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- Stone Soup 0.10 (20120216)
- --------------------------
- 0.10 Highlights
- ---------------
- * New species: Octopodes, sentient land-capable octopuses.
- * Skill training system reworked. Dancing is really gone this time!
- * All polearms have reaching.
- * Constriction (nagas, octopodes, some snakes, tentacled monstrosities).
- * New version of the Abyss.
- Branches, portal vaults, levels
- -------------------------------
- * Remove Hive. Guarantee some limited food supply in the dungeon.
- * Completely reworked Abyss: it now morphs continuously over time, is mappable,
- and extends infinitely in all directions.
- * Most abyssal runes are in special vaults.
- * Escaping the Abyss returns to place of banishment.
- * Ziggurats have much more colourful holy levels.
- * Ziggurats: spriggan levels.
- * Pan monster set tweaked.
- * More Volcano portal vaults.
- * Web "traps", can briefly entangle those caught.
- * A "twisting cavern" map layout.
- * Many vaults, including large altar vaults, Abyss vaults, Pan Lord maps,
- and several branch endings.
- * A number of branches have a completely new set of tiles: Snake Pit,
- Labyrinth, Vestibule of Hell, Crypt, Dis, Tartarus, Cocytus, Pandemonium.
- * The chance of getting a unique Pandemonium level increases for each level of
- Pan you visit.
- Gods
- ----
- * Ammo gifts can include large rocks and javelins.
- * Lugonu accepts kills of demons.
- * Cheibriados loses the "Make Ponderous" invocation, slows you down all the
- time depending on piety.
- * Cheibriados can slow down Abyss morphing and Orb run monster spawns.
- * New Cheibriados ability: Temporal Distortion, moves nearby monsters forwards
- in time a few turns.
- * Cheibriados doesn't grant resistances anymore.
- * Makhleb's powers use Health instead of Magic.
- * Makhleb gives more Health for killing but no Magic anymore.
- * Makhleb's Greater Destruction costs less piety.
- * Zin followers pay mandatory tithe for piety. No more piety for waiting.
- * Zin takes some gold upon conversion; this gives more piety than donation.
- * Zin's Vitalisation is proactive, protecting from all bad statuses.
- * Prayer to Zin doesn't provide feeding, Vitalisation gives satiation instead.
- * Zin's Imprison duration increased.
- * TSO: piety decays; gain piety for spotting non-evil monsters.
- * Elyvilon: piety decays; piety for pacifications doubled.
- * Elyvilon has piety loss for ally deaths instead of penance.
- * Elyvilon doesn't grant piety for non-evil weapons past *** (even if you
- drop lower later!). Evil weapons get identified on sight.
- * Deaths of plants and non-living beings no longer count as friend deaths for
- god conduct purposes.
- Species
- -------
- * Octopodes: sentient octopuses that can wear eight rings.
- * Draconians cannot wear body armour anymore, can wear gloves and boots.
- * Centaurs can survive longer on vegetarian food.
- * Felids gain lives every three levels.
- * Minotaurs instinctively retaliate in melee.
- * New Demonspawn mutations: Foul Stench, Ignite Blood, and Augmentation.
- * Kenku are now called Tengu, and get more MP.
- * Mountain Dwarves are no more.
- * Minotaur and Hill Orc aptitudes are a lot better.
- Character
- ---------
- * Wild Magic mutation: reduced spell success, increased power.
- * Evolution mutation: extra mutations as time passes.
- * Always gain partial nutrition from brown chunks.
- * Bad food causes nausea instead of sickness.
- * Non-full carnivores cannot eat up to "engorged" without gourmand.
- * A little score increase from runes for non-winners.
- * Poison resistance is only 90% effective.
- Spells
- ------
- * New spell: Beastly Appendage (Transmutation 1).
- * Flame Tongue has slightly longer range.
- * Removed: Maxwell's Silver Hammer, Levitate.
- * Abjuration becomes single-target. The old version (Mass Abj.) is
- available as a new level 6 spell.
- * Swiftness and Flight no longer give an extra boost when cast together.
- * Swiftness halves stealth and makes it harder to detect traps.
- * Flight lowered to level 3, Dragon Form lowered to level 7.
- * Dispel Undead raised to level 5.
- * Summoned Ugly Things are now always friendly.
- * Shadow Creatures don't last as long anymore.
- * Tornado's damage has been slightly improved.
- * Conjure Ball Lightning improved, ball lightnings explode when their duration
- expires.
- * Mephitic Cloud and Evaporate don't guarantee a 3x3 cloud anymore.
- * Recasting a transformation is no worse than the original cast.
- * Animate Dead animates stacks.
- * Lee's Rapid Deconstruction: prevent abuse, improve targeting.
- * Summon Greater Demon only has tier 1 demons turn hostile over time.
- * Spider form is susceptible to poison.
- * Shatter doesn't work through walls, unless it manages to destroy them.
- * No spells work through glass or trees anymore.
- * Metabolic Englaciation slows down enemies.
- * Twisted Resurrection is improved: corpses merge into abominations on their
- own without needing to be stacked.
- * Alistair's Intoxication is less reliable, depends on spell power.
- * Boost the effective power of some hexes: Corona, Slow, Mass Confusion,
- Cause Fear, Control Undead.
- * Olgreb's Toxic Radiance is more effective at high spell power.
- * Confusing Touch is less reliable.
- * Inner Flame leaves clouds of fire when an affected monster explodes.
- * Passage of Golubria creates two portals when cast, and allows more than two
- portals to exist simultaneously.
- Backgrounds
- -----------
- * Arcane Marksmen are back, with a Hex-based spellbook.
- * Artificers get a weaker staff and skills, but an extra wand.
- * Transmuters lose Fulsome Destillation and Evaporate, gain Beastly Appendage.
- * Necromancers lose Dispel Undead, gain Control Undead.
- * Monks get ** piety upon taking on their first god.
- Skills
- ------
- * Non-integer values of a skill matter.
- * Add skill training restrictions instead of requiring victory dance-style
- usage of unknown skills.
- * Stealth skill is no longer heavily discounted.
- Interface
- ---------
- * Experience points are no longer shown directly, just a percentage to the
- next level.
- * Throwable starting weapons are autoinscribed with "=f".
- * Leaving an unique Pan level without the rune asks for confirmation.
- * Uniques and player ghosts annotate the level on the overview screen.
- * New character dump options: spell_usage, which counts spells you have cast,
- and action_counts, which also counts non-spell actions.
- * Ctrl-W toggles weight display in inventory and dropping menu.
- * Better ?/G and ?/B menus.
- * Spell success adjectives are replaced with failure rate percentages. Failure
- rates are coloured based on potential miscast severity.
- * Many new monster descriptions and quotes.
- Monsters
- --------
- * Ignacio no longer uses Torment, and he'll appear repeatedly until killed.
- * New monster: profane servitor - an angel corrupted by Yredelemnul (undead).
- * New monster: blizzard demon - a cold/air rank 2 demon.
- * New holy monsters: silver star, cherub, phoenix, paladin, seraph.
- * Removed: giant toads, vipers, blue deaths.
- * Renamed: Fiend -> Brimstone Fiend, Imp -> Crimson Imp.
- * Reorganized demon ranks, moving easier 1s to 2s.
- * Feature mimics may now masquerade as most features.
- * Item mimics can move once revealed.
- * Monsters will retreat when hit from behind an obstacle they can't walk
- around.
- * Unique Pandemonium lords can hunt you on the Orb run if you've stolen
- their runes. Violate the 5th Commandment, not the 7th!
- * Monsters cast emergency spells more often.
- * Breath timeout for dragons, draconians, drakes.
- * Most monster summoning spells toned down slightly.
- * Monsters flee at lower health thresholds, and less predictably.
- * Queen bees can send nearby killer bees berserk.
- * Killer bee larvae turn into killer bees if they eat honeycombs or royal
- jellies.
- * All abominations are now both demonic and undead.
- Items
- -----
- * Slaying works like weapon enchantments.
- * Acquirement allows choosing missiles.
- * Nagas and Centaurs get far better chances to acquire bardings.
- * Staff acquirement is more random.
- * Miscellaneous item acquirement gives better decks.
- * Weapon acquirement avoids useless weapon types.
- * Misc items start identified when there are no doubts about them.
- * The Orb of Zot has a slightly mutagenic glow and reduces stealth.
- * The Crusade card can no longer give you permanent allies.
- * All polearms have the reaching brand built in.
- * Quarterstaves are split into two weapons: weak "staff" and good
- "quarterstaff". Gladiators and Priests get to start with the latter.
- * Common two-handed weapons are easier to use effectively.
- * Several new fixed artefacts: lightning scales, Black Knight's horse barding,
- ring of Vitality, autumn katana, shillelagh "Devastator", dragonskin cloak,
- rings of the Octopus King.
- * The Sceptre of Asmodeus can be evoked for temporary charmed unabjurable
- demons (instead of random conjurations or hostile demons).
- * Scrolls of enchant and vorpalise weapon are always identified upon use.
- * Amulet of guardian spirit draws from HP and MP simultaneously.
- * Remove crystal balls of seeing.
- * Crystal ball of energy restores less MP but has less severe failure effects.
- * Scroll of magic mapping detects secret doors.
- * Tomb card is rarer.
- * Portal card does not give instant teleports.
- * Early weapons tend to be better.
- * Rename potion of healing to potion of curing.
- * Rename wand of healing to wand of heal wounds.
- * Known properties of unique enemies' gear are pre-identified.
- * Medium armour is better.
- * Banded mail is no more, plate mail has been renamed to plate armour.
- Webtiles
- --------
- * Monster list.
- * Webtiles games create a ttyrec, allowing them to be watched from SSH.
- * Scale cells for small screens.
- * "Glyph mode" which shows letters instead of tiles.
- * Tiles in menus; Menus are sized according to each spectator's window, and
- spectators can scroll independently.
- * Improvements to the lobby: show gods, allow sorting on XL/Character/Level,
- and show milestones.
- Zot Defence
- -----------
- * You can now choose which map to play on.
- * Disable useless gods.
- * Disable hunger, except for Vampires.
- * Creating altar asks for god, at much higher ability cost.
- * Start with some consumables (as in Sprint) to make the early game a little
- easier.
- Technical
- ---------
- * Tarballs use xz rather than bz2 compression.
- * Wizard mode is compiled in by default unless you specify NOWIZARD=y.
- * Custom shops can be used in vaults.
- * Multithreading, currently only to speed up database loading.
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