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- ---------------------------
- The UE4-ShooterGame Server has crashed and will close
- ---------------------------
- Fatal error!
- VERSION: 253.995
- ShooterGameServer.exe!APrimalStructureWaterPipe::SubtractWaterFromConnections() (0x00007ff749e51506) + 38 bytes [g:\svn_ark\projects\shootergame\source\shootergame\private\primalstructurewaterpipe.cpp:354]
- ShooterGameServer.exe!APrimalStructureWaterPipe::SubtractWaterFromConnections() (0x00007ff749e515cf) + 0 bytes [g:\svn_ark\projects\shootergame\source\shootergame\private\primalstructurewaterpipe.cpp:349]
- ShooterGameServer.exe!APrimalStructureItemContainer::SubtractWaterFromConnections() (0x00007ff749e149f0) + 29 bytes [g:\svn_ark\projects\shootergame\source\shootergame\private\primalstructureitemcontainer.cpp:211]
- ShooterGameServer.exe!APrimalStructureItemContainer_CropPlot::RefreshCrop() (0x00007ff749e1fe10) + 137 bytes [g:\svn_ark\projects\shootergame\source\shootergame\private\primalstructureitemcontainer_cropplot.cpp:251]
- ShooterGameServer.exe!APrimalStructureItemContainer_CropPlot::DoRefreshCrop() (0x00007ff749e1efd8) + 20 bytes [g:\svn_ark\projects\shootergame\source\shootergame\private\primalstructureitemcontainer_cropplot.cpp:125]
- ShooterGameServer.exe!AActor::TickActor() (0x00007ff74aa6761e) + 0 bytes [g:\svn_ark\engine\source\runtime\engine\private\actor.cpp:735]
- ShooterGameServer.exe!FActorTickFunction::ExecuteTick() (0x00007ff74aa65fb7) + 0 bytes [g:\svn_ark\engine\source\runtime\engine\private\actor.cpp:131]
- ShooterGameServer.exe!TGraphTask<FTickTaskSequencer::FTickFunctionTask>::ExecuteTask() (0x00007ff74acf163c) + 30 bytes [g:\svn_ark\engine\source\runtime\core\public\async\taskgraphinterfaces.h:665]
- ShooterGameServer.exe!FTaskThread::ProcessTasks() (0x00007ff74a4e5c6c) + 0 bytes [g:\svn_ark\engine\source\runtime\core\private\async\taskgraph.cpp:338]
- ShooterGameServer.exe!FTaskThread::ProcessTasksUntilQuit() (0x00007ff74a4e57fd) + 0 bytes [g:\svn_ark\engine\source\runtime\core\private\async\taskgraph.cpp:177]
- ShooterGameServer.exe!FTaskGraphImplementation::WaitUntilTasksComplete() (0x00007ff74a4e67d8) + 0 bytes [g:\svn_ark\engine\source\runtime\core\private\async\taskgraph.cpp:882]
- ShooterGameServer.exe!FTickTaskSequencer::ReleaseTickGroup() (0x00007ff74aceb8c6) + 0 bytes [g:\svn_ark\engine\source\runtime\engine\private\ticktaskmanager.cpp:204]
- ShooterGameServer.exe!FTickTaskManager::RunTickGroup() (0x00007ff74acef90a) + 0 bytes [g:\svn_ark\engine\source\runtime\engine\private\ticktaskmanager.cpp:865]
- ShooterGameServer.exe!UWorld::RunTickGroup() (0x00007ff74abbd6e3) + 0 bytes [g:\svn_ark\engine\source\runtime\engine\private\leveltick.cpp:694]
- ShooterGameServer.exe!UWorld::Tick() (0x00007ff74abc02d4) + 0 bytes [g:\svn_ark\engine\source\runtime\engine\private\leveltick.cpp:1458]
- ShooterGameServer.exe!UGameEngine::Tick() (0x00007ff74ab20bbf) + 0 bytes [g:\svn_ark\engine\source\runtime\engine\private\gameengine.cpp:1139]
- ShooterGameServer.exe!FEngineLoop::Tick() (0x00007ff749c468d2) + 0 bytes [g:\svn_ark\engine\source\runtime\launch\private\launchengineloop.cpp:2380]
- ShooterGameServer.exe!GuardedMain() (0x00007ff749c421cc) + 0 bytes [g:\svn_ark\engine\source\runtime\launch\private\launch.cpp:140]
- ShooterGameServer.exe!GuardedMainWrapper() (0x00007ff749c478ca) + 5 bytes [g:\svn_ark\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
- ShooterGameServer.exe!WinMain() (0x00007ff749c47a00) + 8 bytes [g:\svn_ark\engine\source\runtime\launch\private\windows\launchwindows.cpp:209]
- ShooterGameServer.exe!__tmainCRTStartup() (0x00007ff74ba7a9e1) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
- KERNEL32.DLL!UnknownFunction (0x00007ffdceee13d2) + 0 bytes [UnknownFile:0]
- ntdll.dll!UnknownFunction (0x00007ffdd09f54e4) + 0 bytes [UnknownFile:0]
- ntdll.dll!UnknownFunction (0x00007ffdd09f54e4) + 0 bytes [UnknownFile:0]
- ---------------------------
- OK
- ---------------------------
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