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  1. ==========================================================================
  2. DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
  3. categories can be shown and no debug_filter.cfg info will be saved.
  4. ==========================================================================
  5. FreeSpace 2 Open version: 3.6.17.9465
  6. Passed cmdline options:
  7. -spec_exp 20
  8. -fov 0.45
  9. -ogl_spec 128
  10. -spec_static 0.4
  11. -spec_point 0.4
  12. -spec_tube 0.2
  13. -ambient_factor 75
  14. -no_emissive_light
  15. -3dshockwave
  16. -soft_particles
  17. -post_process
  18. -fxaa
  19. -fxaa_preset 9
  20. -fb_explosions
  21. -ballistic_gauge
  22. -dualscanlines
  23. -orbradar
  24. -rearm_timer
  25. -targetinfo
  26. -3dwarp
  27. -ship_choice_3d
  28. -weapon_choice_3d
  29. -warp_flash
  30. -snd_preload
  31. -mod updated_ships,updated_effects,updated_assets,new_ships,blueplanet,mediavps_3612
  32. -reparse_mainhall
  33. Building file index...
  34. Found root pack 'H:\FreeSpace 2\updated_ships\Rak_Ultra.vp' with a checksum of 0x0ccbbc15
  35. Found root pack 'H:\FreeSpace 2\updated_ships\SathMod.vp' with a checksum of 0xbd01c0f0
  36. Found root pack 'H:\FreeSpace 2\updated_ships\SobekMod-FTW.vp' with a checksum of 0xcadfbfeb
  37. Found root pack 'H:\FreeSpace 2\updated_assets\fs2_primaries.vp' with a checksum of 0xbfadf6e9
  38. Found root pack 'H:\FreeSpace 2\blueplanet\adv-bp.vp' with a checksum of 0xca6bc9ed
  39. Found root pack 'H:\FreeSpace 2\blueplanet\bp-audio1.vp' with a checksum of 0xe28816e0
  40. Found root pack 'H:\FreeSpace 2\blueplanet\bp-audio2.vp' with a checksum of 0x18665023
  41. Found root pack 'H:\FreeSpace 2\blueplanet\bp-core.vp' with a checksum of 0xfcc3e122
  42. Found root pack 'H:\FreeSpace 2\blueplanet\bp-visuals1.vp' with a checksum of 0x271d3a00
  43. Found root pack 'H:\FreeSpace 2\blueplanet\bp-visuals2.vp' with a checksum of 0x06487554
  44. Found root pack 'H:\FreeSpace 2\mediavps_3612\MV_Advanced.vp' with a checksum of 0x4b8b0f5a
  45. Found root pack 'H:\FreeSpace 2\mediavps_3612\MV_AnimGlows.vp' with a checksum of 0x6a554026
  46. Found root pack 'H:\FreeSpace 2\mediavps_3612\MV_Assets.3612.vp' with a checksum of 0x59649c21
  47. Found root pack 'H:\FreeSpace 2\mediavps_3612\MV_Assets.vp' with a checksum of 0x529cc70f
  48. Found root pack 'H:\FreeSpace 2\mediavps_3612\MV_CB_ANI_1.vp' with a checksum of 0x9c948078
  49. Found root pack 'H:\FreeSpace 2\mediavps_3612\MV_CB_ANI_2.vp' with a checksum of 0xd1e3fc51
  50. Found root pack 'H:\FreeSpace 2\mediavps_3612\MV_Effects.3612.vp' with a checksum of 0x9c510aa0
  51. Found root pack 'H:\FreeSpace 2\mediavps_3612\MV_Effects.vp' with a checksum of 0xb9a9a485
  52. Found root pack 'H:\FreeSpace 2\mediavps_3612\MV_Music.vp' with a checksum of 0xb3e21469
  53. Found root pack 'H:\FreeSpace 2\mediavps_3612\MV_Root.3612.vp' with a checksum of 0x7c9d7e74
  54. Found root pack 'H:\FreeSpace 2\mediavps_3612\MV_Root.vp' with a checksum of 0x6ffd5c78
  55. Found root pack 'H:\FreeSpace 2\Root_fs2.vp' with a checksum of 0x747372cc
  56. Found root pack 'H:\FreeSpace 2\smarty_fs2.vp' with a checksum of 0xddeb3b1e
  57. Found root pack 'H:\FreeSpace 2\sparky_fs2.vp' with a checksum of 0x164fe65a
  58. Found root pack 'H:\FreeSpace 2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
  59. Found root pack 'H:\FreeSpace 2\stu_fs2.vp' with a checksum of 0xd77da83a
  60. Found root pack 'H:\FreeSpace 2\tango1_fs2.vp' with a checksum of 0x4c25221e
  61. Found root pack 'H:\FreeSpace 2\tango2_fs2.vp' with a checksum of 0x86920b82
  62. Found root pack 'H:\FreeSpace 2\tango3_fs2.vp' with a checksum of 0x705e8d71
  63. Found root pack 'H:\FreeSpace 2\warble_fs2.vp' with a checksum of 0xd85c305d
  64. Searching root 'H:\FreeSpace 2\updated_ships\' ... 307 files
  65. Searching root pack 'H:\FreeSpace 2\updated_ships\Rak_Ultra.vp' ... 12 files
  66. Searching root pack 'H:\FreeSpace 2\updated_ships\SathMod.vp' ... 26 files
  67. Searching root pack 'H:\FreeSpace 2\updated_ships\SobekMod-FTW.vp' ... 11 files
  68. Searching root 'H:\FreeSpace 2\updated_effects\' ... 304 files
  69. Searching root 'H:\FreeSpace 2\updated_assets\' ... 13 files
  70. Searching root pack 'H:\FreeSpace 2\updated_assets\fs2_primaries.vp' ... 32 files
  71. Searching root 'H:\FreeSpace 2\new_ships\' ... 85 files
  72. Searching root 'H:\FreeSpace 2\blueplanet\' ... 0 files
  73. Searching root pack 'H:\FreeSpace 2\blueplanet\adv-bp.vp' ... 358 files
  74. Searching root pack 'H:\FreeSpace 2\blueplanet\bp-audio1.vp' ... 40 files
  75. Searching root pack 'H:\FreeSpace 2\blueplanet\bp-audio2.vp' ... 683 files
  76. Searching root pack 'H:\FreeSpace 2\blueplanet\bp-core.vp' ... 47 files
  77. Searching root pack 'H:\FreeSpace 2\blueplanet\bp-visuals1.vp' ... 397 files
  78. Searching root pack 'H:\FreeSpace 2\blueplanet\bp-visuals2.vp' ... 1561 files
  79. Searching root 'H:\FreeSpace 2\mediavps_3612\' ... 16 files
  80. Searching root pack 'H:\FreeSpace 2\mediavps_3612\MV_Advanced.vp' ... 1283 files
  81. Searching root pack 'H:\FreeSpace 2\mediavps_3612\MV_AnimGlows.vp' ... 1641 files
  82. Searching root pack 'H:\FreeSpace 2\mediavps_3612\MV_Assets.3612.vp' ... 315 files
  83. Searching root pack 'H:\FreeSpace 2\mediavps_3612\MV_Assets.vp' ... 1527 files
  84. Searching root pack 'H:\FreeSpace 2\mediavps_3612\MV_CB_ANI_1.vp' ... 32 files
  85. Searching root pack 'H:\FreeSpace 2\mediavps_3612\MV_CB_ANI_2.vp' ... 52 files
  86. Searching root pack 'H:\FreeSpace 2\mediavps_3612\MV_Effects.3612.vp' ... 10 files
  87. Searching root pack 'H:\FreeSpace 2\mediavps_3612\MV_Effects.vp' ... 1876 files
  88. Searching root pack 'H:\FreeSpace 2\mediavps_3612\MV_Music.vp' ... 32 files
  89. Searching root pack 'H:\FreeSpace 2\mediavps_3612\MV_Root.3612.vp' ... 13 files
  90. Searching root pack 'H:\FreeSpace 2\mediavps_3612\MV_Root.vp' ... 94 files
  91. Searching root 'H:\FreeSpace 2\' ... 7 files
  92. Searching root pack 'H:\FreeSpace 2\Root_fs2.vp' ... 157 files
  93. Searching root pack 'H:\FreeSpace 2\smarty_fs2.vp' ... 10 files
  94. Searching root pack 'H:\FreeSpace 2\sparky_fs2.vp' ... 3027 files
  95. Searching root pack 'H:\FreeSpace 2\sparky_hi_fs2.vp' ... 1337 files
  96. Searching root pack 'H:\FreeSpace 2\stu_fs2.vp' ... 2355 files
  97. Searching root pack 'H:\FreeSpace 2\tango1_fs2.vp' ... 32 files
  98. Searching root pack 'H:\FreeSpace 2\tango2_fs2.vp' ... 15 files
  99. Searching root pack 'H:\FreeSpace 2\tango3_fs2.vp' ... 10 files
  100. Searching root pack 'H:\FreeSpace 2\warble_fs2.vp' ... 52 files
  101. Found 37 roots and 17769 files.
  102. AutoLang: Language auto-detection successful...
  103. Setting language to English
  104. TBM => Starting parse of 'mv_core-lcl.tbm' ...
  105. Initializing OpenAL...
  106. OpenAL Vendor : Creative Labs Inc.
  107. OpenAL Renderer : Software
  108. OpenAL Version : 1.1
  109.  
  110. Found extension "ALC_EXT_EFX".
  111.  
  112. Sample rate: 44100 (128)
  113. EFX version: 1.0
  114. Max auxiliary sends: 1
  115. Playback device: Generic Software on Headset Earphone (Microsoft LifeChat LX-3000 )
  116. Capture device: Microphone (HD Webcam C310)
  117. ... OpenAL successfully initialized!
  118. Initializing OpenGL graphics device at 1440x900 with 32-bit color...
  119. Initializing WGL...
  120. Requested WGL Video values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1
  121. Actual WGL Video values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1
  122. OpenGL Vendor : ATI Technologies Inc.
  123. OpenGL Renderer : ATI Radeon HD 5700 Series
  124. OpenGL Version : 4.2.11762 Compatibility Profile Context
  125.  
  126. Using extension "GL_EXT_fog_coord".
  127. Using extension "GL_ARB_multitexture".
  128. Using extension "GL_ARB_texture_env_add".
  129. Using extension "GL_ARB_texture_compression".
  130. Using extension "GL_EXT_texture_compression_s3tc".
  131. Using extension "GL_EXT_texture_filter_anisotropic".
  132. Using extension "GL_ARB_texture_env_combine".
  133. Using extension "GL_EXT_compiled_vertex_array".
  134. Using extension "GL_EXT_draw_range_elements".
  135. Using extension "GL_ARB_texture_mirrored_repeat".
  136. Using extension "GL_ARB_texture_non_power_of_two".
  137. Using extension "GL_ARB_vertex_buffer_object".
  138. Using extension "GL_ARB_pixel_buffer_object".
  139. Using extension "GL_SGIS_generate_mipmap".
  140. Using extension "GL_EXT_framebuffer_object".
  141. Using extension "GL_ARB_texture_rectangle".
  142. Using extension "GL_EXT_bgra".
  143. Using extension "GL_ARB_texture_cube_map".
  144. Using extension "GL_EXT_texture_lod_bias".
  145. Using extension "GL_ARB_point_sprite".
  146. Using extension "GL_ARB_shading_language_100".
  147. Using extension "GL_ARB_shader_objects".
  148. Using extension "GL_ARB_vertex_shader".
  149. Using extension "GL_ARB_fragment_shader".
  150. Using extension "GL_ARB_shader_texture_lod".
  151. Using extension "GL_ARB_texture_float".
  152. Using extension "GL_ARB_draw_elements_base_vertex".
  153. Using extension "GL_EXT_framebuffer_blit".
  154. Using extension "GL_EXT_geometry_shader4".
  155. Using extension "GL_EXT_texture_array".
  156. Found special extension function "wglSwapIntervalEXT".
  157.  
  158. Compiling new shader:
  159. Loading built-in default shader for: soft-v.sdr
  160. Loading built-in default shader for: soft-f.sdr
  161. Shader features:
  162. Depth-blended Particles
  163. Compiling new shader:
  164. Loading built-in default shader for: soft-v.sdr
  165. Loading built-in default shader for: soft-f.sdr
  166. Shader features:
  167. Distorted Particles
  168. Compiling deferred light shader...
  169. Loading built-in default shader for: deferred-v.sdr
  170. Loading built-in default shader for: deferred-f.sdr
  171.  
  172. Compiling post-processing shader 1 ...
  173. Loading built-in default shader for: post-v.sdr
  174. Loading built-in default shader for: post-f.sdr
  175. Compiling post-processing shader 2 ...
  176. Loading built-in default shader for: post-v.sdr
  177. Loading built-in default shader for: blur-f.sdr
  178. Compiling post-processing shader 3 ...
  179. Loading built-in default shader for: post-v.sdr
  180. Loading built-in default shader for: blur-f.sdr
  181. Compiling post-processing shader 4 ...
  182. Loading built-in default shader for: post-v.sdr
  183. Loading built-in default shader for: brightpass-f.sdr
  184. Compiling post-processing shader 5 ...
  185. Loading built-in default shader for: fxaa-v.sdr
  186. Loading built-in default shader for: fxaa-f.sdr
  187. Compiling post-processing shader 6 ...
  188. Loading built-in default shader for: post-v.sdr
  189. Loading built-in default shader for: fxaapre-f.sdr
  190. Compiling post-processing shader 7 ...
  191. Loading built-in default shader for: post-v.sdr
  192. Loading built-in default shader for: ls-f.sdr
  193. Compiling post-processing shader 8 ...
  194. Loading built-in default shader for: shadowdebug-v.sdr
  195. Loading built-in default shader for: shadowdebug-f.sdr
  196.  
  197. Max texture units: 8 (16)
  198. Max elements vertices: 2147483647
  199. Max elements indices: 16777215
  200. Max texture size: 16384x16384
  201. Max render buffer size: 16384x16384
  202. Can use compressed textures: YES
  203. Texture compression available: YES
  204. Post-processing enabled: YES
  205. Using trilinear texture filter.
  206. OpenGL Shader Version: 4.20
  207. ... OpenGL init is complete!
  208. Size of bitmap info = 742 KB
  209. Size of bitmap extra info = 48 bytes
  210. ANI cursorweb with size 24x24 (25.0% wasted)
  211. GRAPHICS: Initializing default colors...
  212. Game Settings Table: Using Standard Loops For SEXP Arguments
  213. Game Settings Table: Using standard event chaining behavior
  214. Game Settings Table: External shaders are DISABLED
  215. SCRIPTING: Beginning initialization sequence...
  216. SCRIPTING: Beginning Lua initialization...
  217. LUA: Opening LUA state...
  218. LUA: Initializing base Lua libraries...
  219. LUA: Beginning ADE initialization
  220. ADE: Initializing enumeration constants...
  221. ADE: Assigning Lua session...
  222. SCRIPTING: Beginning main hook parse sequence....
  223. Wokka! Error opening file (scripting.tbl)!
  224. TABLES: Unable to parse 'scripting.tbl'! Error code = 5.
  225. TBM => Starting parse of 'mv_flak-sct.tbm' ...
  226. TBM => Starting parse of 'mv_dbrs-sct.tbm' ...
  227. TBM => Starting parse of 'mv_exp-sct.tbm' ...
  228. SCRIPTING: Inititialization complete.
  229. SCRIPTING: Splash screen overrides checked
  230. SCRIPTING: Splash hook has been run
  231. SCRIPTING: Splash screen conditional hook has been run
  232. Using high memory settings...
  233. Wokka! Error opening file (interface.tbl)!
  234. WMCGUI: Unable to parse 'interface.tbl'! Error code = 5.
  235. TBM => Starting parse of 'mv_effects-sdf.tbm' ...
  236. TBM => Starting parse of 'bp-sdf.tbm' ...
  237. Dutifully ignoring the extra sound values for retail sound 36, 'l_hit.wav'...
  238. Dutifully ignoring the extra sound values for retail sound 37, 'm_hit.wav'...
  239. Windows reported 16 joysticks, we found 0
  240. Current soundtrack set to -1 in event_music_reset_choices
  241. TBM => Starting parse of 'mv_music-mus.tbm' ...
  242. TBM => Starting parse of 'bp-mus.tbm' ...
  243. TABLES => Unable to find 'colors.tbl'. Initialising colors with default values.
  244. TBM => Starting parse of 'mv_effects-mfl.tbm' ...
  245. TBM => Starting parse of 'bp-mfl.tbm' ...
  246. Wokka! Error opening file (armor.tbl)!
  247. TABLES: Unable to parse 'armor.tbl'! Error code = 5.
  248. TBM => Starting parse of 'mv_effects-amr.tbm' ...
  249. TBM => Starting parse of 'bp-aip.tbm' ...
  250. TBM => Starting parse of 'mv_effects-wxp.tbm' ...
  251. TBM => Starting parse of 'bp-wxp.tbm' ...
  252. BMPMAN: Found EFF (exp20.eff) with 75 frames at 20 fps.
  253. BMPMAN: Found EFF (ExpMissileHit1.eff) with 92 frames at 20 fps.
  254. BMPMAN: Found EFF (exp04.eff) with 49 frames at 22 fps.
  255. BMPMAN: Found EFF (exp05.eff) with 93 frames at 20 fps.
  256. BMPMAN: Found EFF (exp06.eff) with 92 frames at 22 fps.
  257. BMPMAN: Found EFF (capflash.eff) with 40 frames at 10 fps.
  258. BMPMAN: Found EFF (Maxim_Impact.eff) with 23 frames at 30 fps.
  259. ANI Lamprey_Impact with size 80x80 (37.5% wasted)
  260. BMPMAN: Found EFF (explo3.eff) with 48 frames at 22 fps.
  261. BMPMAN: Found EFF (HFlakExp.eff) with 48 frames at 22 fps.
  262. BMPMAN: Found EFF (exp06b.eff) with 92 frames at 22 fps.
  263. BMPMAN: Found EFF (bomb_flare.eff) with 69 frames at 20 fps.
  264. TBM => Starting parse of 'mv_core-wep.tbm' ...
  265. TBM => Starting parse of 'mv_effects-wep.tbm' ...
  266. TBM => Starting parse of 'mv_assets-wep.tbm' ...
  267. TBM => Starting parse of 'bp-wep.tbm' ...
  268. TBM => Starting parse of 'fs2_primaries-wep.tbm' ...
  269. TBM => Starting parse of 'tornado-wep.tbm' ...
  270. TBM => Starting parse of 'rockeye-wep.tbm' ...
  271. TBM => Starting parse of 'mv_effects-obt.tbm' ...
  272. TBM => Starting parse of 'mv_core-shp.tbm' ...
  273. TBM => Starting parse of 'mv_effects-shp.tbm' ...
  274. TBM => Starting parse of 'bp-shp.tbm' ...
  275. TBM => Starting parse of 'UEA_Nostradamus-shp.tbm' ...
  276. WARNING: "Invalid armor name Heavy Armor 100 specified for hull in ship class UEA Nostradamus" at ship.cpp:2533
  277. TBM => Starting parse of 'Shuttle-shp.tbm' ...
  278. TBM => Starting parse of 'Sobek-shp.tbm' ...
  279. TBM => Starting parse of 'Sath-shp.tbm' ...
  280. TBM => Starting parse of 'Rak-shp.tbm' ...
  281. TBM => Starting parse of 'mv_assets-shp.tbm' ...
  282. TBM => Starting parse of 'mentu-shp.tbm' ...
  283. TBM => Starting parse of 'Ma'at-shp.tbm' ...
  284. TBM => Starting parse of 'boa-shp.tbm' ...
  285. TBM => Starting parse of 'artemistest-shp.tbm' ...
  286. TBM => Starting parse of 'Arcadia-shp.tbm' ...
  287. TBM => Starting parse of 'mv_core-hdg.tbm' ...
  288. TBM => Starting parse of 'mv_root-hdg.tbm' ...
  289. ANI support1 with size 108x24 (25.0% wasted)
  290. ANI damage1 with size 148x25 (21.9% wasted)
  291. ANI wingman1 with size 71x53 (17.2% wasted)
  292. ANI wingman2 with size 35x53 (17.2% wasted)
  293. ANI wingman3 with size 14x53 (17.2% wasted)
  294. ANI toggle1 with size 57x20 (37.5% wasted)
  295. ANI head1 with size 164x132 (48.4% wasted)
  296. ANI weapons1 with size 126x20 (37.5% wasted)
  297. ANI weapons1_b with size 150x20 (37.5% wasted)
  298. ANI objective1 with size 149x21 (34.4% wasted)
  299. ANI energy1 with size 12x41 (35.9% wasted)
  300. ANI targetview1 with size 137x156 (39.1% wasted)
  301. ANI targetview2 with size 4x96 (25.0% wasted)
  302. ANI targetview3 with size 7x20 (37.5% wasted)
  303. ANI 2_radar1 with size 209x170 (33.6% wasted)
  304. ANI 2_energy2 with size 86x96 (25.0% wasted)
  305. ANI 2_reticle1 with size 40x24 (25.0% wasted)
  306. ANI targhit1 with size 31x21 (34.4% wasted)
  307. ANI 2_leftarc with size 103x252 (1.6% wasted)
  308. ANI 2_rightarc1 with size 103x252 (1.6% wasted)
  309. ANI 2_toparc2 with size 35x24 (25.0% wasted)
  310. ANI 2_toparc3 with size 41x29 (9.4% wasted)
  311. ANI netlag1 with size 29x30 (6.3% wasted)
  312. ANI 2_lead1 with size 26x26 (18.8% wasted)
  313. ANI 2_lock1 with size 56x53 (17.2% wasted)
  314. ANI 2_lockspin with size 100x100 (21.9% wasted)
  315. ANI time1 with size 47x23 (28.1% wasted)
  316. TBM => Starting parse of 'mv_effects-str.tbm' ...
  317. TBM => Starting parse of 'bp-str.tbm' ...
  318. loading animated cursor "cursor"
  319. MediaVPs: Flaming debris script loaded!
  320. MediaVPs: Explosions script loaded!
  321. Ships.tbl is : INVALID!!!!
  322. Weapons.tbl is : INVALID!!!!
  323. cfile_init() took 946
  324. Compiling video-processing shader ...
  325. Loading built-in default shader for: video-v.sdr
  326. Loading built-in default shader for: video-f.sdr
  327. Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)
  328. PLR => Verifying 'Blue Planet 2.plr' with version 0...
  329. PLR => Parsing: Flags...
  330. PLR => Verifying complete!
  331. PLR => Verifying 'Blue Planet.plr' with version 0...
  332. PLR => Parsing: Flags...
  333. PLR => Verifying complete!
  334. PLR => Verifying 'Burning Heaven.plr' with version 0...
  335. PLR => Parsing: Flags...
  336. PLR => Verifying complete!
  337. PLR => Verifying 'Echo Gate.plr' with version 0...
  338. PLR => Parsing: Flags...
  339. PLR => Verifying complete!
  340. PLR => Verifying 'Freespace 1.plr' with version 0...
  341. PLR => Parsing: Flags...
  342. PLR => Verifying complete!
  343. PLR => Verifying 'Freespace 2 Campaign.plr' with version 0...
  344. PLR => Parsing: Flags...
  345. PLR => Verifying complete!
  346. PLR => Verifying 'Hell Gate.plr' with version 0...
  347. PLR => Parsing: Flags...
  348. PLR => Verifying complete!
  349. PLR => Verifying 'JAD.plr' with version 0...
  350. PLR => Parsing: Flags...
  351. PLR => Verifying complete!
  352. PLR => Verifying 'Silent Threat Reborn.plr' with version 0...
  353. PLR => Parsing: Flags...
  354. PLR => Verifying complete!
  355. Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37)
  356. PLR => Loading 'Blue Planet.plr' with version 0...
  357. PLR => Parsing: Flags...
  358. PLR => Parsing: Info...
  359. PLR => Parsing: Scoring...
  360. PLR => Parsing: ScoringMulti...
  361. PLR => Parsing: HUD...
  362. PLR => Parsing: Variables...
  363. PLR => Parsing: Multiplayer...
  364. PLR => Parsing: Controls...
  365. PLR => Parsing: Settings...
  366. PLR => Loading complete!
  367. CSG => Loading 'Blue Planet.bp.csg' with version 0...
  368. CSG => Parsing: Flags...
  369. CSG => Parsing: Info...
  370. CSG => Parsing: Missions...
  371. CSG => Parsing: Techroom...
  372. CSG => Parsing: Loadout...
  373. CSG => Parsing: Scoring...
  374. CSG => Parsing: RedAlert...
  375. CSG => Parsing: HUD...
  376. CSG => Parsing: Variables...
  377. CSG => Parsing: Settings...
  378. CSG => Parsing: Controls...
  379. CSG => Parsing: Cutscenes...
  380. CSG => Loading complete!
  381. CSG => Loading 'Blue Planet.bp.csg' with version 0...
  382. CSG => Parsing: Flags...
  383. CSG => Parsing: Info...
  384. CSG => Parsing: Missions...
  385. CSG => Parsing: Techroom...
  386. CSG => Parsing: Loadout...
  387. CSG => Parsing: Scoring...
  388. CSG => Parsing: RedAlert...
  389. CSG => Parsing: HUD...
  390. CSG => Parsing: Variables...
  391. CSG => Parsing: Settings...
  392. CSG => Parsing: Controls...
  393. CSG => Parsing: Cutscenes...
  394. CSG => Loading complete!
  395. TBM => Starting parse of 'bp-main-hall.tbm' ...
  396. Got event GS_EVENT_TECH_MENU (11) in state GS_STATE_MAIN_MENU (1)
  397. Techroom successfully initialized, now changing tab...
  398. Loading model 'fighter01.pof'
  399. Compiling new shader:
  400. Loading built-in default shader for: main-v.sdr
  401. Loading built-in default shader for: main-f.sdr
  402. Shader features:
  403. Lighting
  404. Diffuse Mapping
  405. Animated Effects
  406. Compiling new shader:
  407. Loading built-in default shader for: main-v.sdr
  408. Loading built-in default shader for: main-f.sdr
  409. Shader features:
  410. Lighting
  411. Fog Effect
  412. Diffuse Mapping
  413. Animated Effects
  414. Compiling new shader:
  415. Loading built-in default shader for: main-v.sdr
  416. Loading built-in default shader for: main-f.sdr
  417. Loading built-in default shader for: main-g.sdr
  418. Shader features:
  419. Geometry Transformation
  420. Shadow Mapping
  421. Compiling new shader:
  422. Loading built-in default shader for: main-v.sdr
  423. Loading built-in default shader for: main-f.sdr
  424. Shader features:
  425. Lighting
  426. Diffuse Mapping
  427. Deferred lighting
  428. Compiling new shader:
  429. Loading built-in default shader for: main-v.sdr
  430. Loading built-in default shader for: main-f.sdr
  431. Shader features:
  432. Lighting
  433. Fog Effect
  434. Diffuse Mapping
  435. Deferred lighting
  436. Compiling new shader:
  437. Loading built-in default shader for: main-v.sdr
  438. Loading built-in default shader for: main-f.sdr
  439. Shader features:
  440. Lighting
  441. Diffuse Mapping
  442. Glow Mapping
  443. Specular Mapping
  444. Normal Mapping
  445. Environment Mapping
  446. Animated Effects
  447. Compiling new shader:
  448. Loading built-in default shader for: main-v.sdr
  449. Loading built-in default shader for: main-f.sdr
  450. Shader features:
  451. Lighting
  452. Fog Effect
  453. Diffuse Mapping
  454. Glow Mapping
  455. Specular Mapping
  456. Normal Mapping
  457. Environment Mapping
  458. Animated Effects
  459. Compiling new shader:
  460. Loading built-in default shader for: main-v.sdr
  461. Loading built-in default shader for: main-f.sdr
  462. Shader features:
  463. Lighting
  464. Diffuse Mapping
  465. Glow Mapping
  466. Specular Mapping
  467. Normal Mapping
  468. Environment Mapping
  469. Deferred lighting
  470. Compiling new shader:
  471. Loading built-in default shader for: main-v.sdr
  472. Loading built-in default shader for: main-f.sdr
  473. Shader features:
  474. Lighting
  475. Fog Effect
  476. Diffuse Mapping
  477. Glow Mapping
  478. Specular Mapping
  479. Normal Mapping
  480. Environment Mapping
  481. Deferred lighting
  482. Compiling new shader:
  483. Loading built-in default shader for: main-v.sdr
  484. Loading built-in default shader for: main-f.sdr
  485. Shader features:
  486. Lighting
  487. Diffuse Mapping
  488. Specular Mapping
  489. Environment Mapping
  490. Animated Effects
  491. Compiling new shader:
  492. Loading built-in default shader for: main-v.sdr
  493. Loading built-in default shader for: main-f.sdr
  494. Shader features:
  495. Lighting
  496. Fog Effect
  497. Diffuse Mapping
  498. Specular Mapping
  499. Environment Mapping
  500. Animated Effects
  501. Compiling new shader:
  502. Loading built-in default shader for: main-v.sdr
  503. Loading built-in default shader for: main-f.sdr
  504. Shader features:
  505. Lighting
  506. Diffuse Mapping
  507. Specular Mapping
  508. Environment Mapping
  509. Deferred lighting
  510. Compiling new shader:
  511. Loading built-in default shader for: main-v.sdr
  512. Loading built-in default shader for: main-f.sdr
  513. Shader features:
  514. Lighting
  515. Fog Effect
  516. Diffuse Mapping
  517. Specular Mapping
  518. Environment Mapping
  519. Deferred lighting
  520. IBX: Found a good IBX to read for 'fighter01.pof'.
  521. IBX-DEBUG => POF checksum: 0x3503498e, IBX checksum: 0x8f5f3d48 -- "fighter01.pof"
  522. Frame 0 too long!!: frametime = 1.170 (1.170)
  523. Compiling new shader:
  524. Loading built-in default shader for: main-v.sdr
  525. Loading built-in default shader for: main-f.sdr
  526. Shader features:
  527. Lighting
  528. Diffuse Mapping
  529. Shadows
  530. Compiling new shader:
  531. Loading built-in default shader for: main-v.sdr
  532. Loading built-in default shader for: main-f.sdr
  533. Shader features:
  534. Lighting
  535. Diffuse Mapping
  536. Glow Mapping
  537. Specular Mapping
  538. Normal Mapping
  539. Environment Mapping
  540. Shadows
  541. Compiling new shader:
  542. Loading built-in default shader for: main-v.sdr
  543. Loading built-in default shader for: main-f.sdr
  544. Shader features:
  545. Lighting
  546. Diffuse Mapping
  547. Specular Mapping
  548. Environment Mapping
  549. Shadows
  550. Frame 0 too long!!: frametime = 0.313 (0.313)
  551. Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_TECH_MENU (7)
  552. Freeing all existing models...
  553. CSG => Loading 'Blue Planet.bp.csg' with version 0...
  554. CSG => Parsing: Flags...
  555. CSG => Parsing: Info...
  556. CSG => Parsing: Missions...
  557. CSG => Parsing: Techroom...
  558. CSG => Parsing: Loadout...
  559. CSG => Parsing: Scoring...
  560. CSG => Parsing: RedAlert...
  561. CSG => Parsing: HUD...
  562. CSG => Parsing: Variables...
  563. CSG => Parsing: Settings...
  564. CSG => Parsing: Controls...
  565. CSG => Parsing: Cutscenes...
  566. CSG => Loading complete!
  567. TBM => Starting parse of 'bp-main-hall.tbm' ...
  568. ERROR: A mainhall with the name 'BP1-Start' already exists. All mainhalls must have unique names.
  569. File: mainhallmenu.cpp
  570. Line: 1766
  571. Freeing all existing models...
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