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  1. Stone Soup 0.10 (20120216)
  2. --------------------------
  3.  
  4. 0.10 Highlights
  5. ---------------
  6. * New species: Octopodes, sentient land-capable octopuses.
  7. * Skill training system reworked. Dancing is really gone this time!
  8. * All polearms have reaching.
  9. * Constriction (nagas, octopodes, some snakes, tentacled monstrosities).
  10. * New version of the Abyss.
  11.  
  12. Branches, portal vaults, levels
  13. -------------------------------
  14. * Remove Hive. Guarantee some limited food supply in the dungeon.
  15. * Completely reworked Abyss: it now morphs continuously over time, is mappable,
  16. and extends infinitely in all directions.
  17. * Most abyssal runes are in special vaults.
  18. * Escaping the Abyss returns to place of banishment.
  19. * Ziggurats have much more colourful holy levels.
  20. * Ziggurats: spriggan levels.
  21. * Pan monster set tweaked.
  22. * More Volcano portal vaults.
  23. * Web "traps", can briefly entangle those caught.
  24. * A "twisting cavern" map layout.
  25. * Many vaults, including large altar vaults, Abyss vaults, Pan Lord maps,
  26. and several branch endings.
  27. * A number of branches have a completely new set of tiles: Snake Pit,
  28. Labyrinth, Vestibule of Hell, Crypt, Dis, Tartarus, Cocytus, Pandemonium.
  29. * The chance of getting a unique Pandemonium level increases for each level of
  30. Pan you visit.
  31.  
  32. Gods
  33. ----
  34. * Ammo gifts can include large rocks and javelins.
  35. * Lugonu accepts kills of demons.
  36. * Cheibriados loses the "Make Ponderous" invocation, slows you down all the
  37. time depending on piety.
  38. * Cheibriados can slow down Abyss morphing and Orb run monster spawns.
  39. * New Cheibriados ability: Temporal Distortion, moves nearby monsters forwards
  40. in time a few turns.
  41. * Cheibriados doesn't grant resistances anymore.
  42. * Makhleb's powers use Health instead of Magic.
  43. * Makhleb gives more Health for killing but no Magic anymore.
  44. * Makhleb's Greater Destruction costs less piety.
  45. * Zin followers pay mandatory tithe for piety. No more piety for waiting.
  46. * Zin takes some gold upon conversion; this gives more piety than donation.
  47. * Zin's Vitalisation is proactive, protecting from all bad statuses.
  48. * Prayer to Zin doesn't provide feeding, Vitalisation gives satiation instead.
  49. * Zin's Imprison duration increased.
  50. * TSO: piety decays; gain piety for spotting non-evil monsters.
  51. * Elyvilon: piety decays; piety for pacifications doubled.
  52. * Elyvilon has piety loss for ally deaths instead of penance.
  53. * Elyvilon doesn't grant piety for non-evil weapons past *** (even if you
  54. drop lower later!). Evil weapons get identified on sight.
  55. * Deaths of plants and non-living beings no longer count as friend deaths for
  56. god conduct purposes.
  57.  
  58. Species
  59.  
  60. -------
  61. * Octopodes: sentient octopuses that can wear eight rings.
  62. * Draconians cannot wear body armour anymore, can wear gloves and boots.
  63. * Centaurs can survive longer on vegetarian food.
  64. * Felids gain lives every three levels.
  65. * Minotaurs instinctively retaliate in melee.
  66. * New Demonspawn mutations: Foul Stench, Ignite Blood, and Augmentation.
  67. * Kenku are now called Tengu, and get more MP.
  68. * Mountain Dwarves are no more.
  69. * Minotaur and Hill Orc aptitudes are a lot better.
  70.  
  71. Character
  72. ---------
  73. * Wild Magic mutation: reduced spell success, increased power.
  74. * Evolution mutation: extra mutations as time passes.
  75. * Always gain partial nutrition from brown chunks.
  76. * Bad food causes nausea instead of sickness.
  77. * Non-full carnivores cannot eat up to "engorged" without gourmand.
  78. * A little score increase from runes for non-winners.
  79. * Poison resistance is only 90% effective.
  80.  
  81. Spells
  82. ------
  83. * New spell: Beastly Appendage (Transmutation 1).
  84. * Flame Tongue has slightly longer range.
  85. * Removed: Maxwell's Silver Hammer, Levitate.
  86. * Abjuration becomes single-target. The old version (Mass Abj.) is
  87. available as a new level 6 spell.
  88. * Swiftness and Flight no longer give an extra boost when cast together.
  89. * Swiftness halves stealth and makes it harder to detect traps.
  90. * Flight lowered to level 3, Dragon Form lowered to level 7.
  91. * Dispel Undead raised to level 5.
  92. * Summoned Ugly Things are now always friendly.
  93. * Shadow Creatures don't last as long anymore.
  94. * Tornado's damage has been slightly improved.
  95. * Conjure Ball Lightning improved, ball lightnings explode when their duration
  96. expires.
  97. * Mephitic Cloud and Evaporate don't guarantee a 3x3 cloud anymore.
  98. * Recasting a transformation is no worse than the original cast.
  99. * Animate Dead animates stacks.
  100. * Lee's Rapid Deconstruction: prevent abuse, improve targeting.
  101. * Summon Greater Demon only has tier 1 demons turn hostile over time.
  102. * Spider form is susceptible to poison.
  103. * Shatter doesn't work through walls, unless it manages to destroy them.
  104. * No spells work through glass or trees anymore.
  105. * Metabolic Englaciation slows down enemies.
  106. * Twisted Resurrection is improved: corpses merge into abominations on their
  107. own without needing to be stacked.
  108. * Alistair's Intoxication is less reliable, depends on spell power.
  109. * Boost the effective power of some hexes: Corona, Slow, Mass Confusion,
  110. Cause Fear, Control Undead.
  111. * Olgreb's Toxic Radiance is more effective at high spell power.
  112. * Confusing Touch is less reliable.
  113. * Inner Flame leaves clouds of fire when an affected monster explodes.
  114. * Passage of Golubria creates two portals when cast, and allows more than two
  115. portals to exist simultaneously.
  116.  
  117. Backgrounds
  118.  
  119. -----------
  120. * Arcane Marksmen are back, with a Hex-based spellbook.
  121. * Artificers get a weaker staff and skills, but an extra wand.
  122. * Transmuters lose Fulsome Destillation and Evaporate, gain Beastly Appendage.
  123. * Necromancers lose Dispel Undead, gain Control Undead.
  124. * Monks get ** piety upon taking on their first god.
  125.  
  126. Skills
  127. ------
  128. * Non-integer values of a skill matter.
  129. * Add skill training restrictions instead of requiring victory dance-style
  130. usage of unknown skills.
  131. * Stealth skill is no longer heavily discounted.
  132.  
  133. Interface
  134. ---------
  135. * Experience points are no longer shown directly, just a percentage to the
  136. next level.
  137. * Throwable starting weapons are autoinscribed with "=f".
  138. * Leaving an unique Pan level without the rune asks for confirmation.
  139. * Uniques and player ghosts annotate the level on the overview screen.
  140. * New character dump options: spell_usage, which counts spells you have cast,
  141. and action_counts, which also counts non-spell actions.
  142. * Ctrl-W toggles weight display in inventory and dropping menu.
  143. * Better ?/G and ?/B menus.
  144. * Spell success adjectives are replaced with failure rate percentages. Failure
  145. rates are coloured based on potential miscast severity.
  146. * Many new monster descriptions and quotes.
  147.  
  148. Monsters
  149. --------
  150. * Ignacio no longer uses Torment, and he'll appear repeatedly until killed.
  151. * New monster: profane servitor - an angel corrupted by Yredelemnul (undead).
  152. * New monster: blizzard demon - a cold/air rank 2 demon.
  153. * New holy monsters: silver star, cherub, phoenix, paladin, seraph.
  154. * Removed: giant toads, vipers, blue deaths.
  155. * Renamed: Fiend -> Brimstone Fiend, Imp -> Crimson Imp.
  156. * Reorganized demon ranks, moving easier 1s to 2s.
  157. * Feature mimics may now masquerade as most features.
  158. * Item mimics can move once revealed.
  159. * Monsters will retreat when hit from behind an obstacle they can't walk
  160. around.
  161. * Unique Pandemonium lords can hunt you on the Orb run if you've stolen
  162. their runes. Violate the 5th Commandment, not the 7th!
  163. * Monsters cast emergency spells more often.
  164. * Breath timeout for dragons, draconians, drakes.
  165. * Most monster summoning spells toned down slightly.
  166. * Monsters flee at lower health thresholds, and less predictably.
  167. * Queen bees can send nearby killer bees berserk.
  168. * Killer bee larvae turn into killer bees if they eat honeycombs or royal
  169. jellies.
  170. * All abominations are now both demonic and undead.
  171.  
  172. Items
  173.  
  174. -----
  175. * Slaying works like weapon enchantments.
  176. * Acquirement allows choosing missiles.
  177. * Nagas and Centaurs get far better chances to acquire bardings.
  178. * Staff acquirement is more random.
  179. * Miscellaneous item acquirement gives better decks.
  180. * Weapon acquirement avoids useless weapon types.
  181. * Misc items start identified when there are no doubts about them.
  182. * The Orb of Zot has a slightly mutagenic glow and reduces stealth.
  183. * The Crusade card can no longer give you permanent allies.
  184. * All polearms have the reaching brand built in.
  185. * Quarterstaves are split into two weapons: weak "staff" and good
  186. "quarterstaff". Gladiators and Priests get to start with the latter.
  187. * Common two-handed weapons are easier to use effectively.
  188. * Several new fixed artefacts: lightning scales, Black Knight's horse barding,
  189. ring of Vitality, autumn katana, shillelagh "Devastator", dragonskin cloak,
  190. rings of the Octopus King.
  191. * The Sceptre of Asmodeus can be evoked for temporary charmed unabjurable
  192. demons (instead of random conjurations or hostile demons).
  193. * Scrolls of enchant and vorpalise weapon are always identified upon use.
  194. * Amulet of guardian spirit draws from HP and MP simultaneously.
  195. * Remove crystal balls of seeing.
  196. * Crystal ball of energy restores less MP but has less severe failure effects.
  197. * Scroll of magic mapping detects secret doors.
  198. * Tomb card is rarer.
  199. * Portal card does not give instant teleports.
  200. * Early weapons tend to be better.
  201. * Rename potion of healing to potion of curing.
  202. * Rename wand of healing to wand of heal wounds.
  203. * Known properties of unique enemies' gear are pre-identified.
  204. * Medium armour is better.
  205. * Banded mail is no more, plate mail has been renamed to plate armour.
  206.  
  207. Webtiles
  208. --------
  209. * Monster list.
  210. * Webtiles games create a ttyrec, allowing them to be watched from SSH.
  211. * Scale cells for small screens.
  212. * "Glyph mode" which shows letters instead of tiles.
  213. * Tiles in menus; Menus are sized according to each spectator's window, and
  214. spectators can scroll independently.
  215. * Improvements to the lobby: show gods, allow sorting on XL/Character/Level,
  216. and show milestones.
  217.  
  218. Zot Defence
  219. -----------
  220. * You can now choose which map to play on.
  221. * Disable useless gods.
  222. * Disable hunger, except for Vampires.
  223. * Creating altar asks for god, at much higher ability cost.
  224. * Start with some consumables (as in Sprint) to make the early game a little
  225. easier.
  226.  
  227. Technical
  228. ---------
  229. * Tarballs use xz rather than bz2 compression.
  230. * Wizard mode is compiled in by default unless you specify NOWIZARD=y.
  231. * Custom shops can be used in vaults.
  232. * Multithreading, currently only to speed up database loading.
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