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- GUNZ 1,0,0,290 launched. build (Mar 7 2016 06:04:56)
- Log time (03/21/16 10:52:35)
- Linear88's Runnable!
- CPU ID = GenuineIntel ( family = 774 , model = 10 , stepping = 9 ) @ 2793 MHz
- Display Device = Intel(R) HD Graphics ( vendor=8086 device=152 subsys=2afb103c revision=9 )
- Display Driver Version = 10.18.0010.4276
- Windows = 6.2 Build 9200 , n/a (64-bit) (2097151KB) : Windows 8..
- Load XML from memory : system/locale.xml- SUCCESS
- Country : (USA), Language : (USA)
- Load Config from file : config.xml- SUCCESS
- Load XML from memory : system/system.xml- SUCCESS
- Load XML from memory : system/strings.xml(0x0009) - SUCCESS
- Load XML from memory : system/cserror.xml(0x0009) - SUCCESS
- Load XML from memory : system/messages.xml(0x0009) - SUCCESS
- Load XML from memory : system/gametypecfg.xml
- Dmp ok.
- InitializeNotify ok.
- WFog Enabled Device.
- device created.
- Video memory 886.000000
- shader initialize successful : 1
- main : RGetLenzFlare()->Initialize()
- InitialLoading success.
- interface Initialize success
- ZApplication::OnCreate : begin
- 0(Primary Sound Driver): Hardware Mixing Not Supported
- 1(Speakers (Realtek High Definition Audio)): Hardware Mixing Not Supported
- [[[getMaxChannel32]]]]
- found 0 custom music
- -------------------> Sound Engine Create : 1.334000
- sound engine create.
- Load XML from memory : System/tips.xml(0x0009)- SUCCESS
- start log bipmap
- end of load bitmaps2
- loading pictures : 3.506000
- warning : bitmap frame_b.png not found.
- warning : bitmap frame_t.png not found.
- warning : bitmap stripe.tga not found.
- warning : bitmap slot_head.tga not found.
- warning : bitmap slot_head.tga not found.
- warning : bitmap icon_gameroom.tga not found.
- IDLResource Loading Success!!
- IDL resources : 0.190000
- start InitInterface option
- Number of Display mode : 38
- Number of Display mode : 0
- end of InitInterface option ok
- Init maps : no Current ChannelRule
- Screen Effect Manager Create : 0.165000
- Screen effect manager create success.
- SFX/ef_hp ampulla.elu mesh Plane57 node 2 face 0 point -> physique 3 Greater than
- SFX/ef_hp ampulla.elu mesh Plane50 node 2 face 0 point -> physique 3 Greater than
- SFX/ef_hp ampulla.elu mesh Plane51 node 2 face 0 point -> physique 3 Greater than
- SFX/ef_hp ampulla.elu mesh Plane52 node 2 face 0 point -> physique 3 Greater than
- SFX/ef_hp ampulla.elu mesh Plane53 node 2 face 0 point -> physique 3 Greater than
- SFX/ef_hp ampulla.elu mesh Plane54 node 2 face 0 point -> physique 3 Greater than
- SFX/ef_hp ampulla.elu mesh Plane56 node 2 face 0 point -> physique 3 Greater than
- SFX/ef_ap ampulla.elu mesh Plane50 node 2 face 0 point -> physique 3 Greater than
- SFX/ef_ap ampulla.elu mesh Plane51 node 2 face 0 point -> physique 3 Greater than
- SFX/ef_ap ampulla.elu mesh Plane52 node 2 face 0 point -> physique 3 Greater than
- SFX/ef_ap ampulla.elu mesh Plane53 node 2 face 0 point -> physique 3 Greater than
- SFX/ef_ap ampulla.elu mesh Plane54 node 2 face 0 point -> physique 3 Greater than
- SFX/ef_ap ampulla.elu mesh Plane56 node 2 face 0 point -> physique 3 Greater than
- SFX/ef_ap ampulla.elu mesh Plane57 node 2 face 0 point -> physique 3 Greater than
- SFX/ef_haste ampulla.elu mesh Plane50 node 2 face 0 point -> physique 3 Greater than
- SFX/ef_haste ampulla.elu mesh Plane51 node 2 face 0 point -> physique 3 Greater than
- SFX/ef_haste ampulla.elu mesh Plane52 node 2 face 0 point -> physique 3 Greater than
- SFX/ef_haste ampulla.elu mesh Plane53 node 2 face 0 point -> physique 3 Greater than
- SFX/ef_haste ampulla.elu mesh Plane54 node 2 face 0 point -> physique 3 Greater than
- SFX/ef_haste ampulla.elu mesh Plane56 node 2 face 0 point -> physique 3 Greater than
- SFX/ef_haste ampulla.elu mesh Plane57 node 2 face 0 point -> physique 3 Greater than
- Effect manager create success.
- Client create success.
- game interface create success.
- -------------------> GameInterface Create : 4.275000
- model/man/man-parts_shunter.elu mesh eq_chest_shunter node 34 face 0 point -> physique 3 Greater than
- model/man/man-parts_dryad.elu mesh eq_chest_dryad node 680 face 0 point -> physique 3 Greater than
- model/man/man-parts_gveteran.elu mesh eq_chest_gveteran node 6 face 2 point -> physique 3 Greater than
- model/man/man-parts_mummy.elu mesh eq_chest_mummy node 18 face 0 point -> physique 3 Greater than
- model/man/man-parts_nanosuit.elu mesh eq_chest_nanosuit node 680 face 0 point -> physique 3 Greater than
- model/man/man-parts_cloud.elu mesh eq_legs_cloud node 56 face 1 point -> physique 3 Greater than
- model/man/clonetrooper.elu mesh eq_chest_clone1234 node 0 face 0 point -> physique 3 Greater than
- model/woman/woman-parts_police.elu mesh eq_legs_police node 33 face 0 point -> physique 3 Greater than
- model/woman/woman-parts_police.elu mesh eq_chest_police node 376 face 0 point -> physique 3 Greater than
- model/woman/woman-parts_blackdragon.elu mesh eq_legs_blackdragon node 301 face 1 point -> physique 3 Greater than
- model/woman/woman-parts_eskimo.elu mesh eq_chest_eskimo node 80 face 1 point -> physique 3 Greater than
- model/woman/woman-parts_bloodsuit.elu mesh eq_chest_bloodsuit node 129 face 0 point -> physique 3 Greater than
- model/woman/woman-parts_gveteran.elu mesh eq_chest_gveteran node 6 face 1 point -> physique 3 Greater than
- model/woman/woman-parts_maka.elu mesh eq_legs_maka node 2 face 0 point -> physique 3 Greater than
- Load character.xml success,
- -------------------> Character Loading : 3.871000
- -------------------> WeaponMesh Loading : 0.924000
- ----------> in zip ( model/weapon/item/spy_landmine.elu ) file not found!!
- Load weapon.xml success.
- -------------------> Worlditem Loading : 0.043000
- Load zitem info success.
- Load zBuff info success.
- Init world item manager success.
- Init map Descriptor success.
- Init channel rule manager success.
- Init abuse manager success.
- Init chatting filter. success
- Read SpyMapList.
- read SpyMode.
- -------------------> ETC .. : 3.714000
- BspObject open : begin interface/login/login.rs
- RBspObject::Open : Open_MaterialList
- RBspObject::Open : Open_LightList
- BspObject open object list : begin
- RBspObject::Open_ObjectList : size 8
- RBspObject::Open_ObjectList : end
- RBspObject::Open : OpenDescription
- RBspObject::OpenRs : file.Open
- RBspObject::OpenRs : file.Read(&header)
- RBspObject::OpenRs : file.Read(&nMaterial)
- RBspObject::OpenRs : Open_Nodes begin
- RBspObject::OpenRs : Open_Nodes end
- RBspObject::Open : OpenRs
- RBspObject::Open : OpenBsp
- BspObject load lightmap : file.Read(&header)
- BspObject load lightmap nCount = 1
- BspObject load lightmap 0
- BspObject load lightmap : file.Read(&m_nLightmap) done
- BspObject load lightmap : end
- RBspObject::Open : done
- Load smoke description mesh.
- main : OnCreate() done
- Reset Device
- Video memory 886.000000
- shader initialize successful : 1
- devices Restored.
- Server Connected
- Login Posted
- Login Successful.
- Responsed Account Charlist
- Cloth VertexBuffer is Released
- Selected character name : ^CMichi^8 (5E 43 4D 69 63 68 69 5E 38 ) (len = 9)
- Reset Device
- Video memory 886.000000
- shader initialize successful : 1
- devices Restored.
- Emblem url is null! clanID(190876)
- Emblem url is null! clanID(190876)
- Emblem url is null! clanID(190876)
- Emblem url is null! clanID(192218)
- StageCreated
- CastStageBridgePeer call in Zgame::Create
- game create begin , type = 1
- BspObject open : begin maps/Race/Race.rs
- RBspObject::Open : Open_MaterialList
- RBspObject::Open : Open_LightList
- BspObject open object list : begin
- RBspObject::Open_ObjectList : size 0
- RBspObject::Open_ObjectList : end
- RBspObject::Open : OpenDescription
- RBspObject::OpenRs : file.Open
- RBspObject::OpenRs : file.Read(&header)
- RBspObject::OpenRs : file.Read(&nMaterial)
- RBspObject::OpenRs : Open_Nodes begin
- RBspObject::OpenRs : Open_Nodes end
- RBspObject::Open : OpenRs
- RBspObject::Open : OpenBsp
- BspObject load lightmap : file.Read(&header)
- BspObject load lightmap nCount = 3
- BspObject load lightmap 0
- BspObject load lightmap 1
- BspObject load lightmap 2
- BspObject load lightmap : file.Read(&m_nLightmap) done
- BspObject load lightmap : end
- RBspObject::Open : done
- game world create success.
- Reload all animation end
- ---------------------------------setBuffer
- game created ( 10:54:21 )
- Create character : Name=^CMichi^8 Level=99
- Connect to Agent by UDP
- Connect to Agent by UDP
- Cloth VertexBuffer is Released
- game interface destroy begin.
- game destroy begin
- Destroy sound engine()
- game destroy match destroy
- ------------------------ReleaseBuffer
- game destroyed ( 10:54:53 )
- game interface destroy finished
- StageCreated
- StageCreated
- Reset Device
- Video memory 886.000000
- shader initialize successful : 1
- devices Restored.
- CastStageBridgePeer call in Zgame::Create
- game create begin , type = 13
- BspObject open : begin maps/True and False/True and False.rs
- RBspObject::Open : Open_MaterialList
- RBspObject::Open : Open_LightList
- BspObject open object list : begin
- RBspObject::Open_ObjectList : size 11
- RBspObject::Open_ObjectList : end
- RBspObject::Open : OpenDescription
- RBspObject::OpenRs : file.Open
- RBspObject::OpenRs : file.Read(&header)
- RBspObject::OpenRs : file.Read(&nMaterial)
- RBspObject::OpenRs : Open_Nodes begin
- RBspObject::OpenRs : Open_Nodes end
- RBspObject::Open : OpenRs
- RBspObject::Open : OpenBsp
- BspObject load lightmap : file.Read(&header)
- BspObject load lightmap nCount = 1
- BspObject load lightmap 0
- BspObject load lightmap : file.Read(&m_nLightmap) done
- BspObject load lightmap : end
- RBspObject::Open : done
- game world create success.
- Reload all animation end
- ---------------------------------setBuffer
- game created ( 10:58:41 )
- model/woman/woman-parts_maka.elu mesh eq_legs_maka node 2 face 0 point -> physique 3 Greater than
- Create character : Name=^CMichi^8 Level=99
- Connect to Agent by UDP
- Connect to Agent by UDP
- Connect to Agent by UDP
- Connect to Agent by UDP
- Connect to Agent by UDP
- Connect to Agent by UDP
- Connect to Agent by UDP
- Connect to Agent by UDP
- Connect to Agent by UDP
- Connect to Agent by UDP
- Connect to Agent by UDP
- Connect to Agent by UDP
- Connect to Agent by UDP
- Connect to Agent by UDP
- Connect to Agent by UDP
- Connect to Agent by UDP
- Connect to Agent by UDP
- Connect to Agent by UDP
- Connect to Agent by UDP
- Connect to Agent by UDP
- Connect to Agent by UDP
- Connect to Agent by UDP
- Connect to Agent by UDP
- Reset Device
- ------------------------ReleaseBuffer
- Video memory 886.000000
- ---------------------------------setBuffer
- shader initialize successful : 1
- devices Restored.
- Connect to Agent by UDP
- Reset Device
- ------------------------ReleaseBuffer
- Video memory 886.000000
- ---------------------------------setBuffer
- shader initialize successful : 1
- devices Restored.
- Reset Device
- ------------------------ReleaseBuffer
- Video memory 886.000000
- ---------------------------------setBuffer
- shader initialize successful : 1
- devices Restored.
- Connect to Agent by UDP
- Reset Device
- ------------------------ReleaseBuffer
- Video memory 886.000000
- ---------------------------------setBuffer
- shader initialize successful : 1
- devices Restored.
- Reset Device
- ------------------------ReleaseBuffer
- Video memory 886.000000
- ---------------------------------setBuffer
- shader initialize successful : 1
- devices Restored.
- Connect to Agent by UDP
- Reset Device
- ------------------------ReleaseBuffer
- Video memory 886.000000
- ---------------------------------setBuffer
- shader initialize successful : 1
- devices Restored.
- Reset Device
- ------------------------ReleaseBuffer
- Video memory 886.000000
- ---------------------------------setBuffer
- shader initialize successful : 1
- devices Restored.
- Reset Device
- ------------------------ReleaseBuffer
- Video memory 886.000000
- ---------------------------------setBuffer
- shader initialize successful : 1
- devices Restored.
- Reset Device
- ------------------------ReleaseBuffer
- Video memory 886.000000
- ---------------------------------setBuffer
- shader initialize successful : 1
- devices Restored.
- Reset Device
- ------------------------ReleaseBuffer
- Video memory 886.000000
- ---------------------------------setBuffer
- shader initialize successful : 1
- devices Restored.
- Connect to Agent by UDP
- Connect to Agent by UDP
- Reset Device
- ------------------------ReleaseBuffer
- Video memory 886.000000
- ---------------------------------setBuffer
- shader initialize successful : 1
- devices Restored.
- Reset Device
- ------------------------ReleaseBuffer
- Video memory 886.000000
- ---------------------------------setBuffer
- shader initialize successful : 1
- devices Restored.
- Reset Device
- ------------------------ReleaseBuffer
- Video memory 886.000000
- ---------------------------------setBuffer
- shader initialize successful : 1
- devices Restored.
- Connect to Agent by UDP
- Reset Device
- ------------------------ReleaseBuffer
- Video memory 886.000000
- ---------------------------------setBuffer
- shader initialize successful : 1
- devices Restored.
- Connect to Agent by UDP
- Connect to Agent by UDP
- Connect to Agent by UDP
- Connect to Agent by UDP
- Connect to Agent by UDP
- Reset Device
- ------------------------ReleaseBuffer
- Video memory 886.000000
- ---------------------------------setBuffer
- shader initialize successful : 1
- devices Restored.
- Reset Device
- ------------------------ReleaseBuffer
- Video memory 886.000000
- ---------------------------------setBuffer
- shader initialize successful : 1
- devices Restored.
- Connect to Agent by UDP
- Reset Device
- ------------------------ReleaseBuffer
- Video memory 886.000000
- ---------------------------------setBuffer
- shader initialize successful : 1
- devices Restored.
- Connect to Agent by UDP
- Reset Device
- ------------------------ReleaseBuffer
- Video memory 886.000000
- ---------------------------------setBuffer
- shader initialize successful : 1
- devices Restored.
- game interface destroy begin.
- game destroy begin
- Destroy sound engine()
- game destroy match destroy
- ------------------------ReleaseBuffer
- Cloth VertexBuffer is Released
- game destroyed ( 11:12:28 )
- game interface destroy finished
- StageCreated
- CastStageBridgePeer call in Zgame::Create
- game create begin , type = 13
- BspObject open : begin maps/True and False/True and False.rs
- RBspObject::Open : Open_MaterialList
- RBspObject::Open : Open_LightList
- BspObject open object list : begin
- RBspObject::Open_ObjectList : size 11
- RBspObject::Open_ObjectList : end
- RBspObject::Open : OpenDescription
- RBspObject::OpenRs : file.Open
- RBspObject::OpenRs : file.Read(&header)
- RBspObject::OpenRs : file.Read(&nMaterial)
- RBspObject::OpenRs : Open_Nodes begin
- RBspObject::OpenRs : Open_Nodes end
- RBspObject::Open : OpenRs
- RBspObject::Open : OpenBsp
- BspObject load lightmap : file.Read(&header)
- BspObject load lightmap nCount = 1
- BspObject load lightmap 0
- BspObject load lightmap : file.Read(&m_nLightmap) done
- BspObject load lightmap : end
- RBspObject::Open : done
- game world create success.
- Reload all animation end
- ---------------------------------setBuffer
- game created ( 11:12:40 )
- Create character : Name=^CMichi^8 Level=99
- Connect to Agent by UDP
- Connect to Agent by UDP
- Connect to Agent by UDP
- Connect to Agent by UDP
- Connect to Agent by UDP
- Connect to Agent by UDP
- Connect to Agent by UDP
- Connect to Agent by UDP
- Connect to Agent by UDP
- Connect to Agent by UDP
- Connect to Agent by UDP
- Connect to Agent by UDP
- Connect to Agent by UDP
- Connect to Agent by UDP
- Connect to Agent by UDP
- Connect to Agent by UDP
- Connect to Agent by UDP
- Connect to Agent by UDP
- Connect to Agent by UDP
- Reset Device
- ------------------------ReleaseBuffer
- Video memory 886.000000
- ---------------------------------setBuffer
- shader initialize successful : 1
- devices Restored.
- Reset Device
- ------------------------ReleaseBuffer
- Video memory 886.000000
- ---------------------------------setBuffer
- shader initialize successful : 1
- devices Restored.
- Reset Device
- ------------------------ReleaseBuffer
- Video memory 886.000000
- ---------------------------------setBuffer
- shader initialize successful : 1
- devices Restored.
- Connect to Agent by UDP
- Reset Device
- ------------------------ReleaseBuffer
- Video memory 886.000000
- ---------------------------------setBuffer
- shader initialize successful : 1
- devices Restored.
- game interface destroy begin.
- game destroy begin
- Destroy sound engine()
- game destroy match destroy
- ------------------------ReleaseBuffer
- Cloth VertexBuffer is Released
- game destroyed ( 11:17:45 )
- game interface destroy finished
- StageCreated
- Reset Device
- Video memory 886.000000
- shader initialize successful : 1
- devices Restored.
- Cloth VertexBuffer is Released
- Destroy gunz
- Destroy sound engine.
- Destroy sound engine. success
- Destroy console.
- Destroy interface begin
- destroy client.
- PeerInfoList Released
- clear looks end.
- Widget map clear end.
- desctroy cursor system end.
- clear IDL resource end.
- Final interface end.
- Destroy game interface done.
- clear looks end.
- Widget map clear end.
- desctroy cursor system end.
- Destroy mesh manager.
- Destroy weapon mesh manager.
- Clear SkillManager.
- Clear QuestItemDescMgr.
- Clear MatchItemDescMgr.
- Clear ChattingFilter.
- Clear ChannelRuleMgr.
- destroy game application done.
- interface finalize.
- game input destroy.
- game configuration destroy.
- Bitmap manager destroy Animation bitmap.
- destroy gunz finish.
- Rframe_destory::closeDisplay
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