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- ==========================================================================
- DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
- categories can be shown and no debug_filter.cfg info will be saved.
- ==========================================================================
- Opened log '/home/mariachi/.fs2_open/data/fs2_open.log', Wed Dec 18 21:11:48 2013 ...
- FreeSpace 2 Open version: 3.7.0.9755
- Passed cmdline options:
- -window
- -nograb
- Building file index...
- Found root pack '/opt/fs2_open/Root_fs2.vp' with a checksum of 0xce10d76c
- Found root pack '/opt/fs2_open/smarty_fs2.vp' with a checksum of 0xddeb3b1e
- Found root pack '/opt/fs2_open/sparky_fs2.vp' with a checksum of 0x164fe65a
- Found root pack '/opt/fs2_open/sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
- Found root pack '/opt/fs2_open/stu_fs2.vp' with a checksum of 0xd77da83a
- Found root pack '/opt/fs2_open/tango1_fs2.vp' with a checksum of 0x4c25221e
- Found root pack '/opt/fs2_open/tango2_fs2.vp' with a checksum of 0x86920b82
- Found root pack '/opt/fs2_open/tango3_fs2.vp' with a checksum of 0x705e8d71
- Found root pack '/opt/fs2_open/warble_fs2.vp' with a checksum of 0xd85c305d
- Searching root '/home/mariachi/.fs2_open/' ... 1 files
- Searching root '/opt/fs2_open/' ... 14 files
- Searching root pack '/opt/fs2_open/Root_fs2.vp' ... 157 files
- Searching root pack '/opt/fs2_open/smarty_fs2.vp' ... 10 files
- Searching root pack '/opt/fs2_open/sparky_fs2.vp' ... 3027 files
- Searching root pack '/opt/fs2_open/sparky_hi_fs2.vp' ... 1337 files
- Searching root pack '/opt/fs2_open/stu_fs2.vp' ... 2355 files
- Searching root pack '/opt/fs2_open/tango1_fs2.vp' ... 32 files
- Searching root pack '/opt/fs2_open/tango2_fs2.vp' ... 15 files
- Searching root pack '/opt/fs2_open/tango3_fs2.vp' ... 10 files
- Searching root pack '/opt/fs2_open/warble_fs2.vp' ... 52 files
- Found 11 roots and 7010 files.
- AutoLang: Language auto-detection successful...
- Setting language to English
- Initializing OpenAL...
- OpenAL Vendor : OpenAL Community
- OpenAL Renderer : OpenAL Soft
- OpenAL Version : 1.1 ALSOFT 1.15.1
- Found extension "AL_EXT_float32".
- Found extension "ALC_EXT_EFX".
- Sample rate: 44100 (4800)
- EFX version: 1.0
- Max auxiliary sends: 4
- Playback device: HDA Intel, 92HD71B7X Analog (CARD=Intel,DEV=0)
- Capture device: <not available>
- ... OpenAL successfully initialized!
- Couldn't open '/dev/speech', turning text-to-speech off...
- Failed to init speech
- Initializing OpenGL graphics device at 1280x800 with 32-bit color...
- Initializing SDL...
- Requested SDL Video values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1, FSAA: 0
- Actual SDL Video values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1, FSAA: 0
- OpenGL Vendor : Intel Open Source Technology Center
- OpenGL Renderer : Mesa DRI Mobile Intel® GM45 Express Chipset
- OpenGL Version : 2.1 Mesa 10.0.1
- Using extension "GL_EXT_fog_coord".
- Using extension "GL_ARB_multitexture".
- Using extension "GL_ARB_texture_env_add".
- Using extension "GL_ARB_texture_compression".
- Using extension "GL_EXT_texture_compression_s3tc".
- Using extension "GL_EXT_texture_filter_anisotropic".
- Using extension "GL_ARB_texture_env_combine".
- Using extension "GL_EXT_compiled_vertex_array".
- Using extension "GL_EXT_draw_range_elements".
- Using extension "GL_ARB_texture_mirrored_repeat".
- Using extension "GL_ARB_texture_non_power_of_two".
- Using extension "GL_ARB_vertex_buffer_object".
- Using extension "GL_ARB_pixel_buffer_object".
- Using extension "GL_SGIS_generate_mipmap".
- Using extension "GL_EXT_framebuffer_object".
- Using extension "GL_ARB_texture_rectangle".
- Using extension "GL_EXT_bgra".
- Using extension "GL_ARB_texture_cube_map".
- Using extension "GL_EXT_texture_lod_bias".
- Using extension "GL_ARB_point_sprite".
- Using extension "GL_ARB_shading_language_100".
- Using extension "GL_ARB_shader_objects".
- Using extension "GL_ARB_vertex_shader".
- Using extension "GL_ARB_fragment_shader".
- Using extension "GL_ARB_shader_texture_lod".
- Using extension "GL_ARB_texture_float".
- Using extension "GL_ARB_draw_elements_base_vertex".
- Found special extension function "glXSwapIntervalSGI".
- Compiling new shader:
- Loading built-in default shader for: soft-v.sdr
- Loading built-in default shader for: soft-f.sdr
- Shader features:
- Depth-blended Particles
- Compiling new shader:
- Loading built-in default shader for: soft-v.sdr
- Loading built-in default shader for: soft-f.sdr
- Shader features:
- Distorted Particles
- Max texture units: 8 (16)
- Max elements vertices: 3000
- Max elements indices: 3000
- Max texture size: 8192x8192
- Max render buffer size: 8192x8192
- Can use compressed textures: YES
- Texture compression available: YES
- Post-processing enabled: NO
- Using bilinear texture filter.
- OpenGL Shader Version: 1.20
- ... OpenGL init is complete!
- Size of bitmap info = 816 KB
- Size of bitmap extra info = 48 bytes
- ANI cursorweb with size 24x24 (25.0% wasted)
- GRAPHICS: Initializing default colors...
- Game Settings Table: Using Standard Loops For SEXP Arguments
- Game Settings Table: Using standard event chaining behavior
- Game Settings Table: External shaders are DISABLED
- SCRIPTING: Beginning initialization sequence...
- SCRIPTING: Beginning Lua initialization...
- LUA: Opening LUA state...
- LUA: Initializing base Lua libraries...
- LUA: Beginning ADE initialization
- ADE: Initializing enumeration constants...
- ADE: Assigning Lua session...
- SCRIPTING: Beginning main hook parse sequence....
- Wokka! Error opening file (scripting.tbl)!
- TABLES: Unable to parse 'scripting.tbl'! Error code = 5.
- SCRIPTING: Inititialization complete.
- SCRIPTING: Splash screen overrides checked
- SCRIPTING: Splash hook has been run
- SCRIPTING: Splash screen conditional hook has been run
- Using high memory settings...
- Wokka! Error opening file (interface.tbl)!
- WMCGUI: Unable to parse 'interface.tbl'! Error code = 5.
- Dutifully ignoring the extra sound values for retail sound 36, 'l_hit.wav'...
- Dutifully ignoring the extra sound values for retail sound 37, 'm_hit.wav'...
- No joysticks found
- Current soundtrack set to -1 in event_music_reset_choices
- TABLES => Unable to find 'colors.tbl'. Initialising colors with default values.
- Wokka! Error opening file (armor.tbl)!
- TABLES: Unable to parse 'armor.tbl'! Error code = 5.
- ANI support1 with size 108x24 (25.0% wasted)
- ANI damage1 with size 148x25 (21.9% wasted)
- ANI wingman1 with size 71x53 (17.2% wasted)
- ANI wingman2 with size 35x53 (17.2% wasted)
- ANI wingman3 with size 14x53 (17.2% wasted)
- ANI toggle1 with size 57x20 (37.5% wasted)
- ANI head1 with size 164x132 (48.4% wasted)
- ANI weapons1 with size 126x20 (37.5% wasted)
- ANI objective1 with size 149x21 (34.4% wasted)
- ANI netlag1 with size 29x30 (6.2% wasted)
- ANI targhit1 with size 31x21 (34.4% wasted)
- ANI time1 with size 47x23 (28.1% wasted)
- ANI targetview1 with size 137x156 (39.1% wasted)
- ANI targetview2 with size 4x96 (25.0% wasted)
- ANI targetview3 with size 7x20 (37.5% wasted)
- ANI 2_energy2 with size 86x96 (25.0% wasted)
- ANI 2_reticle1 with size 40x24 (25.0% wasted)
- ANI 2_leftarc with size 103x252 (1.6% wasted)
- ANI 2_rightarc1 with size 103x252 (1.6% wasted)
- ANI 2_toparc2 with size 35x24 (25.0% wasted)
- ANI 2_toparc3 with size 41x29 (9.4% wasted)
- ANI 2_lead1 with size 26x26 (18.8% wasted)
- ANI 2_lock1 with size 56x53 (17.2% wasted)
- ANI 2_lockspin with size 100x100 (21.9% wasted)
- ANI energy1 with size 12x41 (35.9% wasted)
- ANI 2_radar1 with size 209x170 (33.6% wasted)
- loading animated cursor "cursor"
- ANI cursor with size 24x24 (25.0% wasted)
- Ships.tbl is : VALID
- Weapons.tbl is : VALID
- cfile_init() took 592
- MVE: Buffer underun (First is normal)
- Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)
- PLR => Loading 'mariachi.plr' with version 1...
- PLR => Parsing: Flags...
- PLR => Parsing: Info...
- PLR => Parsing: Scoring...
- PLR => Parsing: ScoringMulti...
- PLR => Parsing: HUD...
- PLR => Parsing: Variables...
- PLR => Parsing: Multiplayer...
- PLR => Parsing: Controls...
- PLR => Parsing: Settings...
- PLR => Loading complete!
- PLR => Verifying 'TEST.plr' with version 1...
- PLR => Parsing: Flags...
- PLR => Verifying complete!
- PLR => Verifying 'mariachi.plr' with version 1...
- PLR => Parsing: Flags...
- PLR => Verifying complete!
- ANI cursor.ani with size 24x24 (25.0% wasted)
- Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37)
- PLR => Loading 'mariachi.plr' with version 1...
- PLR => Parsing: Flags...
- PLR => Parsing: Info...
- PLR => Parsing: Scoring...
- PLR => Parsing: ScoringMulti...
- PLR => Parsing: HUD...
- PLR => Parsing: Variables...
- PLR => Parsing: Multiplayer...
- PLR => Parsing: Controls...
- PLR => Parsing: Settings...
- PLR => Loading complete!
- CSG => Loading 'mariachi.FreeSpace2.csg' with version 2...
- CSG => Parsing: Flags...
- CSG => Parsing: Info...
- CSG => Parsing: Missions...
- CSG => Parsing: Techroom...
- CSG => Parsing: Loadout...
- CSG => Parsing: Scoring...
- CSG => Parsing: RedAlert...
- CSG => Parsing: HUD...
- CSG => Parsing: Variables...
- CSG => Parsing: Settings...
- CSG => Parsing: Controls...
- CSG => Parsing: Cutscenes...
- CSG => Parsing: Last Missions...
- CSG => Loading complete!
- CSG => Loading 'mariachi.FreeSpace2.csg' with version 2...
- CSG => Parsing: Flags...
- CSG => Parsing: Info...
- CSG => Parsing: Missions...
- CSG => Parsing: Techroom...
- CSG => Parsing: Loadout...
- CSG => Parsing: Scoring...
- CSG => Parsing: RedAlert...
- CSG => Parsing: HUD...
- CSG => Parsing: Variables...
- CSG => Parsing: Settings...
- CSG => Parsing: Controls...
- CSG => Parsing: Cutscenes...
- CSG => Parsing: Last Missions...
- CSG => Loading complete!
- ANI 2_mainwalk.ani with size 209x477 (6.8% wasted)
- ANI 2_mainflyby.ani with size 509x189 (26.2% wasted)
- ANI 2_maincrane.ani with size 192x116 (9.4% wasted)
- ANI 2_mainexit.ani with size 319x174 (32.0% wasted)
- ANI 2_mainbarracks.ani with size 273x158 (38.3% wasted)
- ANI 2_mainreadyroom.ani with size 231x145 (43.4% wasted)
- ANI 2_maintechroom.ani with size 69x119 (7.0% wasted)
- ANI 2_mainoptions.ani with size 337x206 (19.5% wasted)
- ANI 2_maincampaign.ani with size 308x190 (25.8% wasted)
- Frame 0 too long!!: frametime = 0.543 (0.543)
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