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Nov 24th, 2014
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  1. Copying C:\Program Files (x86)\Activision\Call of Duty - World at War\mods\Le_Noir\mod.csv
  2. to C:\Program Files (x86)\Activision\Call of Duty - World at War\zone_source\mod.csv
  3. args: -nopause -language english -moddir Le_Noir mod
  4. Fastfile 1 of 1, "mod": [ver. 387] process...
  5. ERROR: Could not open 'maps/_zombiemode_auto_turret.gsc'
  6. failed loading 'maps/_zombiemode_auto_turret.gsc' of type 'rawfile' found in source file '../zone_source/zombiemode.csv'
  7. ERROR: Could not open 'clientscripts/_zombiemode_tesla.csc'
  8. failed loading 'clientscripts/_zombiemode_tesla.csc' of type 'rawfile' found in source file '../zone_source/zombiemode.csv'
  9. ERROR: Could not open 'animscripts/traverse/wall_hop_zombie.gsc'
  10. failed loading 'animscripts/traverse/wall_hop_zombie.gsc' of type 'rawfile' found in source file '../zone_source/zombiemode.csv'
  11. Moving C:\Program Files (x86)\Activision\Call of Duty - World at War\zone\english\mod.ff
  12. to C:\Program Files (x86)\Activision\Call of Duty - World at War\mods\Le_Noir\mod.ff
  13. deleted 26 duplicate polys from 166 poly mesh (null)
  14. ERROR: Could not open 'shock/electrocution.shock'
  15.  
  16. failed loading 'shock/electrocution.shock' of type 'rawfile' found in source file '../zone_source/zombiemode.csv'
  17. 7-Zip (A) 4.42 Copyright (c) 1999-2006 Igor Pavlov 2006-05-14
  18. Localization ERROR: Unable to load "localizedstrings/mod.str"!
  19. Scanning
  20. link...compress...save...done.
  21.  
  22. Creating archive C:\Program Files (x86)\Activision\Call of Duty - World at War\mods\Le_Noir\Le_Noir.iwd
  23.  
  24. Copying C:\Program Files (x86)\Activision\Call of Duty - World at War\mods\HumorModTWO\humormodtwo.iwd
  25. to C:\Users\josh\AppData\Local\Activision\CodWaW\mods\HumorModTWO\humormodtwo.iwd
  26. ERROR: Access to the path 'C:\Users\josh\AppData\Local\Activision\CodWaW\mods\HumorModTWO\humormodtwo.iwd' is denied.
  27. Copying C:\Program Files (x86)\Activision\Call of Duty - World at War\mods\HumorModTWO\mod.arena
  28. to C:\Users\josh\AppData\Local\Activision\CodWaW\mods\HumorModTWO\mod.arena
  29. ERROR: Access to the path 'C:\Users\josh\AppData\Local\Activision\CodWaW\mods\HumorModTWO\mod.arena' is denied.
  30. Copying C:\Program Files (x86)\Activision\Call of Duty - World at War\mods\Le_Noir\mod.ff
  31. to C:\Users\josh\AppData\Local\Activision\CodWaW\mods\Le_Noir\mod.ff
  32. Copying C:\Program Files (x86)\Activision\Call of Duty - World at War\mods\Le_Noir\le_noir.iwd
  33. to C:\Users\josh\AppData\Local\Activision\CodWaW\mods\Le_Noir\le_noir.iwd
  34. Copying C:\Program Files (x86)\Activision\Call of Duty - World at War\mods\Le_Noir\mod.arena
  35. to C:\Users\josh\AppData\Local\Activision\CodWaW\mods\Le_Noir\mod.arena
  36. Copying C:\Program Files (x86)\Activision\Call of Duty - World at War\mods\mp_HumorModTWO\mp_humormodtwo.iwd
  37. to C:\Users\josh\AppData\Local\Activision\CodWaW\mods\mp_HumorModTWO\mp_humormodtwo.iwd
  38. ERROR: Access to the path 'C:\Users\josh\AppData\Local\Activision\CodWaW\mods\mp_HumorModTWO\mp_humormodtwo.iwd' is denied.
  39. Copying C:\Program Files (x86)\Activision\Call of Duty - World at War\mods\mp_HumorModTWO\mod.arena
  40. to C:\Users\josh\AppData\Local\Activision\CodWaW\mods\mp_HumorModTWO\mod.arena
  41. ERROR: Access to the path 'C:\Users\josh\AppData\Local\Activision\CodWaW\mods\mp_HumorModTWO\mod.arena' is denied.
  42. Copying C:\Program Files (x86)\Activision\Call of Duty - World at War\mods\usermaps\images.iwd
  43. to C:\Users\josh\AppData\Local\Activision\CodWaW\mods\usermaps\images.iwd
  44. ERROR: Access to the path 'C:\Users\josh\AppData\Local\Activision\CodWaW\mods\usermaps\images.iwd' is denied.
  45. Compressing maps\_loadout.gsc
  46. Compressing maps\_zombiemode.gsc
  47. Compressing mod.arena
  48. Compressing mod.csv
  49. Compressing weapons\sp\m1garand_gl_zombie
  50. Compressing weapons\sp\m1garand_gl_zombie_upgraded
  51. Compressing weapons\sp\m2_flamethrower_zombie
  52. Compressing weapons\sp\m2_flamethrower_zombie_upgraded
  53. Compressing weapons\sp\m7_launcher_zombie
  54. Compressing weapons\sp\m7_launcher_zombie_upgraded
  55. Compressing weapons\sp\mine_bouncing_betty
  56. Compressing weapons\sp\molotov
  57. Compressing weapons\sp\panzerschrek_zombie
  58. Compressing weapons\sp\panzerschrek_zombie_upgraded
  59. Compressing weapons\sp\ptrs41_zombie
  60. Compressing weapons\sp\ptrs41_zombie_upgraded
  61. Compressing weapons\sp\ray_gun
  62. Compressing weapons\sp\ray_gun_upgraded
  63. Compressing weapons\sp\stielhandgranate
  64. Compressing weapons\sp\tesla_gun
  65. Compressing weapons\sp\tesla_gun_upgraded
  66. Compressing weapons\sp\zombie_30cal
  67. Compressing weapons\sp\zombie_30cal_upgraded
  68. Compressing weapons\sp\zombie_bar
  69. Compressing weapons\sp\zombie_bar_upgraded
  70. Compressing weapons\sp\zombie_bowie_flourish
  71. Compressing weapons\sp\zombie_bullet_crouch
  72. Compressing weapons\sp\zombie_bullet_prone
  73. Compressing weapons\sp\zombie_bullet_stand
  74. Compressing weapons\sp\zombie_colt
  75. Compressing weapons\sp\zombie_colt_upgraded
  76. Compressing weapons\sp\zombie_cymbal_monkey
  77. Compressing weapons\sp\zombie_doublebarrel
  78. Compressing weapons\sp\zombie_doublebarrel_sawed
  79. Compressing weapons\sp\zombie_doublebarrel_sawed_upgraded
  80. Compressing weapons\sp\zombie_doublebarrel_upgraded
  81. Compressing weapons\sp\zombie_fg42
  82. Compressing weapons\sp\zombie_fg42_upgraded
  83. Compressing weapons\sp\zombie_gewehr43
  84. Compressing weapons\sp\zombie_gewehr43_upgraded
  85. Compressing weapons\sp\zombie_kar98k
  86. Compressing weapons\sp\zombie_kar98k_upgraded
  87. Compressing weapons\sp\zombie_knuckle_crack
  88. Compressing weapons\sp\zombie_m1carbine
  89. Compressing weapons\sp\zombie_m1carbine_upgraded
  90. Compressing weapons\sp\zombie_m1garand
  91. Compressing weapons\sp\zombie_m1garand_upgraded
  92. Compressing weapons\sp\zombie_mg42
  93. Compressing weapons\sp\zombie_mg42_upgraded
  94. Compressing weapons\sp\zombie_mp40
  95. Compressing weapons\sp\zombie_mp40_upgraded
  96. Compressing weapons\sp\zombie_perk_bottle_doubletap
  97. Compressing weapons\sp\zombie_perk_bottle_jugg
  98. Compressing weapons\sp\zombie_perk_bottle_revive
  99. Compressing weapons\sp\zombie_perk_bottle_sleight
  100. Compressing weapons\sp\zombie_ppsh
  101. Compressing weapons\sp\zombie_ppsh_upgraded
  102. Compressing weapons\sp\zombie_shotgun
  103. Compressing weapons\sp\zombie_shotgun_upgraded
  104. Compressing weapons\sp\zombie_stg44
  105. Compressing weapons\sp\zombie_stg44_upgraded
  106. Compressing weapons\sp\zombie_sw_357
  107. Compressing weapons\sp\zombie_sw_357_upgraded
  108. Compressing weapons\sp\zombie_thompson
  109. Compressing weapons\sp\zombie_thompson_upgraded
  110. Compressing weapons\sp\zombie_type100_smg
  111. Compressing weapons\sp\zombie_type100_smg_upgraded
  112. Compressing weapons\sp\zombie_type99_rifle
  113. Compressing weapons\sp\zombie_type99_rifle_upgraded
  114.  
  115. Everything is Ok
  116. CoD2Map v1.1 (c) 2002 Id Software Inc. / Infinity Ward
  117. ---- cod2map ----
  118. ----- FS_Startup -----
  119. Current search path:
  120. C:\Program Files (x86)\Activision\Call of Duty - World at War\bin/main
  121. C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_27.iwd (60 files)
  122. C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_26.iwd (522 files)
  123. C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_25.iwd (139 files)
  124. C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_24.iwd (502 files)
  125. C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_23.iwd (3 files)
  126. C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_22.iwd (529 files)
  127. C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_21.iwd (13 files)
  128. C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_20.iwd (69 files)
  129. C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_19.iwd (52 files)
  130. C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_18.iwd (51 files)
  131. C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_17.iwd (42 files)
  132. C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_16.iwd (44 files)
  133. C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_15.iwd (145 files)
  134. ----- FS_Startup -----
  135. C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_14.iwd (655 files)
  136. Current search path:
  137. C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_13.iwd (400 files)
  138. C:\Program Files (x86)\Activision\Call of Duty - World at War\bin/main
  139. C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_12.iwd (453 files)
  140. C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_27.iwd (60 files)
  141. C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_11.iwd (366 files)
  142. C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_26.iwd (522 files)
  143. C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_10.iwd (549 files)
  144. C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_25.iwd (139 files)
  145. C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_09.iwd (413 files)
  146. C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_24.iwd (502 files)
  147. C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_08.iwd (484 files)
  148. C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_23.iwd (3 files)
  149. C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_07.iwd (755 files)
  150. C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_22.iwd (529 files)
  151. C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_06.iwd (537 files)
  152. C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_21.iwd (13 files)
  153. C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_05.iwd (569 files)
  154. C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_20.iwd (69 files)
  155. C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_04.iwd (711 files)
  156. C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_19.iwd (52 files)
  157. C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_03.iwd (743 files)
  158. C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_18.iwd (51 files)
  159. C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_02.iwd (694 files)
  160. C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_17.iwd (42 files)
  161. C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_01.iwd (350 files)
  162. C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_16.iwd (44 files)
  163. C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_00.iwd (808 files)
  164. C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_15.iwd (145 files)
  165. C:/Program Files (x86)/Activision/Call of Duty - World at War//main
  166. C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_14.iwd (655 files)
  167. C:/Program Files (x86)/Activision/Call of Duty - World at War//main_shared
  168. C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_13.iwd (400 files)
  169. C:\Program Files (x86)\Activision\Call of Duty - World at War\bin/raw
  170. C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_12.iwd (453 files)
  171. C:\Program Files (x86)\Activision\Call of Duty - World at War\bin/raw_shared
  172. C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_11.iwd (366 files)
  173. C:\Program Files (x86)\Activision\Call of Duty - World at War\bin/devraw
  174. C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_10.iwd (549 files)
  175. C:\Program Files (x86)\Activision\Call of Duty - World at War\bin/devraw_shared
  176. C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_09.iwd (413 files)
  177. C:/Program Files (x86)/Activision/Call of Duty - World at War//raw
  178. C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_08.iwd (484 files)
  179. C:/Program Files (x86)/Activision/Call of Duty - World at War//raw_shared
  180. C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_07.iwd (755 files)
  181. C:/Program Files (x86)/Activision/Call of Duty - World at War//devraw
  182. C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_06.iwd (537 files)
  183. C:/Program Files (x86)/Activision/Call of Duty - World at War//devraw_shared
  184. C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_05.iwd (569 files)
  185. C:\Program Files (x86)\Activision\Call of Duty - World at War\main\localized_english_iw06.iwd (1804 files)
  186. C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_04.iwd (711 files)
  187. C:\Program Files (x86)\Activision\Call of Duty - World at War\main\localized_english_iw05.iwd (1246 files)
  188. C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_03.iwd (743 files)
  189. C:\Program Files (x86)\Activision\Call of Duty - World at War\main\localized_english_iw04.iwd (363 files)
  190. C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_02.iwd (694 files)
  191. C:\Program Files (x86)\Activision\Call of Duty - World at War\main\localized_english_iw03.iwd (28 files)
  192. C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_01.iwd (350 files)
  193. C:\Program Files (x86)\Activision\Call of Duty - World at War\main\localized_english_iw02.iwd (3163 files)
  194. C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_00.iwd (808 files)
  195. C:\Program Files (x86)\Activision\Call of Duty - World at War\main\localized_english_iw01.iwd (5164 files)
  196. C:/Program Files (x86)/Activision/Call of Duty - World at War//main
  197. C:\Program Files (x86)\Activision\Call of Duty - World at War\main\localized_english_iw00.iwd (4592 files)
  198. C:/Program Files (x86)/Activision/Call of Duty - World at War//main_shared
  199. C:/Program Files (x86)/Activision/Call of Duty - World at War//raw/english
  200. C:\Program Files (x86)\Activision\Call of Duty - World at War\bin/raw
  201.  
  202. C:\Program Files (x86)\Activision\Call of Duty - World at War\bin/raw_shared
  203. File Handles:
  204. C:\Program Files (x86)\Activision\Call of Duty - World at War\bin/devraw
  205. ----------------------
  206. C:\Program Files (x86)\Activision\Call of Duty - World at War\bin/devraw_shared
  207. 27018 files in iwd files
  208. C:/Program Files (x86)/Activision/Call of Duty - World at War//raw
  209. Loading map file C:\Program Files (x86)\Activision\Call of Duty - World at War\map_source\Le_Noir.map
  210. C:/Program Files (x86)/Activision/Call of Duty - World at War//raw_shared
  211. **********************
  212. C:/Program Files (x86)/Activision/Call of Duty - World at War//devraw
  213. ******* leaked *******
  214. C:/Program Files (x86)/Activision/Call of Duty - World at War//devraw_shared
  215. **********************
  216. C:\Program Files (x86)\Activision\Call of Duty - World at War\main\localized_english_iw06.iwd (1804 files)
  217.  
  218. C:\Program Files (x86)\Activision\Call of Duty - World at War\main\localized_english_iw05.iwd (1246 files)
  219.  
  220. C:\Program Files (x86)\Activision\Call of Duty - World at War\main\localized_english_iw04.iwd (363 files)
  221. ================================
  222. C:\Program Files (x86)\Activision\Call of Duty - World at War\main\localized_english_iw03.iwd (28 files)
  223.  
  224. C:\Program Files (x86)\Activision\Call of Duty - World at War\main\localized_english_iw02.iwd (3163 files)
  225. WROTE BSP LEAKFILE: C:\Program Files (x86)\Activision\Call of Duty - World at War\map_source\Le_Noir.lin
  226. C:\Program Files (x86)\Activision\Call of Duty - World at War\main\localized_english_iw01.iwd (5164 files)
  227.  
  228. C:\Program Files (x86)\Activision\Call of Duty - World at War\main\localized_english_iw00.iwd (4592 files)
  229. ================================
  230. C:/Program Files (x86)/Activision/Call of Duty - World at War//raw/english
  231.  
  232.  
  233.  
  234. File Handles:
  235. finding triangle windings...
  236. ----------------------
  237. assigning primary lights...
  238. 27018 files in iwd files
  239. splitting windings into lightable areas...
  240.  
  241. coalescing coincident windings...
  242. using default radiosityScale 1
  243. removing occluded winding fragments...
  244.  
  245. finding sun shadow casters...
  246.  
  247. splitting large windings...
  248. using default contrastGain 0.3
  249. merging into concave windings...
  250.  
  251. fixing t-junctions...
  252. building collision data...
  253. tethering holes to their concave windings...
  254. building collision took 0.0 seconds
  255. building lightmap groups...
  256. ----------------------------------------
  257. assigning lightmaps...
  258. Calculating sample areas...
  259. finding index mapping and snapping vertices...
  260. Finished in 0 seconds.
  261. triangulating all windings...
  262. ----------------------------------------
  263. 0 self-tjunctions fixed
  264. Getting radiosity color for each sample...
  265. 0 degenerate tris removed
  266. Finished in 0 seconds.
  267. smoothing normals...
  268. ----------------------------------------
  269. emitting triangles...
  270. Applying radiosity scale...
  271. triangulating all windings...
  272. Finished in 0 seconds.
  273. 0 self-tjunctions fixed
  274. ----------------------------------------
  275. 0 degenerate tris removed
  276. Building light transport for everything...
  277. smoothing normals...
  278. Finished in 0 seconds.
  279. emitting triangles...
  280. ----------------------------------------
  281. combining layered materials...
  282. Normalizing transport weights...
  283. 0 vertices couldn't be merged because the textures point different ways
  284. Finished in 0 seconds.
  285. emitting cells and portals...
  286. ----------------------------------------
  287.  
  288. Seeding sky light...
  289. building curve/terrain collision...
  290. Finished in 0 seconds.
  291. Adding brush neighbor bevels...
  292. ----------------------------------------
  293. Removing redundant brush collision planes...
  294. Radiosity bounce 1...
  295. removed 0 brush sides
  296. Finished in 0 seconds.
  297. elapsed time 0 seconds
  298. ----------------------------------------
  299. Finished processing world entity
  300. Finding lightmap bleeding...
  301.  
  302. Finished in 0 seconds.
  303. Writing C:\Program Files (x86)\Activision\Call of Duty - World at War\raw\maps\Le_Noir.d3dbsp
  304. ----------------------------------------
  305. 3 seconds elapsed
  306. Building final lightmaps...
  307. Finished in 0 seconds.
  308. ----------------------------------------
  309. Calculating ground lighting for static models...
  310. Finished in 0 seconds.
  311. Light grid sample point file 'C:\Program Files (x86)\Activision\Call of Duty - World at War\raw\maps\Le_Noir.grid' not found.
  312. Vis cache logfile 'C:\Program Files (x86)\Activision\Call of Duty - World at War\raw\maps\Le_Noir.vclog' not found; using static model origins only.
  313. Using 585 grid points from grid logfile 'C:\Program Files (x86)\Activision\Call of Duty - World at War\raw\maps\Le_Noir.grid_auto'.
  314. Light grid sample point file 'C:\Program Files (x86)\Activision\Call of Duty - World at War\raw\maps\Le_Noir.grid_not' not found.
  315. ----------------------------------------
  316. Calculating light grid...
  317. Finished in 0 seconds.
  318. ----------------------------------------
  319. Quantizing light grid colors...
  320. ----------------------------------------
  321. Encoding light grid...
  322.  
  323. Entire light compile finished in 10 seconds
  324. deleted 6 duplicate polys from 256 poly mesh (null)
  325. deleted 6 duplicate polys from 256 poly mesh (null)
  326. Connecting paths: Start...
  327. Connecting paths: 10%
  328. Connecting paths: 20%
  329. Connecting paths: 30%
  330. Connecting paths: 40%
  331. Connecting paths: 55%
  332. Connecting paths: 65%
  333. Connecting paths: 75%
  334. Connecting paths: 85%
  335. Connecting paths: 100%
  336. Connecting paths: Done
  337. Building node vis: Start...
  338. visnode: 5%
  339. visnode: 10%
  340. visnode: 15%
  341. visnode: 20%
  342. visnode: 25%
  343. visnode: 30%
  344. visnode: 35%
  345. visnode: 40%
  346. visnode: 50%
  347. visnode: 55%
  348. visnode: 60%
  349. visnode: 65%
  350. visnode: 70%
  351. visnode: 75%
  352. visnode: 80%
  353. visnode: 85%
  354. visnode: 90%
  355. visnode: 100%
  356. Building node vis: ...Done
  357. deleted 6 duplicate polys from 256 poly mesh (null)
  358. deleted 6 duplicate polys from 256 poly mesh (null)
  359. CoD2Map v1.1 (c) 2002 Id Software Inc. / Infinity Ward
  360. ---------------------
  361. C:\Program Files (x86)\Activision\Call of Duty - World at War\raw\maps\Le_Noir.d3dbsp: 4118016
  362.  
  363. args: -nopause -language english -moddir Le_Noir Le_Noir
  364. Limit% Count Lump Bytes Kilobytes BSP%
  365. Fastfile 1 of 1, "Le_Noir": [ver. 387] process...
  366. ------------------------------------------------------------
  367. ERROR: Could not open '../zone_source/dlc3.csv'
  368. 0.01% 2 models 96 B 0 KB 0.0%
  369. deleted 95 duplicate polys from 190 poly mesh (null)
  370. 0.41% 5 materials 360 B 0 KB 0.0%
  371. deleted 82 duplicate polys from 164 poly mesh (null)
  372. 0.02% 6 brushes 24 B 0 KB 0.0%
  373. deleted 64 duplicate polys from 128 poly mesh (null)
  374. 0.01% 36 brushsides 288 B 0 KB 0.0%
  375. deleted 64 duplicate polys from 128 poly mesh (null)
  376. 0.02% 48 brushverts 576 B 1 KB 0.0%
  377. ERROR: alias step_run_plr_default in character.csv had zero variants
  378. 0.00% 0 part_inds 0 B 0 KB 0.0%
  379. ERROR: alias step_run_plr_bark in character.csv had zero variants
  380. 0.02% 11 planes 176 B 0 KB 0.0%
  381. ERROR: alias step_run_plr_brick in character.csv had zero variants
  382. 0.02% 25 entdata 2766 B 3 KB 0.1%
  383. ERROR: alias step_run_plr_carpet in character.csv had zero variants
  384.  
  385. ERROR: alias step_run_plr_cloth in character.csv had zero variants
  386. 0.07% 22 nodes 792 B 1 KB 0.0%
  387. ERROR: alias step_run_plr_concrete in character.csv had zero variants
  388. 0.08% 25 leafs 600 B 1 KB 0.0%
  389. ERROR: alias step_run_plr_dirt in character.csv had zero variants
  390. 0.00% 6 leafbrushes 24 B 0 KB 0.0%
  391. ERROR: alias step_run_plr_foliage in character.csv had zero variants
  392. 0.00% 0 leafsurfaces 0 B 0 KB 0.0%
  393. ERROR: alias step_run_plr_glass in character.csv had zero variants
  394. 0.00% 0 collisionverts 0 B 0 KB 0.0%
  395. ERROR: alias step_run_plr_grass in character.csv had zero variants
  396. 0.00% 0 collisiontris 0 B 0 KB 0.0%
  397. ERROR: alias step_run_plr_gravel in character.csv had zero variants
  398. 0.00% 0 collisionedgewalk 0 B 0 KB 0.0%
  399. ERROR: alias step_run_plr_metal in character.csv had zero variants
  400. 0.00% 0 collisionborders 0 B 0 KB 0.0%
  401. ERROR: alias step_run_plr_mud in character.csv had zero variants
  402. 0.00% 0 collisionparts 0 B 0 KB 0.0%
  403. ERROR: alias step_run_plr_paper in character.csv had zero variants
  404. 0.00% 0 collisionaabbs 0 B 0 KB 0.0%
  405. ERROR: alias step_run_plr_plaster in character.csv had zero variants
  406. 0.02% 90 layered verts 6120 B 6 KB 0.1%
  407. ERROR: alias step_run_plr_rock in character.csv had zero variants
  408. 0.00% 90 layered data 0 B 0 KB 0.0%
  409. ERROR: alias step_run_plr_sand in character.csv had zero variants
  410. 0.02% 90 simple verts 6120 B 6 KB 0.1%
  411. ERROR: alias step_run_plr_water in character.csv had zero variants
  412. 0.01% 144 layered indexes 288 B 0 KB 0.0%
  413. ERROR: alias step_run_plr_wood in character.csv had zero variants
  414. 0.01% 144 simple indexes 288 B 0 KB 0.0%
  415. ERROR: alias step_run_plr_asphault in character.csv had zero variants
  416. 0.01% 4 layered tri soups 112 B 0 KB 0.0%
  417. ERROR: alias step_run_plr_asphalt in character.csv had zero variants
  418. 0.01% 4 simple tri soups 112 B 0 KB 0.0%
  419. ERROR: alias step_run_plr_ceramic in character.csv had zero variants
  420. 3.23% 1 lightmaps 3145728 B 3072 KB 76.4%
  421. ERROR: alias step_run_plr_plastic in character.csv had zero variants
  422. 0.00% 1 light grid header 46 B 0 KB 0.0%
  423. ERROR: alias step_run_plr_rubber in character.csv had zero variants
  424. 0.08% 13 light grid rows 208 B 0 KB 0.0%
  425. ERROR: alias step_run_plr_cushion in character.csv had zero variants
  426. 0.06% 585 light grid points 2340 B 2 KB 0.1%
  427. ERROR: alias step_run_plr_fruit in character.csv had zero variants
  428. 0.29% 191 light grid colors 32088 B 31 KB 0.8%
  429. ERROR: alias step_run_plr_paintedmetal in character.csv had zero variants
  430. 0.00% visibility 0 B 0 KB 0.0%
  431. ERROR: alias step_run_default in character.csv had zero variants
  432. 0.00% 0 portalverts 0 B 0 KB 0.0%
  433. ERROR: alias step_run_bark in character.csv had zero variants
  434. 0.00% 1 layered aabbtrees 12 B 0 KB 0.0%
  435. ERROR: alias step_run_brick in character.csv had zero variants
  436. 0.00% 1 simple aabbtrees 12 B 0 KB 0.0%
  437. ERROR: alias step_run_carpet in character.csv had zero variants
  438. 0.10% 1 cells 112 B 0 KB 0.0%
  439. ERROR: alias step_run_cloth in character.csv had zero variants
  440. 0.00% 0 portals 0 B 0 KB 0.0%
  441. ERROR: alias step_run_concrete in character.csv had zero variants
  442. 0.00% 0 cullgroups 0 B 0 KB 0.0%
  443. ERROR: alias step_run_dirt in character.csv had zero variants
  444. 0.00% 0 cullgroupindexes 0 B 0 KB 0.0%
  445. ERROR: alias step_run_foliage in character.csv had zero variants
  446. 0.39% 1 reflection_probes 131140 B 128 KB 3.2%
  447. ERROR: alias step_run_glass in character.csv had zero variants
  448. 0.78% 2 primary lights 264 B 0 KB 0.0%
  449. ERROR: alias step_run_grass in character.csv had zero variants
  450. 0.00% 0 water cells 0 B 0 KB 0.0%
  451. ERROR: alias step_run_gravel in character.csv had zero variants
  452. 0.00% 1 burnable cells 16 B 0 KB 0.0%
  453. ERROR: alias step_run_metal in character.csv had zero variants
  454. 0.00% 1 burnable cell data 32 B 0 KB 0.0%
  455. ERROR: alias step_run_mud in character.csv had zero variants
  456. 3.13% 1 simple lightmaps 786432 B 768 KB 19.1%
  457. ERROR: alias step_run_paper in character.csv had zero variants
  458. 0.00% 0 lod chains 0 B 0 KB 0.0%
  459. ERROR: alias step_run_plaster in character.csv had zero variants
  460. 0.00% 0 lod infos 0 B 0 KB 0.0%
  461. ERROR: alias step_run_rock in character.csv had zero variants
  462. 0.00% 0 lod surfaces 0 B 0 KB 0.0%
  463. ERROR: alias step_run_sand in character.csv had zero variants
  464. 0.78% 2 light regions 2 B 0 KB 0.0%
  465. ERROR: alias step_run_water in character.csv had zero variants
  466. 0.00% 0 light region hulls 0 B 0 KB 0.0%
  467. ERROR: alias step_run_wood in character.csv had zero variants
  468. 0.00% 0 light region axes 0 B 0 KB 0.0%
  469. ERROR: alias step_run_asphault in character.csv had zero variants
  470. 0.00% 0 2d light grid lights 0 B 0 KB 0.0%
  471. ERROR: alias step_run_asphalt in character.csv had zero variants
  472. 0.00% 0 2d light grid indices 0 B 0 KB 0.0%
  473. ERROR: alias step_run_ceramic in character.csv had zero variants
  474. 0.00% 0 2d light grid points 0 B 0 KB 0.0%
  475. ERROR: alias step_run_plastic in character.csv had zero variants
  476. 0.00% 0 2d light grid cells 0 B 0 KB 0.0%
  477. ERROR: alias step_run_rubber in character.csv had zero variants
  478. 0.00% 0 light coronas 0 B 0 KB 0.0%
  479. ERROR: alias step_run_cushion in character.csv had zero variants
  480.  
  481. ERROR: alias step_run_fruit in character.csv had zero variants
  482. 0.01% 1 paths 310 B 0 KB 0.0%
  483. ERROR: alias step_run_paintedmetal in character.csv had zero variants
  484. ---------------------
  485. ERROR: alias step_walk_plr_default in character.csv had zero variants
  486. ERROR: alias step_walk_plr_bark in character.csv had zero variants
  487. ERROR: alias step_walk_plr_brick in character.csv had zero variants
  488. ERROR: alias step_walk_plr_carpet in character.csv had zero variants
  489. ERROR: alias step_walk_plr_cloth in character.csv had zero variants
  490. ERROR: alias step_walk_plr_concrete in character.csv had zero variants
  491. ERROR: alias step_walk_plr_dirt in character.csv had zero variants
  492. ERROR: alias step_walk_plr_foliage in character.csv had zero variants
  493. ERROR: alias step_walk_plr_glass in character.csv had zero variants
  494. ERROR: alias step_walk_plr_grass in character.csv had zero variants
  495. ERROR: alias step_walk_plr_gravel in character.csv had zero variants
  496. ERROR: alias step_walk_plr_metal in character.csv had zero variants
  497. ERROR: alias step_walk_plr_mud in character.csv had zero variants
  498. ERROR: alias step_walk_plr_paper in character.csv had zero variants
  499. ERROR: alias step_walk_plr_plaster in character.csv had zero variants
  500. ERROR: alias step_walk_plr_rock in character.csv had zero variants
  501. ERROR: alias step_walk_plr_sand in character.csv had zero variants
  502. ERROR: alias step_walk_plr_water in character.csv had zero variants
  503. ERROR: alias step_walk_plr_wood in character.csv had zero variants
  504. ERROR: alias step_walk_plr_asphault in character.csv had zero variants
  505. ERROR: alias step_walk_plr_asphalt in character.csv had zero variants
  506. ERROR: alias step_walk_plr_ceramic in character.csv had zero variants
  507. ERROR: alias step_walk_plr_plastic in character.csv had zero variants
  508. ERROR: alias step_walk_plr_rubber in character.csv had zero variants
  509. ERROR: alias step_walk_plr_cushion in character.csv had zero variants
  510. ERROR: alias step_walk_plr_fruit in character.csv had zero variants
  511. ERROR: alias step_walk_plr_paintedmetal in character.csv had zero variants
  512. ERROR: alias step_walk_default in character.csv had zero variants
  513. ERROR: alias step_walk_bark in character.csv had zero variants
  514. ERROR: alias step_walk_brick in character.csv had zero variants
  515. ERROR: alias step_walk_carpet in character.csv had zero variants
  516. ERROR: alias step_walk_cloth in character.csv had zero variants
  517. ERROR: alias step_walk_concrete in character.csv had zero variants
  518. ERROR: alias step_walk_dirt in character.csv had zero variants
  519. ERROR: alias step_walk_foliage in character.csv had zero variants
  520. ERROR: alias step_walk_glass in character.csv had zero variants
  521. ERROR: alias step_walk_grass in character.csv had zero variants
  522. ERROR: alias step_walk_gravel in character.csv had zero variants
  523. ERROR: alias step_walk_metal in character.csv had zero variants
  524. ERROR: alias step_walk_mud in character.csv had zero variants
  525. ERROR: alias step_walk_paper in character.csv had zero variants
  526. ERROR: alias step_walk_plaster in character.csv had zero variants
  527. ERROR: alias step_walk_rock in character.csv had zero variants
  528. ERROR: alias step_walk_sand in character.csv had zero variants
  529. ERROR: alias step_walk_water in character.csv had zero variants
  530. ERROR: alias step_walk_wood in character.csv had zero variants
  531. ERROR: alias step_walk_asphault in character.csv had zero variants
  532. ERROR: alias step_walk_asphalt in character.csv had zero variants
  533. ERROR: alias step_walk_ceramic in character.csv had zero variants
  534. ERROR: alias step_walk_plastic in character.csv had zero variants
  535. ERROR: alias step_walk_rubber in character.csv had zero variants
  536. ERROR: alias step_walk_cushion in character.csv had zero variants
  537. ERROR: alias step_walk_fruit in character.csv had zero variants
  538. ERROR: alias step_walk_paintedmetal in character.csv had zero variants
  539. ERROR: alias step_prone_plr_default in character.csv had zero variants
  540. ERROR: alias step_prone_plr_bark in character.csv had zero variants
  541. ERROR: alias step_prone_plr_brick in character.csv had zero variants
  542. ERROR: alias step_prone_plr_carpet in character.csv had zero variants
  543. ERROR: alias step_prone_plr_cloth in character.csv had zero variants
  544. ERROR: alias step_prone_plr_concrete in character.csv had zero variants
  545. ERROR: alias step_prone_plr_dirt in character.csv had zero variants
  546. ERROR: alias step_prone_plr_flesh in character.csv had zero variants
  547. ERROR: alias step_prone_plr_foliage in character.csv had zero variants
  548. ERROR: alias step_prone_plr_glass in character.csv had zero variants
  549. ERROR: alias step_prone_plr_grass in character.csv had zero variants
  550. ERROR: alias step_prone_plr_gravel in character.csv had zero variants
  551. ERROR: alias step_prone_plr_metal in character.csv had zero variants
  552. ERROR: alias step_prone_plr_mud in character.csv had zero variants
  553. ERROR: alias step_prone_plr_paper in character.csv had zero variants
  554. ERROR: alias step_prone_plr_plaster in character.csv had zero variants
  555. ERROR: alias step_prone_plr_rock in character.csv had zero variants
  556. ERROR: alias step_prone_plr_sand in character.csv had zero variants
  557. ERROR: alias step_prone_plr_water in character.csv had zero variants
  558. ERROR: alias step_prone_plr_wood in character.csv had zero variants
  559. ERROR: alias step_prone_plr_asphault in character.csv had zero variants
  560. ERROR: alias step_prone_plr_asphalt in character.csv had zero variants
  561. ERROR: alias step_prone_plr_ceramic in character.csv had zero variants
  562. ERROR: alias step_prone_plr_plastic in character.csv had zero variants
  563. ERROR: alias step_prone_plr_rubber in character.csv had zero variants
  564. ERROR: alias step_prone_plr_cushion in character.csv had zero variants
  565. ERROR: alias step_prone_plr_fruit in character.csv had zero variants
  566. ERROR: alias step_prone_plr_paintedmetal in character.csv had zero variants
  567. ERROR: alias prone_mud_plr in character.csv had zero variants
  568. ERROR: alias body_scoot_plr in character.csv had zero variants
  569. ERROR: alias gear_player_prone in character.csv had zero variants
  570. ERROR: alias step_prone_default in character.csv had zero variants
  571. ERROR: alias step_prone_bark in character.csv had zero variants
  572. ERROR: alias step_prone_brick in character.csv had zero variants
  573. ERROR: alias step_prone_carpet in character.csv had zero variants
  574. ERROR: alias step_prone_cloth in character.csv had zero variants
  575. ERROR: alias step_prone_concrete in character.csv had zero variants
  576. ERROR: alias step_prone_dirt in character.csv had zero variants
  577. ERROR: alias step_prone_flesh in character.csv had zero variants
  578. ERROR: alias step_prone_foliage in character.csv had zero variants
  579. ERROR: alias step_prone_glass in character.csv had zero variants
  580. ERROR: alias step_prone_grass in character.csv had zero variants
  581. ERROR: alias step_prone_gravel in character.csv had zero variants
  582. ERROR: alias step_prone_metal in character.csv had zero variants
  583. ERROR: alias step_prone_mud in character.csv had zero variants
  584. ERROR: alias step_prone_paper in character.csv had zero variants
  585. ERROR: alias step_prone_plaster in character.csv had zero variants
  586. ERROR: alias step_prone_rock in character.csv had zero variants
  587. ERROR: alias step_prone_sand in character.csv had zero variants
  588. ERROR: alias step_prone_water in character.csv had zero variants
  589. ERROR: alias step_prone_wood in character.csv had zero variants
  590. ERROR: alias step_prone_asphault in character.csv had zero variants
  591. ERROR: alias step_prone_asphalt in character.csv had zero variants
  592. ERROR: alias step_prone_ceramic in character.csv had zero variants
  593. ERROR: alias step_prone_plastic in character.csv had zero variants
  594. ERROR: alias step_prone_rubber in character.csv had zero variants
  595. ERROR: alias step_prone_cushion in character.csv had zero variants
  596. ERROR: alias step_prone_fruit in character.csv had zero variants
  597. ERROR: alias step_prone_paintedmetal in character.csv had zero variants
  598. ERROR: alias prone_water in character.csv had zero variants
  599. ERROR: alias body_scoot in character.csv had zero variants
  600. ERROR: alias step_sprint_plr_default in character.csv had zero variants
  601. ERROR: alias step_sprint_plr_bark in character.csv had zero variants
  602. ERROR: alias step_sprint_plr_brick in character.csv had zero variants
  603. ERROR: alias step_sprint_plr_carpet in character.csv had zero variants
  604. ERROR: alias step_sprint_plr_cloth in character.csv had zero variants
  605. ERROR: alias step_sprint_plr_concrete in character.csv had zero variants
  606. ERROR: alias step_sprint_plr_dirt in character.csv had zero variants
  607. ERROR: alias step_sprint_plr_foliage in character.csv had zero variants
  608. ERROR: alias step_sprint_plr_glass in character.csv had zero variants
  609. ERROR: alias step_sprint_plr_grass in character.csv had zero variants
  610. ERROR: alias step_sprint_plr_gravel in character.csv had zero variants
  611. ERROR: alias step_sprint_plr_metal in character.csv had zero variants
  612. ERROR: alias step_sprint_plr_mud in character.csv had zero variants
  613. ERROR: alias step_sprint_plr_paper in character.csv had zero variants
  614. ERROR: alias step_sprint_plr_plaster in character.csv had zero variants
  615. ERROR: alias step_sprint_plr_rock in character.csv had zero variants
  616. ERROR: alias step_sprint_plr_sand in character.csv had zero variants
  617. ERROR: alias step_sprint_plr_water in character.csv had zero variants
  618. ERROR: alias step_sprint_plr_wood in character.csv had zero variants
  619. ERROR: alias step_sprint_plr_asphault in character.csv had zero variants
  620. ERROR: alias step_sprint_plr_asphalt in character.csv had zero variants
  621. ERROR: alias step_sprint_plr_ceramic in character.csv had zero variants
  622. ERROR: alias step_sprint_plr_plastic in character.csv had zero variants
  623. ERROR: alias step_sprint_plr_rubber in character.csv had zero variants
  624. ERROR: alias step_sprint_plr_cushion in character.csv had zero variants
  625. ERROR: alias step_sprint_plr_fruit in character.csv had zero variants
  626. ERROR: alias step_sprint_plr_paintedmetal in character.csv had zero variants
  627. ERROR: alias step_sprint_default in character.csv had zero variants
  628. ERROR: alias step_sprint_bark in character.csv had zero variants
  629. ERROR: alias step_sprint_brick in character.csv had zero variants
  630. ERROR: alias step_sprint_carpet in character.csv had zero variants
  631. ERROR: alias step_sprint_cloth in character.csv had zero variants
  632. ERROR: alias step_sprint_concrete in character.csv had zero variants
  633. ERROR: alias step_sprint_dirt in character.csv had zero variants
  634. ERROR: alias step_sprint_foliage in character.csv had zero variants
  635. ERROR: alias step_sprint_glass in character.csv had zero variants
  636. ERROR: alias step_sprint_grass in character.csv had zero variants
  637. ERROR: alias step_sprint_gravel in character.csv had zero variants
  638. ERROR: alias step_sprint_metal in character.csv had zero variants
  639. ERROR: alias step_sprint_mud in character.csv had zero variants
  640. ERROR: alias step_sprint_paper in character.csv had zero variants
  641. ERROR: alias step_sprint_plaster in character.csv had zero variants
  642. ERROR: alias step_sprint_rock in character.csv had zero variants
  643. ERROR: alias step_sprint_sand in character.csv had zero variants
  644. ERROR: alias step_sprint_water in character.csv had zero variants
  645. ERROR: alias step_sprint_wood in character.csv had zero variants
  646. ERROR: alias step_sprint_asphault in character.csv had zero variants
  647. ERROR: alias step_sprint_asphalt in character.csv had zero variants
  648. ERROR: alias step_sprint_ceramic in character.csv had zero variants
  649. ERROR: alias step_sprint_plastic in character.csv had zero variants
  650. ERROR: alias step_sprint_rubber in character.csv had zero variants
  651. ERROR: alias step_sprint_cushion in character.csv had zero variants
  652. ERROR: alias step_sprint_fruit in character.csv had zero variants
  653. ERROR: alias step_sprint_paintedmetal in character.csv had zero variants
  654. ERROR: alias misc_step1 in character.csv had zero variants
  655. ERROR: alias misc_step2 in character.csv had zero variants
  656. ERROR: alias Land_plr_water in character.csv had zero variants
  657. ERROR: alias Land_water in character.csv had zero variants
  658. ERROR: alias bodyfall_dirt_large in character.csv had zero variants
  659. ERROR: alias bodyfall_dirt_small in character.csv had zero variants
  660. ERROR: alias bodyfall_grass_large in character.csv had zero variants
  661. ERROR: alias bodyfall_grass_small in character.csv had zero variants
  662. ERROR: alias bodyfall_stone_large in character.csv had zero variants
  663. ERROR: alias bodyfall_stone_small in character.csv had zero variants
  664. ERROR: alias bodyfall_carpet_large in character.csv had zero variants
  665. ERROR: alias bodyfall_carpet_small in character.csv had zero variants
  666. ERROR: alias bodyfall_metal_large in character.csv had zero variants
  667. ERROR: alias bodyfall_metal_small in character.csv had zero variants
  668. ERROR: alias bodyfall_wood_large in character.csv had zero variants
  669. ERROR: alias bodyfall_wood_small in character.csv had zero variants
  670. ERROR: alias bodyfall_bark_large in character.csv had zero variants
  671. ERROR: alias bodyfall_bark_small in character.csv had zero variants
  672. ERROR: alias bodyfall_brick_large in character.csv had zero variants
  673. ERROR: alias bodyfall_brick_small in character.csv had zero variants
  674. ERROR: alias bodyfall_cloth_large in character.csv had zero variants
  675. ERROR: alias bodyfall_cloth_small in character.csv had zero variants
  676. ERROR: alias bodyfall_flesh_large in character.csv had zero variants
  677. ERROR: alias bodyfall_flesh_small in character.csv had zero variants
  678. ERROR: alias bodyfall_foliage_large in character.csv had zero variants
  679. ERROR: alias bodyfall_foliage_small in character.csv had zero variants
  680. ERROR: alias bodyfall_glass_large in character.csv had zero variants
  681. ERROR: alias bodyfall_glass_small in character.csv had zero variants
  682. ERROR: alias bodyfall_concrete_large in character.csv had zero variants
  683. ERROR: alias bodyfall_concrete_small in character.csv had zero variants
  684. ERROR: alias bodyfall_gravel_large in character.csv had zero variants
  685. ERROR: alias bodyfall_gravel_small in character.csv had zero variants
  686. ERROR: alias bodyfall_ice_large in character.csv had zero variants
  687. ERROR: alias bodyfall_ice_small in character.csv had zero variants
  688. ERROR: alias bodyfall_paper_large in character.csv had zero variants
  689. ERROR: alias bodyfall_paper_small in character.csv had zero variants
  690. ERROR: alias bodyfall_plaster_large in character.csv had zero variants
  691. ERROR: alias bodyfall_plaster_small in character.csv had zero variants
  692. ERROR: alias bodyfall_rock_large in character.csv had zero variants
  693. ERROR: alias bodyfall_rock_small in character.csv had zero variants
  694. ERROR: alias bodyfall_sand_large in character.csv had zero variants
  695. ERROR: alias bodyfall_sand_small in character.csv had zero variants
  696. ERROR: alias bodyfall_snow_large in character.csv had zero variants
  697. ERROR: alias bodyfall_snow_small in character.csv had zero variants
  698. ERROR: alias bodyfall_asphault_large in character.csv had zero variants
  699. ERROR: alias bodyfall_asphault_small in character.csv had zero variants
  700. ERROR: alias bodyfall_asphalt_large in character.csv had zero variants
  701. ERROR: alias bodyfall_asphalt_small in character.csv had zero variants
  702. ERROR: alias bodyfall_ceramic_large in character.csv had zero variants
  703. ERROR: alias bodyfall_ceramic_small in character.csv had zero variants
  704. ERROR: alias bodyfall_plastic_large in character.csv had zero variants
  705. ERROR: alias bodyfall_plastic_small in character.csv had zero variants
  706. ERROR: alias bodyfall_rubber_large in character.csv had zero variants
  707. ERROR: alias bodyfall_rubber_small in character.csv had zero variants
  708. ERROR: alias qstep_prone_plr_default in character.csv had zero variants
  709. ERROR: alias qstep_prone_plr_bark in character.csv had zero variants
  710. ERROR: alias qstep_prone_plr_brick in character.csv had zero variants
  711. ERROR: alias qstep_prone_plr_carpet in character.csv had zero variants
  712. ERROR: alias qstep_prone_plr_cloth in character.csv had zero variants
  713. ERROR: alias qstep_prone_plr_concrete in character.csv had zero variants
  714. ERROR: alias qstep_prone_plr_dirt in character.csv had zero variants
  715. ERROR: alias qstep_prone_plr_flesh in character.csv had zero variants
  716. ERROR: alias qstep_prone_plr_foliage in character.csv had zero variants
  717. ERROR: alias qstep_prone_plr_glass in character.csv had zero variants
  718. ERROR: alias qstep_prone_plr_grass in character.csv had zero variants
  719. ERROR: alias qstep_prone_plr_gravel in character.csv had zero variants
  720. ERROR: alias qstep_prone_plr_metal in character.csv had zero variants
  721. ERROR: alias qstep_prone_plr_mud in character.csv had zero variants
  722. ERROR: alias qstep_prone_plr_paper in character.csv had zero variants
  723. ERROR: alias qstep_prone_plr_plaster in character.csv had zero variants
  724. ERROR: alias qstep_prone_plr_rock in character.csv had zero variants
  725. ERROR: alias qstep_prone_plr_sand in character.csv had zero variants
  726. ERROR: alias qstep_prone_plr_water in character.csv had zero variants
  727. ERROR: alias qstep_prone_plr_wood in character.csv had zero variants
  728. ERROR: alias qstep_prone_plr_asphault in character.csv had zero variants
  729. ERROR: alias qstep_prone_plr_asphalt in character.csv had zero variants
  730. ERROR: alias qstep_prone_plr_ceramic in character.csv had zero variants
  731. ERROR: alias qstep_prone_plr_plastic in character.csv had zero variants
  732. ERROR: alias qstep_prone_plr_rubber in character.csv had zero variants
  733. ERROR: alias qstep_prone_plr_cushion in character.csv had zero variants
  734. ERROR: alias qstep_prone_plr_fruit in character.csv had zero variants
  735. ERROR: alias qstep_prone_plr_paintedmetal in character.csv had zero variants
  736. ERROR: alias qstep_prone_default in character.csv had zero variants
  737. ERROR: alias qstep_prone_bark in character.csv had zero variants
  738. ERROR: alias qstep_prone_brick in character.csv had zero variants
  739. ERROR: alias qstep_prone_carpet in character.csv had zero variants
  740. ERROR: alias qstep_prone_cloth in character.csv had zero variants
  741. ERROR: alias qstep_prone_concrete in character.csv had zero variants
  742. ERROR: alias qstep_prone_dirt in character.csv had zero variants
  743. Moving C:\Program Files (x86)\Activision\Call of Duty - World at War\zone\english\Le_Noir.ff
  744. to C:\Program Files (x86)\Activision\Call of Duty - World at War\mods\Le_Noir\Le_Noir.ff
  745. Copying C:\Program Files (x86)\Activision\Call of Duty - World at War\mods\HumorModTWO\humormodtwo.iwd
  746. to C:\Users\josh\AppData\Local\Activision\CodWaW\mods\HumorModTWO\humormodtwo.iwd
  747. ERROR: Access to the path 'C:\Users\josh\AppData\Local\Activision\CodWaW\mods\HumorModTWO\humormodtwo.iwd' is denied.
  748. Copying C:\Program Files (x86)\Activision\Call of Duty - World at War\mods\HumorModTWO\mod.arena
  749. to C:\Users\josh\AppData\Local\Activision\CodWaW\mods\HumorModTWO\mod.arena
  750. ERROR: Access to the path 'C:\Users\josh\AppData\Local\Activision\CodWaW\mods\HumorModTWO\mod.arena' is denied.
  751. Copying C:\Program Files (x86)\Activision\Call of Duty - World at War\mods\Le_Noir\le_noir.ff
  752. to C:\Users\josh\AppData\Local\Activision\CodWaW\mods\Le_Noir\le_noir.ff
  753. Copying C:\Program Files (x86)\Activision\Call of Duty - World at War\mods\mp_HumorModTWO\mp_humormodtwo.iwd
  754. to C:\Users\josh\AppData\Local\Activision\CodWaW\mods\mp_HumorModTWO\mp_humormodtwo.iwd
  755. ERROR: Access to the path 'C:\Users\josh\AppData\Local\Activision\CodWaW\mods\mp_HumorModTWO\mp_humormodtwo.iwd' is denied.
  756. Copying C:\Program Files (x86)\Activision\Call of Duty - World at War\mods\mp_HumorModTWO\mod.arena
  757. to C:\Users\josh\AppData\Local\Activision\CodWaW\mods\mp_HumorModTWO\mod.arena
  758. ERROR: Access to the path 'C:\Users\josh\AppData\Local\Activision\CodWaW\mods\mp_HumorModTWO\mod.arena' is denied.
  759. Copying C:\Program Files (x86)\Activision\Call of Duty - World at War\mods\usermaps\images.iwd
  760. to C:\Users\josh\AppData\Local\Activision\CodWaW\mods\usermaps\images.iwd
  761. ERROR: Access to the path 'C:\Users\josh\AppData\Local\Activision\CodWaW\mods\usermaps\images.iwd' is denied.
  762. ERROR: alias qstep_prone_flesh in character.csv had zero variants
  763. ERROR: alias qstep_prone_foliage in character.csv had zero variants
  764. ERROR: alias qstep_prone_glass in character.csv had zero variants
  765. ERROR: alias qstep_prone_grass in character.csv had zero variants
  766. ERROR: alias qstep_prone_gravel in character.csv had zero variants
  767. ERROR: alias qstep_prone_metal in character.csv had zero variants
  768. ERROR: alias qstep_prone_mud in character.csv had zero variants
  769. ERROR: alias qstep_prone_paper in character.csv had zero variants
  770. ERROR: alias qstep_prone_plaster in character.csv had zero variants
  771. ERROR: alias qstep_prone_rock in character.csv had zero variants
  772. ERROR: alias qstep_prone_sand in character.csv had zero variants
  773. ERROR: alias qstep_prone_water in character.csv had zero variants
  774. ERROR: alias qstep_prone_wood in character.csv had zero variants
  775. ERROR: alias qstep_prone_asphault in character.csv had zero variants
  776. ERROR: alias qstep_prone_asphalt in character.csv had zero variants
  777. ERROR: alias qstep_prone_ceramic in character.csv had zero variants
  778. ERROR: alias qstep_prone_plastic in character.csv had zero variants
  779. ERROR: alias qstep_prone_rubber in character.csv had zero variants
  780. ERROR: alias qstep_prone_cushion in character.csv had zero variants
  781. ERROR: alias qstep_prone_fruit in character.csv had zero variants
  782. ERROR: alias qstep_prone_paintedmetal in character.csv had zero variants
  783. ERROR: alias gear_rattle_enemy in character.csv had zero variants
  784. ERROR: alias gear_rattle_enemy_large in character.csv had zero variants
  785. ERROR: alias melee_swing_plr in character.csv had zero variants
  786. ERROR: alias melee_swing_small_plr in character.csv had zero variants
  787. ERROR: alias melee_swing_gear_plr in character.csv had zero variants
  788. ERROR: alias melee_swing in character.csv had zero variants
  789. ERROR: alias melee_swing_small in character.csv had zero variants
  790. ERROR: alias bayonet_stab in character.csv had zero variants
  791. ERROR: alias bayonet_withdraw in character.csv had zero variants
  792. ERROR: alias melee_hit in character.csv had zero variants
  793. ERROR: alias melee_block in character.csv had zero variants
  794. ERROR: alias gear in character.csv had zero variants
  795. ERROR: alias gear_land in character.csv had zero variants
  796. ERROR: alias gear_sprint in character.csv had zero variants
  797. ERROR: alias gear_run in character.csv had zero variants
  798. ERROR: alias gear_player in character.csv had zero variants
  799. ERROR: alias gear_land_player in character.csv had zero variants
  800. ERROR: alias gear_sprint_player in character.csv had zero variants
  801. ERROR: alias gear_run_player in character.csv had zero variants
  802. ERROR: alias weap_raise in character.csv had zero variants
  803. ERROR: alias weap_putaway in character.csv had zero variants
  804. ERROR: alias weap_raise_plr in character.csv had zero variants
  805. ERROR: alias weap_putaway_plr in character.csv had zero variants
  806. ERROR: alias revive_gasp in character.csv had zero variants
  807. ERROR: alias death_gibs in character.csv had zero variants
  808. ERROR: alias zombie_head_gib in character.csv had zero variants
  809. ERROR: alias anml_dog_attack_jump in character.csv had zero variants
  810. ERROR: alias anml_dog_attack_bite in character.csv had zero variants
  811. ERROR: alias zdog_close in character.csv had zero variants
  812. ERROR: alias hellhound_stalk in character.csv had zero variants
  813. ERROR: alias zombie_dog_death in character.csv had zero variants
  814. ERROR: alias zombie_dog_death_vox in character.csv had zero variants
  815. ERROR: alias dogstep_run_default in character.csv had zero variants
  816. ERROR: Sound file 'sound/sfx/destruction/body_burn/body_burn_00.wav' not found
  817. ERROR: Sound file 'sound/sfx/weapon/rifle/mp44/foley/stg44_raise.wav' not found
  818. ERROR: Sound file 'sound/sfx/levels/zombie/hellhound/fire/loop_00.wav' not found
  819. ERROR: Sound file 'sound/sfx/levels/zombie/hellhound/fire/zdog_breath_loop.wav' not found
  820. ERROR: Sound file 'sound/sfx/destruction/fern/fern_00.wav' not found
  821. ERROR: Sound file 'sound/sfx/character/human_crunch/human_crunch.wav' not found
  822. ERROR: Sound file 'sound/sfx/character/fall_damage/fall_damage_mn.wav' not found
  823. ERROR: Sound file 'sound/sfx/character/fall_damage/fall_damage_00.wav' not found
  824. ERROR: Sound file 'sound/sfx/levels/ber3b/outro/pistol_cock.wav' not found
  825. ERROR: Sound file 'sound/sfx/levels/zombie/hellhound/fire/loop_end.wav' not found
  826. link...compress...save...done.
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