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- //-------------------------- 7/23/2012 -- 01:29:43 -----
- Processor Init:
- Intel Pentium III, ~3.05 Ghz
- (timed at roughly 3.04 Ghz)
- FPU detected
- MMX detected
- SSE detected
- Math Init:
- Installing Standard C extensions
- Installing Assembly extensions
- Installing FPU extensions
- Installing MMX extensions
- Installing SSE extensions
- Input Init:
- DirectInput enabled.
- Initializing chunk mappings...
- o 'TEXT' maps to TextChunk
- o 'SCHK' maps to UnknownChunk
- o 'SCHK' maps to SimChunk
- Loading compiled script e:/programs/steam/steamapps/common/space pirates and zombies/common/main.cs.
- Loading compiled script e:/programs/steam/steamapps/common/space pirates and zombies/game/main.cs.
- % - Initializing Common
- Reading Display Device information...
- Primary Display Device Found:
- Vendor Id: VEN_0000
- Device Id: DEV_0000
- ///////////////////////////////////////////////////////
- // Current Version: 1.600
- ///////////////////////////////////////////////////////
- loading controls
- Video Init:
- Accelerated OpenGL display device detected.
- Accelerated D3D device detected.
- "" display device not found!
- Activating the OpenGL display device...
- Activating the OpenGL display device...
- Setting screen mode to 640x480x32 (w)...
- Creating a new window...
- Acquiring a new device context...
- Pixel format set:
- 32 color bits, 24 depth bits, 8 stencil bits
- Creating a new rendering context...
- Making the new rendering context current...
- OpenGL driver information:
- Vendor: ATI Technologies Inc.
- Renderer: ATI Radeon HD 4800 Series
- Version: 3.3.11318 Compatibility Profile Context
- OpenGL Init: Enabled Extensions
- ARB_multitexture (Max Texture Units: 8)
- EXT_blend_color
- EXT_blend_minmax
- EXT_compiled_vertex_array
- EXT_texture_env_combine
- EXT_packed_pixels
- EXT_fog_coord
- ARB_texture_compression
- EXT_texture_compression_s3tc
- (ARB|EXT)_texture_env_add
- EXT_texture_filter_anisotropic (Max anisotropy: 16)
- WGL_EXT_swap_control
- OpenGL Init: Disabled Extensions
- EXT_paletted_texture
- NV_vertex_array_range
- 3DFX_texture_compression_FXT1
- Max Texture Size reported as: 8192
- Activating the OpenGL display device...
- Activating the OpenGL display device...
- Killing the texture manager...
- Making the rendering context not current...
- Deleting the rendering context ...
- Releasing the device context...
- Destroying the window...
- Setting screen mode to 640x480x32 (w)...
- Creating a new window...
- Acquiring a new device context...
- Pixel format set:
- 32 color bits, 24 depth bits, 8 stencil bits
- Creating a new rendering context...
- Making the new rendering context current...
- OpenGL driver information:
- Vendor: ATI Technologies Inc.
- Renderer: ATI Radeon HD 4800 Series
- Version: 3.3.11318 Compatibility Profile Context
- Resurrecting the texture manager...
- OpenGL Init: Enabled Extensions
- ARB_multitexture (Max Texture Units: 8)
- EXT_blend_color
- EXT_blend_minmax
- EXT_compiled_vertex_array
- EXT_texture_env_combine
- EXT_packed_pixels
- EXT_fog_coord
- ARB_texture_compression
- EXT_texture_compression_s3tc
- (ARB|EXT)_texture_env_add
- EXT_texture_filter_anisotropic (Max anisotropy: 16)
- WGL_EXT_swap_control
- OpenGL Init: Disabled Extensions
- EXT_paletted_texture
- NV_vertex_array_range
- 3DFX_texture_compression_FXT1
- Max Texture Size reported as: 8192
- OpenAL Driver Init:
- Vendor: Creative Labs Inc.
- Version: OpenAL 1.0
- Renderer: Software
- Extensions: EAX 2.0, EAX 3.0, EAX Unified, and EAX-AC3
- Mod Found: Halloween
- Mod Found: WinterHoliday
- Torque Game Builder (v1.7.5) initialized...
- Setting screen mode to 1680x1050x32 (fs)...
- Killing the texture manager...
- Making the rendering context not current...
- Deleting the rendering context...
- Releasing the device context...
- Destroying the window...
- Changing the display settings to 1680x1050x32...
- Creating a new full-screen window...
- Acquiring a new device context...
- Pixel format set:
- 32 color bits, 24 depth bits, 8 stencil bits
- Creating a new rendering context...
- Making the new rendering context current...
- Resurrecting the texture manager...
- Activating DirectInput...
- Loaded Quest: S2_GetFocusCrystal
- Loaded Quest: S2_GetFocusCrystal
- DirectInput deactivated.
- Shutting down the OpenGL display device...
- Making the GL rendering context not current...
- Deleting the GL rendering context...
- Releasing the device context...
- Restoring the desktop display settings (1680x1050x32)...
- Shutting down the OpenGL display device...
- Restoring the desktop display settings (1680x1050x32)...
- Activating the OpenGL display device...
- Destroying the window...
- Setting screen mode to 1680x1050x32 (fs)...
- Changing the display settings to 1680x1050x32...
- Creating a new full-screen window...
- Acquiring a new device context...
- Pixel format set:
- 32 color bits, 24 depth bits, 8 stencil bits
- Creating a new rendering context...
- Making the new rendering context current...
- Activating DirectInput...
- OpenGL driver information:
- Vendor: ATI Technologies Inc.
- Renderer: ATI Radeon HD 4800 Series
- Version: 3.3.11318 Compatibility Profile Context
- OpenGL Init: Enabled Extensions
- ARB_multitexture (Max Texture Units: 8)
- EXT_blend_color
- EXT_blend_minmax
- EXT_compiled_vertex_array
- EXT_texture_env_combine
- EXT_packed_pixels
- EXT_fog_coord
- ARB_texture_compression
- EXT_texture_compression_s3tc
- (ARB|EXT)_texture_env_add
- EXT_texture_filter_anisotropic (Max anisotropy: 16)
- WGL_EXT_swap_control
- OpenGL Init: Disabled Extensions
- EXT_paletted_texture
- NV_vertex_array_range
- 3DFX_texture_compression_FXT1
- DInputDevice::syncKeyboardState - DIERR_NOTACQUIRED
- DirectInput deactivated.
- Shutting down the OpenGL display device...
- Making the GL rendering context not current...
- Deleting the GL rendering context...
- Releasing the device context...
- Restoring the desktop display settings (1680x1050x32)...
- Shutting down the OpenGL display device...
- Restoring the desktop display settings (1680x1050x32)...
- Activating the OpenGL display device...
- Destroying the window...
- Setting screen mode to 1680x1050x32 (fs)...
- Changing the display settings to 1680x1050x32...
- Creating a new full-screen window...
- Acquiring a new device context...
- Pixel format set:
- 32 color bits, 24 depth bits, 8 stencil bits
- Creating a new rendering context...
- Making the new rendering context current...
- Activating DirectInput...
- OpenGL driver information:
- Vendor: ATI Technologies Inc.
- Renderer: ATI Radeon HD 4800 Series
- Version: 3.3.11318 Compatibility Profile Context
- OpenGL Init: Enabled Extensions
- ARB_multitexture (Max Texture Units: 8)
- EXT_blend_color
- EXT_blend_minmax
- EXT_compiled_vertex_array
- EXT_texture_env_combine
- EXT_packed_pixels
- EXT_fog_coord
- ARB_texture_compression
- EXT_texture_compression_s3tc
- (ARB|EXT)_texture_env_add
- EXT_texture_filter_anisotropic (Max anisotropy: 16)
- WGL_EXT_swap_control
- OpenGL Init: Disabled Extensions
- EXT_paletted_texture
- NV_vertex_array_range
- 3DFX_texture_compression_FXT1
- Loaded Quest: S2_GetFocusCrystal
- game/gameScripts/escScreen.cs (67): Unable to find object: '412151' attempting to call function 'sceneSchedule'
- game/gameScripts/tools.cs (45): Unable to find object: '412151' attempting to call function 'setScenePause'
- game/gameScripts/tools.cs (47): Unable to find object: '' attempting to call function 'setScenePause'
- Shutting down the OpenGL display device...
- Making the GL rendering context not current...
- Deleting the GL rendering context...
- Releasing the device context...
- Restoring the desktop display settings (1680x1050x32)...
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