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SkStuff PathfinderGoal List

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Feb 20th, 2016
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  1. (avoid|run away from) %entitytype%[, radius %number%[, speed %number%[, speed (if|when) (close|near) %number%]]]
  2. break door[s]
  3. breed[, [move[ment]] speed %number%] #Note 1
  4. eat grass
  5. (flee from the sun|seek shad(e|ow))[, [move[ment]] speed %number%]
  6. (float (in[side]|on) water|swim)
  7. follow (owner|tamer)[, speed %number%[, min[imum] distance %number%[, max[imum] distance %number%]]] #Note 2
  8. follow (adult|parent)[s][, [move[ment]] speed %number%] #Note 3
  9. (fight back|react to|target) (damager|attacker) [[of] type] %entitytype%[, call ([for] help|reinforcement) %boolean%]
  10. o(c|z)elot jump on blocks[, [move[ment]] speed %number%]
  11. leap at target[, [leap] height %number%]
  12. look at %entitytype%[, (radius|max[imum] distance) %number%]
  13. melee attack %entitytype%[, [move[ment]] speed %number%[, (memorize|do('nt| not) forget) target [for [a] long[er] time] %boolean%]] #Note 4
  14. move to[wards] target[, [move[ment]] speed %number%[, (radius|max[imum] distance) %number%]]
  15. target nearest [entity [of] type] %entitytype%[, check sight %boolean%] #Note 5
  16. o(c|z)elot attack #Note 6
  17. open door[s]
  18. (panic|flee)[, [move[ment]] speed %number%]
  19. look around randomly
  20. (walk around randomly|wander)[, [move[ment]] speed %number%[, min[imum] [of] %timespan% between mov(e[ment][s]|ing)]]
  21. sit #Note 2
  22. [creeper] (explode|inflate|swell)
  23. squid (swim around|wander)
  24. shoot fireball[s] #Note 7
  25. [silverfish] hide (in[side]|on) block[s]
  26. (call|summon|wake) [other] [hidden] silverfish[es]
  27. [enderman] pick[[ ]up] block[s]
  28. [enderman] place block[s]
  29. [enderman] attack player (staring|looking) at [their] eye[s]]
  30. ghast move to[wards] target
  31. ghast (idle move[ment]|wander|random fl(ight|y[ing]))
  32. (tempt to|follow players (holding|with)) %itemstack%[, [move[ment]] speed %number%[, scared of player movement %boolean%]]
  33. target [random] %entitytype% (if|when) (not |un)tamed #Note 2
  34. guardian attack [entities] #Note 6
  35. [z[ombie[ ]]pig[man]] attack [player[s]] (if|when) angry
  36. [z[ombie[ ]]pig[man]] (react to|fight back|target) (attacker|damager) (if|when) angry
  37. [rabbit] eat carrot crops
  38. [killer] rabbit [melee] attack
  39. slime [random] jump
  40. slime change (direction|facing) randomly
  41. slime (idle move[ment]|wander)
  42.  
  43. Notes:
  44. 1 - Can only be applied to breedable animals.
  45. 2 - Can only be applied to tameable animals (Wolves and Ocelots).
  46. 3 - Only takes effect when the entity is a baby (age is less than 0).
  47. 4 - The boolean argument specifies whether or not the entity should lose interest on its target if there's no suitable path. The speed parameter will ALWAYS be 1 for SPIDERS. The boolean will ALWAYS be TRUE for SPIDERS.
  48. 5 - The boolean argument specifier whether or not the entity should have a direct line of sight of its target. Examples are spiders, by default they can see players through blocks. The boolean argument will ALWAYS be TRUE for SPIDERS.
  49. 6 - If this goal is missing on the entity, it will not be able to attack.
  50. 7 - Can only be applied on Ghasts or Blazes.
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