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One Piece Treasure Cruise Pastebin

Sep 28th, 2015
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  1. Actually useful pastebin not made by a fucking reddit fag
  2.  
  3. If you're asking for advice post your fucking box. Makes it easier for all of us to give you advice.
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  5.  
  6. As of 10.2.2016 (2/10/2016 for you 'Murkans) Github anon is officially /kill/. He was with us for a long time and he was pretty much the most contributing member of our shitposting society. The Tables and Calculators will stay up but they will NOT be updated anymore. Godspeed Github anon, you were a majestic cunt.
  7.  
  8. Helpful Links:
  9. http://optc-db.github.io/characters/#/search/ (Character table, etc.)-Reddit™ Certified
  10. http://optc.github.io/characters/#/search/ (Character table)-ded anon
  11. http://optc.github.io/damage/#/ (Damage calculator)-ded anon
  12. http://optc.github.io/drops/ (Drop table)- ded anon
  13. http://optc.github.io/mats/#/ (Evolution material tally)-ded anon
  14. http://cyung.github.io/optc/ (Turtle time calculator)
  15. https://www.youtube.com/watch?v=mfv7By3acMI (Reroll guide)
  16. http://xn--pck6bvfc.gamewith.jp/ (Gamewith)
  17.  
  18. Guide (a.k.a how to git gud):
  19. 1.Everything in this game is based around RNG (look it up if you don't know the meaning faggot)
  20. 2.The whole purpose of the game is to blueball you, so don't expect that you'll have every great unit at once (or ever, for that matter)
  21. 3.Since the game has been out for a year now (you're getting old my friend), it's going to be hard to catch up if you don't start out with a great unit, so it's recommended to start on a sugofest (sugofests are once a month events where the best characters have their pull rates UP, which means they should be easier to get, more on that subject later)
  22. 4.Once you get a decent unit on sugo you're safe to start (or you can play like a MAN and not reroll, in which case, bonus points for you my friend)
  23. 5. What the fuck is this chink gamewith shit that you posted in helpful links?
  24. Gamewith is a Nip site that specializes in mobages (as far as I can tell, not that I did any research), if you're having doubts about your team clearing shit then hop over to gamewith, use google translate and see what their take on teams is (If your team isn't recommended for whatever raid/fortnight you search for then you'll probably have a hard time clearing it.)
  25.  
  26. This is pretty much all you have to keep in mind, now let's start with the important things
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  29.  
  30.  
  31. HOW TO GET CHARACTERS (WHICH CHARACTERS ARE WORTH FARMING)
  32. 1.There are two ways to get a character, FARMING and RARE RECRUITING
  33. - FARMING: Means clearing a stage until you get the character (not all characters are farmable obviously)
  34. The game has shit droprates on story mode maps, meaning if you want a Crocodile you might have to clear his stage up to 300 times (that's not even much, one anon did the Usopp stage 500 times, the glorious bastard)
  35. The best and most farm worthy units from each Story Chapter are the following:
  36. Fushia Village - None
  37. Alvida's Hideout - Alvida on stage 3, still one of the most used units.
  38. Shells Town - None worth it, you can go for Morgan if you're a collector
  39. Orange Town - Buggy on stage 13, really good manipulator to set up a newbie INT team
  40. Syrup Village - Kuro stage 13 if you're in dire need of a qck slasher, but generally not worth it.
  41. Baratie - Don Krieg stage 15, still really helpful for fast clears of princess turtle times.
  42. Arlong Park - Arlong on stage 15 is a must, he's sporting a 1480 ATK value which is to this day one of the best in the game
  43. Logue Town - Smoker on stage 12, alternatively you can wait for his fortnight since he is not a high priority unit
  44. Twin Cape - Laboon, Vivi. Pick one because you need it for the Mihawk raid as a new player. Do keep in mind that if you farm Laboon you have less work to do since you NEED him to stay at base level.
  45. Whiskey Peak - No one is really worth it, if you have nothing better to do then at least get Miss Valentine for orb manipulation
  46. Little Garden - Grab Mr.1 as soon as possible, he's really good for slasher teams and that extra turn. Broggy is your second priority for INT orb manipulation in tandem with Buggy.
  47. Drum Island - No one of worth. Go for Wapol when you're bored.
  48. Nanohana - Croc stage 15. But there are better alternatives
  49. Alubarna - Stage 8 has Mr.1 who is a really good slasher booster, Stage 9 has Miss Doublefinger who is a really good DEX booster and finally Stage 15 has Croc appearing twice, so it's the best one to farm him.
  50. Jaya - Nothing of worth. Grab Bellamy if you have time.
  51. Sky Island - Nothing of worth
  52. Ark Maxim - Ohm on Stage 1, Shura and Wiper on Stage 2. Prioritie Enel on stage 12 though, since he's a good shooter and decent PSY booster.
  53. Long Ring Long Land - Grab Fox on Stage 11 when you have time.
  54. Water 7 - Tilestone on Stage 10 (really good for princess turtles), Lucci and Kaku on Stage 15 (both evo's are really good and worth farming)
  55. Enies Lobby Entrance - Blueno Stage 10 when you have time.
  56. Enies Lobby Tower of Justice - Stage 4 Kumadori, Stage 5 Fukuro, Stage 7 Kalifa, Stage 8 Jabra, Stage 9 Kaku, Stage 11 Spandam, Stage 14 Lucci.
  57.  
  58. STORY CHARACTERS:
  59. Throughout the story you're given a strawhat for every time you clear the canonical part of the story where they joined. Their evolutions are pretty straightforward, though Zoro, Nami, Sanji and Usopp have 2 evolution paths, and Chopper has 5 of them. Generally you pick the path which will require you to spend the least exp for a character, with the exception being Usopp and Chopper. Usopp because you NEED to evolve him into his GOLDEN POUND form (One of the best specials in the game, 3 turn delay all enemies), also once you evolve Usopp into his Golden Pound form DO NOT UNDER ANY CIRCUMSTANCE evolve him again, sure Sogeking has better stats, but his special at max turn cooldown is 15, while GP special at max cooldown is 10 (which is pretty important for clearing some of the content)
  60. When it comes to Chopper the best options to evolve him are Brain Point Chopper (if you don't want to farm Broggy), and Guard Point Chopper (50% damage reduction for 3 turns)
  61.  
  62.  
  63. - RARE RECRUITING: This is the source of all your agony and despair, a single RR pull costs 5 gems, you get one free gem a day every day. On patch days you also get apology gems for maintenance, plus various gems from the new islands, rating the game, finishing a fortnight set, etc. All in all, there are a lot of mobage jews in the world, but OPTC isn't one of them, they're pretty generous.
  64. DO NOT use your gems outside of sugofests, it's plain stupid and you'll most likely pull some shit like Kuroobi or Hachii. DO NOT use your gems to revive after dying in battle, you get 1 stamina point every 5 minutes for fucks sake, that's more than enough to redo what you fucked up the first time around. ONLY gem for stamina refills when you know what you're doing (Farming a raidboss, wanting to snag that extra couple of turtle times). Though I heartily recommend that you do spend a gem to ensure Mihawk/Doflamingo/Enel to drop (just do it on the 40stam at least) since they will make your lives easier down the line.
  65.  
  66. RARE RECRUIT TIER LIST : LEGENDS (a.k.a the units you want to start with if you reroll)
  67. - Whitebeard, Boa Hancock, Rayleigh, Sengoku, Log Luffy, Shanks, Marco, SW Ace, INT Mihawk, Sabo, Log(ia) Crocodile, Rob Lucci are all currently out on global, almost each sugo chucks out a new legend.
  68. Which one is the best?
  69. It used to be Whitebeard, but now it's Log Luffy (he boosts unit ATK by 4x after a GOOD - GREAT - PERFECT chain)
  70. You also don't hate to wait for your fucking HP to drop below 30%, so everything is done faster. Whitebeard still has the highest damage multiplier (at least until Croc comes out) so if you do roll him you're good to start out.
  71. Which one is the most user friendly for new players?
  72. Rayleigh and Log Luffy. Rayleigh boosts your chains, throw together a team of 5 crabs, each a different color and you can pretty comfily clear everything up to Loguetown. Same goes for Log Luffy, apart from the different way you trigger the ATK boost.
  73. But what about the other legends?
  74. Sengoku got a buff only recently, but it elevated him to an absolute fucking monster, he can clear pretty much everything now and people actually feel happy when they pull him. You just have to use units that are 20 or under in cost, since that's necessary to trigger the ATK buffy.
  75. Shanks is pretty much the best you can get for PSY teams, and since PSY deals neutral damage to everyone you're good to start out with him. It'll probably be a little hard in the beginning until you get a couple of decent PSY units though.
  76. Boa is (shit) decent, but she's completely outclassed by the legend version of Marco who has the same ATK multiplier (2,75 at full HP to PSY/QCK units) and arguably the better special. I recommend rerolling if you get her during your reroll phase (unless she's your waifu, then stick to her, who gives a shit).
  77. Marco is pretty good, like I mentioned already he has a better captain ability which elevates him above Boa, while still having the same ATK multiplier. You can start out with him, but there are still better choices that will make your game easier)
  78. SW Ace, while being a top dog on JP is someone you might want to avoid on Global. With the Zephyr and Heraclesn' raids being skipped and no SW Batch with Franky being released there simply isn't any top tier subs out for him.
  79. INT Mihawk is a great legend, easily socketed since we also have a raid. His special is top tier in term of what damage you can do over two turns (aim for a fuckhuge burst on turn 1, use special to do 50% of that damage on turn 2, meaning two Mihawks will give you pretty much the same damage output as you did on your burst turn with their specials alone)
  80. Sabo is also a legend you might not want to start out with. Even though he has a great captain ability and special there's not much synergy between Free Spirit units, even in JP they're overshadowed by the new Ambition, Knowledge and Tough classes.
  81. Log Croc is a fucking beast. He gives a ATK boost proportional to HP lost, but unlike WB, you don't need to be under 30% at all times. At full HP you get a 1,5 ATK boost to all Cerebral units, while at 1 HP you get a 3,25 boost to all units. He also sports a great special that boosts ATK by additional 1,5 (over 30%) or 2 (under 30%). His main drawback is that he only boosts the Cerebral class, which is currently pretty fucked in terms of quality units. Wait for Raid Kuma, Heracles'n and 3D2Y Robin to draw out his max potential.
  82. Rob Lucci is a fairly good unit. Boosts Tough units ATK by 2,5x (3x if you have a matching orb). The downsides are that he's not really suitable for a newbie, since he only focuses on one class. His special deals 35x his damage to a single target and boost the chances of matching orbs for 3 turns. You also need a lot of RR's to make him top tier.
  83.  
  84. NOT A LEGEND, BUT WORTH STARTING OUT WITH: GEAR 3 LUFFY (Commonly known as G3, and if I catch you asking what G3 is in the thread then fuck off, you didn't read the paste). G3 Luffy is probably the most broken unit in the game, he's not a 6* Legend, and yet he boosts ATK by 3,5 after 3 consecutive perfects. My anal pain about this broken shit aside, he's the unit you'll want to go with if you can't snag a legend. He can clear the Mihawk forrest with ease and unless you're a fullblown retard with disabled thumbs you'll never have trouble clearing content.
  85.  
  86. VISTA/FINE TEMPO NAMI/WHITEY BAY : all three are INT leads, and INT units are fairly easy to come by (remember, Broggy, Mr.2 and Crocodile who are recommended farmables are INT units) and you should be able to clear content with them.
  87. Kidd/Kuma/Jozu/Ace: All of those are great units, but unlike INT (who will always be neutral to everyone apart from PSY, who will take double damage from them) they are plagued by the fact that STR teams will deal half the damage to QCK, QCK half the damage to DEX and so on, it's a cursed triangle basically. That's why INT starting units are recommended because they are outside that triangle.
  88.  
  89.  
  90. SOCIAL ASPECT OF THE GAME, BARREL BREAKING AND TWEETING SADI-CHAN TO YOUR NORMIE FRIENDS:
  91. As surprising as it sounds the game does encourage interaction between players (apart from the obvious pick your friend captain shtick) There are currently two ways to get additional rewards just for interacting with other people:
  92. BARREL BREAKING : Each week you get to break barrels with friends near you 5 times (By near I mean you get a fake GPS app and set your location to Kumamoto, it's symbolic because it's where Oda was born). Conditions for breaking barrels are that you need to have the other person added as a friend in game, and that you have to be on the same location (hence Kumamoto, everyone is there)
  93. Just pop into the general and ask people if they're up for it, some kind souls will even change their location to where you are if you're too retarded to change your own.
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  95.  
  96. SNAILS: Now these fuckers are the most based around. You can do 5 snails a day, and the rewards are similar to the barrels (you can get turtles,money,cola,stamina refill, or if you're blessed by god Usopp even GEMS). Just be careful to link your game to a fake twitter, so that it doesn't reveal your power level to your friends. (R.I.P. Sadi-chan anon)
  97.  
  98.  
  99. RANKINGS: Added with Ver. 3.0 they introduce an interesting new mechanic in the community. You ''compete'' with other players over getting a high-score (based on various factors, e.g. damage dealt, low cost teams, how many turns it took you to clear a fortnight).
  100. Once you set a personal high-score you're awarded your own bounty (1 million is the max bounty per fortnight) and special gifts (Platinum medal gives you 3x gems, etc.) Keep in mind that those challenges usually need highly specialized teams, so there's a chance you won't be able to do them in the start.
  101.  
  102. LEVELING/EVOLVING:
  103. There are multiple ways to level your characters:
  104. 1.Feed them fodder: this way is the most inefficient, since the higher the level of your character is, the more you have to pay to feed him exp. Feeding fodder is good up until they hit level 30, after that it's not efficient from the EXPgained/money used ratio point of view.
  105.  
  106. 2.Feed them turtles/pigs: Turtles and Pigs are where it's at. Generally, there are three tipes of turtles, and two tipes of pigs.
  107. Baby/Teenage/Elder turtles and Baby/Elder pigs (fuck if I know about the pig names, they look retarded either way)
  108. Elder turtles will give you the most EXP out of them all, also if you find yourself poor and without money, you can sell them for a pretty penny (Not recommended if you're low level though, you want to level your characters until you can make a solid team of every type/class).
  109.  
  110. Each Monday (for now) there is a purple turtle time that lasts 30 minutes, if you're a new player you should farm the MARINE TANDEM units, it will be the fastest way for you to clear the island efficiently. But there's another problem with turtle times, they are at various times when you can do them, and it's based on your ID, well the 6th digit of your ID to be exact (Go to Friends > Find Friends > Check your 6th digit). Once you got your 6th digit you go to the turtle time calculator (it's here in the paste but it's also in the OP of the general) and insert it there. BE SURE TO CHECK IF YOU'RE SET ON GLOBAL OR JAPAN (would be retarded if you woke up 2am and find out you were looking at the wrong turtle times)
  111.  
  112.  
  113.  
  114. 3.Skill books/Sockets: this will cover two topics. First of all a skillbook is a book that you acquire on fortnight islands (fortnight islands are two week shitfests of pure agony where you farm new useful characters by the way, and they are on the SPECIAL ISLAND section, which you unlock once you finish Shells Town). The purpose of a skillbook is to give the designated character a chance at leveling up his skill level (skills are useful as fuck, keep this in mind I'll come to that later). In most cases the skillbook will only give the CHANCE of a skill UP to the character it's meant to (for instance, Whitebeard skillbooks can only skill UP Whitebeard's skills, and even though Mihawk's skill does the same thing, it has a DIFFERENT NAME, so you can't skill Mihawk up with WB's books, or skill up WB with Mihawk copies)
  115. But there are a few characters where you can use the skillbook on either of them (You can use Broggy skillbooks on Dorry and vice-versa)
  116. Duplicates from fortnights will help you skill up your fortnight characters easier (fortnights also have skillbooks for other characters)
  117. Also, if you pull a duplicate of a character (let's say luck sucks your dick and you pull two Whitebeards) you can feed one of those to the other in hopes of getting a skillup.
  118.  
  119. Concerning both skill books and sockets, if you max leveled a character you can still feed them books to try and level their skills, as well as dupe characters for slots/skills.
  120.  
  121. Sockets: Newly introduced with the 4.0 patch. Sockets are a whole new layer of RNG and rage that you'll be experiencing soon™.
  122. Each time you feed a duplicate character to the original you will get a socket. The socket you get is complete RNG. The number of sockets between each character is different (Raid Doflamingo has 2 iirc, as a counterbalance to his OP-ness, while legends mostly have 4-5, etc.) Each socket caps at 5, so if 5 of your characters have the same socket capped at 5 they will have 25 socket points. 24 is the most points a socket type needs to trigger the maximum possible bonus, but thankfully the really good ones need only 20 points.
  123. Each socket effect needs a certain amount of points to trigger (10 overall for stage 1 effect, 15 for stage 2 and 20 for stage 3. Note that this is just an example, different effects require different amounts of points.
  124. Socket boost are : Recovery every turn, Special cooldown reduction, Matching orbs rate up, Lock resistance, Silence resistance, Super RCV, Environmental resistance, Defence up, Poison resistance and Survival.
  125. The best ones to socket are usually Lock and Silence resistance, with matching orb rate up, healing and cooldown reduction following after that. The others are mostly situational.
  126. Also sockets you choose to discard (not equip on a character during the pick your socket phase) are GONE for good. So if you have a 5 point Lock resistance and choose to switch it out for Poison Resistance it will be gone for good, and you'll have to feed a ton of dupes again into a character to get to 5 points.
  127. Socket effects: There's 10 different types of sockets, each grants a different perk.
  128.  
  129. Lock Resistance - Prevents your character from getting chained (you're unable to attack, and lose the captain ability if the capain is locked) - 10 points (reduce by 1 turn), 15 points (reduce by 2 turns) and 20 points (reduce by 3 turns). So at max you should invest 20 anti lock socket points if you want the maximum reduction available.
  130.  
  131. Silence Resistance - Similar to lock, but instead of making the unit fully unusable it will just silence it and disable the captain effect for a number of turns, meaning you'll do shit damage - 10 points (1 turn), 15 points (2 turns) and 20 points (3 turns)
  132.  
  133. Matching Orbs UP - Increases the chance of a character getting a matching orb - 5 points (Increase matching orbs by 20 %), 10 points (Increase matching orbs by 22,2%) and 20 points (Increase matching orbs by 25%)
  134.  
  135. Special Cooldowns - Decreases the amount of turns you have to wait for your special to charge at the start of the battle - 10 points (Decreases by 1 turn) and 20 points (decreases by 2 turns)
  136.  
  137. RCV - Heal an extra amount of HP from meat orbs (Perfect for the seasoned RCV memer) - 5 points (Heal 100 HP more), 8 points (Heal 200 HP more), 12 points (Heal 300 HP more), 16 points (Heal 500 HP more) and 24 points (Heal 1000 HP more)
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  139. Heal Every Turn - Restores your HP by a set amount every turn - 5 points (Restores 100 HP), 8 points (Restores 200 HP), 12 points (Restores 300 HP), 16 points (Restores 500 HP) and 24 points (Restores 1000 HP)
  140.  
  141. Environmental Damage Resistance - Decreases or completely negates damage you would take from environmental debuffs (Enel raid, Kamabakka kingdom) - 10 points (Decrease damage from environment by 50%) and 20 points (Negate damage from environment completely)
  142.  
  143. Defence Up - Reduces all damage you take by a percentage - 5 points (Reduces by 3%), 10 points (Reduces by 5%) and 15 points (Reduces by 10%)
  144.  
  145. Poison Resistance - Reduces damage taken from poisons - 5 points (Reduces by 20%), 10 points (Reduces by 50%) and 20 points (Negates all damage from poison)
  146.  
  147. Survival - Small chance to live instead of dying to an enemy ATK if you fuck UP - 5 points (5% chance to live), 10 points (10% chance to live) and 20 points (20% chance to live)
  148.  
  149.  
  150. Evolving:
  151. The first thing you have to do when you want to evolve your character is to MAX out his level (generally first stages of characters will hit the cap at 50, while raidbosses and legend characters hit the cap at lvl 70).
  152. After that you'll have to farm the evolution materials. Don't worry, if the game doesn't show which mats you need to evolve your character, that just means you haven't seen the mat in game yet. You can check the character table too see what you need, and then the drop table to see where you can get it.
  153. BE WARNED, if you evolve your character, the character's COST will go UP. Meaning if you had a comfy crew with a Rayleigh captain just barely under the crew cost cap, and you evolve your Rayleigh you'll be in deep shit since you're over the cost limit. Only evolve once you're either a super high level so you don't give a shit about cost anymore, or you're prepared to kick someone out of the team (not advisable)
  154.  
  155.  
  156. CHARACTER SKILLS: This is probably the most important aspect of the game, along with character synergy.
  157. Almost every character in this game has a SPECIAL SKILL, which takes X amount of turns to charge up and be ready for use.
  158. The arguably best skills belong to Whitebeard (RR only) and Mihawk (he's farmable, be ready for memes in the general)
  159. As I said already, you level up your skills by feeding the skillbooks to the character they're meant for, or if you're lucky by feeding a duplicate of the character (Also, only way to skillup raidbosses is to feed them duplicates of themselves, since there are NO skillbooks for them)
  160.  
  161.  
  162. COTTON CANDY: Cotton candies are items that give your characters permanent boosts to a stat. There are 4 types of candies:
  163. ATK CANDY - gives permanently 2 ATK to a character
  164. HP CANDY - gives permanently 5 HP to a character
  165. RCV CANDY - gives permanently 1 RCV to a character
  166. HP/ATK/RCV CANDY (yes all three in a single one) - ruins everything for everyone
  167. General consensus is that you feed HP and ATK candy to ''Carry'' characters (WB, Rayleigh, G3, etc.) they benefit greatly from both.
  168. You feed the RCV candy to characters like GP Usopp, Raid Enel (I wouldn't do it but a lot of people say it's useful so I'll just listen to them)
  169. And the Candy that gives you all three to secondary characters that aren't game changing, since the candy stat maxes out at 200 (100 for a type of candy, so for instance you can feed a maximum of 100 ATK and 100 HP candies to a character and that's it, this is why the candy that gives you all three is bad, you can't max out the important stats)
  170.  
  171.  
  172. SHIPYARD (a.k.a the place that will make you hate Usopp like never before)
  173. The shipyard is a place where your ships are, in this game ships give you nice bonuses to your crew in battles.
  174. You upgrade the ships with COLA, which drops plenty on story maps, fortnights and from snails.
  175. Though be prepared for eternal suffering, since ship upgrading is also part of RNG.
  176. You'll start off with a dinghy, but that's dog shit and if you waste cola on it you deserve all the suffering you can get.
  177. The Baratie will seem good to you since it gives you a nice HP bonus, right? WRONG it's shit also.
  178. The Merry is retired, once you clear gates of justice you get the Sunny which is superior in all aspects. Level Merry just so you get the 1,2 ATK boost and save all Cola after that for the Sunny.
  179. THE MERRY was the ship you should be throwing all your cola into until it's upgraded, at max level it gives you an additional 1.5xATK boost, and it's the go-to ship for most content.
  180. After maxing your Sunny and getting a good team you can attempt the Mihawk training forrest, if you clear it you get the Coffin, which gives HP and ATK to SLASHERS (Slashers are hot shit right now so it's advisable to max this ship after the Merry)
  181. The Whitebeard forrest is many times harder and as such only start doing it when you have the confidence. It gives the Moby Dick which boosts HP by 1,5 and let's you start out at 50%HP. Really good for WB and Croc teams.
  182. After that you can choose to save up your cola for any of the future ships (Ace's boat, Aokiji's bike, WB's ship) or to spend it on other ships you already have.
  183. The Marine ship is a niche ship for Blackbeard teams, so you can max that until we get the other ones.
  184. But don't forget, the Merry takes priority.
  185. Recently we started getting new training forrests, which upon first completion award you with a brand new ship. The Hawk training forrest gives you the coffin, which is super good for slashers at a cost of RCV. The Beard forrest gives you the Moby Dick, which makes things a bit faster with Whitebeard teams, along with increasing HP.
  186.  
  187.  
  188. RAIDBOSSES:
  189. Probably the most fun part of the game, every couple of months we get a new raidboss (they're actually great units, and basically free so what's not to like). The best raidboss is Mihawk, he's also the easiest to do. Mihawk gives slashers 2,5xATK and his special cuts the opponents HP by 30%, so start farming Laboon as soon as you read this and get yourself a brand new Mihawk once his raid comes back around.
  190. Raidbosses do return (as mentioned above) though unlike the JPN version of the game (they circle to a boss every week, but that's because they have a lot of them and can afford it) Global has them appearing with a longer pause inbetween raids (we're still waiting for fucking Zephyr for fucks sake). Don't worry though, it gives you more time to catch up, so it's kind of a good thing for new players.
  191.  
  192. Order in which you should focus the Raid Bosses you max -
  193. As soon as you can - Mihawk, Doflamingo, Enel, Aokiji,
  194. Can wait for a while - Garp, Heracles'N, Blackbeard, Chopper
  195. No need to waste time and effort unless you have a RR to socket - Ivankov
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