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- Załadunek:
- if vehicle_ids[getElementModel(vehicle)] then
- setElementData(vehicle, "praca", k)
- setElementData(vehicle, "praca2", true)
- elseif getVehicleTowedByVehicle( vehicle ) then
- local nacz = getVehicleTowedByVehicle(vehicle)
- setElementData(nacz, "praca", k)
- setElementData(nacz, "praca2", true)
- end
- Wychodzenie i wchodzenie do pojazdu:
- function enterVehicle(player)
- local vehicle = getPedOccupiedVehicle(player)
- local nacz = getVehicleTowedByVehicle(vehicle)
- local jobstat = getElementData(vehicle, "praca2")
- local jobstat2 = getElementData(nacz, "praca2")
- if jobstat == true or jobstat2 == true then
- triggerClientEvent("show", player, showBlipMarker)
- end
- end
- addEventHandler ( "onVehicleEnter", getRootElement(), enterVehicle )
- function exitVehicle(player)
- local vehicle = getPedOccupiedVehicle(player)
- local nacz = getVehicleTowedByVehicle(vehicle)
- local jobstat = getElementData(vehicle, "praca2")
- local jobstat2 = getElementData(nacz, "praca2")
- if jobstat == true or jobstat2 == true then
- triggerClientEvent("hide", player, hideBlipMarker)
- end
- end
- addEventHandler ( "onVehicleExit", getRootElement(), exitVehicle )
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