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- public var go = new GameObject[3];
- var prefab1 : GameObject ;
- var prefab2: GameObject ;
- var prefab3 : GameObject ;
- var prefab4 : GameObject ;
- var prefab5 : GameObject ;
- var prefab6 : GameObject ;
- function Start(){
- go[0]=prefab1;
- go[1]=prefab2;
- go[2]=prefab3;
- go[2]=prefab4;
- go[2]=prefab5;
- go[2]=prefab6;
- var instance : GameObject = Instantiate (go[Random.Range(0,3)],transform.position + Vector3(0,0,0),transform.rotation);
- }
- function OnTriggerEnter2D(other: Collider2D) {
- if (other.name == "Sphere"){
- //DESTROY LINE GOES HERE smth like Destroy(instance); but that doesn't work..
- Debug.Log("It's working");
- Instantiate (go[Random.Range(0,3)],transform.position + Vector3(0,0,0),transform.rotation);
- }
- }
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