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ShadetheWolf

Sam's fraymotif data

Sep 13th, 2015
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  1. Level I: Nuclear Cascade
  2. The Heir of Space embodies nuclear physics, her form shifting due to the influx of power: Flaming wings appear behind her, and her eyes turn red. Her nails also turn white, and flames start arcing over her body. This form increases her strength and defense, and adds the "Nuclear" element to her attacks, making them radioactive, capable of generating intense heat, and giving them a rather nasty DOT effect. The boost to her strength and defense (+20 to STR and CON) comes with a rather heavy hit to her speed (-10 DEX). Lasts for 5 rounds, or until she ends it herself. After deactivating the fraymotif, she would feel slightly fatigued. Associated song: [あらいぐまファクトリー] Hyperion https://www.youtube.com/watch?v=8VB0T9nkidQ
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  4. Level II: Starlight Sonata
  5. The Heir of Space embodies the energy of the stars themselves, her form shifting due to the influx of power: Her hair turns white, and her body gains a neat white light effect arcing across her form. Any weapons she's holding also become "star blessed", gaining an aura of white fire, which burns hotter than Terran flames. Her strength and speed also go up, and her attacks gain the "Starlight" element, giving them a significant boost to both burning and impact damage. In this form, her defense goes down (-10 CON), while her strength and speed gain a significant boost (+20 STR and DEX). This form lasts for 4 rounds, or until the Heir ends it herself. After deactivating the fraymotif, she would feel fatigued. Associated song: Vessel of Stars ~ Casket of Star https://www.youtube.com/watch?v=EnQVxapu4r4
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  7. Ultimate (Level III): Emerald Crescendo
  8. The Heir of Space embodies the energies of the Green Sun itself, and spreads the benefits to her allies. While in this state, she has the abilities of a First Guardian, and her allies gain some powers over Space. In this state, the Heir's hair, lips, shoes and nails turn white, and she crackles and shifts with the typical First Guardian aesthetics. Allies affected by the Fraymotif don't gain the shifty aesthetics or the colour swaps, but they DO get the crackling energy all over their body. Associated song: Bhava-Agra as Seen Through a Child's Mind https://www.youtube.com/watch?v=FFLOT2pO3NE
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  10. Abilities gained from this transformation:
  11. She can unleash the combined energies of two universes into any form of assault that she wishes
  12. She can teleport anywhere that's in the Green Sun's domain (inside a universe, she can teleport anywhere within that universe; inside the Incipisphere, she can teleport anywhere within the Incipisphere; within a dream bubble, she can teleport anywhere within the bubble)
  13. She can travel at FTL speeds while in the Green Sun's domain (either inside a universe or inside an Incipisphere. Or inside the dream bubbles)
  14. Omnipotence
  15. Omniscience
  16.  
  17. Abilities gained by allies:
  18. Teleportation
  19. Evisceration (they can use the energies of the Green Sun to instantly eviscerate an opponent)
  20. Energy expulsion (like the Heir of Space using this fraymotif, allies can unleash blasts of plasma containing the combined energies of two universes)
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  22. Termination conditions: This fraymotif ends either when A) The Heir ends it, or B) the safety shutdown threshold is reached (after 3 rounds). After the Fraymotif is ended (either by the Heir or the safety shutdown), the Heir's body suffers extreme physical duress and fatigue for approximately 24 seconds (cause hey, she just got done channeling the combined energies of TWO UNIVERSES).
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