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- Def.Sprite{
- Texture= "Explosion 5x1.png",
- InitCommand= function(self)
- self:SetAllStateDelays(0)
- end,
- ColumnJudgmentCommand= function(self, param)
- judgement = param.tap_note_score or param.hold_note_score
- if judgement == "TapNoteScore_W1" then
- self:setstate(0)
- elseif judgement == "TapNoteScore_W2" then
- self:setstate(1)
- elseif judgement == "TapNoteScore_W3" then
- self:setstate(2)
- elseif judgement == "TapNoteScore_W4" then
- self:setstate(3)
- elseif judgement == "TapNoteScore_W5" then
- self:setstate(4)
- end
- end,
- HoldCommand= function(self, param)
- if param.finished then
- self:setstate(1)
- end
- end,
- },
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