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Feb 17th, 2016
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  1. package me.craftinglegendz;
  2.  
  3. import java.util.HashMap;
  4. import java.util.Random;
  5.  
  6. import org.bukkit.ChatColor;
  7. import org.bukkit.Location;
  8. import org.bukkit.command.Command;
  9. import org.bukkit.command.CommandSender;
  10. import org.bukkit.entity.Player;
  11. import org.bukkit.plugin.java.JavaPlugin;
  12. import org.bukkit.scheduler.BukkitRunnable;
  13.  
  14. public class wilderness extends JavaPlugin
  15. {
  16. @Override
  17. public void onEnable() {
  18.  
  19. }
  20.  
  21. @Override
  22. public void onDisable() {
  23.  
  24. }
  25. private HashMap<Player, Integer> cooldown = new HashMap<Player, Integer>();
  26. private HashMap<Player, BukkitRunnable> cooldownTask = new HashMap<Player, BukkitRunnable>();
  27. public boolean onCommand(CommandSender sender, Command cmd, String label, String[] args) {
  28.  
  29. final Player player = (Player) sender;
  30.  
  31. if ((cmd.getName().equalsIgnoreCase("wild") && sender instanceof Player)); {
  32. if (!cooldown.containsKey(player)) {
  33. player.sendMessage(ChatColor.GREEN + "Finding a random location for you!");
  34. Random random = new Random();
  35. int x = random.nextInt(2500) + 1;
  36. int z = random.nextInt(2500) + 1;
  37. int y = player.getLocation().getWorld().getHighestBlockYAt(x, z);
  38. Location location = new Location(player.getWorld(), x, y, z);
  39. player.getWorld().getChunkAt(location).load();
  40. player.getLocation().getChunk().load();
  41. player.teleport(location);
  42. player.sendMessage(ChatColor.RED +"A safe location has been found!");
  43. cooldown.put(player, 84600/60/60);
  44. cooldownTask.put(player, new BukkitRunnable() {
  45. public void run() {
  46. cooldown.put(player, cooldown.get(player) - 1);
  47. if (cooldown.get(player) == 0) {
  48. cooldown.remove(player);
  49. cooldownTask.remove(player);
  50. cancel();
  51.  
  52. }
  53. }
  54. });
  55.  
  56. cooldownTask.get(player).runTaskTimer(this, 20, 20);
  57. } else {
  58. player.sendMessage(ChatColor.DARK_RED + "You have " + cooldown.get(player) + " until you can use wilderness again!");
  59. }
  60.  
  61. return true;
  62. }
  63.  
  64. }
  65.  
  66. }
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