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- [stalker_vision_free]
- min_view_distance = 0.3 ; êîýôôèöèåíò, êîòîðûé ìíîæèòñÿ íà eye_range, â çàâèñèìîñòè îò óãëà
- max_view_distance = 1.0 ; êîýôôèöèåíò, êîòîðûé ìíîæèòñÿ íà eye_range, â çàâèñèìîñòè îò óãëà
- visibility_threshold = 230.0 ;Threshold in which object becames visible based on factors
- always_visible_distance = 0
- time_quant = 0.0012 ;step increment to for sight calculations
- decrease_value = 0.0010 ;Decrease over time to overall threshold
- velocity_factor = 0.65 ;Higher value = greater bonus to detection speed when target is moving (depended on movement speed)
- luminocity_factor = 0.70 ;Low value = easier to see at night
- transparency_threshold = 0.90 ;Low value = easier to see through semi-transparent objects
- [stalker_vision_danger]
- min_view_distance = 0.60 ; êîýôôèöèåíò, êîòîðûé ìíîæèòñÿ íà eye_range, â çàâèñèìîñòè îò óãëà
- max_view_distance = 1.50 ; êîýôôèöèåíò, êîòîðûé ìíîæèòñÿ íà eye_range, â çàâèñèìîñòè îò óãëà
- visibility_threshold = 230.0 ; çíà÷åíèå, ïðè äîñòèæåíèè ñóììîé êîòîðîãî îáúåêò ñ÷èòàåòñÿ âèäèìûì
- always_visible_distance = 0.1
- time_quant = 0.0009
- decrease_value = 0.0010 ; çíà÷åíèå, íà êîòîðîå óìåíüøàåòñÿ âåñ, åñëè îáúåêò ïîïàë â ôðóñòóì, íî îòñ¸êñÿ ïî êàêèì-òî ïðè÷èíàì
- velocity_factor = 2.00
- luminocity_factor = 0.30 ; ôàêòîð îñâåùåíèÿ (òîëüêî äëÿ Àêò¸ðà)
- transparency_threshold = 0.65
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