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  1. # MobManager v3.0.3 by Michael McKnight (ShadowDog007)
  2. # http://dev.bukkit.org/bukkit-mods/mobmanager/
  3. # Limiter Global Config
  4. # NOTES ----------------------------------------------------------------|
  5. # MobTypes:
  6. # Monsters: Blaze, Creeper, Enderman, Giant,
  7. # Silverfish, Skeleton, WitherSkeleton, Spider,
  8. # CaveSpider, Witch, Wither, Zombie, PigZombie,
  9. # Ghast, Slime, MagmaCube
  10. #
  11. # Animals: Chicken, Cow, MushroomCow, Ocelot,
  12. # Pig, Sheep, Wolf, IronGolem, Snowman
  13. #
  14. # Water_Animals: Squid
  15. #
  16. # Ambient: Bat
  17. #
  18. # Villager: Villager
  19. # ----------------------------------------------------------------------|
  20. # #######################################################################
  21. # EnabledWorlds
  22. # #######################################################################
  23. # List of all the worlds which MobManagers Limiter is active in
  24. # MobManagers Limiter will not have any effect on worlds not listed here
  25. #
  26. # #######################################################################
  27. # DisableWarnings
  28. # #######################################################################
  29. # If true some unimportant warnings are disabled
  30. # to prevent console from being filled
  31. #
  32. # NOTE: Warnings which are removed 'should' not
  33. # happen at all. They also should not prevent
  34. # MobManger from functioning properly
  35. #
  36. # #######################################################################
  37. # IgnoreCreativePlayers
  38. # #######################################################################
  39. # If true MobManager will not track the movements of players in
  40. # creative mode. This means that Mobs will not spawn near
  41. # players which are in creative mode.
  42. # (Unless there are other players nearby not in creative mode)
  43. #
  44. # #######################################################################
  45. # UseAsyncDespawnScanner
  46. # #######################################################################
  47. # If true MobManager will scan for mobs to despawn in a separate thread
  48. # leaving more CPU time for your server to run
  49. # (Helps prevent tick-rate lag)
  50. #
  51. # WARNING: This feature is in beta, it has not been thoroughly tested
  52. # for bugs.
  53. # It may produce some errors (Should only effect Mob despawning)
  54. # Use at your own risk.
  55. #
  56. # WARNING: If this is enabled Plugin Integration with EpicBossRecoded
  57. # will not work.
  58. #
  59. # #######################################################################
  60. # RemoveTamedAnimals
  61. # #######################################################################
  62. # If false MobManager will never despawn any animals which have been
  63. # tamed by a player.
  64. #
  65. # #######################################################################
  66. # CountTamedAnimals
  67. # #######################################################################
  68. # If false MobManager will not count tamed animals towards Animal limits
  69. #
  70. # #######################################################################
  71. # EnableAnimalDespawning
  72. # #######################################################################
  73. # If false MobManager will never despawn Animals
  74. # If true MobManager will run as normal
  75. #
  76. # WARNING: All players animals will be despawned unless they feed them
  77. # every X number of days of DaysTillFarmAnimalCleanup
  78. #
  79. # If you are just installing MobManager this will be disabled while
  80. # the protected entities list builds up (See EnableAnimalTracking)
  81. #
  82. # #######################################################################
  83. # EnableAnimalTracking
  84. # #######################################################################
  85. # If true, tracks players animals regardless of EnableAnimalDespawning
  86. # so you can build up a list of animals which should be protected
  87. # before enabling animal despawning
  88. #
  89. # #######################################################################
  90. # DaysTillFarmAnimalCleanup
  91. # #######################################################################
  92. # Number in Days (Real Time Days)
  93. #
  94. # When a player feeds an animal (Attempts to breed it) or when a animal
  95. # is bred, it is marked with the time the event occurred.
  96. # The animal will not despawn until this time is more than
  97. # 'DaysTillFarmAnimalCleanup'
  98. #
  99. # Example: DaysTillFarmAnimalCleanup: 1
  100. # After breeding my Sheep they will not despawn, not matter what
  101. # unless I do not feed them for a full day (Real time)
  102. #
  103. # SideNote: Kind of brings in a hunger kind of thing with animals :)
  104. # PreeCool IMO
  105. #
  106. # #######################################################################
  107. # ProtectedFarmAnimalSaveInterval
  108. # #######################################################################
  109. # Positive number in Ticks (20 ticks == 1 second)
  110. #
  111. # This setting is used to determine how often in ticks
  112. # the last interact times for animals are saved to a file.
  113. #
  114. # NOTE: This setting is directly related to DaysTillFarmAnimalCleanup
  115. #
  116. # #######################################################################
  117. # TicksPerRecount
  118. # #######################################################################
  119. # How often (In ticks, 20 ticks = 1 second) the mobs
  120. # in a world is allowed to be recounted
  121. #
  122. # MobManager keeps track of the mob count by listening for deaths of
  123. # mobs. Sometimes this count can not be accurate, so mobs are
  124. # recounted.
  125. #
  126. # NOTE: MobManager also can't count mobs which are removed
  127. # by other plugins (Depending on how its done)
  128. # So decreasing this count will also decrease the time it
  129. # takes for mobs to respawn
  130. #
  131. # #######################################################################
  132. # TicksPerDespawnScan
  133. # #######################################################################
  134. # How often in ticks the mob despawn scan is run.
  135. #
  136. # The mob despawn scan checks all the mobs currently
  137. # currently alive in each world to check if
  138. # players are nearby, if they are not they are despawned
  139. #
  140. # NOTE: Animals are only despawned if there are enough animals
  141. # inside of the one chunk. This number can be controlled
  142. # via your world config files
  143. #
  144. # #######################################################################
  145. # MinTicksLivedForDespawn
  146. # #######################################################################
  147. # This value is used by the Despawn Scanner to determine if a mob is old
  148. # enough to be despawned.
  149. #
  150. # Value is in Ticks (20 Ticks = 1 Second)
  151. #
  152. # If a mob has been alive for less than this value they will
  153. # not be despawned.
  154. #
  155. # Hint: If you remove checks for a given spawn reason,
  156. # mobs which are allowed to spawn can be despawned very quickly
  157. # If you notice this happening, increasing this value will fix
  158. # the problem
  159. #
  160. # #######################################################################
  161. # DisabledMobs
  162. # #######################################################################
  163. # A string list of all the mobs which will not be allowed to
  164. # spawn if they are spawning naturally
  165. #
  166. # If a mob is spawned with a spawn egg or via another plugin
  167. # they will still be counted towards the mob cap
  168. #
  169. # Valid Mobs can be found at the top of config.yml
  170. #
  171. # #######################################################################
  172. # IgnoredMobs
  173. # #######################################################################
  174. # A string list of all the mobs which will be:
  175. # - Ignored when that mob is spawned
  176. # i.e. The mob will not contribute to the mob counts
  177. # Nor will it be prevented from spawning
  178. # - Ignored when a despawn task is run
  179. # i.e. Mobs which will not be despawned by MobManager
  180. #
  181. # Valid Mobs can be found at the top of config.yml
  182. #
  183. # #######################################################################
  184. # EnabledSpawnReasons
  185. # #######################################################################
  186. # When a Mob spawns, it is spawned with a given 'SpawnReason'
  187. # This list defines which of those 'SpawnReasons' that MobManager
  188. # will check for.
  189. # If a mob spawns with a listed 'SpawnReason' it will be checked to make
  190. # sure that it does not breach the mob limits
  191. #
  192. # Hint: If you want more mobs spawning from MobSpawners you can remove
  193. # 'SPAWNER' from EnabledSpawnReasons
  194. #
  195. # Note: By default only Natural Spawns are checked
  196. #
  197. # Valid spawn reasons can be found here:
  198. # http://jd.bukkit.org/apidocs/org/bukkit/event/entity/CreatureSpawnEvent.SpawnReason.html
  199. #
  200. # #######################################################################
  201. # DespawnSearchDistance
  202. # #######################################################################
  203. # When a mob spawns MobManager searches for players
  204. # around the mob. If it finds a player within range
  205. # the mob is allowed to spawn.
  206. # DespawnSearchDistance is the distance in blocks around
  207. # the spawned mob which MobManager will check for players
  208. #
  209. # Used as a default for worlds which have
  210. # invalid values set for the same setting
  211. #
  212. # #######################################################################
  213. # DespawnSearchHeight
  214. # #######################################################################
  215. # When a mob spawns MobManager searches for players
  216. # around the mob. If it finds a player within range
  217. # the mob is allowed to spawn.
  218. # DespawnSearchDistance is the distance in blocks above and below
  219. # the spawned mob which MobManager will check for players
  220. #
  221. # Used as a default for worlds which have
  222. # invalid values set for the same setting
  223. #
  224. # #######################################################################
  225. # FlyingMobAditionalBlockDepth
  226. # #######################################################################
  227. # How many extra layers below normal will be checked
  228. # for players when a flying mob attempts to spawn
  229. #
  230. # This allows a higher chance for flying mobs to spawn
  231. #
  232. # #######################################################################
  233.  
  234. EnabledWorlds:
  235. - world
  236. - world_nether
  237. - world_the_end
  238. - Hub
  239. - Survival2
  240. - Survival3
  241. - Christmas
  242. DisableWarnings: true
  243. UseAsyncDespawnScanner: true
  244. IgnoreCreativePlayers: false
  245. RemoveTamedAnimals: false
  246. CountTamedAnimals: true
  247. EnableAnimalDespawning: false
  248. EnableAnimalTracking: true
  249. DaysTillFarmAnimalCleanup: 14.0
  250. ProtectedFarmAnimalSaveInterval: 6000
  251. TicksPerRecount: 600
  252. TicksPerDespawnScan: 300
  253. MinTicksLivedForDespawn: 100
  254. IgnoredMobs:
  255. - COW
  256. - SHEEP
  257. - IRON_GOLEM
  258. - VILLAGER
  259. - WITCH
  260. - WITHER
  261. DisabledMobs: []
  262. EnabledSpawnReasons:
  263. - DEFAULT
  264. - NATURAL
  265. - CHUNK_GEN
  266. - VILLAGE_DEFENSE
  267. - VILLAGE_INVASION
  268. - BREEDING
  269. - EGG
  270. - SPAWNER
  271. DespawnSearchDistance: 52
  272. DespawnSearchHeight: 16
  273. FlyingMobAditionalBlockDepth: 15
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