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  1. 22:35:05: Creating resource group General
  2. 22:35:05: Creating resource group Internal
  3. 22:35:05: Creating resource group Autodetect
  4. 22:35:05: SceneManagerFactory for type 'DefaultSceneManager' registered.
  5. 22:35:05: Registering ResourceManager for type Material
  6. 22:35:05: Registering ResourceManager for type Mesh
  7. 22:35:05: Registering ResourceManager for type Skeleton
  8. 22:35:05: MovableObjectFactory for type 'ParticleSystem' registered.
  9. 22:35:05: OverlayElementFactory for type Panel registered.
  10. 22:35:05: OverlayElementFactory for type BorderPanel registered.
  11. 22:35:05: OverlayElementFactory for type TextArea registered.
  12. 22:35:05: Registering ResourceManager for type Font
  13. 22:35:05: ArchiveFactory for archive type FileSystem registered.
  14. 22:35:05: ArchiveFactory for archive type Zip registered.
  15. 22:35:05: ArchiveFactory for archive type EmbeddedZip registered.
  16. 22:35:05: DDS codec registering
  17. 22:35:05: FreeImage version: 3.15.3
  18. 22:35:05: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details
  19. 22:35:05: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,exr,j2k,j2c,jp2,pfm,pct,pict,pic,3fr,arw,bay,bmq,cap,cine,cr2,crw,cs1,dc2,dcr,drf,dsc,dng,erf,fff,ia,iiq,k25,kc2,kdc,mdc,mef,mos,mrw,nef,nrw,orf,pef,ptx,pxn,qtk,raf,raw,rdc,rw2,rwl,rwz,sr2,srf,srw,sti
  20. 22:35:05: Registering ResourceManager for type HighLevelGpuProgram
  21. 22:35:05: Registering ResourceManager for type Compositor
  22. 22:35:05: MovableObjectFactory for type 'Entity' registered.
  23. 22:35:05: MovableObjectFactory for type 'Light' registered.
  24. 22:35:05: MovableObjectFactory for type 'BillboardSet' registered.
  25. 22:35:05: MovableObjectFactory for type 'ManualObject' registered.
  26. 22:35:05: MovableObjectFactory for type 'BillboardChain' registered.
  27. 22:35:05: MovableObjectFactory for type 'RibbonTrail' registered.
  28. 22:35:05: Loading library .\RenderSystem_GL_d
  29. 22:35:05: Installing plugin: GL RenderSystem
  30. 22:35:05: OpenGL Rendering Subsystem created.
  31. 22:35:06: Plugin successfully installed
  32. 22:35:06: Loading library .\OgreOggSound
  33. 22:35:06: Installing plugin: OgreOggSound
  34. 22:35:06: MovableObjectFactory for type 'OgreOggISound' registered.
  35. 22:35:06: Plugin successfully installed
  36. 22:35:06: Loading library .\Plugin_ParticleFX_d
  37. 22:35:06: Installing plugin: ParticleFX
  38. 22:35:06: Particle Emitter Type 'Point' registered
  39. 22:35:06: Particle Emitter Type 'Box' registered
  40. 22:35:06: Particle Emitter Type 'Ellipsoid' registered
  41. 22:35:06: Particle Emitter Type 'Cylinder' registered
  42. 22:35:06: Particle Emitter Type 'Ring' registered
  43. 22:35:06: Particle Emitter Type 'HollowEllipsoid' registered
  44. 22:35:06: Particle Affector Type 'LinearForce' registered
  45. 22:35:06: Particle Affector Type 'ColourFader' registered
  46. 22:35:06: Particle Affector Type 'ColourFader2' registered
  47. 22:35:06: Particle Affector Type 'ColourImage' registered
  48. 22:35:06: Particle Affector Type 'ColourInterpolator' registered
  49. 22:35:06: Particle Affector Type 'Scaler' registered
  50. 22:35:06: Particle Affector Type 'Rotator' registered
  51. 22:35:06: Particle Affector Type 'DirectionRandomiser' registered
  52. 22:35:06: Particle Affector Type 'DeflectorPlane' registered
  53. 22:35:06: Plugin successfully installed
  54. 22:35:06: Loading library .\Plugin_BSPSceneManager_d
  55. 22:35:06: Installing plugin: BSP Scene Manager
  56. 22:35:06: Plugin successfully installed
  57. 22:35:06: Loading library .\Plugin_PCZSceneManager_d
  58. 22:35:06: Installing plugin: Portal Connected Zone Scene Manager
  59. 22:35:06: PCZone Factory Type 'ZoneType_Default' registered
  60. 22:35:06: Plugin successfully installed
  61. 22:35:06: Loading library .\Plugin_OctreeZone_d
  62. 22:35:06: Installing plugin: Octree Zone Factory
  63. 22:35:06: Plugin successfully installed
  64. 22:35:06: Loading library .\Plugin_OctreeSceneManager_d
  65. 22:35:06: Installing plugin: Octree Scene Manager
  66. 22:35:06: Plugin successfully installed
  67. 22:35:06: *-*-* OGRE Initialising
  68. 22:35:06: *-*-* Version 1.8.1 (Byatis)
  69. 22:35:06: Creating resource group Animations
  70. 22:35:06: Added resource location '../gui/animations' of type 'FileSystem' to resource group 'Animations'
  71. 22:35:06: Creating resource group Fonts
  72. 22:35:06: Added resource location '../fonts' of type 'FileSystem' to resource group 'Fonts'
  73. 22:35:06: Added resource location '../models' of type 'FileSystem' to resource group 'General'
  74. 22:35:06: Added resource location '../models/skeletons' of type 'FileSystem' to resource group 'General'
  75. 22:35:06: Added resource location '../materials/' of type 'FileSystem' to resource group 'General'
  76. 22:35:06: Added resource location '../materials/textures' of type 'FileSystem' to resource group 'General'
  77. 22:35:06: Added resource location '../sounds' of type 'FileSystem' to resource group 'General'
  78. 22:35:06: Added resource location '../testing' of type 'FileSystem' to resource group 'General'
  79. 22:35:06: Creating resource group Imagesets
  80. 22:35:06: Added resource location '../gui/imagesets' of type 'FileSystem' to resource group 'Imagesets'
  81. 22:35:06: Creating resource group Layouts
  82. 22:35:06: Added resource location '../gui/layouts' of type 'FileSystem' to resource group 'Layouts'
  83. 22:35:06: Creating resource group LookNFeel
  84. 22:35:06: Added resource location '../gui/looknfeel' of type 'FileSystem' to resource group 'LookNFeel'
  85. 22:35:06: Creating resource group Schemes
  86. 22:35:06: Added resource location '../gui/schemes' of type 'FileSystem' to resource group 'Schemes'
  87. 22:35:06: CPU Identifier & Features
  88. 22:35:06: -------------------------
  89. 22:35:06: * CPU ID: GenuineIntel: Intel(R) Core(TM) i7-2700K CPU @ 3.50GHz
  90. 22:35:06: * SSE: yes
  91. 22:35:06: * SSE2: yes
  92. 22:35:06: * SSE3: yes
  93. 22:35:06: * MMX: yes
  94. 22:35:06: * MMXEXT: yes
  95. 22:35:06: * 3DNOW: no
  96. 22:35:06: * 3DNOWEXT: no
  97. 22:35:06: * CMOV: yes
  98. 22:35:06: * TSC: yes
  99. 22:35:06: * FPU: yes
  100. 22:35:06: * PRO: yes
  101. 22:35:06: * HT: no
  102. 22:35:06: -------------------------
  103. 22:35:06: *** Starting Win32GL Subsystem ***
  104. 22:35:06: Registering ResourceManager for type Texture
  105. 22:35:06: GLRenderSystem::_createRenderWindow "Thrive", 1024x768 windowed miscParams: FSAA=0 FSAAHint= colourDepth=32 displayFrequency=0 gamma=false vsync=false vsyncInterval=1
  106. 22:35:06: Created Win32Window 'Thrive' : 1040x807, 32bpp
  107. 22:35:06: GL_VERSION = 4.3.12618 Compatibility Profile Context 13.251.0.0
  108. 22:35:06: GL_VENDOR = ATI Technologies Inc.
  109. 22:35:06: GL_RENDERER = AMD Radeon HD 7800 Series
  110. 22:35:06: GL_EXTENSIONS = GL_AMDX_debug_output GL_AMD_blend_minmax_factor GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_interleaved_elements GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_atomic_counter_ops GL_AMD_shader_stencil_export GL_AMD_shader_stencil_value_export GL_AMD_shader_trace GL_AMD_shader_trinary_minmax GL_AMD_sparse_texture GL_AMD_stencil_operation_extended GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_transform_feedback4 GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control
  111. 22:35:06: Supported WGL extensions: WGL_ARB_extensions_string WGL_ARB_pixel_format WGL_ATI_pixel_format_float WGL_ARB_pixel_format_float WGL_ARB_multisample WGL_EXT_swap_control WGL_EXT_swap_control_tear WGL_ARB_pbuffer WGL_ARB_render_texture WGL_ARB_make_current_read WGL_EXT_extensions_string WGL_ARB_buffer_region WGL_EXT_framebuffer_sRGB WGL_ATI_render_texture_rectangle WGL_EXT_pixel_format_packed_float WGL_I3D_genlock WGL_NV_swap_group WGL_ARB_create_context WGL_AMD_gpu_association WGL_AMDX_gpu_association WGL_ARB_create_context_profile WGL_NV_DX_interop WGL_NV_DX_interop2 WGL_NV_float_buffer
  112. 22:35:06: ***************************
  113. 22:35:06: *** GL Renderer Started ***
  114. 22:35:06: ***************************
  115. 22:35:06: Registering ResourceManager for type GpuProgram
  116. 22:35:06: GLSL support detected
  117. 22:35:06: GL: Using GL_EXT_framebuffer_object for rendering to textures (best)
  118. 22:35:06: FBO PF_UNKNOWN depth/stencil support: D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
  119. 22:35:06: FBO PF_L8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
  120. 22:35:06: FBO PF_L16 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
  121. 22:35:06: FBO PF_A8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
  122. 22:35:06: FBO PF_A4L4 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
  123. 22:35:06: FBO PF_BYTE_LA depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
  124. 22:35:06: FBO PF_R5G6B5 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
  125. 22:35:06: FBO PF_B5G6R5 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
  126. 22:35:06: FBO PF_A4R4G4B4 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
  127. 22:35:06: FBO PF_A1R5G5B5 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
  128. 22:35:06: FBO PF_R8G8B8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
  129. 22:35:06: FBO PF_B8G8R8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
  130. 22:35:06: FBO PF_A8R8G8B8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
  131. 22:35:06: FBO PF_B8G8R8A8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
  132. 22:35:06: FBO PF_A2R10G10B10 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
  133. 22:35:06: FBO PF_A2B10G10R10 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
  134. 22:35:06: FBO PF_FLOAT16_RGB depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
  135. 22:35:06: FBO PF_FLOAT16_RGBA depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
  136. 22:35:06: FBO PF_FLOAT32_RGB depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
  137. 22:35:06: FBO PF_FLOAT32_RGBA depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
  138. 22:35:06: FBO PF_X8R8G8B8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
  139. 22:35:06: FBO PF_X8B8G8R8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
  140. 22:35:06: FBO PF_SHORT_RGBA depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
  141. 22:35:06: FBO PF_R3G3B2 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
  142. 22:35:06: FBO PF_FLOAT16_R depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
  143. 22:35:06: FBO PF_FLOAT32_R depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
  144. 22:35:06: FBO PF_SHORT_GR depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
  145. 22:35:06: FBO PF_FLOAT16_GR depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
  146. 22:35:06: FBO PF_FLOAT32_GR depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
  147. 22:35:06: FBO PF_SHORT_RGB depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
  148. 22:35:06: [GL] : Valid FBO targets PF_UNKNOWN PF_L8 PF_L16 PF_A8 PF_A4L4 PF_BYTE_LA PF_R5G6B5 PF_B5G6R5 PF_A4R4G4B4 PF_A1R5G5B5 PF_R8G8B8 PF_B8G8R8 PF_A8R8G8B8 PF_B8G8R8A8 PF_A2R10G10B10 PF_A2B10G10R10 PF_FLOAT16_RGB PF_FLOAT16_RGBA PF_FLOAT32_RGB PF_FLOAT32_RGBA PF_X8R8G8B8 PF_X8B8G8R8 PF_SHORT_RGBA PF_R3G3B2 PF_FLOAT16_R PF_FLOAT32_R PF_SHORT_GR PF_FLOAT16_GR PF_FLOAT32_GR PF_SHORT_RGB
  149. 22:35:06: RenderSystem capabilities
  150. 22:35:06: -------------------------
  151. 22:35:06: RenderSystem Name: OpenGL Rendering Subsystem
  152. 22:35:06: GPU Vendor: ati
  153. 22:35:06: Device Name: AMD Radeon HD 7800 Series
  154. 22:35:06: Driver Version: 4.3.12618.0
  155. 22:35:06: * Fixed function pipeline: yes
  156. 22:35:06: * Hardware generation of mipmaps: yes
  157. 22:35:06: * Texture blending: yes
  158. 22:35:06: * Anisotropic texture filtering: yes
  159. 22:35:06: * Dot product texture operation: yes
  160. 22:35:06: * Cube mapping: yes
  161. 22:35:06: * Hardware stencil buffer: yes
  162. 22:35:06: - Stencil depth: 8
  163. 22:35:06: - Two sided stencil support: yes
  164. 22:35:06: - Wrap stencil values: yes
  165. 22:35:06: * Hardware vertex / index buffers: yes
  166. 22:35:06: * Vertex programs: yes
  167. 22:35:06: * Number of floating-point constants for vertex programs: 256
  168. 22:35:06: * Number of integer constants for vertex programs: 0
  169. 22:35:06: * Number of boolean constants for vertex programs: 0
  170. 22:35:06: * Fragment programs: yes
  171. 22:35:06: * Number of floating-point constants for fragment programs: 256
  172. 22:35:06: * Number of integer constants for fragment programs: 0
  173. 22:35:06: * Number of boolean constants for fragment programs: 0
  174. 22:35:06: * Geometry programs: yes
  175. 22:35:06: * Number of floating-point constants for geometry programs: 16384
  176. 22:35:06: * Number of integer constants for geometry programs: 0
  177. 22:35:06: * Number of boolean constants for geometry programs: 0
  178. 22:35:06: * Supported Shader Profiles: arbfp1 arbvp1 glsl gp4gp gpu_gp nvgp4 ps_1_1 ps_1_2 ps_1_3 ps_1_4
  179. 22:35:06: * Texture Compression: yes
  180. 22:35:06: - DXT: yes
  181. 22:35:06: - VTC: no
  182. 22:35:06: - PVRTC: no
  183. 22:35:06: * Scissor Rectangle: yes
  184. 22:35:06: * Hardware Occlusion Query: yes
  185. 22:35:06: * User clip planes: yes
  186. 22:35:06: * VET_UBYTE4 vertex element type: yes
  187. 22:35:06: * Infinite far plane projection: yes
  188. 22:35:06: * Hardware render-to-texture: yes
  189. 22:35:06: * Floating point textures: yes
  190. 22:35:06: * Non-power-of-two textures: yes
  191. 22:35:06: * Volume textures: yes
  192. 22:35:06: * Multiple Render Targets: 8
  193. 22:35:06: - With different bit depths: yes
  194. 22:35:06: * Point Sprites: yes
  195. 22:35:06: * Extended point parameters: yes
  196. 22:35:06: * Max Point Size: 8192
  197. 22:35:06: * Vertex texture fetch: yes
  198. 22:35:06: * Number of world matrices: 0
  199. 22:35:06: * Number of texture units: 32
  200. 22:35:06: * Stencil buffer depth: 8
  201. 22:35:06: * Number of vertex blend matrices: 0
  202. 22:35:06: - Max vertex textures: 32
  203. 22:35:06: - Vertex textures shared: yes
  204. 22:35:06: * Render to Vertex Buffer : no
  205. 22:35:06: * GL 1.5 without VBO workaround: no
  206. 22:35:06: * Frame Buffer objects: yes
  207. 22:35:06: * Frame Buffer objects (ARB extension): no
  208. 22:35:06: * Frame Buffer objects (ATI extension): no
  209. 22:35:06: * PBuffer support: yes
  210. 22:35:06: * GL 1.5 without HW-occlusion workaround: no
  211. 22:35:06: * Separate shader objects: no
  212. 22:35:06: DefaultWorkQueue('Root') initialising on thread 1fa4.
  213. 22:35:06: DefaultWorkQueue('Root')::WorkerFunc - thread 1914 starting.
  214. 22:35:06: DefaultWorkQueue('Root')::WorkerFunc - thread 20d0 starting.
  215. 22:35:06: DefaultWorkQueue('Root')::WorkerFunc - thread 1b84 starting.
  216. 22:35:06: DefaultWorkQueue('Root')::WorkerFunc - thread 204c starting.
  217. 22:35:06: DefaultWorkQueue('Root')::WorkerFunc - thread 1dcc starting.
  218. 22:35:06: DefaultWorkQueue('Root')::WorkerFunc - thread 630 starting.
  219. 22:35:06: DefaultWorkQueue('Root')::WorkerFunc - thread 22d8 starting.
  220. 22:35:06: DefaultWorkQueue('Root')::WorkerFunc - thread 21d0 starting.
  221. 22:35:06: Particle Renderer Type 'billboard' registered
  222. 22:35:06: SceneManagerFactory for type 'BspSceneManager' registered.
  223. 22:35:06: Registering ResourceManager for type BspLevel
  224. 22:35:06: SceneManagerFactory for type 'PCZSceneManager' registered.
  225. 22:35:06: MovableObjectFactory for type 'PCZLight' registered.
  226. 22:35:06: MovableObjectFactory for type 'Portal' registered.
  227. 22:35:06: MovableObjectFactory for type 'AntiPortal' registered.
  228. 22:35:06: PCZone Factory Type 'ZoneType_Octree' registered
  229. 22:35:06: SceneManagerFactory for type 'OctreeSceneManager' registered.
  230. 22:35:06: Parsing scripts for resource group Animations
  231. 22:35:06: Finished parsing scripts for resource group Animations
  232. 22:35:06: Creating resources for group Animations
  233. 22:35:06: All done
  234. 22:35:06: Parsing scripts for resource group Autodetect
  235. 22:35:06: Finished parsing scripts for resource group Autodetect
  236. 22:35:06: Creating resources for group Autodetect
  237. 22:35:06: All done
  238. 22:35:06: Parsing scripts for resource group Fonts
  239. 22:35:06: Parsing script thrive.fontdef
  240. 22:35:06: Finished parsing scripts for resource group Fonts
  241. 22:35:06: Creating resources for group Fonts
  242. 22:35:06: All done
  243. 22:35:06: Parsing scripts for resource group General
  244. 22:35:06: Parsing script AgentVacuoleMaterial1.material
  245. 22:35:06: Parsing script AgentVacuoleMaterial2.material
  246. 22:35:06: Parsing script AgentVacuoleMaterial3.material
  247. 22:35:06: Parsing script ATP.material
  248. 22:35:06: Parsing script background.material
  249. 22:35:06: Parsing script co2.material
  250. 22:35:06: Parsing script EditorGrid.material
  251. 22:35:06: Parsing script FlagellaMaterial.material
  252. 22:35:06: Parsing script glucose.material
  253. 22:35:06: Parsing script hex.material
  254. 22:35:06: Parsing script MicrobeDeath.material
  255. 22:35:06: Parsing script molecule.material
  256. 22:35:06: Parsing script oxytoxy.material
  257. 22:35:06: Finished parsing scripts for resource group General
  258. 22:35:06: Creating resources for group General
  259. 22:35:06: All done
  260. 22:35:06: Parsing scripts for resource group Imagesets
  261. 22:35:06: Finished parsing scripts for resource group Imagesets
  262. 22:35:06: Creating resources for group Imagesets
  263. 22:35:06: All done
  264. 22:35:06: Parsing scripts for resource group Internal
  265. 22:35:06: Finished parsing scripts for resource group Internal
  266. 22:35:06: Creating resources for group Internal
  267. 22:35:06: All done
  268. 22:35:06: Parsing scripts for resource group Layouts
  269. 22:35:06: Finished parsing scripts for resource group Layouts
  270. 22:35:06: Creating resources for group Layouts
  271. 22:35:06: All done
  272. 22:35:06: Parsing scripts for resource group LookNFeel
  273. 22:35:06: Finished parsing scripts for resource group LookNFeel
  274. 22:35:06: Creating resources for group LookNFeel
  275. 22:35:06: All done
  276. 22:35:06: Parsing scripts for resource group Schemes
  277. 22:35:06: Finished parsing scripts for resource group Schemes
  278. 22:35:06: Creating resources for group Schemes
  279. 22:35:06: All done
  280. 22:35:06: Texture: _cegui_ogre_0: Loading 1 faces(PF_A8B8G8R8,1280x1280x1) Internal format is PF_A8R8G8B8,1280x1280x1.
  281. 22:35:07: Texture: _cegui_ogre_1: Loading 1 faces(PF_A8B8G8R8,1280x1280x1) Internal format is PF_A8R8G8B8,1280x1280x1.
  282. 22:35:07: Texture: _cegui_ogre_2: Loading 1 faces(PF_A8B8G8R8,256x256x1) Internal format is PF_A8R8G8B8,256x256x1.
  283. 22:35:07: Texture: _cegui_ogre_3: Loading 1 faces(PF_A8B8G8R8,1024x1024x1) Internal format is PF_A8R8G8B8,1024x1024x1.
  284. 22:35:07: Texture: _cegui_ogre_4: Loading 1 faces(PF_A8B8G8R8,256x256x1) Internal format is PF_A8R8G8B8,256x256x1.
  285. 22:35:07: Texture: _cegui_ogre_5: Loading 1 faces(PF_A8B8G8R8,2048x2048x1) Internal format is PF_A8R8G8B8,2048x2048x1.
  286. 22:35:07: Texture: _cegui_ogre_6: Loading 1 faces(PF_A8B8G8R8,805x839x1) Internal format is PF_A8R8G8B8,805x839x1.
  287. 22:35:07: Texture: _cegui_ogre_7: Loading 1 faces(PF_A8B8G8R8,128x128x1) Internal format is PF_A8R8G8B8,128x128x1.
  288. 22:35:07: Texture: _cegui_ogre_8: Loading 1 faces(PF_A8B8G8R8,256x256x1) Internal format is PF_A8R8G8B8,256x256x1.
  289. 22:35:07: Texture: _cegui_ogre_9: Loading 1 faces(PF_A8B8G8R8,256x256x1) Internal format is PF_A8R8G8B8,256x256x1.
  290. 22:35:07: Texture: _cegui_ogre_10: Loading 1 faces(PF_A8B8G8R8,1280x1280x1) Internal format is PF_A8R8G8B8,1280x1280x1.
  291. 22:35:08: *****************************************
  292. 22:35:08: *** --- Initialising OgreOggSound --- ***
  293. 22:35:08: *** --- OgreOggSound v1.22 --- ***
  294. 22:35:08: *****************************************
  295. 22:35:08: *** --- OpenAL version 1.1
  296. 22:35:08: *** --- AVAILABLE DEVICES --- ***
  297. 22:35:08: *** --- OpenAL Soft
  298. 22:35:08: *** --- Choosing: OpenAL Soft (Default device)
  299. 22:35:08: *** --- OpenAL Device successfully created
  300. 22:35:08: *** --- OpenAL Context successfully created
  301. 22:35:08: *** --- SUPPORTED FORMATS
  302. 22:35:08: *** --- AL_FORMAT_MONO16 -- Monophonic Sound
  303. 22:35:08: *** --- AL_FORMAT_STEREO16 -- Stereo Sound
  304. 22:35:08: *** --- AL_FORMAT_QUAD16 -- 4 Channel Sound
  305. 22:35:08: *** --- AL_FORMAT_51CHN16 -- 5.1 Surround Sound
  306. 22:35:08: *** --- AL_FORMAT_61CHN16 -- 6.1 Surround Sound
  307. 22:35:08: *** --- AL_FORMAT_71CHN16 -- 7.1 Surround Sound
  308. 22:35:08: *** --- Created 100 sources for simultaneous sounds
  309. 22:35:08: *** --- Using BOOST threads for streaming
  310. 22:35:08: *** --- Recording devices available:
  311. 22:35:08: ***--- 'Microphone (High Definition Audio Device)'
  312. 22:35:08: *****************************************
  313. 22:35:08: *** --- OgreOggSound Initialised --- ***
  314. 22:35:08: *****************************************
  315. 22:35:08: Texture: _cegui_ogre_66: Loading 1 faces(PF_A8B8G8R8,128x128x1) Internal format is PF_A8R8G8B8,128x128x1.
  316. 22:35:08: Texture: _cegui_ogre_68: Loading 1 faces(PF_A8B8G8R8,128x128x1) Internal format is PF_A8R8G8B8,128x128x1.
  317. 22:35:08: Texture: _cegui_ogre_70: Loading 1 faces(PF_A8B8G8R8,256x256x1) Internal format is PF_A8R8G8B8,256x256x1.
  318. 22:35:08: Mesh: Loading Flagella.mesh.
  319. 22:35:08: Skeleton: Loading Flagella.skeleton
  320. 22:35:08: WARNING: Flagella.mesh is an older format ([MeshSerializer_v1.41]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
  321. 22:35:08: Mesh: Loading hex.mesh.
  322. 22:35:08: Mesh: Loading molecule.mesh.
  323. 22:35:08: Texture: background/blue_01.png: Loading 1 faces(PF_A8R8G8B8,609x547x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,609x547x1.
  324. 22:35:09: Mesh: Loading glucose.mesh.
  325. 22:35:09: Mesh: Loading co2.mesh.
  326. 22:35:09: WARNING: co2.mesh is an older format ([MeshSerializer_v1.41]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
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