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- Large bunch of minor corrections
- --He --> She--
- 007EAC70: When the skill holder is KO'd, she will restore (SLv*50)% HP to all other active members.
- was When the skill holder is KO'd, he will restore (SLv*50)% HP to all other active members.
- 007EA790: When the skill holder attacks an enemy affected by a status effect, her damage is increased by (SLv*16)% on that attack.
- was When the skill holder attacks an enemy affected by a status effect, his damage is increased by (SLv*16)% on that attack.
- 007EA534: her ATB bar will be set to 10000.
- was his ATB bar will be set to 10000.
- 007EA4D8: If the skill holder is affected by an ailment, she will deal (SLv*12)% more damage
- was If the skill holder is affected by an ailment, he will deal (SLv*12)% more damage
- 007EA1A4: she will have a (SLv*35)% to counterattack with a chance to inflict PSN and PAR.
- was he will have a (SLv*35)% to counterattack with a chance to inflict PSN and PAR.
- 007E9D78: When the skill holder receives a turn, she will have his SPD increased by 10%.
- was When skill holder receives a turn, he will have his SPD increased by 10%.
- 007E9D04: Her damage will be increased by (SLv*10)%.
- was His damage will be increased by (SLv*10)%.
- 007E9B88: When the skill holder's HP is less than (20 + SLv * 20)%, she will have all her stats increased by 25%.
- was When the skill holder's HP is less than (20 + SLv * 20)%, he will have all her stats increased by 25%.
- 007E9BD8: When the skill holder receives a turn and his MP is full, all her stats are boosted by (SLv*6)%.
- was When the skill holder receives a turn and his MP is full, all his stats are boosted by (SLv*6)%.
- 007E9B34: When the skill holder uses [Concentrate], she will recover HP as well as MP.
- was When the skill holder uses [Concentrate], he will recover HP as well as MP.
- 007E98C0: she will recover (SLv) MP and have all stats increased by (SLv*10)%.
- was he will recover (SLv) MP and have all stats increased by (SLv*10)%.
- 007E9770: When the skill holder attacks an enemy, she has (SLv*20)% to remove a stat buff on that enemy.
- was When the skill holder attacks an enemy, he has (SLv*20)% to remove a stat buff on that enemy.
- 007E9620: When the skill holder kills an enemy, she will be able to act again immediately.
- was When the skill holder kills an enemy, he will be able to act again immediately.
- 007E9528: and have her overall stats increased by (SLv*8)%.
- was and have their overall stats increased by (SLv*8)%.
- 007E9558: When the skill holder defeats an enemy, she will recover (SLv) MP,
- was When the skill holder defeats an enemy, he will recover (SLv) MP,
- 007E9360: When the skill holder receives an attack, she has a 25% chance to counterattack all enemies with a SPI attack.
- was When the skill holder receives an attack, it has a 25% chance to counterattack all enemies with a SPI attack.
- 007E9220: When the skill holder take damage from an enemy's attack, her ATK will be increased by (SLv*5).
- was When the skill holder take damage from an enemy's attack, his ATK will be increased by (SLv*5).
- 007E9168: When the skill holder take damage from an enemy's attack, her DEF and MND will be increased by (SLv*5).
- was When the skill holder take damage from an enemy's attack, his DEF and MND will be increased by (SLv*5).
- 007E9050: There is a (SLv*50)% chance that the skill holder will start a battle with her ATB bar at 20000.
- was There is a (SLv*50)% chance that the skill holder will start a battle with his ATB bar at 20000.
- 007E8BE8: The skill holder's SPD is increased by 66% when on the reserve party, increasing her HP and MP recovery rate.
- was The skill holder's SPD is increased by 66% when on the reserve party, increasing his HP and MP recovery rate.
- 007E8B20: When the skill holder receives a turn, she will recover (SLv*10)% HP.
- was When the skill holder receives a turn, he will recover (SLv*10)% HP.
- 007E8AB8: When the skill holder HP reaches 0, there is a (SLv*30)% chance to consume 6 TP to resurrect her.
- was When the skill holder HP reaches 0, there is a (SLv*30)% chance to consume 6 TP to resurrect him.
- 007E8708: when the skill holder will receive a turn, she will recover (SLv*1) MP.
- was when the skill holder will receive a turn, he will recover (SLv*1) MP.
- 007E85A0: When the skill user uses [Concentrate], she will reduce the effect of DBF on all characters on the front line by (SLv*33)%,
- was When the skill user uses [Concentrate], he will reduce the effect of DBF on all characters on the front line by (SLv*33)%,
- 007E84B0: she will recover (SLv*5)% MP, (SLv*10)% HP and be affected with a HVY effect.
- was he will recover (SLv*5)% MP, (SLv*10)% HP and be affected with a HVY effect.
- 007E83D8: When the skill holder retreats to the reserve party, she will recover 25% MP.
- was When the skill holder retreats to the reserve party, he will recover 25% MP.
- 007E80CC: there is a (SLv*16)% chance that she will do the same action once again.
- was there is a (SLv*16)% chance that he will do the same action once again.
- 007E8008: Every time the skill holder takes action, she increases her Fighting Spirit by 1.
- was Every time the skill holder takes action, he increases his Fighting Spirit by 1.
- 007E75F8: her damage will be increased by (SLv*16)%.
- was his damage will be increased by (SLv*16)%.
- 007E7570: her damage will be increased by (Slv*12)%.
- was his damage will be increased by (SLv*12)%.
- 007E70F8: and the skill holder has either a HVY, SIL or TRR effect on her,
- was And the skill holder has either a HVY, SIL or TRR effect on him,
- 007E70A8: those ailments are removed, she will recover 10 MP and her overall stats will be increased by 33%.
- was Those effects are removed, he will recover 10 MP and his overall stats will be increased by 33%.
- 007E6EA8: When the skill holder receives a turn, she will recover 1 MP.
- was When the skill holder receives a turn, he will recover 1 MP.
- 007E6CD0: When the skill holder receives a turn, all her stats will be reduced by (SLv*6)%,
- was When the skill holder receives a turn, all his stats will be reduced by (SLv*6)%,
- 007E6C30: When the skill holder kills an enemy, he will have her HP restored by 33%, MP by 1 and have her stats increased by 20%.
- was When the skill holder kills an enemy, he will have his HP restored by 33%, MP by 1 and have his stats increased by 20%.
- 007E6980: When the skill holder receives a turn, she has a chance to inflict Paralysis on all enemies.
- was When the skill holder receives a turn, he has a chance to inflict Paralysis on all enemies.
- 007E6A94: The lower the HP of the enemy is, the more damage she will deal to it.
- was The lower the HP of the enemy is, the more damage the skill holder will deal to it.
- 007E68E8: The more HP the skill holder loses, the more damage she will deal.
- was The more HP the skill holder loses, the more damage he will deal.
- 007E6568: When the skill holder receives a turn, if she is affected by a DBF or an ailment,
- was When the skill holder receives a turn, if he is affected by a DBF or an ailment,
- 007E64F8: If the skill holder takes damage from an elemental she is weak against,
- was If the skill holder takes damage from an elemental he is weak against,
- 007E6474: When the skill holder receives a turn, she will recover a small amount of HP and MP.
- was When the skill holder receives a turn, he will recover a small amount of HP and MP.
- 007E63D0: The lower her current HP, the more MP will be recovered. If her HP if full, she will not recover any MP.
- was The lower the current HP, the more MP will be recovered. If his HP if full, he will not recover any MP.
- 007E6360: When the skill holder attacks an enemy, she will receive a damage bonus if the attack targets the lowest health enemy.
- was When the skill holder attacks an enemy, he will receive a damage bonus if the attack targets the lowest health enemy.
- 007E624C: If the skill holder doesn't kill an enemy with an attack, she will recover 1 MP.
- was If the skill holder doesn't kill an enemy with an attack, he will recover 1 MP.
- 007E6298: If the skill holder kills an enemy, all her stats will be increased by 15%.
- was If the skill holder kills an enemy, all his stats will be increased by 15%.
- --Skills--
- 007E6B30: recover (SLv) MP or increase his ATK, DEF, MND or SPD by (SLv*10)%.
- was recover (SLv) MP or increase his ATK, DEF, MND and SPD by (SLv*10)%. ("or" instead of "and" to show that only one stat in increased)
- 007E6F58: When the skill holder receives a turn, if her HP is lower than its maximum
- was When Yukari receives a turn, if his HP is lower than its maximum (trying to keep skill holder to stay the same as japanese)
- 007E96D0: When Hijiri takes a turn, the skill holder will copy her current buffs.
- was When Hijiri takes a turn, the skill holder will have all their stats increased.
- 007DCAC8: Each member on the front line will have a 20% chance of starting with their ATB set to 10000
- was There is a 20% chance that every members will start with their ATB bar at 10000. (its an individual chance per characters)
- 007E8CAC: Her attacks will now ignore 90% of the enemy's defenses.
- was If this happens, the next attack will ignore 90% of the enemy's defenses.
- 007E7840: Her attacks will now ignore 50% of the enemy's defenses.
- was If this happens, the next attack will ignore 50% of the enemy's defenses.
- 007EB60C: Tengu's Wind
- was Wind Tengu
- 007E8D4C: Royal People of the Moon
- was Nation of the Noble Moon
- 007E7DE0: Singing Voice in the Silence
- was Silent Singing Voice
- 007EB4D0: Broad Mind Modulation
- was Broad Spirit Modulation
- 007E6938: Adamant Helix
- was Vajra Spiral
- 007ECA90: Ruinous Super Strength
- was Catastrophic Guardian God
- 007E7D78: Iyashikei
- was Soothing Voice
- 007E9AF4: When using Concentrate, she will recover 2 times her HP Recovery Rate.
- was The amount recovered is equal to the HP Recovery Rate, and will recover HP twice as fast in the reserve party.
- 007E47A8: Youmu's signature spell that boasts a very high power.
- was Youmu's decisive spell that boasts a very high power. (change in wording)
- 007ECD70: When the skill holder is on the front line, FIR damage dealt is increased.
- was If the skill holder is on the front line, FIR damage dealt to enemies is increased.
- 007ECCC8: When the skill holder is on the front line, CLD damage dealt is increased.
- was When the skill user is on the front line, CLD damage dealt is increased for all characters
- 007ECC50: When the skill holder is on the front line, WND damage dealt is increased.
- was When the skill user is on the front line, WND damage dealt is increased for all characters
- 007ECBE0: When the skill holder is on the front line, NTR damage dealt is increased.
- was When the skill user is on the front line, NTR damage dealt is increased for all characters
- 007ECB78: When the skill holder is on the front line, MYS damage dealt is increased.
- was When the skill user is on the front line, MYS damage dealt is increased for all characters
- 007ECB10: When the skill holder is on the front line, SPI damage dealt is increased.
- was When the skill user is on the front line, SPI damage dealt is increased for all characters
- 007ECAA8: When the skill holder is on the front line, DRK damage dealt is increased.
- was When the skill user is on the front line, DRK damage dealt is increased for all characters
- 007EC4C8: When the skill holder is on the front line, FIR, CLD, WND and NTR damage taken is reduced.
- was If the skill holder is on the front line, FIR, CLD, WND and NTR damage taken is slightly reduced.
- 007EC548: When the skill holder is on the front line, all elemental damage taken is reduced.
- was If the skill holder is on the front line, all elemental damage taken is slightly reduced.
- 007EC628: When the skill holder is on the front line, DRK damage taken is reduced.
- was If the skill holder is on the front line, DRK damage taken is reduced.
- 007EC698: When the skill holder is on the front line, SPI damage taken is reduced.
- was If the skill holder is on the front line, SPI damage taken is reduced.
- 007EC708: When the skill holder is on the front line, MYS damage taken is reduced.
- was If the skill holder is on the front line, MYS damage taken is reduced.
- 007EC778: When the skill holder is on the front line, NTR damage taken is reduced.
- was If the skill holder is on the front line, NTR damage taken is reduced.
- 007EC7E8: When the skill holder is on the front line, WND damage taken is reduced.
- was If the skill holder is on the front line, WND damage taken is reduced.
- 007EC860: When the skill holder is on the front line, CLD damage taken is reduced.
- was If the skill holder is on the front line, CLD damage taken is reduced.
- 007EC8D8: When the skill holder is on the front line, FIR damage taken is reduced.
- was If the skill holder is on the front line, FIR damage taken is reduced. (consistency accross all similar skills)
- 007EADE0: If any character that was previously partnered as player character is in the front row, then the skill holder's overall stats will increase.
- was If any character that wase previously partnered as player character is in the front row, then the skill holder's all stats will increase. (wording change)
- 007EAF20: When a party member is Ko'd, her overall stats will be increased by (SLv*6)%.
- was When a party member is KO'd, all stats will be increased by (Slvl*6)%. (wording change)
- 007E64C0: The only flower that does not wither in Gensokyo
- was The only unwitherable flower in Gensokyo (unwitherable is not a word)
- 007E8428: the skill holder's stats will be increased by (SLv*8)% per members, excluding herself.
- was the skill holder's stats will be increased by (SLv*8)% per members on the front line, excluding himself.
- 007E8474: If there's more than 1 resident of the Palace of the Earth Spirits on the front line,
- was If there are any other resident of the Palace of the Earth Spirits on the front line,
- 007E89A0: the skill holder's stats will be increased by (SLv*5)% per members, excluding herself.
- was the skill holder's stats will be increased by (SLv*5)% per members, excluding the skill holder.
- 007E8D60: the skill holder's stats will be increased by (SLv*7)% per members, excluding herself.
- was the skill holder's stats will be increased by (SLv*7)% per members, excluding the skill holder.
- 007E95A8: If there's more than 1 member of the Yakumo Family on the front line, the skill holder's stats will be increased by (SLv*8)% per members, excluding herself.
- was If there's more than 1 member of the Yakumo Family on the front line, the skill holder's stats will be increased by (SLv*8)% per members, excluding the skill holder.
- 007EA0A0: and SPD by (SLv*6)% per character, excluding herself.
- was and SPD by (SLv*6)% per character, excluding the skill holder.
- 007E7B60: the skill holder's stats will be increased by (SLv*8)% per members, excluding herself.
- was the skill holder's stats will be increased by (SLv*8)% per members, excluding the skill holder. (shortening and consistency accross all similar skills)
- --Spells--
- 007E08E4: She won't explode even after four drinks.
- was After 4 drinks, you'll be ready to explode.
- --Subclass Skills--
- 007DD97C: MP, MND and FIR, CLD, WND, NTR Affinities are slightly increased
- was MP, DEF, FIR, CLD, WND and NTR Attributes are slightly increased.
- 007DCD04: MP, TP, DEF, MND and ACC are slightly increased.
- was MP, TP, DEF, SPD and ACC are slightly increased.
- 007DC898: HP, TP, SPD and ACC are slightly increased.
- was HP, TP, SPD and EVA are slightly increased.
- 007DE2C0: HP, TP, DEF, MND and PHYS Affinity are slightly increased.
- was HP, TP, DEF, MND and PHYS Attribute are slightly increased.
- 007DD708: MP, MND, MYS, SPI, DRK and PHYS Affinities are slightly increased.
- was MP, MND, MYS, SPI, DRK and PHYS Attributes are slightly increased. (all those are for making corrections to mistranslations, or changing Attributes to Affinities)
- --Subclass Spells--
- 007DB6CC:「Dance of the Snail」
- was 「Dance of the Cochlea」
- --Items--
- 00800CB0: Miko Board
- was Shrine Maiden's Ema (consistency with Widenyo's fan translation)
- --Menu--
- 00852D98: Transcendant
- was Abilities Enhanced
- 007D9BFC: SPD DOWN
- was AGI DOWN
- 007D9C08: SPD UP
- was AGI UP (AGI to SPD to keep the same as LoT1)
- --The following changes PHYS to PHY to keep a 3 letter consistency--
- 007EC448: When the skill holder is on the front line, MYS, SPI, DRK and PHY damage taken is reduced.
- was If the skill holder is on the front line, MYS, SPI, DRK and PHYS damage taken is slightly reduced.
- 007EC5C0: When the skill holder is on the front line, PHY damage taken is reduced.
- was If the skill holder is on the front line, PHYS damage taken is reduced.
- 007EC948: When the skill holder is on the front line, MYS, SPI, DRK and PHY damage dealt is slightly increased.
- was When the skill holder is on the front line, MYS, SPI, DRK and PHYS damage dealt is slightly increased.
- 007ECA38: When the skill holder is on the front line, PHY damage dealt is increased
- was When the skill user is on the front line, PHYS damage dealt is increased for all characters
- 007DEDB0: PHYS spell that targets a single enemy. High power and low delay.
- was PHYS spell that targets a single enemy. High power and low delay.
- 007DEDF4: Cost 7 MP Single Enemy: PHY Direct Attack
- was Cost 7 MP Single Enemy: PHYS Direct Attack
- 007DF9F4: PHY spell that targets a single enemy.
- was PHYS spell that targets a single enemy.
- 007DFC24: PHY attack that targets an enemy row.
- was PHYS attack that targets an enemy row.
- 007DFC4C: Cost 4 MP Enemy Row: PHY Composite Direct Attack
- was Cost 4 MP Enemy Row: PHYS Composite Direct Attack
- 007E0004: PHY spell that targets a single enemy, high chance to inflict PAR.
- was PHYS spell that targets a single enemy, high chance to inflict PAR.
- 007E0050: Cost 5 MP Single Enemy: PHY Direct Attack - ACC +20
- was Cost 5 MP Single Enemy: PHYS Direct Attack - ACC +20
- 007E025C: Cost 5 MP All Enemies: PHY Magic Attack - ACC +30
- was Cost 5 MP All Enemies: PHYS Magic Attack - ACC +30
- 007E072C: PHY spell that targets all enemies.
- was PHYS spell that targets all enemies.
- 007E0758: Cost 1 MP All Enemies: PHY Direct Attack - ACC +25
- was Cost 1 MP All Enemies: PHYS Direct Attack - ACC +25
- 007E0884: Cost 3 MP Single Enemy: PHY Direct Attack - ACC +24
- was Cost 3 MP Single Enemy: PHYS Direct Attack - ACC +24
- 007E0994: Cost 5 MP Self Target: PHY Auxilliary Action
- was Cost 5 MP Self Target: PHYS Auxilliary Action
- 007E167C: Cost 3 MP Single Enemy: PHY Direct Attack - ACC +32
- was Cost 3 MP Single Enemy: PHYS Direct Attack - ACC +32
- 007E1CE8: PHY spell that targets a single enemy.
- was PHYS spell that targets a single enemy.
- 007E1D14: Cost 7 MP Single Enemy: PHY Direct Attack - ACC -25
- was Cost 7 MP Single Enemy: PHYS Direct Attack - ACC -25
- 007E2118: PHY spell that targets an enemy row.
- was PHYS spell that targets an enemy row.
- 007E2144: Cost 4 MP Enemy Row: PHY Direct Attack
- was Cost 4 MP Enemy Row: PHYS Direct Attack
- 007E2330: Cost 1 MP Single Enemy: PHY Direct Attack
- was Cost 1 MP Single Enemy: PHYS Direct Attack
- 007E2F50: Cost 2 MP Self Target: PHY Auxilliary Action
- was Cost 2 MP Self Target: PHYS Auxilliary Action
- 007E3024: Cost 15 MP Single Enemy: PHY Direct Attack
- was Cost 15 MP Single Enemy: PHYS Direct Attack
- 007E3528: Cost 5 MP All Allies: PHY Auxilliary Action
- was Cost 5 MP All Allies: PHYS Auxilliary Action
- 007E3B0C: Cost 2 MP Single Enemy: PHY Direct Attack
- was Cost 2 MP Single Enemy: PHYS Direct Attack
- 007E3DD0: Cost 3 MP Single Enemy: PHY Magic Attack
- was Cost 3 MP Single Enemy: PHYS Magic Attack
- 007E46E4: PHY spell that combines the holy trinity of all-targetting, high power, and low delay.
- was PHYS spell that combines the holy trinity of all-targetting, high power, and low delay.
- 007E47D4: Cost 10 MP Single Enemy: PHY Direct Attack
- was Cost 10 MP Single Enemy: PHYS Direct Attack
- 007E5354: Cost 5 MP Single Enemy: PHY Direct Attack
- was Cost 5 MP Single Enemy: PHYS Direct Attack
- 007E54CC: Cost 3 MP Single Enemy: PHY Direct Attack
- was Cost 3 MP Single Enemy: PHYS Direct Attack
- 007E5584: Cost 5 MP All Enemies: PHY Magic Attack - ACC +100
- was Cost 5 MP All Enemies: PHYS Magic Attack - ACC +100
- 007E56E4: Cost 6 MP All Enemies: PHY Magic Attack - ACC +10
- was Cost 6 MP All Enemies: PHYS Magic Attack - ACC +10
- 007E5884: Cost 2 MP Single Ally: PHY Auxilliary Action
- was Cost 2 MP Single Ally: PHYS Auxilliary Action
- 007E5960: Cost 1 MP Single Ally: PHY Auxilliary Action
- was Cost 1 MP Single Ally: PHYS Auxilliary Action
- 007F73A8: ATK +120% DEF +80% PHY +60 HVY & DBF +30
- was ATK +120% DEF +80% PHYS +60 HVY & DBF +30
- 007F8650: TP +4 DEF & MND +48% FIR & WND & PHY +32
- was TP +4 DEF & MND +48% FIR & WND & PHYS +32
- 007F9390: DEF +30% ATK & MAG & MND +16% FIR & CLD & WND & PHY +24
- was DEF +30% ATK & MAG & MND +16% FIR & CLD & WND & PHYS +24
- 007F950C: DEF +32% MND +30% EVA +12 PHY +30
- was DEF +32% MND +30% EVA +12 PHYS +30
- 007F9DB8: MP +1 ATK & MAG +12% MND +40% FIR & PHY +30
- was MP +1 ATK & MAG +12% MND +40% FIR & PHYS +30
- 007FAEE4: ATK & DEF +10% PHY +12 SHK +12
- was ATK & DEF +10% PHYS +12 SHK +12
- 007FB72C: PHY +100
- was PHYS +100
- 007FB850: PHY +50
- was PHYS +50
- 00860D50: PHY UP
- was PHYS Up
- 007DC15C: PHY Subclass Spell that targets all enemies in a row.
- was PHYS Subclass Spell that targets all enemies in a row.
- 007DC190: Cost 4 MP Enemy Row: PHY Direct Attack・ACC +12
- was Cost 4 MP Enemy Row: PHYS Direct Attack・ACC +12
- 007DC3FC: Cost 3 MP Self Target: PHY Auxilliary Action
- was Cost 3 MP Self Target: PHYS Auxilliary Action
- 007DC4E8: PHY Subclass Spell that targets a single enemy.
- was PHYS Subclass Spell that targets a single enemy.
- 007E487C: Cost 4 MP Single Enemy: PHY Direct Attack
- was Cost 4 MP Single Enemy: PHYS Direct Attack
- --Change Resistance to Affinity and Status to Resistance, to keep in line with LoT1--
- 007ED158: Increase all Elemental Affinities
- was Increase all Elemental Resistances.
- 007ED178: Affinity Boost
- was RES Boost
- 007ED148: Resistance Boost
- was Status Boost
- 007ED030: Resistance Sub Boost
- was Status Sub Boost
- 007ED044: Affinity Sub Boost
- was RES Sub Boost
- 007ECE04: Resistance High Boost
- was Status High Boost
- 007ECE18: Greatly increase all Elemental Affinities.
- was Greatly increase all Elemental Resistances.
- 007ECE40: Affinity High Boost
- was RES High Boost
- 007E9A60: the damage will be calculated as if the enemy had lower elemental affinities.
- was the damage will be calculated as if the enemy had lower elemental resistances.
- 007F7694: TP +3 All Stats +50% All Elemental Affinities +40 All Ailment Resistances +24
- was TP +3 All Stats +50% All Elemental Resistances +40 All Ailment Resistances +24
- 007F82DC: All Stats +20% All Elemental Affinities +30 All Ailment Resistances +15
- was All Stats +20% All Elemental Resistances +30 All Ailment Resistances +15
- 007F8EF8: All Stats +20% All Elemental Affinities +20
- was All Stats +20% All Elemental Resistances +20
- 007F9914: All Elemental Affinities +24 All Ailment Resistances +12
- was All Elemental Resistances +24 All Ailment Resistances +12
- 007FA53C: MP +1 ATK +24% DEF & MAG & MND & SPD +6% All Elemental Affinities +12
- was MP +1 ATK +24% DEF & MAG & MND & SPD +6% All Elemental Resistances +12
- 007F2AE4: Used to teach Resistance Boost to a character
- was Used to teach Status Boost to a character.
- 007F2B24: Tome of Enlightenment - Resistance
- was Tome of Enlightenment - Status
- 007F2B38: Used to teach Affinity Boost to a character
- was Used to teach Resistance Boost to a character.
- 007F2B78: Tome of Enlightenment - Affinity
- was Tome of Enlightenment - Resistance
- 1>items.txt
- -----------------------------------
- 007FE75C: Maximum MP -5 ATK Base Value +1.0 MAG Base Value +1.0
- MP最大値-5 攻撃基礎値+1.0 魔力基礎値+1.0
- 007FE9E0: SPD Growth Value +0.8 ATK Base Value -1.2 MAG Base Value -1.2
- 敏捷基礎値+0.8 攻撃基礎値-1.2 魔力基礎値-1.2
- 007FEBE4: HP Recovery Rate -8 HP Base Value +4.8
- HP回復率-8 HP基礎値+4.8
- 007FE2A0: EVA +48 DEF Base Value -2.0 MND Base Value-2.0
- 回避+48 防御基礎値-2.0 精神基礎値-2.0
- 007FE8A0: SPD Base Value +1.0 Maximum MP -5 Maximum TP -5
- 敏捷基礎値+1.0 MP最大値-5 TP最大値-5
- 007FE59C: Maximum MP -6 DEF Base Value +1.0 MND Base Value +1.0
- MP最大値-6 防御基礎値+1.0 精神基礎値+1.0
- 007FE414: ACC -25 ATK Base Value +1.5 MAG Base Value +1.5
- 命中-25 攻撃基礎値+1.5 魔力基礎値+1.5
- 1>menus.txt
- -----------------------------------
- 00860EF4: Skill Reset
- スキルリセット
- 0085FD38: - Finished -
- - 振り分け終了 - (it would be Distribution finished, but that would take too long)
- 00860E90: Reset the skills acquired by a character
- キャラのスキル習得状況をリセットする
- (couldn't find where the last option was)
- Rocks.txt
- -----------------------------------
- 00801718: A large rock blocks the pass. @"The road opens to the two pillars of Moriya" is engraved on it.
- 大きな岩が通路を塞いでいる。@岩には「守矢の二柱の力が道を開く」と刻んである。(just correcting a typo)
- | sort 1>special_items.txt
- -----------------------------------
- 007F3890: Additionally, if base value increasing items, Training Manuals, and Tomes of Enlightenment are used,
- また、基礎値上昇アイテム、修練の書物、啓蒙の書を使用していた場合
- 007F3584: An item that increases a character's MND base value slightly when used.
- 任意のキャラ1人の精神基礎値を微増させる消費アイテム。
- 007F3794: An item that increases a character's HP base value slightly when used.
- 任意のキャラ1人のHP基礎値を微増させる消費アイテム。
- 007F35D4: An item that increases a character's MAG base value slightly when used.
- 任意のキャラ1人の魔力基礎値を微増させる消費アイテム。
- 007F3624: An item that increases a character's DEF base value slightly when used.
- 任意のキャラ1人の防御基礎値を微増させる消費アイテム。
- 007F3674: An item that increases a character's ATK base value slightly when used.
- 任意のキャラ1人の攻撃基礎値を微増させる消費アイテム。
- 007F3534: An item that increases a character's SPD base value slightly when used.
- 任意のキャラ1人の敏捷基礎値を微増させる消費アイテム。
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