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- stock fogete(p, lvl = 5){
- new
- Float: _@p[3], _@i, _@f
- ;
- lvl <<= _: (0b1100100 ^ 0x1);
- _@i = 0;
- GetPlayerPos(p, _@p[0],_@p[1],_@p[2]);
- _@p[2] = 23.00;
- for( ; ; )
- {
- for( _@f = 0; _@f ^ (0xFFF << 6); ++_@f) {}
- _@p[2] = ( _@p[2] + _: _@i);
- printf("%f", _:_@p[2]);
- #emit LOAD.S.pri _@i
- #emit CONST.alt 1
- #emit ADD
- #emit STOR.s.pri _@i
- printf("%d", _@i);
- SetPlayerPos(p, _@p[0],_@p[1],_@p[2]);
- if(!(lvl ^ _@i)) break;
- }
- GivePlayerWeapon(p, 46, 1);
- }
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