Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Copying C:\Program Files (x86)\Activision\Call of Duty - World at War\mods\Le_Noir\mod.csv
- to C:\Program Files (x86)\Activision\Call of Duty - World at War\zone_source\mod.csv
- args: -nopause -language english -moddir Le_Noir mod
- Fastfile 1 of 1, "mod": [ver. 387] process...
- ERROR: Could not open 'maps/_zombiemode_auto_turret.gsc'
- failed loading 'maps/_zombiemode_auto_turret.gsc' of type 'rawfile' found in source file '../zone_source/zombiemode.csv'
- ERROR: Could not open 'clientscripts/_zombiemode_tesla.csc'
- failed loading 'clientscripts/_zombiemode_tesla.csc' of type 'rawfile' found in source file '../zone_source/zombiemode.csv'
- ERROR: Could not open 'animscripts/traverse/wall_hop_zombie.gsc'
- failed loading 'animscripts/traverse/wall_hop_zombie.gsc' of type 'rawfile' found in source file '../zone_source/zombiemode.csv'
- Moving C:\Program Files (x86)\Activision\Call of Duty - World at War\zone\english\mod.ff
- to C:\Program Files (x86)\Activision\Call of Duty - World at War\mods\Le_Noir\mod.ff
- deleted 26 duplicate polys from 166 poly mesh (null)
- ERROR: Could not open 'shock/electrocution.shock'
- failed loading 'shock/electrocution.shock' of type 'rawfile' found in source file '../zone_source/zombiemode.csv'
- 7-Zip (A) 4.42 Copyright (c) 1999-2006 Igor Pavlov 2006-05-14
- Localization ERROR: Unable to load "localizedstrings/mod.str"!
- Scanning
- link...compress...save...done.
- Creating archive C:\Program Files (x86)\Activision\Call of Duty - World at War\mods\Le_Noir\Le_Noir.iwd
- Copying C:\Program Files (x86)\Activision\Call of Duty - World at War\mods\HumorModTWO\humormodtwo.iwd
- to C:\Users\josh\AppData\Local\Activision\CodWaW\mods\HumorModTWO\humormodtwo.iwd
- ERROR: Access to the path 'C:\Users\josh\AppData\Local\Activision\CodWaW\mods\HumorModTWO\humormodtwo.iwd' is denied.
- Copying C:\Program Files (x86)\Activision\Call of Duty - World at War\mods\HumorModTWO\mod.arena
- to C:\Users\josh\AppData\Local\Activision\CodWaW\mods\HumorModTWO\mod.arena
- ERROR: Access to the path 'C:\Users\josh\AppData\Local\Activision\CodWaW\mods\HumorModTWO\mod.arena' is denied.
- Copying C:\Program Files (x86)\Activision\Call of Duty - World at War\mods\Le_Noir\mod.ff
- to C:\Users\josh\AppData\Local\Activision\CodWaW\mods\Le_Noir\mod.ff
- Copying C:\Program Files (x86)\Activision\Call of Duty - World at War\mods\Le_Noir\le_noir.iwd
- to C:\Users\josh\AppData\Local\Activision\CodWaW\mods\Le_Noir\le_noir.iwd
- Copying C:\Program Files (x86)\Activision\Call of Duty - World at War\mods\Le_Noir\mod.arena
- to C:\Users\josh\AppData\Local\Activision\CodWaW\mods\Le_Noir\mod.arena
- Copying C:\Program Files (x86)\Activision\Call of Duty - World at War\mods\mp_HumorModTWO\mp_humormodtwo.iwd
- to C:\Users\josh\AppData\Local\Activision\CodWaW\mods\mp_HumorModTWO\mp_humormodtwo.iwd
- ERROR: Access to the path 'C:\Users\josh\AppData\Local\Activision\CodWaW\mods\mp_HumorModTWO\mp_humormodtwo.iwd' is denied.
- Copying C:\Program Files (x86)\Activision\Call of Duty - World at War\mods\mp_HumorModTWO\mod.arena
- to C:\Users\josh\AppData\Local\Activision\CodWaW\mods\mp_HumorModTWO\mod.arena
- ERROR: Access to the path 'C:\Users\josh\AppData\Local\Activision\CodWaW\mods\mp_HumorModTWO\mod.arena' is denied.
- Copying C:\Program Files (x86)\Activision\Call of Duty - World at War\mods\usermaps\images.iwd
- to C:\Users\josh\AppData\Local\Activision\CodWaW\mods\usermaps\images.iwd
- ERROR: Access to the path 'C:\Users\josh\AppData\Local\Activision\CodWaW\mods\usermaps\images.iwd' is denied.
- Compressing maps\_loadout.gsc
- Compressing maps\_zombiemode.gsc
- Compressing mod.arena
- Compressing mod.csv
- Compressing weapons\sp\m1garand_gl_zombie
- Compressing weapons\sp\m1garand_gl_zombie_upgraded
- Compressing weapons\sp\m2_flamethrower_zombie
- Compressing weapons\sp\m2_flamethrower_zombie_upgraded
- Compressing weapons\sp\m7_launcher_zombie
- Compressing weapons\sp\m7_launcher_zombie_upgraded
- Compressing weapons\sp\mine_bouncing_betty
- Compressing weapons\sp\molotov
- Compressing weapons\sp\panzerschrek_zombie
- Compressing weapons\sp\panzerschrek_zombie_upgraded
- Compressing weapons\sp\ptrs41_zombie
- Compressing weapons\sp\ptrs41_zombie_upgraded
- Compressing weapons\sp\ray_gun
- Compressing weapons\sp\ray_gun_upgraded
- Compressing weapons\sp\stielhandgranate
- Compressing weapons\sp\tesla_gun
- Compressing weapons\sp\tesla_gun_upgraded
- Compressing weapons\sp\zombie_30cal
- Compressing weapons\sp\zombie_30cal_upgraded
- Compressing weapons\sp\zombie_bar
- Compressing weapons\sp\zombie_bar_upgraded
- Compressing weapons\sp\zombie_bowie_flourish
- Compressing weapons\sp\zombie_bullet_crouch
- Compressing weapons\sp\zombie_bullet_prone
- Compressing weapons\sp\zombie_bullet_stand
- Compressing weapons\sp\zombie_colt
- Compressing weapons\sp\zombie_colt_upgraded
- Compressing weapons\sp\zombie_cymbal_monkey
- Compressing weapons\sp\zombie_doublebarrel
- Compressing weapons\sp\zombie_doublebarrel_sawed
- Compressing weapons\sp\zombie_doublebarrel_sawed_upgraded
- Compressing weapons\sp\zombie_doublebarrel_upgraded
- Compressing weapons\sp\zombie_fg42
- Compressing weapons\sp\zombie_fg42_upgraded
- Compressing weapons\sp\zombie_gewehr43
- Compressing weapons\sp\zombie_gewehr43_upgraded
- Compressing weapons\sp\zombie_kar98k
- Compressing weapons\sp\zombie_kar98k_upgraded
- Compressing weapons\sp\zombie_knuckle_crack
- Compressing weapons\sp\zombie_m1carbine
- Compressing weapons\sp\zombie_m1carbine_upgraded
- Compressing weapons\sp\zombie_m1garand
- Compressing weapons\sp\zombie_m1garand_upgraded
- Compressing weapons\sp\zombie_mg42
- Compressing weapons\sp\zombie_mg42_upgraded
- Compressing weapons\sp\zombie_mp40
- Compressing weapons\sp\zombie_mp40_upgraded
- Compressing weapons\sp\zombie_perk_bottle_doubletap
- Compressing weapons\sp\zombie_perk_bottle_jugg
- Compressing weapons\sp\zombie_perk_bottle_revive
- Compressing weapons\sp\zombie_perk_bottle_sleight
- Compressing weapons\sp\zombie_ppsh
- Compressing weapons\sp\zombie_ppsh_upgraded
- Compressing weapons\sp\zombie_shotgun
- Compressing weapons\sp\zombie_shotgun_upgraded
- Compressing weapons\sp\zombie_stg44
- Compressing weapons\sp\zombie_stg44_upgraded
- Compressing weapons\sp\zombie_sw_357
- Compressing weapons\sp\zombie_sw_357_upgraded
- Compressing weapons\sp\zombie_thompson
- Compressing weapons\sp\zombie_thompson_upgraded
- Compressing weapons\sp\zombie_type100_smg
- Compressing weapons\sp\zombie_type100_smg_upgraded
- Compressing weapons\sp\zombie_type99_rifle
- Compressing weapons\sp\zombie_type99_rifle_upgraded
- Everything is Ok
- CoD2Map v1.1 (c) 2002 Id Software Inc. / Infinity Ward
- ---- cod2map ----
- ----- FS_Startup -----
- Current search path:
- C:\Program Files (x86)\Activision\Call of Duty - World at War\bin/main
- C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_27.iwd (60 files)
- C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_26.iwd (522 files)
- C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_25.iwd (139 files)
- C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_24.iwd (502 files)
- C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_23.iwd (3 files)
- C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_22.iwd (529 files)
- C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_21.iwd (13 files)
- C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_20.iwd (69 files)
- C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_19.iwd (52 files)
- C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_18.iwd (51 files)
- C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_17.iwd (42 files)
- C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_16.iwd (44 files)
- C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_15.iwd (145 files)
- ----- FS_Startup -----
- C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_14.iwd (655 files)
- Current search path:
- C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_13.iwd (400 files)
- C:\Program Files (x86)\Activision\Call of Duty - World at War\bin/main
- C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_12.iwd (453 files)
- C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_27.iwd (60 files)
- C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_11.iwd (366 files)
- C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_26.iwd (522 files)
- C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_10.iwd (549 files)
- C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_25.iwd (139 files)
- C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_09.iwd (413 files)
- C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_24.iwd (502 files)
- C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_08.iwd (484 files)
- C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_23.iwd (3 files)
- C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_07.iwd (755 files)
- C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_22.iwd (529 files)
- C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_06.iwd (537 files)
- C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_21.iwd (13 files)
- C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_05.iwd (569 files)
- C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_20.iwd (69 files)
- C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_04.iwd (711 files)
- C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_19.iwd (52 files)
- C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_03.iwd (743 files)
- C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_18.iwd (51 files)
- C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_02.iwd (694 files)
- C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_17.iwd (42 files)
- C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_01.iwd (350 files)
- C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_16.iwd (44 files)
- C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_00.iwd (808 files)
- C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_15.iwd (145 files)
- C:/Program Files (x86)/Activision/Call of Duty - World at War//main
- C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_14.iwd (655 files)
- C:/Program Files (x86)/Activision/Call of Duty - World at War//main_shared
- C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_13.iwd (400 files)
- C:\Program Files (x86)\Activision\Call of Duty - World at War\bin/raw
- C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_12.iwd (453 files)
- C:\Program Files (x86)\Activision\Call of Duty - World at War\bin/raw_shared
- C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_11.iwd (366 files)
- C:\Program Files (x86)\Activision\Call of Duty - World at War\bin/devraw
- C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_10.iwd (549 files)
- C:\Program Files (x86)\Activision\Call of Duty - World at War\bin/devraw_shared
- C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_09.iwd (413 files)
- C:/Program Files (x86)/Activision/Call of Duty - World at War//raw
- C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_08.iwd (484 files)
- C:/Program Files (x86)/Activision/Call of Duty - World at War//raw_shared
- C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_07.iwd (755 files)
- C:/Program Files (x86)/Activision/Call of Duty - World at War//devraw
- C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_06.iwd (537 files)
- C:/Program Files (x86)/Activision/Call of Duty - World at War//devraw_shared
- C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_05.iwd (569 files)
- C:\Program Files (x86)\Activision\Call of Duty - World at War\main\localized_english_iw06.iwd (1804 files)
- C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_04.iwd (711 files)
- C:\Program Files (x86)\Activision\Call of Duty - World at War\main\localized_english_iw05.iwd (1246 files)
- C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_03.iwd (743 files)
- C:\Program Files (x86)\Activision\Call of Duty - World at War\main\localized_english_iw04.iwd (363 files)
- C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_02.iwd (694 files)
- C:\Program Files (x86)\Activision\Call of Duty - World at War\main\localized_english_iw03.iwd (28 files)
- C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_01.iwd (350 files)
- C:\Program Files (x86)\Activision\Call of Duty - World at War\main\localized_english_iw02.iwd (3163 files)
- C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_00.iwd (808 files)
- C:\Program Files (x86)\Activision\Call of Duty - World at War\main\localized_english_iw01.iwd (5164 files)
- C:/Program Files (x86)/Activision/Call of Duty - World at War//main
- C:\Program Files (x86)\Activision\Call of Duty - World at War\main\localized_english_iw00.iwd (4592 files)
- C:/Program Files (x86)/Activision/Call of Duty - World at War//main_shared
- C:/Program Files (x86)/Activision/Call of Duty - World at War//raw/english
- C:\Program Files (x86)\Activision\Call of Duty - World at War\bin/raw
- C:\Program Files (x86)\Activision\Call of Duty - World at War\bin/raw_shared
- File Handles:
- C:\Program Files (x86)\Activision\Call of Duty - World at War\bin/devraw
- ----------------------
- C:\Program Files (x86)\Activision\Call of Duty - World at War\bin/devraw_shared
- 27018 files in iwd files
- C:/Program Files (x86)/Activision/Call of Duty - World at War//raw
- Loading map file C:\Program Files (x86)\Activision\Call of Duty - World at War\map_source\Le_Noir.map
- C:/Program Files (x86)/Activision/Call of Duty - World at War//raw_shared
- **********************
- C:/Program Files (x86)/Activision/Call of Duty - World at War//devraw
- ******* leaked *******
- C:/Program Files (x86)/Activision/Call of Duty - World at War//devraw_shared
- **********************
- C:\Program Files (x86)\Activision\Call of Duty - World at War\main\localized_english_iw06.iwd (1804 files)
- C:\Program Files (x86)\Activision\Call of Duty - World at War\main\localized_english_iw05.iwd (1246 files)
- C:\Program Files (x86)\Activision\Call of Duty - World at War\main\localized_english_iw04.iwd (363 files)
- ================================
- C:\Program Files (x86)\Activision\Call of Duty - World at War\main\localized_english_iw03.iwd (28 files)
- C:\Program Files (x86)\Activision\Call of Duty - World at War\main\localized_english_iw02.iwd (3163 files)
- WROTE BSP LEAKFILE: C:\Program Files (x86)\Activision\Call of Duty - World at War\map_source\Le_Noir.lin
- C:\Program Files (x86)\Activision\Call of Duty - World at War\main\localized_english_iw01.iwd (5164 files)
- C:\Program Files (x86)\Activision\Call of Duty - World at War\main\localized_english_iw00.iwd (4592 files)
- ================================
- C:/Program Files (x86)/Activision/Call of Duty - World at War//raw/english
- File Handles:
- finding triangle windings...
- ----------------------
- assigning primary lights...
- 27018 files in iwd files
- splitting windings into lightable areas...
- coalescing coincident windings...
- using default radiosityScale 1
- removing occluded winding fragments...
- finding sun shadow casters...
- splitting large windings...
- using default contrastGain 0.3
- merging into concave windings...
- fixing t-junctions...
- building collision data...
- tethering holes to their concave windings...
- building collision took 0.0 seconds
- building lightmap groups...
- ----------------------------------------
- assigning lightmaps...
- Calculating sample areas...
- finding index mapping and snapping vertices...
- Finished in 0 seconds.
- triangulating all windings...
- ----------------------------------------
- 0 self-tjunctions fixed
- Getting radiosity color for each sample...
- 0 degenerate tris removed
- Finished in 0 seconds.
- smoothing normals...
- ----------------------------------------
- emitting triangles...
- Applying radiosity scale...
- triangulating all windings...
- Finished in 0 seconds.
- 0 self-tjunctions fixed
- ----------------------------------------
- 0 degenerate tris removed
- Building light transport for everything...
- smoothing normals...
- Finished in 0 seconds.
- emitting triangles...
- ----------------------------------------
- combining layered materials...
- Normalizing transport weights...
- 0 vertices couldn't be merged because the textures point different ways
- Finished in 0 seconds.
- emitting cells and portals...
- ----------------------------------------
- Seeding sky light...
- building curve/terrain collision...
- Finished in 0 seconds.
- Adding brush neighbor bevels...
- ----------------------------------------
- Removing redundant brush collision planes...
- Radiosity bounce 1...
- removed 0 brush sides
- Finished in 0 seconds.
- elapsed time 0 seconds
- ----------------------------------------
- Finished processing world entity
- Finding lightmap bleeding...
- Finished in 0 seconds.
- Writing C:\Program Files (x86)\Activision\Call of Duty - World at War\raw\maps\Le_Noir.d3dbsp
- ----------------------------------------
- 3 seconds elapsed
- Building final lightmaps...
- Finished in 0 seconds.
- ----------------------------------------
- Calculating ground lighting for static models...
- Finished in 0 seconds.
- Light grid sample point file 'C:\Program Files (x86)\Activision\Call of Duty - World at War\raw\maps\Le_Noir.grid' not found.
- Vis cache logfile 'C:\Program Files (x86)\Activision\Call of Duty - World at War\raw\maps\Le_Noir.vclog' not found; using static model origins only.
- Using 585 grid points from grid logfile 'C:\Program Files (x86)\Activision\Call of Duty - World at War\raw\maps\Le_Noir.grid_auto'.
- Light grid sample point file 'C:\Program Files (x86)\Activision\Call of Duty - World at War\raw\maps\Le_Noir.grid_not' not found.
- ----------------------------------------
- Calculating light grid...
- Finished in 0 seconds.
- ----------------------------------------
- Quantizing light grid colors...
- ----------------------------------------
- Encoding light grid...
- Entire light compile finished in 10 seconds
- deleted 6 duplicate polys from 256 poly mesh (null)
- deleted 6 duplicate polys from 256 poly mesh (null)
- Connecting paths: Start...
- Connecting paths: 10%
- Connecting paths: 20%
- Connecting paths: 30%
- Connecting paths: 40%
- Connecting paths: 55%
- Connecting paths: 65%
- Connecting paths: 75%
- Connecting paths: 85%
- Connecting paths: 100%
- Connecting paths: Done
- Building node vis: Start...
- visnode: 5%
- visnode: 10%
- visnode: 15%
- visnode: 20%
- visnode: 25%
- visnode: 30%
- visnode: 35%
- visnode: 40%
- visnode: 50%
- visnode: 55%
- visnode: 60%
- visnode: 65%
- visnode: 70%
- visnode: 75%
- visnode: 80%
- visnode: 85%
- visnode: 90%
- visnode: 100%
- Building node vis: ...Done
- deleted 6 duplicate polys from 256 poly mesh (null)
- deleted 6 duplicate polys from 256 poly mesh (null)
- CoD2Map v1.1 (c) 2002 Id Software Inc. / Infinity Ward
- ---------------------
- C:\Program Files (x86)\Activision\Call of Duty - World at War\raw\maps\Le_Noir.d3dbsp: 4118016
- args: -nopause -language english -moddir Le_Noir Le_Noir
- Limit% Count Lump Bytes Kilobytes BSP%
- Fastfile 1 of 1, "Le_Noir": [ver. 387] process...
- ------------------------------------------------------------
- ERROR: Could not open '../zone_source/dlc3.csv'
- 0.01% 2 models 96 B 0 KB 0.0%
- deleted 95 duplicate polys from 190 poly mesh (null)
- 0.41% 5 materials 360 B 0 KB 0.0%
- deleted 82 duplicate polys from 164 poly mesh (null)
- 0.02% 6 brushes 24 B 0 KB 0.0%
- deleted 64 duplicate polys from 128 poly mesh (null)
- 0.01% 36 brushsides 288 B 0 KB 0.0%
- deleted 64 duplicate polys from 128 poly mesh (null)
- 0.02% 48 brushverts 576 B 1 KB 0.0%
- ERROR: alias step_run_plr_default in character.csv had zero variants
- 0.00% 0 part_inds 0 B 0 KB 0.0%
- ERROR: alias step_run_plr_bark in character.csv had zero variants
- 0.02% 11 planes 176 B 0 KB 0.0%
- ERROR: alias step_run_plr_brick in character.csv had zero variants
- 0.02% 25 entdata 2766 B 3 KB 0.1%
- ERROR: alias step_run_plr_carpet in character.csv had zero variants
- ERROR: alias step_run_plr_cloth in character.csv had zero variants
- 0.07% 22 nodes 792 B 1 KB 0.0%
- ERROR: alias step_run_plr_concrete in character.csv had zero variants
- 0.08% 25 leafs 600 B 1 KB 0.0%
- ERROR: alias step_run_plr_dirt in character.csv had zero variants
- 0.00% 6 leafbrushes 24 B 0 KB 0.0%
- ERROR: alias step_run_plr_foliage in character.csv had zero variants
- 0.00% 0 leafsurfaces 0 B 0 KB 0.0%
- ERROR: alias step_run_plr_glass in character.csv had zero variants
- 0.00% 0 collisionverts 0 B 0 KB 0.0%
- ERROR: alias step_run_plr_grass in character.csv had zero variants
- 0.00% 0 collisiontris 0 B 0 KB 0.0%
- ERROR: alias step_run_plr_gravel in character.csv had zero variants
- 0.00% 0 collisionedgewalk 0 B 0 KB 0.0%
- ERROR: alias step_run_plr_metal in character.csv had zero variants
- 0.00% 0 collisionborders 0 B 0 KB 0.0%
- ERROR: alias step_run_plr_mud in character.csv had zero variants
- 0.00% 0 collisionparts 0 B 0 KB 0.0%
- ERROR: alias step_run_plr_paper in character.csv had zero variants
- 0.00% 0 collisionaabbs 0 B 0 KB 0.0%
- ERROR: alias step_run_plr_plaster in character.csv had zero variants
- 0.02% 90 layered verts 6120 B 6 KB 0.1%
- ERROR: alias step_run_plr_rock in character.csv had zero variants
- 0.00% 90 layered data 0 B 0 KB 0.0%
- ERROR: alias step_run_plr_sand in character.csv had zero variants
- 0.02% 90 simple verts 6120 B 6 KB 0.1%
- ERROR: alias step_run_plr_water in character.csv had zero variants
- 0.01% 144 layered indexes 288 B 0 KB 0.0%
- ERROR: alias step_run_plr_wood in character.csv had zero variants
- 0.01% 144 simple indexes 288 B 0 KB 0.0%
- ERROR: alias step_run_plr_asphault in character.csv had zero variants
- 0.01% 4 layered tri soups 112 B 0 KB 0.0%
- ERROR: alias step_run_plr_asphalt in character.csv had zero variants
- 0.01% 4 simple tri soups 112 B 0 KB 0.0%
- ERROR: alias step_run_plr_ceramic in character.csv had zero variants
- 3.23% 1 lightmaps 3145728 B 3072 KB 76.4%
- ERROR: alias step_run_plr_plastic in character.csv had zero variants
- 0.00% 1 light grid header 46 B 0 KB 0.0%
- ERROR: alias step_run_plr_rubber in character.csv had zero variants
- 0.08% 13 light grid rows 208 B 0 KB 0.0%
- ERROR: alias step_run_plr_cushion in character.csv had zero variants
- 0.06% 585 light grid points 2340 B 2 KB 0.1%
- ERROR: alias step_run_plr_fruit in character.csv had zero variants
- 0.29% 191 light grid colors 32088 B 31 KB 0.8%
- ERROR: alias step_run_plr_paintedmetal in character.csv had zero variants
- 0.00% visibility 0 B 0 KB 0.0%
- ERROR: alias step_run_default in character.csv had zero variants
- 0.00% 0 portalverts 0 B 0 KB 0.0%
- ERROR: alias step_run_bark in character.csv had zero variants
- 0.00% 1 layered aabbtrees 12 B 0 KB 0.0%
- ERROR: alias step_run_brick in character.csv had zero variants
- 0.00% 1 simple aabbtrees 12 B 0 KB 0.0%
- ERROR: alias step_run_carpet in character.csv had zero variants
- 0.10% 1 cells 112 B 0 KB 0.0%
- ERROR: alias step_run_cloth in character.csv had zero variants
- 0.00% 0 portals 0 B 0 KB 0.0%
- ERROR: alias step_run_concrete in character.csv had zero variants
- 0.00% 0 cullgroups 0 B 0 KB 0.0%
- ERROR: alias step_run_dirt in character.csv had zero variants
- 0.00% 0 cullgroupindexes 0 B 0 KB 0.0%
- ERROR: alias step_run_foliage in character.csv had zero variants
- 0.39% 1 reflection_probes 131140 B 128 KB 3.2%
- ERROR: alias step_run_glass in character.csv had zero variants
- 0.78% 2 primary lights 264 B 0 KB 0.0%
- ERROR: alias step_run_grass in character.csv had zero variants
- 0.00% 0 water cells 0 B 0 KB 0.0%
- ERROR: alias step_run_gravel in character.csv had zero variants
- 0.00% 1 burnable cells 16 B 0 KB 0.0%
- ERROR: alias step_run_metal in character.csv had zero variants
- 0.00% 1 burnable cell data 32 B 0 KB 0.0%
- ERROR: alias step_run_mud in character.csv had zero variants
- 3.13% 1 simple lightmaps 786432 B 768 KB 19.1%
- ERROR: alias step_run_paper in character.csv had zero variants
- 0.00% 0 lod chains 0 B 0 KB 0.0%
- ERROR: alias step_run_plaster in character.csv had zero variants
- 0.00% 0 lod infos 0 B 0 KB 0.0%
- ERROR: alias step_run_rock in character.csv had zero variants
- 0.00% 0 lod surfaces 0 B 0 KB 0.0%
- ERROR: alias step_run_sand in character.csv had zero variants
- 0.78% 2 light regions 2 B 0 KB 0.0%
- ERROR: alias step_run_water in character.csv had zero variants
- 0.00% 0 light region hulls 0 B 0 KB 0.0%
- ERROR: alias step_run_wood in character.csv had zero variants
- 0.00% 0 light region axes 0 B 0 KB 0.0%
- ERROR: alias step_run_asphault in character.csv had zero variants
- 0.00% 0 2d light grid lights 0 B 0 KB 0.0%
- ERROR: alias step_run_asphalt in character.csv had zero variants
- 0.00% 0 2d light grid indices 0 B 0 KB 0.0%
- ERROR: alias step_run_ceramic in character.csv had zero variants
- 0.00% 0 2d light grid points 0 B 0 KB 0.0%
- ERROR: alias step_run_plastic in character.csv had zero variants
- 0.00% 0 2d light grid cells 0 B 0 KB 0.0%
- ERROR: alias step_run_rubber in character.csv had zero variants
- 0.00% 0 light coronas 0 B 0 KB 0.0%
- ERROR: alias step_run_cushion in character.csv had zero variants
- ERROR: alias step_run_fruit in character.csv had zero variants
- 0.01% 1 paths 310 B 0 KB 0.0%
- ERROR: alias step_run_paintedmetal in character.csv had zero variants
- ---------------------
- ERROR: alias step_walk_plr_default in character.csv had zero variants
- ERROR: alias step_walk_plr_bark in character.csv had zero variants
- ERROR: alias step_walk_plr_brick in character.csv had zero variants
- ERROR: alias step_walk_plr_carpet in character.csv had zero variants
- ERROR: alias step_walk_plr_cloth in character.csv had zero variants
- ERROR: alias step_walk_plr_concrete in character.csv had zero variants
- ERROR: alias step_walk_plr_dirt in character.csv had zero variants
- ERROR: alias step_walk_plr_foliage in character.csv had zero variants
- ERROR: alias step_walk_plr_glass in character.csv had zero variants
- ERROR: alias step_walk_plr_grass in character.csv had zero variants
- ERROR: alias step_walk_plr_gravel in character.csv had zero variants
- ERROR: alias step_walk_plr_metal in character.csv had zero variants
- ERROR: alias step_walk_plr_mud in character.csv had zero variants
- ERROR: alias step_walk_plr_paper in character.csv had zero variants
- ERROR: alias step_walk_plr_plaster in character.csv had zero variants
- ERROR: alias step_walk_plr_rock in character.csv had zero variants
- ERROR: alias step_walk_plr_sand in character.csv had zero variants
- ERROR: alias step_walk_plr_water in character.csv had zero variants
- ERROR: alias step_walk_plr_wood in character.csv had zero variants
- ERROR: alias step_walk_plr_asphault in character.csv had zero variants
- ERROR: alias step_walk_plr_asphalt in character.csv had zero variants
- ERROR: alias step_walk_plr_ceramic in character.csv had zero variants
- ERROR: alias step_walk_plr_plastic in character.csv had zero variants
- ERROR: alias step_walk_plr_rubber in character.csv had zero variants
- ERROR: alias step_walk_plr_cushion in character.csv had zero variants
- ERROR: alias step_walk_plr_fruit in character.csv had zero variants
- ERROR: alias step_walk_plr_paintedmetal in character.csv had zero variants
- ERROR: alias step_walk_default in character.csv had zero variants
- ERROR: alias step_walk_bark in character.csv had zero variants
- ERROR: alias step_walk_brick in character.csv had zero variants
- ERROR: alias step_walk_carpet in character.csv had zero variants
- ERROR: alias step_walk_cloth in character.csv had zero variants
- ERROR: alias step_walk_concrete in character.csv had zero variants
- ERROR: alias step_walk_dirt in character.csv had zero variants
- ERROR: alias step_walk_foliage in character.csv had zero variants
- ERROR: alias step_walk_glass in character.csv had zero variants
- ERROR: alias step_walk_grass in character.csv had zero variants
- ERROR: alias step_walk_gravel in character.csv had zero variants
- ERROR: alias step_walk_metal in character.csv had zero variants
- ERROR: alias step_walk_mud in character.csv had zero variants
- ERROR: alias step_walk_paper in character.csv had zero variants
- ERROR: alias step_walk_plaster in character.csv had zero variants
- ERROR: alias step_walk_rock in character.csv had zero variants
- ERROR: alias step_walk_sand in character.csv had zero variants
- ERROR: alias step_walk_water in character.csv had zero variants
- ERROR: alias step_walk_wood in character.csv had zero variants
- ERROR: alias step_walk_asphault in character.csv had zero variants
- ERROR: alias step_walk_asphalt in character.csv had zero variants
- ERROR: alias step_walk_ceramic in character.csv had zero variants
- ERROR: alias step_walk_plastic in character.csv had zero variants
- ERROR: alias step_walk_rubber in character.csv had zero variants
- ERROR: alias step_walk_cushion in character.csv had zero variants
- ERROR: alias step_walk_fruit in character.csv had zero variants
- ERROR: alias step_walk_paintedmetal in character.csv had zero variants
- ERROR: alias step_prone_plr_default in character.csv had zero variants
- ERROR: alias step_prone_plr_bark in character.csv had zero variants
- ERROR: alias step_prone_plr_brick in character.csv had zero variants
- ERROR: alias step_prone_plr_carpet in character.csv had zero variants
- ERROR: alias step_prone_plr_cloth in character.csv had zero variants
- ERROR: alias step_prone_plr_concrete in character.csv had zero variants
- ERROR: alias step_prone_plr_dirt in character.csv had zero variants
- ERROR: alias step_prone_plr_flesh in character.csv had zero variants
- ERROR: alias step_prone_plr_foliage in character.csv had zero variants
- ERROR: alias step_prone_plr_glass in character.csv had zero variants
- ERROR: alias step_prone_plr_grass in character.csv had zero variants
- ERROR: alias step_prone_plr_gravel in character.csv had zero variants
- ERROR: alias step_prone_plr_metal in character.csv had zero variants
- ERROR: alias step_prone_plr_mud in character.csv had zero variants
- ERROR: alias step_prone_plr_paper in character.csv had zero variants
- ERROR: alias step_prone_plr_plaster in character.csv had zero variants
- ERROR: alias step_prone_plr_rock in character.csv had zero variants
- ERROR: alias step_prone_plr_sand in character.csv had zero variants
- ERROR: alias step_prone_plr_water in character.csv had zero variants
- ERROR: alias step_prone_plr_wood in character.csv had zero variants
- ERROR: alias step_prone_plr_asphault in character.csv had zero variants
- ERROR: alias step_prone_plr_asphalt in character.csv had zero variants
- ERROR: alias step_prone_plr_ceramic in character.csv had zero variants
- ERROR: alias step_prone_plr_plastic in character.csv had zero variants
- ERROR: alias step_prone_plr_rubber in character.csv had zero variants
- ERROR: alias step_prone_plr_cushion in character.csv had zero variants
- ERROR: alias step_prone_plr_fruit in character.csv had zero variants
- ERROR: alias step_prone_plr_paintedmetal in character.csv had zero variants
- ERROR: alias prone_mud_plr in character.csv had zero variants
- ERROR: alias body_scoot_plr in character.csv had zero variants
- ERROR: alias gear_player_prone in character.csv had zero variants
- ERROR: alias step_prone_default in character.csv had zero variants
- ERROR: alias step_prone_bark in character.csv had zero variants
- ERROR: alias step_prone_brick in character.csv had zero variants
- ERROR: alias step_prone_carpet in character.csv had zero variants
- ERROR: alias step_prone_cloth in character.csv had zero variants
- ERROR: alias step_prone_concrete in character.csv had zero variants
- ERROR: alias step_prone_dirt in character.csv had zero variants
- ERROR: alias step_prone_flesh in character.csv had zero variants
- ERROR: alias step_prone_foliage in character.csv had zero variants
- ERROR: alias step_prone_glass in character.csv had zero variants
- ERROR: alias step_prone_grass in character.csv had zero variants
- ERROR: alias step_prone_gravel in character.csv had zero variants
- ERROR: alias step_prone_metal in character.csv had zero variants
- ERROR: alias step_prone_mud in character.csv had zero variants
- ERROR: alias step_prone_paper in character.csv had zero variants
- ERROR: alias step_prone_plaster in character.csv had zero variants
- ERROR: alias step_prone_rock in character.csv had zero variants
- ERROR: alias step_prone_sand in character.csv had zero variants
- ERROR: alias step_prone_water in character.csv had zero variants
- ERROR: alias step_prone_wood in character.csv had zero variants
- ERROR: alias step_prone_asphault in character.csv had zero variants
- ERROR: alias step_prone_asphalt in character.csv had zero variants
- ERROR: alias step_prone_ceramic in character.csv had zero variants
- ERROR: alias step_prone_plastic in character.csv had zero variants
- ERROR: alias step_prone_rubber in character.csv had zero variants
- ERROR: alias step_prone_cushion in character.csv had zero variants
- ERROR: alias step_prone_fruit in character.csv had zero variants
- ERROR: alias step_prone_paintedmetal in character.csv had zero variants
- ERROR: alias prone_water in character.csv had zero variants
- ERROR: alias body_scoot in character.csv had zero variants
- ERROR: alias step_sprint_plr_default in character.csv had zero variants
- ERROR: alias step_sprint_plr_bark in character.csv had zero variants
- ERROR: alias step_sprint_plr_brick in character.csv had zero variants
- ERROR: alias step_sprint_plr_carpet in character.csv had zero variants
- ERROR: alias step_sprint_plr_cloth in character.csv had zero variants
- ERROR: alias step_sprint_plr_concrete in character.csv had zero variants
- ERROR: alias step_sprint_plr_dirt in character.csv had zero variants
- ERROR: alias step_sprint_plr_foliage in character.csv had zero variants
- ERROR: alias step_sprint_plr_glass in character.csv had zero variants
- ERROR: alias step_sprint_plr_grass in character.csv had zero variants
- ERROR: alias step_sprint_plr_gravel in character.csv had zero variants
- ERROR: alias step_sprint_plr_metal in character.csv had zero variants
- ERROR: alias step_sprint_plr_mud in character.csv had zero variants
- ERROR: alias step_sprint_plr_paper in character.csv had zero variants
- ERROR: alias step_sprint_plr_plaster in character.csv had zero variants
- ERROR: alias step_sprint_plr_rock in character.csv had zero variants
- ERROR: alias step_sprint_plr_sand in character.csv had zero variants
- ERROR: alias step_sprint_plr_water in character.csv had zero variants
- ERROR: alias step_sprint_plr_wood in character.csv had zero variants
- ERROR: alias step_sprint_plr_asphault in character.csv had zero variants
- ERROR: alias step_sprint_plr_asphalt in character.csv had zero variants
- ERROR: alias step_sprint_plr_ceramic in character.csv had zero variants
- ERROR: alias step_sprint_plr_plastic in character.csv had zero variants
- ERROR: alias step_sprint_plr_rubber in character.csv had zero variants
- ERROR: alias step_sprint_plr_cushion in character.csv had zero variants
- ERROR: alias step_sprint_plr_fruit in character.csv had zero variants
- ERROR: alias step_sprint_plr_paintedmetal in character.csv had zero variants
- ERROR: alias step_sprint_default in character.csv had zero variants
- ERROR: alias step_sprint_bark in character.csv had zero variants
- ERROR: alias step_sprint_brick in character.csv had zero variants
- ERROR: alias step_sprint_carpet in character.csv had zero variants
- ERROR: alias step_sprint_cloth in character.csv had zero variants
- ERROR: alias step_sprint_concrete in character.csv had zero variants
- ERROR: alias step_sprint_dirt in character.csv had zero variants
- ERROR: alias step_sprint_foliage in character.csv had zero variants
- ERROR: alias step_sprint_glass in character.csv had zero variants
- ERROR: alias step_sprint_grass in character.csv had zero variants
- ERROR: alias step_sprint_gravel in character.csv had zero variants
- ERROR: alias step_sprint_metal in character.csv had zero variants
- ERROR: alias step_sprint_mud in character.csv had zero variants
- ERROR: alias step_sprint_paper in character.csv had zero variants
- ERROR: alias step_sprint_plaster in character.csv had zero variants
- ERROR: alias step_sprint_rock in character.csv had zero variants
- ERROR: alias step_sprint_sand in character.csv had zero variants
- ERROR: alias step_sprint_water in character.csv had zero variants
- ERROR: alias step_sprint_wood in character.csv had zero variants
- ERROR: alias step_sprint_asphault in character.csv had zero variants
- ERROR: alias step_sprint_asphalt in character.csv had zero variants
- ERROR: alias step_sprint_ceramic in character.csv had zero variants
- ERROR: alias step_sprint_plastic in character.csv had zero variants
- ERROR: alias step_sprint_rubber in character.csv had zero variants
- ERROR: alias step_sprint_cushion in character.csv had zero variants
- ERROR: alias step_sprint_fruit in character.csv had zero variants
- ERROR: alias step_sprint_paintedmetal in character.csv had zero variants
- ERROR: alias misc_step1 in character.csv had zero variants
- ERROR: alias misc_step2 in character.csv had zero variants
- ERROR: alias Land_plr_water in character.csv had zero variants
- ERROR: alias Land_water in character.csv had zero variants
- ERROR: alias bodyfall_dirt_large in character.csv had zero variants
- ERROR: alias bodyfall_dirt_small in character.csv had zero variants
- ERROR: alias bodyfall_grass_large in character.csv had zero variants
- ERROR: alias bodyfall_grass_small in character.csv had zero variants
- ERROR: alias bodyfall_stone_large in character.csv had zero variants
- ERROR: alias bodyfall_stone_small in character.csv had zero variants
- ERROR: alias bodyfall_carpet_large in character.csv had zero variants
- ERROR: alias bodyfall_carpet_small in character.csv had zero variants
- ERROR: alias bodyfall_metal_large in character.csv had zero variants
- ERROR: alias bodyfall_metal_small in character.csv had zero variants
- ERROR: alias bodyfall_wood_large in character.csv had zero variants
- ERROR: alias bodyfall_wood_small in character.csv had zero variants
- ERROR: alias bodyfall_bark_large in character.csv had zero variants
- ERROR: alias bodyfall_bark_small in character.csv had zero variants
- ERROR: alias bodyfall_brick_large in character.csv had zero variants
- ERROR: alias bodyfall_brick_small in character.csv had zero variants
- ERROR: alias bodyfall_cloth_large in character.csv had zero variants
- ERROR: alias bodyfall_cloth_small in character.csv had zero variants
- ERROR: alias bodyfall_flesh_large in character.csv had zero variants
- ERROR: alias bodyfall_flesh_small in character.csv had zero variants
- ERROR: alias bodyfall_foliage_large in character.csv had zero variants
- ERROR: alias bodyfall_foliage_small in character.csv had zero variants
- ERROR: alias bodyfall_glass_large in character.csv had zero variants
- ERROR: alias bodyfall_glass_small in character.csv had zero variants
- ERROR: alias bodyfall_concrete_large in character.csv had zero variants
- ERROR: alias bodyfall_concrete_small in character.csv had zero variants
- ERROR: alias bodyfall_gravel_large in character.csv had zero variants
- ERROR: alias bodyfall_gravel_small in character.csv had zero variants
- ERROR: alias bodyfall_ice_large in character.csv had zero variants
- ERROR: alias bodyfall_ice_small in character.csv had zero variants
- ERROR: alias bodyfall_paper_large in character.csv had zero variants
- ERROR: alias bodyfall_paper_small in character.csv had zero variants
- ERROR: alias bodyfall_plaster_large in character.csv had zero variants
- ERROR: alias bodyfall_plaster_small in character.csv had zero variants
- ERROR: alias bodyfall_rock_large in character.csv had zero variants
- ERROR: alias bodyfall_rock_small in character.csv had zero variants
- ERROR: alias bodyfall_sand_large in character.csv had zero variants
- ERROR: alias bodyfall_sand_small in character.csv had zero variants
- ERROR: alias bodyfall_snow_large in character.csv had zero variants
- ERROR: alias bodyfall_snow_small in character.csv had zero variants
- ERROR: alias bodyfall_asphault_large in character.csv had zero variants
- ERROR: alias bodyfall_asphault_small in character.csv had zero variants
- ERROR: alias bodyfall_asphalt_large in character.csv had zero variants
- ERROR: alias bodyfall_asphalt_small in character.csv had zero variants
- ERROR: alias bodyfall_ceramic_large in character.csv had zero variants
- ERROR: alias bodyfall_ceramic_small in character.csv had zero variants
- ERROR: alias bodyfall_plastic_large in character.csv had zero variants
- ERROR: alias bodyfall_plastic_small in character.csv had zero variants
- ERROR: alias bodyfall_rubber_large in character.csv had zero variants
- ERROR: alias bodyfall_rubber_small in character.csv had zero variants
- ERROR: alias qstep_prone_plr_default in character.csv had zero variants
- ERROR: alias qstep_prone_plr_bark in character.csv had zero variants
- ERROR: alias qstep_prone_plr_brick in character.csv had zero variants
- ERROR: alias qstep_prone_plr_carpet in character.csv had zero variants
- ERROR: alias qstep_prone_plr_cloth in character.csv had zero variants
- ERROR: alias qstep_prone_plr_concrete in character.csv had zero variants
- ERROR: alias qstep_prone_plr_dirt in character.csv had zero variants
- ERROR: alias qstep_prone_plr_flesh in character.csv had zero variants
- ERROR: alias qstep_prone_plr_foliage in character.csv had zero variants
- ERROR: alias qstep_prone_plr_glass in character.csv had zero variants
- ERROR: alias qstep_prone_plr_grass in character.csv had zero variants
- ERROR: alias qstep_prone_plr_gravel in character.csv had zero variants
- ERROR: alias qstep_prone_plr_metal in character.csv had zero variants
- ERROR: alias qstep_prone_plr_mud in character.csv had zero variants
- ERROR: alias qstep_prone_plr_paper in character.csv had zero variants
- ERROR: alias qstep_prone_plr_plaster in character.csv had zero variants
- ERROR: alias qstep_prone_plr_rock in character.csv had zero variants
- ERROR: alias qstep_prone_plr_sand in character.csv had zero variants
- ERROR: alias qstep_prone_plr_water in character.csv had zero variants
- ERROR: alias qstep_prone_plr_wood in character.csv had zero variants
- ERROR: alias qstep_prone_plr_asphault in character.csv had zero variants
- ERROR: alias qstep_prone_plr_asphalt in character.csv had zero variants
- ERROR: alias qstep_prone_plr_ceramic in character.csv had zero variants
- ERROR: alias qstep_prone_plr_plastic in character.csv had zero variants
- ERROR: alias qstep_prone_plr_rubber in character.csv had zero variants
- ERROR: alias qstep_prone_plr_cushion in character.csv had zero variants
- ERROR: alias qstep_prone_plr_fruit in character.csv had zero variants
- ERROR: alias qstep_prone_plr_paintedmetal in character.csv had zero variants
- ERROR: alias qstep_prone_default in character.csv had zero variants
- ERROR: alias qstep_prone_bark in character.csv had zero variants
- ERROR: alias qstep_prone_brick in character.csv had zero variants
- ERROR: alias qstep_prone_carpet in character.csv had zero variants
- ERROR: alias qstep_prone_cloth in character.csv had zero variants
- ERROR: alias qstep_prone_concrete in character.csv had zero variants
- ERROR: alias qstep_prone_dirt in character.csv had zero variants
- Moving C:\Program Files (x86)\Activision\Call of Duty - World at War\zone\english\Le_Noir.ff
- to C:\Program Files (x86)\Activision\Call of Duty - World at War\mods\Le_Noir\Le_Noir.ff
- Copying C:\Program Files (x86)\Activision\Call of Duty - World at War\mods\HumorModTWO\humormodtwo.iwd
- to C:\Users\josh\AppData\Local\Activision\CodWaW\mods\HumorModTWO\humormodtwo.iwd
- ERROR: Access to the path 'C:\Users\josh\AppData\Local\Activision\CodWaW\mods\HumorModTWO\humormodtwo.iwd' is denied.
- Copying C:\Program Files (x86)\Activision\Call of Duty - World at War\mods\HumorModTWO\mod.arena
- to C:\Users\josh\AppData\Local\Activision\CodWaW\mods\HumorModTWO\mod.arena
- ERROR: Access to the path 'C:\Users\josh\AppData\Local\Activision\CodWaW\mods\HumorModTWO\mod.arena' is denied.
- Copying C:\Program Files (x86)\Activision\Call of Duty - World at War\mods\Le_Noir\le_noir.ff
- to C:\Users\josh\AppData\Local\Activision\CodWaW\mods\Le_Noir\le_noir.ff
- Copying C:\Program Files (x86)\Activision\Call of Duty - World at War\mods\mp_HumorModTWO\mp_humormodtwo.iwd
- to C:\Users\josh\AppData\Local\Activision\CodWaW\mods\mp_HumorModTWO\mp_humormodtwo.iwd
- ERROR: Access to the path 'C:\Users\josh\AppData\Local\Activision\CodWaW\mods\mp_HumorModTWO\mp_humormodtwo.iwd' is denied.
- Copying C:\Program Files (x86)\Activision\Call of Duty - World at War\mods\mp_HumorModTWO\mod.arena
- to C:\Users\josh\AppData\Local\Activision\CodWaW\mods\mp_HumorModTWO\mod.arena
- ERROR: Access to the path 'C:\Users\josh\AppData\Local\Activision\CodWaW\mods\mp_HumorModTWO\mod.arena' is denied.
- Copying C:\Program Files (x86)\Activision\Call of Duty - World at War\mods\usermaps\images.iwd
- to C:\Users\josh\AppData\Local\Activision\CodWaW\mods\usermaps\images.iwd
- ERROR: Access to the path 'C:\Users\josh\AppData\Local\Activision\CodWaW\mods\usermaps\images.iwd' is denied.
- ERROR: alias qstep_prone_flesh in character.csv had zero variants
- ERROR: alias qstep_prone_foliage in character.csv had zero variants
- ERROR: alias qstep_prone_glass in character.csv had zero variants
- ERROR: alias qstep_prone_grass in character.csv had zero variants
- ERROR: alias qstep_prone_gravel in character.csv had zero variants
- ERROR: alias qstep_prone_metal in character.csv had zero variants
- ERROR: alias qstep_prone_mud in character.csv had zero variants
- ERROR: alias qstep_prone_paper in character.csv had zero variants
- ERROR: alias qstep_prone_plaster in character.csv had zero variants
- ERROR: alias qstep_prone_rock in character.csv had zero variants
- ERROR: alias qstep_prone_sand in character.csv had zero variants
- ERROR: alias qstep_prone_water in character.csv had zero variants
- ERROR: alias qstep_prone_wood in character.csv had zero variants
- ERROR: alias qstep_prone_asphault in character.csv had zero variants
- ERROR: alias qstep_prone_asphalt in character.csv had zero variants
- ERROR: alias qstep_prone_ceramic in character.csv had zero variants
- ERROR: alias qstep_prone_plastic in character.csv had zero variants
- ERROR: alias qstep_prone_rubber in character.csv had zero variants
- ERROR: alias qstep_prone_cushion in character.csv had zero variants
- ERROR: alias qstep_prone_fruit in character.csv had zero variants
- ERROR: alias qstep_prone_paintedmetal in character.csv had zero variants
- ERROR: alias gear_rattle_enemy in character.csv had zero variants
- ERROR: alias gear_rattle_enemy_large in character.csv had zero variants
- ERROR: alias melee_swing_plr in character.csv had zero variants
- ERROR: alias melee_swing_small_plr in character.csv had zero variants
- ERROR: alias melee_swing_gear_plr in character.csv had zero variants
- ERROR: alias melee_swing in character.csv had zero variants
- ERROR: alias melee_swing_small in character.csv had zero variants
- ERROR: alias bayonet_stab in character.csv had zero variants
- ERROR: alias bayonet_withdraw in character.csv had zero variants
- ERROR: alias melee_hit in character.csv had zero variants
- ERROR: alias melee_block in character.csv had zero variants
- ERROR: alias gear in character.csv had zero variants
- ERROR: alias gear_land in character.csv had zero variants
- ERROR: alias gear_sprint in character.csv had zero variants
- ERROR: alias gear_run in character.csv had zero variants
- ERROR: alias gear_player in character.csv had zero variants
- ERROR: alias gear_land_player in character.csv had zero variants
- ERROR: alias gear_sprint_player in character.csv had zero variants
- ERROR: alias gear_run_player in character.csv had zero variants
- ERROR: alias weap_raise in character.csv had zero variants
- ERROR: alias weap_putaway in character.csv had zero variants
- ERROR: alias weap_raise_plr in character.csv had zero variants
- ERROR: alias weap_putaway_plr in character.csv had zero variants
- ERROR: alias revive_gasp in character.csv had zero variants
- ERROR: alias death_gibs in character.csv had zero variants
- ERROR: alias zombie_head_gib in character.csv had zero variants
- ERROR: alias anml_dog_attack_jump in character.csv had zero variants
- ERROR: alias anml_dog_attack_bite in character.csv had zero variants
- ERROR: alias zdog_close in character.csv had zero variants
- ERROR: alias hellhound_stalk in character.csv had zero variants
- ERROR: alias zombie_dog_death in character.csv had zero variants
- ERROR: alias zombie_dog_death_vox in character.csv had zero variants
- ERROR: alias dogstep_run_default in character.csv had zero variants
- ERROR: Sound file 'sound/sfx/destruction/body_burn/body_burn_00.wav' not found
- ERROR: Sound file 'sound/sfx/weapon/rifle/mp44/foley/stg44_raise.wav' not found
- ERROR: Sound file 'sound/sfx/levels/zombie/hellhound/fire/loop_00.wav' not found
- ERROR: Sound file 'sound/sfx/levels/zombie/hellhound/fire/zdog_breath_loop.wav' not found
- ERROR: Sound file 'sound/sfx/destruction/fern/fern_00.wav' not found
- ERROR: Sound file 'sound/sfx/character/human_crunch/human_crunch.wav' not found
- ERROR: Sound file 'sound/sfx/character/fall_damage/fall_damage_mn.wav' not found
- ERROR: Sound file 'sound/sfx/character/fall_damage/fall_damage_00.wav' not found
- ERROR: Sound file 'sound/sfx/levels/ber3b/outro/pistol_cock.wav' not found
- ERROR: Sound file 'sound/sfx/levels/zombie/hellhound/fire/loop_end.wav' not found
- link...compress...save...done.
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement