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  1. 20:32:11: Open Broadcaster Software v0.552b - 64bit ( ^ω^)
  2. 20:32:11: -------------------------------
  3. 20:32:11: CPU Name: Intel(R) Core(TM) i5-2500K CPU @ 3.30GHz
  4. 20:32:11: CPU Speed: 3310MHz
  5. 20:32:11: Physical Memory: 12192MB Total, 1870MB Free
  6. 20:32:11: stepping id: 7, model 10, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 4, total cores 4
  7. 20:32:11: monitor 1: pos={0, 0}, size={1920, 1080}
  8. 20:32:11: monitor 2: pos={1920, 0}, size={1366, 768}
  9. 20:32:11: Windows Version: 6.1 Build 7601 S
  10. 20:32:11: Aero is Disabled
  11. 20:32:11: -------------------------------
  12. 20:32:11: OBS Modules:
  13. 20:32:11: Base Address Module
  14. 20:32:11: 000000003FCC0000 OBS.exe
  15. 20:32:11: 00000000ECFE0000 OBSApi.dll
  16. 20:32:11: 00000000EEF40000 DShowPlugin.dll
  17. 20:32:11: 00000000EEAB0000 GraphicsCapture.dll
  18. 20:32:11: 00000000EF070000 NoiseGate.dll
  19. 20:32:11: 00000000EEF20000 PSVPlugin.dll
  20. 20:32:11: 00000000EE890000 scenesw.dll
  21. 20:32:11: ------------------------------------------
  22. 20:32:11: Adapter 1
  23. 20:32:11: Video Adapter: NVIDIA GeForce GTX 560 Ti
  24. 20:32:11: Video Adapter Dedicated Video Memory: 1293352960
  25. 20:32:11: Video Adapter Shared System Memory: 2952671232
  26. 20:32:11: ------------------------------------------
  27. 20:32:11: Adapter 2
  28. 20:32:11: Video Adapter: Intel(R) HD Graphics Family
  29. 20:32:11: Video Adapter Dedicated Video Memory: 67108864
  30. 20:32:11: Video Adapter Shared System Memory: 1711276032
  31. 20:32:11: =====Stream Start: 2013-08-26, 20:32:11===============================================
  32. 20:32:11: Multithreaded optimizations: On
  33. 20:32:11: Base resolution: 1920x1080
  34. 20:32:11: Output resolution: 1280x720
  35. 20:32:11: ------------------------------------------
  36. 20:32:11: Loading up D3D10 on NVIDIA GeForce GTX 560 Ti...
  37. 20:32:12: Playback device Default
  38. 20:32:12: ------------------------------------------
  39. 20:32:12: Using desktop audio input: Speakers (Realtek High Definition Audio)
  40. 20:32:12: ------------------------------------------
  41. 20:32:12: Using auxilary audio input: Microphone (G510 Gaming Keyboard)
  42. 20:32:12: ------------------------------------------
  43. 20:32:12: Audio Encoding: AAC
  44. 20:32:12: bitrate: 128
  45. 20:32:12: Using Window Capture
  46. 20:32:12: Using text output
  47. 20:32:12: ------------------------------------------
  48. 20:32:12: device: Live! Cam Sync HD VF0770,
  49. 20:32:12: device id \\?\usb#vid_041e&pid_4095&mi_00#7&4f4b1a9&0&0000#{65e8773d-8f56-11d0-a3b9-00a0c9223196}\global,
  50. 20:32:12: chosen type: YUY2, usingFourCC: false, res: 1280x720 - 1280x720, frameIntervals: 333333-2000000, fourCC: 'YUY2'
  51. 20:32:12: audio device: (null),
  52. 20:32:12: audio device id (null),
  53. 20:32:12:
  54. 20:32:12: Using directshow input
  55. 20:32:12: Using Monitor Capture
  56. 20:32:12: Using bitmap image
  57. 20:32:12: ------------------------------------------
  58. 20:32:12: Video Encoding: x264
  59. 20:32:12: fps: 30
  60. 20:32:12: width: 1280, height: 720
  61. 20:32:12: preset: veryfast
  62. 20:32:12: CBR: no
  63. 20:32:12: CFR: no
  64. 20:32:12: max bitrate: 4000
  65. 20:32:12: buffer size: 4000
  66. 20:32:12: quality: 10
  67. 20:32:12: ------------------------------------------
  68. 20:32:12: MMDeviceAudioSource: Frequency for device 'Speakers (Realtek High Definition Audio)' is 384000, samples per sec is 48000
  69. 20:32:12: MMDeviceAudioSource: Frequency for device 'Microphone (G510 Gaming Keyboard)' is 192000, samples per sec is 48000
  70. 20:32:14: Using RTMP service: Twitch / Justin.tv
  71. 20:32:14: Server selection: rtmp://live-fra.justin.tv/app
  72. 20:32:14: Interface: Intel(R) 82579V Gigabit Network Connection (ethernet, 1000 mbps)
  73. 20:32:16: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
  74. 20:32:16: New Scene
  75. 20:32:16: Using graphics capture
  76. 20:32:16: Using text output
  77. 20:32:16: SO_SNDBUF was at 8192
  78. 20:32:16: SO_SNDBUF is now 65536
  79. 20:32:17: SharedTexCapture hooked
  80. 20:32:17: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
  81. 20:32:17: New Scene
  82. 20:32:17: Using graphics capture
  83. 20:32:17: SharedTexCapture hooked
  84. 20:32:18: RTMPPublisher::Socketloop: Increasing send buffer to ISB 131072 (buffer: 0 / 528384)
  85. 20:32:27: RTMPPublisher::Socketloop: Increasing send buffer to ISB 262144 (buffer: 0 / 528384)
  86. 20:35:57: RTMPPublisher::Socketloop: Increasing send buffer to ISB 524288 (buffer: 0 / 528384)
  87. 20:51:38: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
  88. 20:51:38: New Scene
  89. 20:51:38: Using bitmap image
  90. 20:51:40: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
  91. 20:51:40: New Scene
  92. 20:51:40: Using graphics capture
  93. 20:51:40: SharedTexCapture hooked
  94. 20:59:54: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
  95. 20:59:54: New Scene
  96. 20:59:54: Using bitmap image
  97. 21:00:01: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
  98. 21:00:01: New Scene
  99. 21:00:01: Using graphics capture
  100. 21:00:01: SharedTexCapture hooked
  101. 21:00:32: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
  102. 21:00:32: New Scene
  103. 21:00:32: Using bitmap image
  104. 21:00:33: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
  105. 21:00:33: New Scene
  106. 21:00:33: Using graphics capture
  107. 21:00:33: SharedTexCapture hooked
  108. 21:10:33: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
  109. 21:10:33: New Scene
  110. 21:10:33: Using bitmap image
  111. 21:10:34: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
  112. 21:10:34: New Scene
  113. 21:10:34: Using graphics capture
  114. 21:10:34: SharedTexCapture hooked
  115. 21:17:41: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
  116. 21:17:41: New Scene
  117. 21:17:41: Using bitmap image
  118. 21:17:44: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
  119. 21:17:44: New Scene
  120. 21:17:44: Using graphics capture
  121. 21:17:44: SharedTexCapture hooked
  122. 21:17:50: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
  123. 21:17:50: New Scene
  124. 21:17:50: Using bitmap image
  125. 21:19:59: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
  126. 21:19:59: New Scene
  127. 21:19:59: Using graphics capture
  128. 21:19:59: SharedTexCapture hooked
  129. 21:23:08: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
  130. 21:23:08: New Scene
  131. 21:23:08: Using bitmap image
  132. 21:23:10: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
  133. 21:23:10: New Scene
  134. 21:23:10: Using graphics capture
  135. 21:23:10: SharedTexCapture hooked
  136. 21:23:37: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
  137. 21:23:37: New Scene
  138. 21:23:37: Using bitmap image
  139. 21:23:51: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
  140. 21:23:51: New Scene
  141. 21:23:51: Using graphics capture
  142. 21:23:51: SharedTexCapture hooked
  143. 21:50:24: Capture window 0x00E80408 invalid or changing, terminating capture
  144. 21:50:29: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
  145. 21:50:29: New Scene
  146. 21:50:29: Using bitmap image
  147. 21:54:51: Using Window Capture
  148. 21:56:03: Total frames rendered: 150483, number of late frames: 621 (0.41%) (it's okay for some frames to be late)
  149. 21:56:03: RTMPPublisher::SocketLoop: Graceful loop exit
  150. 21:56:04: Number of times waited to send: 0, Waited for a total of 0 bytes
  151. 21:56:04: Number of b-frames dropped: 24 (0.016%), Number of p-frames dropped: 31 (0.021%), Total 55 (0.037%)
  152. 21:56:04:
  153. 21:56:04: Profiler results:
  154. 21:56:04:
  155. 21:56:04: ==============================================================
  156. 21:56:04: frame - [100%] [avg time: 12.635 ms (cpu time: avg 4.54 ms, total 683269 ms)] [avg calls per frame: 1] [children: 100%] [unaccounted: 0.0317%]
  157. 21:56:04: | frame preprocessing and rendering - [88.7%] [avg time: 11.205 ms (cpu time: avg 3.297 ms, total 496192 ms)] [avg calls per frame: 1] [children: 72.7%] [unaccounted: 16%]
  158. 21:56:04: | | scene->Preprocess - [72.7%] [avg time: 9.186 ms (cpu time: avg 2.708 ms, total 407615 ms)] [avg calls per frame: 1]
  159. 21:56:04: | video encoding and uploading - [11.3%] [avg time: 1.426 ms (cpu time: avg 1.241 ms, total 186780 ms)] [avg calls per frame: 1] [children: 11%] [unaccounted: 0.237%]
  160. 21:56:04: | | flush - [0.839%] [avg time: 0.106 ms (cpu time: avg 0.077 ms, total 11622.1 ms)] [avg calls per frame: 1]
  161. 21:56:04: | | CopyResource - [0.142%] [avg time: 0.018 ms (cpu time: avg 0.016 ms, total 2464.81 ms)] [avg calls per frame: 0]
  162. 21:56:04: | | conversion to 4:2:0 - [0.348%] [avg time: 0.044 ms (cpu time: avg 0.003 ms, total 546.001 ms)] [avg calls per frame: 0]
  163. 21:56:04: | | call to encoder - [9.58%] [avg time: 1.211 ms (cpu time: avg 1.12 ms, total 168575 ms)] [avg calls per frame: 0]
  164. 21:56:04: | | sending stuff out - [0.135%] [avg time: 0.017 ms (cpu time: avg 0.015 ms, total 2262.01 ms)] [avg calls per frame: 0]
  165. 21:56:04: | Convert444Threads - [529%] [avg time: 66.846 ms (cpu time: avg 1.244 ms, total 187295 ms)] [avg calls per frame: 1]
  166. 21:56:04: ==============================================================
  167. 21:56:04:
  168. 21:56:04: =====Stream End: 2013-08-26, 21:56:04=================================================
  169.  
  170.  
  171. Last game capture log:
  172. 2013-08-26, 20:32:16: we're booting up:
  173. 20:32:16: D3D9 Present
  174. 20:32:16: D3D9EndScene called
  175. 20:32:16: D3DPRESENT_PARAMETERS {
  176. 20:32:16: BackBufferWidth: 1920
  177. 20:32:16: BackBufferHeight: 1080
  178. 20:32:16: BackBufferFormat: D3DFMT_A8R8G8B8
  179. 20:32:16: BackBufferCount: 1
  180. 20:32:16: MultiSampleType: D3DMULTISAMPLE_NONE
  181. 20:32:16: MultiSampleQuality: 0
  182. 20:32:16: SwapEffect: D3DSWAPEFFECT_DISCARD
  183. 20:32:16: hDeviceWindow: 15205384
  184. 20:32:16: Windowed: true
  185. 20:32:16: EnableAutoDepthStencil: true
  186. 20:32:16: AutoDepthStencilFormat: D3DFMT_D24S8
  187. 20:32:16: Flags: None
  188. 20:32:16: FullScreen_RefreshRateInHz: 0
  189. 20:32:16: PresentationInterval: 2147483648
  190. 20:32:16: };
  191. 20:32:16: successfully set up d3d9 hooks
  192. 20:32:16: D3D9Present called
  193. 20:32:17: DoD3D9GPUHook: success - d3d9ex
  194. 20:32:17: D3DSURFACE_DESC {
  195. 20:32:17: Format: D3DFMT_A8R8G8B8
  196. 20:32:17: Type: D3DRTYPE_SURFACE
  197. 20:32:17: Usage: D3DUSAGE_RENDERTARGET
  198. 20:32:17: Pool: D3DPOOL_DEFAULT
  199. 20:32:17: MultiSampleType: D3DMULTISAMPLE_NONE
  200. 20:32:17: MultiSampleQuality: 0
  201. 20:32:17: Width: 1920
  202. 20:32:17: Height: 1080
  203. 20:32:17: };
  204. 20:32:17: successfully capturing d3d9 frames via GPU
  205. 20:32:17: ---------------------- Cleared D3D9 Capture ----------------------
  206. 20:32:17: received restart event, capturing
  207. 20:32:17: NV Capture available
  208. 20:32:17: FBO available
  209. 20:32:17: GL Present
  210. 20:32:17: (half life scientist) everything.. seems to be in order
  211. 20:32:17: DoD3D9GPUHook: success - d3d9ex
  212. 20:32:17: D3D9EndScene called
  213. 20:32:17: D3D9Present called
  214. 20:32:17: D3DSURFACE_DESC {
  215. 20:32:17: Format: D3DFMT_A8R8G8B8
  216. 20:32:17: Type: D3DRTYPE_SURFACE
  217. 20:32:17: Usage: D3DUSAGE_RENDERTARGET
  218. 20:32:17: Pool: D3DPOOL_DEFAULT
  219. 20:32:17: MultiSampleType: D3DMULTISAMPLE_NONE
  220. 20:32:17: MultiSampleQuality: 0
  221. 20:32:17: Width: 1920
  222. 20:32:17: Height: 1080
  223. 20:32:17: };
  224. 20:32:17: successfully capturing d3d9 frames via GPU
  225. 20:51:38: ---------------------- Cleared D3D9 Capture ----------------------
  226. 20:51:38: D3D9EndScene called
  227. 20:51:38: D3D9Present called
  228. 20:51:40: received restart event, capturing
  229. 20:51:40: DoD3D9GPUHook: success - d3d9ex
  230. 20:51:40: D3DSURFACE_DESC {
  231. 20:51:40: Format: D3DFMT_A8R8G8B8
  232. 20:51:40: Type: D3DRTYPE_SURFACE
  233. 20:51:40: Usage: D3DUSAGE_RENDERTARGET
  234. 20:51:40: Pool: D3DPOOL_DEFAULT
  235. 20:51:40: MultiSampleType: D3DMULTISAMPLE_NONE
  236. 20:51:40: MultiSampleQuality: 0
  237. 20:51:40: Width: 1920
  238. 20:51:40: Height: 1080
  239. 20:51:40: };
  240. 20:51:40: successfully capturing d3d9 frames via GPU
  241. 20:59:54: ---------------------- Cleared D3D9 Capture ----------------------
  242. 20:59:54: D3D9EndScene called
  243. 20:59:55: D3D9Present called
  244. 21:00:01: received restart event, capturing
  245. 21:00:01: DoD3D9GPUHook: success - d3d9ex
  246. 21:00:01: D3DSURFACE_DESC {
  247. 21:00:01: Format: D3DFMT_A8R8G8B8
  248. 21:00:01: Type: D3DRTYPE_SURFACE
  249. 21:00:01: Usage: D3DUSAGE_RENDERTARGET
  250. 21:00:01: Pool: D3DPOOL_DEFAULT
  251. 21:00:01: MultiSampleType: D3DMULTISAMPLE_NONE
  252. 21:00:01: MultiSampleQuality: 0
  253. 21:00:01: Width: 1920
  254. 21:00:01: Height: 1080
  255. 21:00:01: };
  256. 21:00:01: successfully capturing d3d9 frames via GPU
  257. 21:00:32: ---------------------- Cleared D3D9 Capture ----------------------
  258. 21:00:32: D3D9EndScene called
  259. 21:00:32: D3D9Present called
  260. 21:00:33: received restart event, capturing
  261. 21:00:33: DoD3D9GPUHook: success - d3d9ex
  262. 21:00:33: D3DSURFACE_DESC {
  263. 21:00:33: Format: D3DFMT_A8R8G8B8
  264. 21:00:33: Type: D3DRTYPE_SURFACE
  265. 21:00:33: Usage: D3DUSAGE_RENDERTARGET
  266. 21:00:33: Pool: D3DPOOL_DEFAULT
  267. 21:00:33: MultiSampleType: D3DMULTISAMPLE_NONE
  268. 21:00:33: MultiSampleQuality: 0
  269. 21:00:33: Width: 1920
  270. 21:00:33: Height: 1080
  271. 21:00:33: };
  272. 21:00:33: successfully capturing d3d9 frames via GPU
  273. 21:10:33: ---------------------- Cleared D3D9 Capture ----------------------
  274. 21:10:33: D3D9EndScene called
  275. 21:10:33: D3D9Present called
  276. 21:10:34: received restart event, capturing
  277. 21:10:34: DoD3D9GPUHook: success - d3d9ex
  278. 21:10:34: D3DSURFACE_DESC {
  279. 21:10:34: Format: D3DFMT_A8R8G8B8
  280. 21:10:34: Type: D3DRTYPE_SURFACE
  281. 21:10:34: Usage: D3DUSAGE_RENDERTARGET
  282. 21:10:34: Pool: D3DPOOL_DEFAULT
  283. 21:10:34: MultiSampleType: D3DMULTISAMPLE_NONE
  284. 21:10:34: MultiSampleQuality: 0
  285. 21:10:34: Width: 1920
  286. 21:10:34: Height: 1080
  287. 21:10:34: };
  288. 21:10:34: successfully capturing d3d9 frames via GPU
  289. 21:17:41: ---------------------- Cleared D3D9 Capture ----------------------
  290. 21:17:41: D3D9EndScene called
  291. 21:17:41: D3D9Present called
  292. 21:17:44: received restart event, capturing
  293. 21:17:44: DoD3D9GPUHook: success - d3d9ex
  294. 21:17:44: D3DSURFACE_DESC {
  295. 21:17:44: Format: D3DFMT_A8R8G8B8
  296. 21:17:44: Type: D3DRTYPE_SURFACE
  297. 21:17:44: Usage: D3DUSAGE_RENDERTARGET
  298. 21:17:44: Pool: D3DPOOL_DEFAULT
  299. 21:17:44: MultiSampleType: D3DMULTISAMPLE_NONE
  300. 21:17:44: MultiSampleQuality: 0
  301. 21:17:44: Width: 1920
  302. 21:17:44: Height: 1080
  303. 21:17:44: };
  304. 21:17:44: successfully capturing d3d9 frames via GPU
  305. 21:17:50: ---------------------- Cleared D3D9 Capture ----------------------
  306. 21:17:50: D3D9EndScene called
  307. 21:17:50: D3D9Present called
  308. 21:19:59: received restart event, capturing
  309. 21:19:59: DoD3D9GPUHook: success - d3d9ex
  310. 21:19:59: D3DSURFACE_DESC {
  311. 21:19:59: Format: D3DFMT_A8R8G8B8
  312. 21:19:59: Type: D3DRTYPE_SURFACE
  313. 21:19:59: Usage: D3DUSAGE_RENDERTARGET
  314. 21:19:59: Pool: D3DPOOL_DEFAULT
  315. 21:19:59: MultiSampleType: D3DMULTISAMPLE_NONE
  316. 21:19:59: MultiSampleQuality: 0
  317. 21:19:59: Width: 1920
  318. 21:19:59: Height: 1080
  319. 21:19:59: };
  320. 21:19:59: successfully capturing d3d9 frames via GPU
  321. 21:23:08: ---------------------- Cleared D3D9 Capture ----------------------
  322. 21:23:08: D3D9EndScene called
  323. 21:23:08: D3D9Present called
  324. 21:23:10: received restart event, capturing
  325. 21:23:10: DoD3D9GPUHook: success - d3d9ex
  326. 21:23:10: D3DSURFACE_DESC {
  327. 21:23:10: Format: D3DFMT_A8R8G8B8
  328. 21:23:10: Type: D3DRTYPE_SURFACE
  329. 21:23:10: Usage: D3DUSAGE_RENDERTARGET
  330. 21:23:10: Pool: D3DPOOL_DEFAULT
  331. 21:23:10: MultiSampleType: D3DMULTISAMPLE_NONE
  332. 21:23:10: MultiSampleQuality: 0
  333. 21:23:10: Width: 1920
  334. 21:23:10: Height: 1080
  335. 21:23:10: };
  336. 21:23:10: successfully capturing d3d9 frames via GPU
  337. 21:23:37: ---------------------- Cleared D3D9 Capture ----------------------
  338. 21:23:37: D3D9EndScene called
  339. 21:23:37: D3D9Present called
  340. 21:23:51: received restart event, capturing
  341. 21:23:51: DoD3D9GPUHook: success - d3d9ex
  342. 21:23:51: D3DSURFACE_DESC {
  343. 21:23:51: Format: D3DFMT_A8R8G8B8
  344. 21:23:51: Type: D3DRTYPE_SURFACE
  345. 21:23:51: Usage: D3DUSAGE_RENDERTARGET
  346. 21:23:51: Pool: D3DPOOL_DEFAULT
  347. 21:23:51: MultiSampleType: D3DMULTISAMPLE_NONE
  348. 21:23:51: MultiSampleQuality: 0
  349. 21:23:51: Width: 1920
  350. 21:23:51: Height: 1080
  351. 21:23:51: };
  352. 21:23:51: successfully capturing d3d9 frames via GPU
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