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- (06:53:48) Cheeseness: Hey LeePetty
- (06:53:55) Cheeseness: Welcome back :D
- (06:53:58) Permafry_42: like how holding onto the lawn gnome in hl2 ep2 changed how you played the entire game
- (06:54:01) Permafry_42: Hey Lee!
- (06:54:09) liorean: I want all things labelled "Achievements" to be just that. Achievements. Anything in the progress marker, stupidity etc. categories should be excluded.
- (06:54:24) LeePetty: hello
- (06:54:53) Syd [Mibbit@hide-50DE3BC8.hsd1.wv.comcast.net] entered the room.
- (06:54:59) Cheeseness: Hey Syd :D
- (06:55:01) liorean: Like getting achievements for first death, or 100 deaths etc. Useless. Which is why I think the system as a whole is useless.
- (06:55:05) Syd: Hey
- (06:55:07) Permafry_42: Hey Syd!
- (06:55:49) Fhqwhgod: I hate the achievements in Universe sandbox. Play the game for a year
- (06:56:08) Fhqwhgod: same thing in Garry's Mod
- (06:56:09) liorean: A full year of game time?
- (06:56:16) Permafry_42: achievements in stanley parable were hillarious
- (06:56:19) Fhqwhgod: a full year of playtime
- (06:56:19) liorean: Screw that
- (06:56:44) liorean: That's basically: Run on a system in the background
- (06:56:50) Fhqwhgod: Stanley Parable was bordering on stupidity
- (06:57:02) Fhqwhgod: play the game for the entirety of a tuesday
- (06:57:19) liorean: Good grief.
- (06:57:28) Fhqwhgod: I spent that whole day in the broom closet
- (06:57:32) liorean: Stanley Parable was a fun little exploration though
- (06:58:02) Cheeseness: We're not far from starting the Stacking session :D
- (06:58:08) Permafry_42: i thought the stupidity of the achievements were part of the joke
- (06:58:19) liorean: Never gonna get all the endings for Stanley Parable though
- (06:58:23) Permafry_42: one of them you had to cheat in order to get
- (06:58:27) LeePetty: There is a fine line between stupidity and genius.
- (06:58:35) liorean: The baby burning game just takes too freaking long
- (06:58:40) Fhqwhgod: I remember almost pissing myself from laughter when I played that save the baby game for the first time
- (06:58:55) Fhqwhgod: The noise the button made was just so ott
- (06:58:57) Permafry_42: lol i just watched the youtube video for that ending
- (06:59:06) liorean: Fry: Same here
- (06:59:27) Permafry_42: that poor soul who went through the madness lol
- (06:59:58) beansmyname [bean@hide-66FC9128.ftth.swbr.surewest.net] entered the room.
- (07:00:02) Sven_Q45 [Mibbit@hide-38DC15D.dip0.t-ipconnect.de] entered the room.
- (07:00:08) Cheeseness: For anybody who's interested, I finally got around to updating the FAQ, which now includes every game we've played this year
- (07:00:09) Cheeseness: http://www.doublefine.com/forums/viewthread/10300/#299347
- (07:00:21) Sven_Q45: Hi.
- (07:00:22) Permafry_42: anyway should we wait a few more minutes or do you think we should start cheese? and nice job!
- (07:00:27) Syd: Hey Sven
- (07:00:38) Permafry_42: Hey beans and sven!
- (07:00:40) Fhqwhgod: start
- (07:00:40) Cheeseness: And in case anybody hasn't spotted, there's a transcript of the live interview we did with Lee for the first session here http://cheesetalks.twolofbees.com/dfgc_leepetty.php
- (07:00:43) Cheeseness: Hey Sven_Q45
- (07:00:44) Cheeseness: Hey beansmyname
- (07:00:53) beansmyname: hey Cheeseness
- (07:00:57) LeePetty: Thanks for editing out the many "ummms" in my transcript, Cheese.
- (07:01:04) liorean: Hello fellows
- (07:01:11) Cheeseness: LeePetty: No problems!
- (07:01:20) Cheeseness: Permafry_42: Let's get this show on the road :D
- (07:01:28) Fhqwhgod: Tomorrow I'll change my "life" in Femnazi Life
- (07:02:02) Bronsky [Bronsky@4889F629.B5966C75.AF9C5A2E.IP] entered the room.
- (07:02:06) Bronsky: Hey!
- (07:02:07) Cheeseness: Hey Bronsky
- (07:02:13) liorean: Femnazi Life?
- (07:02:35) Fhqwhgod: A Level 5 RPG for the 3DS. The title might be different though
- (07:02:35) LeePetty left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
- (07:02:45) Cheeseness: Thanks for joining us, Lee
- (07:02:52) LeePetty [Mibbit@hide-1E624E3E.lightspeed.sntcca.sbcglobal.net] entered the room.
- (07:02:54) Fhqwhgod: let me look on the box
- (07:02:58) Fhqwhgod: ...
- (07:03:01) Fhqwhgod: Fantasy Life
- (07:03:21) Cheeseness: So, LeePetty, did you end up finding that princess art?
- (07:03:29) Permafry_42: Alrighty i'll be starting in a moment, please let me know when its showing up
- (07:03:30) liorean: Ah. I don't keep track of 3DS or Vita since I will never own one
- (07:04:02) LeePetty: its on my other compuer
- (07:04:03) LeePetty: computer
- (07:04:03) liorean: Live now
- (07:04:03) Permafry_42: 3ds is worth it for the layton and wright games
- (07:04:13) Tomaterr [Mibbit@hide-9C0A2118.dhcp.oxy.edu] entered the room.
- (07:04:14) Cheeseness: Cool cool
- (07:04:15) Permafry_42: k thanks liorean!
- (07:04:15) LeePetty: I can tweet it when this is over
- (07:04:17) Cheeseness: Hi Tomaterr
- (07:04:24) Fhqwhgod: 3DS is worth it for Etrian Odyssey too
- (07:04:28) Permafry_42: hey Tomaterr
- (07:04:51) Cheeseness: Go Twitch ads
- (07:04:56) Tomaterr: sup peeps
- (07:05:06) liorean: Who else is likely to pop in?
- (07:05:08) KurtHectic [Mibbit@hide-DBE12AFC.cpe.webspeed.dk] entered the room.
- (07:05:10) GameClubFan_805150 [Mibbit@hide-FA4CCA64.lightspeed.miamfl.sbcglobal.net] entered the room.
- (07:05:12) LeePetty left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
- (07:05:23) Syd: I was planning to get a 3DS recently but then I heard about the new model and decided to wait.
- (07:05:24) Cheeseness: liorean: Good question. I threw out a bunch of invites. No idea who's likely to make it ^_^
- (07:05:26) Permafry_42: God i really love the music
- (07:05:27) LeePetty [Mibbit@hide-1E624E3E.lightspeed.sntcca.sbcglobal.net] entered the room.
- (07:05:28) Cheeseness: Hi KurtHectic
- (07:05:40) Fhqwhgod: Good choice @Syd
- (07:05:48) Fhqwhgod: the waiting part
- (07:05:50) Syd: Every time I've gotten close to buying a 3DS they've announced a new model. :P
- (07:06:07) Syd: And I learned from the Gameboy and original DS to just wait for new models
- (07:06:14) Cheeseness: CHILD LABOUR ABOLISHED
- (07:06:20) flesk: I'm still reading that. That was a pretty long interview.
- (07:06:27) flesk: Oh.
- (07:06:29) LeePetty: That clock was part of the original AF prototype
- (07:06:40) liorean: The original GameBoy survived quite a while though before first upgrade possibility
- (07:06:52) flesk: I wasn't completely scrolled down. I meant the transcription of the interview.
- (07:07:13) Permafry_42: i was playing a gb during the gba era. my family used to be pretty poor lol
- (07:07:41) GameClubFan_805150 left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
- (07:07:51) Fhqwhgod: 7 years between Gameboy & Gameboy pocket is ages compared to the current Nintendo
- (07:07:55) LeePetty: you guys find all of the dolls!
- (07:07:56) Cheeseness: I love how crafty Levi is. He's super fast at doing murals and setting up displays
- (07:07:58) liorean: I never owned one, but I had friends who had them.
- (07:08:15) LeePetty: never underestimate a hobo
- (07:09:18) liorean: This game has such a unique atmosphere
- (07:09:36) LeePetty: I think that is the first combo ability in the game
- (07:10:35) SirSlade [Mibbit@hide-D8F188C9.hsd1.ca.comcast.net] entered the room.
- (07:10:41) SirSlade: Yay internet fixed while I was out!
- (07:11:20) Syd: Stream dead, or just me?
- (07:11:21) LeePetty: stream died?
- (07:11:23) Fhqwhgod: and it's down
- (07:11:27) flesk: Went dead here too.
- (07:11:27) liorean: And stream is offline
- (07:11:28) Syd left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
- (07:11:28) Tomaterr: rip stream
- (07:11:34) Permafry_42: 1 sec should be back in a moment
- (07:11:40) Bronsky: long live stream
- (07:11:45) liorean: Ads
- (07:11:50) Syd [Mibbit@hide-50DE3BC8.hsd1.wv.comcast.net] entered the room.
- (07:11:56) liorean: and stream is back
- (07:12:07) LeePetty: clowns are evil
- (07:12:24) SirSlade: Always.I've seen IT
- (07:12:30) Bronsky: everybody knows that
- (07:12:32) Permafry_42: they might just be misunderstood like most of the enemies in this world lol
- (07:12:37) Fhqwhgod is now known as Pennywise
- (07:12:43) LeePetty: my mom got a clown for my 5th birthday and I hit him and ran away crying
- (07:12:45) Pennywise: Hello children!
- (07:13:13) Permafry_42: really love the level design on this one
- (07:13:19) Pennywise is now known as Fhqwhgod
- (07:13:35) SirSlade: Did it leave a baloon animal shaped scar in your psyche, Lee?
- (07:13:55) LeePetty: It did.
- (07:15:18) LeePetty: For those of you interested in level design, I posted the design doc. I wrote during the production of Stacking for the Zeppelin, the other day
- (07:15:19) LeePetty: https://www.scribd.com/doc/241713707/Stacking-Zeppelin-Level-Design
- (07:15:33) GameClubFan_769521 [Mibbit@hide-F23E31AB.dk.customer.tdc.net] entered the room.
- (07:15:37) Tomaterr left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
- (07:16:45) Permafry_42: cool; i'll definetely check it out after the stream
- (07:17:00) liorean: I tried to get my niece interested in playing this game. Sadly the reliance on English made it not fun for her, as she's just started learning that in school
- (07:17:08) SirSlade: I'm kind of in love with that document right now.
- (07:17:16) LeePetty: yes, there's a lot of reading
- (07:17:26) LeePetty: I often wonder what it would've been like with voice instead
- (07:17:29) LeePetty: maybe really creepy
- (07:17:48) Fhqwhgod: Somehow this level and the ship level are blurring together in my mind
- (07:18:00) GameClubFan_769521 left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
- (07:18:14) liorean: Lee: She would have as much problem with voices as she has with reading I'm afraid. It's language, not text, that is the problem for her.
- (07:18:36) LeePetty: the spice girl is named after Jane Ng, who was an environment artist on the project
- (07:19:56) SirSlade: When you said spice girl my mind immediately went to the band, and I was taken aback "Jane was a Spice Girl?!"
- (07:20:37) LeePetty: fire chief russell is named after Dave russell, who was the lead animator
- (07:20:57) liorean: Swedish isn't a large enough language to get games translated into, even when the game would be great for a demographic that doesn't know English
- (07:21:02) GameClubFan_506301 [Mibbit@hide-1EBF969F.dslgb.com] entered the room.
- (07:21:14) LeePetty: Sadly, because Sweden is pretty amazing
- (07:21:30) LeePetty: fire and ice == frank frazetta ref
- (07:21:38) Fhqwhgod: I was learning English as a child while playing games
- (07:21:56) liorean: <Not even Swedish game companies like to add Swedish as a language for their games.
- (07:22:20) LeePetty: The sneezing guy reminded me
- (07:22:20) liorean: I learnt most of my English from Civilisation, Colonisation and X-COM
- (07:22:30) LeePetty: His name is Sir Sully Taintwell
- (07:22:43) LeePetty: I once searched and we have 20 instances of the word "taint" in the game
- (07:22:44) flesk: liorean: That's odd. I think most Norwegian games get Norwegian subs at least.
- (07:22:54) LeePetty: stream go down?
- (07:23:04) Cheeseness: It should be back up
- (07:23:06) Permafry_42: should be back in a second
- (07:23:15) LeePetty: yup, back up
- (07:23:17) flesk: Yep, it's back.
- (07:23:50) LeePetty: artful dodger = oliver ref!
- (07:24:02) LeePetty: gilliam = Terry Gilliam ref
- (07:24:04) Cheeseness: :D
- (07:24:30) LeePetty: I think Gilliam is inspired by a former coworker who wanted to always hug people
- (07:24:38) LeePetty: Ironically, he was bald
- (07:25:45) LeePetty: she can attract one lady in the game!
- (07:25:49) liorean: I love that hip swishing animation
- (07:25:51) LeePetty: the lady guards
- (07:27:53) LeePetty: There area lot of free-to-play monetization jokes around here somewhere
- (07:29:32) DarthBo left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
- (07:30:56) GameClubFan_506301 left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
- (07:32:23) SirSlade: I love how smoothly the sense of scale transitions from being tiny to giant
- (07:32:26) LeePetty: baron's guards aren't too clever
- (07:32:45) LeePetty: We had separate camera settings for each size
- (07:33:03) LeePetty: Early on we experimented with much larger transitions between doll sizes
- (07:33:06) Cheeseness: I love the bilboard water
- (07:33:20) LeePetty: You could get in a HUGE doll, which was cool, but kind of hard to play
- (07:33:53) Cheeseness: What sort of roles did you envision for those huge dolls?
- (07:34:13) SirSlade: I'd imagine so. Probably also a paint to have a more cohesive world with stuff for really tiny and gigantic dolls
- (07:34:17) LeePetty: There was a piece of concept art I did really early on that had dinosaur dolls in it
- (07:34:18) SirSlade: pain*
- (07:34:25) Cheeseness: Dinosaurs :D
- (07:34:26) Fhqwhgod left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
- (07:34:37) LeePetty: yea, have you seen that image?
- (07:34:50) LeePetty: It was part of a level design we never pursued
- (07:34:55) liorean: I don't think I have seen it
- (07:34:58) LeePetty: Took place in a natural history museum
- (07:35:01) Cheeseness: I don't think I've seen it either
- (07:35:15) LeePetty: let me see if I can find it...
- (07:35:57) LeePetty: When I was writing this game, there was a giant oil spill from an off shore oil platform
- (07:36:02) psymin [~psymin@hide-A242B046.static.bresnan.net] entered the room.
- (07:36:05) LeePetty: so it kind of inspired an off-shore child labor platform
- (07:36:17) Cheeseness: Hey psymin
- (07:37:25) psymin: howdy
- (07:37:43) psymin: I didn't finish stacking, alas :P
- (07:37:54) Cheeseness: Aww
- (07:38:44) Cheeseness: Hah, I hadn't seen the oil candle thing
- (07:39:04) Syd: Unfortunately I gotta head out early. Enjoy the rest of the stream, everyone!
- (07:39:10) Cheeseness: Thanks for coming, Syd
- (07:39:15) SirSlade: Later Syd
- (07:39:20) Syd left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
- (07:41:02) LeePetty: Cheese, I just tweeted the museum concept
- (07:41:05) Cheeseness: https://twitter.com/leepetty/status/518516108924436480/photo/1
- (07:41:07) LeePetty: with the giant dinosaurs
- (07:41:14) Cheeseness: Nice. Those dinosaurs look great
- (07:41:22) Permafry_42: what i wish was a solution for tiberius was oil + candle
- (07:41:25) LeePetty: Also featured are Cro-Magnon stacking heads
- (07:41:46) LeePetty: Like lighting him on fire?
- (07:41:59) LeePetty: You can use oil on the candle
- (07:42:34) LeePetty: I thought!
- (07:42:46) LeePetty: You can fart on the candle, and I thought oil on the candle give you the same solution
- (07:43:01) LeePetty: That puzzle changed a lot during playtesting
- (07:43:33) Cheeseness: Charlie is so tiny next to everybody else
- (07:43:42) Permafry_42: yeah i think fart works for tiberius but oil and candle doesn't, though i might be wrong
- (07:44:30) DF_Chad [Mibbit@hide-9239B715.dsl.dynamic.fusionbroadband.com] entered the room.
- (07:44:35) LeePetty: Chad!
- (07:44:37) DF_Chad: Hi all
- (07:44:41) LeePetty: Chad was the lead programmer on Stacking
- (07:44:45) SirSlade: Hi Chad
- (07:44:48) Permafry_42: hey chad!
- (07:44:49) Cheeseness: Hey Chad! Thanks for making it!
- (07:44:51) LeePetty: Is currently the lead programmer on Massive Challice
- (07:45:02) DF_Chad: this is Chad - I was the programmer on Stacking too
- (07:45:12) LeePetty: He also enjoys humor based on farting
- (07:45:29) Cheeseness: DF_Chad: Are you on Twitter? I can't recall
- (07:45:34) flesk: Doesn't everyone?
- (07:45:50) DF_Chad: yeah I think its @citx
- (07:45:58) Cheeseness: Ah! That's it
- (07:46:02) DF_Chad: who is playing this stream? Lee?
- (07:46:18) LeePetty: Not me
- (07:46:43) Cheeseness: Permafry_42 is
- (07:46:45) flesk: Paavo Härkönen and Josh Mandel were here for the Al Emmo game club and they seemed to be huge fart joke enthusiasts as well.
- (07:46:50) DF_Chad: pretty far along you guys are fast
- flesk flesk_
- flesk flesk_
- (07:47:09) LeePetty: This is our third session
- (07:47:12) Cheeseness: flesk: We've had both those guys as guests for past Game Club sessions \o/
- (07:47:30) LeePetty: toilets
- (07:47:33) LeePetty: notice the saw dust
- (07:47:38) LeePetty: that is Stacking doll poo
- (07:47:41) flesk: Cheeseness: Besides Al Emmo?
- (07:47:47) LeePetty: yea, highbrow entertainment
- flesk flesk_
- (07:48:01) flesk: No wait.
- (07:48:02) Cheeseness: flesk: We had Josh join us for Police Quest one and Paavo join us for Fester Mudd
- (07:48:08) DF_Chad: wow this pc build is looking good. I completed on 360 and PS3 during development but dont think I've done a full run on PC
- (07:48:16) flesk: Cheeseness: I meant Fester Mudd. :$
- (07:48:19) Cheeseness: PC is best :D
- (07:48:39) flesk: Al Emmo is something completely different. I wasn't here for Police Quest.
- (07:48:56) LeePetty: the clown doll is named after our former lead tester, Steve Peck
- (07:49:08) DF_Chad: there is some fun trickery we used especially on this level to simulate so many dolls. When you go from car to car and even from top to bottom of a car it turns off dolls in some of the other cars
- (07:49:16) flesk: That clown is creepy.
- (07:49:16) Cheeseness: That clown is super scary
- (07:49:32) LeePetty: The clown was my favorite doll to draw!
- (07:49:40) beansmyname: I love that clown!
- (07:49:56) Permafry_42: i love the clown. he's a kind spirit deep down inside
- (07:49:59) flesk: LeePetty: Was it a therapeutic experience?
- (07:50:07) DF_Chad: I think that is your voice there too lee on the "Evil clown" screeam
- (07:50:10) DF_Chad: or freddies maybe
- (07:50:58) LeePetty: I think that was Freddie
- (07:51:07) LeePetty: Yea, art is therapy for me, clearly
- (07:51:15) Cheeseness: :D
- (07:51:20) LeePetty: I ride the train 2 hours a day, so that's some of the inspiration for Stacking
- (07:51:55) liorean: Long commute...
- (07:52:01) Permafry_42: probably not going to do a second solution since the clown one is the best
- (07:52:08) LeePetty: Cheese, I just tweeted a few concepts of some of the dolls we ran into, including the clown
- (07:52:24) Cheeseness: https://twitter.com/leepetty/status/518518591340027904/photo/1
- (07:52:25) DF_Chad: Lee would come in sometimes with sketches or stories of weird people on the train.
- (07:52:26) Cheeseness: Cheers!
- (07:52:50) LeePetty: Its true, endless inspiration
- (07:53:01) LeePetty: Someone took their shoe and sock off the other day and started clipping their toenails on the train
- (07:53:02) liorean: Working together, like a true family!
- (07:53:22) LeePetty: Yea, I really wanted to make sure the family all worked together at one point
- (07:53:34) LeePetty: The Mom is the strong one
- (07:53:35) Cheeseness: Charlie is so tiny
- (07:53:40) DF_Chad: his commute really helped though as he would hit the morning meeting with a full page of notes of stuff to get done that day while the rest of us were just looking around for a coffee cup
- (07:54:18) LeePetty: Haha. Yea, when you're trapped on a train it forces you to be productive
- (07:54:31) DF_Chad: I forgot how nice the score was on this game
- (07:54:37) liorean: I usually sleep on trains
- (07:54:40) DF_Chad: so refreshign
- (07:54:50) Cheeseness: I normally draw or code on long train trips
- (07:54:50) SirSlade: I wish there was a train into Marin...
- (07:54:50) Permafry_42: Chad, did you have any trouble when porting the pc version to unlock the framerate so that the game could be played at 60hz or higher?
- (07:54:59) Cheeseness: We don't have trains in this state though, so that's only when I'm traveling
- (07:55:00) LeePetty: Yea, Brian Min, Camden Stoddard did a great job on the audio
- (07:55:27) LeePetty: ORPHAN PIT
- (07:55:36) liorean: A whole state without trains?
- (07:55:44) Cheeseness: Passenger trains anyway
- (07:55:50) DF_Chad: it wasnt too bad to get to 60Hz, the perf on pc's is better. Most of the work was done by our graphics programmer David Farrel though. He was working on it for Brutal on PC too.
- (07:56:23) Cheeseness: Best
- (07:56:29) DF_Chad: oh yeah. look for some hidden easter eggs in the orphan pit
- (07:56:35) GameClubFan_869246 [Mibbit@hide-82B81841.cable.virginm.net] entered the room.
- (07:56:53) LeePetty: We also put some challenge hints for these challenges if you open the UI, and some of those names are also easter eggs for other games
- (07:57:36) DF_Chad: are we going to hit the DLC after this run?
- (07:57:54) Cheeseness: We were thinking of doing the DLC later in the year (liek we did with the Costume Quest DLC)
- (07:58:00) DF_Chad: ah cool
- (07:58:27) beansmyname: Good. That gives me time to play it. :D
- (07:58:31) Cheeseness: :D
- (07:58:51) LeePetty: Hmm...can't remember where I put them now
- (07:59:03) GameClubFan_869246 left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
- (07:59:06) Cheeseness: LeePetty: How many lines of dialogue are there in the game, do you reckon?
- (07:59:10) LeePetty: I now that the gate one has a challenge name called "LIFT for dead"
- (07:59:21) LeePetty: Lets, see, I checked at one point. I think around 7,000?
- (07:59:50) Cheeseness: You having internet problems, Permafry_42?
- (08:00:01) Permafry_42: yeah just a sec
- (08:00:13) Permafry_42: k should be good now
- (08:00:21) Ilya[Linux] [Mibbit@hide-754887A1.dsl.scarlet.be] entered the room.
- (08:00:27) Permafry_42: or not... might take more than a sec
- (08:00:30) DF_Chad: this final battle is the part I spent the least gameplay time on. At this point in development I was knee deep in optimization, bugs, and such. Bert and Tony were hitting their stride in scripting.
- (08:00:38) Cheeseness: By comparison, Act 1 of Broken Age had 4,400 lines of dialogue
- (08:00:41) Permafry_42: brb in less than a minute
- (08:00:57) LeePetty: We have a pretty nice dialog database -- its pretty easy to get dialog in and out into the game
- (08:01:09) LeePetty: Act 2 of Broken Age has MUCH more.
- (08:01:14) Cheeseness: Yeah, so I heard :D
- (08:01:29) DF_Chad: everytime I play stacking I see a line or 2 I hadnt seen before.
- (08:01:32) Cheeseness: Stacking not having voice acting must've made it really easy to slot in more dialogue
- (08:01:44) DF_Chad: lee was the dialog king
- (08:01:57) LeePetty: Its true. Voice acting is the worse thing ever -- it really limits when you can put it in
- (08:02:30) Cheeseness: The Monkey Island special editions really highlighted that there are pacing things that you can do with text that can be difficult to map across to voice
- (08:02:49) SirSlade: Is there also an issue with Voice Acting where you can't get the same meaning/tone of voice as you want to be conveyed in game?
- (08:03:00) Permafry42 [Mibbit@hide-8FD4620C.vw.shawcable.net] entered the room.
- (08:03:05) Cheeseness: That mostly comes down to direction, I imagine?
- (08:03:16) LeePetty: SirSlade, perhaps. But thats why you need a good voice director and expience
- (08:03:16) DF_Chad: we set up some nice rule tables so he could write custom stuff for when certain kinds of dolls talked to others. Everything had tags like Child, or Rich, or Large and we could customize the dialog around the tags on the talker and the listener.
- (08:03:21) Permafry42: k sorry for the wait. hopefully this will fix the issue
- Permafry42 Permafry_42
- (08:03:29) Cheeseness: Thanks, Permafry
- (08:03:32) SirSlade: Right, of course :D
- (08:04:01) Permafry42: k do you see the logo yet?
- (08:04:03) Cheeseness: Yep
- (08:04:05) Ilya[Linux]: that's interesting
- (08:04:14) KurtHectic left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
- (08:04:24) Permafry42: k its on again
- (08:04:48) LeePetty: Hmm. Not seeing the stream still
- (08:04:55) DF_Chad: so much humor in those little cutscenes. Lee who did most of the cutscene anim. Was it Rusty?
- (08:04:56) Cheeseness: Click pause and play again, LeePetty
- (08:05:07) LeePetty: that did it
- (08:05:12) LeePetty: Yea, Rusty and Ruel
- (08:05:27) LeePetty: We got Ruel in the latter half of the project, working remotely
- (08:05:34) LeePetty: I think he was on Costume Quest and that wrapped up
- (08:05:36) DF_Chad: right
- (08:05:47) LeePetty: We even got a little David Gardener time right at the very end to polish a few things
- (08:05:53) Permafry_42 left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
- (08:06:09) DF_Chad: has everyone seen the stacking poster that has all the dolls in the game on it?
- (08:06:09) liorean: I recall seein recording of Ron Gilbert giving a talk about how Monkey Island couldn't possibly have worked as a voice acted game.
- (08:06:25) liorean: Don't remember exactly what he said about it though
- (08:06:39) LeePetty: That Stacking poster was a pain to make
- (08:06:46) Cheeseness: Oh?
- (08:06:47) LeePetty: I kept crashing the game, putting all of the dolls together :)
- (08:06:59) DF_Chad: yeah you made it in engine right?
- (08:07:17) dsiOne left the room (quit: Ping timeout: 183 seconds).
- (08:07:18) DF_Chad: a custom poster level if I recall
- (08:07:21) LeePetty: I used the game's cutscene editor to position all of the dolls in that custom doll shelf I modeled, and then rendered it out, and then it went into photoshop
- (08:07:23) Cheeseness: Oh neat
- (08:07:27) LeePetty: where it got a lot of painting love
- (08:08:17) LeePetty: nice ! bug!
- (08:08:27) DF_Chad: what!
- (08:08:31) DF_Chad: (here
- (08:08:33) LeePetty: we shouldn't have allowed that, or at least had a custom response
- (08:08:38) DF_Chad: (here's the poster http://shop.doublefine.com/collections/game-stacking
- (08:09:23) LeePetty: The bear lives!
- (08:09:26) Cheeseness: Mr Ruffles deserves his own spin off game
- (08:09:35) LeePetty: I would love that
- (08:09:39) DF_Chad: indeed
- (08:09:39) Cheeseness: :D
- (08:09:47) LeePetty: I also like the unique doll description of mr. ruffles
- (08:09:50) Permafry42: i love the hobocopter
- (08:09:51) LeePetty: it gets progressively more creepy
- (08:09:57) DF_Chad: i think he is smaller than charlie
- (08:10:06) LeePetty: I had a DLC designed for the HOBO STRIKE TEAM
- (08:10:12) LeePetty: but alas, we only got to make one DLC
- (08:10:18) DF_Chad: so far....
- (08:10:20) Cheeseness: The whole game is really Mr Ruffles' spirit possessing Charlie
- (08:10:29) DF_Chad: I built the dlc code to handle 10 :)
- (08:10:44) Cheeseness: 10 Stacking DLCs CONFIRMED
- (08:10:48) Permafry42: love this cutscene
- (08:11:01) Cheeseness: Hah
- (08:11:03) LeePetty: I remember the original plan was to add another room to the train station with a new train that would show up evey time there was a new dlc
- (08:11:06) DF_Chad: haha
- (08:11:10) LeePetty: This is my homage to Michael Bat
- (08:11:12) LeePetty: Bay
- (08:11:13) Ilya[Linux] left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
- (08:11:20) DF_Chad: brian min going crazy with the audio mix on this one!
- (08:11:25) LeePetty: Brian went nuts
- (08:11:31) Ilya[Linux] [Mibbit@hide-754887A1.dsl.scarlet.be] entered the room.
- (08:11:36) LeePetty: This whole level is a game designer joke
- (08:11:58) Cheeseness: Orphan surfing is the new thing
- (08:11:59) LeePetty: The concept of a rock-paper-scissors idea, is a commonly used game design element
- (08:12:02) DF_Chad: see if you can spot Raz in the pit?
- (08:12:12) LeePetty: Yea, Raz is in the pit somewhere
- (08:12:25) Permafry42: yup saw him
- (08:12:33) SheMightBeMarykate [Mibbit@hide-279F8648.hr.hr.cox.net] entered the room.
- (08:12:33) LeePetty: And one of the costume quest characters is in the big net at the end when the hobo copter lifts everyone up
- (08:12:48) soeb left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
- (08:12:55) DF_Chad: its hard with that mean barron not giving you much time to look around
- (08:13:21) LeePetty: The scissor guy is based on the logo on a fish sticks package I ate a lot of as a kid
- (08:13:23) dsiOne [dsiOne@hide-5A3E278B.tx.res.rr.com] entered the room.
- (08:13:24) DF_Chad: I think there's a brutal axe in there someplace too
- (08:13:30) LeePetty: I think it was called "Gordon's" fish sticks or something
- (08:13:44) LeePetty: The Ormagoden belt buckle is in the Hobo DLC
- (08:14:11) ***SheMightBeMarykate loves easter eggs
- (08:14:18) SheMightBeMarykate: :)
- (08:14:22) Cheeseness: Hey Marykate :D
- (08:14:28) LeePetty: Hey Marykate
- (08:14:35) Cheeseness: I thought you were going to miss the session
- (08:14:41) SheMightBeMarykate: Hiyas <3
- (08:14:51) DarthBo [Mibbit@hide-1F6430FD.access.telenet.be] entered the room.
- (08:14:55) Cheeseness: Hey DarthBo
- (08:14:56) Permafry42: since we have just enough time, I'll be going back to the blimp to do the sorting bonus challenge, since its one of my favourite puzzles in he game
- (08:14:57) LeePetty: The orphans ATE the Baron!
- (08:15:12) liorean: How many other games are set in a silent movie-screenplay like this?
- (08:15:18) LeePetty: Oh yea, the sorting puzzle. Kee Chi was responsible for that one!
- (08:15:19) SheMightBeMarykate: hehe.... ewww.
- (08:15:25) liorean: Super Mario Bros 3 aside...
- (08:15:43) DF_Chad: http://miburl.com/lGKnxK
- (08:15:46) SheMightBeMarykate: Kee's pretty awesome.
- (08:15:47) Permafry42: paper mario thousand year door is designed as though its a play
- (08:15:53) LeePetty: The hobo strike team sets up shop in Charlie's secret hideout at the end of the game
- (08:16:02) LeePetty: They have little tuna-can fire pits and such
- (08:16:13) Permafry42: wow my internet is being mean to me today =C
- (08:16:15) SheMightBeMarykate: Did everyone lose the stream or just me?
- (08:16:26) Cheeseness: It'll be back up in a tick
- (08:16:37) liorean: There's that utterly brittish beat em up that is set as a stageplay as well
- (08:16:40) Permafry42: 1 moment and it should fix itself eventually
- (08:17:04) LeePetty: Oh, Battle Block Theater
- (08:17:15) Cheeseness: oh yeah
- (08:17:16) Permafry42: canada has infamously unstable internet compared to most places with expensive internet
- (08:17:19) SirSlade: I still need to play Battle Block Theater.
- (08:17:34) Cheeseness: I've seen a couple of other games that had silent movie-like title cards, but no names are coming to mind
- (08:17:51) liorean: Actually not Battle Block theatre I was thinking about. And that's a platformer rathern than a Beat em up
- (08:18:11) LeePetty: Are you talking about the one from grasshopper manufacture?
- (08:18:14) LeePetty: I didn't play it
- (08:18:38) LeePetty: It is HOT here today in sunny California
- (08:18:45) SirSlade: Foul Play liorean?
- (08:18:47) Cheeseness: OK, stream should be back up. Pause and play again if it's not back
- (08:18:49) Permafry42: k the stream should be working again, at least for now
- (08:18:56) SheMightBeMarykate: I've got it on 360, but haven't played it in a long while... Played Castle Crashers countless times. BBT not so much.
- (08:19:13) LeePetty: yea, still love castle crashers
- (08:19:13) DF_Chad: you said it lee. like 85 here in the city. I can only imagine down your way.
- (08:19:22) SheMightBeMarykate: Me, too.
- (08:19:24) LeePetty: Its in the 90's down here
- (08:19:32) Permafry42: catch is the way i kept the cutscene from continues causes a glitch that makes the music not play for some reason
- (08:19:33) LeePetty: But soon, beer will be had
- (08:19:46) Ilya[Linux]: where is the music???
- (08:19:48) SirSlade: High 90's in the North bay too
- (08:19:56) SheMightBeMarykate: It's autumnal and lovely here today. Very cool outside. Blue sky, puffy clouds.
- (08:20:00) Permafry42: ARRRGH XC
- (08:20:09) LeePetty: What state are you in?
- (08:20:11) Cheeseness: It's all good. These things happen
- (08:20:43) SheMightBeMarykate: 70 degrees here.
- (08:20:50) Permafry42: i'm seriously considering complaining to my isp after this, since we are paying a lot of money and this happens all the time
- (08:20:53) liorean: Foul Play, that's the game I was thinking of!
- (08:20:57) SheMightBeMarykate: Me? ...I'm in Virginia.
- (08:21:05) liorean: Took a while of searching to find it
- (08:21:10) LeePetty: Is it humid there?
- (08:21:15) Cheeseness: Should we have music during the credits?
- (08:21:21) LeePetty: yes
- (08:21:40) Permafry42: yes 1 sec its a bug that is cause when alt tabing out of the window in the middle of a cutscene
- (08:21:44) SheMightBeMarykate: THQ <3
- (08:21:52) SheMightBeMarykate: ....awww :(
- (08:21:55) LeePetty: the were really easy to work with
- (08:21:59) LeePetty: THQ
- (08:21:59) SheMightBeMarykate: I get nostalgic.
- (08:22:03) Permafry42: there we go music should be back again now
- (08:22:03) liorean: And SirSlade was way faster than me
- (08:22:21) liorean: THQ, I liked them
- (08:22:22) Cheeseness: Look at all those dolls
- (08:22:23) SirSlade: I literally googled "British brawler game". Google knows all.
- (08:22:46) Ilya[Linux]: the music and the graphical style fit so beautifully together in this game
- (08:22:52) LeePetty: I can't remember what the hobos have to say
- (08:22:55) LeePetty: at the end game here
- (08:22:55) liorean: I used beat 'em up instead of brawler. Bad choice apparently
- (08:23:03) BadAsp [Mibbit@hide-18FEE048.dhcp.oxfr.ma.charter.com] entered the room.
- (08:23:03) DF_Chad: oh man I forgot all this end game stuff
- (08:23:07) LeePetty: isn't the hobo copter somewhere in your hide out?
- (08:23:12) BadAsp: Sorry, I just got here, I hope I'm not too late!
- (08:23:27) liorean: BadAsp you're pretty late
- (08:23:28) DF_Chad: miss the lighting in the game
- (08:23:29) LeePetty: One of them asks you for lady advice
- (08:23:29) Cheeseness: Hey BadAsp! We're at the end of the game, but Permafry42 is going to run around and do some stuff
- (08:23:35) BadAsp: Okay
- (08:23:35) SheMightBeMarykate: THQ thoughts give me the warm fuzzies. Lots of games that were/are special to me.
- (08:23:57) Cheeseness: It's weird to have Nordic Games wearing the THQ name now
- (08:24:06) BadAsp: So, covering everything we've missed?
- (08:24:18) LeePetty: Yea, Nordic games released a retail box game of Stacking in Europe
- (08:24:22) SheMightBeMarykate: You have to say THQ with a viking accent now.
- (08:24:30) LeePetty: along with Costume Quest
- (08:24:35) SirSlade: I love Zeppelins. Why don't people today use more Zeppelins for travel?
- (08:24:37) Cheeseness: Neat
- (08:24:39) DF_Chad: man we should get some of those boxes LEE!
- (08:24:47) SheMightBeMarykate: Hindenburg
- (08:24:50) LeePetty: I know, I haven't seen them yet, Chad
- (08:24:51) liorean: THQ's rights got spread all over. I know Deep Silver managed to catch a few good ones
- (08:24:54) LeePetty: I did the art for them, though
- (08:25:01) SheMightBeMarykate: Hindenburg spoiled it.
- (08:25:26) SirSlade: Yeah, but I mean, that's what? One. Out of how many?
- (08:25:46) LeePetty: Ruel animated all of the Thad dancing sequences
- (08:25:53) SheMightBeMarykate: Yeah, but it horrified the living hell out of people...
- (08:25:59) SirSlade: Just sayin' other forms of transport crash, just because that one did so in a really explosive way doesn't mean we have to stop using 'em
- (08:26:34) LeePetty: booty dance
- (08:26:38) DF_Chad: wasnt there a trick you could do with a spotter doll on that puzzle?
- (08:26:39) Cheeseness: That dance
- (08:26:41) SheMightBeMarykate: ...Famous live broadcast, and the images of the inferno.
- (08:27:28) DF_Chad: i loved that headbutt guy
- (08:27:48) Permafry42: Alrighty we'll be ending here now after i replay the credits with the music playing correctly
- (08:27:52) LeePetty: nice work
- (08:28:21) Permafry42: unless you guys want to see the concept browser before we end it?
- (08:28:27) SirSlade: Yeah, I know the reasons, they're also really ineffeceint compared to modern travel. And it's definitely merited, but give it time and I think it could be an awesome form of luxury travel again.
- (08:28:30) Cheeseness: Yeah, let's do some of that, Permafry42
- (08:29:27) SheMightBeMarykate: ...Just means they shouldn't be filled with flammable gas, mainly. But people get reluctant after an event like that. Also, they're slow. People fly mainly for practical purposes nowadays, few do it for leisure. But I'm sure Virgin would offer something if there were enough interest generated.
- (08:29:53) liorean: Zeppelins today would probably need to be made of Helium balloons instead of hydrogen balloons. So they'd have to be much bigger compared to the carry weight
- (08:30:11) LeePetty: those were some of the first dolls i drew
- (08:30:18) BadAsp: Very nice
- (08:30:19) LeePetty: I think during AF?
- (08:30:19) SheMightBeMarykate: Not to get severely sidetracked or anything. :P
- (08:30:22) LeePetty: Or maybe just after
- (08:30:28) LeePetty: That one in the middle looks like Chad
- (08:30:29) Permafry42: lol i had thought the slide show was on XD
- (08:30:35) SirSlade: Zeppelins are never a distraction :D
- (08:30:47) Permafry42: the slide show is a bit fast though
- (08:31:07) LeePetty: we didn't have the concept art browser in the console version
- (08:31:08) GameClubFan_999553 [Mibbit@hide-55451ECA.hsd1.wa.comcast.net] entered the room.
- (08:31:11) SheMightBeMarykate: So Lee, you always had an idea of the time period?
- (08:31:16) Permafry42: yeah its a cool extra feature
- (08:31:20) LeePetty: we added it for the PC version
- (08:31:31) LeePetty: Hmmm.. yea, its kind of a made up time period
- (08:31:38) LeePetty: because it has victorian, silent film era mixed
- (08:31:39) SheMightBeMarykate: I LOVE the peacock dolls... just cuz.
- (08:31:42) DF_Chad: hmm would be nice to have a little art book of these.....
- (08:31:52) LeePetty: So Its called late 19th century up throw 1930's
- (08:31:55) LeePetty: through
- (08:32:06) BadAsp: They're very pretty, and I appreciate the amount of work that was put into it
- (08:32:16) LeePetty: Like Tim, I don't like to have real world references in the game, directly
- (08:32:17) liorean: Lovely house there
- (08:32:20) LeePetty: So no actual place names, etc
- (08:32:41) LeePetty: Lord Humungus is talking!
- (08:32:44) Cheeseness: :D
- (08:32:51) GameClubFan_999553 left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
- (08:32:52) Cheeseness: Thanks for streaming, Permafry42
- (08:32:54) flesk: Thanks for streaming, Perma.
- (08:32:55) LeePetty: Australian is alway Road Warrior, man. Just always.
- (08:33:01) Cheeseness: People are as always welcome to hang around and continue chatting
- (08:33:03) LeePetty: man, I can't type today
- (08:33:08) LeePetty: I'm going to go...
- (08:33:14) SirSlade: Thanks for streaming Permafry42
- (08:33:15) LeePetty: But, hey, thanks for playing everyone!
- (08:33:18) Cheeseness: When is Double Fine going to make a Max Max game?
- (08:33:20) DarthBo left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
- (08:33:21) liorean: Thanks for the stream, fry, thanks for the dev chats, Lee, Chad
- (08:33:22) Cheeseness: Thanks heaps for coming, LeePetty!
- (08:33:24) flesk: So is it back to chatting about Super Win the Game again?
- (08:33:30) DF_Chad: thanks guys I'm going to get bet back to massive chalice coding. and sweating in this SF heat wave.
- (08:33:31) beansmyname: thanks Lee and Permafry42.
- (08:33:41) LeePetty: Its always nice when someone likes playing your game
- (08:33:42) liorean: Flesk:; Either chatting about it.... or playing it.
- (08:33:42) Permafry42: Thanks to everyone for joining; especially chad and lee!
- (08:33:50) flesk: Thanks for joining LeePetty and DF_Chad.
- (08:33:51) SirSlade: Have fun DF_Chad
- (08:33:56) Cheeseness: Thanks for making such a charming game :D
- (08:33:58) SirSlade: Thanks for joining us both of you
- (08:34:07) DarthBo [Mibbit@hide-1F6430FD.access.telenet.be] entered the room.
- (08:34:17) BadAsp: Thanks Lee and Chad!
- (08:34:26) SheMightBeMarykate: Just a notion/flavor... Artistic license. :) It is distinctive in echoing certain familiar/iconic references.
- (08:34:27) Permafry42: Thanks so much for making a fantastic puzzle adventure game!
- (08:34:33) flesk: liorean: Yeah, that's probably better. ;)
- (08:34:47) DF_Chad: thanks for the showing the game. it was an awesome project to work on.
- (08:34:49) flesk: Stacking is pretty awesome. Wish there were more games like it.
- (08:35:10) LeePetty: Maybe someday, Chad and I will get to make another game together!
- (08:35:26) flesk: That would be great, LeePetty.
- (08:35:33) Permafry42: Also out of curiosity how many here have played papo y yo before?
- (08:35:44) liorean: You guys are as a studio getting close to the end of quite a few projects right now, aren't you?
- (08:35:54) Cheeseness: If you're keen to join us when we do the DLC, we'll totally let you know
- (08:35:57) LeePetty: Yea, we got a bunch wrapping up
- (08:36:00) SheMightBeMarykate: Stacking is a gem. ...I'd love to see another game like it with that kind of charm, creativity and layering.
- (08:36:15) flesk: Permafry42: I keep meaning to play that, but it's not in my Steam library so I keep forgetting. :-/
- (08:36:17) Cheeseness: It must feel odd to have so many projects wrapping up around the same time
- (08:36:26) liorean: So we might see a bunch of new projects coming about?
- (08:36:42) LeePetty: Yup
- (08:36:46) SheMightBeMarykate: My x
- (08:36:53) liorean: Looking forward to it
- (08:36:54) Permafry42: Yeah we're definetely going to try to do the dlc when we get the time. Also +1 vote for either a stacking dlc or another game =D
- (08:37:04) Permafry42: "Stacking 2: the hobo wars"
- (08:37:05) SheMightBeMarykate: My Xbox One wants some Double Fine... :)
- (08:37:25) LeePetty: Well costume quest 2 hits next week on Xbox One
- (08:37:38) SheMightBeMarykate: <3
- (08:37:46) BadAsp: In addition to Grim Fandango, Lee, will we be expecting something else adventure gamers have asked for?
- (08:37:56) SheMightBeMarykate: I saw the Gallbladder tweet about that.
- (08:37:59) Permafry42: Btw looking forwards to cq2 this week for pc =D hopefully some time down the road we'll end up doing it as well
- (08:38:02) LeePetty: World peace?
- (08:38:10) Cheeseness: Woo, world peace!
- (08:38:15) SheMightBeMarykate: ...Types so well for a Gallbladder.
- (08:38:17) BadAsp: Yes, that would be nice
- (08:38:18) liorean: CQ2 soon, then we'll have MC backer's preview beta, then SBDF9 1.0
- (08:38:27) Cheeseness: Next game will be a gallbladder action adventure
- (08:38:39) liorean: This month is full of DF stuff
- (08:38:40) LeePetty: PLUS THERE ARE SECRETS
- (08:38:42) SheMightBeMarykate: Can't wait for CQ2 ... Very excited :D
- (08:38:44) Cheeseness: SECRETS
- (08:38:44) LeePetty: But I will so NO more
- (08:38:49) LeePetty: say no more
- (08:38:53) LeePetty: christ, I can't type today
- (08:39:00) Cheeseness: Say no more, say no more, say no more
- (08:39:07) LeePetty: Nudge nudge
- (08:39:09) Cheeseness: A nod's as good as a wink to a blind bat
- (08:39:15) SheMightBeMarykate: wink wink
- (08:39:27) SheMightBeMarykate: she asked him knowingly
- (08:39:33) Permafry42: Oh yeah if anyone here plays the 3ds version of smash bros, please hit me up on the forums and add me so we can play online some time. Really like that game
- (08:39:41) LeePetty: My daughter just came into my studio and I asked if I was done "interviewing people" yet
- (08:39:46) Cheeseness: :D
- (08:39:47) ***SheMightBeMarykate knows Python
- (08:40:02) Permafry42: awwwwwhh =D
- (08:40:04) LeePetty: Then she looked at all of my Pettyland art on the wall and said "Are you going to publish that? People would like it. If they are goths and stuff"
- (08:40:05) SheMightBeMarykate: Awww :)
- (08:40:17) ***liorean knows a friend hos has a Python
- (08:40:28) Cheeseness: Oh, we didn't talk about Pettyland at all during the interview
- (08:40:30) liorean: s/hos/who/
- (08:40:46) LeePetty: Oh yea, well its not a videogame
- (08:41:16) SheMightBeMarykate: ..."goths and stuff" lol
- (08:41:38) Cheeseness: It was on my notes to bring up
- (08:42:12) LeePetty: I must've distracted you by my profound use of the word "umm"
- (08:42:51) Cheeseness: It'll be interesting to see how people feel about Massive Chalice wrapping up. Those of us who've been supporting and following the project will have to deal with the process being over. I'm not sure that all the backers will be prepared for that (same will go for Broken Age, but that feels farther off)
- (08:43:10) SheMightBeMarykate: We're all descended from those people who lived in the time before color happened... Parallel evolution to the Homo gothus.
- (08:43:13) Cheeseness: Nothing wrong with a few good "umms" :D
- (08:43:21) LeePetty: I will probably just be glad to be off camera
- (08:43:30) LeePetty: There's nothing worse than watching yourself on camera
- (08:43:41) LeePetty: or listening to yourself
- (08:43:42) LeePetty: really
- (08:43:43) SheMightBeMarykate: Umm is like Yum ...without bothering about Y
- (08:43:51) liorean: So, you don't think you'll end up on camera shortly again=?
- (08:43:52) Cheeseness: I know my voice sure sounds a hell of a lot better on the inside
- (08:43:59) Cheeseness: Listening to recordings is a bit cringeworthy
- (08:44:01) SheMightBeMarykate: ...(I just made that up.)
- (08:44:02) Permafry42: speaking of camera's, any word on when another dfa backer episode will be released?
- (08:44:12) LeePetty: Soon!
- (08:44:26) flesk: How old is your daughter, LeePetty?
- (08:44:39) LeePetty: My daughter is 9
- (08:44:46) LeePetty: Pretty soon, I will no longer be cool to her
- (08:44:46) Cheeseness: Permafry42: If you haven't seen it, Asif gave a bit of a status summary in the forums
- (08:44:56) flesk: Aww. :(
- (08:44:57) flesk: You
- (08:45:00) beansmyname left the room (gone baby gone).
- (08:45:03) Cheeseness: Maybe she'll become a goth and get into Pettyland
- (08:45:04) LeePetty: But, I did get her art in both Stacking and Gone Home, so she OWES ME!
- (08:45:05) LeePetty: haha
- (08:45:06) flesk: You'll still be cool to us though.
- (08:45:19) BadAsp: She's so cute
- (08:45:23) LeePetty: Well, I was a PUNK growing up, so if she's a GOTH I'm ok with that
- (08:45:35) LeePetty: as long as she hates authority in her formative years as much as I did
- (08:45:39) LeePetty: wait...that means me
- (08:45:40) LeePetty: hmm
- (08:45:41) Cheeseness: :D
- (08:45:46) Ilya[Linux]: xD
- (08:45:50) BadAsp: XD
- (08:45:53) flesk: LeePetty: Oh, she made some of the drawings in Gone Home? That's pretty cool.
- (08:46:06) SheMightBeMarykate: :)
- (08:46:08) LeePetty: yea, flesk, she and I both did a little art for that game
- (08:46:15) SheMightBeMarykate: ...She's close in age to my little girl.
- (08:46:36) flesk: LeePetty: Yeah, I remember recognizing both you and Chris Remo in the credits.
- (08:46:54) flesk: And some more people I think, but I've forgotten who. Maybe not Double Fine people.
- (08:47:10) LeePetty: Yea, I don't think any other DF'ers...
- (08:47:36) SheMightBeMarykate: I have to surrender the computer to her in a moment... Homework means computer now--online textbooks.
- (08:47:41) LeePetty: I've sketching Autonomous stuff this whole time (not that we're making it. We're not)
- (08:47:52) LeePetty: oh yea, MaryKate, I know that
- (08:48:13) Cheeseness: Full game or not, Autonomous is still pretty cool looking. It'd totally be drawing it too
- (08:48:37) Permafry42: Thanks again for joining us Lee!
- (08:48:38) LeePetty: My problem is I have too many things going on at the same time so I never finish them all
- (08:48:48) LeePetty: Ok, guys, I really should go
- (08:48:55) LeePetty: Thanks again for playing the game and keeping me employed :)
- (08:48:57) Cheeseness: Alrighty. Thanks so much again for joining us, LeePetty
- (08:48:59) flesk: JP got a special thanks in the credits for Gone Home.
- (08:49:12) SheMightBeMarykate: <3
- (08:49:16) flesk: Thanks for coming, LeePetty.
- (08:49:29) flesk: You're welcome back anytime you feel like it. ;)
- (08:49:37) LeePetty: Some day I'll get that Mermaid to you, Marykate
- (08:49:45) SheMightBeMarykate: I've gotta go... Computer usurper is here.
- (08:49:51) flesk: Jake Rodkin is listed as web designer.
- (08:49:56) Cheeseness: Have fun, Marykate. Thanks for coming!
- (08:49:58) LeePetty: Bye!
- (08:50:00) SheMightBeMarykate: ..Okay, Lee.
- (08:50:02) SheMightBeMarykate: <3
- (08:50:03) LeePetty left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
- (08:50:08) SheMightBeMarykate left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
- (08:50:18) Permafry42: going to go get some lunch now. Cya next week guys!
- (08:50:22) Cheeseness: Thanks for coming, Permafry42
- (08:50:39) Cheeseness: DF_Chad: By the way, I voted for Parabola!
- (08:50:39) flesk: Jonathan Blow got special thanks too. I guess it could be they're just thanking people who inspired them in some capacity.
- (08:50:46) Cheeseness: Err, Parabolic
- (08:50:51) Permafry42: Also be sure to play Papo Y Yo before next week since the game is completely different to watch compared to playing it
- (08:50:52) flesk: Oh, and Sean Vanaman.
- (08:51:07) liorean: Papo & Yo downloading right now :)
- (08:51:16) flesk: And Will Armstrong (also TTG).
- flesk flesk_
- flesk flesk_
- (08:51:25) Permafry42: Nice Liorean!
- (08:51:26) flesk: I guess those were the names I were thinking of.
- (08:51:33) flesk: liorean: Nice. :)
- (08:51:56) Permafry42: Anyway cya everyone!
- (08:52:05) BadAsp: And as long as I'm here, there's something I'd like to talk about
- (08:52:08) Permafry42 left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
- (08:52:14) flesk: I hope they put the Linux version up on Steam someday. That way I might remember that it's a game I've been meaning to play at least.
- (08:52:15) Cheeseness: flesk: I suspect that what you're seeing is the Idle Thumbs community's overlap with other studios
- (08:52:33) BadAsp: Something that died this week
- (08:52:34) flesk: Ah, yeah. That would explain it.
- (08:52:54) Cheeseness: That's a guess though ^_^
- (08:53:15) BadAsp: Would you like to guess what it is?
- (08:53:15) Cheeseness: Alrighty, I'll wrap up the chat log here
- (08:53:23) Cheeseness: Don't forget to leave an opinion on Stacking in the forum thread http://www.doublefine.com/forums/viewthread/14908/
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