Advertisement
StefanCrime

autoexec 16/09/2015

Sep 16th, 2015
64
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 17.12 KB | None | 0 0
  1. // ---------------------------// AUTOEXEC //---------------------------//
  2. // Special thanks to:
  3. // m0re for his config and his beautiful HUD - (link is down)
  4. // Chris for his equally as important config - https://chrisdown.name/tf2/
  5. // Rhpasody for his proactivity and idea of updating and making a new graphical config -
  6. // Comanglia for amazin config which I would have never been able to steal most of my stuff from - http://www.teamfortress.tv/25328/comanglia-s-config-fps-guide
  7. // Danpixed for his Everything Pack - http://www.teamfortress.tv/27801/danpixed-s-maxfps-compilation
  8. // _______________
  9. // | READ THIS |
  10. // `````````````````
  11. // move autoexec.cfg -> x:\Steam\steamapps\<user name>\team fortress 2\tf\cfg
  12. // clear config.cfg, dont clear bind commands
  13. // _______________
  14. // | DXLEVEL |
  15. // `````````````````
  16. // Use dxlevel 80 or 81, IF you prefer dxlevel 90 or don't know how to set DX80, change mat_bumpmap to 1
  17. // right click TF2 > properties > launch options > -dxlevel 80 or 81
  18. // ____________________
  19. // | LAUNCH OPTIONS |
  20. // ``````````````````````
  21. // -heapsize ;; system memory/2 (x 1024) | [ 2048 / 2 (x 1024) = 1048576]
  22. // -noforcemspd ;; Use desktop mouse speed settings.
  23. // -noforcemaccel ;; Use desktop mouse acceleration settings.
  24. // -window ;; This enables tf2 to start in a window mode, instead of fullscreen.
  25. // -full ;; This runs tf2 in full screen mode.
  26. // -freq ;; Set the Refresh Rate
  27. // -nocrashdialog ;; Suppresses some memory could not be read unhandled errors.
  28. // -dev ;; Enables developer mode. Also disables the automatic loading of menu background maps and stops the quit dialog from appearing on exit.
  29. // -high ;; Sets the game to high priority
  30. // ___________________________________
  31. // | DEFAULT CONFIGS - AUTOCONFIG |
  32. // `````````````````````````````````````
  33. // -autoconfig
  34. // right click TF2 > properties > launch options > -autoconfig
  35. // Restores video and performance settings to default for the current hardware detected. Ignores settings inside any .cfg files until this parameter is removed.
  36. // _______________
  37. // | EXEC |
  38. // `````````````````
  39. sv_forcepreload "1"
  40.  
  41. // ________________________________________
  42. // | Sound Sprays: Audible "Sprays" |
  43. // `````````````````````````````````````````
  44. //cl_customsounds "1"
  45. //cl_soundfile "sound/player/*soundnamehere*" // thread: http://steamcommunity.com/sharedfiles/filedetails/?id=507060310
  46. //bind "l" "impulse 202"
  47. //cl_allowupload "1"
  48.  
  49.  
  50. //========================================================
  51. // Stefan B.
  52. //========================================================
  53.  
  54. tf_dingalingaling "1"
  55. tf_dingaling_volume "0.750000"
  56. tf_dingaling_pitchmindmg "150" // 150
  57. tf_dingaling_pitchmaxdmg "50" // 50
  58. tf_dingalingaling_repeat_delay "0.0"
  59.  
  60. crosshair "0"
  61. m_rawinput "0"
  62. sensitivity "2.24"
  63. hud_fastswitch "1"
  64. r_drawviewmodel "1"
  65. viewmodel_fov "94"
  66. rcon_password "asd" // i donno
  67. hud_combattext_batching 1 // aduna tot damage-ul dat
  68. // hud_combattext_batching_window "0.2"
  69. cl_crosshair_file "crosshair6" // in case i need a crosshair i will use this one
  70. cl_mute_all_comms "0" // see chat
  71. sv_allow_point_servercommand "always"
  72.  
  73. // ----------------------------------------------------------------------------
  74. // Custom Functions
  75. // ----------------------------------------------------------------------------
  76.  
  77. alias remove_scope "sv_cheats 1; testhudanim scoperemoval" // SNIPER REMOVE LINE | SNIPER REMOVE LINE | SNIPER REMOVE LINE | SNIPER REMOVE LINE | SNIPER REMOVE LINE |
  78. remove_scope
  79.  
  80.  
  81. bind "END" "sv_allow_point_servercommand always; retry" //enable bot spawn, fixes TR_WALKWAY
  82. bindtoggle "home" "cl_showfps" // disabling fps display has a neglible boost to FPS (every penny counts!)
  83.  
  84. bind "v" "+voicerecord"
  85. bind "'" "hud_reloadscheme"
  86. bind "F9" "say Good game everyone!; explode; rcon exit; disconnect"
  87.  
  88. bind mouse1 "+attack; spec_next"
  89. bind mouse2 "+attack2; spec_prev"
  90. bind MWHEELUP slot1;
  91. bind MWHEELDOWN slot3;
  92.  
  93. // _______________
  94. // | SPRAYS |
  95. // `````````````````
  96. cl_playerspraydisable "0" // Set to 1 to disable.
  97. r_spray_lifetime "1" // Set to 0 to disable.
  98. mp_decals "200" // Set to 0 to disable.
  99.  
  100. //========================================================
  101. // Auto-join team script
  102. //========================================================
  103. bind [ "+joinblu"
  104. bind ] "+joinred"
  105. bind \ "+joinspec"
  106.  
  107. alias +joinblu "blu1"
  108. alias blu1 "alias blu2 blu1;jointeam blue;echo Attempting to join BLU...;wait;blu2"
  109. alias blu2 "blu1"
  110. alias -joinblu "alias blu2 none;clear"
  111.  
  112. alias +joinred "red1"
  113. alias red1 "alias red2 red1;jointeam red;echo Attempting to join RED...;wait;red2"
  114. alias red2 "red1"
  115. alias -joinred "alias red2 none;clear"
  116.  
  117. alias +joinspec "spec1"
  118. alias spec1 "alias spec2 spec1;jointeam spectator;echo Attempting to join Spectator...;wait;spec2"
  119. alias spec2 "spec1"
  120. alias -joinspec "alias spec2 none;clear"
  121.  
  122. alias none ""
  123.  
  124. // ----------------------------------------------------------------------------
  125. // Volume on/off | Set windows volume 100%
  126. // ----------------------------------------------------------------------------
  127. alias volume1 "volume 0; bind = volume2" // MUTE
  128. alias volume2 "volume 0.05; bind = volume3"
  129. alias volume3 "volume 0.1; bind = volume1"
  130.  
  131. bind "=" volume1
  132.  
  133. // ----------------------------------------------------------------------------
  134. // Refresh
  135. // ----------------------------------------------------------------------------
  136. bind "/" +fix
  137. alias +fix "snd_restart;mat_filterlightmaps 1; hud_reloadscheme; heartbeat; record fix"
  138. alias -fix "mat_filterlightmaps 0;stop"
  139.  
  140. //========================================================
  141. // Zoom Config
  142. //========================================================
  143. bind shift "zoomtoggle"
  144. alias zoomtoggle "zoomtoggleb"
  145. alias zoomtoggleb "r_drawviewmodel 0; fov_desired 75;alias zoomtoggle zoomtoggler"
  146. alias zoomtoggler "r_drawviewmodel 1; fov_desired 90;alias zoomtoggle zoomtoggleb"
  147.  
  148.  
  149. //========================================================
  150. // CrouchJump SCRIPT
  151. //========================================================
  152. bind space "+crouchjump; spec_mode"
  153. alias +crouchjump "+jump;+duck"
  154. alias -crouchjump "-jump;-duck"
  155.  
  156. //========================================================
  157. // Null-movement script
  158. //========================================================
  159. bind w +mfwd
  160. bind s +mback
  161. bind a +mleft
  162. bind d +mright
  163. bind "e" "voicemenu 0 0"
  164. alias +mfwd "-back;+forward;alias checkfwd +forward"
  165. alias +mback "-forward;+back;alias checkback +back"
  166. alias +mleft "-moveright;+moveleft;alias checkleft +moveleft"
  167. alias +mright "-moveleft;+moveright;alias checkright +moveright"
  168. alias -mfwd "-forward;checkback;alias checkfwd none"
  169. alias -mback "-back;checkfwd;alias checkback none"
  170. alias -mleft "-moveleft;checkright;alias checkleft none"
  171. alias -mright "-moveright;checkleft;alias checkright none"
  172. alias checkfwd none
  173. alias checkback none
  174. alias checkleft none
  175. alias checkright none
  176. alias none ""
  177.  
  178. //
  179. // _______________
  180. // | NET |
  181. // `````````````````
  182. //Comanglia's Net Settings
  183. //
  184. rate "60000" // Max bytes/sec the host can receive data.
  185. cl_cmdrate "67" // Number of command pakets sent to the server per second. Capped at 6.66~, in order to maintain max we assign it a value of 67
  186. cl_interp "0.0152" // Interpolate x seconds from game (0.02 = 20ms)
  187. cl_lagcompensation "1" // Perform server side lag compensation of weapon firing events.
  188. cl_updaterate "67" // Number of packets per second you are requesting from the server. Capped at 6.66~, in order to maintain max we assign it a value of 67
  189. cl_smooth "0" // If set to 1 attempts to smooth the view after prediction errors.
  190. cl_smoothtime "0" // Time over which to smooth the view after prediction errors if cl_smooth is enabled.
  191. cl_pred_optimize "2" // Optimize for not copying data if didn't receive a network update (1), and also for not repredicting if there were no errors (2)
  192. cl_interp_ratio "1" // Sets the interpolation amount (final amount is cl_interp_ratio / cl_updaterate).
  193. net_queue_trace "0"
  194.  
  195. //========================================================
  196. // Net profile settings
  197. //========================================================
  198. alias goodnet "cl_interp 0.0152;cl_interp_ratio 1;cl_cmdrate 67;cl_updaterate 67"
  199. alias badnet "cl_interp 0.0303030303;cl_interp_ratio 1;cl_cmdrate 66;cl_updaterate 66"
  200. alias defaultnet "cl_interp 0.1000;cl_interp_ratio 2;cl_cmdrate 30;cl_updaterate 20"
  201.  
  202. // _______________
  203. // | GIBS |
  204. // `````````````````
  205. cl_phys_props_enable "0" // Disables clientside props being affected by physics. Set to 1 to enable.
  206. cl_phys_props_max "0" // Sets the maximum amount of clientside props your client can have at once. Default is 128.
  207. props_break_max_pieces "0" // Sets the amount of pieces props can break into. Default is -1 (model default).
  208. r_propsmaxdist 1 // Sets the maximum visible distance from which you can see clientside props. Default is 1000.
  209. cl_burninggibs "0" // Disables burning gibs. Enough of a performance hit with it enabled that it really shouldn't be on either way...
  210. prop_active_gib_limit "0"
  211. // _______________
  212. // |FACIAL DETAILS |
  213. // `````````````````
  214. r_eyes "0" // Set to 1 to enable.
  215. r_flex "0" // Set to 1 to enable.
  216. r_lod 2 // Needs to be set to 1, or else facial features will be disabled regardless.
  217. r_teeth "0" // Set to 1 to enable.
  218. r_eyemove 0
  219. r_eyeshift_x "0"
  220. r_eyeshift_y "0"
  221. r_eyeshift_z "0"
  222. r_eyesize "0"
  223. blink_duration "0" // Default is 0.2
  224. // _______________
  225. // | RAGDOLLS |
  226. // `````````````````
  227. cl_ragdoll_fade_time 0 // Sets how long until ragdolls fade, in seconds. Default is 15.
  228. cl_ragdoll_forcefade 1 // Set to 0 to enable.
  229. cl_ragdoll_physics_enable 0 // Sets whether bullets, explosives, or attacks will interact with the body. Default is 1.
  230. g_ragdoll_fadespeed 0 // Sets how fast the fading effect is. Default is 600.
  231. g_ragdoll_lvfadespeed 0 // Set to 100 to enable. Convar isn't documented.
  232. ragdoll_sleepaftertime 0 // Set to "5.0f" to enable.
  233. // _______________
  234. // | SHADOW |
  235. // `````````````````
  236. r_shadowmaxrendered "0" // Set to 11 to enable.
  237. r_shadowrendertotexture "0" // Set to 1 to enable, but can cause lag; 0 is the recommended setting either way.
  238. r_shadows "0" // Set to 1 to enable.
  239. nb_shadow_dist "400" // Distance from which shadows are visible. Uncomment to modify.
  240. // _______________
  241. // | MAT |
  242. // `````````````````
  243. mat_aaquality "0"
  244. mat_alphacoverage "0"
  245. mat_antialias "1"
  246. mat_autoexposure_max "0"
  247. mat_autoexposure_min "0"
  248. mat_bloomscale "0"
  249. mat_bloom_scalefactor_scalar "0"
  250. mat_bufferprimitives "1"
  251. mat_bumpmap "0"
  252. mat_clipz "1"
  253. mat_colcorrection_disableentities "0" // default = 0 , transparent = 1
  254. mat_colorcorrection "0"
  255. mat_compressedtextures "1"
  256. mat_debugdepthval "0"
  257. mat_debugdepthvalmax "0"
  258. mat_disable_bloom "1"
  259. mat_disable_d3d9ex "1"
  260. mat_disable_fancy_blending "1"
  261. mat_disable_lightwarp "1"
  262. mat_disable_ps_patch "1"
  263. mat_envmapsize "0"
  264. mat_envmaptgasize "0"
  265. mat_fastspecular "1"
  266. mat_filterlightmaps "0"
  267. mat_filtertextures "0"
  268. mat_forceaniso "1"
  269. mat_forcehardwaresync "0"
  270. mat_forcemanagedtextureintohardware "0"
  271. mat_framebuffercopyoverlaysize "0"
  272. mat_hdr_enabled "0"
  273. mat_hdr_level "0"
  274. mat_levelflush "1"
  275. mat_maxframelatency "0"
  276. mat_max_worldmesh_vertices "0"
  277. mat_mipmaptextures "1"
  278. mat_monitorgamma "2"
  279. mat_motion_blur_enabled "0" // default = 0 , transparent models = 1
  280. mat_motion_blur_forward_enabled "0"
  281. mat_motion_blur_strength "0"
  282. mat_non_hdr_bloom_scalefactor "0"
  283. mat_parallaxmap "0"
  284. mat_phong "0"
  285. mat_picmip "2"
  286. mat_queue_mode "2"
  287. mat_reducefillrate "1"
  288. mat_reduceparticles "1"
  289. mat_shadowstate "0"
  290. mat_softwarelighting "0"
  291. mat_software_aa_blur_one_pixel_lines "0"
  292. mat_software_aa_edge_threshold "9"
  293. mat_software_aa_quality "0"
  294. mat_software_aa_strength "0"
  295. mat_software_aa_strength_vgui "0"
  296. mat_software_aa_tap_offset "0"
  297. mat_specular "0"
  298. mat_trilinear "0"
  299. mat_use_compressed_hdr_textures "0"
  300. mat_viewportscale "1"
  301. mat_viewportupscale "1"
  302. mat_vsync "0"
  303. mat_wateroverlaysize "8"
  304. mod_load_anims_async "1"
  305. mod_load_mesh_async "1"
  306. mod_load_vcollide_async "1"
  307. // _______________
  308. // | CL_ |
  309. // `````````````````
  310. cl_ask_blacklist_opt_out "1"
  311. cl_ask_favorite_opt_out "1"
  312. cl_clearhinthistory "1"
  313. cl_cloud_settings "0"
  314. cl_debugrumble "0"
  315. cl_detaildist "0"
  316. cl_detailfade "0"
  317. cl_drawmonitors "0"
  318. cl_ejectbrass "0"
  319. cl_hud_killstreak_display_time "1"
  320. cl_hud_playerclass_use_playermodel "1"
  321. cl_jiggle_bone_framerate_cutoff "0"
  322. cl_loadondemand_default "0"
  323. cl_muzzleflash_dlight_1st "0"
  324. cl_localnetworkbackdoor "0"
  325. cl_new_impact_effects "0"
  326. cl_notifications_show_ingame "0"
  327. cl_phys_props_enable "0"
  328. cl_phys_props_max "0"
  329. cl_playerspraydisable "1"
  330. cl_predict "1"
  331. cl_predictweapons "1"
  332. cl_rumblescale "0"
  333. cl_showhelp "0"
  334. cl_showpluginmessages "0"
  335. cl_show_splashes "0"
  336. cl_software_cursor "0"
  337. cl_threaded_bone_setup "1"
  338. cl_threaded_client_leaf_system "0"
  339. // _______________
  340. // | HUD |
  341. // `````````````````
  342. hud_achievement_count "0"
  343. hud_achievement_glowtime "0"
  344. hud_achievement_tracker "0"
  345. hud_deathnotice_time "2.5"
  346. hud_saytext_time "2.5"
  347. // _______________
  348. // | R_ |
  349. // `````````````````
  350. r_3dsky "0"
  351. r_ambientboost "0"
  352. r_ambientfactor "0"
  353. r_ambientmin "0"
  354. r_bloomtintb "0"
  355. r_bloomtintexponent "0"
  356. r_bloomtintg "0"
  357. r_bloomtintr "0"
  358. r_cheapwaterend "1"
  359. r_cheapwaterstart "1"
  360. r_decals "0"
  361. r_decalstaticprops "0"
  362. r_decal_cullsize "0"
  363. r_dopixelvisibility "0"
  364. r_drawbatchdecals "0"
  365. r_drawdetailprops "0"
  366. r_drawflecks "0"
  367. r_drawmodeldecals "0"
  368. r_drawtracers_firstperson "0"
  369. r_dynamic "0"
  370. r_fastzreject "-1"
  371. r_flashlightdepthtexture "0"
  372. r_flex "0"
  373. r_forcewaterleaf "1"
  374. r_hunkalloclightmaps "0"
  375. r_lightaverage "0"
  376. r_lightcache_zbuffercache "0"
  377. r_maxdlights "0"
  378. r_maxmodeldecal "1"
  379. r_maxnewsamples "0"
  380. r_maxsampledist "1"
  381. r_minnewsamples "0"
  382. r_occlusion "1"
  383. r_PhysPropStaticLighting "0"
  384. r_pixelfog "1"
  385. r_propsmaxdist "1"
  386. r_queued_decals "0"
  387. r_queued_post_processing "1" //causes issues for people who do use post processing and have AMD cards
  388. r_queued_ropes "1"
  389. r_renderoverlayfragment "0"
  390. r_rootlod "2"
  391. r_ropetranslucent "0"
  392. r_shadowmaxrendered "0"
  393. r_shadowrendertotexture "0"
  394. r_shadows "0"
  395. r_spray_lifetime "0"
  396. r_staticprop_lod "4"
  397. r_threaded_client_shadow_manager "1"
  398. r_threaded_particles "1"
  399. r_threaded_renderables "1"
  400. r_waterdrawreflection "0"
  401. r_waterdrawrefraction "1"
  402. r_waterforceexpensive "0"
  403. r_waterforcereflectentities "0"
  404. r_worldlights "0"
  405. // _______________
  406. // | ROPES |
  407. // `````````````````
  408. rope_averagelight "0"
  409. rope_collide "0"
  410. rope_rendersolid "0"
  411. rope_shake "0"
  412. rope_smooth "0"
  413. rope_smooth_enlarge "0"
  414. rope_subdiv "0"
  415. rope_wind_dist "0"
  416. // _______________
  417. // | TF_ |
  418. // `````````````````
  419. tf_explanations_backpackpanel "1"
  420. tf_explanations_charinfopanel "1"
  421. tf_explanations_charinfo_armory_panel "1"
  422. tf_explanations_craftingpanel "1"
  423. tf_explanations_discardpanel "1"
  424. tf_explanations_store "1"
  425. tf_particles_disable_weather "1"
  426. tf_playergib "0"
  427. tf_training_has_prompted_for_forums "1"
  428. tf_training_has_prompted_for_loadout "1"
  429. tf_training_has_prompted_for_offline_practice "1"
  430. tf_training_has_prompted_for_options "1"
  431. tf_training_has_prompted_for_training "1"
  432. // _______________
  433. // | VIOLENCE_ |
  434. // `````````````````
  435. violence_agibs "0" // Sets whether you can see gibs from the 'alien' team (a convar that likely retained it's name from an older version of TF). Set to 1 to enable.
  436. violence_hgibs "0" // Sets whether you can see gibs from the 'human' team (a convar that likely retained it's name from an older version of TF). Set to 1 to enable.
  437. violence_hblood "1" // Draw human blood - This gives more fps on "1" - I preffer it on 1
  438. violence_ablood "1" // Draw alien blood (Chris has both of these on, WHY?)
  439. // _______________
  440. // | MP_ |
  441. // `````````````````
  442. mp_usehwmmodels "0"
  443. mp_usehwmvcds "0"
  444. // _______________
  445. // | MISC |
  446. // `````````````````
  447. adsp_debug "0"
  448. ai_expression_optimization "1"
  449. budget_show_history "0"
  450. commentary "0"
  451. filesystem_native "0"
  452. flex_smooth "1"
  453. fov_desired 90
  454. glow_outline_effect_enable "0"
  455. gl_clear "0"
  456. host_thread_mode "0"
  457. in_usekeyboardsampletime "0"
  458. lod_transitiondist "0"
  459. muzzleflash_light "0"
  460. overview_mode "0"
  461. sb_dontshow_maxplayer_warning "1"
  462. sys_minidumpspewlines "500"
  463. tracer_extra "0"
  464. voice_enable "1"
  465. // _______________
  466. // | AUDIO |
  467. // `````````````````
  468. dsp_enhance_stereo 1
  469. dsp_slow_cpu 1
  470. fast_fogvolume "1"
  471. snd_async_fullyasync 1
  472. snd_legacy_surround 1
  473. snd_mixahead .05
  474. snd_pitchquality 0
  475. snd_spatialize_roundrobin 1
  476. voice_fadeouttime 0
  477.  
  478. // echo +-------------------+
  479. // echo | R4NDOM CFG LOADED |
  480. // echo +-------------------+
  481. // echo
  482.  
  483. clear
  484.  
  485. echo +-----------------------------------+
  486. echo | REMINDER: Plug-in the cooling fan |
  487. echo +-----------------------------------+
  488. echo
  489. echo
  490. echo
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement