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- func drawCircle(duration: Double, color: UIColor, clockwise: Bool) {
- let halfCircle: CGFloat = CGFloat(M_PI)
- let circle = CAShapeLayer()
- let rect: CGRect = CGRectMake(0, 0, 54.0, 54.0)
- let radius: CGFloat = rect.width/2
- circle.path = UIBezierPath(arcCenter: CGPointMake(rect.width/2, rect.height/2), radius: radius, startAngle: 0, endAngle: halfCircle*2, clockwise: true).CGPath
- circle.fillColor = UIColor.clearColor().CGColor
- circle.strokeColor = color.CGColor
- circle.lineWidth = 2
- let drawAnimation: CABasicAnimation = CABasicAnimation(keyPath: "strokeEnd")
- drawAnimation.duration = duration
- drawAnimation.repeatCount = 1.0
- drawAnimation.fromValue = NSNumber(float: 0)
- drawAnimation.toValue = NSNumber(float: 1)
- drawAnimation.timingFunction = CAMediaTimingFunction(name: kCAMediaTimingFunctionLinear)
- circle.addAnimation(drawAnimation, forKey: "drawCircleAnimation")
- }
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