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- #CLASS {PRACTICE} {enable}
- #ALIAS practiceengineering {#var skill gather;#var RStick 0;#var class engineering;#class
- EngineerPractice 1;research gather}
- #ALIAS practicecombat {#var skill throw;#var RStick 0;#var class combat;#var
- practiceclass CombatPractice;#class CombatPractice 1;research throw}
- #ALIAS practicepilot {#var skill navigation;#var RStick 0;#var class piloting;#var
- practiceclass PilotPractice;#class PilotPractice 1;research navigation}
- #ALIAS practicedipldr {#var skill research;#var RStick 0;#var class diplomacy;#var
- practiceclass DipLdrPractice;#class DipLdrPractice 1;research research}
- #ALIAS practiceslicer {#var skill showclan;#var RStick 0;#var class slicer;#var
- practiceclass SlicerPractice;#class SlicerPractice 1;research showclan}
- #ALIAS practiceespionage {#var skill duplicate;#var RStick 0;#var class espionage;#var
- practiceclass EspionagePractice;#class EspionagePractice 1;research duplicate}
- #ALIAS practicemedical {#var skill aid;#var RStick 0;#var class medical;#var
- practiceclass MedicalPractice;#class MedicalPractice 1;research aid}
- #VAR skill {}
- #VAR RStick {}
- #VAR class {}
- #VAR practiceclass {}
- #TRIGGER {------------------------------------Skills
- ------------------------------------} {#class PracticeReColor 1}
- #TRIGGER {To see a shorter practice list, type PRACTICE <class name>.} {#class
- PracticeReColor 0}
- #TRIGGER {You finish your studies and feel much more skilled.} {research @skill}
- #TRIGGER {You study for hours on end, but fail to gather any knowledge.} {research
- @skill}
- #TRIGGER {You're not ready to learn that yet, Sorry...} {#class @practiceclass 0;#SAY
- @practiceclass Completed}
- #CLASS 0
- #CLASS {PRACTICE|EngineerPractice} {disable|menu}
- #TRIGGER {You can't learn any more about that from books!} {#add RStick 1;#IF (@RStick =
- 1) {skill = makeclothing};#IF (@RStick = 2) {skill = makecontainer};#IF (@RStick = 3)
- {skill = makecanteen};#IF (@RStick = 4) {skill = makecircuit};#IF (@RStick = 5) {skill =
- makeflashlight};#IF (@RStick = 6) {skill = makeholster};#IF (@RStick = 7) {skill =
- makecomlink};#IF (@RStick = 8) {skill = makegoggles};#IF (@RStick = 9) {skill =
- repairarmor};#IF (@RStick = 10) {skill = repairweapon};#IF (@RStick = 11) {skill =
- makedatapad};#IF (@RStick = 12) {skill = makejewelry};#IF (@RStick = 13) {skill =
- survey};#IF (@RStick = 14) {skill = enhancearmor};#IF (@RStick = 15) {skill =
- gemcutting};#IF (@RStick = 16) {skill = makeblade};#IF (@RStick = 17) {skill =
- repairhatch};#IF (@RStick = 18) {skill = tuneship};#IF (@RStick = 19) {skill =
- repairhull};#IF (@RStick = 20) {skill = repairdroid};#IF (@RStick = 21) {skill =
- makeforcepike};#IF (@RStick = 22) {skill = makeblaster};#IF (@RStick = 23) {skill =
- makeshield};#IF (@RStick = 24) {skill = makelandmine};#IF (@RStick = 25) {skill =
- makegrenade};#IF (@RStick = 26) {skill = upgradeship};#IF (@RStick = 27) {skill =
- makebowcaster};#IF (@RStick = 28) {skill = combine};#IF (@RStick = 29) {skill =
- makearmor};#IF (@RStick = 30) {skill = upgradedroid};#IF (@RStick = 31) {skill =
- imbue};#IF (@RStick = 32) {skill = makedroid};#IF (@RStick = 33) {skill = restring};#IF
- (@RStick = 34) {skill = buildship};#IF (@RStick = 35) {skill = null;#SAY @practiceclass
- Completed;#var @RStick 0;#class EngineerPractice 0};#wait 1500;research @skill;prac
- @class}
- #CLASS 0
- #CLASS {PRACTICE|PracticeReColor} {disable|menu}
- #TRIGGER {(&20)%s(%d)~%} {#IF (%2 < 100) {#pcol red %x1}}
- #TRIGGER {(&20)%s(%d)~%(&22)%s(%d)~%} {#IF (%2 < 100) {#PCOL red %x1};#IF (%4 < 100)
- {#PCOL red %x3}}
- #TRIGGER {(&20)%s(%d)~%(&22)%s(%d)~%(&22)%s(%d)~%} {#IF (%2 < 100) {#PCOL red %x1};#IF
- (%4 < 100) {#PCOL red %x3};#IF (%6 < 100) {#PCOL red %x5}}
- #CLASS 0
- #CLASS {PRACTICE|CombatPractice} {disable|menu}
- #TRIGGER {You can't learn any more about that from books!} {#add RStick 1;#IF (@RStick =
- 1) {skill = blasters};#IF (@RStick = 2) {skill = vibro-blades};#IF (@RStick = 3) {skill =
- scan};#IF (@RStick = 4) {skill = kick};#IF (@RStick = 5) {skill = mount};#IF (@RStick =
- 6) {skill = grenades};#IF (@RStick = 7) {skill = gouge};#IF (@RStick = 8) {skill = force
- pikes};#IF (@RStick = 9) {skill = rescue};#IF (@RStick = 10) {skill = snipe};#IF (@RStick
- = 11) {skill = makedatapad};#IF (@RStick = 12) {skill = advanced vibroblade};#IF (@RStick
- = 13) {skill = advanced blaster};#IF (@RStick = 14) {skill = advanced forcepike};#IF
- (@RStick = 15) {skill = bash};#IF (@RStick = 16) {skill = second attack};#IF (@RStick =
- 17) {skill = dodge};#IF (@RStick = 18) {skill = disarm};#IF (@RStick = 19) {skill = dual
- wield};#IF (@RStick = 20) {skill = berserk};#IF (@RStick = 21) {skill = enhanced
- damage};#IF (@RStick = 22) {skill = mines};#IF (@RStick = 23) {skill = grip};#IF (@RStick
- = 24) {skill = unarmed combat};#IF (@RStick = 25) {skill = hitall};#IF (@RStick = 26)
- {skill = blaster master};#IF (@RStick = 27) {skill = forcepike mastery};#IF (@RStick =
- 28) {skill = aim};#IF (@RStick = 29) {skill = blastdoor};#IF (@RStick = 30) {skill =
- flurry};#IF (@RStick = 31) {skill = null;#SAY @practiceclass Completed;#var @RStick
- 0;#class CombatPractice 0};#wait 1500;research @skill;prac @class}
- #CLASS 0
- #CLASS {PRACTICE|PilotPractice} {disable|menu}
- #TRIGGER {You can't learn any more about that from books!} {#add RStick 1;#IF (@RStick =
- 1) {skill = ship systems};#IF (@RStick = 2) {skill = small spacecraft};#IF (@RStick = 3)
- {skill = weapon systems};#IF (@RStick = 4) {skill = space combat 1};#IF (@RStick = 5)
- {skill = dock};#IF (@RStick = 6) {skill = drive};#IF (@RStick = 7) {skill = fly};#IF
- (@RStick = 8) {skill = tractor beams};#IF (@RStick = 9) {skill = repairarmor};#IF
- (@RStick = 10) {skill = ship maintenance};#IF (@RStick = 11) {skill = medium
- spacecraft};#IF (@RStick = 12) {skill = roll};#IF (@RStick = 13) {skill =
- emergency_refuel};#IF (@RStick = 14) {skill = shipdodge};#IF (@RStick = 15) {skill =
- large spacecraft};#IF (@RStick = 16) {skill = space combat 2};#IF (@RStick = 17) {skill =
- heavy spacecraft};#IF (@RStick = 18) {skill = space combat 3};#IF (@RStick = 19) {skill =
- null;#SAY @practiceclass Completed;#var @RStick 0;#class PilotPractice 0};#wait
- 1500;research @skill;prac @class}
- #CLASS 0
- #CLASS {PRACTICE|DipLdrPractice} {disable|menu}
- #TRIGGER {You can't learn any more about that from books!} {#add RStick 1;#IF (@RStick =
- 1) {skill = teach};#IF (@RStick = 2) {skill = jail};#IF (@RStick = 3) {skill = call};#IF
- (@RStick = 4) {skill = smalltalk};#IF (@RStick = 5) {skill = bribe};#IF (@RStick = 6)
- {skill = setleader};#IF (@RStick = 7) {skill = propaganda};#IF (@RStick = 8) {skill =
- broadcast};#IF (@RStick = 9) {skill = seduce};#IF (@RStick = 10) {skill =
- inspirecrime};#IF (@RStick = 11) {skill = leadplanet};#IF (@RStick = 12) {skill =
- null;#SAY @practiceclass Completed;#var @RStick 0;#class DipLdrPractice 0};#wait
- 1500;research @skill;prac @class;prac leadership}
- #CLASS 0
- #CLASS {PRACTICE|SlicerPractice} {disable|menu}
- #TRIGGER {You can't learn any more about that from books!} {#add RStick 1;#IF (@RStick =
- 1) {skill = showplanet};#IF (@RStick = 2) {skill = secure};#IF (@RStick = 3) {skill =
- slice};#IF (@RStick = 4) {skill = lookup};#IF (@RStick = 5) {skill = remodulate};#IF
- (@RStick = 6) {skill = short};#IF (@RStick = 7) {skill = locateship};#IF (@RStick = 8)
- {skill = fakesignal};#IF (@RStick = 9) {skill = hack};#IF (@RStick = 10) {skill =
- encrypt_file};#IF (@RStick = 11) {skill = networkhack};#IF (@RStick = 12) {skill =
- disable_security};#IF (@RStick = 13) {skill = jam};#IF (@RStick = 14) {skill =
- lifthack};#IF (@RStick = 15) {skill = security};#IF (@RStick = 16) {skill =
- decrypt_file};#IF (@RStick = 17) {skill = crackdatapad};#IF (@RStick = 18) {skill =
- protect_account};#IF (@RStick = 19) {skill = matchvector};#IF (@RStick = 20) {skill =
- tapdata};#IF (@RStick = 21) {skill = null;#SAY @practiceclass Completed;#var @RStick
- 0;#class SlicerPractice 0};#wait 1500;research @skill;prac @class}
- #TRIGGER {You can't learn more about that from books.} {#add RStick 1;#IF (@RStick = 2)
- {skill = secure};#IF (@RStick = 3) {skill = slice};#IF (@RStick = 4) {skill =
- lookup};research @skill;prac @class}
- #CLASS 0
- #CLASS {PRACTICE|EspionagePractice} {disable|menu}
- #TRIGGER {You can't learn any more about that from books!} {#add RStick 1;#IF (@RStick =
- 1) {skill = swipe};#IF (@RStick = 2) {skill = tail};#IF (@RStick = 3) {skill =
- conceal};#IF (@RStick = 4) {skill = makebinders};#IF (@RStick = 5) {skill = sabotage};#IF
- (@RStick = 6) {skill = makecamera};#IF (@RStick = 7) {skill = install_camera};#IF
- (@RStick = 8) {skill = doorcut};#IF (@RStick = 9) {skill = sharp eye};#IF (@RStick = 10)
- {skill = monitor_camera};#IF (@RStick = 11) {skill = camera_sweep};#IF (@RStick = 12)
- {skill = blackjack};#IF (@RStick = 13) {skill = makecutter};#IF (@RStick = 14) {skill =
- null;#SAY @practiceclass Completed;#var @RStick 0;#class EspionagePractice 0};#wait
- 1500;research @skill;prac @class}
- #CLASS 0
- #CLASS {PRACTICE|MedicalPractice} {disable|menu}
- #TRIGGER {You can't learn any more about that from books!} {#add RStick 1;#IF (@RStick =
- 1) {skill = first aid};#IF (@RStick = 2) {skill = diagnose};#IF (@RStick = 3) {skill =
- makemedpac};#IF (@RStick = 4) {skill = revive};#IF (@RStick = 5) {skill =
- fillsyringe};#IF (@RStick = 6) {skill = doctor};#IF (@RStick = 7) {skill = inject};#IF
- (@RStick = 8) {skill = healwound};#IF (@RStick = 9) {skill = cyber};#IF (@RStick = 10)
- {skill = cyber};#IF (@RStick = 11) {skill = null;#SAY @practiceclass Completed;#var
- @RStick 0;#class MedicalPractice 0};#wait 1500;research @skill;prac @class}
- #CLASS 0
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