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kuilfrayt

Corrections and changes

Sep 23rd, 2013
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  1. Large bunch of minor corrections
  2.  
  3. --He --> She--
  4. 007EAC70: When the skill holder is KO'd, she will restore (SLv*50)% HP to all other active members.
  5. was When the skill holder is KO'd, he will restore (SLv*50)% HP to all other active members.
  6. 007EA790: When the skill holder attacks an enemy affected by a status effect, her damage is increased by (SLv*16)% on that attack.
  7. was When the skill holder attacks an enemy affected by a status effect, his damage is increased by (SLv*16)% on that attack.
  8. 007EA534: her ATB bar will be set to 10000.
  9. was his ATB bar will be set to 10000.
  10. 007EA4D8: If the skill holder is affected by an ailment, she will deal (SLv*12)% more damage
  11. was If the skill holder is affected by an ailment, he will deal (SLv*12)% more damage
  12. 007EA1A4: she will have a (SLv*35)% to counterattack with a chance to inflict PSN and PAR.
  13. was he will have a (SLv*35)% to counterattack with a chance to inflict PSN and PAR.
  14. 007E9D78: When the skill holder receives a turn, she will have his SPD increased by 10%.
  15. was When skill holder receives a turn, he will have his SPD increased by 10%.
  16. 007E9D04: Her damage will be increased by (SLv*10)%.
  17. was His damage will be increased by (SLv*10)%.
  18. 007E9B88: When the skill holder's HP is less than (20 + SLv * 20)%, she will have all her stats increased by 25%.
  19. was When the skill holder's HP is less than (20 + SLv * 20)%, he will have all her stats increased by 25%.
  20. 007E9BD8: When the skill holder receives a turn and his MP is full, all her stats are boosted by (SLv*6)%.
  21. was When the skill holder receives a turn and his MP is full, all his stats are boosted by (SLv*6)%.
  22. 007E9B34: When the skill holder uses [Concentrate], she will recover HP as well as MP.
  23. was When the skill holder uses [Concentrate], he will recover HP as well as MP.
  24. 007E98C0: she will recover (SLv) MP and have all stats increased by (SLv*10)%.
  25. was he will recover (SLv) MP and have all stats increased by (SLv*10)%.
  26. 007E9770: When the skill holder attacks an enemy, she has (SLv*20)% to remove a stat buff on that enemy.
  27. was When the skill holder attacks an enemy, he has (SLv*20)% to remove a stat buff on that enemy.
  28. 007E9620: When the skill holder kills an enemy, she will be able to act again immediately.
  29. was When the skill holder kills an enemy, he will be able to act again immediately.
  30. 007E9528: and have her overall stats increased by (SLv*8)%.
  31. was and have their overall stats increased by (SLv*8)%.
  32. 007E9558: When the skill holder defeats an enemy, she will recover (SLv) MP,
  33. was When the skill holder defeats an enemy, he will recover (SLv) MP,
  34. 007E9360: When the skill holder receives an attack, she has a 25% chance to counterattack all enemies with a SPI attack.
  35. was When the skill holder receives an attack, it has a 25% chance to counterattack all enemies with a SPI attack.
  36. 007E9220: When the skill holder take damage from an enemy's attack, her ATK will be increased by (SLv*5).
  37. was When the skill holder take damage from an enemy's attack, his ATK will be increased by (SLv*5).
  38. 007E9168: When the skill holder take damage from an enemy's attack, her DEF and MND will be increased by (SLv*5).
  39. was When the skill holder take damage from an enemy's attack, his DEF and MND will be increased by (SLv*5).
  40. 007E9050: There is a (SLv*50)% chance that the skill holder will start a battle with her ATB bar at 20000.
  41. was There is a (SLv*50)% chance that the skill holder will start a battle with his ATB bar at 20000.
  42. 007E8BE8: The skill holder's SPD is increased by 66% when on the reserve party, increasing her HP and MP recovery rate.
  43. was The skill holder's SPD is increased by 66% when on the reserve party, increasing his HP and MP recovery rate.
  44. 007E8B20: When the skill holder receives a turn, she will recover (SLv*10)% HP.
  45. was When the skill holder receives a turn, he will recover (SLv*10)% HP.
  46. 007E8AB8: When the skill holder HP reaches 0, there is a (SLv*30)% chance to consume 6 TP to resurrect her.
  47. was When the skill holder HP reaches 0, there is a (SLv*30)% chance to consume 6 TP to resurrect him.
  48. 007E8708: when the skill holder will receive a turn, she will recover (SLv*1) MP.
  49. was when the skill holder will receive a turn, he will recover (SLv*1) MP.
  50. 007E85A0: When the skill user uses [Concentrate], she will reduce the effect of DBF on all characters on the front line by (SLv*33)%,
  51. was When the skill user uses [Concentrate], he will reduce the effect of DBF on all characters on the front line by (SLv*33)%,
  52. 007E84B0: she will recover (SLv*5)% MP, (SLv*10)% HP and be affected with a HVY effect.
  53. was he will recover (SLv*5)% MP, (SLv*10)% HP and be affected with a HVY effect.
  54. 007E83D8: When the skill holder retreats to the reserve party, she will recover 25% MP.
  55. was When the skill holder retreats to the reserve party, he will recover 25% MP.
  56. 007E80CC: there is a (SLv*16)% chance that she will do the same action once again.
  57. was there is a (SLv*16)% chance that he will do the same action once again.
  58. 007E8008: Every time the skill holder takes action, she increases her Fighting Spirit by 1.
  59. was Every time the skill holder takes action, he increases his Fighting Spirit by 1.
  60. 007E75F8: her damage will be increased by (SLv*16)%.
  61. was his damage will be increased by (SLv*16)%.
  62. 007E7570: her damage will be increased by (Slv*12)%.
  63. was his damage will be increased by (SLv*12)%.
  64. 007E70F8: and the skill holder has either a HVY, SIL or TRR effect on her,
  65. was And the skill holder has either a HVY, SIL or TRR effect on him,
  66. 007E70A8: those ailments are removed, she will recover 10 MP and her overall stats will be increased by 33%.
  67. was Those effects are removed, he will recover 10 MP and his overall stats will be increased by 33%.
  68. 007E6EA8: When the skill holder receives a turn, she will recover 1 MP.
  69. was When the skill holder receives a turn, he will recover 1 MP.
  70. 007E6CD0: When the skill holder receives a turn, all her stats will be reduced by (SLv*6)%,
  71. was When the skill holder receives a turn, all his stats will be reduced by (SLv*6)%,
  72. 007E6C30: When the skill holder kills an enemy, he will have her HP restored by 33%, MP by 1 and have her stats increased by 20%.
  73. was When the skill holder kills an enemy, he will have his HP restored by 33%, MP by 1 and have his stats increased by 20%.
  74. 007E6980: When the skill holder receives a turn, she has a chance to inflict Paralysis on all enemies.
  75. was When the skill holder receives a turn, he has a chance to inflict Paralysis on all enemies.
  76. 007E6A94: The lower the HP of the enemy is, the more damage she will deal to it.
  77. was The lower the HP of the enemy is, the more damage the skill holder will deal to it.
  78. 007E68E8: The more HP the skill holder loses, the more damage she will deal.
  79. was The more HP the skill holder loses, the more damage he will deal.
  80. 007E6568: When the skill holder receives a turn, if she is affected by a DBF or an ailment,
  81. was When the skill holder receives a turn, if he is affected by a DBF or an ailment,
  82. 007E64F8: If the skill holder takes damage from an elemental she is weak against,
  83. was If the skill holder takes damage from an elemental he is weak against,
  84. 007E6474: When the skill holder receives a turn, she will recover a small amount of HP and MP.
  85. was When the skill holder receives a turn, he will recover a small amount of HP and MP.
  86. 007E63D0: The lower her current HP, the more MP will be recovered. If her HP if full, she will not recover any MP.
  87. was The lower the current HP, the more MP will be recovered. If his HP if full, he will not recover any MP.
  88. 007E6360: When the skill holder attacks an enemy, she will receive a damage bonus if the attack targets the lowest health enemy.
  89. was When the skill holder attacks an enemy, he will receive a damage bonus if the attack targets the lowest health enemy.
  90. 007E624C: If the skill holder doesn't kill an enemy with an attack, she will recover 1 MP.
  91. was If the skill holder doesn't kill an enemy with an attack, he will recover 1 MP.
  92. 007E6298: If the skill holder kills an enemy, all her stats will be increased by 15%.
  93. was If the skill holder kills an enemy, all his stats will be increased by 15%.
  94.  
  95. --Skills--
  96. 007E6B30: recover (SLv) MP or increase his ATK, DEF, MND or SPD by (SLv*10)%.
  97. was recover (SLv) MP or increase his ATK, DEF, MND and SPD by (SLv*10)%. ("or" instead of "and" to show that only one stat in increased)
  98. 007E6F58: When the skill holder receives a turn, if her HP is lower than its maximum
  99. was When Yukari receives a turn, if his HP is lower than its maximum (trying to keep skill holder to stay the same as japanese)
  100. 007E96D0: When Hijiri takes a turn, the skill holder will copy her current buffs.
  101. was When Hijiri takes a turn, the skill holder will have all their stats increased.
  102. 007DCAC8: Each member on the front line will have a 20% chance of starting with their ATB set to 10000
  103. was There is a 20% chance that every members will start with their ATB bar at 10000. (its an individual chance per characters)
  104. 007E8CAC: Her attacks will now ignore 90% of the enemy's defenses.
  105. was If this happens, the next attack will ignore 90% of the enemy's defenses.
  106. 007E7840: Her attacks will now ignore 50% of the enemy's defenses.
  107. was If this happens, the next attack will ignore 50% of the enemy's defenses.
  108. 007EB60C: Tengu's Wind
  109. was Wind Tengu
  110. 007E8D4C: Royal People of the Moon
  111. was Nation of the Noble Moon
  112. 007E7DE0: Singing Voice in the Silence
  113. was Silent Singing Voice
  114. 007EB4D0: Broad Mind Modulation
  115. was Broad Spirit Modulation
  116. 007E6938: Adamant Helix
  117. was Vajra Spiral
  118. 007ECA90: Ruinous Super Strength
  119. was Catastrophic Guardian God
  120. 007E7D78: Iyashikei
  121. was Soothing Voice
  122. 007E9AF4: When using Concentrate, she will recover 2 times her HP Recovery Rate.
  123. was The amount recovered is equal to the HP Recovery Rate, and will recover HP twice as fast in the reserve party.
  124. 007E47A8: Youmu's signature spell that boasts a very high power.
  125. was Youmu's decisive spell that boasts a very high power. (change in wording)
  126. 007ECD70: When the skill holder is on the front line, FIR damage dealt is increased.
  127. was If the skill holder is on the front line, FIR damage dealt to enemies is increased.
  128. 007ECCC8: When the skill holder is on the front line, CLD damage dealt is increased.
  129. was When the skill user is on the front line, CLD damage dealt is increased for all characters
  130. 007ECC50: When the skill holder is on the front line, WND damage dealt is increased.
  131. was When the skill user is on the front line, WND damage dealt is increased for all characters
  132. 007ECBE0: When the skill holder is on the front line, NTR damage dealt is increased.
  133. was When the skill user is on the front line, NTR damage dealt is increased for all characters
  134. 007ECB78: When the skill holder is on the front line, MYS damage dealt is increased.
  135. was When the skill user is on the front line, MYS damage dealt is increased for all characters
  136. 007ECB10: When the skill holder is on the front line, SPI damage dealt is increased.
  137. was When the skill user is on the front line, SPI damage dealt is increased for all characters
  138. 007ECAA8: When the skill holder is on the front line, DRK damage dealt is increased.
  139. was When the skill user is on the front line, DRK damage dealt is increased for all characters
  140. 007EC4C8: When the skill holder is on the front line, FIR, CLD, WND and NTR damage taken is reduced.
  141. was If the skill holder is on the front line, FIR, CLD, WND and NTR damage taken is slightly reduced.
  142. 007EC548: When the skill holder is on the front line, all elemental damage taken is reduced.
  143. was If the skill holder is on the front line, all elemental damage taken is slightly reduced.
  144. 007EC628: When the skill holder is on the front line, DRK damage taken is reduced.
  145. was If the skill holder is on the front line, DRK damage taken is reduced.
  146. 007EC698: When the skill holder is on the front line, SPI damage taken is reduced.
  147. was If the skill holder is on the front line, SPI damage taken is reduced.
  148. 007EC708: When the skill holder is on the front line, MYS damage taken is reduced.
  149. was If the skill holder is on the front line, MYS damage taken is reduced.
  150. 007EC778: When the skill holder is on the front line, NTR damage taken is reduced.
  151. was If the skill holder is on the front line, NTR damage taken is reduced.
  152. 007EC7E8: When the skill holder is on the front line, WND damage taken is reduced.
  153. was If the skill holder is on the front line, WND damage taken is reduced.
  154. 007EC860: When the skill holder is on the front line, CLD damage taken is reduced.
  155. was If the skill holder is on the front line, CLD damage taken is reduced.
  156. 007EC8D8: When the skill holder is on the front line, FIR damage taken is reduced.
  157. was If the skill holder is on the front line, FIR damage taken is reduced. (consistency accross all similar skills)
  158. 007EADE0: If any character that was previously partnered as player character is in the front row, then the skill holder's overall stats will increase.
  159. was If any character that wase previously partnered as player character is in the front row, then the skill holder's all stats will increase. (wording change)
  160. 007EAF20: When a party member is Ko'd, her overall stats will be increased by (SLv*6)%.
  161. was When a party member is KO'd, all stats will be increased by (Slvl*6)%. (wording change)
  162. 007E64C0: The only flower that does not wither in Gensokyo
  163. was The only unwitherable flower in Gensokyo (unwitherable is not a word)
  164. 007E8428: the skill holder's stats will be increased by (SLv*8)% per members, excluding herself.
  165. was the skill holder's stats will be increased by (SLv*8)% per members on the front line, excluding himself.
  166. 007E8474: If there's more than 1 resident of the Palace of the Earth Spirits on the front line,
  167. was If there are any other resident of the Palace of the Earth Spirits on the front line,
  168. 007E89A0: the skill holder's stats will be increased by (SLv*5)% per members, excluding herself.
  169. was the skill holder's stats will be increased by (SLv*5)% per members, excluding the skill holder.
  170. 007E8D60: the skill holder's stats will be increased by (SLv*7)% per members, excluding herself.
  171. was the skill holder's stats will be increased by (SLv*7)% per members, excluding the skill holder.
  172. 007E95A8: If there's more than 1 member of the Yakumo Family on the front line, the skill holder's stats will be increased by (SLv*8)% per members, excluding herself.
  173. was If there's more than 1 member of the Yakumo Family on the front line, the skill holder's stats will be increased by (SLv*8)% per members, excluding the skill holder.
  174. 007EA0A0: and SPD by (SLv*6)% per character, excluding herself.
  175. was and SPD by (SLv*6)% per character, excluding the skill holder.
  176. 007E7B60: the skill holder's stats will be increased by (SLv*8)% per members, excluding herself.
  177. was the skill holder's stats will be increased by (SLv*8)% per members, excluding the skill holder. (shortening and consistency accross all similar skills)
  178.  
  179. --Spells--
  180. 007E08E4: She won't explode even after four drinks.
  181. was After 4 drinks, you'll be ready to explode.
  182.  
  183. --Subclass Skills--
  184. 007DD97C: MP, MND and FIR, CLD, WND, NTR Affinities are slightly increased
  185. was MP, DEF, FIR, CLD, WND and NTR Attributes are slightly increased.
  186. 007DCD04: MP, TP, DEF, MND and ACC are slightly increased.
  187. was MP, TP, DEF, SPD and ACC are slightly increased.
  188. 007DC898: HP, TP, SPD and ACC are slightly increased.
  189. was HP, TP, SPD and EVA are slightly increased.
  190. 007DE2C0: HP, TP, DEF, MND and PHYS Affinity are slightly increased.
  191. was HP, TP, DEF, MND and PHYS Attribute are slightly increased.
  192. 007DD708: MP, MND, MYS, SPI, DRK and PHYS Affinities are slightly increased.
  193. was MP, MND, MYS, SPI, DRK and PHYS Attributes are slightly increased. (all those are for making corrections to mistranslations, or changing Attributes to Affinities)
  194.  
  195. --Subclass Spells--
  196. 007DB6CC:「Dance of the Snail」
  197. was 「Dance of the Cochlea」
  198.  
  199. --Items--
  200. 00800CB0: Miko Board
  201. was Shrine Maiden's Ema (consistency with Widenyo's fan translation)
  202.  
  203. --Menu--
  204. 00852D98: Transcendant
  205. was Abilities Enhanced
  206. 007D9BFC: SPD DOWN
  207. was AGI DOWN
  208. 007D9C08: SPD UP
  209. was AGI UP (AGI to SPD to keep the same as LoT1)
  210.  
  211. --The following changes PHYS to PHY to keep a 3 letter consistency--
  212. 007EC448: When the skill holder is on the front line, MYS, SPI, DRK and PHY damage taken is reduced.
  213. was If the skill holder is on the front line, MYS, SPI, DRK and PHYS damage taken is slightly reduced.
  214. 007EC5C0: When the skill holder is on the front line, PHY damage taken is reduced.
  215. was If the skill holder is on the front line, PHYS damage taken is reduced.
  216. 007EC948: When the skill holder is on the front line, MYS, SPI, DRK and PHY damage dealt is slightly increased.
  217. was When the skill holder is on the front line, MYS, SPI, DRK and PHYS damage dealt is slightly increased.
  218. 007ECA38: When the skill holder is on the front line, PHY damage dealt is increased
  219. was When the skill user is on the front line, PHYS damage dealt is increased for all characters
  220. 007DEDB0: PHYS spell that targets a single enemy. High power and low delay.
  221. was PHYS spell that targets a single enemy. High power and low delay.
  222. 007DEDF4: Cost 7 MP  Single Enemy: PHY  Direct Attack
  223. was Cost 7 MP  Single Enemy: PHYS  Direct Attack
  224. 007DF9F4: PHY spell that targets a single enemy.
  225. was PHYS spell that targets a single enemy.
  226. 007DFC24: PHY attack that targets an enemy row.
  227. was PHYS attack that targets an enemy row.
  228. 007DFC4C: Cost 4 MP  Enemy Row: PHY  Composite Direct Attack
  229. was Cost 4 MP  Enemy Row: PHYS  Composite Direct Attack
  230. 007E0004: PHY spell that targets a single enemy, high chance to inflict PAR.
  231. was PHYS spell that targets a single enemy, high chance to inflict PAR.
  232. 007E0050: Cost 5 MP  Single Enemy: PHY  Direct Attack - ACC +20
  233. was Cost 5 MP  Single Enemy: PHYS  Direct Attack - ACC +20
  234. 007E025C: Cost 5 MP  All Enemies: PHY  Magic Attack - ACC +30
  235. was Cost 5 MP  All Enemies: PHYS  Magic Attack - ACC +30
  236. 007E072C: PHY spell that targets all enemies.
  237. was PHYS spell that targets all enemies.
  238. 007E0758: Cost 1 MP  All Enemies: PHY  Direct Attack - ACC +25
  239. was Cost 1 MP  All Enemies: PHYS  Direct Attack - ACC +25
  240. 007E0884: Cost 3 MP  Single Enemy: PHY  Direct Attack - ACC +24
  241. was Cost 3 MP  Single Enemy: PHYS  Direct Attack - ACC +24
  242. 007E0994: Cost 5 MP  Self Target: PHY  Auxilliary Action
  243. was Cost 5 MP  Self Target: PHYS  Auxilliary Action
  244. 007E167C: Cost 3 MP  Single Enemy: PHY  Direct Attack - ACC +32
  245. was Cost 3 MP  Single Enemy: PHYS  Direct Attack - ACC +32
  246. 007E1CE8: PHY spell that targets a single enemy.
  247. was PHYS spell that targets a single enemy.
  248. 007E1D14: Cost 7 MP  Single Enemy: PHY  Direct Attack - ACC -25
  249. was Cost 7 MP  Single Enemy: PHYS  Direct Attack - ACC -25
  250. 007E2118: PHY spell that targets an enemy row.
  251. was PHYS spell that targets an enemy row.
  252. 007E2144: Cost 4 MP  Enemy Row: PHY  Direct Attack
  253. was Cost 4 MP  Enemy Row: PHYS  Direct Attack
  254. 007E2330: Cost 1 MP  Single Enemy: PHY  Direct Attack
  255. was Cost 1 MP  Single Enemy: PHYS  Direct Attack
  256. 007E2F50: Cost 2 MP  Self Target: PHY  Auxilliary Action
  257. was Cost 2 MP  Self Target: PHYS  Auxilliary Action
  258. 007E3024: Cost 15 MP  Single Enemy: PHY  Direct Attack
  259. was Cost 15 MP  Single Enemy: PHYS  Direct Attack
  260. 007E3528: Cost 5 MP  All Allies: PHY  Auxilliary Action
  261. was Cost 5 MP  All Allies: PHYS  Auxilliary Action
  262. 007E3B0C: Cost 2 MP  Single Enemy: PHY  Direct Attack
  263. was Cost 2 MP  Single Enemy: PHYS  Direct Attack
  264. 007E3DD0: Cost 3 MP  Single Enemy: PHY  Magic Attack
  265. was Cost 3 MP  Single Enemy: PHYS  Magic Attack
  266. 007E46E4: PHY spell that combines the holy trinity of all-targetting, high power, and low delay.
  267. was PHYS spell that combines the holy trinity of all-targetting, high power, and low delay.
  268. 007E47D4: Cost 10 MP  Single Enemy: PHY  Direct Attack
  269. was Cost 10 MP  Single Enemy: PHYS  Direct Attack
  270. 007E5354: Cost 5 MP  Single Enemy: PHY  Direct Attack
  271. was Cost 5 MP  Single Enemy: PHYS  Direct Attack
  272. 007E54CC: Cost 3 MP  Single Enemy: PHY  Direct Attack
  273. was Cost 3 MP  Single Enemy: PHYS  Direct Attack
  274. 007E5584: Cost 5 MP  All Enemies: PHY  Magic Attack - ACC +100
  275. was Cost 5 MP  All Enemies: PHYS  Magic Attack - ACC +100
  276. 007E56E4: Cost 6 MP  All Enemies: PHY  Magic Attack - ACC +10
  277. was Cost 6 MP  All Enemies: PHYS  Magic Attack - ACC +10
  278. 007E5884: Cost 2 MP  Single Ally: PHY  Auxilliary Action
  279. was Cost 2 MP  Single Ally: PHYS  Auxilliary Action
  280. 007E5960: Cost 1 MP  Single Ally: PHY  Auxilliary Action
  281. was Cost 1 MP  Single Ally: PHYS  Auxilliary Action
  282. 007F73A8: ATK +120% DEF +80% PHY +60 HVY & DBF +30
  283. was ATK +120% DEF +80% PHYS +60 HVY & DBF +30
  284. 007F8650: TP +4 DEF & MND +48% FIR & WND & PHY +32
  285. was TP +4 DEF & MND +48% FIR & WND & PHYS +32
  286. 007F9390: DEF +30% ATK & MAG & MND +16% FIR & CLD & WND & PHY +24
  287. was DEF +30% ATK & MAG & MND +16% FIR & CLD & WND & PHYS +24
  288. 007F950C: DEF +32% MND +30% EVA +12 PHY +30
  289. was DEF +32% MND +30% EVA +12 PHYS +30
  290. 007F9DB8: MP +1 ATK & MAG +12% MND +40% FIR & PHY +30
  291. was MP +1 ATK & MAG +12% MND +40% FIR & PHYS +30
  292. 007FAEE4: ATK & DEF +10% PHY +12 SHK +12
  293. was ATK & DEF +10% PHYS +12 SHK +12
  294. 007FB72C: PHY +100
  295. was PHYS +100
  296. 007FB850: PHY +50
  297. was PHYS +50
  298. 00860D50: PHY UP
  299. was PHYS Up
  300. 007DC15C: PHY Subclass Spell that targets all enemies in a row.
  301. was PHYS Subclass Spell that targets all enemies in a row.
  302. 007DC190: Cost 4 MP  Enemy Row: PHY  Direct Attack・ACC +12
  303. was Cost 4 MP  Enemy Row: PHYS  Direct Attack・ACC +12
  304. 007DC3FC: Cost 3 MP  Self Target: PHY  Auxilliary Action
  305. was Cost 3 MP  Self Target: PHYS  Auxilliary Action
  306. 007DC4E8: PHY Subclass Spell that targets a single enemy.
  307. was PHYS Subclass Spell that targets a single enemy.
  308. 007E487C: Cost 4 MP  Single Enemy: PHY  Direct Attack
  309. was Cost 4 MP  Single Enemy: PHYS  Direct Attack
  310.  
  311. --Change Resistance to Affinity and Status to Resistance, to keep in line with LoT1--
  312. 007ED158: Increase all Elemental Affinities
  313. was Increase all Elemental Resistances.
  314. 007ED178: Affinity Boost
  315. was RES Boost
  316. 007ED148: Resistance Boost
  317. was Status Boost
  318. 007ED030: Resistance Sub Boost
  319. was Status Sub Boost
  320. 007ED044: Affinity Sub Boost
  321. was RES Sub Boost
  322. 007ECE04: Resistance High Boost
  323. was Status High Boost
  324. 007ECE18: Greatly increase all Elemental Affinities.
  325. was Greatly increase all Elemental Resistances.
  326. 007ECE40: Affinity High Boost
  327. was RES High Boost
  328. 007E9A60: the damage will be calculated as if the enemy had lower elemental affinities.
  329. was the damage will be calculated as if the enemy had lower elemental resistances.
  330. 007F7694: TP +3 All Stats +50% All Elemental Affinities +40 All Ailment Resistances +24
  331. was TP +3 All Stats +50% All Elemental Resistances +40 All Ailment Resistances +24
  332. 007F82DC: All Stats +20% All Elemental Affinities +30 All Ailment Resistances +15
  333. was All Stats +20% All Elemental Resistances +30 All Ailment Resistances +15
  334. 007F8EF8: All Stats +20% All Elemental Affinities +20
  335. was All Stats +20% All Elemental Resistances +20
  336. 007F9914: All Elemental Affinities +24 All Ailment Resistances +12
  337. was All Elemental Resistances +24 All Ailment Resistances +12
  338. 007FA53C: MP +1 ATK +24% DEF & MAG & MND & SPD +6% All Elemental Affinities +12
  339. was MP +1 ATK +24% DEF & MAG & MND & SPD +6% All Elemental Resistances +12
  340. 007F2AE4: Used to teach Resistance Boost to a character
  341. was Used to teach Status Boost to a character.
  342. 007F2B24: Tome of Enlightenment - Resistance
  343. was Tome of Enlightenment - Status
  344. 007F2B38: Used to teach Affinity Boost to a character
  345. was Used to teach Resistance Boost to a character.
  346. 007F2B78: Tome of Enlightenment - Affinity
  347. was Tome of Enlightenment - Resistance
  348.  
  349.  
  350.  
  351. 1>items.txt
  352. -----------------------------------
  353. 007FE75C: Maximum MP -5 ATK Base Value +1.0 MAG Base Value +1.0
  354. MP最大値-5 攻撃基礎値+1.0 魔力基礎値+1.0
  355.  
  356. 007FE9E0: SPD Growth Value +0.8 ATK Base Value -1.2 MAG Base Value -1.2
  357. 敏捷基礎値+0.8 攻撃基礎値-1.2 魔力基礎値-1.2
  358.  
  359. 007FEBE4: HP Recovery Rate -8 HP Base Value +4.8
  360. HP回復率-8 HP基礎値+4.8
  361.  
  362. 007FE2A0: EVA +48 DEF Base Value -2.0 MND Base Value-2.0
  363. 回避+48 防御基礎値-2.0 精神基礎値-2.0
  364.  
  365. 007FE8A0: SPD Base Value +1.0 Maximum MP -5 Maximum TP -5
  366. 敏捷基礎値+1.0 MP最大値-5 TP最大値-5
  367.  
  368. 007FE59C: Maximum MP -6 DEF Base Value +1.0 MND Base Value +1.0
  369. MP最大値-6 防御基礎値+1.0 精神基礎値+1.0
  370.  
  371. 007FE414: ACC -25 ATK Base Value +1.5 MAG Base Value +1.5
  372. 命中-25 攻撃基礎値+1.5 魔力基礎値+1.5
  373.  
  374. 1>menus.txt
  375. -----------------------------------
  376. 00860EF4: Skill Reset
  377. スキルリセット
  378.  
  379. 0085FD38: - Finished -
  380. - 振り分け終了 - (it would be Distribution finished, but that would take too long)
  381.  
  382. 00860E90: Reset the skills acquired by a character
  383. キャラのスキル習得状況をリセットする
  384.  
  385. (couldn't find where the last option was)
  386. Rocks.txt
  387. -----------------------------------
  388. 00801718: A large rock blocks the pass. @"The road opens to the two pillars of Moriya" is engraved on it.
  389. 大きな岩が通路を塞いでいる。@岩には「守矢の二柱の力が道を開く」と刻んである。(just correcting a typo)
  390.  
  391. | sort 1>special_items.txt
  392. -----------------------------------
  393. 007F3890: Additionally, if base value increasing items, Training Manuals, and Tomes of Enlightenment are used,
  394. また、基礎値上昇アイテム、修練の書物、啓蒙の書を使用していた場合
  395.  
  396. 007F3584: An item that increases a character's MND base value slightly when used.
  397. 任意のキャラ1人の精神基礎値を微増させる消費アイテム。
  398.  
  399. 007F3794: An item that increases a character's HP base value slightly when used.
  400. 任意のキャラ1人のHP基礎値を微増させる消費アイテム。
  401.  
  402. 007F35D4: An item that increases a character's MAG base value slightly when used.
  403. 任意のキャラ1人の魔力基礎値を微増させる消費アイテム。
  404.  
  405. 007F3624: An item that increases a character's DEF base value slightly when used.
  406. 任意のキャラ1人の防御基礎値を微増させる消費アイテム。
  407.  
  408. 007F3674: An item that increases a character's ATK base value slightly when used.
  409. 任意のキャラ1人の攻撃基礎値を微増させる消費アイテム。
  410.  
  411. 007F3534: An item that increases a character's SPD base value slightly when used.
  412. 任意のキャラ1人の敏捷基礎値を微増させる消費アイテム。
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