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60 Light of Terra

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Jun 28th, 2016
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  1. 60 Light of Terra
  2. Part 1
  3. Necron Tomb Spyder -600
  4. I'm hanging out with a giant robot bug who has replaced my lungs(admittedly with superior components seeing as I've been stripped of all my upgrades). At least he's friendly. Travelling through the ship we are herded to the captain. He's got all sorts of cool stuff including an orb that keeps me from me. It also keeps us safe from the warp. I've heard of this universe, I don't want to deal with that shit. However, I want to be me again. It's too big a risk, I'll have to keep it intact. Meanwhile, I'll accept some upgrades and some gear.
  5. Warp Tamer -150, Luck of the Damned -200,
  6. Total recall -150, 4x mechadendrite -800, independent targeting -200, iron jaw -250,
  7. Hellglaive -200, Hexrifle -150, Mk. Xf Hell's Teeth pattern Chainsword -150,
  8. Aquil Lejens, +1000,
  9. Damaged Systems(Power, Atmospherics, Lights, Xenos Horrificus)+800,
  10. -1050
  11. Ha, I'm Doc Oc now. We join up with the Aquil Lejens and fight our way first to the Power system to initiate repairs. Finishing that, we continue on to Atmospherics eliminating all threats along the way. After repairing Atmospherics, we continue on to the Lights where we restore those systems. Upon completion we proceed to continue repairs until the ship can limp into the repair yard.
  12. Part 2 All Alone in the Night
  13. I get to run a civilization. Like the metal bug is gonna help with paperwork. After we got planetside it wandered off and started digging, this is the first time it hasn't just followed me around and helped out. It found a big thing full of empty rooms, and one partially collapsed one. There's what looks like 100 black terminators in here. Oh wait, this is 40k verse terminators are some sort of huge power armor or small mech here. Nekron warriors. That are saluting me. Huge black pyramid and woosh, we're back on the surface. Joined not only by the warriors, but a giant centipede robot.
  14. 100 Necron Warriors, A Tomb Stalker,
  15. Terraformable -1tp, Mountainous -1tp, Barren +3tp, Land of The Giants +2tp, Geocore -2tp, Graveyard of the Lost -1tp, Aceria Forest -1tp, The Vandean Coast -2tp, Hostile Natives (Tarellians)+3tp,
  16. The planet is a mountainous barren wasteland, though there are pockets of life. What strange life it is too, tiny trees that I can step on that grow swiftly and giant animals that dwarf me. Not all is lost though, there is a titanic geothermal powerplant that powers an ancient bit of artillery called The Hammer of he who Rules on High Terra. Great anti ship defense for this side of the planet. All over the place there are the remains of battle long since fault, stuff long since rendered inoperable, but definitely a good source of scrap. If we dig into it enough who knows what we might find. Also here is a bizarre forest, including plants with metallic leaves and easily smeltable rods of metal. After all that we come to an ancient Imperial manufacturing complex. Use the geoplant to power it up and we can start making more weapons with it. Sadly, the planet is inhabited and they aren't friendly. The natives are some sort of lizard men and they hate humans.
  17. Cultural Monopolization -200,
  18. Imperial Guard +600,
  19. -650
  20. Oh lovely, not only are there lizard men, there's a bunch of Imperial Guardsmen showing up trying to conquer this world. Whatever, we took the ship and we'll take this world too.
  21. DLC 1 The Heathen Trail
  22. We recieved both a multitude of distress signal and nothing. Then, we get some coordinates. This is unsafe, but it sounds like an adventure and I'm tired of paperwork. The Light is still being refitted in orbit, but I've got a couple of thransports, The Litany of Litanies Litany and the Lapsed Pacifist, and an escort, the Pre-emptive Retaliation, we can take to investigate.
  23. 2 transports(The Litany of Litanies Litany, The Lapsed Pacifist), Cobra Class Destroyer(The Pre-emptive Retaliation),
  24. Skirmish with the Hollow Men +400,
  25. There isn't anything here. Correction, there is a great deal of nothing here. There is a tear in time leading to a star perpetually beginning to collapse into singularity. This place is a massive graveyard filled with dead ships and rotting worlds. An Adeptus Sororitas ship that seems less dead than the others! And it is crawling, assholes in jury rigged exo-armor appear to be trying to forcibly salvage the ship before it is dead. Great, they are like fleas jumping to a new dog. They want to salvage my ship as well, fuck that noise. I fight mercilessly for what seems like ages, slaughtering the bastards until. I gradually wake up to find myself covered in ointment with a towering dark haired woman with a monocle in some nifty power armor and a red head looming over me. It appears that I have found the battle sisters.
  26. Choir of Righteous Fury(Celestian Arlissa Val'Rayan, Orders Hospitaler initiate Lina, Orders Dialogous Initiate Fia, Orders Famulous Initiate Cierra)
  27. The choir seems like a nice bunch of girls, still, there is a lot of stuff out there. Must be some good salvage, and we are already here.
  28. The Carrion Deeps + 200 CP Necrodermis,
  29. Kheradruakh, the Decapitator +0, Wrath's Carrion +200, Hollow Men +300, Void Kraken +500,
  30. While searching the Carrion Deeps for salvage, we encounter a number of threats. First there is a sick, thin, twitching dark eldar. Bastard has 4 arms and slips from shadow to shadow while hunting me. After what felt like an eternity of being hunted and various minor skirmishes with him, I accidentaly killed him by turning at just the right moment impaling his head with my Hellglaive. It was insane luck, but I wasn't going to question it as I took my prize from him, his skin fell off of his swiftly liquifying corpse(don't think about it). After shaking it out, it was remarkably clean and seemed to shift with the shadows. On a whim I put it on as a cloak and found I could step through the shadows like it's former owner could. This brings back some of my earliest memories of godhood as the Norse god of Darkness and Shadows. Kung Fury was a bizarre place, but I had fun killing Nazis, punk gangs, and lazer raptors.
  31. After finishing the eldar, we encounter some former imperials, now mad pirates wishing to take all we have from us. So we give them ammunition and the pointy parts of our melee weapons. There are also more of the ship fleas, hollow men the Sororitas call them. Also out here is a void Kraken, we are keeping our eyes out trying to avoid the thrice damned thing. We do manage to get some great salvage though.
  32. Mandrakeskin Cloak,
  33. Star Engine -200, Shock Prow -200, Command and Control Node -300, Counterfire Defence System -300, Ashens IV Reactor -300, Gravity Wave Projector -300, Automated Repair System -400, Stealth field generator -500,
  34. SPYRER ARMOUR(Malcadon)-700,
  35. -2250
  36. As we leave, we struggle against the gravity well barely escaping the hole in space before it colapses behind us in a terrifying bit of theater.
  37. DLC 2 A Day at the Races
  38. We go to investigate a space hulk on a nearby planet sadly, the hulk is infested with more orks than you could shake a stick at. Zot, suddenly I'm on the planet and being told by an, an Ork Pimpboy that I'm gonna win a race for him called the Kannonball Run. I'm gonna need a team. And a vehicle. Strangely enough, I find I'm not the only human here. A quartet of Imperials are here and they have a vehicle. They'll make a good team(I hope).
  39. Dust Rats - Imperial Remnant Racing Team(Commanding Officer Graf Renik, Navigator Destraine Symm, Driver Valten Soehern, Gunner Soloman Sykes),
  40. Dust Rats Main Vehicle: Support and Salvage Vehicle(SSV)[suspension, heavy bolter, Lascannon, three multilasers, Servo Mounted Electromagnet, 2 toilets -100, 4 seats -100, armourplas windows and windshields -25, small kitchen -25, 6 bunks -75, supplies -125, fuel -50, Big Fat Tires -50, Bigga fuel tank -75, Dozer Blade -75, armerd fuel tank -100, Dokkin' Bitz -200, Multi-Laser -200, Lascannon -200, 2x Heavy Bolter -400], DR-170C 'Dust Rat'[fuel -50, Bigga fuel tank -75, armerd fuel tank -100, Multi-Laser -200]-150, Light Recce Vehicle[roll cages, air bags, a bullbar, fuel injection systems, advanced suspension, multilaser, fuel -50, Big Fat Tires -50, Bigga fuel tank -75, Dozer Blade -75, armerd fuel tank -100, Multi-Laser -200, Lascannon -200, 2x Heavy Bolter -400]-150,
  41. Snidely Squiglash +200, Da Red Grot +200, Da Speedy Racer +250, Da Krusha +250,
  42. Obviously, we aren't the only racers(it would be so much easier if we were). While there are many teams, there are a few in particular that we are supposed to eliminate. Once the race starts, I slip from shadow to shadow eliminating our targets before they realize they've been targeted. A couple of them manage to shoot at me, but I manage. We win the race, though it gets a bit close at times. We finished a meter ahead of a whole pack of other racers.
  43. Gitfinda
  44. -2250
  45. DLC 3 A Grand Day Out
  46. The hell is this color, and why do I see it with my eyes closed. This is hardly comfortable. Huh, blindfold helps. Massive mind reader, arcane city, sky is warp. This isn't what you call a safe situation. Ah, the big mind reader is Magnus, Primarch of the Thousand Sons. He called me mortal, I would be insulted if I wasn't currently much reduced. He wants to go on a field trip. Of course he does. It's not like I can say no at this point.
  47. Murdered World of Jerazol +400, Grace +400, Zayth +400, Undred-Undred Teef +400, Burnscour +400,
  48. Ferran Ghast, Myrchella Sinderfell, The Burning Princess, Coriolanus Vestra, Tobias Belasco
  49. Grav-Flux Harness -200,
  50. Gravity Sails -200,
  51. Baphomet Cannon
  52. That was. Actually lets just not speak of this.
  53. -650
  54. DLC 4 Lords of the Iron Line
  55. 350
  56. Shock Carapace -200, Cameleoline Coating -200,
  57. I buy some upgrades to my Malcadon Spyrer Armour, before a massive tumour comes out of the warp above the planet I'm currently near. We put the planet between us and it. There are a pair of fortresses on the planet, one on the other side under it and one under us. Soon, a cancer is spreading around the other fortress, things don't look good at all for them. Then a dwarf hires us.
  58. Clan Macsweeny, No expense Spared,
  59. Leviathan(3 Ordnance, 1d6-1 damage, 60 crew, Extra Seating[10 crew, 10 supply]), Deus Vult Singularity Engine, Void Shield Array, Supply Trailers x5(20 supply), Crew Quarters, Hellfire Missile Launcher(hellfire Salvo), Secondary Void shield Array(Unbreakable), Robot Command and Control(Rise of the Robots),
  60. 30 supply 70 crew
  61. Minefield +2tt, Breakdown -3 supply, Breakdown -3 supply, MurderHobo's, The Bronze MaliFecT -1 supply, Teratoma Hive -2 supply, Refugee Convoy +4 crew, Feral Nomads, Dark Eldar Raid -3 crew, Lost Hold - special location Phosphex Cannon,
  62. 20 supply 71 crew
  63. Ulumeathi Plasma Siphon, The Mask of Tiburón de la tierra, Leviathan, Deus Vult Singularity Engine, Void Shield Array, Crew Quarters, Hellfire Missile Launcher, Secondary Void Shield Array, Robot Command and Control,
  64. A Train. Eh, I've done stranger things than work on a train.
  65. -50
  66. DLC 5 A Sky Filled With Steel
  67. 950
  68. Huh, the moon turned into food and destroyed an imperial ship full of food on the way to sell food at a trade meet. Welp, lets go sell some merch.
  69. Ratskins -500, Ratskin's Burden, Wonders of a Lost Age(Phase-Iron Armour Plating),
  70. Apparently we are going to have new people on the Light of Terra as well as more armor.
  71. 2x Shoulder Mounting -200, Rocket Mounting -200, Remote Targetting Uplink -100, 2x Shiawase Pattern Cyberarm -600, Induction Jack -200, Hand Razors -300, Magnetic Catapult -200, Omnissiah's Hidden Glory Synthacardium -500, Nerve Wiring -400,
  72. More upgrades! I've got mounting docks for two more arms. Mountings for rocket punches. I can remotely control my rocket punches. My newly mounted arms are the best available, and the hands have retractable monofilament claws making remote controlled rocket punches even more fun. The palms have a retractable spike of polymetal that can morph into an interface capable of connecting to any computer and connects the computer to your mind safely. The upper arms have emp generators with sensors and they automatically return grenades thrown at me to their senders. I've got a synthetic heart increasing my already magnificent endurance as well as filtering toxins and increasing healing rate. My nervous system is upgraded making me react far faster. Sadly, the fun of shopping is over and a madman and his zombie horde has arrived.
  73. Karloth Valois, The Zombie Lord +500,
  74. Cockroaches +200, Psychoactive Fog +200, Pitch Black +200, Pit of Despair +200, Carrion Bats +200, Fan Down +200, Psychoactive Fog +200, Sea of Goo +200,
  75. After a long chase and worse battle I have taken the bastards weapon as a trophy, only to wake up still holding it with his body and all his zombies gone. All my allies are still asleep. Great.
  76. The Wyrd Staff of Karloth Valois, Bang Flash, Telepath Primary Power, Iron Soul, Spider Man, Zen Shootist, Pyromaniac Primary Power, Lucky Aura, Telekinetic Primary Power,
  77. Great the stick of psychic bullshit woke up a bunch of powers in me. Powers that expose me to the warp. Wait, one of the powers actually protects me from the warp.
  78. -650
  79. PART 3 The Laughter of Dark Gods
  80. Great the thing that sealed my powers is humming. This can't be good. Preperations for our departure in the repaired and retrofitted Light of Terra are under way when suddenly I'm in a Necron facility being confronted by a Necron Lord. First he calls me thief, then as I'm about to die he is embracing me and calling me son. Odd that, and it only gets odder. He gives me a Staff of Light inducts my world into his dynasty and orders that my ship be upgraded to reflect my status. Eh, free staff and upgrades.
  81. Staff of Light,
  82. Sepulchre, Inertialess Drive, Gauss Particle Whip,
  83. 2150
  84. Prow(Jovian Pattern Nova Cannon -1000, 3xVoid Shield, Hecutor Pattern Macrocannon Battery -500), Port(3xMacrocannon Batteries, 2xLance Batteries, 3xVoid Shield), Starboard(3xMacrocannon Batteries, 2xLance Batteries, 3xVoid Shield), Aft(2xLance Batteries, 3xVoid Shield, Gellar Field, Sulik Warp Engine -500), Superstructure(2xLance Batteries, 3xVoid Shield), The Hull(6xTorpedo Launchers, 1xShort Burn Torpedo Launcher -50, 1x Guided Torpedo Launcher -100, 2xLance Batteries, 3xVoid Shield),
  85. 0
  86. Route 1 - Terminus Est.
  87. Sneak up and pound the hell out of it, with the main weapons as well as every other weapon that can be brought to bear.
  88. The Nemesis Star, ENDING ONE. DEADLIGHT INTACT, CHAIN CONTINUING.
  89. He's monologueing, and he didn't even get accurate data! I completely screw him over with the Deadlight.
  90. Transdimensional Thunderbolts
  91. Continue
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