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- (avoid|run away from) %entitytype%[, radius %number%[, speed %number%[, speed (if|when) (close|near) %number%]]]
- break door[s]
- breed[, [move[ment]] speed %number%] #Note 1
- eat grass
- (flee from the sun|seek shad(e|ow))[, [move[ment]] speed %number%]
- (float (in[side]|on) water|swim)
- follow (owner|tamer)[, speed %number%[, min[imum] distance %number%[, max[imum] distance %number%]]] #Note 2
- follow (adult|parent)[s][, [move[ment]] speed %number%] #Note 3
- (fight back|react to|target) (damager|attacker) [[of] type] %entitytype%[, call ([for] help|reinforcement) %boolean%]
- o(c|z)elot jump on blocks[, [move[ment]] speed %number%]
- leap at target[, [leap] height %number%]
- look at %entitytype%[, (radius|max[imum] distance) %number%]
- melee attack %entitytype%[, [move[ment]] speed %number%[, (memorize|do('nt| not) forget) target [for [a] long[er] time] %boolean%]] #Note 4
- move to[wards] target[, [move[ment]] speed %number%[, (radius|max[imum] distance) %number%]]
- target nearest [entity [of] type] %entitytype%[, check sight %boolean%] #Note 5
- o(c|z)elot attack #Note 6
- open door[s]
- (panic|flee)[, [move[ment]] speed %number%]
- look around randomly
- (walk around randomly|wander)[, [move[ment]] speed %number%[, min[imum] [of] %timespan% between mov(e[ment][s]|ing)]]
- sit #Note 2
- [creeper] (explode|inflate|swell)
- squid (swim around|wander)
- shoot fireball[s] #Note 7
- [silverfish] hide (in[side]|on) block[s]
- (call|summon|wake) [other] [hidden] silverfish[es]
- [enderman] pick[[ ]up] block[s]
- [enderman] place block[s]
- [enderman] attack player (staring|looking) at [their] eye[s]]
- ghast move to[wards] target
- ghast (idle move[ment]|wander|random fl(ight|y[ing]))
- (tempt to|follow players (holding|with)) %itemstack%[, [move[ment]] speed %number%[, scared of player movement %boolean%]]
- target [random] %entitytype% (if|when) (not |un)tamed #Note 2
- guardian attack [entities] #Note 6
- [z[ombie[ ]]pig[man]] attack [player[s]] (if|when) angry
- [z[ombie[ ]]pig[man]] (react to|fight back|target) (attacker|damager) (if|when) angry
- [rabbit] eat carrot crops
- [killer] rabbit [melee] attack
- slime [random] jump
- slime change (direction|facing) randomly
- slime (idle move[ment]|wander)
- Notes:
- 1 - Can only be applied to breedable animals.
- 2 - Can only be applied to tameable animals (Wolves and Ocelots).
- 3 - Only takes effect when the entity is a baby (age is less than 0).
- 4 - The boolean argument specifies whether or not the entity should lose interest on its target if there's no suitable path. The speed parameter will ALWAYS be 1 for SPIDERS. The boolean will ALWAYS be TRUE for SPIDERS.
- 5 - The boolean argument specifier whether or not the entity should have a direct line of sight of its target. Examples are spiders, by default they can see players through blocks. The boolean argument will ALWAYS be TRUE for SPIDERS.
- 6 - If this goal is missing on the entity, it will not be able to attack.
- 7 - Can only be applied on Ghasts or Blazes.
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