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- on death of a pig:
- if attacker is a player:
- set {_player} to "MHF_Pig" parsed as offline player
- add skull of {_player} named "&rPig" to drops
- on death of a cow:
- if attacker is a player:
- set {_player} to "MHF_Cow" parsed as offline player
- add skull of {_player} named "&rCow" to drops
- on death of a chicken:
- if attacker is a player:
- set {_player} to "MHF_Chicken" parsed as offline player
- add skull of {_player} named "&rChicken" to drops
- on death of a sheep:
- if attacker is a player:
- set {_player} to "MHF_Sheep" parsed as offline player
- add skull of {_player} named "&rSheep" to drops
- on death of a wolf:
- if attacker is a player:
- set {_player} to "MHF_Wolf" parsed as offline player
- add skull of {_player} named "&rWolf" to drops
- on death of a zombie:
- if attacker is a player:
- set {_player} to "MHF_Zombie" parsed as offline player
- add skull of {_player} named "&rZombie" to drops
- on death of a skeleton:
- if attacker is a player:
- set {_player} to "MHF_Skeleton" parsed as offline player
- add skull of {_player} named "&rSkeleton" to drops
- on death of a creeper:
- if attacker is a player:
- set {_player} to "MHF_Creeper" parsed as offline player
- add skull of {_player} named "&rCreeper" to drops
- on death of a spider:
- if attacker is a player:
- set {_player} to "MHF_Spider" parsed as offline player
- add skull of {_player} named "&rSpider" to drops
- on death of a slime:
- if attacker is a player:
- set {_player} to "MHF_Slime" parsed as offline player
- add skull of {_player} named "&rSlime" to drops
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