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Jalorda

MOON

Sep 12th, 2013
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  1. This is Victini's review on Ultima's "Magical Moon Story" Stage 1 demo.
  2.  
  3. I'll start you off with 50 points, with a perfect score being of 100 points.
  4. Points are given or deducted as I see fit.
  5.  
  6. Well, whatever. Let's go.
  7.  
  8. I'm playing on Hard Mode.
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  10. -----
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  12. Player scripts are supposed to be INCLUDED in the script when you distribute it. What's the point of having to go elsewhere to download another script BEFORE you can play it? That's just a waste of time. This was a HUGE problem in the early days of Danmakufu and I don't want history to repeat itself. PLEASE refrain from making this error again. (-10 points)
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  14. Custom stg frame used. Good job on figuring that out. Actually... it looks like you stole the code, since it looks quite familiar from someone else... But I'll let it slide. (+6 points)
  15. Life/Bomb counter placed WAY too close to the edge of the playing screen. (-2 points)
  16. No FPS counter. HOW am I supposed to tell if my game is lagging, even the slightest bit? (-1 point)
  17. Numbers (for Score and Graze) blend in WAY too much with the background. Why didn't you just use the white text as ZUN did it? (-1 point)
  18. STG Frame background is also pretty damn ugly, and not... well, sophisticated-looking enough for a Touhou game. Almost like it's a Flash game of sorts... (-1 point)
  19. This REALLY bugs me, but the lives/spell counter do weird things, like seemingly refilling the lives at the beginning or after a continue. (-3 points)
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  21. You can't Pacifist this game. Make the enemies move off the screen and autovanish after a while. (-2 points)
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  23. Laser graphic is slightly strange. Besides, it's just Yuugistage lasers..... I never liked those lasers at all. Ugh. And it has to be in a STAGE ONE, too... (-1 point)
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  25. Needs more fairy graphic types. Yin-yang orbs are boring after seeing them so often. There ARE fairies on the moon, aren't there? If there aren't, well, now there are! HAVE MORE VARIETY. (-2 points)
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  27. Patchouli has an event... for a Stage one midboss? With selection, at that??? (-3 points)
  28. Cutins aren't appearing in dialogues for some reason. Not sure if oversight or something... but (-1 point)
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  30. Patchouli's lasers are instakill if you aren't on the right side of the screen. (-3 points)
  31. Sun bullet isn't additive blended. Therefore it looks quite ugly. (-2 points)
  32. Too many patterns. Stage one midbosses only have one or two patterns depending on the difficulty. (-3 points)
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  34. What the fuck is Momiji doing. Her animation is strange. (-3 points)
  35. Rabies Bite? Eh... it was executed much more beautifully in DS. Safespot in the middle, just around the top of the moon in the STG frame. (-1 point)
  36. Bullets coming from weird angles on stage 1 is inadvisable. (-3 points)
  37. More safespot in second spell.
  38. Eh... second spell is fine. (+2 points)
  39. I feel that Momiji just isn't Momiji without her signature pattern... (-1 point)
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  41. Final score: 15/100. 15%.
  42. Seriously? SERIOUSLY?? Just... Please go back to making simple bosses. A full game isn't for you yet.
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