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CaptainLepidus

GML tweening

Jul 1st, 2015
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  1. ///turn(angle,target_angle,frames)
  2. var dif=angle_difference(argument0,argument1);
  3. if dif==0 {
  4.     return 0;
  5. }
  6. return dif/argument2;
  7. //idea is to return a value that, when added to angle every frame for "frames" frames, will result in target_angle.
  8. //angle+angle_difference(angle,target_angle) should return target_angle, no?
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