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- if(strcmp(cmd, "/cuff", true) == 0 || strcmp(cmd, "/cu", true) == 0)
- {
- if(IsPlayerConnected(playerid))
- {
- if(IsACop(playerid))
- {
- tmp = strtok(cmdtext, idx);
- if(!strlen(tmp)) {
- SendClientMessage(playerid, COLOR_WHITE, "USAGE: /cuff [Playerid/PartOfName]");
- return 1;
- }
- giveplayerid = ReturnUser(tmp);
- if(IsPlayerConnected(giveplayerid))
- {
- if(giveplayerid != INVALID_PLAYER_ID)
- {
- if(gTeam[giveplayerid] == 2 || IsACop(giveplayerid))
- {
- SendClientMessage(playerid, COLOR_GREY, " You can't Cuff Cops !");
- return 1;
- }
- if(PlayerCuffed[giveplayerid] > 0)
- {
- SendClientMessage(playerid, COLOR_GREY, " Player already Cuffed !");
- return 1;
- }
- if (ProxDetectorS(8.0, playerid, giveplayerid))
- {
- new car = GetPlayerVehicleID(playerid);
- if(giveplayerid == playerid) { SendClientMessage(playerid, COLOR_GREY, "You cannot Cuff yourself!"); return 1; }
- if(IsPlayerInAnyVehicle(playerid) && GetPlayerState(playerid) == 2 && IsPlayerInVehicle(giveplayerid, car))
- {
- GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
- //GetPlayerName(playerid, sendername, sizeof(sendername));
- format(string, sizeof(string), "* You were Cuffed by %s, till uncuff.", sendername);
- SendClientMessage(giveplayerid, COLOR_WHITE, string);
- format(string, sizeof(string), "* You Cuffed %s, till uncuff.", giveplayer);
- SendClientMessage(playerid, COLOR_WHITE, string);
- format(string, sizeof(string), "* %s Hand Cuffs %s, so he wont go anywhere.", sendername ,giveplayer);
- ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
- GameTextForPlayer(giveplayerid, "~r~Cuffed", 2500, 3);
- TogglePlayerControllable(giveplayerid, 0);
- PlayerCuffed[giveplayerid] = 2;
- PlayerCuffedTime[giveplayerid] = 99999999999999;
- }
- else
- {
- SendClientMessage(playerid, COLOR_GREY, " Player not in your Car, or your not the Driver !");
- return 1;
- }
- }
- else
- {
- SendClientMessage(playerid, COLOR_GREY, " That player is not near you !");
- return 1;
- }
- }
- }
- else
- {
- SendClientMessage(playerid, COLOR_GREY, " That player is Offline !");
- return 1;
- }
- }
- else
- {
- SendClientMessage(playerid, COLOR_GREY, " You are not a Cop / FBI !");
- }
- }
- return 1;
- }
- if(strcmp(cmd, "/uncuff", true) == 0)
- {
- if(IsPlayerConnected(playerid))
- {
- if(PlayerInfo[playerid][pLeader] == 3 || PlayerInfo[playerid][pMember] == 3 || IsACop(playerid))
- {
- tmp = strtok(cmdtext, idx);
- if(!strlen(tmp)) {
- SendClientMessage(playerid, COLOR_WHITE, "USAGE: /uncuff [Playerid/PartOfName]");
- return 1;
- }
- giveplayerid = ReturnUser(tmp);
- if(IsPlayerConnected(giveplayerid))
- {
- if(giveplayerid != INVALID_PLAYER_ID)
- {
- if (ProxDetectorS(8.0, playerid, giveplayerid))
- {
- if(giveplayerid == playerid) { SendClientMessage(playerid, COLOR_GREY, "You cannot Uncuff yourself!"); return 1; }
- if(PlayerCuffed[giveplayerid])
- {
- GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
- //GetPlayerName(playerid, sendername, sizeof(sendername));
- format(string, sizeof(string), "* You were Uncuffed by %s.", sendername);
- SendClientMessage(giveplayerid, COLOR_WHITE, string);
- format(string, sizeof(string), "* You Uncuffed %s.", giveplayer);
- SendClientMessage(playerid, COLOR_WHITE, string);
- GameTextForPlayer(giveplayerid, "~g~Uncuffed", 2500, 3);
- TogglePlayerControllable(giveplayerid, 1);
- PlayerCuffed[giveplayerid] = 0;
- }
- else
- {
- SendClientMessage(playerid, COLOR_GREY, " That player isn't Tied up !");
- return 1;
- }
- }
- else
- {
- SendClientMessage(playerid, COLOR_GREY, " That player is not near you !");
- return 1;
- }
- }
- }
- else
- {
- SendClientMessage(playerid, COLOR_GREY, " That player is Offline !");
- return 1;
- }
- }
- else
- {
- SendClientMessage(playerid, COLOR_GREY, " You are not a Cop / FBI !");
- }
- }//not connected
- return 1;
- }
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