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- Quake II (PS1) - differences between demo and retail
- --
- versions compared
- Euro Demo 51 (E) [SCED-01825]
- PAL [E] [SLES_01534]
- --
- Main Menu:
- * demo has Screen and Controls options on main menu; retail moves these to Options
- Pause Screen:
- * demo version only has Quit and Continue; the retail version has Return to Game,
- Mission, Options, Restart Level, and Quit Level
- * demo version lacks kill count and secret count
- * the highlighted option text is metallic brown in the demo and white in the retail
- Gameplay:
- * demo starts off in Comm Center; retail starts in Strogg Outpost
- * demo starts you outside the pipe; the retail starts you inside the pipe, as you
- enter the level that way
- * the Light Guard at the beginning of the level is absent in the demo version
- * the super shotgun at the beginning of the level is absent in the demo version
- * the demo has a shotgun and jacket armour up the stairs; this is absent in the
- retail version
- * the left alcove past the pool has a super shotgun and a Guard in the demo version;
- the retail version just has bullets there instead
- * on top of the crate that is up the stairs in the next area is a jacket armour in
- the retail and railgun in the demo
- * the loading text is metallic brown colour in the demo and white in the retail
- * the green slime in the next room doesn't damage you in the demo version (it
- causes the scream of pain sound effect but doesn't deduct from health or armour)
- * the blue key door has a brighter texture that is a bit more green
- * there is a rocket launcher beside the stairs to the next room in the area with
- the blue key door; the retail version lacks this rocket launcher
- * demo ends when entering next level, with no prompt to save the game (obviously)
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