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- 22:35:05: Creating resource group General
- 22:35:05: Creating resource group Internal
- 22:35:05: Creating resource group Autodetect
- 22:35:05: SceneManagerFactory for type 'DefaultSceneManager' registered.
- 22:35:05: Registering ResourceManager for type Material
- 22:35:05: Registering ResourceManager for type Mesh
- 22:35:05: Registering ResourceManager for type Skeleton
- 22:35:05: MovableObjectFactory for type 'ParticleSystem' registered.
- 22:35:05: OverlayElementFactory for type Panel registered.
- 22:35:05: OverlayElementFactory for type BorderPanel registered.
- 22:35:05: OverlayElementFactory for type TextArea registered.
- 22:35:05: Registering ResourceManager for type Font
- 22:35:05: ArchiveFactory for archive type FileSystem registered.
- 22:35:05: ArchiveFactory for archive type Zip registered.
- 22:35:05: ArchiveFactory for archive type EmbeddedZip registered.
- 22:35:05: DDS codec registering
- 22:35:05: FreeImage version: 3.15.3
- 22:35:05: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details
- 22:35:05: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,exr,j2k,j2c,jp2,pfm,pct,pict,pic,3fr,arw,bay,bmq,cap,cine,cr2,crw,cs1,dc2,dcr,drf,dsc,dng,erf,fff,ia,iiq,k25,kc2,kdc,mdc,mef,mos,mrw,nef,nrw,orf,pef,ptx,pxn,qtk,raf,raw,rdc,rw2,rwl,rwz,sr2,srf,srw,sti
- 22:35:05: Registering ResourceManager for type HighLevelGpuProgram
- 22:35:05: Registering ResourceManager for type Compositor
- 22:35:05: MovableObjectFactory for type 'Entity' registered.
- 22:35:05: MovableObjectFactory for type 'Light' registered.
- 22:35:05: MovableObjectFactory for type 'BillboardSet' registered.
- 22:35:05: MovableObjectFactory for type 'ManualObject' registered.
- 22:35:05: MovableObjectFactory for type 'BillboardChain' registered.
- 22:35:05: MovableObjectFactory for type 'RibbonTrail' registered.
- 22:35:05: Loading library .\RenderSystem_GL_d
- 22:35:05: Installing plugin: GL RenderSystem
- 22:35:05: OpenGL Rendering Subsystem created.
- 22:35:06: Plugin successfully installed
- 22:35:06: Loading library .\OgreOggSound
- 22:35:06: Installing plugin: OgreOggSound
- 22:35:06: MovableObjectFactory for type 'OgreOggISound' registered.
- 22:35:06: Plugin successfully installed
- 22:35:06: Loading library .\Plugin_ParticleFX_d
- 22:35:06: Installing plugin: ParticleFX
- 22:35:06: Particle Emitter Type 'Point' registered
- 22:35:06: Particle Emitter Type 'Box' registered
- 22:35:06: Particle Emitter Type 'Ellipsoid' registered
- 22:35:06: Particle Emitter Type 'Cylinder' registered
- 22:35:06: Particle Emitter Type 'Ring' registered
- 22:35:06: Particle Emitter Type 'HollowEllipsoid' registered
- 22:35:06: Particle Affector Type 'LinearForce' registered
- 22:35:06: Particle Affector Type 'ColourFader' registered
- 22:35:06: Particle Affector Type 'ColourFader2' registered
- 22:35:06: Particle Affector Type 'ColourImage' registered
- 22:35:06: Particle Affector Type 'ColourInterpolator' registered
- 22:35:06: Particle Affector Type 'Scaler' registered
- 22:35:06: Particle Affector Type 'Rotator' registered
- 22:35:06: Particle Affector Type 'DirectionRandomiser' registered
- 22:35:06: Particle Affector Type 'DeflectorPlane' registered
- 22:35:06: Plugin successfully installed
- 22:35:06: Loading library .\Plugin_BSPSceneManager_d
- 22:35:06: Installing plugin: BSP Scene Manager
- 22:35:06: Plugin successfully installed
- 22:35:06: Loading library .\Plugin_PCZSceneManager_d
- 22:35:06: Installing plugin: Portal Connected Zone Scene Manager
- 22:35:06: PCZone Factory Type 'ZoneType_Default' registered
- 22:35:06: Plugin successfully installed
- 22:35:06: Loading library .\Plugin_OctreeZone_d
- 22:35:06: Installing plugin: Octree Zone Factory
- 22:35:06: Plugin successfully installed
- 22:35:06: Loading library .\Plugin_OctreeSceneManager_d
- 22:35:06: Installing plugin: Octree Scene Manager
- 22:35:06: Plugin successfully installed
- 22:35:06: *-*-* OGRE Initialising
- 22:35:06: *-*-* Version 1.8.1 (Byatis)
- 22:35:06: Creating resource group Animations
- 22:35:06: Added resource location '../gui/animations' of type 'FileSystem' to resource group 'Animations'
- 22:35:06: Creating resource group Fonts
- 22:35:06: Added resource location '../fonts' of type 'FileSystem' to resource group 'Fonts'
- 22:35:06: Added resource location '../models' of type 'FileSystem' to resource group 'General'
- 22:35:06: Added resource location '../models/skeletons' of type 'FileSystem' to resource group 'General'
- 22:35:06: Added resource location '../materials/' of type 'FileSystem' to resource group 'General'
- 22:35:06: Added resource location '../materials/textures' of type 'FileSystem' to resource group 'General'
- 22:35:06: Added resource location '../sounds' of type 'FileSystem' to resource group 'General'
- 22:35:06: Added resource location '../testing' of type 'FileSystem' to resource group 'General'
- 22:35:06: Creating resource group Imagesets
- 22:35:06: Added resource location '../gui/imagesets' of type 'FileSystem' to resource group 'Imagesets'
- 22:35:06: Creating resource group Layouts
- 22:35:06: Added resource location '../gui/layouts' of type 'FileSystem' to resource group 'Layouts'
- 22:35:06: Creating resource group LookNFeel
- 22:35:06: Added resource location '../gui/looknfeel' of type 'FileSystem' to resource group 'LookNFeel'
- 22:35:06: Creating resource group Schemes
- 22:35:06: Added resource location '../gui/schemes' of type 'FileSystem' to resource group 'Schemes'
- 22:35:06: CPU Identifier & Features
- 22:35:06: -------------------------
- 22:35:06: * CPU ID: GenuineIntel: Intel(R) Core(TM) i7-2700K CPU @ 3.50GHz
- 22:35:06: * SSE: yes
- 22:35:06: * SSE2: yes
- 22:35:06: * SSE3: yes
- 22:35:06: * MMX: yes
- 22:35:06: * MMXEXT: yes
- 22:35:06: * 3DNOW: no
- 22:35:06: * 3DNOWEXT: no
- 22:35:06: * CMOV: yes
- 22:35:06: * TSC: yes
- 22:35:06: * FPU: yes
- 22:35:06: * PRO: yes
- 22:35:06: * HT: no
- 22:35:06: -------------------------
- 22:35:06: *** Starting Win32GL Subsystem ***
- 22:35:06: Registering ResourceManager for type Texture
- 22:35:06: GLRenderSystem::_createRenderWindow "Thrive", 1024x768 windowed miscParams: FSAA=0 FSAAHint= colourDepth=32 displayFrequency=0 gamma=false vsync=false vsyncInterval=1
- 22:35:06: Created Win32Window 'Thrive' : 1040x807, 32bpp
- 22:35:06: GL_VERSION = 4.3.12618 Compatibility Profile Context 13.251.0.0
- 22:35:06: GL_VENDOR = ATI Technologies Inc.
- 22:35:06: GL_RENDERER = AMD Radeon HD 7800 Series
- 22:35:06: GL_EXTENSIONS = GL_AMDX_debug_output GL_AMD_blend_minmax_factor GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_interleaved_elements GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_atomic_counter_ops GL_AMD_shader_stencil_export GL_AMD_shader_stencil_value_export GL_AMD_shader_trace GL_AMD_shader_trinary_minmax GL_AMD_sparse_texture GL_AMD_stencil_operation_extended GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_transform_feedback4 GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control
- 22:35:06: Supported WGL extensions: WGL_ARB_extensions_string WGL_ARB_pixel_format WGL_ATI_pixel_format_float WGL_ARB_pixel_format_float WGL_ARB_multisample WGL_EXT_swap_control WGL_EXT_swap_control_tear WGL_ARB_pbuffer WGL_ARB_render_texture WGL_ARB_make_current_read WGL_EXT_extensions_string WGL_ARB_buffer_region WGL_EXT_framebuffer_sRGB WGL_ATI_render_texture_rectangle WGL_EXT_pixel_format_packed_float WGL_I3D_genlock WGL_NV_swap_group WGL_ARB_create_context WGL_AMD_gpu_association WGL_AMDX_gpu_association WGL_ARB_create_context_profile WGL_NV_DX_interop WGL_NV_DX_interop2 WGL_NV_float_buffer
- 22:35:06: ***************************
- 22:35:06: *** GL Renderer Started ***
- 22:35:06: ***************************
- 22:35:06: Registering ResourceManager for type GpuProgram
- 22:35:06: GLSL support detected
- 22:35:06: GL: Using GL_EXT_framebuffer_object for rendering to textures (best)
- 22:35:06: FBO PF_UNKNOWN depth/stencil support: D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
- 22:35:06: FBO PF_L8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
- 22:35:06: FBO PF_L16 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
- 22:35:06: FBO PF_A8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
- 22:35:06: FBO PF_A4L4 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
- 22:35:06: FBO PF_BYTE_LA depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
- 22:35:06: FBO PF_R5G6B5 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
- 22:35:06: FBO PF_B5G6R5 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
- 22:35:06: FBO PF_A4R4G4B4 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
- 22:35:06: FBO PF_A1R5G5B5 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
- 22:35:06: FBO PF_R8G8B8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
- 22:35:06: FBO PF_B8G8R8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
- 22:35:06: FBO PF_A8R8G8B8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
- 22:35:06: FBO PF_B8G8R8A8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
- 22:35:06: FBO PF_A2R10G10B10 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
- 22:35:06: FBO PF_A2B10G10R10 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
- 22:35:06: FBO PF_FLOAT16_RGB depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
- 22:35:06: FBO PF_FLOAT16_RGBA depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
- 22:35:06: FBO PF_FLOAT32_RGB depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
- 22:35:06: FBO PF_FLOAT32_RGBA depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
- 22:35:06: FBO PF_X8R8G8B8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
- 22:35:06: FBO PF_X8B8G8R8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
- 22:35:06: FBO PF_SHORT_RGBA depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
- 22:35:06: FBO PF_R3G3B2 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
- 22:35:06: FBO PF_FLOAT16_R depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
- 22:35:06: FBO PF_FLOAT32_R depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
- 22:35:06: FBO PF_SHORT_GR depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
- 22:35:06: FBO PF_FLOAT16_GR depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
- 22:35:06: FBO PF_FLOAT32_GR depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
- 22:35:06: FBO PF_SHORT_RGB depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
- 22:35:06: [GL] : Valid FBO targets PF_UNKNOWN PF_L8 PF_L16 PF_A8 PF_A4L4 PF_BYTE_LA PF_R5G6B5 PF_B5G6R5 PF_A4R4G4B4 PF_A1R5G5B5 PF_R8G8B8 PF_B8G8R8 PF_A8R8G8B8 PF_B8G8R8A8 PF_A2R10G10B10 PF_A2B10G10R10 PF_FLOAT16_RGB PF_FLOAT16_RGBA PF_FLOAT32_RGB PF_FLOAT32_RGBA PF_X8R8G8B8 PF_X8B8G8R8 PF_SHORT_RGBA PF_R3G3B2 PF_FLOAT16_R PF_FLOAT32_R PF_SHORT_GR PF_FLOAT16_GR PF_FLOAT32_GR PF_SHORT_RGB
- 22:35:06: RenderSystem capabilities
- 22:35:06: -------------------------
- 22:35:06: RenderSystem Name: OpenGL Rendering Subsystem
- 22:35:06: GPU Vendor: ati
- 22:35:06: Device Name: AMD Radeon HD 7800 Series
- 22:35:06: Driver Version: 4.3.12618.0
- 22:35:06: * Fixed function pipeline: yes
- 22:35:06: * Hardware generation of mipmaps: yes
- 22:35:06: * Texture blending: yes
- 22:35:06: * Anisotropic texture filtering: yes
- 22:35:06: * Dot product texture operation: yes
- 22:35:06: * Cube mapping: yes
- 22:35:06: * Hardware stencil buffer: yes
- 22:35:06: - Stencil depth: 8
- 22:35:06: - Two sided stencil support: yes
- 22:35:06: - Wrap stencil values: yes
- 22:35:06: * Hardware vertex / index buffers: yes
- 22:35:06: * Vertex programs: yes
- 22:35:06: * Number of floating-point constants for vertex programs: 256
- 22:35:06: * Number of integer constants for vertex programs: 0
- 22:35:06: * Number of boolean constants for vertex programs: 0
- 22:35:06: * Fragment programs: yes
- 22:35:06: * Number of floating-point constants for fragment programs: 256
- 22:35:06: * Number of integer constants for fragment programs: 0
- 22:35:06: * Number of boolean constants for fragment programs: 0
- 22:35:06: * Geometry programs: yes
- 22:35:06: * Number of floating-point constants for geometry programs: 16384
- 22:35:06: * Number of integer constants for geometry programs: 0
- 22:35:06: * Number of boolean constants for geometry programs: 0
- 22:35:06: * Supported Shader Profiles: arbfp1 arbvp1 glsl gp4gp gpu_gp nvgp4 ps_1_1 ps_1_2 ps_1_3 ps_1_4
- 22:35:06: * Texture Compression: yes
- 22:35:06: - DXT: yes
- 22:35:06: - VTC: no
- 22:35:06: - PVRTC: no
- 22:35:06: * Scissor Rectangle: yes
- 22:35:06: * Hardware Occlusion Query: yes
- 22:35:06: * User clip planes: yes
- 22:35:06: * VET_UBYTE4 vertex element type: yes
- 22:35:06: * Infinite far plane projection: yes
- 22:35:06: * Hardware render-to-texture: yes
- 22:35:06: * Floating point textures: yes
- 22:35:06: * Non-power-of-two textures: yes
- 22:35:06: * Volume textures: yes
- 22:35:06: * Multiple Render Targets: 8
- 22:35:06: - With different bit depths: yes
- 22:35:06: * Point Sprites: yes
- 22:35:06: * Extended point parameters: yes
- 22:35:06: * Max Point Size: 8192
- 22:35:06: * Vertex texture fetch: yes
- 22:35:06: * Number of world matrices: 0
- 22:35:06: * Number of texture units: 32
- 22:35:06: * Stencil buffer depth: 8
- 22:35:06: * Number of vertex blend matrices: 0
- 22:35:06: - Max vertex textures: 32
- 22:35:06: - Vertex textures shared: yes
- 22:35:06: * Render to Vertex Buffer : no
- 22:35:06: * GL 1.5 without VBO workaround: no
- 22:35:06: * Frame Buffer objects: yes
- 22:35:06: * Frame Buffer objects (ARB extension): no
- 22:35:06: * Frame Buffer objects (ATI extension): no
- 22:35:06: * PBuffer support: yes
- 22:35:06: * GL 1.5 without HW-occlusion workaround: no
- 22:35:06: * Separate shader objects: no
- 22:35:06: DefaultWorkQueue('Root') initialising on thread 1fa4.
- 22:35:06: DefaultWorkQueue('Root')::WorkerFunc - thread 1914 starting.
- 22:35:06: DefaultWorkQueue('Root')::WorkerFunc - thread 20d0 starting.
- 22:35:06: DefaultWorkQueue('Root')::WorkerFunc - thread 1b84 starting.
- 22:35:06: DefaultWorkQueue('Root')::WorkerFunc - thread 204c starting.
- 22:35:06: DefaultWorkQueue('Root')::WorkerFunc - thread 1dcc starting.
- 22:35:06: DefaultWorkQueue('Root')::WorkerFunc - thread 630 starting.
- 22:35:06: DefaultWorkQueue('Root')::WorkerFunc - thread 22d8 starting.
- 22:35:06: DefaultWorkQueue('Root')::WorkerFunc - thread 21d0 starting.
- 22:35:06: Particle Renderer Type 'billboard' registered
- 22:35:06: SceneManagerFactory for type 'BspSceneManager' registered.
- 22:35:06: Registering ResourceManager for type BspLevel
- 22:35:06: SceneManagerFactory for type 'PCZSceneManager' registered.
- 22:35:06: MovableObjectFactory for type 'PCZLight' registered.
- 22:35:06: MovableObjectFactory for type 'Portal' registered.
- 22:35:06: MovableObjectFactory for type 'AntiPortal' registered.
- 22:35:06: PCZone Factory Type 'ZoneType_Octree' registered
- 22:35:06: SceneManagerFactory for type 'OctreeSceneManager' registered.
- 22:35:06: Parsing scripts for resource group Animations
- 22:35:06: Finished parsing scripts for resource group Animations
- 22:35:06: Creating resources for group Animations
- 22:35:06: All done
- 22:35:06: Parsing scripts for resource group Autodetect
- 22:35:06: Finished parsing scripts for resource group Autodetect
- 22:35:06: Creating resources for group Autodetect
- 22:35:06: All done
- 22:35:06: Parsing scripts for resource group Fonts
- 22:35:06: Parsing script thrive.fontdef
- 22:35:06: Finished parsing scripts for resource group Fonts
- 22:35:06: Creating resources for group Fonts
- 22:35:06: All done
- 22:35:06: Parsing scripts for resource group General
- 22:35:06: Parsing script AgentVacuoleMaterial1.material
- 22:35:06: Parsing script AgentVacuoleMaterial2.material
- 22:35:06: Parsing script AgentVacuoleMaterial3.material
- 22:35:06: Parsing script ATP.material
- 22:35:06: Parsing script background.material
- 22:35:06: Parsing script co2.material
- 22:35:06: Parsing script EditorGrid.material
- 22:35:06: Parsing script FlagellaMaterial.material
- 22:35:06: Parsing script glucose.material
- 22:35:06: Parsing script hex.material
- 22:35:06: Parsing script MicrobeDeath.material
- 22:35:06: Parsing script molecule.material
- 22:35:06: Parsing script oxytoxy.material
- 22:35:06: Finished parsing scripts for resource group General
- 22:35:06: Creating resources for group General
- 22:35:06: All done
- 22:35:06: Parsing scripts for resource group Imagesets
- 22:35:06: Finished parsing scripts for resource group Imagesets
- 22:35:06: Creating resources for group Imagesets
- 22:35:06: All done
- 22:35:06: Parsing scripts for resource group Internal
- 22:35:06: Finished parsing scripts for resource group Internal
- 22:35:06: Creating resources for group Internal
- 22:35:06: All done
- 22:35:06: Parsing scripts for resource group Layouts
- 22:35:06: Finished parsing scripts for resource group Layouts
- 22:35:06: Creating resources for group Layouts
- 22:35:06: All done
- 22:35:06: Parsing scripts for resource group LookNFeel
- 22:35:06: Finished parsing scripts for resource group LookNFeel
- 22:35:06: Creating resources for group LookNFeel
- 22:35:06: All done
- 22:35:06: Parsing scripts for resource group Schemes
- 22:35:06: Finished parsing scripts for resource group Schemes
- 22:35:06: Creating resources for group Schemes
- 22:35:06: All done
- 22:35:06: Texture: _cegui_ogre_0: Loading 1 faces(PF_A8B8G8R8,1280x1280x1) Internal format is PF_A8R8G8B8,1280x1280x1.
- 22:35:07: Texture: _cegui_ogre_1: Loading 1 faces(PF_A8B8G8R8,1280x1280x1) Internal format is PF_A8R8G8B8,1280x1280x1.
- 22:35:07: Texture: _cegui_ogre_2: Loading 1 faces(PF_A8B8G8R8,256x256x1) Internal format is PF_A8R8G8B8,256x256x1.
- 22:35:07: Texture: _cegui_ogre_3: Loading 1 faces(PF_A8B8G8R8,1024x1024x1) Internal format is PF_A8R8G8B8,1024x1024x1.
- 22:35:07: Texture: _cegui_ogre_4: Loading 1 faces(PF_A8B8G8R8,256x256x1) Internal format is PF_A8R8G8B8,256x256x1.
- 22:35:07: Texture: _cegui_ogre_5: Loading 1 faces(PF_A8B8G8R8,2048x2048x1) Internal format is PF_A8R8G8B8,2048x2048x1.
- 22:35:07: Texture: _cegui_ogre_6: Loading 1 faces(PF_A8B8G8R8,805x839x1) Internal format is PF_A8R8G8B8,805x839x1.
- 22:35:07: Texture: _cegui_ogre_7: Loading 1 faces(PF_A8B8G8R8,128x128x1) Internal format is PF_A8R8G8B8,128x128x1.
- 22:35:07: Texture: _cegui_ogre_8: Loading 1 faces(PF_A8B8G8R8,256x256x1) Internal format is PF_A8R8G8B8,256x256x1.
- 22:35:07: Texture: _cegui_ogre_9: Loading 1 faces(PF_A8B8G8R8,256x256x1) Internal format is PF_A8R8G8B8,256x256x1.
- 22:35:07: Texture: _cegui_ogre_10: Loading 1 faces(PF_A8B8G8R8,1280x1280x1) Internal format is PF_A8R8G8B8,1280x1280x1.
- 22:35:08: *****************************************
- 22:35:08: *** --- Initialising OgreOggSound --- ***
- 22:35:08: *** --- OgreOggSound v1.22 --- ***
- 22:35:08: *****************************************
- 22:35:08: *** --- OpenAL version 1.1
- 22:35:08: *** --- AVAILABLE DEVICES --- ***
- 22:35:08: *** --- OpenAL Soft
- 22:35:08: *** --- Choosing: OpenAL Soft (Default device)
- 22:35:08: *** --- OpenAL Device successfully created
- 22:35:08: *** --- OpenAL Context successfully created
- 22:35:08: *** --- SUPPORTED FORMATS
- 22:35:08: *** --- AL_FORMAT_MONO16 -- Monophonic Sound
- 22:35:08: *** --- AL_FORMAT_STEREO16 -- Stereo Sound
- 22:35:08: *** --- AL_FORMAT_QUAD16 -- 4 Channel Sound
- 22:35:08: *** --- AL_FORMAT_51CHN16 -- 5.1 Surround Sound
- 22:35:08: *** --- AL_FORMAT_61CHN16 -- 6.1 Surround Sound
- 22:35:08: *** --- AL_FORMAT_71CHN16 -- 7.1 Surround Sound
- 22:35:08: *** --- Created 100 sources for simultaneous sounds
- 22:35:08: *** --- Using BOOST threads for streaming
- 22:35:08: *** --- Recording devices available:
- 22:35:08: ***--- 'Microphone (High Definition Audio Device)'
- 22:35:08: *****************************************
- 22:35:08: *** --- OgreOggSound Initialised --- ***
- 22:35:08: *****************************************
- 22:35:08: Texture: _cegui_ogre_66: Loading 1 faces(PF_A8B8G8R8,128x128x1) Internal format is PF_A8R8G8B8,128x128x1.
- 22:35:08: Texture: _cegui_ogre_68: Loading 1 faces(PF_A8B8G8R8,128x128x1) Internal format is PF_A8R8G8B8,128x128x1.
- 22:35:08: Texture: _cegui_ogre_70: Loading 1 faces(PF_A8B8G8R8,256x256x1) Internal format is PF_A8R8G8B8,256x256x1.
- 22:35:08: Mesh: Loading Flagella.mesh.
- 22:35:08: Skeleton: Loading Flagella.skeleton
- 22:35:08: WARNING: Flagella.mesh is an older format ([MeshSerializer_v1.41]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
- 22:35:08: Mesh: Loading hex.mesh.
- 22:35:08: Mesh: Loading molecule.mesh.
- 22:35:08: Texture: background/blue_01.png: Loading 1 faces(PF_A8R8G8B8,609x547x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,609x547x1.
- 22:35:09: Mesh: Loading glucose.mesh.
- 22:35:09: Mesh: Loading co2.mesh.
- 22:35:09: WARNING: co2.mesh is an older format ([MeshSerializer_v1.41]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
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