Advertisement
Guest User

RFB config.cpp file

a guest
Jul 4th, 2013
102
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
C++ 2.32 KB | None | 0 0
  1. class CfgPatches
  2. {
  3.     class rfb
  4.     {
  5.         units[] = {};
  6.         weapons[] = {"rfb"};
  7.         requiredVersion = 0.1;
  8.         requiredAddons[] = {"A3_Weapons_F"};
  9.     };
  10. };
  11.  
  12. class Mode_SemiAuto;
  13. class cfgWeapons
  14. {
  15.     /*extern*/ class SDAR_Base_F;
  16.     class RFB_base: SDAR_Base_F
  17.     {
  18.         scope =0;
  19.         magazines[] = {"20Rnd_762x51_Mag"};
  20.         bullet1[] = {"A3\sounds_f\weapons\shells\7_62\metal_762_01",0.39810717,1,15};
  21.         bullet2[] = {"A3\sounds_f\weapons\shells\7_62\metal_762_02",0.39810717,1,15};
  22.         bullet3[] = {"A3\sounds_f\weapons\shells\7_62\metal_762_03",0.39810717,1,15};
  23.         bullet4[] = {"A3\sounds_f\weapons\shells\7_62\metal_762_04",0.39810717,1,15};
  24.         bullet5[] = {"A3\sounds_f\weapons\shells\7_62\dirt_762_01",0.2818383,1,15};
  25.         bullet6[] = {"A3\sounds_f\weapons\shells\7_62\dirt_762_02",0.2818383,1,15};
  26.         bullet7[] = {"A3\sounds_f\weapons\shells\7_62\dirt_762_03",0.2818383,1,15};
  27.         bullet8[] = {"A3\sounds_f\weapons\shells\7_62\dirt_762_04",0.2818383,1,15};
  28.         bullet9[] = {"A3\sounds_f\weapons\shells\7_62\grass_762_01",0.2818383,1,15};
  29.         bullet10[] = {"A3\sounds_f\weapons\shells\7_62\grass_762_02",0.2818383,1,15};
  30.         bullet11[] = {"A3\sounds_f\weapons\shells\7_62\grass_762_03",0.2818383,1,15};
  31.         bullet12[] = {"A3\sounds_f\weapons\shells\7_62\grass_762_04",0.2818383,1,15};
  32.         soundBullet[] = {"bullet1",0.083,"bullet2",0.083,"bullet3",0.083,"bullet4",0.083,"bullet5",0.083,"bullet6",0.083,"bullet7",0.083,"bullet8",0.083,"bullet9",0.083,"bullet10",0.083,"bullet11",0.083,"bullet12",0.083};
  33.         canShootInWater = 0;
  34.         modes[] = {"Single"};
  35.         class Single: Mode_SemiAuto
  36.         {
  37.             begin1[] = {"A3\sounds_f\weapons\EBR\EBR_st_4",1.1220185,1,1200};
  38.             begin2[] = {"A3\sounds_f\weapons\EBR\EBR_st_5",1.1220185,1,1200};
  39.             begin3[] = {"A3\sounds_f\weapons\EBR\EBR_st_6",1.1220185,1,1200};
  40.             soundBegin[] = {"begin1",0.34,"begin2",0.33,"begin3",0.33};
  41.             closure1[] = {"A3\sounds_f\weapons\closure\ebr-3",1.1220185,1.2,30};
  42.             closure2[] = {"A3\sounds_f\weapons\closure\ebr-3",1.1220185,1,30};
  43.             soundClosure[] = {"closure1",0.5,"closure2",0.5};
  44.             weaponSoundEffect = "DefaultRifle";
  45.             reloadTime = 0.085;
  46.             recoil = "recoil_single_ebr";
  47.             recoilProne = "recoil_single_prone_ebr";
  48.             dispersion = 0.0007;
  49.             minRange = 2;
  50.             minRangeProbab = 0.3;
  51.             midRange = 350;
  52.             midRangeProbab = 0.7;
  53.             maxRange = 500;
  54.             maxRangeProbab = 0.05;
  55.         };
  56.     };
  57. };
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement