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  1. ==========================================================================
  2. DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
  3. categories can be shown and no debug_filter.cfg info will be saved.
  4. ==========================================================================
  5. Opened log '/home/mariachi/.fs2_open/data/fs2_open.log', Wed Dec 18 21:11:48 2013 ...
  6. FreeSpace 2 Open version: 3.7.0.9755
  7. Passed cmdline options:
  8. -window
  9. -nograb
  10. Building file index...
  11. Found root pack '/opt/fs2_open/Root_fs2.vp' with a checksum of 0xce10d76c
  12. Found root pack '/opt/fs2_open/smarty_fs2.vp' with a checksum of 0xddeb3b1e
  13. Found root pack '/opt/fs2_open/sparky_fs2.vp' with a checksum of 0x164fe65a
  14. Found root pack '/opt/fs2_open/sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
  15. Found root pack '/opt/fs2_open/stu_fs2.vp' with a checksum of 0xd77da83a
  16. Found root pack '/opt/fs2_open/tango1_fs2.vp' with a checksum of 0x4c25221e
  17. Found root pack '/opt/fs2_open/tango2_fs2.vp' with a checksum of 0x86920b82
  18. Found root pack '/opt/fs2_open/tango3_fs2.vp' with a checksum of 0x705e8d71
  19. Found root pack '/opt/fs2_open/warble_fs2.vp' with a checksum of 0xd85c305d
  20. Searching root '/home/mariachi/.fs2_open/' ... 1 files
  21. Searching root '/opt/fs2_open/' ... 14 files
  22. Searching root pack '/opt/fs2_open/Root_fs2.vp' ... 157 files
  23. Searching root pack '/opt/fs2_open/smarty_fs2.vp' ... 10 files
  24. Searching root pack '/opt/fs2_open/sparky_fs2.vp' ... 3027 files
  25. Searching root pack '/opt/fs2_open/sparky_hi_fs2.vp' ... 1337 files
  26. Searching root pack '/opt/fs2_open/stu_fs2.vp' ... 2355 files
  27. Searching root pack '/opt/fs2_open/tango1_fs2.vp' ... 32 files
  28. Searching root pack '/opt/fs2_open/tango2_fs2.vp' ... 15 files
  29. Searching root pack '/opt/fs2_open/tango3_fs2.vp' ... 10 files
  30. Searching root pack '/opt/fs2_open/warble_fs2.vp' ... 52 files
  31. Found 11 roots and 7010 files.
  32. AutoLang: Language auto-detection successful...
  33. Setting language to English
  34. Initializing OpenAL...
  35. OpenAL Vendor : OpenAL Community
  36. OpenAL Renderer : OpenAL Soft
  37. OpenAL Version : 1.1 ALSOFT 1.15.1
  38.  
  39. Found extension "AL_EXT_float32".
  40. Found extension "ALC_EXT_EFX".
  41.  
  42. Sample rate: 44100 (4800)
  43. EFX version: 1.0
  44. Max auxiliary sends: 4
  45. Playback device: HDA Intel, 92HD71B7X Analog (CARD=Intel,DEV=0)
  46. Capture device: <not available>
  47. ... OpenAL successfully initialized!
  48. Couldn't open '/dev/speech', turning text-to-speech off...
  49. Failed to init speech
  50. Initializing OpenGL graphics device at 1280x800 with 32-bit color...
  51. Initializing SDL...
  52. Requested SDL Video values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1, FSAA: 0
  53. Actual SDL Video values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1, FSAA: 0
  54. OpenGL Vendor : Intel Open Source Technology Center
  55. OpenGL Renderer : Mesa DRI Mobile Intel® GM45 Express Chipset
  56. OpenGL Version : 2.1 Mesa 10.0.1
  57.  
  58. Using extension "GL_EXT_fog_coord".
  59. Using extension "GL_ARB_multitexture".
  60. Using extension "GL_ARB_texture_env_add".
  61. Using extension "GL_ARB_texture_compression".
  62. Using extension "GL_EXT_texture_compression_s3tc".
  63. Using extension "GL_EXT_texture_filter_anisotropic".
  64. Using extension "GL_ARB_texture_env_combine".
  65. Using extension "GL_EXT_compiled_vertex_array".
  66. Using extension "GL_EXT_draw_range_elements".
  67. Using extension "GL_ARB_texture_mirrored_repeat".
  68. Using extension "GL_ARB_texture_non_power_of_two".
  69. Using extension "GL_ARB_vertex_buffer_object".
  70. Using extension "GL_ARB_pixel_buffer_object".
  71. Using extension "GL_SGIS_generate_mipmap".
  72. Using extension "GL_EXT_framebuffer_object".
  73. Using extension "GL_ARB_texture_rectangle".
  74. Using extension "GL_EXT_bgra".
  75. Using extension "GL_ARB_texture_cube_map".
  76. Using extension "GL_EXT_texture_lod_bias".
  77. Using extension "GL_ARB_point_sprite".
  78. Using extension "GL_ARB_shading_language_100".
  79. Using extension "GL_ARB_shader_objects".
  80. Using extension "GL_ARB_vertex_shader".
  81. Using extension "GL_ARB_fragment_shader".
  82. Using extension "GL_ARB_shader_texture_lod".
  83. Using extension "GL_ARB_texture_float".
  84. Using extension "GL_ARB_draw_elements_base_vertex".
  85. Found special extension function "glXSwapIntervalSGI".
  86.  
  87. Compiling new shader:
  88. Loading built-in default shader for: soft-v.sdr
  89. Loading built-in default shader for: soft-f.sdr
  90. Shader features:
  91. Depth-blended Particles
  92. Compiling new shader:
  93. Loading built-in default shader for: soft-v.sdr
  94. Loading built-in default shader for: soft-f.sdr
  95. Shader features:
  96. Distorted Particles
  97.  
  98. Max texture units: 8 (16)
  99. Max elements vertices: 3000
  100. Max elements indices: 3000
  101. Max texture size: 8192x8192
  102. Max render buffer size: 8192x8192
  103. Can use compressed textures: YES
  104. Texture compression available: YES
  105. Post-processing enabled: NO
  106. Using bilinear texture filter.
  107. OpenGL Shader Version: 1.20
  108. ... OpenGL init is complete!
  109. Size of bitmap info = 816 KB
  110. Size of bitmap extra info = 48 bytes
  111. ANI cursorweb with size 24x24 (25.0% wasted)
  112. GRAPHICS: Initializing default colors...
  113. Game Settings Table: Using Standard Loops For SEXP Arguments
  114. Game Settings Table: Using standard event chaining behavior
  115. Game Settings Table: External shaders are DISABLED
  116. SCRIPTING: Beginning initialization sequence...
  117. SCRIPTING: Beginning Lua initialization...
  118. LUA: Opening LUA state...
  119. LUA: Initializing base Lua libraries...
  120. LUA: Beginning ADE initialization
  121. ADE: Initializing enumeration constants...
  122. ADE: Assigning Lua session...
  123. SCRIPTING: Beginning main hook parse sequence....
  124. Wokka! Error opening file (scripting.tbl)!
  125. TABLES: Unable to parse 'scripting.tbl'! Error code = 5.
  126. SCRIPTING: Inititialization complete.
  127. SCRIPTING: Splash screen overrides checked
  128. SCRIPTING: Splash hook has been run
  129. SCRIPTING: Splash screen conditional hook has been run
  130. Using high memory settings...
  131. Wokka! Error opening file (interface.tbl)!
  132. WMCGUI: Unable to parse 'interface.tbl'! Error code = 5.
  133. Dutifully ignoring the extra sound values for retail sound 36, 'l_hit.wav'...
  134. Dutifully ignoring the extra sound values for retail sound 37, 'm_hit.wav'...
  135. No joysticks found
  136. Current soundtrack set to -1 in event_music_reset_choices
  137. TABLES => Unable to find 'colors.tbl'. Initialising colors with default values.
  138. Wokka! Error opening file (armor.tbl)!
  139. TABLES: Unable to parse 'armor.tbl'! Error code = 5.
  140. ANI support1 with size 108x24 (25.0% wasted)
  141. ANI damage1 with size 148x25 (21.9% wasted)
  142. ANI wingman1 with size 71x53 (17.2% wasted)
  143. ANI wingman2 with size 35x53 (17.2% wasted)
  144. ANI wingman3 with size 14x53 (17.2% wasted)
  145. ANI toggle1 with size 57x20 (37.5% wasted)
  146. ANI head1 with size 164x132 (48.4% wasted)
  147. ANI weapons1 with size 126x20 (37.5% wasted)
  148. ANI objective1 with size 149x21 (34.4% wasted)
  149. ANI netlag1 with size 29x30 (6.2% wasted)
  150. ANI targhit1 with size 31x21 (34.4% wasted)
  151. ANI time1 with size 47x23 (28.1% wasted)
  152. ANI targetview1 with size 137x156 (39.1% wasted)
  153. ANI targetview2 with size 4x96 (25.0% wasted)
  154. ANI targetview3 with size 7x20 (37.5% wasted)
  155. ANI 2_energy2 with size 86x96 (25.0% wasted)
  156. ANI 2_reticle1 with size 40x24 (25.0% wasted)
  157. ANI 2_leftarc with size 103x252 (1.6% wasted)
  158. ANI 2_rightarc1 with size 103x252 (1.6% wasted)
  159. ANI 2_toparc2 with size 35x24 (25.0% wasted)
  160. ANI 2_toparc3 with size 41x29 (9.4% wasted)
  161. ANI 2_lead1 with size 26x26 (18.8% wasted)
  162. ANI 2_lock1 with size 56x53 (17.2% wasted)
  163. ANI 2_lockspin with size 100x100 (21.9% wasted)
  164. ANI energy1 with size 12x41 (35.9% wasted)
  165. ANI 2_radar1 with size 209x170 (33.6% wasted)
  166. loading animated cursor "cursor"
  167. ANI cursor with size 24x24 (25.0% wasted)
  168. Ships.tbl is : VALID
  169. Weapons.tbl is : VALID
  170. cfile_init() took 592
  171. MVE: Buffer underun (First is normal)
  172. Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)
  173. PLR => Loading 'mariachi.plr' with version 1...
  174. PLR => Parsing: Flags...
  175. PLR => Parsing: Info...
  176. PLR => Parsing: Scoring...
  177. PLR => Parsing: ScoringMulti...
  178. PLR => Parsing: HUD...
  179. PLR => Parsing: Variables...
  180. PLR => Parsing: Multiplayer...
  181. PLR => Parsing: Controls...
  182. PLR => Parsing: Settings...
  183. PLR => Loading complete!
  184. PLR => Verifying 'TEST.plr' with version 1...
  185. PLR => Parsing: Flags...
  186. PLR => Verifying complete!
  187. PLR => Verifying 'mariachi.plr' with version 1...
  188. PLR => Parsing: Flags...
  189. PLR => Verifying complete!
  190. ANI cursor.ani with size 24x24 (25.0% wasted)
  191. Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37)
  192. PLR => Loading 'mariachi.plr' with version 1...
  193. PLR => Parsing: Flags...
  194. PLR => Parsing: Info...
  195. PLR => Parsing: Scoring...
  196. PLR => Parsing: ScoringMulti...
  197. PLR => Parsing: HUD...
  198. PLR => Parsing: Variables...
  199. PLR => Parsing: Multiplayer...
  200. PLR => Parsing: Controls...
  201. PLR => Parsing: Settings...
  202. PLR => Loading complete!
  203. CSG => Loading 'mariachi.FreeSpace2.csg' with version 2...
  204. CSG => Parsing: Flags...
  205. CSG => Parsing: Info...
  206. CSG => Parsing: Missions...
  207. CSG => Parsing: Techroom...
  208. CSG => Parsing: Loadout...
  209. CSG => Parsing: Scoring...
  210. CSG => Parsing: RedAlert...
  211. CSG => Parsing: HUD...
  212. CSG => Parsing: Variables...
  213. CSG => Parsing: Settings...
  214. CSG => Parsing: Controls...
  215. CSG => Parsing: Cutscenes...
  216. CSG => Parsing: Last Missions...
  217. CSG => Loading complete!
  218. CSG => Loading 'mariachi.FreeSpace2.csg' with version 2...
  219. CSG => Parsing: Flags...
  220. CSG => Parsing: Info...
  221. CSG => Parsing: Missions...
  222. CSG => Parsing: Techroom...
  223. CSG => Parsing: Loadout...
  224. CSG => Parsing: Scoring...
  225. CSG => Parsing: RedAlert...
  226. CSG => Parsing: HUD...
  227. CSG => Parsing: Variables...
  228. CSG => Parsing: Settings...
  229. CSG => Parsing: Controls...
  230. CSG => Parsing: Cutscenes...
  231. CSG => Parsing: Last Missions...
  232. CSG => Loading complete!
  233. ANI 2_mainwalk.ani with size 209x477 (6.8% wasted)
  234. ANI 2_mainflyby.ani with size 509x189 (26.2% wasted)
  235. ANI 2_maincrane.ani with size 192x116 (9.4% wasted)
  236. ANI 2_mainexit.ani with size 319x174 (32.0% wasted)
  237. ANI 2_mainbarracks.ani with size 273x158 (38.3% wasted)
  238. ANI 2_mainreadyroom.ani with size 231x145 (43.4% wasted)
  239. ANI 2_maintechroom.ani with size 69x119 (7.0% wasted)
  240. ANI 2_mainoptions.ani with size 337x206 (19.5% wasted)
  241. ANI 2_maincampaign.ani with size 308x190 (25.8% wasted)
  242. Frame 0 too long!!: frametime = 0.543 (0.543)
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