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Mar 30th, 2015
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  1. if(strcmp(cmd, "/cuff", true) == 0 || strcmp(cmd, "/cu", true) == 0)
  2. {
  3. if(IsPlayerConnected(playerid))
  4. {
  5. if(IsACop(playerid))
  6. {
  7. tmp = strtok(cmdtext, idx);
  8. if(!strlen(tmp)) {
  9. SendClientMessage(playerid, COLOR_WHITE, "USAGE: /cuff [Playerid/PartOfName]");
  10. return 1;
  11. }
  12. giveplayerid = ReturnUser(tmp);
  13. if(IsPlayerConnected(giveplayerid))
  14. {
  15. if(giveplayerid != INVALID_PLAYER_ID)
  16. {
  17. if(gTeam[giveplayerid] == 2 || IsACop(giveplayerid))
  18. {
  19. SendClientMessage(playerid, COLOR_GREY, " You can't Cuff Cops !");
  20. return 1;
  21. }
  22. if(PlayerCuffed[giveplayerid] > 0)
  23. {
  24. SendClientMessage(playerid, COLOR_GREY, " Player already Cuffed !");
  25. return 1;
  26. }
  27. if (ProxDetectorS(8.0, playerid, giveplayerid))
  28. {
  29. new car = GetPlayerVehicleID(playerid);
  30. if(giveplayerid == playerid) { SendClientMessage(playerid, COLOR_GREY, "You cannot Cuff yourself!"); return 1; }
  31. if(IsPlayerInAnyVehicle(playerid) && GetPlayerState(playerid) == 2 && IsPlayerInVehicle(giveplayerid, car))
  32. {
  33. GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
  34. //GetPlayerName(playerid, sendername, sizeof(sendername));
  35. format(string, sizeof(string), "* You were Cuffed by %s, till uncuff.", sendername);
  36. SendClientMessage(giveplayerid, COLOR_WHITE, string);
  37. format(string, sizeof(string), "* You Cuffed %s, till uncuff.", giveplayer);
  38. SendClientMessage(playerid, COLOR_WHITE, string);
  39. format(string, sizeof(string), "* %s Hand Cuffs %s, so he wont go anywhere.", sendername ,giveplayer);
  40. ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
  41. GameTextForPlayer(giveplayerid, "~r~Cuffed", 2500, 3);
  42. TogglePlayerControllable(giveplayerid, 0);
  43. PlayerCuffed[giveplayerid] = 2;
  44. PlayerCuffedTime[giveplayerid] = 99999999999999;
  45. }
  46. else
  47. {
  48. SendClientMessage(playerid, COLOR_GREY, " Player not in your Car, or your not the Driver !");
  49. return 1;
  50. }
  51. }
  52. else
  53. {
  54. SendClientMessage(playerid, COLOR_GREY, " That player is not near you !");
  55. return 1;
  56. }
  57. }
  58. }
  59. else
  60. {
  61. SendClientMessage(playerid, COLOR_GREY, " That player is Offline !");
  62. return 1;
  63. }
  64. }
  65. else
  66. {
  67. SendClientMessage(playerid, COLOR_GREY, " You are not a Cop / FBI !");
  68. }
  69. }
  70. return 1;
  71. }
  72. if(strcmp(cmd, "/uncuff", true) == 0)
  73. {
  74. if(IsPlayerConnected(playerid))
  75. {
  76. if(PlayerInfo[playerid][pLeader] == 3 || PlayerInfo[playerid][pMember] == 3 || IsACop(playerid))
  77. {
  78. tmp = strtok(cmdtext, idx);
  79. if(!strlen(tmp)) {
  80. SendClientMessage(playerid, COLOR_WHITE, "USAGE: /uncuff [Playerid/PartOfName]");
  81. return 1;
  82. }
  83. giveplayerid = ReturnUser(tmp);
  84. if(IsPlayerConnected(giveplayerid))
  85. {
  86. if(giveplayerid != INVALID_PLAYER_ID)
  87. {
  88. if (ProxDetectorS(8.0, playerid, giveplayerid))
  89. {
  90. if(giveplayerid == playerid) { SendClientMessage(playerid, COLOR_GREY, "You cannot Uncuff yourself!"); return 1; }
  91. if(PlayerCuffed[giveplayerid])
  92. {
  93. GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
  94. //GetPlayerName(playerid, sendername, sizeof(sendername));
  95. format(string, sizeof(string), "* You were Uncuffed by %s.", sendername);
  96. SendClientMessage(giveplayerid, COLOR_WHITE, string);
  97. format(string, sizeof(string), "* You Uncuffed %s.", giveplayer);
  98. SendClientMessage(playerid, COLOR_WHITE, string);
  99. GameTextForPlayer(giveplayerid, "~g~Uncuffed", 2500, 3);
  100. TogglePlayerControllable(giveplayerid, 1);
  101. PlayerCuffed[giveplayerid] = 0;
  102. }
  103. else
  104. {
  105. SendClientMessage(playerid, COLOR_GREY, " That player isn't Tied up !");
  106. return 1;
  107. }
  108. }
  109. else
  110. {
  111. SendClientMessage(playerid, COLOR_GREY, " That player is not near you !");
  112. return 1;
  113. }
  114. }
  115. }
  116. else
  117. {
  118. SendClientMessage(playerid, COLOR_GREY, " That player is Offline !");
  119. return 1;
  120. }
  121. }
  122. else
  123. {
  124. SendClientMessage(playerid, COLOR_GREY, " You are not a Cop / FBI !");
  125. }
  126. }//not connected
  127. return 1;
  128. }
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