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- // This is a comment
- // uncomment the line below if you want to write a filterscript
- //#define FILTERSCRIPT
- #include <a_samp>
- #include <YSI\y_ini> //If you have installed YSI, then you shouldn't have any problem
- #if defined FILTERSCRIPT
- #define dregister 2011 //Defining register dialog so it won't mixed up with the other dialogs
- #define dlogin 2012 //Defining login dialog so it won't mixed up with the other dialogs
- #define UserPath "Users/%s.ini"
- native WP_Hash(buffer[],len,const str[]); // Whirlpool native, add it at the top of your script under includes
- //We will create an enum to store player's data.
- enum PlayerInfo
- {
- Pass[129], //User's password
- Adminlevel, //User's admin level
- VIPlevel, //User's vip level
- Money, //User's money
- Scores, //User's scores
- Kills, //User's kills
- Deaths //User's deaths
- }
- new pInfo[MAX_PLAYERS][PlayerInfo]; /*This will create a new variable so we can later use it to saving/loading user's info.*/
- stock Path(playerid) //Will create a new stock so we can easily use it later to load/save user's data in user's path
- {
- new str[128],name[MAX_PLAYER_NAME];
- GetPlayerName(playerid,name,sizeof(name));
- format(str,sizeof(str),UserPath,name);
- return str;
- }
- forward loadaccount_user(playerid, name[], value[]); //forwarding a new function to load user's data
- //Now we will use our own function that we have created above
- public loadaccount_user(playerid, name[], value[])
- {
- INI_String("Password", pInfo[playerid][Pass],129); /*we will use INI_String to load user's password.
- ("Password",.. will load user's password inside of user's path. 'pInfo[playerid][Pass]',...We have defined our user's variable above called, pInfo. Now it's time to use it here to load user's password. '129',... 129 is a length of a hashed user's password. Whirlpool will hash 128 characters + NULL*/
- INI_Int("AdminLevel",pInfo[playerid][Adminlevel]);/*We will use INI_Int to load user's admin level. INI_Int stands for INI_Integer. This load an admin level. */
- INI_Int("VIPLevel",pInfo[playerid][VIPlevel]);//As explained above
- INI_Int("Money",pInfo[playerid][Money]); //As explained above
- INI_Int("Scores",pInfo[playerid][Scores]);//As explained above
- INI_Int("Kills",pInfo[playerid][Kills]);//As explained above
- INI_Int("Deaths",pInfo[playerid][Deaths]);//As explained above
- return 1;
- }
- public OnFilterScriptInit()
- {
- print("\n--------------------------------------");
- print(" Blank Filterscript by your name here");
- print("--------------------------------------\n");
- return 1;
- }
- public OnFilterScriptExit()
- {
- return 1;
- }
- #else
- main()
- {
- print("\n----------------------------------");
- print(" Blank Gamemode by your name here");
- print("----------------------------------\n");
- }
- #endif
- public OnGameModeInit()
- {
- // Don't use these lines if it's a filterscript
- SetGameModeText("Blank Script");
- AddPlayerClass(0, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
- return 1;
- }
- public OnGameModeExit()
- {
- return 1;
- }
- public OnPlayerRequestClass(playerid, classid)
- {
- SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);
- SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746);
- SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);
- return 1;
- }
- /*OnPlayerConnect will be called when players is connected to your server. So now we will need to show a register or login dialog*/
- public OnPlayerConnect(playerid)
- {
- new name[MAX_PLAYER_NAME]; //Making a new variable called 'name'. name[MAX_PLAYER_NAME] is created so we can use it to get player's name.
- GetPlayerName(playerid,name,sizeof(name)); //Get player's name
- if(fexist(Path(playerid))) /* Check if the connected user is registered or not. fexist stands for file exist. So if file exist in the files(Path(playerid)),*/
- {// then
- INI_ParseFile(Path(playerid),"loadaccount_%s", .bExtra = true, .extra = playerid); //Will load user's data using INI_Parsefile.
- ShowPlayerDialog(playerid,dlogin,DIALOG_STYLE_INPUT,"Login","Welcome back. This account is registered. \nInsert your password to login to your account","Login","Quit");/*A dialog with input style will appear so you can insert your password to login.*/
- }
- else //If the connected user is not registered,
- {//then we will 'force' him to register :)
- ShowPlayerDialog(playerid,dregister,DIALOG_STYLE_INPUT,"Register","Welcome! This account is not registered.\nEnter your own password to create a new account.","Register","Quit");
- return 1;
- }
- return 1;
- }
- public OnPlayerDisconnect(playerid, reason)
- {
- //Same as OnDialogResponse, we will save their stats inside of their user's account
- if(fexist(Path(playerid)))//Will check if the file is exit or not inside of User's folder that we have created.
- {
- new INI:file = INI_Open(Path(playerid)); //will open their file
- INI_SetTag(file,"Player's Data");//We will set a tag inside of user's account called "Player's Data"
- INI_WriteInt(file,"AdminLevel",pInfo[playerid][Adminlevel]); //If you've set his/her admin level, then his/her admin level will be saved inside of his/her account
- INI_WriteInt(file,"VIPLevel",pInfo[playerid][VIPlevel]);//As explained above
- INI_WriteInt(file,"Money",GetPlayerMoney(playerid));//We will save his money inside of his account
- INI_WriteInt(file,"Scores",GetPlayerScore(playerid));//We will save his score inside of his account
- INI_WriteInt(file,"Kills",pInfo[playerid][Kills]);//As explained above
- INI_WriteInt(file,"Deaths",pInfo[playerid][Deaths]);//As explained above
- INI_Close(file);//Now after we've done saving their data, we now need to close the file
- return 1;
- }
- return 1;
- }
- public OnPlayerSpawn(playerid)
- {
- return 1;
- }
- public OnPlayerDeath(playerid, killerid, reason)
- {
- pInfo[killerid][Kills]++;//Will give 1 kill to killer and it will be saved inside of his/her account
- pInfo[playerid][Deaths]++;//Will give 1 death each time they die and it will be saved inside of his/her account
- return 1;
- }
- public OnVehicleSpawn(vehicleid)
- {
- return 1;
- }
- public OnVehicleDeath(vehicleid, killerid)
- {
- return 1;
- }
- public OnPlayerText(playerid, text[])
- {
- return 1;
- }
- public OnPlayerCommandText(playerid, cmdtext[])
- {
- if (strcmp("/mycommand", cmdtext, true, 10) == 0)
- {
- // Do something here
- return 1;
- }
- return 0;
- }
- public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
- {
- return 1;
- }
- public OnPlayerExitVehicle(playerid, vehicleid)
- {
- return 1;
- }
- public OnPlayerStateChange(playerid, newstate, oldstate)
- {
- return 1;
- }
- public OnPlayerEnterCheckpoint(playerid)
- {
- return 1;
- }
- public OnPlayerLeaveCheckpoint(playerid)
- {
- return 1;
- }
- public OnPlayerEnterRaceCheckpoint(playerid)
- {
- return 1;
- }
- public OnPlayerLeaveRaceCheckpoint(playerid)
- {
- return 1;
- }
- public OnRconCommand(cmd[])
- {
- return 1;
- }
- public OnPlayerRequestSpawn(playerid)
- {
- return 1;
- }
- public OnObjectMoved(objectid)
- {
- return 1;
- }
- public OnPlayerObjectMoved(playerid, objectid)
- {
- return 1;
- }
- public OnPlayerPickUpPickup(playerid, pickupid)
- {
- return 1;
- }
- public OnVehicleMod(playerid, vehicleid, componentid)
- {
- return 1;
- }
- public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
- {
- return 1;
- }
- public OnVehicleRespray(playerid, vehicleid, color1, color2)
- {
- return 1;
- }
- public OnPlayerSelectedMenuRow(playerid, row)
- {
- return 1;
- }
- public OnPlayerExitedMenu(playerid)
- {
- return 1;
- }
- public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
- {
- return 1;
- }
- public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
- {
- return 1;
- }
- public OnRconLoginAttempt(ip[], password[], success)
- {
- return 1;
- }
- public OnPlayerUpdate(playerid)
- {
- return 1;
- }
- public OnPlayerStreamIn(playerid, forplayerid)
- {
- return 1;
- }
- public OnPlayerStreamOut(playerid, forplayerid)
- {
- return 1;
- }
- public OnVehicleStreamIn(vehicleid, forplayerid)
- {
- return 1;
- }
- public OnVehicleStreamOut(vehicleid, forplayerid)
- {
- return 1;
- }
- public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
- {
- if(dialogid == dregister) //If dialog id is a register dialog
- {//then
- if(!response) return Kick(playerid); //If they clicked the second button "Quit", we will kick them.
- if(response) //if they clicked the first button "Register"
- {//then
- if(!strlen(inputtext)) //If they didn't enter any password
- {// then we will tell to them to enter the password to register
- ShowPlayerDialog(playerid,dregister,DIALOG_STYLE_INPUT,"Register","Welcome! This account is not registered.\nEnter your own password to create a new account.\nPlease enter the password!","Register","Quit");
- return 1;
- }
- //If they have entered a correct password for his/her account...
- new hashpass[129]; //Now we will create a new variable to hash his/her password
- WP_Hash(hashpass,sizeof(hashpass),inputtext);//We will use whirlpool to hash their inputted text
- new INI:file = INI_Open(Path(playerid)); // we will open a new file for them to save their account inside of Scriptfiles/Users folder
- INI_SetTag(file,"Player's Data");//We will set a tag inside of user's account called "Player's Data"
- INI_WriteString(file,"Password",hashpass);//This will write a hashed password into user's account
- INI_WriteInt(file,"AdminLevel",0); //Write an integer inside of user's account called "AdminLevel". We will set his level to 0 after he registered.
- INI_WriteInt(file,"VIPLevel",0);//As explained above
- INI_WriteInt(file,"Money",0);//Write an integer inside of user's account called "Money". We will set their money to 0 after he registered
- INI_WriteInt(file,"Scores",0);//Write an integer inside of user's account called "Scores". We will set their score to 0 after he registered
- INI_WriteInt(file,"Kills",0);//As explained above
- INI_WriteInt(file,"Deaths",0);//As explained above
- INI_Close(file);//Now after we've done saving their data, we now need to close the file
- SendClientMessage(playerid,-1,"You have been successfully registered");//Tell to them that they have successfully registered a new account
- return 1;
- }
- }
- if(dialogid == dlogin) //If dialog id is a login dialog
- {//then
- if(!response) return Kick(playerid); //If they clicked the second button "Quit", we will kick them.
- if(response) //if they clicked the first button "Register"
- {//then
- new hashpass[129]; //Will create a new variable to hash his/her password
- WP_Hash(hashpass,sizeof(hashpass),inputtext); //Will hash inputted password
- if(!strcmp(hashpass,pInfo[playerid][Pass])) //If they have insert their correct password
- {//then
- INI_ParseFile(Path(playerid),"loadaccount_%s",.bExtra = true, .extra = playerid);//We will load his account's data from user's path
- SetPlayerScore(playerid,pInfo[playerid][Scores]);//We will get their score inside of his user's account and we will set it here
- GivePlayerMoney(playerid,pInfo[playerid][Money]);//As explained above
- SendClientMessage(playerid,-1,"Welcome back! You have successfully logged in");//Tell them that they've successfully logged in
- }
- else //If they've entered an incorrect password
- {//then
- ShowPlayerDialog(playerid,dlogin,DIALOG_STYLE_INPUT,"Login","Welcome back. This account is registered. \nInsert your password to login to your account.\nIncorrect password!","Login","Quit");//We will tell to them that they've entered an incorrect password
- return 1;
- }
- }
- }
- return 1;
- }
- public OnPlayerClickPlayer(playerid, clickedplayerid, source)
- {
- return 1;
- }
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