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Feb 8th, 2016
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  1. final class InteractiveSwipe: UIPercentDrivenInteractiveTransition {
  2.  
  3. var panGesture: UIPanGestureRecognizer?
  4. weak var viewController: UIViewController?
  5.  
  6. private var shouldComplete = true
  7.  
  8. func attachToViewController(viewController: UIViewController) {
  9. self.viewController = viewController
  10. panGesture = UIPanGestureRecognizer(target:self, action: "onPan:")
  11. self.viewController?.view.addGestureRecognizer(panGesture!)
  12. }
  13.  
  14. func onPan(pan: UIPanGestureRecognizer) {
  15. let translation = pan.translationInView(pan.view?.superview)
  16.  
  17. switch pan.state {
  18.  
  19. case .Began: break
  20. self.viewController?.dismissViewControllerAnimated(true, completion: nil)
  21.  
  22. case .Changed:
  23. let dragAmount: CGFloat = 50
  24. let threshHold: CGFloat = 0.5
  25. var percentage: CGFloat = translation.x / dragAmount
  26. percentage = CGFloat(fmaxf(Float(percentage), 0.0))
  27. percentage = CGFloat(fminf(Float(percentage), 1.0))
  28.  
  29. self.updateInteractiveTransition(percentage)
  30. shouldComplete = percentage >= threshHold
  31. print(shouldComplete)
  32. print(percentage)
  33. case .Ended:
  34. self.finishInteractiveTransition()
  35.  
  36. case .Cancelled:
  37. self.cancelInteractiveTransition()
  38.  
  39. default:
  40. return
  41. }
  42. }
  43.  
  44. @nonobjc
  45. func completionSpeed() -> CGFloat {
  46. return 1 - self.percentComplete
  47. }
  48. }
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