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- Session Ident: #Smash_Lab
- [09:30:07] <rPSI> alright, so we can officially start
- [09:30:08] <Veril> hurtbox and hitbox data
- [09:30:11] <Indigo_Jeans> Master Hand is lol
- [09:30:13] <MrEsc> Pretty much ready, right?
- [09:30:20] <Indigo_Jeans> Hurtbox data is top tier
- [09:30:24] <Strong_Bad> not the character, Indigo; the program.
- [09:30:25] <Veril> ^^
- [09:30:26] <Indigo_Jeans> yes
- [09:30:34] <Indigo_Jeans> yes
- [09:30:34] <AmazingAmpharos> So, I'm not 100% clear on the plan, but I'm sure rPSI will happily lead the way
- [09:30:39] <rPSI> Alright
- [09:30:42] <rPSI> so first of all
- [09:30:42] <Veril> ^
- [09:30:48] <rPSI> we need to get the basic terms down for public release
- [09:30:50] <Strong_Bad> welcome AA, I believe you've met some of my crewmates :o
- [09:30:56] <rPSI> We have standard attacks
- [09:31:09] <rPSI> not going to go through the list of tilts and whatnot
- [09:31:16] <rPSI> We have movement
- [09:31:26] <rPSI> Dash, Walk etc.
- [09:31:35] <Veril> well, there's a bit to that
- [09:31:38] <AmazingAmpharos> Are we making a distinction between "Dash" and "Run"?
- [09:31:39] <rPSI> yeah
- [09:31:43] <Indigo_Jeans> I'd suggest describing walk and dash speeds
- [09:31:45] <Veril> dash and run are not the same thing
- [09:31:53] <Strong_Bad> correct.
- [09:31:55] <Indigo_Jeans> run = top walk speed
- [09:31:56] <Veril> slow, medium and fast
- [09:31:57] <AmazingAmpharos> Yeah, I always use dash to mean the initial movement and run to mean the continuous action
- [09:32:02] <AmazingAmpharos> but some people use the words differently
- [09:32:06] <Strong_Bad> run is what a character goes into after dash.
- [09:32:07] <Raziek> ^this
- [09:32:19] <EA> agree
- [09:32:24] <Strong_Bad> dash is what you do to foxtrot/dd
- [09:32:24] <Veril> initial dashes are very different from run
- [09:32:29] <Veril> in terms of what you can do during them
- [09:32:34] <Veril> same with dash dances
- [09:32:39] <rPSI> alright and there's three different walk speeds IIRC
- [09:32:41] <Strong_Bad> true. in vBrawl you cannot shield during dash.
- [09:32:44] <Veril> they're slightly different than initial dashes
- [09:32:48] <DarkDragoon> Walk-Dash-Run
- [09:32:51] <AmazingAmpharos> As I hear it, there are 6-7 actually
- [09:32:55] <AmazingAmpharos> different walk speeds that is
- [09:33:00] <Strong_Bad> there are several different walk speeds, yes.
- [09:33:00] <Veril> you can shield from a secondary dash (ie dash dance)
- [09:33:08] <Veril> and in run
- [09:33:13] <AmazingAmpharos> and walking has all sorts of goofy acceleration parameters
- [09:33:13] <rPSI> well three different animations for walking
- [09:33:14] <Indigo_Jeans> There are four run speeds though iirc
- [09:33:31] <Strong_Bad> running speeds seem to be analog
- [09:33:36] <Strong_Bad> thus vary greatly
- [09:33:36] <AmazingAmpharos> oddly, walking is actually much more complicated than running
- [09:33:47] <Veril> there's also weird shit with sonic, peach, and ivysaur dashes
- [09:33:51] <Veril> but w/e
- [09:33:56] <AmazingAmpharos> well, the initial dashes have all sorts of different natures
- [09:34:07] <AmazingAmpharos> but by the time you're done, you are running at one set speed for your character
- [09:34:08] <rPSI> is there any term we should denote for different walk/run speeds?
- [09:34:09] <AmazingAmpharos> and hence one run speed
- [09:34:21] <AmazingAmpharos> In a practical effect for walking, walking is walking
- [09:34:24] <Indigo_Jeans> Walk# maybe
- [09:34:33] <AmazingAmpharos> there's very little reason to need to talk about different walk speeds
- [09:34:39] <Veril> walking speed matters when you pivot walk
- [09:34:52] <AmazingAmpharos> I mean, some characters walk faster than others
- [09:34:55] <Raziek> I don't see a real need to make a distinction in the term though
- [09:35:03] <rPSI> Alright
- [09:35:04] <DarkDragoon> Well
- [09:35:06] <Strong_Bad> [06:33pm] <AmazingAmpharos> but by the time you're done, you are running at one set speed for your character <-- Whilst I'm unsure about vBrawl behavior, in Melee, one can tilt toward down on the control stick to slow down during a run and then hold forward to continue at that speed.
- [09:35:25] <DarkDragoon> Yes, it is in brawl too.
- [09:35:28] <Veril> yeah that's just canceling the break into run again
- [09:35:31] <Veril> iirc
- [09:35:34] <Bionic> ^
- [09:35:46] <Strong_Bad> I don't think it actually goes into runbrake, though.
- [09:35:51] <MrEsc> Yeah, its how you can run at the edge, by dropping down to a slower walk speed
- [09:35:51] <AmazingAmpharos> What I was saying about walk speed is that, you could walk at any number of speeds
- [09:35:58] <AmazingAmpharos> like as Marth, you could slow walk or fast walk or anything in-between
- [09:36:09] <AmazingAmpharos> but when do we need to talk about walking at the third speed level with Marth?
- [09:36:14] <Veril> leaving information out in a description is not the way to go
- [09:36:15] <Veril> imo
- [09:36:20] <AmazingAmpharos> As opposed to just talking about walking as fast as you need to, up to as fast as you can go
- [09:36:25] <Veril> walking should be designated by speed
- [09:36:28] <Strong_Bad> as I said, walking speeds are quite analog in their speed.
- [09:36:53] <Raziek> We want these to be relatively simple though, do we not? If we get too wordy with defining simple walking, then things are going to get a little complicated
- [09:37:10] <MrEsc> I agree with Razieks sentiment
- [09:37:14] <AmazingAmpharos> yeah, it's not quite analog, but it is quantized enough with enough acceleration parameters that we might as well treat it as such
- [09:37:15] <Indigo_Jeans> Walking should be defined by animation imo
- [09:37:16] <rPSI> I agree that we should keep the public with simpler
- [09:37:23] <EA> could just use a simple fraction or percentage to describe walking speed where it matters
- [09:37:33] <rPSI> but we should definitely research all the different run and walk functions
- [09:37:33] <Strong_Bad> we can simply state that walking speeds vary by the amount of tilt that is placed on the control stick.
- [09:37:35] <AmazingAmpharos> so we can probably just talk about "walking, which may be done at various speeds"
- [09:37:41] <Veril> yes, obviously someone reading a dictionary of smash terminology won't be able to deal with an extra word in a descriptor
- [09:37:46] <AmazingAmpharos> and yeah, we could mention how you walk slower if we really want to
- [09:37:49] <AmazingAmpharos> but I assume most players know about that
- [09:37:53] <rPSI> alright, so
- [09:37:57] <rPSI> let's move on to other grounded movement
- [09:37:58] <Veril> don't assume that stuff
- [09:38:06] <rPSI> there's pivot walking
- [09:38:07] <Indigo_Jeans> you can walk in place on the edge
- [09:38:13] <Indigo_Jeans> very sensitive speed though
- [09:38:19] <AmazingAmpharos> most people reading a smash dictionary are going to see a large paragraph about walking
- [09:38:22] <AmazingAmpharos> not even advanced techniques
- [09:38:26] <AmazingAmpharos> just a massive definition of walking
- [09:38:29] <AmazingAmpharos> and be put off
- [09:38:39] <AmazingAmpharos> there's a real argument for simplicity in really basic stuff
- [09:38:45] <AmazingAmpharos> even if the underlying mechanics are nuanced and complex
- [09:38:50] <Strong_Bad> to be clear, are we making this "dictionary" based around Brawl, all 3 games, or what?
- [09:38:53] * rPSI says that we should move on and keep walking definition simple for the public
- [09:38:54] <Veril> we don't need them to be like, excited about reading it
- [09:39:06] <Indigo_Jeans> Brawl
- [09:39:07] <Veril> brawl
- [09:39:08] <rPSI> Brawl
- [09:39:13] <Indigo_Jeans> it's going to be posted in BTD
- [09:39:16] <Strong_Bad> fair enough.
- [09:39:26] <Indigo_Jeans> but I've been pulling for a Melee dictionary
- [09:39:33] <Indigo_Jeans> *cough*
- [09:39:43] <Veril> not the topic though
- [09:39:43] <Strong_Bad> my ability to contribute will be significantly lower than most in this effort, then, and I apologize in advance for that.
- [09:39:50] <Indigo_Jeans> but no one seems to be willing to help
- [09:39:59] <rPSI> alright, let's move on from walking >:U
- [09:40:04] <Veril> lol
- [09:40:08] <Indigo_Jeans> Erm...
- [09:40:09] <MrEsc> lol, lets
- [09:40:16] <Strong_Bad> Indigo_Jeans: I'd be willing to help at a later date, however let us continue with the topic at hand.
- [09:40:34] <Indigo_Jeans> how about... craq walking?
- [09:40:34] <AmazingAmpharos> I'd say, about the games, we should write around Brawl but use general expressions when talking about things that also apply to melee and smash64
- [09:40:42] * ChanServ changes topic to 'Ground Movement'
- [09:40:42] <AmazingAmpharos> so it's reusable if we want to translate
- [09:40:47] <Veril> craq walking lol
- [09:40:54] <Strong_Bad> wtf is craq walking
- [09:41:05] <Veril> landing into a buffered pivot walk basically
- [09:41:16] <rPSI> that's less of a movement term than AT
- [09:41:21] <Veril> getting a tiny momentum boost
- [09:41:26] <Veril> yeah its an AT
- [09:41:38] <AmazingAmpharos> not the most useful AT
- [09:41:41] <Veril> one of many meh brawl techniques
- [09:41:43] <AmazingAmpharos> though I've seen Legan get a little out of it
- [09:41:52] <Veril> its useful on slopes
- [09:41:58] <AmazingAmpharos> (not that the term "advanced technique" is even that useful, but whatever)
- [09:42:05] <rPSI> alright there's runturn... can't remember the technical name DX
- [09:42:15] <Strong_Bad> RunTurn
- [09:42:18] <rPSI> lol
- [09:42:26] <rPSI> for the public should we keep it as runturn?
- [09:42:29] <Veril> no
- [09:42:34] <Veril> that sounds dumb
- [09:42:34] <rPSI> thought so
- [09:42:34] <Strong_Bad> actually it's TurnRun
- [09:42:35] <Veril> lol
- [09:42:37] <AmazingAmpharos> I always called turning around while running a "pivot"
- [09:42:41] <AmazingAmpharos> since you can pivot grab out of it
- [09:42:43] <AmazingAmpharos> and it's natural
- [09:42:46] <Veril> running pivot
- [09:42:52] <rPSI> running pivot sounds right
- [09:42:59] <Raziek> agreed
- [09:43:03] <MrEsc> it sounds a lot better than run turn, in any case
- [09:43:04] <Strong_Bad> pivot is a very complex term that means several different things based on which game it's being applied to.
- [09:43:19] <Veril> yeah its one of the most consistent terms though
- [09:43:20] <rPSI> that's why I didn't want to say pivot just for it
- [09:43:21] <Veril> imo
- [09:43:25] <Veril> ____ pivot
- [09:43:31] <Veril> descriptor +
- [09:43:35] <Veril> pivot
- [09:43:46] <AmazingAmpharos> The melee people kinda made up a lot of silly names though
- [09:43:52] <AmazingAmpharos> such as the very silly "sex kick"
- [09:43:53] <rPSI> alright... there's crawling (F and B) and crouching
- [09:43:56] <Veril> yes, yes they did
- [09:44:00] <Strong_Bad> sex kick was made by SSB64 players.
- [09:44:01] <AmazingAmpharos> I hope we agree to move away from some of that superfluous naming
- [09:44:06] <DarkDragoon> o.o
- [09:44:13] <DarkDragoon> sexkick
- [09:44:18] <DarkDragoon> is pretty...universal
- [09:44:19] <Bionic> I hope so
- [09:44:23] <Veril> sex kick is
- [09:44:25] <Veril> ingrained
- [09:44:30] <AmazingAmpharos> it's an ancient term
- [09:44:32] <Veril> and silly
- [09:44:34] <Veril> I like it
- [09:44:34] <AmazingAmpharos> but no one uses it anymore
- [09:44:38] <rPSI> sex kick is ingrained... it would be hard to remove
- [09:44:39] <DarkDragoon> and I can't imagine any name that would be simpler
- [09:44:40] <Strong_Bad> many people still use it.
- [09:44:41] <Veril> but lingering hitbox
- [09:44:43] <DarkDragoon> and everyone uses it lol
- [09:44:43] <Veril> is accurate
- [09:44:48] <Veril> and makes sense
- [09:44:50] <AmazingAmpharos> I never hear it used at least
- [09:44:56] <Veril> I hear it
- [09:44:59] <Raziek> I'm with Veril on "lingering hitbox"
- [09:45:00] <DarkDragoon> Play with Link/Samus players.
- [09:45:01] <DarkDragoon> :P
- [09:45:01] <MrEsc> Well, this is a tangent
- [09:45:03] <AmazingAmpharos> probably because not many Brawl characters even have them
- [09:45:09] <rPSI> we could just use lingering hitbox and make sure to say that it's common name is sex kick
- [09:45:09] <Strong_Bad> i agree with MrEsc
- [09:45:11] <Veril> its a terminology discussion
- [09:45:12] <AmazingAmpharos> and most that do aren't even good
- [09:45:14] <Veril> this is a term
- [09:45:26] <Veril> and not walking
- [09:45:29] <rPSI> lol
- [09:45:30] <Veril> so an improvement
- [09:45:42] <rPSI> alright, so other ground movement that hasn't been brought up?
- [09:45:46] <Strong_Bad> rolling
- [09:45:47] * Indigo_Jeans has quit IRC (Quit: http://www.mibbit.com ajax IRC Client)
- [09:45:49] <Veril> dash canceling
- [09:45:56] <Veril> well dash attack
- [09:45:56] <Strong_Bad> dash cancel doesn't exist in vBrawl.
- [09:45:57] <rPSI> Indigo rage quit
- [09:45:58] <Veril> canceling
- [09:46:14] <rPSI> anyway...
- [09:46:17] <AmazingAmpharos> Does DACUS come into play here?
- [09:46:21] <DarkDragoon> DACUS.
- [09:46:27] <Veril> yes
- [09:46:28] <Strong_Bad> QAC yo
- [09:46:29] <rPSI> DACUS is an attack AT
- [09:46:40] <MrEsc> So we're saving it for later?
- [09:46:40] <Veril> its a movement technique
- [09:46:44] <AmazingAmpharos> It's kinda both
- [09:46:51] <MrEsc> It seems like something we could discuss right now
- [09:47:07] <Strong_Bad> well if you're using DACUS as a movement technique and aren't attacking with it, then IDK what you're doing
- [09:47:08] <rPSI> I'm going for simpler ground movement stuff, such as why we excluded craq walk
- [09:47:10] <Raziek> We going to consider platform cancelling under aerial movement?
- [09:47:14] <AmazingAmpharos> We also have anything having to do with trips or get-up in general
- [09:47:23] <Veril> oh yeah EAC platform canceling
- [09:47:27] <AmazingAmpharos> Snakes DACUS to move around all the time
- [09:47:30] <AmazingAmpharos> the hiboxes aren't even that useful on his
- [09:47:34] <AmazingAmpharos> but he moves so fast!
- [09:47:37] * IndigoJeans has joined #Smash_Lab
- [09:47:43] <rPSI> Get up options etc.
- [09:47:54] <DarkDragoon> We probably should have had a list of things posted to go through.
- [09:47:56] * IndigoJeans has quit IRC
- [09:48:00] <DarkDragoon> >_>
- [09:48:02] * T-block has joined #Smash_Lab
- [09:48:02] <rPSI> Indigo rage quit again
- [09:48:04] <Strong_Bad> techrolls
- [09:48:08] <Veril> getup ____ and prone ____
- [09:48:11] <T-block> hey guys...sorry i'm late
- [09:48:13] <Veril> imo
- [09:48:20] <rPSI> prone?
- [09:48:22] <MrEsc> It's not a problem, T-Block
- [09:48:23] <Veril> since getting up from the back or stomach is possible
- [09:48:23] <AmazingAmpharos> your tech roll is actually different from your roll if you lie on the ground and then roll
- [09:48:26] <Veril> and varies
- [09:48:26] <DarkDragoon> prone = laying down
- [09:48:29] <AmazingAmpharos> and also different from your trip role
- [09:48:30] <Strong_Bad> true, AA.
- [09:48:31] <AmazingAmpharos> roll*
- [09:48:34] <Strong_Bad> sliproll
- [09:48:35] <Strong_Bad> yes
- [09:48:37] <rPSI> alright
- [09:48:45] <AmazingAmpharos> Do we want to call them slip rolls or trip rolls?
- [09:48:53] <MrEsc> Slip
- [09:48:56] <AmazingAmpharos> I always use the explicit term "trip" when talking about anything to do with tripping
- [09:48:57] <EA> slip
- [09:48:59] <Veril> trip
- [09:49:02] <AmazingAmpharos> though I know internally the game uses "slip"
- [09:49:05] <Raziek> trip, imo
- [09:49:07] <Strong_Bad> DownForwardU, Down ForwardD, DownBackU, DownBackD
- [09:49:08] <Bionic> agreed with AA, trip
- [09:49:19] <Veril> ^
- [09:49:20] <Strong_Bad> ^laying down rolls
- [09:49:28] <Veril> getup roll
- [09:49:35] * Indigo_Jeans has joined #Smash_Lab
- [09:49:44] <Strong_Bad> walljumps
- [09:49:45] <rPSI> Done ragequitting Indigo?
- [09:49:53] <rPSI> Walljumps would be aerial movement
- [09:49:54] <EA> I prefer prone, less confusion with ledge stuff
- [09:49:56] <Veril> wall... jumps
- [09:49:57] <Strong_Bad> o, i see.
- [09:50:05] <Indigo_Jeans> My computer is screwing the connection over
- [09:50:08] <rPSI> alright so I have
- [09:50:10] <Strong_Bad> ledgerolls?
- [09:50:12] <AmazingAmpharos> yeah, prone is a good term to use for the continuous lying down and then acting
- [09:50:13] <Veril> ledge options
- [09:50:18] <rPSI> Dash
- [09:50:23] <rPSI> crap, can't copy paste big stuff
- [09:50:24] <AmazingAmpharos> So we would have normal rolls, tech rolls, prone rolls, trip rolls, and ledge rolls
- [09:50:27] <AmazingAmpharos> Is that every type of roll?
- [09:50:29] * mib_1yudir has joined #Smash_Lab
- [09:50:42] * mib_1yudir is now known as rPSIHelper
- [09:50:47] <AmazingAmpharos> normal rolls could also be called "shield rolls" if we wanted
- [09:50:47] <Strong_Bad> i don't like the term "prone rolls"
- [09:50:52] <rPSIHelper> http://mibpaste.com/t57M8a
- [09:50:54] <EA> dodge roll
- [09:50:55] <Raziek> That seems like AA
- [09:51:04] <Veril> dodge roll or just roll
- [09:51:10] <Veril> roll with no descriptor
- [09:51:14] <Indigo_Jeans> wat
- [09:51:16] <Veril> = roll OOS
- [09:51:21] <Indigo_Jeans> what is a dodgeroll
- [09:51:26] <EA> shield+roll
- [09:51:29] <rPSI> what noobs spam
- [09:51:37] <Veril> that thing that lets you glide toss
- [09:51:38] <T-block> i like dodge roll
- [09:51:43] <Indigo_Jeans> shield+roll is just... roll
- [09:51:47] <Bionic> everyone's used to the regular term "roll" already
- [09:51:50] <T-block> or just "roll"
- [09:51:51] <Veril> yeah
- [09:51:53] <AmazingAmpharos> When did we discuss Run Break?
- [09:52:01] <MrEsc> Let's just stick with "Roll"
- [09:52:04] <rPSI> Run Break or Run Stop etc.
- [09:52:06] <AmazingAmpharos> Which is I recall, is just stopping while running
- [09:52:11] <AmazingAmpharos> hardly even needs a term
- [09:52:11] <rPSI> yeah
- [09:52:12] <Indigo_Jeans> dodgeroll makes no sense anyhow
- [09:52:24] <rPSI> hardly != doesn't
- [09:52:25] <Indigo_Jeans> dodge is usually used to refer to shield+down
- [09:52:31] <Veril> just say, stop during a run if it comes up
- [09:52:35] <rPSI> ALRIGHT WE HAVE DODGEROLL GODD
- [09:52:35] <AmazingAmpharos> you're right; I should strengthen my position
- [09:52:38] <AmazingAmpharos> I don't think it needs a term
- [09:52:54] <Indigo_Jeans> I'm with AA
- [09:52:55] <Veril> well not for the public
- [09:53:00] <Veril> it needs a technical term
- [09:53:01] <rPSI> alright any other ground movements you guys can think up?
- [09:53:04] <Indigo_Jeans> it's just letting go of the analog stick
- [09:53:06] <Indigo_Jeans> :/
- [09:53:23] <MrEsc> DOOP WALKING
- [09:53:26] <MrEsc> jk of course
- [09:53:29] <AmazingAmpharos> Are we grouping swimming with aerial?
- [09:53:30] <Strong_Bad> Run Break?
- [09:53:32] <Veril> doop walking = pivot walk
- [09:53:37] <rPSI> Swimming can have it's own category
- [09:53:37] <Veril> oh
- [09:53:39] <Veril> lol
- [09:53:42] <Indigo_Jeans> did we go over shield stop?
- [09:54:00] <Veril> that sounds dumb
- [09:54:07] <Indigo_Jeans> you're dumb
- [09:54:12] <Veril> ;_;
- [09:54:18] <MrEsc> ouch
- [09:54:25] <Veril> [10:57:21] <Bionic> break (for now)
- [10:57:24] <Bionic> me and rPSI are playing transformice
- [10:57:29] <Bionic> leaf and ankoku are playing iamp
- [10:57:40] * IndigoJeans has joined #Smash_Lab
- [10:57:43] <Ankoku> not yet we aren't :V
- [10:57:53] <Indigo_Jeans> transformice...
- [10:58:02] <Indigo_Jeans> haven't had a chance to play it yet
- [10:58:05] <Indigo_Jeans> :C
- egit
- [09:54:51] <Veril> staying the same
- [09:54:52] <Veril> ?
- [09:54:53] <Indigo_Jeans> so melee-ish
- [09:54:54] <rPSI> Wouldn't it be Dash canceling Shield?
- [09:54:58] <MrEsc> which would include DACUS and Glidetossing?
- [09:55:06] <AmazingAmpharos> and sliding fsmashes on ice even
- [09:55:11] <rPSI> or do I have semantics mixed up?
- [09:55:14] <AmazingAmpharos> I think we're doing that all on attacking
- [09:55:16] <Strong_Bad> stutter step lolz
- [09:55:38] <Veril> stutter step is an AT
- [09:55:39] <Indigo_Jeans> sliding ice FSmash is just canceling dash with FSmash
- [09:55:47] <Strong_Bad> ^
- [09:55:48] <rPSI> yeah, it' sjust stutterstep
- [09:55:51] <AmazingAmpharos> yeah, and wavedashing was just canceling an airdodge with landing
- [09:55:52] <Strong_Bad> what about like platform drops.
- [09:55:54] <Indigo_Jeans> momentum is just multiplied by lower traction
- [09:55:58] <Bionic> I think I recall there being a dash attack canceling glide toss, no?
- [09:55:58] <AmazingAmpharos> nothing in smash is that complicated
- [09:55:58] <rPSI> I believe we're done with ground movement stuff
- [09:55:59] <Veril> but basically just short and long dash dances + f-smash
- [09:56:03] <Veril> or w/e
- [09:56:05] <Strong_Bad> what about like platform drops.
- [09:56:15] <Veril> platform drop cancel
- [09:56:19] <Veril> actually makes sense
- [09:56:20] * ChanServ changes topic to 'Aerial Movement (Basic)'
- [09:56:26] <Veril> oh snap
- [09:56:28] <Indigo_Jeans> EAC pseudowavelanding
- [09:56:30] <Indigo_Jeans> <3
- [09:56:34] <rPSI> LOL IJ
- [09:56:41] <Veril> I'm using that term
- [09:56:42] <Veril> cause
- [09:56:43] <AmazingAmpharos> I assume we're also thinking about non-offensive specials alongside attacks?
- [09:56:44] <Veril> I want to
- [09:56:46] <Veril> idk
- [09:56:47] <AmazingAmpharos> like the PT's instant switch?
- [09:56:51] <Veril> I have no justification
- [09:56:53] <rPSI> Basic...
- [09:57:06] <MrEsc> Jumping, foot stool jumps
- [09:57:09] <Indigo_Jeans> totally not bandwagoning with Veril
- [09:57:21] <MrEsc> wall jumps, wall clings, wall techs, wall tech jumps?
- [09:57:24] <Indigo_Jeans> But srsly...
- [09:57:26] <AmazingAmpharos> we need to be precise with "mid-air jumps" and such
- [09:57:29] <T-block> sorry, someone fill me in - are we doing a separate list with more colloquial terms?
- [09:57:30] <AmazingAmpharos> since people say double jump and triple jump
- [09:57:40] <Indigo_Jeans> sliding ice FSmash is basically stutterstep
- [09:57:41] <AmazingAmpharos> but you have Meta Knight and such who can jump far more than three times and have many recovery options
- [09:57:42] <Veril> jump #
- [09:57:49] <rPSI> we should just use the term mid-air jump#
- [09:57:57] <AmazingAmpharos> and "recovery specials"?
- [09:57:58] <MrEsc> Yeah
- [09:58:02] <Indigo_Jeans> MAJ#
- [09:58:03] <Strong_Bad> shorthop, full hop
- [09:58:03] <Indigo_Jeans> ?
- [09:58:05] <AmazingAmpharos> to not be discriminating about whether it's an up special or not?
- [09:58:07] <rPSI> BASIC... T_T
- [09:58:11] <Ankoku> I haven't heard of "triple jump" since Smash 64
- [09:58:16] <AmazingAmpharos> A recovery special is pretty basic...
- [09:58:18] <Ankoku> People seriously still use that?
- [09:58:23] <rPSI> well yeah
- [09:58:28] <Indigo_Jeans> I know I don't
- [09:58:29] <AmazingAmpharos> I hear it more than sex kick!
- [09:58:29] <Indigo_Jeans> >__>
- [09:58:30] <Veril> triple jump lol
- [09:58:31] <rPSI> I thought you meant to get specific about them AA
- [09:58:32] <Veril> no
- [09:58:32] <rPSI> lol
- [09:58:36] <Veril> I never hear that
- [09:58:36] <Bionic> lmao
- [09:58:37] <Indigo_Jeans> Sex kick is a legit term
- [09:58:42] <Veril> ^
- [09:58:53] <MrEsc> lol not sex kicks again
- [09:58:55] <MrEsc> xD
- [09:58:59] <Bionic> <_>
- [09:59:00] <Veril> sex kick 4ever
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- [09:59:10] <Indigo_Jeans> gad this topic moves too fast
- [09:59:13] <Bionic> stupidly named term is stupid -shrug-
- [09:59:19] <AmazingAmpharos> we also have another point of subtlty
- [09:59:26] <Ankoku> What, would you prefer "meaty"?
- [09:59:28] <AmazingAmpharos> air control versus DI versus SDI versus aSDI
- [09:59:29] <TheMike> has the chat begun?
- [09:59:30] <MrEsc> So, Shorthops/Fullhops -> Mid-Air Jumps#
- [09:59:33] <AmazingAmpharos> versus fastfalling even
- [09:59:36] <Veril> oh drifting
- [09:59:41] <Veril> didn't we agree on that?
- [09:59:45] <T-block> DI/SDI/aSDI are fine imo
- [09:59:51] <T-block> air control -> drifting
- [09:59:52] <Strong_Bad> are you guys seriously including DI as a movement option?
- [09:59:54] <Veril> QCDI?
- [09:59:59] <MrEsc> Drifting is good
- [10:00:02] <AmazingAmpharos> Well, a lot of people don't understand the difference
- [10:00:06] <Veril> who cares what kind of option it is
- [10:00:07] <AmazingAmpharos> between air control and DI
- [10:00:07] <rPSI> I believe we have decided on drifting
- [10:00:10] <Indigo_Jeans> technical term for sex kick maybe decayin aerial
- [10:00:10] <Indigo_Jeans> ?
- [10:00:16] <rPSI> air control is drifting
- [10:00:18] <Indigo_Jeans> Airwalking <3
- [10:00:18] <AmazingAmpharos> drifting is a decent enough term
- [10:00:26] <T-block> i hear people using "DI" to mean air control quite a bit
- [10:00:28] <Bionic> agreed
- [10:00:28] <Ankoku> Decaying aerial would be confused with attack decay, likely
- [10:00:35] <Strong_Bad> it's so annoying when people do that.
- [10:00:36] <Indigo_Jeans> drifting because I've heard people use floating
- [10:00:48] <Indigo_Jeans> er...
- [10:00:48] <Strong_Bad> decaying aerial applies to soooo many moves.
- [10:00:52] <rPSI> drifting is the best description
- [10:00:58] <Indigo_Jeans> weakining aerial?
- [10:01:01] <Veril> drifting is air control during tumble
- [10:01:05] <Strong_Bad> that applies to SOOOO many moves IJ
- [10:01:09] <Strong_Bad> even like DK's bair.
- [10:01:18] <rPSI> BTW, I like how Mr. Esc brings up the names so it's easy for me :3c
- [10:01:23] <Ankoku> I don't see any problem with sex kick, honestly, if you want to rename it you can just call it a "meaty" like other fighters do
- [10:01:23] <Indigo_Jeans> well it is a sex kick
- [10:01:25] <Indigo_Jeans> :p
- [10:01:28] <Indigo_Jeans> :P
- [10:01:30] <Strong_Bad> bairs are enver a sex kick
- [10:01:34] <Strong_Bad> *never
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- [10:01:38] <MrEsc> You are welcome
- [10:01:39] <Ankoku> Strong_Bad: Sheik bair
- [10:01:41] * T-block has quit IRC (Quit: http://www.mibbit.com ajax IRC Client)
- [10:01:45] <Veril> you're wrong
- [10:01:45] <Strong_Bad> not a sex kick.
- [10:01:50] <Veril> Strong bad that's not true
- [10:01:50] <rPSI> oh my god
- [10:01:52] <AmazingAmpharos> I never really considered it needed a term
- [10:01:56] <DarkDragoon> >_>
- [10:01:57] <rPSI> STFU ABOUT SEX KICKS
- [10:02:04] <AmazingAmpharos> Some move have lingering hitboxes that change with time
- [10:02:06] <Indigo_Jeans> weak hit of shiek bair is a different hitbox iirc
- [10:02:13] <AmazingAmpharos> Where is the need for a term in that?
- [10:02:14] <MrEsc> what is even with you guys and sexkicks
- [10:02:29] <Tblock> lol
- [10:02:30] <AmazingAmpharos> It's kinda my fault
- [10:02:32] <rPSI> they like using the word sex
- [10:02:35] <Strong_Bad> there's no real "sex kick" property; there's no like equation for how strong the attack is based on how long it's been out, it just starts out strong and then gets weaker eventually.
- [10:02:38] <Ankoku> Also, Wario bair
- [10:02:38] <Tblock> that term confused the hell out of me when i first joined competitive melee
- [10:02:42] * TheMike has quit IRC
- [10:02:50] <Tblock> doc's n-air in melee got stronger
- [10:02:51] <Strong_Bad> unless you're Doctor Mario.
- [10:02:51] <AmazingAmpharos> so let's consider other aerial movement
- [10:02:55] * ChanServ changes topic to 'NO FUCKING SEX KICKS STUF'
- [10:03:16] <AmazingAmpharos> Okay, I don't think I'm confortable in a topic with the words "FUCKING SEX" in the title
- [10:03:19] <AmazingAmpharos> #Smash_Porn
- [10:03:25] <DarkDragoon> lololol
- [10:03:28] <leaf> so guys
- [10:03:28] <leaf> sex kicks
- [10:03:31] <Indigo_Jeans> doctor mario
- [10:03:31] <Tblock> are we getting into aerials that change your trajectory and stuff
- [10:03:33] <Tblock> brb supper
- [10:03:35] <Indigo_Jeans> gad I hate him
- [10:03:37] <rPSIHelper> http://mibpaste.com/5El7zr
- [10:03:41] <Veril> oh yeah
- [10:03:42] <MrEsc> Wall jumps and Wall clings are pretty simple, but what do we call the jump out of a wall tech? A wall tech jump?
- [10:03:43] <leaf> earlier someone suggested to call them lingering hitboxes
- [10:03:44] <Strong_Bad> yeah okay T-Block, and it starts with 10 damage and then after 20 frames it becomes 14 damage.
- [10:03:44] <leaf> uh...
- [10:03:45] <leaf> what
- [10:03:47] <Veril> that's actually a good thing to bring up
- [10:03:54] <AmazingAmpharos> wall jump is actually something to talk about in general
- [10:03:55] <Veril> aerials that influence momentum
- [10:03:59] <leaf> a lingering hitbox implies
- [10:04:00] <rPSI> Strong bad, stop
- [10:04:02] <Strong_Bad> k.
- [10:04:02] <AmazingAmpharos> some people mention jumping as you tech a wall as wall jumping
- [10:04:02] <leaf> singular
- [10:04:10] <leaf> as in, only one hitbox that lasts a long time
- [10:04:11] <AmazingAmpharos> but it's different from a basic wall jump like, say, Fox can do
- [10:04:16] <leaf> sex kicks specifically change to a weaker hitbox
- [10:04:19] <Strong_Bad> walltechjump is different than normal walljump
- [10:04:21] <rPSI> Wall Tech Jump works best.... LEAFFFFF
- [10:04:38] <Ankoku> Wall tech jump is fine
- [10:04:41] <leaf> also, prone rolling is a dumb term
- [10:04:41] <MrEsc> I think Wall Tech Jump is the best way to describe it
- [10:04:45] <leaf> it's just a getup roll
- [10:04:47] <rPSI> alright, so did everyone see teh pastebin?
- [10:04:57] <Ankoku> I prefer wakeup roll
- [10:05:03] <Bionic> I did
- [10:05:04] <leaf> or that
- [10:05:07] <leaf> that works too
- [10:05:09] <Strong_Bad> jump start should be jump squat imo
- [10:05:10] <Ankoku> to distinguish between "wakeup" (on the ground) and "getup" (on the ledge)
- [10:05:11] <MrEsc> wakeup roll sounds a lot better
- [10:05:13] <leaf> it's actually more descriptive
- [10:05:16] <EA> wakeup works
- [10:05:19] <AmazingAmpharos> I always called it "initial jump"
- [10:05:22] <Veril> jump squat
- [10:05:24] <leaf> since getup rolls sounds like it could be the ledge
- [10:05:24] <leaf> yeah
- [10:05:24] <leaf> ok
- [10:05:27] <Veril> is a term we should not use
- [10:05:29] <AmazingAmpharos> squat makes it sound like it has to do with crouching
- [10:05:31] <EA> [10:05:10] <Ankoku> to distinguish between "wakeup" (on the ground) and "getup" (on the ledge) <-- also this, qft
- [10:05:33] <AmazingAmpharos> which it obviously does not
- [10:05:40] * ChanServ changes topic to 'Basic Aerial Movement'
- [10:05:41] <MrEsc> Ledge jump is something we didn't mention, too
- [10:05:41] <Veril> jump start is better
- [10:05:51] <leaf> although we should still include getup roll as a colloquial term
- [10:05:53] <MrEsc> as well as dropping from the ledge/holding away
- [10:05:54] <Strong_Bad> but characters do go into crouching animation during jumpsquat
- [10:05:55] <rPSI> Ledge stuff should have it's own section
- [10:05:56] <Strong_Bad> it makes sense.
- [10:06:00] <MrEsc> Okay
- [10:06:02] <AmazingAmpharos> ledge attack, ledge roll, ledge climb, ledge drop, ledge jump
- [10:06:04] <AmazingAmpharos> that's every ledge action
- [10:06:05] <Ankoku> What's jump squat?
- [10:06:11] <AmazingAmpharos> ledges are covered with that I think
- [10:06:12] <Veril> it varies by %
- [10:06:13] <leaf> jumpstart
- [10:06:17] <Veril> ledge attack
- [10:06:18] <Strong_Bad> the frames after you input a jump and before you are airborne
- [10:06:20] <leaf> brb
- [10:06:26] <Veril> there's two versions
- [10:06:29] <AmazingAmpharos> actually, all ledge actions except drop vary by percentage
- [10:06:30] <rPSI> I'm sure Veril can write a huge shitload on ledge stuff haha
- [10:06:34] <Veril> yeah
- [10:06:38] <Ankoku> except ledge drop
- [10:06:44] <AmazingAmpharos> which is what I said
- [10:06:46] <Strong_Bad> yes, there are two versions. 1 of 100% or higher, and one of 0-99%
- [10:06:47] <MrEsc> They vary all at 100%, right?
- [10:06:49] <Ankoku> right
- [10:06:51] <AmazingAmpharos> yeah, the point is 100% always
- [10:06:53] <Strong_Bad> for all characters
- [10:06:55] <Tblock> ledgehop is used a lot
- [10:07:00] <Tblock> usually to refer to ledge drop double jump
- [10:07:02] <AmazingAmpharos> I never use the term "ledge hop"
- [10:07:08] <Strong_Bad> ledgejump, ledgeroll, and get up, and ledgeattack
- [10:07:08] <AmazingAmpharos> it's ambiguous
- [10:07:09] <Ankoku> (8:06:21 PM) Strong_Bad: the frames after you input a jump and before you are airborne <-- This isn't just the jump startup?
- [10:07:11] <MrEsc> I use Ledge hop
- [10:07:12] <Tblock> i use it quite a bit
- [10:07:17] <Tblock> although i'm not sure i agree with it lol
- [10:07:18] <Strong_Bad> Jumpsquat /is/ the jump start up.
- [10:07:20] <Veril> I use both
- [10:07:24] <Veril> arbitrarily
- [10:07:26] <Veril> who cares
- [10:07:29] <Ankoku> Why does that need a term?
- [10:07:34] <AmazingAmpharos> If I do say it, I mean ledge jumping
- [10:07:35] <Veril> cause its an action
- [10:07:40] <Strong_Bad> it apparently does according to the mibpaste.
- [10:07:44] <AmazingAmpharos> which is not what you mean T-Block
- [10:07:47] <Tblock> i don't think it needs an official term
- [10:08:02] <Veril> its just not something we need to discuss
- [10:08:02] <rPSI> this is basic stuff, if newbs who see people say ledgehop f-air vs. Ledge jump f-air they might get confused
- [10:08:03] <AmazingAmpharos> we should just spell it out
- [10:08:09] <AmazingAmpharos> ledge drop mid-air jump fair
- [10:08:09] <Tblock> i thought we were making a colloquial terms list?
- [10:08:11] <MrEsc> For basic aerial movement, do you guys think we have everything covered?
- [10:08:15] <Tblock> isn't this all official smash lab stuff for now?
- [10:08:27] <rPSI> right now it's public release stuff
- [10:08:29] <AmazingAmpharos> maybe a note that "sometimes ledge dropping and immediately doing a mid-air jump is referred to as a ledge hop"
- [10:08:33] <Tblock> oh okay
- [10:08:46] <Tblock> then i think we should include ledge hop
- [10:08:47] <Strong_Bad> ledgehop is well-known.
- [10:08:53] <AmazingAmpharos> always confused me
- [10:08:58] <AmazingAmpharos> I assumed they were talking about the ledge jump
- [10:08:59] <Veril> ledgehop is better
- [10:09:01] <AmazingAmpharos> which isn't very useful
- [10:09:03] <rPSI> alright, I believe we are done with Ledge mechanics
- [10:09:10] <Strong_Bad> wait
- [10:09:10] <Ankoku> ledge jump has its uses
- [10:09:11] <Tblock> also, is momentum cancelling and all its forms considered basic aerial movement?
- [10:09:12] <Strong_Bad> what about ledgegrab
- [10:09:13] <rPSI> unless Veril wants to get into more
- [10:09:14] <Ankoku> compared to Melee, anyway
- [10:09:14] <AmazingAmpharos> yeah, it's not useless
- [10:09:16] <Strong_Bad> ledgegrab dawg.
- [10:09:19] <AmazingAmpharos> just limited
- [10:09:23] <Veril> ledgegrab has a lot of crazy stuff
- [10:09:32] <MrEsc> Good point
- [10:09:33] <AmazingAmpharos> and we could even get into planking and scrooging here
- [10:09:34] <Ankoku> Ledge jump is almost never intentional in Melee :V
- [10:09:34] <Veril> that rPSI would probably rather I not delve into
- [10:09:35] <Veril> atm
- [10:09:41] <rPSI> atm
- [10:09:42] <Veril> cause I will derail this
- [10:09:43] <Veril> so hard
- [10:09:45] <Veril> with that
- [10:09:47] <rPSI> perhaps a thread would do best
- [10:09:55] <Tblock> okay dinner for real now...brb
- [10:09:56] <rPSI> just for the terminology portion
- [10:10:00] <MrEsc> Oh, so no ledge grab atm?
- [10:10:09] <AmazingAmpharos> and tether ledge mechanics?
- [10:10:11] <AmazingAmpharos> Any terms in there?
- [10:10:23] <Veril> tether grab ≠ tether ledge grab
- [10:10:31] <rPSI> let's just leave veril with ledge grab shit
- [10:10:32] <Veril> I think that's the only clarification we have to make
- [10:10:41] <Veril> ok word
- [10:10:43] <MrEsc> ok rPSI
- [10:10:44] <AmazingAmpharos> on that note, do we distinguish between normal tethers and special moves that behave as tethers?
- [10:10:55] <MrEsc> I don't think we do
- [10:10:57] <Veril> nah
- [10:10:58] <AmazingAmpharos> like Lucas's tether attack versus ZSS's up special?
- [10:10:59] <Strong_Bad> they act the same.
- [10:11:05] <Strong_Bad> after 3 times they don't work
- [10:11:09] <rPSI> they act the same as ledge grabs
- [10:11:18] * Indigo_Jeans has quit IRC (Quit: http://www.mibbit.com ajax IRC Client)
- [10:11:31] <AmazingAmpharos> the game does treat a tether ledge grab the same way as a normal ledge grab
- [10:11:35] <AmazingAmpharos> it uses different action IDs at least
- [10:11:42] <Veril> tether ledge grabs are tether ledgegrabs
- [10:11:45] <AmazingAmpharos> I dunno if they even appear on the ledge grab count at the end of match
- [10:11:48] <Veril> whether from a special or a zair
- [10:12:01] <Veril> they work the same
- [10:12:10] <rPSI> SO NO DIFFERENTION ON THAT PART GOT IT?
- [10:12:17] <AmazingAmpharos> yeah, I was past that
- [10:12:24] <rPSI> (is there a way I can make my color different?)
- [10:12:24] <Strong_Bad> ledge grab count? what appears is if you tether then hit a
- [10:12:35] <Strong_Bad> if you just tether and hang there or let go & die or w/e it doesn't count.
- [10:12:37] <Ankoku> Tether ledge grabs... don't you have less "forced ledge-holding time" than you do from a normal ledge grab?
- [10:12:43] <Bionic> I think Mibbit does colors
- [10:12:53] <MrEsc> It does
- [10:12:55] <DarkDragoon> mibbit is doing colors
- [10:12:56] <rPSIHelper> Oh
- [10:12:57] <Strong_Bad> no, Ankoku. it still goes into cliffcatch.
- [10:13:04] <rPSI> rPSI helper is the Mibbit one
- [10:13:19] <leaf> this is gonna be as bad as an aim chat soon >_>
- [10:13:22] <Veril> there are different ledge drop times for different character, basically tethers and pikachu
- [10:13:23] <rPSI> please don't use colors so I can reserve it for official statmetns
- [10:13:27] <Veril> so yes
- [10:13:31] <leaf> if everyone uses a different color
- [10:13:36] <Ankoku> Thanks for that info, Veril
- [10:13:41] <Veril> np
- [10:13:43] <rPSI> NO ONE BUT ME IS ALLOWED TO USE COLORS
- [10:13:44] <Strong_Bad> in melee, ledgegrab took 8 frames for all characters except Link, took 4 frames for Link.
- [10:13:49] <MrEsc> I think we can just not use colors
- [10:13:50] <Strong_Bad> idk about brawl
- [10:13:50] <rPSIHelper> NO ONE
- [10:13:57] <MrEsc> it's not hard to see who typed what
- [10:14:08] <leaf> mhmm
- [10:14:08] <Ankoku> Pidgin doesn't let me do any font settings haha
- [10:14:10] <AmazingAmpharos> I know the time you can't regrab a ledge is very close to your total ledge invincibility if you let go ASAP
- [10:14:11] <Bionic> moving on...
- [10:14:12] <leaf> moving on then
- [10:14:17] <MrEsc> Mibbit even highlights all a person said if you hover your cursor over their name
- [10:14:20] <AmazingAmpharos> pidgin lets me do font settings
- [10:14:25] <AmazingAmpharos> but rPSI would freak out if I did
- [10:14:25] <rPSIHelper> moving on from ledgegrab mechanics
- [10:14:27] <AmazingAmpharos> I think he's already dying
- [10:14:28] <rPSIHelper> including tethers
- [10:14:38] <Strong_Bad> disabled ledge regrab time is equal to ledge invinc
- [10:14:42] <AmazingAmpharos> so swimming is our last movement topic?
- [10:14:45] <AmazingAmpharos> it's a simple topic
- [10:14:51] <MrEsc> very simple
- [10:15:00] <Strong_Bad> u can move left right jump or die
- [10:15:02] <Strong_Bad> :D
- [10:15:03] <Raziek> I think so, yeah. It's just the movement and the surfacing animations, right?
- [10:15:10] <rPSI> I believe AA is the best for getting all the terms of swimming
- [10:15:14] <AmazingAmpharos> that's all it is mechanically
- [10:15:22] <rPSI> (seeing he handled the swimming mechanics in BBrawl?)
- [10:15:37] <Veril> you altered swimming?
- [10:15:44] <Ankoku> wait
- [10:15:49] <AmazingAmpharos> mechanically, you have a swimming to the surface animation, you then reach the surface and do a very brief animation, and then you tread water until you make yourself swim left or right
- [10:15:51] <Ankoku> you have limited swim time, don't you?
- [10:15:53] <AmazingAmpharos> after enough time, you go into a floudering state
- [10:16:02] <MrEsc> He got rid of rudder stalling and water stalling is limited
- [10:16:07] <AmazingAmpharos> you go into that state earlier at higher damage, but the state itself is fixed in duration for all damages
- [10:16:11] <Bionic> how many frames within each?
- [10:16:12] <AmazingAmpharos> and then you drown if you stay in the water
- [10:16:23] <AmazingAmpharos> I eventually changed it to auto-drown you with too many consecutive water entries
- [10:16:27] <Ankoku> Also, "floundering state" seems to persist even if you jump out of the water and back in, for a while
- [10:16:29] <AmazingAmpharos> but at one time I made the floudering state auto-drown
- [10:16:44] <AmazingAmpharos> yeah, you don't reset your ability to swim normally until you touch ground
- [10:16:51] <Strong_Bad> yeah it could be similar to Mario's cape
- [10:16:53] <Strong_Bad> aerial
- [10:16:55] <rPSI> AA, can you compile the list of terms for swimming?
- [10:17:18] <AmazingAmpharos> "surfacing", "swimming", "floundering", "drowning"
- [10:17:19] <Ankoku> That reminds me, jumping out of the water isn't counted as a mid-air jump
- [10:17:24] <AmazingAmpharos> unless we want to make special mention of rudder stalling
- [10:17:38] <AmazingAmpharos> which is just interrupting surfacing with an object to get stuck doing it forever
- [10:17:46] <MrEsc> Yeah, Ankoku. Good thing, too, otherwise Japes would be retarded
- [10:18:04] <MrEsc> There's no need to mention Rudder Stalling
- [10:18:06] <Strong_Bad> japes has really fast moving watter tho
- [10:18:06] <MrEsc> IMO
- [10:18:08] <Strong_Bad> :x
- [10:18:12] <AmazingAmpharos> any issues with that listing rPSI?
- [10:18:19] <rPSI> no issues
- [10:18:27] <MrEsc> Alright, what's next?
- [10:18:28] <Raziek> I agree with that
- [10:18:36] <rPSI> AA, do you think you can make a thread for public release about water mechanics?
- [10:18:55] <AmazingAmpharos> easily, but I would want to refresh my knowledge of numbers
- [10:19:01] <rPSI> sort of as I hope Veril will do so for ledgegrabbing
- [10:19:03] <rPSI> great
- [10:19:08] <AmazingAmpharos> at one time, I knew the exact percentage at which normal swimming only lasts one frame
- [10:19:19] <rPSI> I'm definitely making one for missed techs :3c
- [10:19:20] <AmazingAmpharos> (even at 999%, you always get that frame)
- [10:19:44] <rPSI> alright
- [10:19:46] <Veril> I can do ledge options
- [10:19:48] <rPSI> so we have basic movement
- [10:19:49] <rPSI> hurrah!
- [10:20:16] <MrEsc> How about basic shield stuff?
- [10:20:17] * ChanServ changes topic to 'Ground Movement AT's'
- [10:20:25] <MrEsc> that is good too
- [10:20:27] <Veril> I actually already did most of shield stuff
- [10:20:35] <Veril> and was in the process of revising
- [10:20:42] <MrEsc> Great to hear
- [10:20:48] <Ankoku> Is it Perfect Shielding then? Never checked back on what term was agreed upon.
- [10:21:19] <AmazingAmpharos> perfect shield and power shield are both universally understood and unambiguous
- [10:21:19] <Veril> "shrug"
- [10:21:23] <rPSI> Ground Movement AT's now Ankoku
- [10:21:33] <Veril> yay
- [10:21:49] <AmazingAmpharos> On record for not liking "AT" being a special thing
- [10:21:51] <AmazingAmpharos> Is there even such a thing?
- [10:21:58] <Veril> yeah
- [10:22:01] <rPSI> perhaps we should define AT
- [10:22:03] <AmazingAmpharos> You have basic techniques
- [10:22:06] <rPSI> or use a different term
- [10:22:09] <AmazingAmpharos> and you have useful combinations of basic techniques
- [10:22:12] <Strong_Bad> defining advanced technique is really really hard to do
- [10:22:13] <AmazingAmpharos> and that's the game
- [10:22:17] <Veril> DAC is very specific
- [10:22:23] <Veril> there are also very specific glitches
- [10:22:31] <Veril> I think those qualify as AT
- [10:22:33] <Veril> pivot
- [10:22:35] <Veril> whatever
- [10:22:42] <Veril> I don't see that as "AT"
- [10:22:47] <rPSI> Alright
- [10:22:52] <AmazingAmpharos> So you're defining advanced by obscurity?
- [10:22:55] <AmazingAmpharos> Is utility necessary?
- [10:23:01] <Veril> nope
- [10:23:04] * ChanServ changes topic to 'Ground Movement (advanced)'
- [10:23:08] <AmazingAmpharos> The Pit boards want to know if useless techniques can be advanced techniques
- [10:23:21] <Veril> yes
- [10:23:31] <AmazingAmpharos> in that case, Pit is a very advanced character
- [10:23:38] <Veril> advanced in a pointless way
- [10:23:41] <rPSI> Should we ditch the term AT? Come up with a different term?
- [10:23:45] <Veril> nope
- [10:23:49] <Veril> its dumb
- [10:23:51] <Veril> but works
- [10:24:01] <Veril> I just think it should be limited
- [10:24:14] <Veril> ok, is glide tossing an AT?
- [10:24:17] <rPSI> alright so let's get back into Advanced Ground Movement
- [10:24:20] <Veril> I think that's a good benchmark
- [10:24:29] <Veril> for figuring out where we stand
- [10:24:33] <Raziek> I would consider glide tossing an AT, personally
- [10:24:33] <rPSI> Yes
- [10:24:44] <rPSI> When a move has a specific IASA
- [10:24:46] <rPSI> it's an AT
- [10:24:49] <Veril> ^
- [10:24:56] <AmazingAmpharos> all specific interrupts are ATs to you?
- [10:25:07] <Veril> only one's in unusual places
- [10:25:11] <Strong_Bad> why do people say specific IASA rather than specific interrupt
- [10:25:22] <leaf> because it's the same thing
- [10:25:25] <rPSI> IASA is faster typing
- [10:25:26] <Strong_Bad> no, it's really now.
- [10:25:28] <Veril> fewer letters bro
- [10:25:28] <Strong_Bad> not*
- [10:25:31] <AmazingAmpharos> the "ASA" doesn't actually mean anything
- [10:25:33] <leaf> AA: in general, yes
- [10:25:37] <AmazingAmpharos> the "I" for interrupt is th eonly expressive part
- [10:25:42] <Veril> just use E
- [10:25:44] <Veril> for early
- [10:25:46] <leaf> shield cancel, jump cancel, or whatever cancel
- [10:25:50] <leaf> is generally an AT
- [10:25:52] <Strong_Bad> yo this is a smash dictionary, it's important.
- [10:25:59] <Veril> ;p
- [10:26:00] <Bionic> I thought it was interruptable as soon as >_>?
- [10:26:06] <Veril> yeah
- [10:26:07] <Raziek> ^
- [10:26:19] <leaf> that's what it stands for, yeah
- [10:26:29] <leaf> although it's almost never used in a context where that phrasing makes sense lol
- [10:26:33] <Veril> IASA is a sloppy term
- [10:26:55] <rPSI> Cans someone pastebin what we have so far so we don't lose it?
- [10:26:58] <Veril> when specific iasa's become involved
- [10:27:06] <EA> I have logging on
- [10:27:12] <rPSI> thanks
- [10:27:16] <Veril> iasa is good as just a universal term for canceling
- [10:27:21] <MrEsc> I'm back, I went to grab a bite to eat
- [10:27:32] <MrEsc> Still on ground AT's?
- [10:27:36] <leaf> IASA is one of those terms that gets used a lot, and most everyone knows what it means, but it doesn't actually get used in ways that make sense with its rigorous defnition
- [10:27:40] <Veril> but people generally use it for the First non-restricted Actionable Frames
- [10:28:13] <rPSI> it's pretty much one of those nearly ingrained words now, but used wrong most times
- [10:28:26] <Veril> it has IASA into
- [10:28:28] <Veril> = cancel
- [10:28:33] <Veril> people use it a lot
- [10:28:37] <Veril> I use it a lot
- [10:28:44] <AmazingAmpharos> IASA should probably be reserved for times you are free to cancel into anything
- [10:28:49] <Strong_Bad> i ususally just say IASA frame
- [10:28:52] <AmazingAmpharos> as opposed to specific interrupts
- [10:29:08] <Strong_Bad> [07:27pm] <Veril> but people generally use it for the First non-restricted Actionable Frames
- [10:29:08] <leaf> saying something "has iasa" isn't even technically a correct way to phrase it, but it's the way the term has evolved
- [10:29:09] <Strong_Bad> pretty much
- [10:29:10] <leaf> so w/e
- [10:29:13] <leaf> let's just go with it
- [10:29:35] <Strong_Bad> fnraf
- [10:29:36] <Strong_Bad> new term
- [10:29:43] <Veril> or FAF
- [10:29:44] <Strong_Bad> first non-restricted actionable frame
- [10:29:45] <Veril> old term
- [10:29:50] <rPSI> lolumad new term IMO
- [10:30:06] <leaf> lol
- [10:30:12] <rPSIHelper> enough with the IASA discussion
- [10:30:30] <Strong_Bad> k
- [10:30:48] <rPSI> alright, back to ground movement
- [10:30:50] * leaf says something about iasa
- [10:30:54] <Tblock> hallo i'm back
- [10:30:57] * rPSI kills leaf
- [10:30:59] <leaf> =p
- [10:31:16] <rPSI> alright so for Ground Movement (advanced) we have
- [10:31:21] <rPSI> DAC(s)
- [10:31:25] <rPSI> Glide Tossing
- [10:31:26] * leaf thinks it's only a flesh wound
- [10:31:30] <rPSI> Craq Walk
- [10:31:33] <DarkDragoon> >_>
- [10:31:35] <Veril> no
- [10:31:42] <Veril> landing pivot walk
- [10:31:43] <Veril> plz
- [10:31:45] <rPSI> k
- [10:31:48] <leaf> craq walk
- [10:31:50] <Tblock> squirtle needs his own section imo
- [10:31:50] <Tblock> =P
- [10:31:51] <leaf> is a horrible term
- [10:31:55] <Ankoku> Craq Walk lol
- [10:31:57] <leaf> just like dlx hit cancel
- [10:31:59] <MrEsc> Where does RARing fit in?
- [10:31:59] <Tblock> and yes, craq walk is terrible
- [10:32:00] <Bionic> definitely agreed w/ veril
- [10:32:01] <DarkDragoon> is RAR
- [10:32:06] <DarkDragoon> ground or air
- [10:32:06] <Ankoku> We should call it the SCOTU Slide!
- [10:32:06] <DarkDragoon> xD
- [10:32:08] <leaf> some idiot that discovered something near useless
- [10:32:10] <leaf> naming it after themselves
- [10:32:26] <Ankoku> Just wondering, where's the "rush" part of a Reverse Aerial Rush?
- [10:32:29] <rPSI> right now I'd prefer we stick with universal until we get into character stuff and speicasl
- [10:32:33] <MrEsc> Doop Walking > Pivot Walking (not really but dat name <3 )
- [10:32:33] <Veril> raring is jumping out of a running pivot
- [10:32:38] <Veril> its called
- [10:32:39] <Veril> raring
- [10:32:42] <leaf> it was people playing with acronyms
- [10:32:46] <Veril> that was easy
- [10:32:48] <leaf> until they found something they thought was funny
- [10:32:53] <leaf> and applied to the move sorta
- [10:32:58] <rPSI> should we use the term RAR?
- [10:33:01] <Veril> yes
- [10:33:03] <DarkDragoon> yes
- [10:33:04] <leaf> it's ingrained
- [10:33:04] <leaf> so yes
- [10:33:06] <Ankoku> Wait, the turnaround from a run is still called a pivot?
- [10:33:08] <Tblock> yes
- [10:33:11] <Veril> running pivot
- [10:33:11] <Raziek> I agree with Rar as a term.
- [10:33:15] <Bionic> RAR's so common nowadays, so yeah
- [10:33:15] <rPSI> running pivot
- [10:33:15] <Ankoku> : \
- [10:33:21] <leaf> run turnaround
- [10:33:25] <leaf> should NOT be called a pivot
- [10:33:34] <Veril> yes it should
- [10:33:38] * AdumbroDeus has joined #Smash_Lab
- [10:33:38] <leaf> pivoting is setting yourself into a neutral stance from a dd
- [10:33:44] <leaf> even if DDing sucks in brawl
- [10:33:49] <Ankoku> Yeah, I'm used to the Melee term usage as well.
- [10:33:50] <leaf> pivoting still exists in that form
- [10:33:54] <AdumbroDeus> class let out early
- [10:33:56] <Veril> that's a dash pivot
- [10:34:00] <Veril> thus the ____
- [10:34:03] <Veril> for the descriptor
- [10:34:04] <Strong_Bad> no, that's called a pivot stand.
- [10:34:05] <AdumbroDeus> so where are we in the discussion?
- [10:34:07] <leaf> that's a pivot
- [10:34:07] <leaf> as in
- [10:34:07] <leaf> just
- [10:34:07] <leaf> vpiot
- [10:34:10] <leaf> *pivot
- [10:34:15] <Ankoku> vpiot
- [10:34:16] <rPSI> We have basic movement done
- [10:34:21] <Veril> there is no pivot stand
- [10:34:22] <Veril> lol
- [10:34:23] <rPSI> and working on getting advanced movement
- [10:34:25] <leaf> no sb
- [10:34:26] <Veril> that's a useless term
- [10:34:32] <AdumbroDeus> ok
- [10:34:42] <leaf> it's called a pivot, and then it's usually followed by the name of a move
- [10:34:46] <AdumbroDeus> sounds like this will take a while
- [10:34:47] <leaf> e.g. pivot utilt
- [10:34:52] <rPSI> this ain't melee
- [10:34:55] <leaf> if you're pivoting into a utilt
- [10:34:57] <MrEsc> are ledge boosted specials part of special ground movement?
- [10:34:58] <Veril> this is indeed
- [10:35:00] <Veril> not melee
- [10:35:02] <Ankoku> You can still pivot a utilt in Brawl
- [10:35:06] <leaf> it's smash
- [10:35:12] <Veril> ledge boosted vs ledge sliding
- [10:35:15] <leaf> and you can still pivot in brawl
- [10:35:16] <Veril> discuss
- [10:35:16] <leaf> the dd range is just much smaller
- [10:35:18] <Tblock> actually i agree with leaf
- [10:35:20] <rPSI> It's super smash bros. brawl...
- [10:35:31] <Tblock> pivot jab
- [10:35:36] <Tblock> although pivot grab is inconsistent with that
- [10:35:39] <MrEsc> I like Ledge boosted over ledge sliding
- [10:35:47] <leaf> pivot grab is a sakurai term
- [10:35:55] <AmazingAmpharos> I would never use pivot for anything but turning around while running
- [10:36:00] <AmazingAmpharos> because of pivot grab
- [10:36:01] <Veril> pivot grab is a term
- [10:36:03] <leaf> sakurai is who named the reverse running grab tech
- [10:36:04] <Veril> that everyone uses
- [10:36:04] <rPSI> that was... random... Mr.Esc
- [10:36:04] <MrEsc> Guys, new discussion: Teching vs Ukemi
- [10:36:09] <Ankoku> phanna was forced to name it the "true pivot" because of Sakurai :V http://www.youtube.com/watch?v=_4tmLsflA_c
- [10:36:09] <rPSI> Teching
- [10:36:10] <AmazingAmpharos> and sakurai has precedence over the melee community
- [10:36:12] <Veril> teching
- [10:36:14] <AmazingAmpharos> sorry guys
- [10:36:14] <leaf> rofl
- [10:36:25] <Veril> wait
- [10:36:28] <Veril> seriously
- [10:36:30] <AmazingAmpharos> So everyone who bought the game has a connection to Sakurai
- [10:36:38] <AmazingAmpharos> not everyone who bought the game has a connection to high level melee
- [10:36:40] <leaf> aa: so then you agree it should be called ukemi
- [10:36:41] <AmazingAmpharos> precedence is obvious
- [10:36:51] <leaf> instead of teching
- [10:36:53] <leaf> like everyone does
- [10:36:53] <Veril> ukemi sucks
- [10:36:56] <Strong_Bad> take the ukemi
- [10:36:57] <Veril> teching
- [10:36:57] <AdumbroDeus> while I hate to go withe the developer's intent side
- [10:36:57] <AmazingAmpharos> Ukemi is only something we should leave out because it's a foreign term
- [10:36:58] <Strong_Bad> TAKE IT
- [10:37:12] <AdumbroDeus> I gotta agree with AA here, the term is too common
- [10:37:12] <rPSI> agreed w/ AA
- [10:37:13] <Strong_Bad> yeah it's japanese lol
- [10:37:21] <DarkDragoon> Ukemi
- [10:37:23] <DarkDragoon> is pretentious.
- [10:37:30] <Veril> and annoying
- [10:37:30] <leaf> it's still what sakurai named it, no?
- [10:37:35] <AdumbroDeus> making it mean something else is gonna cause unnecessary confusion in the community
- [10:37:36] <Veril> who cares
- [10:37:37] <Tblock> i'm fine with either, but i don't like that pivot grab and pivot jab refer to two very different things
- [10:37:41] <leaf> and if sakurai has precedence
- [10:37:41] <Ankoku> "This is how you do a REAL ukemi!!" - Bang
- [10:37:50] <leaf> then we should call it ukemi
- [10:37:50] <DarkDragoon> xD
- [10:37:51] <Veril> everyone calls it teching
- [10:37:56] <leaf> which we're obviously not going to do
- [10:38:00] <Veril> stop trolling
- [10:38:02] <Veril> ;p
- [10:38:09] <leaf> I'm not suggesting we call it ukemi
- [10:38:13] <Veril> ok
- [10:38:18] <Veril> than we can move on
- [10:38:22] <AdumbroDeus> well ukemi is wake-up game in general
- [10:38:25] <Strong_Bad> he's pretty much pointing out the flaw in the logic that because Sakurai calls whatever X, we have to.
- [10:38:35] <AdumbroDeus> teching would be one part of wake-up game
- [10:38:37] <Ankoku> Is running pivot really only named such because of the pivot grab?
- [10:38:37] <MrEsc> Lets get back on track guys
- [10:38:41] <Veril> pivot grab is used by the community
- [10:38:48] <rPSI> leaf, we're also not trying to rename ingrained stuff. Stuff like Boost Smashing was one of the bad things about the Prevoiusl Smash Lab. They didn't try to adapt to already common terms.
- [10:38:48] <AdumbroDeus> doesn't matter what sakurai thinks
- [10:38:50] <Veril> I didn't use sakurai at all in the explanation
- [10:39:08] <AdumbroDeus> changing terms everyone uses is gonna be useless
- [10:39:13] <leaf> yeah, I know rpsi
- [10:39:14] <AdumbroDeus> cause nobody will pay attention
- [10:39:18] <rPSI> exactly what Adumb said
- [10:39:19] <leaf> we have to keep it
- [10:39:19] <Veril> if you use the term ukemi and don't understand the term teching you will be confused
- [10:39:23] <Strong_Bad> wat Adumb
- [10:39:28] <Strong_Bad> doh
- [10:39:29] <AdumbroDeus> we should standardize when there are multiple terms
- [10:39:29] <Veril> by smashboards
- [10:39:34] <Strong_Bad> adumbrodeus ok
- [10:39:39] <AdumbroDeus> and develop terms when needed
- [10:39:41] <rPSI> In a brawl community, most people refer to the run turn as pivot
- [10:39:47] <leaf> simply because people have already been using pivot grab to refer to the reverse running grab for so long
- [10:39:56] <Veril> its easy to say
- [10:40:03] <Veril> that's kinda important
- [10:40:05] <AmazingAmpharos> and a pivot grab is a real thing anyway
- [10:40:11] <MrEsc> I don't know how we ended back to pivoting
- [10:40:20] <AmazingAmpharos> but yeah, this discussion seems to be nearing a conclusion
- [10:40:25] <Veril> it all returns in the end
- [10:40:25] <AmazingAmpharos> and is not exactly exciting reading material
- [10:40:27] <AmazingAmpharos> so what else?
- [10:40:28] <Veril> to the sex kick
- [10:40:30] <MrEsc> I thought we agreed on Running Pivot?
- [10:40:30] <Veril> wait no
- [10:40:31] <AmazingAmpharos> so we can wrap this up?
- [10:40:34] <MrEsc> SEX KICK?!
- [10:40:37] <AdumbroDeus> lol
- [10:40:39] <leaf> lol
- [10:40:44] <Strong_Bad> DID SOMEONE SAY SEX KICK?
- [10:40:46] <Veril> I'm sorry rPSI
- [10:40:50] <Veril> lol
- [10:40:52] <DarkDragoon> SEXKICK?
- [10:40:57] * ChanServ changes topic to 'TO THE SEX....... kick'
- [10:40:57] <leaf> running pivot is still a stupid term
- [10:41:02] <Veril> no it isn't
- [10:41:14] <rPSI> lol u mad leaf?
- [10:41:15] <leaf> it's been referred to as runturn since melee
- [10:41:16] <Veril> pivot is the term for turnaround
- [10:41:16] <MrEsc> it really isnt
- [10:41:21] <Veril> since turnaround is a descriptor
- [10:41:25] <Veril> used with specials
- [10:41:46] <Strong_Bad> turn around isn't a descriptor, it's a command. TURN AROUND YOUNG MAN
- [10:41:51] <MrEsc> We are using TurnRun/RunTurn internally, but for the public release it will be Running Pivot
- [10:42:03] <MrEsc> That is the impression I was under
- [10:42:16] <Veril> turnrun is what I use in spreadsheets
- [10:42:22] <rPSI> I agree with MrEsc
- [10:42:22] <Veril> cause it takes less space
- [10:42:25] <Ankoku> That terminology pisses me off, but fine, we'll move on.
- [10:42:38] <rPSI> lol u melee player?
- [10:42:47] <MrEsc> ya he melee player
- [10:42:56] <Strong_Bad> why does the game one plays matter in this? lol.
- [10:43:04] <rPSI> it's more of a Melee precedent vs. Brawl
- [10:43:04] <MrEsc> It doesn't lol
- [10:43:07] <Veril> cause we're discussing brawl
- [10:43:16] <Veril> obv
- [10:43:23] <Veril> but we all play both I assume
- [10:43:23] <AdumbroDeus> I play melee too and it pisses me off as well
- [10:43:25] <Veril> or at least brawl
- [10:43:27] <leaf> terms should be consistent across all smash games
- [10:43:33] <MrEsc> rPSI, get us back on track
- [10:43:35] <Strong_Bad> yeah taht's never gonna happen leaf.
- [10:43:40] <MrEsc> this topic has taken too long as is
- [10:43:45] <AdumbroDeus> but being useful to the community is more important then maintaining consistently with melee
- [10:43:50] <Veril> ^^
- [10:44:00] * ChanServ changes topic to 'Universal Special Techniques'
- [10:44:02] <Veril> massively more important
- [10:44:24] <leaf> being useful to the community is not adding extra terms that can be easily confused for other terms
- [10:44:33] <Veril> b-reversal, turnaround, and recoil
- [10:44:44] <Veril> recoil being the better way to say wavebounce
- [10:44:52] <Strong_Bad> lol wavebounce
- [10:44:53] <Veril> which is easier to type than b-reverse turnaround
- [10:44:54] <Raziek> B-reversal has to stay for sure
- [10:45:01] <leaf> recoil = b-reversal wavebounce afaik
- [10:45:05] <Veril> turnaround b is a distinct technique
- [10:45:06] <leaf> *= wavebounce
- [10:45:10] <Ankoku> I like "recoil" but I don't think I've heard people use that term much if at all.
- [10:45:10] * Junglefever has joined #Smash_Lab
- [10:45:13] <leaf> yes
- [10:45:17] <Veril> and recoil is b-reverse turnaround b
- [10:45:21] <rPSI> turnaround is the no momentum
- [10:45:21] <leaf> it's a matter of whether it's done before or after the move has started
- [10:45:29] <rPSI> b-reveral is the momentum
- [10:45:35] <rPSI> wavebounc/recoil is the combination
- [10:45:36] <leaf> yes
- [10:45:39] <Veril> turnaround conserves momentum and reversal... reverses it
- [10:45:48] <Veril> but turnaround changes direction
- [10:45:51] <leaf> wavebounce I always heard was just the b-reversal...
- [10:45:55] <Veril> no
- [10:45:57] <rPSI> no
- [10:45:58] <Veril> no it was never that
- [10:46:00] <leaf> at least, when it was first named
- [10:46:20] <leaf> I remember on the lucas boards that's what it referred to anyway
- [10:46:23] <Veril> anyway, something needs to fill that gap
- [10:46:25] <leaf> I guess it's changed since then
- [10:46:25] <Veril> for terms
- [10:46:32] <Veril> and recoil is best imo
- [10:46:35] <rPSI> Lucas players use actual Wavebouncing
- [10:46:37] <Veril> cause recoil special is a term in use
- [10:46:38] <Tblock> it's always been turnaround b-reversal
- [10:46:43] <Veril> Lucas is special
- [10:46:45] <Veril> idk
- [10:46:53] <Veril> it a nonstandard term
- [10:46:59] <Veril> we should mention them
- [10:47:03] <Veril> but not use them officially
- [10:47:03] <leaf> mhmm
- [10:47:08] <rPSI> alright so settled on recoil to replace wavebounce?
- [10:47:23] <Raziek> sure
- [10:47:42] <leaf> I always heard b-turnaround+b-reverse referred to as a "double reverse"
- [10:47:55] * MrEsc2 has joined #Smash_Lab
- [10:48:03] <rPSI> MrEsc has a clone!
- [10:48:12] <leaf> lol
- [10:48:14] <AmazingAmpharos> It's probably an imposter
- [10:48:16] <leaf> new and improved
- [10:48:17] <AmazingAmpharos> We should ban both for security
- [10:48:19] <MrEsc2> Firefox crashed
- [10:48:21] <leaf> obv
- [10:48:24] * rPSI threw a pokeball @ MrEsc2
- [10:48:24] <MrEsc2> :(
- [10:48:28] <MrEsc2> NOOOOOO
- [10:48:30] <rPSI> The wild MrEsc2 fled
- [10:48:36] * MrEsc2 breaks free!
- [10:48:40] * MrEsc2 has fled!
- [10:48:43] <rPSI> lol
- [10:48:46] <rPSI> anywayssssss
- [10:48:48] * AdumbroDeus has quit IRC (Quit: http://www.mibbit.com ajax IRC Client)
- [10:48:50] * MrEsc has quit IRC (Quit: http://www.mibbit.com ajax IRC Client)
- [10:48:55] * MrEsc2 is now known as MrEsc
- [10:48:57] <rPSI> DOUBLE RAGE QUIT
- [10:49:03] <rPSI> alright
- [10:49:04] <Veril> so yeah I'm gonna eat dinner
- [10:49:12] <rPSI> so take a quick break or what?
- [10:49:19] <AmazingAmpharos> What even remains?
- [10:49:20] <MrEsc> Sure
- [10:49:29] <rPSI> more specific Specials stuff
- [10:49:35] <MrEsc> Start back at 9pm EST?
- [10:49:36] <AmazingAmpharos> bucket braking, etc.?
- [10:49:42] <Strong_Bad> lol bucket braking
- [10:49:43] <MrEsc> so in 10 minutes?
- [10:49:47] <rPSI> 10 mins
- [10:49:49] <Veril> I think we'll all be more interested and focused when we discuss actual ATs instead of nomenclature
- [10:49:55] <Veril> le sigh
- [10:50:01] <MrEsc> Probably
- [10:50:08] <MrEsc> anyways, talk to you guys in 10
- [10:50:13] <rPSI> well, we should let Veril get the nomencalture done when he's done eating
- [10:50:23] <rPSI> so meet back up @ 9 EST
- [10:50:27] * rPSI sets mode: +v Veril
- [10:50:38] <rPSI> what does voice do?
- [10:50:42] <Veril> oh snap
- [10:50:47] <Veril> ok that's awesome
- [10:50:53] <Bionic> type /mode #Smash_Lab +m
- [10:50:57] <Bionic> only veril can talk
- [10:51:01] <rPSI> sweeeet
- [10:51:02] <Ankoku> LOL
- [10:51:02] <Veril> but I'm still hungry brb
- [10:51:03] <Bionic> and /mode #Smash_Lab -m
- [10:51:05] <Bionic> unmutes
- [10:51:20] <rPSI> so that will let Veril talk about the nomenclature
- [10:51:22] <rPSI> when he gets done
- [10:51:23] <Ankoku> Yeah, if the channel is +m, then only +v and up can talk
- [10:51:38] * rPSI sets mode: +v rPSIHelper
- [10:52:01] <Ankoku> where the levels are +v, +h, +o, +u, +a, I think
- [10:52:10] <Ankoku> Not exactly sure if Owner corresponds to +u
- [10:52:17] <rPSIHelper> Meeting is in recess... (wheeeeeeeee)
- [10:52:24] <Ankoku> er, nope
- [10:52:25] <Bionic> I think some IRC servers are +o and +v only
- [10:52:25] <Ankoku> +q
- [10:52:36] <Ankoku> rizon has the full spectrum
- [10:52:41] <Bionic> at least GameSurge (where the smash mods are) is only that
- [10:53:21] <EA> lol
- [10:53:34] <EA> bah finally caught up
- [10:53:54] <leaf> yeah, I had to catch up multiple times
- [10:54:05] <leaf> hence why I was talking about stuff way later than it was originally discussed lol
- [10:54:30] <leaf> hm... I really wanna play iamp right now for some reason
- [10:54:39] <Raziek> SO HOW ABOUT THOSE SEX KICKS?
- [10:54:42] <EA> haha I had an odd feeling and checked my settings, turned out logging was off so I had to paste everything bit by bit lol
- [10:54:47] * Indigo_Jeans has joined #Smash_Lab
- [10:54:56] <Bionic> fucking sex kicks
- [10:54:59] <Ankoku> leaf
- [10:55:02] <Ankoku> I'll play iamp with you
- [10:55:06] <Indigo_Jeans> K
- [10:55:07] <leaf> ?
- [10:55:10] <leaf> oh sweet
- [10:55:11] <Ankoku> Do you have rollcaster?
- [10:55:13] <leaf> you play?
- [10:55:15] <leaf> yeah
- [10:55:27] <Ankoku> 76.10.13.222
- [10:55:34] <Ankoku> Haven't played in like a month and a half haha
- [10:55:38] * Bionic goes to play Transformice
- [10:55:41] <leaf> alright
- [10:55:42] <leaf> and same
- [10:55:57] <leaf> which means my sakuya will prob be even more nub than usual lol
- [10:55:58] * Veril has quit IRC (Quit: http://www.mibbit.com ajax IRC Client)
- [10:58:58] <leaf> ok
- [10:58:59] <leaf> found it
- [10:59:23] <rPSI> then just play Indigo >:U
- [10:59:47] <leaf> ankoku
- [11:00:11] <Ankoku> you there?
- [11:00:14] <Ankoku> k
- [11:00:21] <Ankoku> omfg
- [11:00:22] <Indigo_Jeans> don't I have to, like, download it first tho?
- [11:00:23] * TheMike has joined #Smash_Lab
- [11:00:24] <Ankoku> l2 slashy
- [11:00:39] <rPSI> no
- [11:00:51] <IndigoJeans> tell me then :V
- [11:00:51] <rPSI> just go to transformice.com/en
- [11:01:00] <rPSI> well transformice.com/en2
- [11:01:05] <Junglefever> came in hear to say transformiece da bess
- [11:01:06] <rPSI> since we're playing in en2
- [11:01:10] <Junglefever> here* jesus
- [11:01:41] <Bionic> http://www.transformice.com/en2/index.html?salon=1
- [11:01:48] <TheMike> hello
- [11:01:51] <Junglefever> thx bio
- [11:02:08] <Ankoku> hehe
- [11:02:10] <leaf> lol I got raped
- [11:02:20] <Ankoku> I should probably go with my alt for now
- [11:02:27] <leaf> it's all good though
- [11:02:36] * TheMike has quit IRC
- [11:02:45] <AmazingAmpharos> Can we finish this up shortly? I didn't want to stick around all night
- [11:03:18] <MrEsc> I'm here
- [11:03:25] <MrEsc> I also think we should wrap this up
- [11:03:53] <MrEsc> maybe schedule a followup meeting if there's still a lot to be done (though, this doesn't seem to be the case)
- [11:04:17] <Ankoku> yo, gotta block if you don't wanna die that fast
- [11:04:33] <leaf> yeah... kept thinking there were gaps
- [11:04:42] <leaf> brb
- [11:04:43] * Veril has joined #Smash_Lab
- [11:04:45] <rPSI> we're waiting for Veril, but at this point, you don't absolutely have to be here
- [11:04:49] <rPSI> speak of the devil
- [11:05:01] <Indigo_Jeans> I say next meeting should be Friday @6:oo om eastern
- [11:05:02] <Veril> and he shall appear?
- [11:05:13] <Indigo_Jeans> wtf @smilie
- [11:05:23] <rPSI> with a fiddle in his hand
- [11:05:27] <Indigo_Jeans> Veril has telekinetic powers
- [11:05:34] <Veril> I do play the violin actually ;p
- [11:05:41] * rPSI sets mode: +v Veril
- [11:05:44] <Indigo_Jeans> Violin is steak tier
- [11:05:50] <Indigo_Jeans> Viola is where it's at
- [11:06:46] <Veril> am I muted lol
- [11:06:51] <rPSI> no
- [11:06:56] <rPSI> I put voice back on you
- [11:07:00] <Indigo_Jeans> I've got headphones on
- [11:07:01] <rPSI> for when everyone is done
- [11:07:04] <Bionic> Alright, what'd I miss
- [11:07:06] <rPSI> and back
- [11:07:07] <rPSI> nothign yet
- [11:07:10] <Indigo_Jeans> to keep Veril's voice private
- [11:07:11] <rPSI> Veril just got back
- [11:07:12] <Indigo_Jeans> ;p
- [11:07:15] <Bionic> cool
- [11:07:26] <rPSIHelper> Meeting is back up guys
- [11:07:53] <rPSI> Alright
- [11:08:13] <rPSI> so Veril, do you want to talk?
- [11:08:13] <Indigo_Jeans> so...
- [11:08:18] <Veril> yes
- [11:08:20] <rPSI> w/ everyone else muted?
- [11:08:21] <MrEsc> So.
- [11:08:26] <Veril> I'm having problems with my mic maybe
- [11:08:28] <Veril> idk
- [11:08:32] <rPSI> what?
- [11:08:43] <rPSI> I meant everyone else muted
- [11:08:44] * AdumbroDeus has joined #Smash_Lab
- [11:08:46] <Indigo_Jeans> what exactly are we doing atm?
- [11:09:15] <Veril> advanced movement options involving specials
- [11:09:20] <rPSI> [20:50] <rPSI> well, we should let Veril get the nomencalture done when he's done eating
- [11:09:22] <Veril> was the last thing we discussed
- [11:09:30] <AdumbroDeus> ok
- [11:09:38] <AdumbroDeus> back
- [11:09:40] <Veril> well I'm only really concerned with technical terminology
- [11:09:48] <Veril> cause it helps when we can all communicate
- [11:10:04] <rPSI> alright, go ahead and talk about it
- [11:10:10] <AdumbroDeus> srry about vanishing chat kicked me
- [11:10:12] <rPSI> make sure everyone is at an understanding
- [11:10:16] <Veril> I'm looking for my other mic
- [11:10:42] <rPSI> wait, IRC doens't support it, does it?
- [11:10:57] <AdumbroDeus> nah
- [11:11:11] <Veril> ok w/e I'll type
- [11:11:16] <Indigo_Jeans> I'd like a clearer distinction between wavebounce, b reverse, etc.
- [11:11:29] <Veril> b-reverse changes direction and momentum
- [11:11:36] <Veril> turnaround only changes direction
- [11:11:41] <Veril> recoil changes only momentum
- [11:11:57] <Indigo_Jeans> K
- [11:11:57] <Veril> the timing for b-reverse is within the first 4 frames
- [11:12:04] <Indigo_Jeans> that was easy
- [11:12:04] <Veril> the timing for turnaround is extremely loose
- [11:12:15] <Veril> but has to preceed the special input
- [11:12:20] <Indigo_Jeans> I only have problems with recoil
- [11:12:23] <Veril> and recoil is both
- [11:12:36] <DarkDragoon> >_>
- [11:12:37] <DarkDragoon> <_<
- [11:12:43] <Indigo_Jeans> I usually have to b stick to recoil :p
- [11:12:47] <Veril> no you don't
- [11:13:06] <Veril> its just like inputing a quick dash dance
- [11:13:33] <Veril> you can use the c-stick and a special button input instead of b-sticking
- [11:13:34] <Veril> also
- [11:13:37] <Indigo_Jeans> Well, I mean recoiling neutral b's
- [11:13:39] * Lux has joined #Smash_Lab
- [11:13:39] <rPSI> brb, but I want to talk with Veril and AA about the spreadsheet format when I get back
- [11:13:46] <Veril> ok
- [11:13:52] <Veril> when will you get back?
- [11:13:53] <Lux> finally got here lol
- [11:13:57] * Lux is now known as Guest23330
- [11:14:17] * Guest23330 is now known as Luxor
- [11:14:24] <Veril> recoil is better than wavebounce
- [11:14:33] <Veril> and shorter than b-reverse turnaround b
- [11:14:40] * Luxor is now known as _Lux_
- [11:14:55] <AmazingAmpharos> I'm not watching this window so when you need my attention, say my full name to highlight me
- [11:15:22] <Veril> OK I think we're waiting on rPSI and then we can talk about technical terminology
- [11:15:26] <rPSI> okay
- [11:15:26] <rPSI> back
- [11:15:29] <rPSI> had to take out cat litter
- [11:15:30] <Veril> excellent
- [11:15:33] <Veril> lol
- [11:15:39] <rPSI> kinda funny
- [11:15:43] <rPSI> I have two cats
- [11:15:46] <AdumbroDeus> lol
- [11:15:46] <rPSI> and somehow
- [11:15:52] <rPSI> there was only cat feces in one litter box
- [11:15:55] <rPSI> and only cat urine in the other
- [11:16:19] <Veril> cats are weird
- [11:16:20] <_Lux_> it's a sign
- [11:17:24] <rPSI> AmazingAmpharos, we are going to start discussing the spreadsheet
- [11:17:33] * rPSI sets mode: +v AmazingAmpharos
- [11:18:09] <AmazingAmpharos> okay
- [11:18:14] <rPSI> alright
- [11:18:15] <Veril> alright so I don't really like the format rPSI has set up
- [11:18:19] <rPSI> yeah
- [11:18:20] <Veril> though it makes sense
- [11:18:27] <rPSI> i've started to dislike it some myself
- [11:18:28] <Veril> its got unneeded data
- [11:18:32] <Indigo_Jeans> well, I've got to go to sleep for school tomorrow
- [11:18:35] <Veril> and missing lots of important stuff
- [11:18:37] <rPSI> start-up and ending have to go
- [11:18:38] <AmazingAmpharos> Did you guys look at what I did with G&W?
- [11:18:40] <Indigo_Jeans> ggs guys >:C
- [11:18:45] <Veril> no I didn't
- [11:18:50] <Veril> sorry
- [11:18:51] <rPSI> goes to open it
- [11:18:52] <AmazingAmpharos> I didn't do jabs really at all
- [11:18:55] * rPSI goes to open it
- [11:18:58] <AmazingAmpharos> So I did no justice to any jab exclusive parameters
- [11:18:58] * _Lux_ opening
- [11:19:09] <Veril> well his jabs involve an article
- [11:19:09] * Indigo_Jeans has quit IRC (Quit: http://www.mibbit.com ajax IRC Client)
- [11:19:09] * IndigoJeans has quit IRC (Quit: lolbai. _eawebchat)
- [11:19:16] <AmazingAmpharos> not really
- [11:19:21] <AmazingAmpharos> I mean, the hitboxes are normal hitboxes
- [11:19:24] <AmazingAmpharos> G&W
- [11:19:31] <Veril> the article's just an animation?
- [11:19:35] <AmazingAmpharos> G&W's "articles" that he uses for everything are kinda goofy
- [11:19:38] <AmazingAmpharos> a G&W exclusive mechanic
- [11:19:42] <Veril> oh great
- [11:19:44] <AmazingAmpharos> but they can mostly be ignored
- [11:19:48] <AmazingAmpharos> for our purposes
- [11:20:04] <AmazingAmpharos> since it's just changing his body
- [11:20:06] <AdumbroDeus> fun...
- [11:20:11] <Veril> well anyway the data needs to be gathered for individual hitboxes
- [11:20:14] <AmazingAmpharos> and I think it consumes an article slot for him
- [11:20:18] <Veril> if we want to condense it for the public
- [11:20:23] <Veril> I have a format for that I'll post
- [11:20:30] <Veril> but for the smashlab we should list each hitbubble
- [11:20:34] <Ankoku> boom
- [11:20:35] <rPSI> that'll be good Veril
- [11:20:48] <rPSI> If you can set-up a google docs spreadsheet
- [11:20:50] <Veril> collision bubbles, grab bubbles, hurtbubbles
- [11:20:52] <_Lux_> ...annoying to enter, though :P
- [11:20:54] <Veril> I kinda did
- [11:20:54] <rPSI> with one character per sheet
- [11:20:57] <Veril> oh
- [11:21:03] <rPSI> more organized
- [11:21:03] <AmazingAmpharos> So we plan on a hitbox properties table too?
- [11:21:05] <Veril> I like the omegasheet
- [11:21:08] <AmazingAmpharos> Not just a frame data sheet?
- [11:21:08] <Veril> ;p
- [11:21:10] <Veril> but I understand
- [11:21:16] <Veril> there's hitbox data
- [11:21:18] <Veril> frame data
- [11:21:23] <Veril> bone collision data
- [11:21:28] <AmazingAmpharos> I mean, I'm trying to get a sense of the full scope of everything we're doing
- [11:21:30] <rPSI> Omegasheet isn't good for colaboration though :P
- [11:21:31] <Veril> grab data
- [11:21:33] <Veril> and bone shit
- [11:21:35] <Veril> well
- [11:21:37] <Veril> weird shit
- [11:21:41] <Veril> is its own catagory lol
- [11:21:53] <rPSI> AA, we want to get nearly everything PSA has to offer
- [11:22:03] <rPSI> but we also want to make sure we get the basic stuff for everyone
- [11:22:11] <Veril> character attributes like aerial mobility, jump rate and stuff can be in one sheet
- [11:22:23] <Veril> I uploaded all the jump durations a while back
- [11:22:26] <_Lux_> they are already
- [11:22:29] <Veril> but didn't put them on google docs
- [11:22:32] <Veril> I don't think
- [11:22:37] <rPSI> I know where they are
- [11:22:41] <rPSI> it's someone else's sheet
- [11:22:48] <rPSI> I'll upload it to our docs if you want
- [11:22:56] <_Lux_> they're all on the attributes sheet, aren't they?
- [11:23:02] <rPSI> yeah
- [11:23:03] <_Lux_> hidden away
- [11:23:14] <_Lux_> we need an "attributes sheet for dummies"
- [11:23:18] <AmazingAmpharos> well, everything in PSA, literally, is information
- [11:23:19] <Veril> no we don't
- [11:23:28] <Veril> we need a comprehensive list for analysis
- [11:23:37] <Veril> when you have everything in excel or docs
- [11:23:38] <_Lux_> for us we have the sheet we need
- [11:23:41] <AmazingAmpharos> Just some stuff is the most useful stuff
- [11:23:44] <_Lux_> the public will go "lolwut"
- [11:23:46] <Veril> you can setup formula for a whole class of data
- [11:24:02] <Veril> we aren't talking about the public though atm
- [11:24:11] <Veril> that was before with the sex kicks
- [11:24:16] <AdumbroDeus> agreed
- [11:24:24] <Veril> anyway, here's what you should record with offensive collisions
- [11:24:26] <Veril> imo
- [11:24:34] * TheMike has joined #Smash_Lab
- [11:24:41] * TheMike has quit IRC
- [11:24:42] <AdumbroDeus> once we have the data formated for what we need, we can make a condensed version for the public
- [11:24:46] <Veril> each column should always be filled in even when redundant so that lists work properly
- [11:24:52] <Veril> its a quirk of docs and excel
- [11:25:10] <rPSI> right now we're setting up stuff for us so we can spit out the information for the public
- [11:25:33] <MrEsc> did someone say SEX KICKS
- [11:25:35] <Veril> so move, followed by some identification scheme (I use HID, which I'll explain shortly), than bone, than damage, than angle
- [11:25:36] <Veril> ...
- [11:25:43] <Veril> than knockback types
- [11:25:45] <rPSIHelper> no one said sex kicks >.>
- [11:25:48] <_Lux_> so get the sheets fine and dandy then automatically reformat for public consumption?
- [11:25:56] <Veril> ∂, kb, shield damage and bkb
- [11:26:00] <Veril> kbg
- [11:26:06] <Veril> sorry missed the g
- [11:26:07] <rPSI> @_Lux_ yep
- [11:26:18] <Veril> all the basic psa stuff
- [11:26:23] <_Lux_> sona bien
- [11:26:24] <Veril> listed mostly in order
- [11:26:29] <Veril> except size, z, y,x
- [11:26:43] <Veril> which should be after trip, hitlag multiplier and sdi multiplier
- [11:26:47] <Veril> cause of copy pasta
- [11:26:49] <Veril> srs
- [11:26:50] <Veril> easier
- [11:26:53] <rPSI> I think Veril's got it, so if he can set up the spreadsheet w/o the omnisheet going and sorted into characters
- [11:26:59] <rPSI> that would be pawsome
- [11:27:03] <_Lux_> so basically copypasting PSA, sounds goooood
- [11:27:11] <Veril> it took a long long time
- [11:27:18] <Veril> to get as much as I did get inputted
- [11:27:23] <Veril> automating would be faster
- [11:27:25] <Veril> and more practical
- [11:27:28] <Veril> but I don't care
- [11:27:32] <Veril> cause I like to look at this
- [11:27:39] <AmazingAmpharos> realistically, even frame data is going to be hard
- [11:27:43] <Veril> but if someone is competent at doing that sort of thing
- [11:27:45] <AmazingAmpharos> In terms of getting people to do work
- [11:27:58] <rPSI> yeah
- [11:27:58] <AmazingAmpharos> We have 39 pages of that to fill out and do right
- [11:28:04] <_Lux_> we're not even a quarter done yet, unfortunately
- [11:28:08] <AmazingAmpharos> Is it sensible to think about all this other stuff?
- [11:28:10] <rPSI> we should prioritize basic frame data first Veril...
- [11:28:10] <Veril> frame data pages have to be move class specific
- [11:28:15] <_Lux_> and that's just with the basic frame data
- [11:28:15] <Veril> that is
- [11:28:19] <rPSI> class... specific...?
- [11:28:19] <Veril> basic frame data
- [11:28:28] <Veril> well, like MK's f-tilt
- [11:28:32] <Veril> really works like a jab
- [11:28:35] <rPSI> oh, yeah
- [11:28:39] <Veril> and you use the same format
- [11:28:40] <Veril> for it
- [11:28:44] <Veril> not the f-tilt format
- [11:28:45] <_Lux_> link/tl's fsmashes too?
- [11:28:51] <Veril> which really is the tilt format
- [11:29:00] <Veril> yes
- [11:29:01] <rPSI> don't forget snake f-tilt
- [11:29:05] <rPSI> :P
- [11:29:07] <Veril> there are a lot
- [11:29:10] <rPSI> stupid retardely good move
- [11:29:11] <Veril> Marth side-b
- [11:29:17] <Veril> oh god yes
- [11:29:28] <Veril> anyway, jabs all work in simular ways except like GW and Olimar
- [11:29:33] <Veril> and olimar isn't complex
- [11:29:34] <Veril> just weird
- [11:29:41] <Veril> with his multihit jab
- [11:29:43] <rPSI> multi-hitting jab
- [11:29:44] <Veril> ;p
- [11:29:44] <rPSI> lol
- [11:29:50] <rPSI> fricken 1ms ninja
- [11:30:01] <_Lux_> so we're getting around to specials to? those things hurt my brain
- [11:30:17] <rPSI> well, we should get the regular attacks done, then the specials
- [11:30:18] <Veril> specials are often classed under "weird shit"
- [11:30:21] <Veril> which needs extra work
- [11:30:28] <_Lux_> you can say that again
- [11:30:48] <Veril> aerials, tilts, jabs, smashes (except up-smash), grabs, etc
- [11:30:54] <rPSI> alright, so how would you format the basic frame data spreadsheet, Veril/AA?
- [11:30:55] <Veril> those work pretty consistently in simular ways
- [11:31:04] <Veril> I want to hear AA's thoughts
- [11:31:10] <_Lux_> how does Usmash work different? off topic
- [11:31:20] <Veril> it has flow
- [11:31:27] <rPSI> AmazingAmpharos, Veril would like to hear your thoughts of columns for the basic frame data spreadsheets
- [11:31:28] <AmazingAmpharos> (I'm having three conversations at once)
- [11:31:30] <Veril> from dash attack
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- [11:31:42] <_Lux_> ...that would make sense.
- [11:31:46] <Veril> so we might want to combine those two as per their association
- [11:31:53] <Veril> and for math
- [11:32:03] <AmazingAmpharos> So, I think every column I put data into for G&W's page is of value
- [11:32:41] <AmazingAmpharos> invincibility, auto-cancel (after), super armor, and any other gameplay relevant things individual characters have get columsn
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- [11:33:39] <AmazingAmpharos> clearly quantized effects should generally get a column
- [11:33:42] <AmazingAmpharos> as they apply to character
- [11:33:54] <Veril> I don't think that's an efficient use of space
- [11:34:06] <AmazingAmpharos> Are you proposing breaking into sub-tables?
- [11:34:10] <Veril> cause it doesn't apply to a ton of moves
- [11:34:19] <Veril> I like the idea of having one sheet for invincibility
- [11:34:31] <_Lux_> slash super armor
- [11:34:32] <AmazingAmpharos> I'd rather have a bigger table
- [11:34:41] <AmazingAmpharos> and put more important and universal stuff further to the left
- [11:34:44] <AmazingAmpharos> so invincibility is in the main table
- [11:34:49] <AmazingAmpharos> but it's to the far right
- [11:34:55] <AmazingAmpharos> and only even appears on characters that have it
- [11:35:48] <rPSI> so what is it that AA want's that Veril disagrees with?
- [11:35:49] <Veril> for inv/SA/HA/whatever I use "character" "move" "bone affected" "state" "first and lash frame
- [11:35:52] <Veril> last
- [11:35:58] <Veril> and a summary of effect
- [11:36:01] <Veril> in relation to the move
- [11:36:06] <Veril> however
- [11:36:15] <Veril> given that we have hurtbox data now
- [11:36:22] <Veril> it might be worth incorporating
- [11:36:36] <Veril> so I might be inclined to agree with AA on that
- [11:36:39] <Veril> um move duration
- [11:36:47] <Veril> and not giving hitbubble specific data
- [11:36:49] <Veril> I don't like
- [11:36:55] <rPSI> well, this is the public release one
- [11:37:01] <Veril> OH
- [11:37:24] <rPSI> we're still going to have the Smash Lab one, which you will make (and more organized, instead of omnisheet)
- [11:37:25] <Veril> I'm talking about a format to use for large scale analysis
- [11:37:34] <rPSI> oh, we're talking about a public release format
- [11:37:34] <rPSI> lol
- [11:37:55] <_Lux_> <_<
- [11:38:06] <rPSI> we're having 2 Veril
- [11:38:11] <AmazingAmpharos> I figure the public can handle a google doc viewable only table
- [11:38:15] <rPSI> one awesomely good one, which will take a long time to compile
- [11:38:18] <Veril> wait I said I was going to talk about technical nomenclature
- [11:38:18] <AmazingAmpharos> Unless someone wants to code up a unique website
- [11:38:21] <Veril> and you said ok
- [11:38:32] <AmazingAmpharos> with cool interactive features
- [11:38:36] <AmazingAmpharos> I know I don't want to do that
- [11:38:38] <Veril> that would be got
- [11:38:39] <Veril> hot
- [11:38:44] <Veril> GIMR
- [11:38:54] <Veril> I wish he was here
- [11:39:09] <AmazingAmpharos> in an interactive web page, we could just list their moveset
- [11:39:14] <AmazingAmpharos> click for collapsed frame data to appear
- [11:39:19] <AmazingAmpharos> and it would only contain fields that apply for that move
- [11:39:27] <rPSI> sort of like how you got the stuff on the BBrawl site?
- [11:39:33] <AmazingAmpharos> kinda
- [11:39:39] <_Lux_> that would be pretty BUT it's kind of way off
- [11:39:39] <rPSI> well, the set-up for
- [11:39:48] <AmazingAmpharos> yeah, it would be a ton of work
- [11:39:50] <_Lux_> we need to put the data somewhere while we collect it anyway
- [11:39:50] <AmazingAmpharos> that I know I'm not doing
- [11:39:59] <AmazingAmpharos> if we have no one to do it, we should probably assume we're going with a google doc style format
- [11:40:36] <Veril> we should actually get all the data that we can analyze so we can actually make a useful and comprehensive public release
- [11:40:37] <Veril> just saying
- [11:40:51] <Veril> cause lots of derived data is > than raw data
- [11:40:55] <Veril> like range
- [11:41:10] <_Lux_> very very true, public and raw data don't mix
- [11:41:11] <Veril> or hitstun
- [11:41:23] <Veril> you need the technical format
- [11:41:24] <_Lux_> it's gotta be in a format designed for mass consumption
- [11:41:26] <_Lux_> like TV
- [11:41:26] <Veril> to input the data
- [11:41:31] <Veril> to derive the stuff WE WANT
- [11:41:34] <Veril> for the public
- [11:41:38] <rPSIHelper> SO... the plan is that we have two different sheets. One: The Omnisheet (well split into characters and better formatted than Veril's is currently) and the Public release sheet. The Public release sheet will be then viewable in the character specific forums as the official smash lab data. Then once the omnisheet is finished, we can release the info from it
- [11:41:46] <Veril> that's why I disagree with the priority on public release
- [11:41:50] <Veril> ok
- [11:42:14] <Veril> mine is actually really well formatted for analysis
- [11:42:21] <Veril> with the hitbox data
- [11:42:28] <Veril> but I know what you mean
- [11:42:36] <rPSI> yeah
- [11:42:53] <rPSI> so can we all agree on that?
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- [11:43:07] <AdumbroDeus> that's fine imo
- [11:43:10] <EA> sure
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- [11:43:23] <Veril> OK AA do you want to decide the formatting for the public sheet?
- [11:43:30] <Veril> as you'll probably do a better job
- [11:43:35] <Veril> probably definitely
- [11:43:37] * ChanServ sets mode: +o rPSI
- [11:43:38] <Veril> errr
- [11:43:43] <Veril> ;p
- [11:43:47] <rPSI> page crashed X_X
- [11:44:04] <rPSI> also
- [11:44:06] <rPSI> in the public release
- [11:44:07] <Veril> I think there's some derived data that absolutely should be in public sheets
- [11:44:14] <Veril> like shield advantages
- [11:44:15] <rPSI> we should include the damage
- [11:44:20] <rPSI> so we can get ls;kdjf;asjd ninja
- [11:44:42] <Veril> I'm gonna have to sig something from here
- [11:44:51] <Veril> possibly a "ninja'd" compilation
- [11:44:57] <Veril> sorry, continue
- [11:44:57] * rPSIHelper was kicked by rPSI (rPSIHelper)
- [11:44:58] <AmazingAmpharos> So okay
- [11:45:06] <AmazingAmpharos> We finish the frame data sheet as we have
- [11:45:23] <AmazingAmpharos> Roughly using my format for G&W, adding fields per character as appropriate
- [11:45:29] <rPSI> yes
- [11:45:30] <AmazingAmpharos> and then do more stuff later
- [11:45:44] <rPSI> as soon as we get that done, we can add some derived stuff
- [11:45:48] <rPSI> (such as sheild advantage)
- [11:45:52] <Veril> if you can add hitstun, hitstun growth, and adv range on block
- [11:46:07] <Veril> those and disjoint
- [11:46:13] <rPSI> Stuff like that can be released on a separate time
- [11:46:17] <Veril> are the most important derived valued I can think of
- [11:46:18] <_Lux_> can we calc disjoint yet?
- [11:46:21] <Veril> I can
- [11:46:23] <Veril> : D
- [11:46:27] <_Lux_> 0.o
- [11:46:31] <Veril> "dance of victory"
- [11:46:33] <rPSI> but right now the most importatnt derived one, is shield advantage
- [11:46:38] <rPSI> *for the public
- [11:46:40] <_Lux_> indeed
- [11:46:47] <Veril> yeah I'll set that up
- [11:46:56] <Veril> copypasta
- [11:46:58] <Veril> 4ever
- [11:47:02] <Veril> from myself
- [11:47:04] <Veril> its sad
- [11:47:06] <_Lux_> we'll need to keep track of each move's element too then, don't forget
- [11:47:16] <_Lux_> electric or what it may be
- [11:47:26] <rPSI> oh Veril
- [11:47:30] <Veril> nah only if its electric or aura
- [11:47:34] <Veril> yes
- [11:47:45] <rPSI> BTW, the sheildblock formulas you posted
- [11:47:55] <rPSI> are different from the ones Magus gave me
- [11:47:58] <Veril> what one?
- [11:48:08] <_Lux_> in your big blarf post thread
- [11:48:10] <_Lux_> at the end
- [11:48:12] <Veril> what one
- [11:48:19] <_Lux_> however!
- [11:48:23] * rPSI is finding the link
- [11:48:41] <_Lux_> they're the same in most cases, two of magus' terms cancel out and you get veril's or something
- [11:49:02] <_Lux_> me and rpsi had a big whoopitydoo with them the other day
- [11:49:14] <rPSI> [20:50] <rPSI> well, we should let Veril get the nomencalture done when he's done eating
- [11:49:19] <rPSI> crap
- [11:49:21] <_Lux_> First Hitframe + Floor[(damage/3] + Floor[(damage/2.6 + 5] - floor[(damage/2.6 + 5)*M*E] - FAF Where M is hitlag multiplier and E is Electric Hitlag Multiplier (which is 1.5)
- [11:49:22] <rPSI> didn't copy right
- [11:49:26] <_Lux_> ^magus'
- [11:49:36] <rPSI> well, based on Magus'
- [11:49:44] <rPSI> http://www.smashboards.com/showthread.php?t=285502
- [11:49:51] <rPSI> and the yours is the one at the end of that post
- [11:50:11] <_Lux_> hitframe + Floor[(damage)/3] - non-hit FAF
- [11:50:15] <_Lux_> ^veril's
- [11:50:44] <_Lux_> so the only difference is magus' adds Floor[(damage/2.6 + 5] - floor[(damage/2.6 + 5)*M*E] to the equation
- [11:50:48] <rPSI> gotta run
- [11:50:56] <rPSI> TTYL
- [11:51:09] <rPSI> I'll set-up another time sheet for next weekend as a general meeting
- [11:51:09] <_Lux_> bye
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- [11:51:25] <Veril> le sigh
- [11:51:25] <Veril> ok
- [11:51:31] <Veril> that's a formula for shield adv
- [11:51:34] <Veril> mines for sstun
- [11:51:40] <Veril> I have the SHL formula right after it
- [11:51:53] <Veril> which is the one with floor damage/2.6 etc
- [11:52:03] <_Lux_> the formula i said second is what i got mashing all the ones at the end of your post together
- [11:52:25] <_Lux_> shl just cancels out since it's the same for both chars, so it didn't make my end result
- [11:52:34] <_Lux_> unless i committed some unholy secret sin
- [11:52:59] <Veril> I just calculate FAF
- [11:53:06] <Veril> that's the difference I think
- [11:53:15] <Veril> it doesn't cancel out
- [11:53:18] <Veril> always
- [11:53:25] <Veril> and they are the same
- [11:53:43] <Veril> if magus includes hitlag in FAF
- [11:53:54] <Veril> which would be included in this case
- [11:54:10] <_Lux_> so wait
- [11:54:34] <Veril> its defender FAF - attacker
- [11:54:44] <_Lux_> only the sheilder has SHL and attacker only has HL?
- [11:54:45] <Veril> defender FAF = sstun + SHL + hit1
- [11:54:49] <Veril> which is what Magus put
- [11:55:43] <_Lux_> and attacker FAF = endlag + hit + sstun
- [11:55:51] <Veril> no
- [11:55:53] <Veril> no it isn't
- [11:56:03] <_Lux_> aha!
- [11:56:13] <Veril> attacker FAF is normal FAF + hitlag
- [11:56:21] <Veril> which is still the FAF
- [11:56:31] <Veril> since its the acronym for first actionable frame
- [11:56:31] <_Lux_> or, SHL not Sstun
- [11:56:35] <Veril> yes
- [11:56:41] <_Lux_> brainfart
- [11:56:46] <Veril> its all good
- [11:57:03] <Veril> you worried me for a sec cause I was like
- [11:57:05] <Veril> naaaah
- [11:57:18] <Veril> Magus and I coming up with contradictory formula
- [11:57:23] <Veril> not common
- [11:57:25] <_Lux_> so depending on what you call the FAF both formulas are correct bla bla you get the same answer either way more or less
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- [11:57:58] <Veril> grr
- [11:58:08] <Veril> except when we disagreed on the 361 angle
- [11:58:17] <Veril> but that was only 5° he was off by
- [11:58:42] <Veril> since it hits like a natural 45 at % above tumble
- [11:58:46] <Veril> and he thought 40
- [11:58:48] <Veril> w/e
- [11:58:56] <Veril> sorry tangent
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- [11:59:32] <Strong_Bad> it's 37°
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- [12:00:59] <Veril> >.>
- [12:01:32] <Veril> gtg for the next 20 minutes or so, sorry
- [12:01:48] <AdumbroDeus> k
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- [12:12:14] <Veril> ok that took way less time than I thought
- [12:12:35] <Veril> so anything happen while I was gone
- [12:12:35] <Veril> ?
- [12:13:26] <Veril> and there was silence
- [12:14:24] <Strong_Bad> in reference to sakurai angle
- [12:14:26] <Strong_Bad> [08:59pm] <Strong_Bad> it's 37°
- [12:14:56] <Veril> errr
- [12:15:14] <Veril> it doesn't change the KO% at all on Marth's tipper f-smash
- [12:15:18] <Veril> which is 45
- [12:15:26] <Veril> well which was 361
- [12:15:30] <Veril> and was changed to 45
- [12:15:35] <Veril> to prove that it was 45
- [12:15:37] <Strong_Bad> lol.
- [12:15:43] <Strong_Bad> try changing it to 44degrees, does it change the KO%
- [12:15:56] <Veril> it would change at 37
- [12:16:09] <Strong_Bad> did you test a wide variety of characters?
- [12:16:18] <Veril> why would that be necessary
- [12:16:35] <Strong_Bad> because weight and falling speed affect KO%, and the effectiveness of the angle could change based on char
- [12:16:50] <Veril> I used the same character for both tests
- [12:16:52] <Veril> I'm not retarded
- [12:17:00] <Strong_Bad> i know that much
- [12:17:02] <Veril> where does 37 come from
- [12:17:06] <Strong_Bad> magus
- [12:17:29] <Veril> he told me he thought it was 40 when we last spoke iirc
- [12:17:36] <Veril> but that was a while back
- [12:17:44] <Veril> it checks out as 45 experimentally
- [12:17:44] <Strong_Bad> 361° (sp) Equivalent to 37°. When grounded & below tumble you will remain grounded.
- [12:17:46] <Strong_Bad> 362° Appears to be the same as 2°.
- [12:17:48] <Strong_Bad> 363° (sp) 0°? Always sends in direction attacker is facing. Unable to cause tumble when grounded unless behind attacker?
- [12:17:49] <Strong_Bad> 364° Appears to be the same as 4°.
- [12:17:51] <Strong_Bad> 365° (sp) Trajectory & KB are based on current speed/movement of the attacker, but hitstun is based on normal KB.
- [12:18:07] <Veril> one of those is wrong
- [12:18:10] <Veril> ;p
- [12:18:41] <Veril> dude I already have had this discussion
- [12:18:44] <Veril> btw
- [12:18:50] <Strong_Bad> its k
- [12:20:02] <Veril> I don't know where he got 37
- [12:20:06] <Veril> but I am really curious
- [12:20:11] <Veril> too bad he isn't here
- [12:20:21] <Veril> but he's a melee frame expert
- [12:20:27] <Veril> so I didn't expect him
- [12:20:56] <Veril> so tabuu
- [12:20:59] <Veril> and those hurtboxes
- [12:21:15] <Veril> I'm really really pleased at the availability of that data
- [12:21:24] <Veril> but need to wait till class tomorrow
- [12:21:45] <Veril> well till like an hour before class
- [12:21:57] <Veril> than I can play around with tabuu
- [12:22:06] <Veril> get the hurtbubble data for MK
- [12:22:27] <Veril> and poop out the disjoint values for most of his moveset
- [12:22:30] <Veril> but
- [12:22:44] <Veril> I'll need to look at fitmotion.pac for some moves probably
- [12:23:07] <Veril> but not too often for MK
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- [12:27:44] <mib_ff55ie> hello?
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- [12:34:14] <mib_ff55ie> :(
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