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- # MobManager v3.0.3 by Michael McKnight (ShadowDog007)
- # http://dev.bukkit.org/bukkit-mods/mobmanager/
- # Limiter Global Config
- # NOTES ----------------------------------------------------------------|
- # MobTypes:
- # Monsters: Blaze, Creeper, Enderman, Giant,
- # Silverfish, Skeleton, WitherSkeleton, Spider,
- # CaveSpider, Witch, Wither, Zombie, PigZombie,
- # Ghast, Slime, MagmaCube
- #
- # Animals: Chicken, Cow, MushroomCow, Ocelot,
- # Pig, Sheep, Wolf, IronGolem, Snowman
- #
- # Water_Animals: Squid
- #
- # Ambient: Bat
- #
- # Villager: Villager
- # ----------------------------------------------------------------------|
- # #######################################################################
- # EnabledWorlds
- # #######################################################################
- # List of all the worlds which MobManagers Limiter is active in
- # MobManagers Limiter will not have any effect on worlds not listed here
- #
- # #######################################################################
- # DisableWarnings
- # #######################################################################
- # If true some unimportant warnings are disabled
- # to prevent console from being filled
- #
- # NOTE: Warnings which are removed 'should' not
- # happen at all. They also should not prevent
- # MobManger from functioning properly
- #
- # #######################################################################
- # IgnoreCreativePlayers
- # #######################################################################
- # If true MobManager will not track the movements of players in
- # creative mode. This means that Mobs will not spawn near
- # players which are in creative mode.
- # (Unless there are other players nearby not in creative mode)
- #
- # #######################################################################
- # UseAsyncDespawnScanner
- # #######################################################################
- # If true MobManager will scan for mobs to despawn in a separate thread
- # leaving more CPU time for your server to run
- # (Helps prevent tick-rate lag)
- #
- # WARNING: This feature is in beta, it has not been thoroughly tested
- # for bugs.
- # It may produce some errors (Should only effect Mob despawning)
- # Use at your own risk.
- #
- # WARNING: If this is enabled Plugin Integration with EpicBossRecoded
- # will not work.
- #
- # #######################################################################
- # RemoveTamedAnimals
- # #######################################################################
- # If false MobManager will never despawn any animals which have been
- # tamed by a player.
- #
- # #######################################################################
- # CountTamedAnimals
- # #######################################################################
- # If false MobManager will not count tamed animals towards Animal limits
- #
- # #######################################################################
- # EnableAnimalDespawning
- # #######################################################################
- # If false MobManager will never despawn Animals
- # If true MobManager will run as normal
- #
- # WARNING: All players animals will be despawned unless they feed them
- # every X number of days of DaysTillFarmAnimalCleanup
- #
- # If you are just installing MobManager this will be disabled while
- # the protected entities list builds up (See EnableAnimalTracking)
- #
- # #######################################################################
- # EnableAnimalTracking
- # #######################################################################
- # If true, tracks players animals regardless of EnableAnimalDespawning
- # so you can build up a list of animals which should be protected
- # before enabling animal despawning
- #
- # #######################################################################
- # DaysTillFarmAnimalCleanup
- # #######################################################################
- # Number in Days (Real Time Days)
- #
- # When a player feeds an animal (Attempts to breed it) or when a animal
- # is bred, it is marked with the time the event occurred.
- # The animal will not despawn until this time is more than
- # 'DaysTillFarmAnimalCleanup'
- #
- # Example: DaysTillFarmAnimalCleanup: 1
- # After breeding my Sheep they will not despawn, not matter what
- # unless I do not feed them for a full day (Real time)
- #
- # SideNote: Kind of brings in a hunger kind of thing with animals :)
- # PreeCool IMO
- #
- # #######################################################################
- # ProtectedFarmAnimalSaveInterval
- # #######################################################################
- # Positive number in Ticks (20 ticks == 1 second)
- #
- # This setting is used to determine how often in ticks
- # the last interact times for animals are saved to a file.
- #
- # NOTE: This setting is directly related to DaysTillFarmAnimalCleanup
- #
- # #######################################################################
- # TicksPerRecount
- # #######################################################################
- # How often (In ticks, 20 ticks = 1 second) the mobs
- # in a world is allowed to be recounted
- #
- # MobManager keeps track of the mob count by listening for deaths of
- # mobs. Sometimes this count can not be accurate, so mobs are
- # recounted.
- #
- # NOTE: MobManager also can't count mobs which are removed
- # by other plugins (Depending on how its done)
- # So decreasing this count will also decrease the time it
- # takes for mobs to respawn
- #
- # #######################################################################
- # TicksPerDespawnScan
- # #######################################################################
- # How often in ticks the mob despawn scan is run.
- #
- # The mob despawn scan checks all the mobs currently
- # currently alive in each world to check if
- # players are nearby, if they are not they are despawned
- #
- # NOTE: Animals are only despawned if there are enough animals
- # inside of the one chunk. This number can be controlled
- # via your world config files
- #
- # #######################################################################
- # MinTicksLivedForDespawn
- # #######################################################################
- # This value is used by the Despawn Scanner to determine if a mob is old
- # enough to be despawned.
- #
- # Value is in Ticks (20 Ticks = 1 Second)
- #
- # If a mob has been alive for less than this value they will
- # not be despawned.
- #
- # Hint: If you remove checks for a given spawn reason,
- # mobs which are allowed to spawn can be despawned very quickly
- # If you notice this happening, increasing this value will fix
- # the problem
- #
- # #######################################################################
- # DisabledMobs
- # #######################################################################
- # A string list of all the mobs which will not be allowed to
- # spawn if they are spawning naturally
- #
- # If a mob is spawned with a spawn egg or via another plugin
- # they will still be counted towards the mob cap
- #
- # Valid Mobs can be found at the top of config.yml
- #
- # #######################################################################
- # IgnoredMobs
- # #######################################################################
- # A string list of all the mobs which will be:
- # - Ignored when that mob is spawned
- # i.e. The mob will not contribute to the mob counts
- # Nor will it be prevented from spawning
- # - Ignored when a despawn task is run
- # i.e. Mobs which will not be despawned by MobManager
- #
- # Valid Mobs can be found at the top of config.yml
- #
- # #######################################################################
- # EnabledSpawnReasons
- # #######################################################################
- # When a Mob spawns, it is spawned with a given 'SpawnReason'
- # This list defines which of those 'SpawnReasons' that MobManager
- # will check for.
- # If a mob spawns with a listed 'SpawnReason' it will be checked to make
- # sure that it does not breach the mob limits
- #
- # Hint: If you want more mobs spawning from MobSpawners you can remove
- # 'SPAWNER' from EnabledSpawnReasons
- #
- # Note: By default only Natural Spawns are checked
- #
- # Valid spawn reasons can be found here:
- # http://jd.bukkit.org/apidocs/org/bukkit/event/entity/CreatureSpawnEvent.SpawnReason.html
- #
- # #######################################################################
- # DespawnSearchDistance
- # #######################################################################
- # When a mob spawns MobManager searches for players
- # around the mob. If it finds a player within range
- # the mob is allowed to spawn.
- # DespawnSearchDistance is the distance in blocks around
- # the spawned mob which MobManager will check for players
- #
- # Used as a default for worlds which have
- # invalid values set for the same setting
- #
- # #######################################################################
- # DespawnSearchHeight
- # #######################################################################
- # When a mob spawns MobManager searches for players
- # around the mob. If it finds a player within range
- # the mob is allowed to spawn.
- # DespawnSearchDistance is the distance in blocks above and below
- # the spawned mob which MobManager will check for players
- #
- # Used as a default for worlds which have
- # invalid values set for the same setting
- #
- # #######################################################################
- # FlyingMobAditionalBlockDepth
- # #######################################################################
- # How many extra layers below normal will be checked
- # for players when a flying mob attempts to spawn
- #
- # This allows a higher chance for flying mobs to spawn
- #
- # #######################################################################
- EnabledWorlds:
- - world
- - world_nether
- - world_the_end
- - Hub
- - Survival2
- - Survival3
- - Christmas
- DisableWarnings: true
- UseAsyncDespawnScanner: true
- IgnoreCreativePlayers: false
- RemoveTamedAnimals: false
- CountTamedAnimals: true
- EnableAnimalDespawning: false
- EnableAnimalTracking: true
- DaysTillFarmAnimalCleanup: 14.0
- ProtectedFarmAnimalSaveInterval: 6000
- TicksPerRecount: 600
- TicksPerDespawnScan: 300
- MinTicksLivedForDespawn: 100
- IgnoredMobs:
- - COW
- - SHEEP
- - IRON_GOLEM
- - VILLAGER
- - WITCH
- - WITHER
- DisabledMobs: []
- EnabledSpawnReasons:
- - DEFAULT
- - NATURAL
- - CHUNK_GEN
- - VILLAGE_DEFENSE
- - VILLAGE_INVASION
- - BREEDING
- - EGG
- - SPAWNER
- DespawnSearchDistance: 52
- DespawnSearchHeight: 16
- FlyingMobAditionalBlockDepth: 15
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