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  1. Log file open, 08/31/14 13:27:08
  2. LogInit:Display: Running engine for game: MonsterHunter
  3. LogInit: Version: 4.4.1-0+UE4
  4. LogInit: API Version: 0
  5. LogInit: Compiled (64-bit): Aug 30 2014 19:42:26
  6. LogInit: Build Configuration: Debug
  7. LogInit: Branch Name: UE4
  8. LogInit: Command line:
  9. LogInit: Base directory: D:/Projekte/C++/UnrealEngine/Engine/Binaries/Win64/
  10. LogInit: Rocket: 0
  11. [2014.08.31-11.27.08:874][ 0]LogTaskGraph: Started task graph with 3 named threads and 4 total threads.
  12. [2014.08.31-11.27.08:972][ 0]LogOnline:Warning: No default platform service specified for OnlineSubsystem
  13. [2014.08.31-11.27.09:051][ 0]LogInit: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
  14. [2014.08.31-11.27.09:126][ 0]LogInit: Object subsystem initialized
  15. [2014.08.31-11.27.09:139][ 0]LogInit: Selected Device Profile: [Windows]
  16. [2014.08.31-11.27.09:139][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
  17. [2014.08.31-11.27.09:154][ 0]LogInit: Computer: XAYMAR-PC
  18. [2014.08.31-11.27.09:154][ 0]LogInit: User: Xaymar
  19. [2014.08.31-11.27.09:156][ 0]LogInit: CPU Page size=4096, Cores=3
  20. [2014.08.31-11.27.09:156][ 0]LogInit: High frequency timer resolution =14.318180 MHz
  21. [2014.08.31-11.27.09:157][ 0]LogMemory: Memory total: Physical=15.8GB (16GB approx) Virtual=131072.0GB
  22. [2014.08.31-11.27.09:158][ 0]LogMemory: Platform Memory Stats for Windows
  23. [2014.08.31-11.27.09:158][ 0]LogMemory: Process Physical Memory: 65.44 MB used, 65.44 MB peak
  24. [2014.08.31-11.27.09:158][ 0]LogMemory: Process Virtual Memory: 36.36 MB used, 36.36 MB peak
  25. [2014.08.31-11.27.09:158][ 0]LogMemory: Physical Memory: 5515.20 MB used, 16181.10 MB total
  26. [2014.08.31-11.27.09:158][ 0]LogMemory: Virtual Memory: 333.24 MB used, 134217728.00 MB total
  27. [2014.08.31-11.27.09:185][ 0]LogD3D11RHI: Found D3D11 adapter 0: AMD Radeon HD 5700 Series (Feature Level 11_0)
  28. [2014.08.31-11.27.09:185][ 0]LogD3D11RHI: Adapter has 1005MB of dedicated video memory, 0MB of dedicated system memory, and 7936MB of shared system memory, 2 output[s]
  29. [2014.08.31-11.27.09:192][ 0]LogD3D11RHI: Found D3D11 adapter 1: Microsoft Basic Render Driver (Feature Level 11_0)
  30. [2014.08.31-11.27.09:192][ 0]LogD3D11RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 256MB of shared system memory, 0 output[s]
  31. [2014.08.31-11.27.09:192][ 0]LogD3D11RHI: Chosen D3D11 Adapter Id = 0
  32. [2014.08.31-11.27.09:200][ 0]LogRHI: Texture pool is 704 MB (70% of 1005 MB)
  33. [2014.08.31-11.27.09:209][ 0]LogD3D11RHI: Async texture creation disabled: no driver support
  34. [2014.08.31-11.27.09:257][ 0]LogPhysics:Warning: PHYSX: ..\..\module\clothing\src\ModuleClothing.cpp (396) 2 : physx::apex::clothing::ModuleClothing::ModuleClothing: Failed to load the GPU dll 'APEX_ClothingGPUPROFILE_x64.dll'
  35. [2014.08.31-11.27.09:258][ 0]LogTextLocalizationManager:Warning: The selected culture 'de_DE' is not available; falling back to 'en'
  36. [2014.08.31-11.27.09:527][ 0]LogContentStreaming: Texture pool size is 0.000000MB
  37. [2014.08.31-11.27.13:018][ 0]LogTargetPlatformManager:Display: Building Assets For Windows
  38. [2014.08.31-11.27.13:747][ 0]LogTargetPlatformManager:Display: Building Assets For Windows
  39. [2014.08.31-11.27.13:881][ 0]LogDerivedDataCache:Display: Max Cache Size: 512 MB
  40. [2014.08.31-11.27.13:961][ 0]LogDerivedDataCache: Loaded boot cache 0.08s 39MB ../../../../../Unreal Engine 4/MonsterHunter/DerivedDataCache/Boot.ddc.
  41. [2014.08.31-11.27.13:961][ 0]LogDerivedDataCache:Display: Loaded Boot cache: ../../../../../Unreal Engine 4/MonsterHunter/DerivedDataCache/Boot.ddc
  42. [2014.08.31-11.27.13:961][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../Unreal Engine 4/MonsterHunter/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
  43. [2014.08.31-11.27.13:961][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
  44. [2014.08.31-11.27.13:961][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnginePak pak cache file ../../../Engine/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
  45. [2014.08.31-11.27.13:961][ 0]LogDerivedDataCache: Unable to find inner node EnginePak for hierarchical cache Hierarchy.
  46. [2014.08.31-11.27.13:974][ 0]LogDerivedDataCache: Using Local data cache path ../../../Engine/DerivedDataCache: Writable
  47. [2014.08.31-11.27.13:974][ 0]LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache.
  48. [2014.08.31-11.27.13:974][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy.
  49. [2014.08.31-11.27.14:698][ 0]LogMeshUtilities: No automatic mesh reduction module available
  50. [2014.08.31-11.27.14:698][ 0]LogMeshUtilities: No automatic mesh merging module available
  51. [2014.08.31-11.27.15:689][ 0]LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
  52. [2014.08.31-11.27.17:093][ 0]LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FMonitoredProcess///Thread_2644_0///////STATCAT_Advanced//// old //STATGROUP_Threads//FMonitoredProcess///Thread_248c_0///////STATCAT_Advanced////
  53. [2014.08.31-11.27.17:093][ 0]UdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
  54. [2014.08.31-11.27.17:317][ 0]SourceControl: Info Source control is disabled
  55. [2014.08.31-11.27.17:317][ 0]SourceControl: Info Source control is disabled
  56. [2014.08.31-11.27.17:334][ 0]SourceControl: Info Source control is disabled
  57. [2014.08.31-11.27.17:886][ 0]BlueprintLog: New page: Editor Load
  58. [2014.08.31-11.27.18:191][ 0]LogObj: 21461 objects as part of root set at end of initial load.
  59. [2014.08.31-11.27.18:191][ 0]LogUObjectAllocator: 4225416 out of 0 bytes used by permanent object pool.
  60. [2014.08.31-11.27.18:967][ 0]LogEngine: Initializing Engine...
  61. [2014.08.31-11.27.19:348][ 0]LogInit: XAudio2 using 'Speakers (Realtek High Definition Audio)' : 6 channels at 48 kHz using 32 bits per sample (channel mask 0x60f)
  62. [2014.08.31-11.27.19:361][ 0]LogInit: FAudioDevice initialized.
  63. [2014.08.31-11.27.19:418][ 0]LogAIModule: Creating AISystem for world NewWorld
  64. [2014.08.31-11.27.19:458][ 0]LogDerivedDataCache: Saved boot cache 0.04s 39MB ../../../../../Unreal Engine 4/MonsterHunter/DerivedDataCache/Boot.ddc.
  65. [2014.08.31-11.27.19:470][ 0]LogInit: Texture streaming: Enabled
  66. [2014.08.31-11.27.19:564][ 0]LogInit: Transaction tracking system initialized
  67. [2014.08.31-11.27.19:870][ 0]LogAssetRegistry: FAssetRegistry took 0.0113 seconds to start up
  68. [2014.08.31-11.27.20:848][ 0]LogTargetPlatformManager:Display: Building Assets For Windows
  69. [2014.08.31-11.27.21:339][ 0]LogTargetPlatformManager:Display: Building Assets For Windows
  70. [2014.08.31-11.27.21:442][ 0]LogModuleManager:Warning: ModuleManager: Unable to load module 'AndroidRuntimeSettings' because the file 'D:/Projekte/C++/UnrealEngine/Engine/Binaries/Win64/' was not found.
  71. [2014.08.31-11.27.21:460][ 0]LogModuleManager:Warning: ModuleManager: Unable to load module 'AndroidPlatformEditor' because the file 'D:/Projekte/C++/UnrealEngine/Engine/Binaries/Win64/' was not found.
  72. [2014.08.31-11.27.21:725][ 0]LogConsoleResponse:Display:
  73. [2014.08.31-11.27.22:248][ 0]LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FMonitoredProcess///Thread_7bc_0///////STATCAT_Advanced//// old //STATGROUP_Threads//FMonitoredProcess///Thread_248c_0///////STATCAT_Advanced////
  74. [2014.08.31-11.27.22:248][ 0]LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FMonitoredProcess///Thread_b64_0///////STATCAT_Advanced//// old //STATGROUP_Threads//FMonitoredProcess///Thread_248c_0///////STATCAT_Advanced////
  75. [2014.08.31-11.27.22:248][ 0]SourceControl: Info Source control is disabled
  76. [2014.08.31-11.27.22:248][ 0]Cmd: MAP LOAD FILE="../../../../../Unreal Engine 4/MonsterHunter/Content/Maps/Menu.umap" TEMPLATE=0 SHOWPROGRESS=1
  77. [2014.08.31-11.27.22:249][ 0]LightingResults: New page: Lighting Build
  78. [2014.08.31-11.27.22:276][ 0]MapCheck: New page: Map Check
  79. [2014.08.31-11.27.22:276][ 0]LightingR
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