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ALegendsTale

4.15 Conversion Crash

Feb 22nd, 2017
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  1. LoginId:7854ef044a9ae1dcd943d1855a21de5b
  2. EpicAccountId:729a921b9f6e4df0b5cd12df79edbcbb
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  4. Assertion failed: Template [File:D:\Build\++UE4+Release-4.15+Compile\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp] [Line: 3903]
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  8. UE4Editor_Core!FDebug::AssertFailed() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\core\private\misc\assertionmacros.cpp:349]
  9. UE4Editor_CoreUObject!FLinkerLoad::CreateExport() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3903]
  10. UE4Editor_CoreUObject!FLinkerLoad::IndexToObject() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:4370]
  11. UE4Editor_CoreUObject!FLinkerLoad::operator<<() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:4581]
  12. UE4Editor_CoreUObject!UClass::Serialize() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\coreuobject\private\uobject\class.cpp:3602]
  13. UE4Editor_Engine!UBlueprintGeneratedClass::Serialize() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\engine\private\blueprintgeneratedclass.cpp:1312]
  14. UE4Editor_CoreUObject!FLinkerLoad::Preload() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3436]
  15. UE4Editor_CoreUObject!FLinkerLoad::CreateExport() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:4148]
  16. UE4Editor_CoreUObject!FLinkerLoad::CreateImport() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:4303]
  17. UE4Editor_CoreUObject!FLinkerLoad::IndexToObject() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:4405]
  18. UE4Editor_CoreUObject!FLinkerLoad::CreateExport() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3707]
  19. UE4Editor_CoreUObject!FLinkerLoad::CreateImport() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:4303]
  20. UE4Editor_CoreUObject!FLinkerLoad::IndexToObject() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:4405]
  21. UE4Editor_CoreUObject!FLinkerLoad::operator<<() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:4581]
  22. UE4Editor_CoreUObject!FLinkerLoad::Preload() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3436]
  23. UE4Editor_CoreUObject!FLinkerLoad::Preload() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3564]
  24. UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2386]
  25. UE4Editor_CoreUObject!FLinkerLoad::Verify() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2118]
  26. UE4Editor_CoreUObject!FLinkerLoad::FinalizeCreation() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2008]
  27. UE4Editor_CoreUObject!FLinkerLoad::Tick() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:716]
  28. UE4Editor_CoreUObject!FLinkerLoad::CreateLinker() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:422]
  29. UE4Editor_CoreUObject!GetPackageLinker() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\coreuobject\private\uobject\linker.cpp:671]
  30. UE4Editor_CoreUObject!LoadPackageInternalInner() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1233]
  31. UE4Editor_CoreUObject!LoadPackageInternal() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1463]
  32. UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2571]
  33. UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2339]
  34. UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2619]
  35. UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2339]
  36. UE4Editor_CoreUObject!FLinkerLoad::Verify() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2118]
  37. UE4Editor_CoreUObject!FLinkerLoad::FinalizeCreation() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2008]
  38. UE4Editor_CoreUObject!FLinkerLoad::Tick() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:716]
  39. UE4Editor_CoreUObject!FLinkerLoad::CreateLinker() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:422]
  40. UE4Editor_CoreUObject!GetPackageLinker() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\coreuobject\private\uobject\linker.cpp:671]
  41. UE4Editor_CoreUObject!LoadPackageInternalInner() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1233]
  42. UE4Editor_CoreUObject!LoadPackageInternal() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1463]
  43. UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2571]
  44. UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2339]
  45. UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2619]
  46. UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2339]
  47. UE4Editor_CoreUObject!FLinkerLoad::Verify() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2118]
  48. UE4Editor_CoreUObject!FLinkerLoad::FinalizeCreation() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2008]
  49. UE4Editor_CoreUObject!FLinkerLoad::Tick() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:716]
  50. UE4Editor_CoreUObject!FLinkerLoad::CreateLinker() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:422]
  51. UE4Editor_CoreUObject!GetPackageLinker() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\coreuobject\private\uobject\linker.cpp:671]
  52. UE4Editor_CoreUObject!LoadPackageInternalInner() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1233]
  53. UE4Editor_CoreUObject!LoadPackageInternal() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1463]
  54. UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2571]
  55. UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2339]
  56. UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2619]
  57. UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2339]
  58. UE4Editor_CoreUObject!FLinkerLoad::Verify() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2118]
  59. UE4Editor_CoreUObject!FLinkerLoad::FinalizeCreation() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2008]
  60. UE4Editor_CoreUObject!FLinkerLoad::Tick() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:716]
  61. UE4Editor_CoreUObject!FLinkerLoad::CreateLinker() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:422]
  62. UE4Editor_CoreUObject!GetPackageLinker() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\coreuobject\private\uobject\linker.cpp:671]
  63. UE4Editor_CoreUObject!LoadPackageInternalInner() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1233]
  64. UE4Editor_CoreUObject!LoadPackageInternal() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1463]
  65. UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2571]
  66. UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2339]
  67. UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2619]
  68. UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2339]
  69. UE4Editor_CoreUObject!FLinkerLoad::CreateImport() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:4293]
  70. UE4Editor_CoreUObject!FLinkerLoad::IndexToObject() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:4405]
  71. UE4Editor_CoreUObject!FLinkerLoad::operator<<() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:4581]
  72. UE4Editor_CoreUObject!UStructProperty::Serialize() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\coreuobject\private\uobject\propertystruct.cpp:165]
  73. UE4Editor_CoreUObject!FLinkerLoad::Preload() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3436]
  74. UE4Editor_CoreUObject!UStruct::Link() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\coreuobject\private\uobject\class.cpp:548]
  75. UE4Editor_CoreUObject!UFunction::Link() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\coreuobject\private\uobject\class.cpp:4622]
  76. UE4Editor_CoreUObject!UStruct::Serialize() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\coreuobject\private\uobject\class.cpp:1246]
  77. UE4Editor_CoreUObject!UFunction::Serialize() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\coreuobject\private\uobject\class.cpp:4538]
  78. UE4Editor_CoreUObject!FLinkerLoad::Preload() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3436]
  79. UE4Editor_Engine!UBlueprintGeneratedClass::Link() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\engine\private\blueprintgeneratedclass.cpp:1168]
  80. UE4Editor_CoreUObject!UClass::Serialize() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\coreuobject\private\uobject\class.cpp:3524]
  81. UE4Editor_Engine!UBlueprintGeneratedClass::Serialize() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\engine\private\blueprintgeneratedclass.cpp:1312]
  82. UE4Editor_CoreUObject!FLinkerLoad::Preload() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3436]
  83. UE4Editor_CoreUObject!FLinkerLoad::CreateExport() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:4148]
  84. UE4Editor_CoreUObject!FLinkerLoad::IndexToObject() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:4370]
  85. UE4Editor_CoreUObject!FLinkerLoad::CreateExport() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3844]
  86. UE4Editor_CoreUObject!FLinkerLoad::IndexToObject() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:4370]
  87. UE4Editor_CoreUObject!FLinkerLoad::CreateExport() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3844]
  88. UE4Editor_CoreUObject!FLinkerLoad::CreateExportAndPreload() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2894]
  89. UE4Editor_CoreUObject!FLinkerLoad::LoadAllObjects() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3041]
  90. UE4Editor_CoreUObject!LoadPackageInternalInner() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1311]
  91. UE4Editor_CoreUObject!LoadPackageInternal() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1463]
  92. UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2571]
  93. UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2339]
  94. UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2619]
  95. UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2339]
  96. UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2619]
  97. UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2339]
  98. UE4Editor_CoreUObject!FLinkerLoad::Verify() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2118]
  99. UE4Editor_CoreUObject!FLinkerLoad::FinalizeCreation() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2008]
  100. UE4Editor_CoreUObject!FLinkerLoad::Tick() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:716]
  101. UE4Editor_CoreUObject!FLinkerLoad::CreateLinker() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:422]
  102. UE4Editor_CoreUObject!GetPackageLinker() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\coreuobject\private\uobject\linker.cpp:671]
  103. UE4Editor_CoreUObject!LoadPackageInternalInner() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1233]
  104. UE4Editor_CoreUObject!LoadPackageInternal() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1463]
  105. UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2571]
  106. UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2339]
  107. UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2619]
  108. UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2339]
  109. UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2619]
  110. UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2339]
  111. UE4Editor_CoreUObject!FLinkerLoad::Verify() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2118]
  112. UE4Editor_CoreUObject!FLinkerLoad::FinalizeCreation() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2008]
  113. UE4Editor_CoreUObject!FLinkerLoad::Tick() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:716]
  114. UE4Editor_CoreUObject!FLinkerLoad::CreateLinker() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:422]
  115. UE4Editor_CoreUObject!GetPackageLinker() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\coreuobject\private\uobject\linker.cpp:671]
  116. UE4Editor_CoreUObject!LoadPackageInternalInner() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1233]
  117. UE4Editor_CoreUObject!LoadPackageInternal() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1463]
  118. UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2571]
  119. UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2339]
  120. UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2619]
  121. UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2339]
  122. UE4Editor_CoreUObject!FLinkerLoad::Verify() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2118]
  123. UE4Editor_CoreUObject!FLinkerLoad::FinalizeCreation() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2008]
  124. UE4Editor_CoreUObject!FLinkerLoad::Tick() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:716]
  125. UE4Editor_CoreUObject!FLinkerLoad::CreateLinker() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:422]
  126. UE4Editor_CoreUObject!GetPackageLinker() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\coreuobject\private\uobject\linker.cpp:671]
  127. UE4Editor_CoreUObject!LoadPackageInternalInner() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1233]
  128. UE4Editor_CoreUObject!LoadPackageInternal() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1463]
  129. UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2571]
  130. UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2339]
  131. UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2619]
  132. UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2339]
  133. UE4Editor_CoreUObject!FLinkerLoad::Verify() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2118]
  134. UE4Editor_CoreUObject!FLinkerLoad::FinalizeCreation() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2008]
  135. UE4Editor_CoreUObject!FLinkerLoad::Tick() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:716]
  136. UE4Editor_CoreUObject!FLinkerLoad::CreateLinker() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:422]
  137. UE4Editor_CoreUObject!GetPackageLinker() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\coreuobject\private\uobject\linker.cpp:671]
  138. UE4Editor_CoreUObject!LoadPackageInternalInner() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1233]
  139. UE4Editor_CoreUObject!LoadPackageInternal() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1463]
  140. UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2571]
  141. UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2339]
  142. UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2619]
  143. UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2339]
  144. UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2619]
  145. UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2339]
  146. UE4Editor_CoreUObject!FLinkerLoad::Verify() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2118]
  147. UE4Editor_CoreUObject!FLinkerLoad::FinalizeCreation() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2008]
  148. UE4Editor_CoreUObject!FLinkerLoad::Tick() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:716]
  149. UE4Editor_CoreUObject!FLinkerLoad::CreateLinker() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:422]
  150. UE4Editor_CoreUObject!GetPackageLinker() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\coreuobject\private\uobject\linker.cpp:671]
  151. UE4Editor_CoreUObject!LoadPackageInternalInner() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1233]
  152. UE4Editor_CoreUObject!LoadPackageInternal() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1463]
  153. UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2571]
  154. UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2339]
  155. UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2619]
  156. UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2339]
  157. UE4Editor_CoreUObject!FLinkerLoad::Verify() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2118]
  158. UE4Editor_CoreUObject!FLinkerLoad::FinalizeCreation() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2008]
  159. UE4Editor_CoreUObject!FLinkerLoad::Tick() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:716]
  160. UE4Editor_CoreUObject!FLinkerLoad::CreateLinker() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:422]
  161. UE4Editor_CoreUObject!GetPackageLinker() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\coreuobject\private\uobject\linker.cpp:671]
  162. UE4Editor_CoreUObject!LoadPackageInternalInner() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1233]
  163. UE4Editor_CoreUObject!LoadPackage() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1477]
  164. UE4Editor_UnrealEd!UEditorEngine::Map_Load() [d:\build\++ue4+release-4.15+compile\sync\engine\source\editor\unrealed\private\editorserver.cpp:2522]
  165. UE4Editor_UnrealEd!UEditorEngine::HandleMapCommand() [d:\build\++ue4+release-4.15+compile\sync\engine\source\editor\unrealed\private\editorserver.cpp:6137]
  166. UE4Editor_UnrealEd!UEditorEngine::Exec() [d:\build\++ue4+release-4.15+compile\sync\engine\source\editor\unrealed\private\editorserver.cpp:5614]
  167. UE4Editor_UnrealEd!UUnrealEdEngine::Exec() [d:\build\++ue4+release-4.15+compile\sync\engine\source\editor\unrealed\private\unrealedsrv.cpp:670]
  168. UE4Editor_UnrealEd!FEditorFileUtils::LoadMap() [d:\build\++ue4+release-4.15+compile\sync\engine\source\editor\unrealed\private\filehelpers.cpp:2220]
  169. UE4Editor_UnrealEd!FEditorFileUtils::LoadDefaultMapAtStartup() [d:\build\++ue4+release-4.15+compile\sync\engine\source\editor\unrealed\private\filehelpers.cpp:3536]
  170. UE4Editor_UnrealEd!FUnrealEdMisc::OnInit() [d:\build\++ue4+release-4.15+compile\sync\engine\source\editor\unrealed\private\unrealedmisc.cpp:345]
  171. UE4Editor_UnrealEd!EditorInit() [d:\build\++ue4+release-4.15+compile\sync\engine\source\editor\unrealed\private\unrealedglobals.cpp:97]
  172. UE4Editor!GuardedMain() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\launch\private\launch.cpp:150]
  173. UE4Editor!GuardedMainWrapper() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:134]
  174. UE4Editor!WinMain() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:210]
  175. UE4Editor!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:264]
  176. kernel32
  177. ntdll
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