Advertisement
Guest User

Untitled

a guest
Mar 23rd, 2016
81
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 17.18 KB | None | 0 0
  1. GUNZ 1,0,0,290 launched. build (Mar 7 2016 06:04:56)
  2. Log time (03/21/16 10:52:35)
  3. Linear88's Runnable!
  4. CPU ID = GenuineIntel ( family = 774 , model = 10 , stepping = 9 ) @ 2793 MHz
  5. Display Device = Intel(R) HD Graphics ( vendor=8086 device=152 subsys=2afb103c revision=9 )
  6. Display Driver Version = 10.18.0010.4276
  7. Windows = 6.2 Build 9200 , n/a (64-bit) (2097151KB) : Windows 8..
  8. Load XML from memory : system/locale.xml- SUCCESS
  9. Country : (USA), Language : (USA)
  10. Load Config from file : config.xml- SUCCESS
  11. Load XML from memory : system/system.xml- SUCCESS
  12. Load XML from memory : system/strings.xml(0x0009) - SUCCESS
  13. Load XML from memory : system/cserror.xml(0x0009) - SUCCESS
  14. Load XML from memory : system/messages.xml(0x0009) - SUCCESS
  15. Load XML from memory : system/gametypecfg.xml
  16. Dmp ok.
  17. InitializeNotify ok.
  18. WFog Enabled Device.
  19. device created.
  20. Video memory 886.000000
  21. shader initialize successful : 1
  22. main : RGetLenzFlare()->Initialize()
  23. InitialLoading success.
  24. interface Initialize success
  25. ZApplication::OnCreate : begin
  26. 0(Primary Sound Driver): Hardware Mixing Not Supported
  27. 1(Speakers (Realtek High Definition Audio)): Hardware Mixing Not Supported
  28. [[[getMaxChannel32]]]]
  29. found 0 custom music
  30.  
  31. -------------------> Sound Engine Create : 1.334000
  32.  
  33. sound engine create.
  34. Load XML from memory : System/tips.xml(0x0009)- SUCCESS
  35. start log bipmap
  36. end of load bitmaps2
  37. loading pictures : 3.506000
  38. warning : bitmap frame_b.png not found.
  39. warning : bitmap frame_t.png not found.
  40. warning : bitmap stripe.tga not found.
  41. warning : bitmap slot_head.tga not found.
  42. warning : bitmap slot_head.tga not found.
  43. warning : bitmap icon_gameroom.tga not found.
  44. IDLResource Loading Success!!
  45. IDL resources : 0.190000
  46. start InitInterface option
  47. Number of Display mode : 38
  48. Number of Display mode : 0
  49. end of InitInterface option ok
  50. Init maps : no Current ChannelRule
  51. Screen Effect Manager Create : 0.165000
  52. Screen effect manager create success.
  53. SFX/ef_hp ampulla.elu mesh Plane57 node 2 face 0 point -> physique 3 Greater than
  54. SFX/ef_hp ampulla.elu mesh Plane50 node 2 face 0 point -> physique 3 Greater than
  55. SFX/ef_hp ampulla.elu mesh Plane51 node 2 face 0 point -> physique 3 Greater than
  56. SFX/ef_hp ampulla.elu mesh Plane52 node 2 face 0 point -> physique 3 Greater than
  57. SFX/ef_hp ampulla.elu mesh Plane53 node 2 face 0 point -> physique 3 Greater than
  58. SFX/ef_hp ampulla.elu mesh Plane54 node 2 face 0 point -> physique 3 Greater than
  59. SFX/ef_hp ampulla.elu mesh Plane56 node 2 face 0 point -> physique 3 Greater than
  60. SFX/ef_ap ampulla.elu mesh Plane50 node 2 face 0 point -> physique 3 Greater than
  61. SFX/ef_ap ampulla.elu mesh Plane51 node 2 face 0 point -> physique 3 Greater than
  62. SFX/ef_ap ampulla.elu mesh Plane52 node 2 face 0 point -> physique 3 Greater than
  63. SFX/ef_ap ampulla.elu mesh Plane53 node 2 face 0 point -> physique 3 Greater than
  64. SFX/ef_ap ampulla.elu mesh Plane54 node 2 face 0 point -> physique 3 Greater than
  65. SFX/ef_ap ampulla.elu mesh Plane56 node 2 face 0 point -> physique 3 Greater than
  66. SFX/ef_ap ampulla.elu mesh Plane57 node 2 face 0 point -> physique 3 Greater than
  67. SFX/ef_haste ampulla.elu mesh Plane50 node 2 face 0 point -> physique 3 Greater than
  68. SFX/ef_haste ampulla.elu mesh Plane51 node 2 face 0 point -> physique 3 Greater than
  69. SFX/ef_haste ampulla.elu mesh Plane52 node 2 face 0 point -> physique 3 Greater than
  70. SFX/ef_haste ampulla.elu mesh Plane53 node 2 face 0 point -> physique 3 Greater than
  71. SFX/ef_haste ampulla.elu mesh Plane54 node 2 face 0 point -> physique 3 Greater than
  72. SFX/ef_haste ampulla.elu mesh Plane56 node 2 face 0 point -> physique 3 Greater than
  73. SFX/ef_haste ampulla.elu mesh Plane57 node 2 face 0 point -> physique 3 Greater than
  74. Effect manager create success.
  75. Client create success.
  76. game interface create success.
  77.  
  78. -------------------> GameInterface Create : 4.275000
  79.  
  80. model/man/man-parts_shunter.elu mesh eq_chest_shunter node 34 face 0 point -> physique 3 Greater than
  81. model/man/man-parts_dryad.elu mesh eq_chest_dryad node 680 face 0 point -> physique 3 Greater than
  82. model/man/man-parts_gveteran.elu mesh eq_chest_gveteran node 6 face 2 point -> physique 3 Greater than
  83. model/man/man-parts_mummy.elu mesh eq_chest_mummy node 18 face 0 point -> physique 3 Greater than
  84. model/man/man-parts_nanosuit.elu mesh eq_chest_nanosuit node 680 face 0 point -> physique 3 Greater than
  85. model/man/man-parts_cloud.elu mesh eq_legs_cloud node 56 face 1 point -> physique 3 Greater than
  86. model/man/clonetrooper.elu mesh eq_chest_clone1234 node 0 face 0 point -> physique 3 Greater than
  87. model/woman/woman-parts_police.elu mesh eq_legs_police node 33 face 0 point -> physique 3 Greater than
  88. model/woman/woman-parts_police.elu mesh eq_chest_police node 376 face 0 point -> physique 3 Greater than
  89. model/woman/woman-parts_blackdragon.elu mesh eq_legs_blackdragon node 301 face 1 point -> physique 3 Greater than
  90. model/woman/woman-parts_eskimo.elu mesh eq_chest_eskimo node 80 face 1 point -> physique 3 Greater than
  91. model/woman/woman-parts_bloodsuit.elu mesh eq_chest_bloodsuit node 129 face 0 point -> physique 3 Greater than
  92. model/woman/woman-parts_gveteran.elu mesh eq_chest_gveteran node 6 face 1 point -> physique 3 Greater than
  93. model/woman/woman-parts_maka.elu mesh eq_legs_maka node 2 face 0 point -> physique 3 Greater than
  94. Load character.xml success,
  95.  
  96. -------------------> Character Loading : 3.871000
  97.  
  98.  
  99. -------------------> WeaponMesh Loading : 0.924000
  100.  
  101. ----------> in zip ( model/weapon/item/spy_landmine.elu ) file not found!!
  102. Load weapon.xml success.
  103.  
  104. -------------------> Worlditem Loading : 0.043000
  105.  
  106. Load zitem info success.
  107. Load zBuff info success.
  108. Init world item manager success.
  109. Init map Descriptor success.
  110. Init channel rule manager success.
  111. Init abuse manager success.
  112. Init chatting filter. success
  113. Read SpyMapList.
  114. read SpyMode.
  115.  
  116. -------------------> ETC .. : 3.714000
  117.  
  118. BspObject open : begin interface/login/login.rs
  119. RBspObject::Open : Open_MaterialList
  120. RBspObject::Open : Open_LightList
  121. BspObject open object list : begin
  122. RBspObject::Open_ObjectList : size 8
  123. RBspObject::Open_ObjectList : end
  124. RBspObject::Open : OpenDescription
  125. RBspObject::OpenRs : file.Open
  126. RBspObject::OpenRs : file.Read(&header)
  127. RBspObject::OpenRs : file.Read(&nMaterial)
  128. RBspObject::OpenRs : Open_Nodes begin
  129. RBspObject::OpenRs : Open_Nodes end
  130. RBspObject::Open : OpenRs
  131. RBspObject::Open : OpenBsp
  132. BspObject load lightmap : file.Read(&header)
  133. BspObject load lightmap nCount = 1
  134. BspObject load lightmap 0
  135. BspObject load lightmap : file.Read(&m_nLightmap) done
  136. BspObject load lightmap : end
  137. RBspObject::Open : done
  138. Load smoke description mesh.
  139. main : OnCreate() done
  140. Reset Device
  141. Video memory 886.000000
  142. shader initialize successful : 1
  143. devices Restored.
  144. Server Connected
  145. Login Posted
  146. Login Successful.
  147. Responsed Account Charlist
  148. Cloth VertexBuffer is Released
  149. Selected character name : ^CMichi^8 (5E 43 4D 69 63 68 69 5E 38 ) (len = 9)
  150. Reset Device
  151. Video memory 886.000000
  152. shader initialize successful : 1
  153. devices Restored.
  154. Emblem url is null! clanID(190876)
  155. Emblem url is null! clanID(190876)
  156. Emblem url is null! clanID(190876)
  157. Emblem url is null! clanID(192218)
  158. StageCreated
  159. CastStageBridgePeer call in Zgame::Create
  160. game create begin , type = 1
  161. BspObject open : begin maps/Race/Race.rs
  162. RBspObject::Open : Open_MaterialList
  163. RBspObject::Open : Open_LightList
  164. BspObject open object list : begin
  165. RBspObject::Open_ObjectList : size 0
  166. RBspObject::Open_ObjectList : end
  167. RBspObject::Open : OpenDescription
  168. RBspObject::OpenRs : file.Open
  169. RBspObject::OpenRs : file.Read(&header)
  170. RBspObject::OpenRs : file.Read(&nMaterial)
  171. RBspObject::OpenRs : Open_Nodes begin
  172. RBspObject::OpenRs : Open_Nodes end
  173. RBspObject::Open : OpenRs
  174. RBspObject::Open : OpenBsp
  175. BspObject load lightmap : file.Read(&header)
  176. BspObject load lightmap nCount = 3
  177. BspObject load lightmap 0
  178. BspObject load lightmap 1
  179. BspObject load lightmap 2
  180. BspObject load lightmap : file.Read(&m_nLightmap) done
  181. BspObject load lightmap : end
  182. RBspObject::Open : done
  183. game world create success.
  184. Reload all animation end
  185. ---------------------------------setBuffer
  186. game created ( 10:54:21 )
  187. Create character : Name=^CMichi^8 Level=99
  188. Connect to Agent by UDP
  189. Connect to Agent by UDP
  190. Cloth VertexBuffer is Released
  191. game interface destroy begin.
  192. game destroy begin
  193. Destroy sound engine()
  194. game destroy match destroy
  195. ------------------------ReleaseBuffer
  196. game destroyed ( 10:54:53 )
  197. game interface destroy finished
  198. StageCreated
  199. StageCreated
  200. Reset Device
  201. Video memory 886.000000
  202. shader initialize successful : 1
  203. devices Restored.
  204. CastStageBridgePeer call in Zgame::Create
  205. game create begin , type = 13
  206. BspObject open : begin maps/True and False/True and False.rs
  207. RBspObject::Open : Open_MaterialList
  208. RBspObject::Open : Open_LightList
  209. BspObject open object list : begin
  210. RBspObject::Open_ObjectList : size 11
  211. RBspObject::Open_ObjectList : end
  212. RBspObject::Open : OpenDescription
  213. RBspObject::OpenRs : file.Open
  214. RBspObject::OpenRs : file.Read(&header)
  215. RBspObject::OpenRs : file.Read(&nMaterial)
  216. RBspObject::OpenRs : Open_Nodes begin
  217. RBspObject::OpenRs : Open_Nodes end
  218. RBspObject::Open : OpenRs
  219. RBspObject::Open : OpenBsp
  220. BspObject load lightmap : file.Read(&header)
  221. BspObject load lightmap nCount = 1
  222. BspObject load lightmap 0
  223. BspObject load lightmap : file.Read(&m_nLightmap) done
  224. BspObject load lightmap : end
  225. RBspObject::Open : done
  226. game world create success.
  227. Reload all animation end
  228. ---------------------------------setBuffer
  229. game created ( 10:58:41 )
  230. model/woman/woman-parts_maka.elu mesh eq_legs_maka node 2 face 0 point -> physique 3 Greater than
  231. Create character : Name=^CMichi^8 Level=99
  232. Connect to Agent by UDP
  233. Connect to Agent by UDP
  234. Connect to Agent by UDP
  235. Connect to Agent by UDP
  236. Connect to Agent by UDP
  237. Connect to Agent by UDP
  238. Connect to Agent by UDP
  239. Connect to Agent by UDP
  240. Connect to Agent by UDP
  241. Connect to Agent by UDP
  242. Connect to Agent by UDP
  243. Connect to Agent by UDP
  244. Connect to Agent by UDP
  245. Connect to Agent by UDP
  246. Connect to Agent by UDP
  247. Connect to Agent by UDP
  248. Connect to Agent by UDP
  249. Connect to Agent by UDP
  250. Connect to Agent by UDP
  251. Connect to Agent by UDP
  252. Connect to Agent by UDP
  253. Connect to Agent by UDP
  254. Connect to Agent by UDP
  255. Reset Device
  256. ------------------------ReleaseBuffer
  257. Video memory 886.000000
  258. ---------------------------------setBuffer
  259. shader initialize successful : 1
  260. devices Restored.
  261. Connect to Agent by UDP
  262. Reset Device
  263. ------------------------ReleaseBuffer
  264. Video memory 886.000000
  265. ---------------------------------setBuffer
  266. shader initialize successful : 1
  267. devices Restored.
  268. Reset Device
  269. ------------------------ReleaseBuffer
  270. Video memory 886.000000
  271. ---------------------------------setBuffer
  272. shader initialize successful : 1
  273. devices Restored.
  274. Connect to Agent by UDP
  275. Reset Device
  276. ------------------------ReleaseBuffer
  277. Video memory 886.000000
  278. ---------------------------------setBuffer
  279. shader initialize successful : 1
  280. devices Restored.
  281. Reset Device
  282. ------------------------ReleaseBuffer
  283. Video memory 886.000000
  284. ---------------------------------setBuffer
  285. shader initialize successful : 1
  286. devices Restored.
  287. Connect to Agent by UDP
  288. Reset Device
  289. ------------------------ReleaseBuffer
  290. Video memory 886.000000
  291. ---------------------------------setBuffer
  292. shader initialize successful : 1
  293. devices Restored.
  294. Reset Device
  295. ------------------------ReleaseBuffer
  296. Video memory 886.000000
  297. ---------------------------------setBuffer
  298. shader initialize successful : 1
  299. devices Restored.
  300. Reset Device
  301. ------------------------ReleaseBuffer
  302. Video memory 886.000000
  303. ---------------------------------setBuffer
  304. shader initialize successful : 1
  305. devices Restored.
  306. Reset Device
  307. ------------------------ReleaseBuffer
  308. Video memory 886.000000
  309. ---------------------------------setBuffer
  310. shader initialize successful : 1
  311. devices Restored.
  312. Reset Device
  313. ------------------------ReleaseBuffer
  314. Video memory 886.000000
  315. ---------------------------------setBuffer
  316. shader initialize successful : 1
  317. devices Restored.
  318. Connect to Agent by UDP
  319. Connect to Agent by UDP
  320. Reset Device
  321. ------------------------ReleaseBuffer
  322. Video memory 886.000000
  323. ---------------------------------setBuffer
  324. shader initialize successful : 1
  325. devices Restored.
  326. Reset Device
  327. ------------------------ReleaseBuffer
  328. Video memory 886.000000
  329. ---------------------------------setBuffer
  330. shader initialize successful : 1
  331. devices Restored.
  332. Reset Device
  333. ------------------------ReleaseBuffer
  334. Video memory 886.000000
  335. ---------------------------------setBuffer
  336. shader initialize successful : 1
  337. devices Restored.
  338. Connect to Agent by UDP
  339. Reset Device
  340. ------------------------ReleaseBuffer
  341. Video memory 886.000000
  342. ---------------------------------setBuffer
  343. shader initialize successful : 1
  344. devices Restored.
  345. Connect to Agent by UDP
  346. Connect to Agent by UDP
  347. Connect to Agent by UDP
  348. Connect to Agent by UDP
  349. Connect to Agent by UDP
  350. Reset Device
  351. ------------------------ReleaseBuffer
  352. Video memory 886.000000
  353. ---------------------------------setBuffer
  354. shader initialize successful : 1
  355. devices Restored.
  356. Reset Device
  357. ------------------------ReleaseBuffer
  358. Video memory 886.000000
  359. ---------------------------------setBuffer
  360. shader initialize successful : 1
  361. devices Restored.
  362. Connect to Agent by UDP
  363. Reset Device
  364. ------------------------ReleaseBuffer
  365. Video memory 886.000000
  366. ---------------------------------setBuffer
  367. shader initialize successful : 1
  368. devices Restored.
  369. Connect to Agent by UDP
  370. Reset Device
  371. ------------------------ReleaseBuffer
  372. Video memory 886.000000
  373. ---------------------------------setBuffer
  374. shader initialize successful : 1
  375. devices Restored.
  376. game interface destroy begin.
  377. game destroy begin
  378. Destroy sound engine()
  379. game destroy match destroy
  380. ------------------------ReleaseBuffer
  381. Cloth VertexBuffer is Released
  382. game destroyed ( 11:12:28 )
  383. game interface destroy finished
  384. StageCreated
  385. CastStageBridgePeer call in Zgame::Create
  386. game create begin , type = 13
  387. BspObject open : begin maps/True and False/True and False.rs
  388. RBspObject::Open : Open_MaterialList
  389. RBspObject::Open : Open_LightList
  390. BspObject open object list : begin
  391. RBspObject::Open_ObjectList : size 11
  392. RBspObject::Open_ObjectList : end
  393. RBspObject::Open : OpenDescription
  394. RBspObject::OpenRs : file.Open
  395. RBspObject::OpenRs : file.Read(&header)
  396. RBspObject::OpenRs : file.Read(&nMaterial)
  397. RBspObject::OpenRs : Open_Nodes begin
  398. RBspObject::OpenRs : Open_Nodes end
  399. RBspObject::Open : OpenRs
  400. RBspObject::Open : OpenBsp
  401. BspObject load lightmap : file.Read(&header)
  402. BspObject load lightmap nCount = 1
  403. BspObject load lightmap 0
  404. BspObject load lightmap : file.Read(&m_nLightmap) done
  405. BspObject load lightmap : end
  406. RBspObject::Open : done
  407. game world create success.
  408. Reload all animation end
  409. ---------------------------------setBuffer
  410. game created ( 11:12:40 )
  411. Create character : Name=^CMichi^8 Level=99
  412. Connect to Agent by UDP
  413. Connect to Agent by UDP
  414. Connect to Agent by UDP
  415. Connect to Agent by UDP
  416. Connect to Agent by UDP
  417. Connect to Agent by UDP
  418. Connect to Agent by UDP
  419. Connect to Agent by UDP
  420. Connect to Agent by UDP
  421. Connect to Agent by UDP
  422. Connect to Agent by UDP
  423. Connect to Agent by UDP
  424. Connect to Agent by UDP
  425. Connect to Agent by UDP
  426. Connect to Agent by UDP
  427. Connect to Agent by UDP
  428. Connect to Agent by UDP
  429. Connect to Agent by UDP
  430. Connect to Agent by UDP
  431. Reset Device
  432. ------------------------ReleaseBuffer
  433. Video memory 886.000000
  434. ---------------------------------setBuffer
  435. shader initialize successful : 1
  436. devices Restored.
  437. Reset Device
  438. ------------------------ReleaseBuffer
  439. Video memory 886.000000
  440. ---------------------------------setBuffer
  441. shader initialize successful : 1
  442. devices Restored.
  443. Reset Device
  444. ------------------------ReleaseBuffer
  445. Video memory 886.000000
  446. ---------------------------------setBuffer
  447. shader initialize successful : 1
  448. devices Restored.
  449. Connect to Agent by UDP
  450. Reset Device
  451. ------------------------ReleaseBuffer
  452. Video memory 886.000000
  453. ---------------------------------setBuffer
  454. shader initialize successful : 1
  455. devices Restored.
  456. game interface destroy begin.
  457. game destroy begin
  458. Destroy sound engine()
  459. game destroy match destroy
  460. ------------------------ReleaseBuffer
  461. Cloth VertexBuffer is Released
  462. game destroyed ( 11:17:45 )
  463. game interface destroy finished
  464. StageCreated
  465. Reset Device
  466. Video memory 886.000000
  467. shader initialize successful : 1
  468. devices Restored.
  469. Cloth VertexBuffer is Released
  470. Destroy gunz
  471. Destroy sound engine.
  472. Destroy sound engine. success
  473. Destroy console.
  474. Destroy interface begin
  475. destroy client.
  476. PeerInfoList Released
  477. clear looks end.
  478. Widget map clear end.
  479. desctroy cursor system end.
  480. clear IDL resource end.
  481. Final interface end.
  482. Destroy game interface done.
  483. clear looks end.
  484. Widget map clear end.
  485. desctroy cursor system end.
  486. Destroy mesh manager.
  487. Destroy weapon mesh manager.
  488. Clear SkillManager.
  489. Clear QuestItemDescMgr.
  490. Clear MatchItemDescMgr.
  491. Clear ChattingFilter.
  492. Clear ChannelRuleMgr.
  493. destroy game application done.
  494. interface finalize.
  495. game input destroy.
  496. game configuration destroy.
  497. Bitmap manager destroy Animation bitmap.
  498. destroy gunz finish.
  499. Rframe_destory::closeDisplay
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement