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rivenslayer

[DualStrike] Leveling - DualStrike - RareSet - AllUniques

Sep 3rd, 2014
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  1. // Welcome to the Exiled Bot default Pickit
  2. // You'll find the item names list in the ItemNameList.txt file, in the main bot folder, if some name are missing, please send them to us in pm and I'll add them to upcoming versions.
  3. // You'll find the mods list in the ModsList.txt file, in the main bot folder, remember to only use expressions from the right (ie. local_minimum_added_physical_damage, base_maximum_energy_shield, ...).
  4.  
  5. // There are two special mods here to make pickit maker's life easier:
  6. // [TotalResistances] that will make the bot sum all resistances on each item and compare them to the value (ie. [Category] == "Helm" # [TotalResistances] > "50", to keep every helm that has more than 50 sum up resistance value.
  7. // [DPS] that will make the bot compute the dps of any weapon and compare it to the value (ie. [Category] == "1Handed" # [DPS] >= "250").
  8. // [Elemental DPS] that will make the bot compute ONLY the elemental dps of any weapon and compare it to the value (ie. [Category] == "1Handed" # [Elemental DPS] >= "200").
  9. // [Physical DPS] that will make the bot compute ONLY the physical dps of any weapon and compare it to the value (ie. [Category] == "1Handed" # [Physical DPS] >= "250").
  10. // Expressions to the left are only here to help you choosing the right ones
  11.  
  12. // Syntax is: [Key] operator "Value"
  13. // Key could be replaced by any of the following list, operator could be ==, <=, >=, <, > and Value could be any corresponding value (ie. a number if type is Quality)
  14. // Key List: Type, ItemLevel, MapLevel, Armor, Evasion, Energy Shield, Computed Armor, Computed Evasion, Computed Energy Shield, Rarity, Quality, Sockets, Linked, and all the mods found in ModsList.html file.
  15. // You can use a mod by its index (if it is not in the ModsList.txt file) this way [modindex] == "value", ie. [587] == "30" for +30 int mod. Press F7 to dump inventory and find mod indexes.
  16. // Flags that can be used are : [StashItem] =="true", [SellItem] == "true", [SellUnid] == "true". Please note that [SellItem] tag will ALWAYS make the bot identify item.
  17. // About Key Rarity, only operators == and != can be used and possible values are: "Normal", "Magic", "Rare", "Unique".
  18. // You can use different equipment categories as well, possible values: "Chest", "Shield", "Helm", "Ring", "Amulet", "Flask", "Weapon", "1Handed", "2Handed", "Gloves", "Boots", "Belt", "Map".
  19. // Operators && and || are available, parenthesis are working.
  20. // # is used to separate mods checked after item identification. If an item matchs mods before the # and doesn't match the ones after, it will be sold to vendor.
  21. // If you didn't noticed, // is used for comments.
  22.  
  23. // /!\ Be careful!!! local_ mod name means that the mods is applied on the stats of the items rather than the stats of your char. local_attack_speed_+% for instance is applied on the weapon only
  24. // and attack_speed_+% is global on the character (ring,amy,belt...) /!\
  25.  
  26. // If you want to chance an item, simply add for instance [Type] == "Glorious Plate" # [ChanceItem] == "true", to make the bot pickup any glorious plate it find and use an orb of chance on it (Kaom's Heart FTW).
  27. // Be careful, if you set up the Glorious Plate to be Chanced, no need to add any line for the bot to pick up the white item or sell magic and rare. Just setup [Type] == "Your Item" # [ChanceItem] == "true" and the bot will do the rest.
  28.  
  29. // Thanks to Phaukt and Jarvis101 for their help in building this pickit file.
  30.  
  31.  
  32. /////////////////////////////////////////////////////////////////////////////////////
  33. // //
  34. // EXAMPLE //
  35. // //
  36. /////////////////////////////////////////////////////////////////////////////////////
  37.  
  38. // Blanket coverage
  39. // [Category] == "Gloves" && [Rarity] == "Rare" # [SellItem] == "true"
  40. // What it means : Pick up any gloves. Id the item. Then Sell it.
  41. // Exception handling
  42. // [Category] == "Gloves" && [Rarity] == "Rare" # [attack_speed_+%] >= "10" && [StashItem] == "true"
  43. // What it means : When the gloves are Identified, if they have an attack speed modifier above a 10% value, it will stash the item.
  44. // [Type] == "Short Bow" && [Rarity] == "Unique" && [Quality] >= "10" // Random example 1
  45. // [Type] == "Faun's Horn" && [Rarity] == "Rare" && [Linked] == "4" # [StashItem] == "true" && [121] == "27" && ([base_fire_damage_resistance_%] >= "25" || [base_lightning_damage_resistance_%] >= 25) // Random example 2
  46. // [Type] == "Faun's Horn" && [Rarity] == "Rare" && [Linked] == "4" # [121] == "27" && ([base_fire_damage_resistance_%] >= "25" || [base_lightning_damage_resistance_%] >= 25) // Random example 3 (yes even without [StashItem] == "true", bot stashes on match)
  47. // [Type] == "Occultist's Vestment" && [Rarity] == "Unique" // Random example 4
  48. // [Type] == "Engraved Wand" # [attack_minimum_added_physical_damage]>="10" && [accuracy_rating_+%]=="100" // Random example 5
  49. // [Type] == "Medium Life Flask" // Random example 6
  50. // [Category] == "Chest" && [Rarity] == "Rare" # [base_maximum_life] >= "80" && [151] >= "20" && [base_cold_damage_resistance_%] >= "25" // Random example 7
  51. // [Category] == "Helm" && [Rarity] == "Rare" # [StashItem] == "true" && [base_maximum_life] >= "80" && [base_lightning_damage_resistance_%] >= "25" && [base_cold_damage_resistance_%] >= "25" // Random example 8
  52.  
  53.  
  54. /////////////////////////////////////////////////////////////////////////////////////
  55. // Leveling - DualStrike - Rare Set //
  56. // User's custom rules //
  57. // //
  58. /////////////////////////////////////////////////////////////////////////////////////
  59.  
  60. [Rarity] == "Unique" # [StashItem] == "true" // Keep all unique
  61.  
  62. [Rarity] == "Rare" && ([Category] == "Chest" || [Category] == "Helm" || [Category] == "Gloves" || [Category] == "Boots") && [Energy Shield] == "0" // Rare Set
  63.  
  64. [Category] == "1Handed" && [Rarity] == "Rare" && ([674] == "18" || [96] >= "20") // Swords - Generic,Thrust
  65. // Can't do axes
  66.  
  67. // For storing belts and jewelry for chaos orb recipe, Uncomment the 3 below and comment the 3 above to stash jewelry. Also, delete the jewelery from the accessories section.
  68. [Category] == "Belt" && [Rarity] == "Rare"
  69. [Category] == "Ring" && [Rarity] == "Rare"
  70. [Category] == "Amulet" && [Rarity] == "Rare"
  71.  
  72.  
  73. /////////////////////////////////////////////////////////////////////////////////////
  74. // //
  75. // CURRENCY //
  76. // //
  77. /////////////////////////////////////////////////////////////////////////////////////
  78.  
  79. [Type] == "Scroll of Wisdom" # [StashItem] == "true" // Take all id scroll
  80. [Type] == "Portal Scroll" # [StashItem] == "true" // Take all tp scroll
  81. [Type] == "Blacksmith's Whetstone" # [StashItem] == "true" // Take Blacksmith's Whetstone
  82. [Type] == "Armourer's Scrap" # [StashItem] == "true" // Take Armourer's Scrap
  83. [Type] == "Glassblower's Bauble" # [StashItem] == "true" // Take Glassblower's Bauble
  84. [Type] == "Albino Rhoa Feather" # [StashItem] == "true" // Albino Rhoa Feather
  85.  
  86. [Category] == "Map" // Take all maps
  87.  
  88. [Type] == "Sacrifice at Dawn" # [StashItem] == "true" //Sacrifice map
  89. [Type] == "Sacrifice at Noon" # [StashItem] == "true" //Sacrifice map
  90. [Type] == "Sacrifice at Dusk" # [StashItem] == "true" //Sacrifice map
  91. [Type] == "Sacrifice at Midnight" # [StashItem] == "true" //Sacrifice map
  92.  
  93. /////////////////////////////////////////////////////////////////////////////////////
  94. // //
  95. // SOCKETS //
  96. // //
  97. /////////////////////////////////////////////////////////////////////////////////////
  98.  
  99. [Sockets] >= "5" && [Linked] >= "5" # [StashItem] =="true" // Keep 5/6L
  100. [Sockets] == "6" && [Linked] <= "4" # [SellUnid] == "true" // Sell 6S
  101.  
  102. /////////////////////////////////////////////////////////////////////////////////////
  103. // //
  104. // G E M S //
  105. // //
  106. /////////////////////////////////////////////////////////////////////////////////////
  107.  
  108. // For quality gem, use the min_gem_quality for the moment
  109.  
  110. // [Type] == "Added Chaos Damage" // Gem
  111. // [Type] == "Added Cold Damage" // Gem
  112. // [Type] == "Added Fire Damage" // Gem
  113. // [Type] == "Added Lightning Damage" // Gem
  114. // [Type] == "Additional Accuracy" // Gem
  115. // [Type] == "Anger" // Gem
  116. // [Type] == "Animate Guardian" // Gem
  117. // [Type] == "Animate Weapon" // Gem
  118. // [Type] == "Arc" // Gem
  119. // [Type] == "Arctic Armour" // Gem
  120. // [Type] == "Arctic Breath" // Gem
  121. // [Type] == "Bear Trap" // Gem
  122. // [Type] == "Blind" // Gem
  123. // [Type] == "Blood Magic" // Gem
  124. [Type] == "Blood Rage" // Gem
  125. // [Type] == "Burning Arrow" // Gem
  126. // [Type] == "Cast on Critical Strike" // Gem
  127. // [Type] == "Cast on Death" // Gem
  128. // [Type] == "Cast on Melee Kill" // Gem
  129. // [Type] == "Cast when Damage Taken" // Gem
  130. // [Type] == "Cast when Stunned" // Gem
  131. // [Type] == "Chain" // Gem
  132. // [Type] == "Chance to Flee" // Gem
  133. // [Type] == "Chance to Ignite" // Gem
  134. // [Type] == "Clarity" // Gem
  135. // [Type] == "Cleave" // Gem
  136. // [Type] == "Cold Penetration" // Gem
  137. // [Type] == "Cold Snap" // Gem
  138. // [Type] == "Cold to Fire" // Gem
  139. // [Type] == "Concentrated Effect" // Gem
  140. // [Type] == "Conductivity" // Gem
  141. // [Type] == "Conversion Trap" // Gem
  142. // [Type] == "Critical Weakness" // Gem
  143. [Type] == "Culling Strike" // Gem
  144. [Type] == "Curse On Hit" // Gem
  145. // [Type] == "Cyclone" // Gem
  146. // [Type] == "Decoy Totem" // Gem
  147. // [Type] == "Determination" // Gem
  148. // [Type] == "Detonate Dead" // Gem
  149. // [Type] == "Devouring Totem" // Gem
  150. // [Type] == "Discharge" // Gem
  151. // [Type] == "Discipline" // Gem
  152. // [Type] == "Dominating Blow" // Gem
  153. // [Type] == "Double Strike" // Gem
  154. [Type] == "Dual Strike" // Gem
  155. // [Type] == "Elemental Hit" // Gem
  156. // [Type] == "Elemental Proliferation" // Gem
  157. // [Type] == "Elemental Weakness" // Gem
  158. [Type] == "Empower" // Gem
  159. [Type] == "Enhance" // Gem
  160. [Type] == "Enlighten" // Gem
  161. // [Type] == "Endurance Charge on Melee Stun" // Gem
  162. // [Type] == "Enduring Cry" // Gem
  163. // [Type] == "Enfeeble" // Gem
  164. // [Type] == "Ethereal Knives" // Gem
  165. // [Type] == "Explosive Arrow" // Gem
  166. [Type] == "Faster Attacks" // Gem
  167. // [Type] == "Faster Casting" // Gem
  168. // [Type] == "Faster Projectiles" // Gem
  169. // [Type] == "Fire Penetration" // Gem
  170. // [Type] == "Fire Trap" // Gem
  171. // [Type] == "Fireball" // Gem
  172. // [Type] == "Firestorm" // Gem
  173. // [Type] == "Flame Totem" // Gem
  174. // [Type] == "Flammability" // Gem
  175. [Type] == "Flicker Strike" // Gem
  176. // [Type] == "Fork" // Gem
  177. // [Type] == "Freeze Mine" // Gem
  178. // [Type] == "Freezing Pulse" // Gem
  179. // [Type] == "Frenzy" // Gem
  180. // [Type] == "Frost Wall" // Gem
  181. // [Type] == "Frostbite" // Gem
  182. // [Type] == "Glacial Hammer" // Gem
  183. // [Type] == "Grace" // Gem
  184. // [Type] == "Greater Multiple Projectiles" // Gem
  185. // [Type] == "Ground Slam" // Gem
  186. [Type] == "Haste" // Gem
  187. [Type] == "Hatred" // Gem
  188. // [Type] == "Heavy Strike" // Gem
  189. // [Type] == "Ice Nova" // Gem
  190. // [Type] == "Ice Shot" // Gem
  191. // [Type] == "Ice Spear" // Gem
  192. // [Type] == "Immortal Call" // Gem
  193. // [Type] == "Incinerate" // Gem
  194. // [Type] == "Increased Area of Effect" // Gem
  195. // [Type] == "Increased Critical Damage" // Gem
  196. // [Type] == "Increased Critical Strikes" // Gem
  197. // [Type] == "Increased Duration" // Gem
  198. // [Type] == "Infernal Blow" // Gem
  199. // [Type] == "Iron Grip" // Gem
  200. // [Type] == "Iron Will" // Gem
  201. [Type] == "Item Quantity" // Gem
  202. [Type] == "Item Rarity" // Gem
  203. // [Type] == "Knockback" // Gem
  204. // [Type] == "Leap Slam" // Gem
  205. // [Type] == "Lesser Multiple Projectiles" // Gem
  206. // [Type] == "Life Gain on Hit" // Gem
  207. // [Type] == "Life Leech" // Gem
  208. // [Type] == "Lightning Arrow" // Gem
  209. // [Type] == "Lightning Penetration" // Gem
  210. // [Type] == "Lightning Strike" // Gem
  211. // [Type] == "Lightning Trap" // Gem
  212. // [Type] == "Lightning Warp" // Gem
  213. // [Type] == "Mana Leech" // Gem
  214. // [Type] == "Melee Damage on Full Life" // Gem
  215. [Type] == "Melee Physical Damage" // Gem
  216. [Type] == "Melee Splash" // Gem
  217. // [Type] == "Minion Damage" // Gem
  218. // [Type] == "Minion Life" // Gem
  219. // [Type] == "Minion Speed" // Gem
  220. // [Type] == "Minion and Totem Elemental Resistance" // Gem
  221. // [Type] == "Molten Shell" // Gem
  222. // [Type] == "Multiple Traps" // Gem
  223. [Type] == "Multistrike" // Gem
  224. // [Type] == "Phase Run" // Gem
  225. // [Type] == "Pierce" // Gem
  226. // [Type] == "Point Blank" // Gem
  227. // [Type] == "Poison Arrow" // Gem
  228. [Type] == "Portal" // Gem
  229. // [Type] == "Power Charge On Critical" // Gem
  230. // [Type] == "Power Siphon" // Gem
  231. // [Type] == "Projectile Weakness" // Gem
  232. // [Type] == "Puncture" // Gem
  233. // [Type] == "Punishment" // Gem
  234. // [Type] == "Purity of Fire" // Gem
  235. // [Type] == "Purity of Ice" // Gem
  236. // [Type] == "Purity of Lightning" // Gem
  237. // [Type] == "Purity" // Gem
  238. // [Type] == "Rain of Arrows" // Gem
  239. // [Type] == "Raise Spectre" // Gem
  240. // [Type] == "Raise Zombie" // Gem
  241. // [Type] == "Ranged Attack Totem" // Gem
  242. // [Type] == "Reave" // Gem
  243. // [Type] == "Reduced Duration" // Gem
  244. [Type] == "Reduced Mana" // Gem
  245. // [Type] == "Rejuvenation Totem" // Gem
  246. // [Type] == "Remote Mine" // Gem
  247. // [Type] == "Righteous Fire" // Gem
  248. // [Type] == "Searing Bond" // Gem
  249. // [Type] == "Shield Charge" // Gem
  250. // [Type] == "Shock Nova" // Gem
  251. // [Type] == "Shockwave Totem" // Gem
  252. // [Type] == "Slower Projectiles" // Gem
  253. // [Type] == "Smoke Mine" // Gem
  254. // [Type] == "Spark" // Gem
  255. // [Type] == "Spectral Throw" // Gem
  256. // [Type] == "Spell Echo" // Gem
  257. // [Type] == "Spell Totem" // Gem
  258. // [Type] == "Split Arrow" // Gem
  259. // [Type] == "Stun" // Gem
  260. // [Type] == "Summon Skeletons" // Gem
  261. // [Type] == "Sweep" // Gem
  262. // [Type] == "Tempest Shield" // Gem
  263. // [Type] == "Temporal Chains" // Gem
  264. // [Type] == "Trap" // Gem
  265. // [Type] == "Viper Strike" // Gem
  266. // [Type] == "Vitality" // Gem
  267. // [Type] == "Vulnerability" // Gem
  268. [Type] == "Warlord's Mark" // Gem
  269. // [Type] == "Weapon Elemental Damage" // Gem
  270. // [Type] == "Whirling Blades" // Gem
  271. // [Type] == "Wrath" // Gem
  272. // [Type] == "Glacial Cascade" // Gem
  273.  
  274. //Currently no Vaal gems with quality have been found/vaal gems aren't worth much and can easily be farmed from a normal area.
  275.  
  276. // [Type] == "Vall Storm Call"
  277. // [Type] == "Vaal Cyclone" // Gem
  278. // [Type] == "Vaal Ice Nova" // Gem
  279. // [Type] == "Vaal Immortal Call" // Gem
  280. // [Type] == "Vaal Fireball" // Gem
  281. // [Type] == "Vaal Rain Of Arrows" // Gem
  282. // [Type] == "Vaal Glaciel Hammer" // Gem
  283. // [Type] == "Vaal Lightning Warp" // Gem
  284. // [Type] == "Vaal Spectral Throw" // Gem
  285. // [Type] == "Vaal Spark" // Gem
  286. // [Type] == "Vaal Arc" // Gem
  287. // [Type] == "Vaal Molten Shell" // Gem
  288. // [Type] == "Vaal Lightning Strike" // Gem
  289. // [Type] == "Vaal Cold Snap" // Gem
  290. // [Type] == "Vaal Ground Slam" // Gem
  291. // [Type] == "Vaal Detonate Dead" // Gem
  292. // [Type] == "Vaal Summon Skeletons" // Gem
  293.  
  294. /////////////////////////////////////////////////////////////////////////////////////
  295. // //
  296. // C H A N C I N G //
  297. // //
  298. /////////////////////////////////////////////////////////////////////////////////////
  299.  
  300. // [Type] == "Glorious Plate" # [ChanceItem] == "true" // Kaom's Heart
  301. // [Type] == "Hubris Circlet" # [ChanceItem] == "true" // Crown of Eyes
  302. // [Type] == "Gavel" # [ChanceItem] == "true" // Mjolnir
  303. // [Type] == "Spine Bow" # [ChanceItem] == "true" // Voltaxic Rift
  304. // [Type] == "Siege Axe" # [ChanceItem] == "true" // Soul Taker
  305.  
  306. /////////////////////////////////////////////////////////////////////////////////////
  307. // //
  308. // U N I Q U E I T E M S //
  309. // //
  310. /////////////////////////////////////////////////////////////////////////////////////
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