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Kamikaze_Factor

FlatCircleDial Gate

Apr 9th, 2011
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  1. # Circle Base Design by Kamikaze_Factor
  2.  
  3. # The name for this shape
  4. Name=FlatCircle
  5. # Version 2 of shape files allows for many new things.
  6. # 3D gates, new format for blocks, woosh and light order etc
  7. Version=2
  8.  
  9. # GateShape now needs "Layer" lines
  10. # Each Layer requires a #number= and then a newline.
  11. # Blocks can only be placed into layers.
  12. # a 2D gate would have only 1 layer.
  13. # Acceptable blocks are:
  14. # [I] = Ignored
  15. # [S] = Stargate Material
  16. # [P] = Air blocks that will turn into the portal material when activated.
  17. # Extra parameters:
  18. # :L = Block that will light when gate is activated
  19. # Optionally you may add a #number after L to indicate the order it lights.
  20. # Defaults to 1 if there is no #
  21. # :N = Block where the name sign will be created. This is optional.
  22. # :E = Block where you teleport in at. The players feet will be on this block.
  23. # :A = Block where the activation switch is attached to.
  24. # The only restriction is that the block that faces it must be "I" (so nothing is in the way)
  25. # The switch will face in the positive layer direction.
  26. # In this example the switch will face towards where layer 3 would be (if there was a 3rd layer)
  27. # :W = Block that will woosh when gate is activated
  28. # Optionally you may add a #number after W to indicate the order it wooshes in.
  29. # Defaults to 1 if there is no # and there is ~150ms between each number
  30. # After all #s are active it removes them but if a block is P:W
  31. # the block will stay as portal material until gate is shutdown.
  32. # :D = Block the sign dialer hangs from. Only 1 per gate!
  33. # The only restriction is that the block that faces it must be "I" (so nothing is in the way)
  34. # Gates with this block require it and only work when it is present.
  35. # :RA = Redstone activation block. A redstone charge next to this block will activate the gate.
  36. # This block requires a :D block for targetting.
  37. # :RD = Redstone sign dialer cycle block.
  38. # A redstone charge next to this block will cycle sign targets.
  39. # This block requires a :D block for targetting.
  40. # :IA = Iris Activation Switch - Not required unless you want to be able to place an Iris on the gate.
  41. # IA, D, N, and A cannot be the same block, and none of those can contain W
  42.  
  43. GateShape=
  44.  
  45. Layer#1=
  46. [I][I][I][I][I]
  47. [I][I][I][I][I]
  48. [I][I][I][I][I]
  49. [I][S:L#10][S:L#11][S:L#12][I]
  50.  
  51. Layer#2=
  52. [I][I:W#4][I:W#4][I:W#4][I]
  53. [S:IA][I:W#5][I:W#5][I:W#5][S:A]
  54. [S][I:W#6][I:W#6][I:W#6][S:N:RA]
  55. [S:L#9][S][S][S][S:L#1]
  56.  
  57. Layer#3=
  58. [I][I:W#4][P:W#3][I:W#4][I]
  59. [I][I:W#5][P:W#2][I:W#5][I]
  60. [I][I:W#6][P:W#1][I:W#6][I]
  61. [S:L#8][S][S:L#13][S][S:L#2]
  62.  
  63. Layer#4=
  64. [I][I:W#4][I:W#4][I:W#4][I]
  65. [I][I:W#5][I:W#5][I:W#5][I]
  66. [I][I:W#6][I:W#6][I:W#6][I]
  67. [S:L#7][S][S][S][S:L#3]
  68.  
  69. Layer#5=
  70. [I][I][I][I][I]
  71. [I][I][I][I][I]
  72. [I][I][I][I][I]
  73. [I][S:L#6][S:L#5][S:L#4][I]
  74.  
  75. # Number of ticks to wait before activating each # of the woosh. 1 tick = ~50ms
  76. WOOSH_TICKS = 1;
  77. # Number of ticks to wait before activating each # of the lights. 1 tick = ~50ms
  78. LIGHT_TICKS = 2;
  79.  
  80. # None of the follow materials are required, they will default if not set.
  81. # Portal material the material the [P] blocks will be when gate is active.
  82. # Suggested values are as follows: STATIONARY_WATER, STATIONARY_LAVA, PORTAL, and AIR
  83. PORTAL_MATERIAL=STATIONARY_WATER
  84.  
  85. # Iris material is the material the [P] block become when iris is active
  86. # Suggested values are as follows: STONE, DIAMOND_BLOCK, GLASS, IRON_BLOCK, BEDROCK, OBSIDIAN, GLOWSTONE and LAPIS_BLOCK
  87. IRIS_MATERIAL=BEDROCK
  88.  
  89. # Stargate material is the material the [O] blocks are made of
  90. # Reasonable values are as follows: STONE, DIAMOND_BLOCK, GLASS, IRON_BLOCK, BEDROCK, OBSIDIAN, GLOWSTONE and LAPIS_BLOCK
  91. STARGATE_MATERIAL=OBSIDIAN
  92.  
  93. # Active material is the material that :L blocks become when gate is active
  94. # Suggested Values are as follows: GLOWSTONE and GLOWING_REDSTONE_ORE
  95. ACTIVE_MATERIAL=GLOWSTONE
  96.  
  97. # Redstone activated is the parameter to allow redstone to the DHD lever to activate the gate.
  98. REDSTONE_ACTIVATED=TRUE
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