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Mar 24th, 2017
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  1. on death of a pig:
  2. if attacker is a player:
  3. set {_player} to "MHF_Pig" parsed as offline player
  4. add skull of {_player} named "&rPig" to drops
  5. on death of a cow:
  6. if attacker is a player:
  7. set {_player} to "MHF_Cow" parsed as offline player
  8. add skull of {_player} named "&rCow" to drops
  9. on death of a chicken:
  10. if attacker is a player:
  11. set {_player} to "MHF_Chicken" parsed as offline player
  12. add skull of {_player} named "&rChicken" to drops
  13. on death of a sheep:
  14. if attacker is a player:
  15. set {_player} to "MHF_Sheep" parsed as offline player
  16. add skull of {_player} named "&rSheep" to drops
  17. on death of a wolf:
  18. if attacker is a player:
  19. set {_player} to "MHF_Wolf" parsed as offline player
  20. add skull of {_player} named "&rWolf" to drops
  21. on death of a zombie:
  22. if attacker is a player:
  23. set {_player} to "MHF_Zombie" parsed as offline player
  24. add skull of {_player} named "&rZombie" to drops
  25. on death of a skeleton:
  26. if attacker is a player:
  27. set {_player} to "MHF_Skeleton" parsed as offline player
  28. add skull of {_player} named "&rSkeleton" to drops
  29. on death of a creeper:
  30. if attacker is a player:
  31. set {_player} to "MHF_Creeper" parsed as offline player
  32. add skull of {_player} named "&rCreeper" to drops
  33. on death of a spider:
  34. if attacker is a player:
  35. set {_player} to "MHF_Spider" parsed as offline player
  36. add skull of {_player} named "&rSpider" to drops
  37. on death of a slime:
  38. if attacker is a player:
  39. set {_player} to "MHF_Slime" parsed as offline player
  40. add skull of {_player} named "&rSlime" to drops
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