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Jul 23rd, 2012
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  1. //-------------------------- 7/23/2012 -- 01:29:43 -----
  2. Processor Init:
  3. Intel Pentium III, ~3.05 Ghz
  4. (timed at roughly 3.04 Ghz)
  5. FPU detected
  6. MMX detected
  7. SSE detected
  8.  
  9. Math Init:
  10. Installing Standard C extensions
  11. Installing Assembly extensions
  12. Installing FPU extensions
  13. Installing MMX extensions
  14. Installing SSE extensions
  15.  
  16. Input Init:
  17. DirectInput enabled.
  18.  
  19. Initializing chunk mappings...
  20. o 'TEXT' maps to TextChunk
  21. o 'SCHK' maps to UnknownChunk
  22. o 'SCHK' maps to SimChunk
  23. Loading compiled script e:/programs/steam/steamapps/common/space pirates and zombies/common/main.cs.
  24. Loading compiled script e:/programs/steam/steamapps/common/space pirates and zombies/game/main.cs.
  25. % - Initializing Common
  26. Reading Display Device information...
  27. Primary Display Device Found:
  28. Vendor Id: VEN_0000
  29. Device Id: DEV_0000
  30. ///////////////////////////////////////////////////////
  31. // Current Version: 1.600
  32. ///////////////////////////////////////////////////////
  33. loading controls
  34. Video Init:
  35. Accelerated OpenGL display device detected.
  36. Accelerated D3D device detected.
  37.  
  38. "" display device not found!
  39. Activating the OpenGL display device...
  40. Activating the OpenGL display device...
  41. Setting screen mode to 640x480x32 (w)...
  42. Creating a new window...
  43. Acquiring a new device context...
  44. Pixel format set:
  45. 32 color bits, 24 depth bits, 8 stencil bits
  46. Creating a new rendering context...
  47. Making the new rendering context current...
  48. OpenGL driver information:
  49. Vendor: ATI Technologies Inc.
  50. Renderer: ATI Radeon HD 4800 Series
  51. Version: 3.3.11318 Compatibility Profile Context
  52. OpenGL Init: Enabled Extensions
  53. ARB_multitexture (Max Texture Units: 8)
  54. EXT_blend_color
  55. EXT_blend_minmax
  56. EXT_compiled_vertex_array
  57. EXT_texture_env_combine
  58. EXT_packed_pixels
  59. EXT_fog_coord
  60. ARB_texture_compression
  61. EXT_texture_compression_s3tc
  62. (ARB|EXT)_texture_env_add
  63. EXT_texture_filter_anisotropic (Max anisotropy: 16)
  64. WGL_EXT_swap_control
  65. OpenGL Init: Disabled Extensions
  66. EXT_paletted_texture
  67. NV_vertex_array_range
  68. 3DFX_texture_compression_FXT1
  69.  
  70. Max Texture Size reported as: 8192
  71. Activating the OpenGL display device...
  72. Activating the OpenGL display device...
  73. Killing the texture manager...
  74. Making the rendering context not current...
  75. Deleting the rendering context ...
  76. Releasing the device context...
  77. Destroying the window...
  78. Setting screen mode to 640x480x32 (w)...
  79. Creating a new window...
  80. Acquiring a new device context...
  81. Pixel format set:
  82. 32 color bits, 24 depth bits, 8 stencil bits
  83. Creating a new rendering context...
  84. Making the new rendering context current...
  85. OpenGL driver information:
  86. Vendor: ATI Technologies Inc.
  87. Renderer: ATI Radeon HD 4800 Series
  88. Version: 3.3.11318 Compatibility Profile Context
  89. Resurrecting the texture manager...
  90. OpenGL Init: Enabled Extensions
  91. ARB_multitexture (Max Texture Units: 8)
  92. EXT_blend_color
  93. EXT_blend_minmax
  94. EXT_compiled_vertex_array
  95. EXT_texture_env_combine
  96. EXT_packed_pixels
  97. EXT_fog_coord
  98. ARB_texture_compression
  99. EXT_texture_compression_s3tc
  100. (ARB|EXT)_texture_env_add
  101. EXT_texture_filter_anisotropic (Max anisotropy: 16)
  102. WGL_EXT_swap_control
  103. OpenGL Init: Disabled Extensions
  104. EXT_paletted_texture
  105. NV_vertex_array_range
  106. 3DFX_texture_compression_FXT1
  107.  
  108. Max Texture Size reported as: 8192
  109. OpenAL Driver Init:
  110. Vendor: Creative Labs Inc.
  111. Version: OpenAL 1.0
  112. Renderer: Software
  113. Extensions: EAX 2.0, EAX 3.0, EAX Unified, and EAX-AC3
  114.  
  115. Mod Found: Halloween
  116. Mod Found: WinterHoliday
  117.  
  118. Torque Game Builder (v1.7.5) initialized...
  119. Setting screen mode to 1680x1050x32 (fs)...
  120. Killing the texture manager...
  121. Making the rendering context not current...
  122. Deleting the rendering context...
  123. Releasing the device context...
  124. Destroying the window...
  125. Changing the display settings to 1680x1050x32...
  126. Creating a new full-screen window...
  127. Acquiring a new device context...
  128. Pixel format set:
  129. 32 color bits, 24 depth bits, 8 stencil bits
  130. Creating a new rendering context...
  131. Making the new rendering context current...
  132. Resurrecting the texture manager...
  133. Activating DirectInput...
  134. Loaded Quest: S2_GetFocusCrystal
  135. Loaded Quest: S2_GetFocusCrystal
  136. DirectInput deactivated.
  137. Shutting down the OpenGL display device...
  138. Making the GL rendering context not current...
  139. Deleting the GL rendering context...
  140. Releasing the device context...
  141. Restoring the desktop display settings (1680x1050x32)...
  142. Shutting down the OpenGL display device...
  143. Restoring the desktop display settings (1680x1050x32)...
  144. Activating the OpenGL display device...
  145. Destroying the window...
  146. Setting screen mode to 1680x1050x32 (fs)...
  147. Changing the display settings to 1680x1050x32...
  148. Creating a new full-screen window...
  149. Acquiring a new device context...
  150. Pixel format set:
  151. 32 color bits, 24 depth bits, 8 stencil bits
  152. Creating a new rendering context...
  153. Making the new rendering context current...
  154. Activating DirectInput...
  155. OpenGL driver information:
  156. Vendor: ATI Technologies Inc.
  157. Renderer: ATI Radeon HD 4800 Series
  158. Version: 3.3.11318 Compatibility Profile Context
  159. OpenGL Init: Enabled Extensions
  160. ARB_multitexture (Max Texture Units: 8)
  161. EXT_blend_color
  162. EXT_blend_minmax
  163. EXT_compiled_vertex_array
  164. EXT_texture_env_combine
  165. EXT_packed_pixels
  166. EXT_fog_coord
  167. ARB_texture_compression
  168. EXT_texture_compression_s3tc
  169. (ARB|EXT)_texture_env_add
  170. EXT_texture_filter_anisotropic (Max anisotropy: 16)
  171. WGL_EXT_swap_control
  172. OpenGL Init: Disabled Extensions
  173. EXT_paletted_texture
  174. NV_vertex_array_range
  175. 3DFX_texture_compression_FXT1
  176.  
  177. DInputDevice::syncKeyboardState - DIERR_NOTACQUIRED
  178. DirectInput deactivated.
  179. Shutting down the OpenGL display device...
  180. Making the GL rendering context not current...
  181. Deleting the GL rendering context...
  182. Releasing the device context...
  183. Restoring the desktop display settings (1680x1050x32)...
  184. Shutting down the OpenGL display device...
  185. Restoring the desktop display settings (1680x1050x32)...
  186. Activating the OpenGL display device...
  187. Destroying the window...
  188. Setting screen mode to 1680x1050x32 (fs)...
  189. Changing the display settings to 1680x1050x32...
  190. Creating a new full-screen window...
  191. Acquiring a new device context...
  192. Pixel format set:
  193. 32 color bits, 24 depth bits, 8 stencil bits
  194. Creating a new rendering context...
  195. Making the new rendering context current...
  196. Activating DirectInput...
  197. OpenGL driver information:
  198. Vendor: ATI Technologies Inc.
  199. Renderer: ATI Radeon HD 4800 Series
  200. Version: 3.3.11318 Compatibility Profile Context
  201. OpenGL Init: Enabled Extensions
  202. ARB_multitexture (Max Texture Units: 8)
  203. EXT_blend_color
  204. EXT_blend_minmax
  205. EXT_compiled_vertex_array
  206. EXT_texture_env_combine
  207. EXT_packed_pixels
  208. EXT_fog_coord
  209. ARB_texture_compression
  210. EXT_texture_compression_s3tc
  211. (ARB|EXT)_texture_env_add
  212. EXT_texture_filter_anisotropic (Max anisotropy: 16)
  213. WGL_EXT_swap_control
  214. OpenGL Init: Disabled Extensions
  215. EXT_paletted_texture
  216. NV_vertex_array_range
  217. 3DFX_texture_compression_FXT1
  218.  
  219. Loaded Quest: S2_GetFocusCrystal
  220. game/gameScripts/escScreen.cs (67): Unable to find object: '412151' attempting to call function 'sceneSchedule'
  221. game/gameScripts/tools.cs (45): Unable to find object: '412151' attempting to call function 'setScenePause'
  222. game/gameScripts/tools.cs (47): Unable to find object: '' attempting to call function 'setScenePause'
  223. Shutting down the OpenGL display device...
  224. Making the GL rendering context not current...
  225. Deleting the GL rendering context...
  226. Releasing the device context...
  227. Restoring the desktop display settings (1680x1050x32)...
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