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Jakwob-WG

RainbowNeons.pwn

Jul 19th, 2015
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  1. #include <a_samp>
  2. #include <zcmd>
  3. #include <foreach>
  4. /*
  5.  - Check player is in a vehicle.
  6.  - Check player is driver.
  7. */
  8. new Neon_Left[MAX_PLAYERS];
  9. new Neon_Right[MAX_PLAYERS];
  10.  
  11. new RainbowTimer[MAX_PLAYERS];
  12. new bool:IsNeonAttached[MAX_PLAYERS];
  13.  
  14. new bool:Neon_Debug_Mode = true; //Change me to enable/disable Neon Debug Mode. Enable = true || Disable = false
  15.  
  16. public OnFilterScriptInit()
  17. {
  18.     foreach(Player, i)
  19.     {
  20.         if(IsNeonAttached[i] == true)
  21.         {
  22.             DestroyObject(Neon_Left[i]);
  23.             DestroyObject(Neon_Right[i]);
  24.             KillTimer(RainbowTimer[i]);
  25.             IsNeonAttached[i] = false;
  26.             if(Neon_Debug_Mode == true)
  27.             {
  28.                 print("NEON DEBUG MODE: All neons destroyed");
  29.             }
  30.         }
  31.     }
  32.     print("\t--------------------------");
  33.     print("\t-- Rainbow Neons Loaded --");
  34.     print("\t--      Created By      --");
  35.     print("\t--        Jakwob        --");
  36.     print("\t--------------------------");
  37.     return 1;
  38. }
  39.  
  40. public OnFilterScriptExit()
  41. {
  42.     foreach(Player, i)
  43.     {
  44.         if(IsNeonAttached[i] == true)
  45.         {
  46.             DestroyObject(Neon_Left[i]);
  47.             DestroyObject(Neon_Right[i]);
  48.             KillTimer(RainbowTimer[i]);
  49.             IsNeonAttached[i] = false;
  50.             if(Neon_Debug_Mode == true)
  51.             {
  52.                 print("NEON DEBUG MODE: All neons destroyed");
  53.             }
  54.         }
  55.     }
  56.     print("\t----------------------------");
  57.     print("\t-- Rainbow Neons Unloaded --");
  58.     print("\t--       Created By       --");
  59.     print("\t--         Jakwob         --");
  60.     print("\t----------------------------");
  61.     return 1;
  62. }
  63.  
  64. public OnPlayerDisconnect(playerid, reason)
  65. {
  66.     if(IsNeonAttached[playerid] == true)
  67.     {
  68.         DestroyObject(Neon_Left[playerid]);
  69.         DestroyObject(Neon_Right[playerid]);
  70.         KillTimer(RainbowTimer[playerid]);
  71.         IsNeonAttached[playerid] = false;
  72.         if(Neon_Debug_Mode == true)
  73.         {
  74.             printf("NEON DEBUG MODE: Neon destroyed for playerid: %d", playerid);
  75.         }
  76.     }
  77.     return 1;
  78. }
  79.  
  80. public OnPlayerSpawn(playerid)
  81. {
  82.     if(IsNeonAttached[playerid] == true)
  83.     {
  84.         DestroyObject(Neon_Left[playerid]);
  85.         DestroyObject(Neon_Right[playerid]);
  86.         KillTimer(RainbowTimer[playerid]);
  87.         IsNeonAttached[playerid] = false;
  88.         if(Neon_Debug_Mode == true)
  89.         {
  90.             printf("NEON DEBUG MODE: Neon destroyed for playerid: %d", playerid);
  91.         }
  92.     }
  93.     return 1;
  94. }
  95.  
  96. public OnPlayerDeath(playerid, killerid, reason)
  97. {
  98.     if(IsNeonAttached[playerid] == true)
  99.     {
  100.         DestroyObject(Neon_Left[playerid]);
  101.         DestroyObject(Neon_Right[playerid]);
  102.         KillTimer(RainbowTimer[playerid]);
  103.         IsNeonAttached[playerid] = false;
  104.         if(Neon_Debug_Mode == true)
  105.         {
  106.             printf("NEON DEBUG MODE: Neon destroyed for playerid: %d", playerid);
  107.         }
  108.     }
  109.     return 1;
  110. }
  111.  
  112. CMD:rainbowneon(playerid, params[])
  113. {
  114.     new vehicle = GetPlayerVehicleID(playerid);
  115.     new Rand = random(6);
  116.     if(IsNeonAttached[playerid] == true) return SendClientMessage(playerid, -1, "You already have a neon attached to a vehicle! Use /rneon to remove any previous neons");
  117.     if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
  118.     {
  119.         if(GetVehicleModel(vehicle) == 602) // Alpha
  120.         {
  121.             switch(Rand)
  122.             {
  123.                 case 0:  // Red Neons
  124.                 {
  125.                     DestroyObject(Neon_Left[playerid]);
  126.                     DestroyObject(Neon_Right[playerid]);
  127.                     Neon_Left[playerid] = CreateObject(18647, -0.80500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  128.                     Neon_Right[playerid] = CreateObject(18647, 0.67500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  129.                     AttachObjectToVehicle(Neon_Left[playerid], vehicle, -0.80500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  130.                     AttachObjectToVehicle(Neon_Right[playerid], vehicle, 0.67500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  131.                     if(Neon_Debug_Mode == true)
  132.                     {
  133.                         printf("NEON DEBUG MODE: Red neon created for playerid: %d", playerid);
  134.                     }
  135.                 }
  136.                 case 1: // Blue Neon
  137.                 {
  138.                     DestroyObject(Neon_Left[playerid]);
  139.                     DestroyObject(Neon_Right[playerid]);
  140.                     Neon_Left[playerid] = CreateObject(18648, -0.80500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  141.                     Neon_Right[playerid] = CreateObject(18648, 0.67500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  142.                     AttachObjectToVehicle(Neon_Left[playerid], vehicle, -0.80500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  143.                     AttachObjectToVehicle(Neon_Right[playerid], vehicle, 0.67500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  144.                     if(Neon_Debug_Mode == true)
  145.                     {
  146.                         printf("NEON DEBUG MODE: Blue neon created for playerid: %d", playerid);
  147.                     }
  148.                 }
  149.                 case 2:  // Green Neon
  150.                 {
  151.                     DestroyObject(Neon_Left[playerid]);
  152.                     DestroyObject(Neon_Right[playerid]);
  153.                     Neon_Left[playerid] = CreateObject(18649, -0.80500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  154.                     Neon_Right[playerid] = CreateObject(18649, 0.67500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  155.                     AttachObjectToVehicle(Neon_Left[playerid], vehicle, -0.80500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  156.                     AttachObjectToVehicle(Neon_Right[playerid], vehicle, 0.67500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  157.                     if(Neon_Debug_Mode == true)
  158.                     {
  159.                         printf("NEON DEBUG MODE: Green neon created for playerid: %d", playerid);
  160.                     }
  161.                 }
  162.                 case 3:  // Yellow Neon
  163.                 {
  164.                     DestroyObject(Neon_Left[playerid]);
  165.                     DestroyObject(Neon_Right[playerid]);
  166.                     Neon_Left[playerid] = CreateObject(18650, -0.80500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  167.                     Neon_Right[playerid] = CreateObject(18650, 0.67500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  168.                     AttachObjectToVehicle(Neon_Left[playerid], vehicle, -0.80500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  169.                     AttachObjectToVehicle(Neon_Right[playerid], vehicle, 0.67500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  170.                     if(Neon_Debug_Mode == true)
  171.                     {
  172.                         printf("NEON DEBUG MODE: Yellow neon created for playerid: %d", playerid);
  173.                     }
  174.                 }
  175.                 case 4:  // Pink Neon
  176.                 {
  177.                     DestroyObject(Neon_Left[playerid]);
  178.                     DestroyObject(Neon_Right[playerid]);
  179.                     Neon_Left[playerid] = CreateObject(18651, -0.80500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  180.                     Neon_Right[playerid] = CreateObject(18651, 0.67500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  181.                     AttachObjectToVehicle(Neon_Left[playerid], vehicle, -0.80500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  182.                     AttachObjectToVehicle(Neon_Right[playerid], vehicle, 0.67500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  183.                     if(Neon_Debug_Mode == true)
  184.                     {
  185.                         printf("NEON DEBUG MODE: Pink neon created for playerid: %d", playerid);
  186.                     }
  187.                 }
  188.                 case 5:  // White Neon
  189.                 {
  190.                     DestroyObject(Neon_Left[playerid]);
  191.                     DestroyObject(Neon_Right[playerid]);
  192.                     Neon_Left[playerid] = CreateObject(18652, -0.80500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  193.                     Neon_Right[playerid] = CreateObject(18652, 0.67500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  194.                     AttachObjectToVehicle(Neon_Left[playerid], vehicle, -0.80500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  195.                     AttachObjectToVehicle(Neon_Right[playerid], vehicle, 0.67500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  196.                     if(Neon_Debug_Mode == true)
  197.                     {
  198.                         printf("NEON DEBUG MODE: White neon created for playerid: %d", playerid);
  199.                     }
  200.                 }
  201.             }
  202.         }
  203.         if(GetVehicleModel(vehicle) == 429) // Banshee
  204.         {
  205.             switch(Rand)
  206.             {
  207.                 case 0:  // Red Neons
  208.                 {
  209.                     DestroyObject(Neon_Left[playerid]);
  210.                     DestroyObject(Neon_Right[playerid]);
  211.                     Neon_Left[playerid] = CreateObject(18647, -0.80500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  212.                     Neon_Right[playerid] = CreateObject(18647, 0.67500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  213.                     AttachObjectToVehicle(Neon_Left[playerid], vehicle, -0.66500, -0.01250, -0.48690,   0.00000, 0.00000, 0.00000);
  214.                     AttachObjectToVehicle(Neon_Right[playerid], vehicle, 0.65500, -0.01250, -0.48690,   0.00000, 0.00000, 0.00000);
  215.                     if(Neon_Debug_Mode == true)
  216.                     {
  217.                         printf("NEON DEBUG MODE: Red neon created for playerid: %d", playerid);
  218.                     }
  219.                 }
  220.                 case 1: // Blue Neon
  221.                 {
  222.                     DestroyObject(Neon_Left[playerid]);
  223.                     DestroyObject(Neon_Right[playerid]);
  224.                     Neon_Left[playerid] = CreateObject(18648, -0.80500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  225.                     Neon_Right[playerid] = CreateObject(18648, 0.67500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  226.                     AttachObjectToVehicle(Neon_Left[playerid], vehicle, -0.66500, -0.01250, -0.48690,   0.00000, 0.00000, 0.00000);
  227.                     AttachObjectToVehicle(Neon_Right[playerid], vehicle, 0.65500, -0.01250, -0.48690,   0.00000, 0.00000, 0.00000);
  228.                     if(Neon_Debug_Mode == true)
  229.                     {
  230.                         printf("NEON DEBUG MODE: Blue neon created for playerid: %d", playerid);
  231.                     }
  232.                 }
  233.                 case 2:  // Green Neon
  234.                 {
  235.                     DestroyObject(Neon_Left[playerid]);
  236.                     DestroyObject(Neon_Right[playerid]);
  237.                     Neon_Left[playerid] = CreateObject(18649, -0.80500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  238.                     Neon_Right[playerid] = CreateObject(18649, 0.67500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  239.                     AttachObjectToVehicle(Neon_Left[playerid], vehicle, -0.66500, -0.01250, -0.48690,   0.00000, 0.00000, 0.00000);
  240.                     AttachObjectToVehicle(Neon_Right[playerid], vehicle, 0.65500, -0.01250, -0.48690,   0.00000, 0.00000, 0.00000);
  241.                     if(Neon_Debug_Mode == true)
  242.                     {
  243.                         printf("NEON DEBUG MODE: Green neon created for playerid: %d", playerid);
  244.                     }
  245.                 }
  246.                 case 3:  // Yellow Neon
  247.                 {
  248.                     DestroyObject(Neon_Left[playerid]);
  249.                     DestroyObject(Neon_Right[playerid]);
  250.                     Neon_Left[playerid] = CreateObject(18650, -0.80500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  251.                     Neon_Right[playerid] = CreateObject(18650, 0.67500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  252.                     AttachObjectToVehicle(Neon_Left[playerid], vehicle, -0.66500, -0.01250, -0.48690,   0.00000, 0.00000, 0.00000);
  253.                     AttachObjectToVehicle(Neon_Right[playerid], vehicle, 0.65500, -0.01250, -0.48690,   0.00000, 0.00000, 0.00000);
  254.                     if(Neon_Debug_Mode == true)
  255.                     {
  256.                         printf("NEON DEBUG MODE: Yellow neon created for playerid: %d", playerid);
  257.                     }
  258.                 }
  259.                 case 4:  // Pink Neon
  260.                     {
  261.                     DestroyObject(Neon_Left[playerid]);
  262.                     DestroyObject(Neon_Right[playerid]);
  263.                     Neon_Left[playerid] = CreateObject(18651, -0.80500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  264.                     Neon_Right[playerid] = CreateObject(18651, 0.67500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  265.                     AttachObjectToVehicle(Neon_Left[playerid], vehicle, -0.66500, -0.01250, -0.48690,   0.00000, 0.00000, 0.00000);
  266.                     AttachObjectToVehicle(Neon_Right[playerid], vehicle, 0.65500, -0.01250, -0.48690,   0.00000, 0.00000, 0.00000);
  267.                     if(Neon_Debug_Mode == true)
  268.                     {
  269.                         printf("NEON DEBUG MODE: Pink neon created for playerid: %d", playerid);
  270.                     }
  271.                 }
  272.                 case 5:  // White Neon
  273.                 {
  274.                     DestroyObject(Neon_Left[playerid]);
  275.                     DestroyObject(Neon_Right[playerid]);
  276.                     Neon_Left[playerid] = CreateObject(18652, -0.80500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  277.                     Neon_Right[playerid] = CreateObject(18652, 0.67500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  278.                     AttachObjectToVehicle(Neon_Left[playerid], vehicle, -0.66500, -0.01250, -0.48690,   0.00000, 0.00000, 0.00000);
  279.                     AttachObjectToVehicle(Neon_Right[playerid], vehicle, 0.65500, -0.01250, -0.48690,   0.00000, 0.00000, 0.00000);
  280.                     if(Neon_Debug_Mode == true)
  281.                     {
  282.                         printf("NEON DEBUG MODE: White neon created for playerid: %d", playerid);
  283.                     }
  284.                 }
  285.             }
  286.         }
  287.         if(GetVehicleModel(vehicle) == 496) // Blista Compact
  288.         {
  289.             switch(Rand)
  290.             {
  291.                 case 0:  // Red Neons
  292.                 {
  293.                     DestroyObject(Neon_Left[playerid]);
  294.                     DestroyObject(Neon_Right[playerid]);
  295.                     Neon_Left[playerid] = CreateObject(18647, -0.80500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  296.                     Neon_Right[playerid] = CreateObject(18647, 0.67500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  297.                     AttachObjectToVehicle(Neon_Left[playerid], vehicle, -0.66500, -0.01250, -0.48690,   0.00000, 0.00000, 0.00000);
  298.                     AttachObjectToVehicle(Neon_Right[playerid], vehicle, 0.65500, -0.01250, -0.48690,   0.00000, 0.00000, 0.00000);
  299.                     if(Neon_Debug_Mode == true)
  300.                     {
  301.                         printf("NEON DEBUG MODE: Red neon created for playerid: %d", playerid);
  302.                     }
  303.                 }
  304.                 case 1: // Blue Neon
  305.                 {
  306.                     DestroyObject(Neon_Left[playerid]);
  307.                     DestroyObject(Neon_Right[playerid]);
  308.                     Neon_Left[playerid] = CreateObject(18648, -0.80500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  309.                     Neon_Right[playerid] = CreateObject(18648, 0.67500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  310.                     AttachObjectToVehicle(Neon_Left[playerid], vehicle, -0.66500, -0.01250, -0.48690,   0.00000, 0.00000, 0.00000);
  311.                     AttachObjectToVehicle(Neon_Right[playerid], vehicle, 0.65500, -0.01250, -0.48690,   0.00000, 0.00000, 0.00000);
  312.                     if(Neon_Debug_Mode == true)
  313.                     {
  314.                         printf("NEON DEBUG MODE: Blue neon created for playerid: %d", playerid);
  315.                     }
  316.                 }
  317.                 case 2:  // Green Neon
  318.                 {
  319.                     DestroyObject(Neon_Left[playerid]);
  320.                     DestroyObject(Neon_Right[playerid]);
  321.                     Neon_Left[playerid] = CreateObject(18649, -0.80500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  322.                     Neon_Right[playerid] = CreateObject(18649, 0.67500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  323.                     AttachObjectToVehicle(Neon_Left[playerid], vehicle, -0.66500, -0.01250, -0.48690,   0.00000, 0.00000, 0.00000);
  324.                     AttachObjectToVehicle(Neon_Right[playerid], vehicle, 0.65500, -0.01250, -0.48690,   0.00000, 0.00000, 0.00000);
  325.                     if(Neon_Debug_Mode == true)
  326.                     {
  327.                         printf("NEON DEBUG MODE: Green neon created for playerid: %d", playerid);
  328.                     }
  329.                 }
  330.                 case 3:  // Yellow Neon
  331.                 {
  332.                     DestroyObject(Neon_Left[playerid]);
  333.                     DestroyObject(Neon_Right[playerid]);
  334.                     Neon_Left[playerid] = CreateObject(18650, -0.80500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  335.                     Neon_Right[playerid] = CreateObject(18650, 0.67500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  336.                     AttachObjectToVehicle(Neon_Left[playerid], vehicle, -0.66500, -0.01250, -0.48690,   0.00000, 0.00000, 0.00000);
  337.                     AttachObjectToVehicle(Neon_Right[playerid], vehicle, 0.65500, -0.01250, -0.48690,   0.00000, 0.00000, 0.00000);
  338.                     if(Neon_Debug_Mode == true)
  339.                     {
  340.                         printf("NEON DEBUG MODE: Yellow neon created for playerid: %d", playerid);
  341.                     }
  342.                 }
  343.                 case 4:  // Pink Neon
  344.                 {
  345.                     DestroyObject(Neon_Left[playerid]);
  346.                     DestroyObject(Neon_Right[playerid]);
  347.                     Neon_Left[playerid] = CreateObject(18651, -0.80500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  348.                     Neon_Right[playerid] = CreateObject(18651, 0.67500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  349.                     AttachObjectToVehicle(Neon_Left[playerid], vehicle, -0.66500, -0.01250, -0.48690,   0.00000, 0.00000, 0.00000);
  350.                     AttachObjectToVehicle(Neon_Right[playerid], vehicle, 0.65500, -0.01250, -0.48690,   0.00000, 0.00000, 0.00000);
  351.                     if(Neon_Debug_Mode == true)
  352.                     {
  353.                         printf("NEON DEBUG MODE: Pink neon created for playerid: %d", playerid);
  354.                     }
  355.                 }
  356.                 case 5:  // White Neon
  357.                 {
  358.                     DestroyObject(Neon_Left[playerid]);
  359.                     DestroyObject(Neon_Right[playerid]);
  360.                     Neon_Left[playerid] = CreateObject(18652, -0.80500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  361.                     Neon_Right[playerid] = CreateObject(18652, 0.67500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  362.                     AttachObjectToVehicle(Neon_Left[playerid], vehicle, -0.66500, -0.01250, -0.48690,   0.00000, 0.00000, 0.00000);
  363.                     AttachObjectToVehicle(Neon_Right[playerid], vehicle, 0.65500, -0.01250, -0.48690,   0.00000, 0.00000, 0.00000);
  364.                     if(Neon_Debug_Mode == true)
  365.                     {
  366.                         printf("NEON DEBUG MODE: White neon created for playerid: %d", playerid);
  367.                     }
  368.                 }
  369.             }
  370.         }
  371.         if(GetVehicleModel(vehicle) == 402) // Buffalo
  372.         {
  373.             switch(Rand)
  374.             {
  375.                 case 0:  // Red Neons
  376.                 {
  377.                     DestroyObject(Neon_Left[playerid]);
  378.                     DestroyObject(Neon_Right[playerid]);
  379.                     Neon_Left[playerid] = CreateObject(18647, -0.80500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  380.                     Neon_Right[playerid] = CreateObject(18647, 0.67500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  381.                     AttachObjectToVehicle(Neon_Left[playerid], vehicle, -0.72500, -0.01250, -0.58690,   0.00000, 0.00000, 0.00000);
  382.                     AttachObjectToVehicle(Neon_Right[playerid], vehicle, 0.71500, -0.01250, -0.58690,   0.00000, 0.00000, 0.00000);
  383.                     if(Neon_Debug_Mode == true)
  384.                     {
  385.                         printf("NEON DEBUG MODE: Red neon created for playerid: %d", playerid);
  386.                     }
  387.                 }
  388.                 case 1: // Blue Neon
  389.                 {
  390.                     DestroyObject(Neon_Left[playerid]);
  391.                     DestroyObject(Neon_Right[playerid]);
  392.                     Neon_Left[playerid] = CreateObject(18648, -0.80500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  393.                     Neon_Right[playerid] = CreateObject(18648, 0.67500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  394.                     AttachObjectToVehicle(Neon_Left[playerid], vehicle, -0.72500, -0.01250, -0.58690,   0.00000, 0.00000, 0.00000);
  395.                     AttachObjectToVehicle(Neon_Right[playerid], vehicle, 0.71500, -0.01250, -0.58690,   0.00000, 0.00000, 0.00000);
  396.                     if(Neon_Debug_Mode == true)
  397.                     {
  398.                         printf("NEON DEBUG MODE: Blue neon created for playerid: %d", playerid);
  399.                     }
  400.                 }
  401.                 case 2:  // Green Neon
  402.                 {
  403.                     DestroyObject(Neon_Left[playerid]);
  404.                     DestroyObject(Neon_Right[playerid]);
  405.                     Neon_Left[playerid] = CreateObject(18649, -0.80500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  406.                     Neon_Right[playerid] = CreateObject(18649, 0.67500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  407.                     AttachObjectToVehicle(Neon_Left[playerid], vehicle, -0.72500, -0.01250, -0.58690,   0.00000, 0.00000, 0.00000);
  408.                     AttachObjectToVehicle(Neon_Right[playerid], vehicle, 0.71500, -0.01250, -0.58690,   0.00000, 0.00000, 0.00000);
  409.                     if(Neon_Debug_Mode == true)
  410.                     {
  411.                     printf("NEON DEBUG MODE: Green neon created for playerid: %d", playerid);
  412.                     }
  413.                 }
  414.                 case 3:  // Yellow Neon
  415.                 {
  416.                     DestroyObject(Neon_Left[playerid]);
  417.                     DestroyObject(Neon_Right[playerid]);
  418.                     Neon_Left[playerid] = CreateObject(18650, -0.80500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  419.                     Neon_Right[playerid] = CreateObject(18650, 0.67500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  420.                     AttachObjectToVehicle(Neon_Left[playerid], vehicle, -0.72500, -0.01250, -0.58690,   0.00000, 0.00000, 0.00000);
  421.                     AttachObjectToVehicle(Neon_Right[playerid], vehicle, 0.71500, -0.01250, -0.58690,   0.00000, 0.00000, 0.00000);
  422.                     if(Neon_Debug_Mode == true)
  423.                     {
  424.                     printf("NEON DEBUG MODE: Yellow neon created for playerid: %d", playerid);
  425.                     }
  426.                 }
  427.                 case 4:  // Pink Neon
  428.                 {
  429.                     DestroyObject(Neon_Left[playerid]);
  430.                     DestroyObject(Neon_Right[playerid]);
  431.                     Neon_Left[playerid] = CreateObject(18651, -0.80500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  432.                     Neon_Right[playerid] = CreateObject(18651, 0.67500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  433.                     AttachObjectToVehicle(Neon_Left[playerid], vehicle, -0.72500, -0.01250, -0.58690,   0.00000, 0.00000, 0.00000);
  434.                     AttachObjectToVehicle(Neon_Right[playerid], vehicle, 0.71500, -0.01250, -0.58690,   0.00000, 0.00000, 0.00000);
  435.                     if(Neon_Debug_Mode == true)
  436.                     {
  437.                     printf("NEON DEBUG MODE: Pink neon created for playerid: %d", playerid);
  438.                     }
  439.                 }
  440.                 case 5:  // White Neon
  441.                 {
  442.                     DestroyObject(Neon_Left[playerid]);
  443.                     DestroyObject(Neon_Right[playerid]);
  444.                     Neon_Left[playerid] = CreateObject(18652, -0.80500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  445.                     Neon_Right[playerid] = CreateObject(18652, 0.67500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  446.                     AttachObjectToVehicle(Neon_Left[playerid], vehicle, -0.72500, -0.01250, -0.58690,   0.00000, 0.00000, 0.00000);
  447.                     AttachObjectToVehicle(Neon_Right[playerid], vehicle, 0.71500, -0.01250, -0.58690,   0.00000, 0.00000, 0.00000);
  448.                     if(Neon_Debug_Mode == true)
  449.                     {
  450.                         printf("NEON DEBUG MODE: White neon created for playerid: %d", playerid);
  451.                     }
  452.                 }
  453.             }
  454.         }
  455.         if(GetVehicleModel(vehicle) == 541) // Bullet
  456.         {
  457.             switch(Rand)
  458.             {
  459.                 case 0:  // Red Neons
  460.                 {
  461.                     DestroyObject(Neon_Left[playerid]);
  462.                     DestroyObject(Neon_Right[playerid]);
  463.                     Neon_Left[playerid] = CreateObject(18647, -0.80500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  464.                     Neon_Right[playerid] = CreateObject(18647, 0.67500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  465.                     AttachObjectToVehicle(Neon_Left[playerid], vehicle, -0.64500, -0.01250, -0.42690,   0.00000, 0.00000, 0.00000);
  466.                     AttachObjectToVehicle(Neon_Right[playerid], vehicle, 0.65500, -0.01250, -0.42690,   0.00000, 0.00000, 0.00000);
  467.                     if(Neon_Debug_Mode == true)
  468.                     {
  469.                         printf("NEON DEBUG MODE: Red neon created for playerid: %d", playerid);
  470.                     }
  471.                 }
  472.                 case 1: // Blue Neon
  473.                 {
  474.                     DestroyObject(Neon_Left[playerid]);
  475.                     DestroyObject(Neon_Right[playerid]);
  476.                     Neon_Left[playerid] = CreateObject(18648, -0.80500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  477.                     Neon_Right[playerid] = CreateObject(18648, 0.67500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  478.                     AttachObjectToVehicle(Neon_Left[playerid], vehicle, -0.64500, -0.01250, -0.42690,   0.00000, 0.00000, 0.00000);
  479.                     AttachObjectToVehicle(Neon_Right[playerid], vehicle, 0.65500, -0.01250, -0.42690,   0.00000, 0.00000, 0.00000);
  480.                     if(Neon_Debug_Mode == true)
  481.                     {
  482.                         printf("NEON DEBUG MODE: Blue neon created for playerid: %d", playerid);
  483.                     }
  484.                 }
  485.                 case 2:  // Green Neon
  486.                 {
  487.                     DestroyObject(Neon_Left[playerid]);
  488.                     DestroyObject(Neon_Right[playerid]);
  489.                     Neon_Left[playerid] = CreateObject(18649, -0.80500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  490.                     Neon_Right[playerid] = CreateObject(18649, 0.67500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  491.                     AttachObjectToVehicle(Neon_Left[playerid], vehicle, -0.64500, -0.01250, -0.42690,   0.00000, 0.00000, 0.00000);
  492.                     AttachObjectToVehicle(Neon_Right[playerid], vehicle, 0.65500, -0.01250, -0.42690,   0.00000, 0.00000, 0.00000);
  493.                     if(Neon_Debug_Mode == true)
  494.                 {
  495.                         printf("NEON DEBUG MODE: Green neon created for playerid: %d", playerid);
  496.                 }
  497.                 }
  498.                 case 3:  // Yellow Neon
  499.                 {
  500.                     DestroyObject(Neon_Left[playerid]);
  501.                     DestroyObject(Neon_Right[playerid]);
  502.                     Neon_Left[playerid] = CreateObject(18650, -0.80500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  503.                     Neon_Right[playerid] = CreateObject(18650, 0.67500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  504.                     AttachObjectToVehicle(Neon_Left[playerid], vehicle, -0.64500, -0.01250, -0.42690,   0.00000, 0.00000, 0.00000);
  505.                     AttachObjectToVehicle(Neon_Right[playerid], vehicle, 0.65500, -0.01250, -0.42690,   0.00000, 0.00000, 0.00000);
  506.                     if(Neon_Debug_Mode == true)
  507.                     {
  508.                             printf("NEON DEBUG MODE: Yellow neon created for playerid: %d", playerid);
  509.                     }
  510.                 }
  511.                 case 4:  // Pink Neon
  512.                 {
  513.                     DestroyObject(Neon_Left[playerid]);
  514.                     DestroyObject(Neon_Right[playerid]);
  515.                     Neon_Left[playerid] = CreateObject(18651, -0.80500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  516.                     Neon_Right[playerid] = CreateObject(18651, 0.67500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  517.                     AttachObjectToVehicle(Neon_Left[playerid], vehicle, -0.64500, -0.01250, -0.42690,   0.00000, 0.00000, 0.00000);
  518.                     AttachObjectToVehicle(Neon_Right[playerid], vehicle, 0.65500, -0.01250, -0.42690,   0.00000, 0.00000, 0.00000);
  519.                     if(Neon_Debug_Mode == true)
  520.                     {
  521.                         printf("NEON DEBUG MODE: Pink neon created for playerid: %d", playerid);
  522.                     }
  523.                 }
  524.                 case 5:  // White Neon
  525.                 {
  526.                     DestroyObject(Neon_Left[playerid]);
  527.                     DestroyObject(Neon_Right[playerid]);
  528.                     Neon_Left[playerid] = CreateObject(18652, -0.80500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  529.                     Neon_Right[playerid] = CreateObject(18652, 0.67500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  530.                     AttachObjectToVehicle(Neon_Left[playerid], vehicle, -0.64500, -0.01250, -0.42690,   0.00000, 0.00000, 0.00000);
  531.                     AttachObjectToVehicle(Neon_Right[playerid], vehicle, 0.65500, -0.01250, -0.42690,   0.00000, 0.00000, 0.00000);
  532.                     if(Neon_Debug_Mode == true)
  533.                     {
  534.                         printf("NEON DEBUG MODE: White neon created for playerid: %d", playerid);
  535.                     }
  536.                 }
  537.             }
  538.         }
  539.         if(GetVehicleModel(vehicle) == 415) // Cheetah
  540.         {
  541.             switch(Rand)
  542.             {
  543.                 case 0:  // Red Neons
  544.                 {
  545.                     DestroyObject(Neon_Left[playerid]);
  546.                     DestroyObject(Neon_Right[playerid]);
  547.                     Neon_Left[playerid] = CreateObject(18647, -0.80500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  548.                     Neon_Right[playerid] = CreateObject(18647, 0.67500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  549.                     AttachObjectToVehicle(Neon_Left[playerid], vehicle, -0.66500, -0.01250, -0.54690,   0.00000, 0.00000, 0.00000);
  550.                     AttachObjectToVehicle(Neon_Right[playerid], vehicle, 0.65500, -0.01250, -0.54690,   0.00000, 0.00000, 0.00000);
  551.                     if(Neon_Debug_Mode == true)
  552.                     {
  553.                         printf("NEON DEBUG MODE: Red neon created for playerid: %d", playerid);
  554.                     }
  555.                 }
  556.                 case 1: // Blue Neon
  557.                 {
  558.                     DestroyObject(Neon_Left[playerid]);
  559.                     DestroyObject(Neon_Right[playerid]);
  560.                     Neon_Left[playerid] = CreateObject(18648, -0.80500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  561.                     Neon_Right[playerid] = CreateObject(18648, 0.67500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  562.                     AttachObjectToVehicle(Neon_Left[playerid], vehicle, -0.66500, -0.01250, -0.54690,   0.00000, 0.00000, 0.00000);
  563.                     AttachObjectToVehicle(Neon_Right[playerid], vehicle, 0.65500, -0.01250, -0.54690,   0.00000, 0.00000, 0.00000);
  564.                     if(Neon_Debug_Mode == true)
  565.                     {
  566.                         printf("NEON DEBUG MODE: Blue neon created for playerid: %d", playerid);
  567.                     }
  568.                 }
  569.                 case 2:  // Green Neon
  570.                 {
  571.                     DestroyObject(Neon_Left[playerid]);
  572.                     DestroyObject(Neon_Right[playerid]);
  573.                     Neon_Left[playerid] = CreateObject(18649, -0.80500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  574.                     Neon_Right[playerid] = CreateObject(18649, 0.67500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  575.                     AttachObjectToVehicle(Neon_Left[playerid], vehicle, -0.66500, -0.01250, -0.54690,   0.00000, 0.00000, 0.00000);
  576.                     AttachObjectToVehicle(Neon_Right[playerid], vehicle, 0.65500, -0.01250, -0.54690,   0.00000, 0.00000, 0.00000);
  577.                     if(Neon_Debug_Mode == true)
  578.                     {
  579.                         printf("NEON DEBUG MODE: Green neon created for playerid: %d", playerid);
  580.                     }
  581.                 }
  582.                 case 3:  // Yellow Neon
  583.                 {
  584.                     DestroyObject(Neon_Left[playerid]);
  585.                     DestroyObject(Neon_Right[playerid]);
  586.                     Neon_Left[playerid] = CreateObject(18650, -0.80500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  587.                     Neon_Right[playerid] = CreateObject(18650, 0.67500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  588.                     AttachObjectToVehicle(Neon_Left[playerid], vehicle, -0.66500, -0.01250, -0.54690,   0.00000, 0.00000, 0.00000);
  589.                     AttachObjectToVehicle(Neon_Right[playerid], vehicle, 0.65500, -0.01250, -0.54690,   0.00000, 0.00000, 0.00000);
  590.                     if(Neon_Debug_Mode == true)
  591.                     {
  592.                         printf("NEON DEBUG MODE: Yellow neon created for playerid: %d", playerid);
  593.                     }
  594.                 }
  595.                 case 4:  // Pink Neon
  596.                 {
  597.                     DestroyObject(Neon_Left[playerid]);
  598.                     DestroyObject(Neon_Right[playerid]);
  599.                     Neon_Left[playerid] = CreateObject(18651, -0.80500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  600.                     Neon_Right[playerid] = CreateObject(18651, 0.67500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  601.                     AttachObjectToVehicle(Neon_Left[playerid], vehicle, -0.66500, -0.01250, -0.54690,   0.00000, 0.00000, 0.00000);
  602.                     AttachObjectToVehicle(Neon_Right[playerid], vehicle, 0.65500, -0.01250, -0.54690,   0.00000, 0.00000, 0.00000);
  603.                     if(Neon_Debug_Mode == true)
  604.                     {
  605.                     printf("NEON DEBUG MODE: Pink neon created for playerid: %d", playerid);
  606.                     }
  607.                 }
  608.                 case 5:  // White Neon
  609.                 {
  610.                     DestroyObject(Neon_Left[playerid]);
  611.                     DestroyObject(Neon_Right[playerid]);
  612.                     Neon_Left[playerid] = CreateObject(18652, -0.80500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  613.                     Neon_Right[playerid] = CreateObject(18652, 0.67500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  614.                     AttachObjectToVehicle(Neon_Left[playerid], vehicle, -0.66500, -0.01250, -0.54690,   0.00000, 0.00000, 0.00000);
  615.                     AttachObjectToVehicle(Neon_Right[playerid], vehicle, 0.65500, -0.01250, -0.54690,   0.00000, 0.00000, 0.00000);
  616.                     if(Neon_Debug_Mode == true)
  617.                     {
  618.                         printf("NEON DEBUG MODE: White neon created for playerid: %d", playerid);
  619.                     }
  620.                 }
  621.             }
  622.         }
  623.         if(GetVehicleModel(vehicle) == 589) // Club
  624.         {
  625.             switch(Rand)
  626.             {
  627.                 case 0:  // Red Neons
  628.                 {
  629.                     DestroyObject(Neon_Left[playerid]);
  630.                     DestroyObject(Neon_Right[playerid]);
  631.                     Neon_Left[playerid] = CreateObject(18647, -0.80500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  632.                     Neon_Right[playerid] = CreateObject(18647, 0.67500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  633.                     AttachObjectToVehicle(Neon_Left[playerid], vehicle, -0.66500, -0.01250, -0.38690,   0.00000, 0.00000, 0.00000);
  634.                     AttachObjectToVehicle(Neon_Right[playerid], vehicle, 0.65500, -0.01250, -0.38690,   0.00000, 0.00000, 0.00000);
  635.                     if(Neon_Debug_Mode == true)
  636.                     {
  637.                         printf("NEON DEBUG MODE: Red neon created for playerid: %d", playerid);
  638.                     }
  639.                 }
  640.                 case 1: // Blue Neon
  641.                 {
  642.                     DestroyObject(Neon_Left[playerid]);
  643.                     DestroyObject(Neon_Right[playerid]);
  644.                     Neon_Left[playerid] = CreateObject(18648, -0.80500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  645.                     Neon_Right[playerid] = CreateObject(18648, 0.67500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  646.                     AttachObjectToVehicle(Neon_Left[playerid], vehicle, -0.66500, -0.01250, -0.38690,   0.00000, 0.00000, 0.00000);
  647.                     AttachObjectToVehicle(Neon_Right[playerid], vehicle, 0.65500, -0.01250, -0.38690,   0.00000, 0.00000, 0.00000);
  648.                     if(Neon_Debug_Mode == true)
  649.                     {
  650.                         printf("NEON DEBUG MODE: Blue neon created for playerid: %d", playerid);
  651.                     }
  652.                 }
  653.                 case 2:  // Green Neon
  654.                 {
  655.                     DestroyObject(Neon_Left[playerid]);
  656.                     DestroyObject(Neon_Right[playerid]);
  657.                     Neon_Left[playerid] = CreateObject(18649, -0.80500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  658.                     Neon_Right[playerid] = CreateObject(18649, 0.67500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  659.                     AttachObjectToVehicle(Neon_Left[playerid], vehicle, -0.66500, -0.01250, -0.38690,   0.00000, 0.00000, 0.00000);
  660.                     AttachObjectToVehicle(Neon_Right[playerid], vehicle, 0.65500, -0.01250, -0.38690,   0.00000, 0.00000, 0.00000);
  661.                     if(Neon_Debug_Mode == true)
  662.                     {
  663.                         printf("NEON DEBUG MODE: Green neon created for playerid: %d", playerid);
  664.                     }
  665.                 }
  666.                 case 3:  // Yellow Neon
  667.                 {
  668.                     DestroyObject(Neon_Left[playerid]);
  669.                     DestroyObject(Neon_Right[playerid]);
  670.                     Neon_Left[playerid] = CreateObject(18650, -0.80500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  671.                     Neon_Right[playerid] = CreateObject(18650, 0.67500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  672.                     AttachObjectToVehicle(Neon_Left[playerid], vehicle, -0.66500, -0.01250, -0.38690,   0.00000, 0.00000, 0.00000);
  673.                     AttachObjectToVehicle(Neon_Right[playerid], vehicle, 0.65500, -0.01250, -0.38690,   0.00000, 0.00000, 0.00000);
  674.                     if(Neon_Debug_Mode == true)
  675.                     {
  676.                         printf("NEON DEBUG MODE: Yellow neon created for playerid: %d", playerid);
  677.                     }
  678.                 }
  679.                 case 4:  // Pink Neon
  680.                 {
  681.                     DestroyObject(Neon_Left[playerid]);
  682.                     DestroyObject(Neon_Right[playerid]);
  683.                     Neon_Left[playerid] = CreateObject(18651, -0.80500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  684.                     Neon_Right[playerid] = CreateObject(18651, 0.67500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  685.                     AttachObjectToVehicle(Neon_Left[playerid], vehicle, -0.66500, -0.01250, -0.38690,   0.00000, 0.00000, 0.00000);
  686.                     AttachObjectToVehicle(Neon_Right[playerid], vehicle, 0.65500, -0.01250, -0.38690,   0.00000, 0.00000, 0.00000);
  687.                     if(Neon_Debug_Mode == true)
  688.                     {
  689.                         printf("NEON DEBUG MODE: Pink neon created for playerid: %d", playerid);
  690.                     }
  691.                 }
  692.                 case 5:  // White Neon
  693.                 {
  694.                     DestroyObject(Neon_Left[playerid]);
  695.                     DestroyObject(Neon_Right[playerid]);
  696.                     Neon_Left[playerid] = CreateObject(18652, -0.80500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  697.                     Neon_Right[playerid] = CreateObject(18652, 0.67500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  698.                     AttachObjectToVehicle(Neon_Left[playerid], vehicle, -0.66500, -0.01250, -0.38690,   0.00000, 0.00000, 0.00000);
  699.                     AttachObjectToVehicle(Neon_Right[playerid], vehicle, 0.65500, -0.01250, -0.38690,   0.00000, 0.00000, 0.00000);
  700.                     if(Neon_Debug_Mode == true)
  701.                     {
  702.                         printf("NEON DEBUG MODE: White neon created for playerid: %d", playerid);
  703.                     }
  704.                 }
  705.             }
  706.         }
  707.         if(GetVehicleModel(vehicle) == 587) // Euros
  708.         {
  709.             switch(Rand)
  710.             {
  711.                 case 0:  // Red Neons
  712.                 {
  713.                     DestroyObject(Neon_Left[playerid]);
  714.                     DestroyObject(Neon_Right[playerid]);
  715.                     Neon_Left[playerid] = CreateObject(18647, -0.80500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  716.                     Neon_Right[playerid] = CreateObject(18647, 0.67500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  717.                     AttachObjectToVehicle(Neon_Left[playerid], vehicle, -0.66500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  718.                     AttachObjectToVehicle(Neon_Right[playerid], vehicle, 0.65500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  719.                     if(Neon_Debug_Mode == true)
  720.                     {
  721.                         printf("NEON DEBUG MODE: Red neon created for playerid: %d", playerid);
  722.                     }
  723.                 }
  724.                 case 1: // Blue Neon
  725.                 {
  726.                     DestroyObject(Neon_Left[playerid]);
  727.                     DestroyObject(Neon_Right[playerid]);
  728.                     Neon_Left[playerid] = CreateObject(18648, -0.80500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  729.                     Neon_Right[playerid] = CreateObject(18648, 0.67500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  730.                     AttachObjectToVehicle(Neon_Left[playerid], vehicle, -0.66500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  731.                     AttachObjectToVehicle(Neon_Right[playerid], vehicle, 0.65500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  732.                     if(Neon_Debug_Mode == true)
  733.                     {
  734.                         printf("NEON DEBUG MODE: Blue neon created for playerid: %d", playerid);
  735.                     }
  736.                 }
  737.                 case 2:  // Green Neon
  738.                 {
  739.                     DestroyObject(Neon_Left[playerid]);
  740.                     DestroyObject(Neon_Right[playerid]);
  741.                     Neon_Left[playerid] = CreateObject(18649, -0.80500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  742.                     Neon_Right[playerid] = CreateObject(18649, 0.67500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  743.                     AttachObjectToVehicle(Neon_Left[playerid], vehicle, -0.66500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  744.                     AttachObjectToVehicle(Neon_Right[playerid], vehicle, 0.65500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  745.                     if(Neon_Debug_Mode == true)
  746.                     {
  747.                         printf("NEON DEBUG MODE: Green neon created for playerid: %d", playerid);
  748.                     }
  749.                 }
  750.                 case 3:  // Yellow Neon
  751.                 {
  752.                     DestroyObject(Neon_Left[playerid]);
  753.                     DestroyObject(Neon_Right[playerid]);
  754.                     Neon_Left[playerid] = CreateObject(18650, -0.80500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  755.                     Neon_Right[playerid] = CreateObject(18650, 0.67500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  756.                     AttachObjectToVehicle(Neon_Left[playerid], vehicle, -0.66500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  757.                     AttachObjectToVehicle(Neon_Right[playerid], vehicle, 0.65500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  758.                     if(Neon_Debug_Mode == true)
  759.                     {
  760.                         printf("NEON DEBUG MODE: Yellow neon created for playerid: %d", playerid);
  761.                     }
  762.                 }
  763.                 case 4:  // Pink Neon
  764.                 {
  765.                     DestroyObject(Neon_Left[playerid]);
  766.                     DestroyObject(Neon_Right[playerid]);
  767.                     Neon_Left[playerid] = CreateObject(18651, -0.80500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  768.                     Neon_Right[playerid] = CreateObject(18651, 0.67500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  769.                     AttachObjectToVehicle(Neon_Left[playerid], vehicle, -0.66500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  770.                     AttachObjectToVehicle(Neon_Right[playerid], vehicle, 0.65500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  771.                     if(Neon_Debug_Mode == true)
  772.                     {
  773.                         printf("NEON DEBUG MODE: Pink neon created for playerid: %d", playerid);
  774.                     }
  775.                 }
  776.                 case 5:  // White Neon
  777.                 {
  778.                     DestroyObject(Neon_Left[playerid]);
  779.                     DestroyObject(Neon_Right[playerid]);
  780.                     Neon_Left[playerid] = CreateObject(18652, -0.80500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  781.                     Neon_Right[playerid] = CreateObject(18652, 0.67500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  782.                     AttachObjectToVehicle(Neon_Left[playerid], vehicle, -0.66500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  783.                     AttachObjectToVehicle(Neon_Right[playerid], vehicle, 0.65500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  784.                     if(Neon_Debug_Mode == true)
  785.                     {
  786.                         printf("NEON DEBUG MODE: White neon created for playerid: %d", playerid);
  787.                     }
  788.                 }
  789.             }
  790.         }
  791.         if(GetVehicleModel(vehicle) == 565) // Flash
  792.         {
  793.             switch(Rand)
  794.             {
  795.                 case 0:  // Red Neons
  796.                 {
  797.                     DestroyObject(Neon_Left[playerid]);
  798.                     DestroyObject(Neon_Right[playerid]);
  799.                     Neon_Left[playerid] = CreateObject(18647, -0.80500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  800.                     Neon_Right[playerid] = CreateObject(18647, 0.67500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  801.                     AttachObjectToVehicle(Neon_Left[playerid], vehicle, -0.50500, -0.01250, -0.42690,   0.00000, 0.00000, 0.00000);
  802.                     AttachObjectToVehicle(Neon_Right[playerid], vehicle, 0.51500, -0.01250, -0.42690,   0.00000, 0.00000, 0.00000);
  803.                     if(Neon_Debug_Mode == true)
  804.                     {
  805.                         printf("NEON DEBUG MODE: Red neon created for playerid: %d", playerid);
  806.                     }
  807.                 }
  808.                 case 1: // Blue Neon
  809.                 {
  810.                     DestroyObject(Neon_Left[playerid]);
  811.                     DestroyObject(Neon_Right[playerid]);
  812.                     Neon_Left[playerid] = CreateObject(18648, -0.80500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  813.                     Neon_Right[playerid] = CreateObject(18648, 0.67500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  814.                     AttachObjectToVehicle(Neon_Left[playerid], vehicle, -0.50500, -0.01250, -0.42690,   0.00000, 0.00000, 0.00000);
  815.                     AttachObjectToVehicle(Neon_Right[playerid], vehicle, 0.51500, -0.01250, -0.42690,   0.00000, 0.00000, 0.00000);
  816.                     if(Neon_Debug_Mode == true)
  817.                     {
  818.                         printf("NEON DEBUG MODE: Blue neon created for playerid: %d", playerid);
  819.                     }
  820.                 }
  821.                 case 2:  // Green Neon
  822.                 {
  823.                     DestroyObject(Neon_Left[playerid]);
  824.                     DestroyObject(Neon_Right[playerid]);
  825.                     Neon_Left[playerid] = CreateObject(18649, -0.80500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  826.                     Neon_Right[playerid] = CreateObject(18649, 0.67500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  827.                     AttachObjectToVehicle(Neon_Left[playerid], vehicle, -0.50500, -0.01250, -0.42690,   0.00000, 0.00000, 0.00000);
  828.                     AttachObjectToVehicle(Neon_Right[playerid], vehicle, 0.51500, -0.01250, -0.42690,   0.00000, 0.00000, 0.00000);
  829.                     if(Neon_Debug_Mode == true)
  830.                     {
  831.                         printf("NEON DEBUG MODE: Green neon created for playerid: %d", playerid);
  832.                     }
  833.                 }
  834.                 case 3:  // Yellow Neon
  835.                 {
  836.                     DestroyObject(Neon_Left[playerid]);
  837.                     DestroyObject(Neon_Right[playerid]);
  838.                     Neon_Left[playerid] = CreateObject(18650, -0.80500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  839.                     Neon_Right[playerid] = CreateObject(18650, 0.67500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  840.                     AttachObjectToVehicle(Neon_Left[playerid], vehicle, -0.50500, -0.01250, -0.42690,   0.00000, 0.00000, 0.00000);
  841.                     AttachObjectToVehicle(Neon_Right[playerid], vehicle, 0.51500, -0.01250, -0.42690,   0.00000, 0.00000, 0.00000);
  842.                     if(Neon_Debug_Mode == true)
  843.                     {
  844.                         printf("NEON DEBUG MODE: Yellow neon created for playerid: %d", playerid);
  845.                     }
  846.                 }
  847.                 case 4:  // Pink Neon
  848.                 {
  849.                     DestroyObject(Neon_Left[playerid]);
  850.                     DestroyObject(Neon_Right[playerid]);
  851.                     Neon_Left[playerid] = CreateObject(18651, -0.80500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  852.                     Neon_Right[playerid] = CreateObject(18651, 0.67500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  853.                     AttachObjectToVehicle(Neon_Left[playerid], vehicle, -0.50500, -0.01250, -0.42690,   0.00000, 0.00000, 0.00000);
  854.                     AttachObjectToVehicle(Neon_Right[playerid], vehicle, 0.51500, -0.01250, -0.42690,   0.00000, 0.00000, 0.00000);
  855.                     if(Neon_Debug_Mode == true)
  856.                     {
  857.                         printf("NEON DEBUG MODE: Pink neon created for playerid: %d", playerid);
  858.                     }
  859.                 }
  860.                 case 5:  // White Neon
  861.                 {
  862.                     DestroyObject(Neon_Left[playerid]);
  863.                     DestroyObject(Neon_Right[playerid]);
  864.                     Neon_Left[playerid] = CreateObject(18652, -0.80500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  865.                     Neon_Right[playerid] = CreateObject(18652, 0.67500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  866.                     AttachObjectToVehicle(Neon_Left[playerid], vehicle, -0.50500, -0.01250, -0.42690,   0.00000, 0.00000, 0.00000);
  867.                     AttachObjectToVehicle(Neon_Right[playerid], vehicle, 0.51500, -0.01250, -0.42690,   0.00000, 0.00000, 0.00000);
  868.                     if(Neon_Debug_Mode == true)
  869.                     {
  870.                         printf("NEON DEBUG MODE: White neon created for playerid: %d", playerid);
  871.                     }
  872.                 }
  873.             }
  874.         }
  875.         if(GetVehicleModel(vehicle) == 494) // HotRing Racer 1
  876.         {
  877.             switch(Rand)
  878.             {
  879.                 case 0:  // Red Neons
  880.                 {
  881.                     DestroyObject(Neon_Left[playerid]);
  882.                     DestroyObject(Neon_Right[playerid]);
  883.                     Neon_Left[playerid] = CreateObject(18647, -0.80500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  884.                     Neon_Right[playerid] = CreateObject(18647, 0.67500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  885.                     AttachObjectToVehicle(Neon_Left[playerid], vehicle, -0.62500, -0.27250, -0.66690,   0.00000, 0.00000, 0.00000);
  886.                     AttachObjectToVehicle(Neon_Right[playerid], vehicle, 0.62500, -0.27250, -0.66690,   0.00000, 0.00000, 0.00000);
  887.                     if(Neon_Debug_Mode == true)
  888.                     {
  889.                         printf("NEON DEBUG MODE: Red neon created for playerid: %d", playerid);
  890.                     }
  891.                 }
  892.                 case 1: // Blue Neon
  893.                 {
  894.                     DestroyObject(Neon_Left[playerid]);
  895.                     DestroyObject(Neon_Right[playerid]);
  896.                     Neon_Left[playerid] = CreateObject(18648, -0.80500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  897.                     Neon_Right[playerid] = CreateObject(18648, 0.67500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  898.                     AttachObjectToVehicle(Neon_Left[playerid], vehicle, -0.62500, -0.27250, -0.66690,   0.00000, 0.00000, 0.00000);
  899.                     AttachObjectToVehicle(Neon_Right[playerid], vehicle, 0.62500, -0.27250, -0.66690,   0.00000, 0.00000, 0.00000);
  900.                     if(Neon_Debug_Mode == true)
  901.                     {
  902.                         printf("NEON DEBUG MODE: Blue neon created for playerid: %d", playerid);
  903.                     }
  904.                 }
  905.                 case 2:  // Green Neon
  906.                 {
  907.                     DestroyObject(Neon_Left[playerid]);
  908.                     DestroyObject(Neon_Right[playerid]);
  909.                     Neon_Left[playerid] = CreateObject(18649, -0.80500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  910.                     Neon_Right[playerid] = CreateObject(18649, 0.67500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  911.                     AttachObjectToVehicle(Neon_Left[playerid], vehicle, -0.62500, -0.27250, -0.66690,   0.00000, 0.00000, 0.00000);
  912.                     AttachObjectToVehicle(Neon_Right[playerid], vehicle, 0.62500, -0.27250, -0.66690,   0.00000, 0.00000, 0.00000);
  913.                     if(Neon_Debug_Mode == true)
  914.                     {
  915.                         printf("NEON DEBUG MODE: Green neon created for playerid: %d", playerid);
  916.                     }
  917.                 }
  918.                 case 3:  // Yellow Neon
  919.                 {
  920.                     DestroyObject(Neon_Left[playerid]);
  921.                     DestroyObject(Neon_Right[playerid]);
  922.                     Neon_Left[playerid] = CreateObject(18650, -0.80500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  923.                     Neon_Right[playerid] = CreateObject(18650, 0.67500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  924.                     AttachObjectToVehicle(Neon_Left[playerid], vehicle, -0.62500, -0.27250, -0.66690,   0.00000, 0.00000, 0.00000);
  925.                     AttachObjectToVehicle(Neon_Right[playerid], vehicle, 0.62500, -0.27250, -0.66690,   0.00000, 0.00000, 0.00000);
  926.                     if(Neon_Debug_Mode == true)
  927.                     {
  928.                         printf("NEON DEBUG MODE: Yellow neon created for playerid: %d", playerid);
  929.                     }
  930.                 }
  931.                 case 4:  // Pink Neon
  932.                 {
  933.                     DestroyObject(Neon_Left[playerid]);
  934.                     DestroyObject(Neon_Right[playerid]);
  935.                     Neon_Left[playerid] = CreateObject(18651, -0.80500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  936.                     Neon_Right[playerid] = CreateObject(18651, 0.67500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  937.                     AttachObjectToVehicle(Neon_Left[playerid], vehicle, -0.62500, -0.27250, -0.66690,   0.00000, 0.00000, 0.00000);
  938.                     AttachObjectToVehicle(Neon_Right[playerid], vehicle, 0.62500, -0.27250, -0.66690,   0.00000, 0.00000, 0.00000);
  939.                     if(Neon_Debug_Mode == true)
  940.                     {
  941.                         printf("NEON DEBUG MODE: Pink neon created for playerid: %d", playerid);
  942.                     }
  943.                 }
  944.                 case 5:  // White Neon
  945.                 {
  946.                     DestroyObject(Neon_Left[playerid]);
  947.                     DestroyObject(Neon_Right[playerid]);
  948.                     Neon_Left[playerid] = CreateObject(18652, -0.80500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  949.                     Neon_Right[playerid] = CreateObject(18652, 0.67500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  950.                     AttachObjectToVehicle(Neon_Left[playerid], vehicle, -0.62500, -0.27250, -0.66690,   0.00000, 0.00000, 0.00000);
  951.                     AttachObjectToVehicle(Neon_Right[playerid], vehicle, 0.62500, -0.27250, -0.66690,   0.00000, 0.00000, 0.00000);
  952.                     if(Neon_Debug_Mode == true)
  953.                     {
  954.                         printf("NEON DEBUG MODE: White neon created for playerid: %d", playerid);
  955.                     }
  956.                 }
  957.             }
  958.         }
  959.         if(GetVehicleModel(vehicle) == 502) // HotRing Racer 2
  960.         {
  961.             switch(Rand)
  962.             {
  963.                 case 0:  // Red Neons
  964.                 {
  965.                     DestroyObject(Neon_Left[playerid]);
  966.                     DestroyObject(Neon_Right[playerid]);
  967.                     Neon_Left[playerid] = CreateObject(18647, -0.80500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  968.                     Neon_Right[playerid] = CreateObject(18647, 0.67500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  969.                     AttachObjectToVehicle(Neon_Left[playerid], vehicle, -0.62500, -0.03250, -0.66690,   0.00000, 0.00000, 0.00000);
  970.                     AttachObjectToVehicle(Neon_Right[playerid], vehicle, 0.62500, -0.03250, -0.66690,   0.00000, 0.00000, 0.00000);
  971.                     if(Neon_Debug_Mode == true)
  972.                     {
  973.                         printf("NEON DEBUG MODE: Red neon created for playerid: %d", playerid);
  974.                     }
  975.                 }
  976.                 case 1: // Blue Neon
  977.                 {
  978.                     DestroyObject(Neon_Left[playerid]);
  979.                     DestroyObject(Neon_Right[playerid]);
  980.                     Neon_Left[playerid] = CreateObject(18648, -0.80500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  981.                     Neon_Right[playerid] = CreateObject(18648, 0.67500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  982.                     AttachObjectToVehicle(Neon_Left[playerid], vehicle, -0.62500, -0.03250, -0.66690,   0.00000, 0.00000, 0.00000);
  983.                     AttachObjectToVehicle(Neon_Right[playerid], vehicle, 0.62500, -0.03250, -0.66690,   0.00000, 0.00000, 0.00000);
  984.                     if(Neon_Debug_Mode == true)
  985.                     {
  986.                         printf("NEON DEBUG MODE: Blue neon created for playerid: %d", playerid);
  987.                     }
  988.                 }
  989.                 case 2:  // Green Neon
  990.                 {
  991.                     DestroyObject(Neon_Left[playerid]);
  992.                     DestroyObject(Neon_Right[playerid]);
  993.                     Neon_Left[playerid] = CreateObject(18649, -0.80500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  994.                     Neon_Right[playerid] = CreateObject(18649, 0.67500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  995.                     AttachObjectToVehicle(Neon_Left[playerid], vehicle, -0.62500, -0.03250, -0.66690,   0.00000, 0.00000, 0.00000);
  996.                     AttachObjectToVehicle(Neon_Right[playerid], vehicle, 0.62500, -0.03250, -0.66690,   0.00000, 0.00000, 0.00000);
  997.                     if(Neon_Debug_Mode == true)
  998.                     {
  999.                         printf("NEON DEBUG MODE: Green neon created for playerid: %d", playerid);
  1000.                     }
  1001.                 }
  1002.                 case 3:  // Yellow Neon
  1003.                 {
  1004.                     DestroyObject(Neon_Left[playerid]);
  1005.                     DestroyObject(Neon_Right[playerid]);
  1006.                     Neon_Left[playerid] = CreateObject(18650, -0.80500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  1007.                     Neon_Right[playerid] = CreateObject(18650, 0.67500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  1008.                     AttachObjectToVehicle(Neon_Left[playerid], vehicle, -0.62500, -0.03250, -0.66690,   0.00000, 0.00000, 0.00000);
  1009.                     AttachObjectToVehicle(Neon_Right[playerid], vehicle, 0.62500, -0.03250, -0.66690,   0.00000, 0.00000, 0.00000);
  1010.                     if(Neon_Debug_Mode == true)
  1011.                     {
  1012.                         printf("NEON DEBUG MODE: Yellow neon created for playerid: %d", playerid);
  1013.                     }
  1014.                 }
  1015.                 case 4:  // Pink Neon
  1016.                 {
  1017.                     DestroyObject(Neon_Left[playerid]);
  1018.                     DestroyObject(Neon_Right[playerid]);
  1019.                     Neon_Left[playerid] = CreateObject(18651, -0.80500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  1020.                     Neon_Right[playerid] = CreateObject(18651, 0.67500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  1021.                     AttachObjectToVehicle(Neon_Left[playerid], vehicle, -0.62500, -0.03250, -0.66690,   0.00000, 0.00000, 0.00000);
  1022.                     AttachObjectToVehicle(Neon_Right[playerid], vehicle, 0.62500, -0.03250, -0.66690,   0.00000, 0.00000, 0.00000);
  1023.                     if(Neon_Debug_Mode == true)
  1024.                     {
  1025.                         printf("NEON DEBUG MODE: Pink neon created for playerid: %d", playerid);
  1026.                     }
  1027.                 }
  1028.                 case 5:  // White Neon
  1029.                 {
  1030.                     DestroyObject(Neon_Left[playerid]);
  1031.                     DestroyObject(Neon_Right[playerid]);
  1032.                     Neon_Left[playerid] = CreateObject(18652, -0.80500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  1033.                     Neon_Right[playerid] = CreateObject(18652, 0.67500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  1034.                     AttachObjectToVehicle(Neon_Left[playerid], vehicle, -0.62500, -0.03250, -0.66690,   0.00000, 0.00000, 0.00000);
  1035.                     AttachObjectToVehicle(Neon_Right[playerid], vehicle, 0.62500, -0.03250, -0.66690,   0.00000, 0.00000, 0.00000);
  1036.                     if(Neon_Debug_Mode == true)
  1037.                     {
  1038.                         printf("NEON DEBUG MODE: White neon created for playerid: %d", playerid);
  1039.                     }
  1040.                 }
  1041.             }
  1042.         }
  1043.         if(GetVehicleModel(vehicle) == 503) // HotRing Racer 3
  1044.         {
  1045.             switch(Rand)
  1046.             {
  1047.                 case 0:  // Red Neons
  1048.                 {
  1049.                     DestroyObject(Neon_Left[playerid]);
  1050.                     DestroyObject(Neon_Right[playerid]);
  1051.                     Neon_Left[playerid] = CreateObject(18647, -0.80500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  1052.                     Neon_Right[playerid] = CreateObject(18647, 0.67500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  1053.                     AttachObjectToVehicle(Neon_Left[playerid], vehicle, -0.64500, -0.25250, -0.66690,   0.00000, 0.00000, 0.00000);
  1054.                     AttachObjectToVehicle(Neon_Right[playerid], vehicle, 0.62500, -0.25250, -0.66690,   0.00000, 0.00000, 0.00000);
  1055.                     if(Neon_Debug_Mode == true)
  1056.                     {
  1057.                         printf("NEON DEBUG MODE: Red neon created for playerid: %d", playerid);
  1058.                     }
  1059.                 }
  1060.                 case 1: // Blue Neon
  1061.                 {
  1062.                     DestroyObject(Neon_Left[playerid]);
  1063.                     DestroyObject(Neon_Right[playerid]);
  1064.                     Neon_Left[playerid] = CreateObject(18648, -0.80500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  1065.                     Neon_Right[playerid] = CreateObject(18648, 0.67500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  1066.                     AttachObjectToVehicle(Neon_Left[playerid], vehicle, -0.64500, -0.25250, -0.66690,   0.00000, 0.00000, 0.00000);
  1067.                     AttachObjectToVehicle(Neon_Right[playerid], vehicle, 0.62500, -0.25250, -0.66690,   0.00000, 0.00000, 0.00000);
  1068.                     if(Neon_Debug_Mode == true)
  1069.                     {
  1070.                         printf("NEON DEBUG MODE: Blue neon created for playerid: %d", playerid);
  1071.                     }
  1072.                 }
  1073.                 case 2:  // Green Neon
  1074.                 {
  1075.                     DestroyObject(Neon_Left[playerid]);
  1076.                     DestroyObject(Neon_Right[playerid]);
  1077.                     Neon_Left[playerid] = CreateObject(18649, -0.80500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  1078.                     Neon_Right[playerid] = CreateObject(18649, 0.67500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  1079.                     AttachObjectToVehicle(Neon_Left[playerid], vehicle, -0.64500, -0.25250, -0.66690,   0.00000, 0.00000, 0.00000);
  1080.                     AttachObjectToVehicle(Neon_Right[playerid], vehicle, 0.62500, -0.25250, -0.66690,   0.00000, 0.00000, 0.00000);
  1081.                     if(Neon_Debug_Mode == true)
  1082.                     {
  1083.                         printf("NEON DEBUG MODE: Green neon created for playerid: %d", playerid);
  1084.                     }
  1085.                 }
  1086.                 case 3:  // Yellow Neon
  1087.                 {
  1088.                     DestroyObject(Neon_Left[playerid]);
  1089.                     DestroyObject(Neon_Right[playerid]);
  1090.                     Neon_Left[playerid] = CreateObject(18650, -0.80500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  1091.                     Neon_Right[playerid] = CreateObject(18650, 0.67500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  1092.                     AttachObjectToVehicle(Neon_Left[playerid], vehicle, -0.64500, -0.25250, -0.66690,   0.00000, 0.00000, 0.00000);
  1093.                     AttachObjectToVehicle(Neon_Right[playerid], vehicle, 0.62500, -0.25250, -0.66690,   0.00000, 0.00000, 0.00000);
  1094.                     if(Neon_Debug_Mode == true)
  1095.                     {
  1096.                         printf("NEON DEBUG MODE: Yellow neon created for playerid: %d", playerid);
  1097.                     }
  1098.                 }
  1099.                 case 4:  // Pink Neon
  1100.                 {
  1101.                     DestroyObject(Neon_Left[playerid]);
  1102.                     DestroyObject(Neon_Right[playerid]);
  1103.                     Neon_Left[playerid] = CreateObject(18651, -0.80500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  1104.                     Neon_Right[playerid] = CreateObject(18651, 0.67500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  1105.                     AttachObjectToVehicle(Neon_Left[playerid], vehicle, -0.64500, -0.25250, -0.66690,   0.00000, 0.00000, 0.00000);
  1106.                     AttachObjectToVehicle(Neon_Right[playerid], vehicle, 0.62500, -0.25250, -0.66690,   0.00000, 0.00000, 0.00000);
  1107.                     if(Neon_Debug_Mode == true)
  1108.                     {
  1109.                         printf("NEON DEBUG MODE: Pink neon created for playerid: %d", playerid);
  1110.                     }
  1111.                 }
  1112.                 case 5:  // White Neon
  1113.                 {
  1114.                     DestroyObject(Neon_Left[playerid]);
  1115.                     DestroyObject(Neon_Right[playerid]);
  1116.                     Neon_Left[playerid] = CreateObject(18652, -0.80500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  1117.                     Neon_Right[playerid] = CreateObject(18652, 0.67500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  1118.                     AttachObjectToVehicle(Neon_Left[playerid], vehicle, -0.64500, -0.25250, -0.66690,   0.00000, 0.00000, 0.00000);
  1119.                     AttachObjectToVehicle(Neon_Right[playerid], vehicle, 0.62500, -0.25250, -0.66690,   0.00000, 0.00000, 0.00000);
  1120.                     if(Neon_Debug_Mode == true)
  1121.                     {
  1122.                         printf("NEON DEBUG MODE: White neon created for playerid: %d", playerid);
  1123.                     }
  1124.                 }
  1125.             }
  1126.         }
  1127.         if(GetVehicleModel(vehicle) == 411) // Infernus
  1128.         {
  1129.             switch(Rand)
  1130.             {
  1131.                 case 0:  // Red Neons
  1132.                 {
  1133.                     DestroyObject(Neon_Left[playerid]);
  1134.                     DestroyObject(Neon_Right[playerid]);
  1135.                     Neon_Left[playerid] = CreateObject(18647, -0.80500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  1136.                     Neon_Right[playerid] = CreateObject(18647, 0.67500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  1137.                     AttachObjectToVehicle(Neon_Left[playerid], vehicle, -0.72500, 0.00750, -0.58690,   0.00000, 0.00000, 0.00000);
  1138.                     AttachObjectToVehicle(Neon_Right[playerid], vehicle, 0.72500, 0.00750, -0.58690,   0.00000, 0.00000, 0.00000);
  1139.                     if(Neon_Debug_Mode == true)
  1140.                     {
  1141.                         printf("NEON DEBUG MODE: Red neon created for playerid: %d", playerid);
  1142.                     }
  1143.                 }
  1144.                 case 1: // Blue Neon
  1145.                 {
  1146.                     DestroyObject(Neon_Left[playerid]);
  1147.                     DestroyObject(Neon_Right[playerid]);
  1148.                     Neon_Left[playerid] = CreateObject(18648, -0.80500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  1149.                     Neon_Right[playerid] = CreateObject(18648, 0.67500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  1150.                     AttachObjectToVehicle(Neon_Left[playerid], vehicle, -0.72500, 0.00750, -0.58690,   0.00000, 0.00000, 0.00000);
  1151.                     AttachObjectToVehicle(Neon_Right[playerid], vehicle, 0.72500, 0.00750, -0.58690,   0.00000, 0.00000, 0.00000);
  1152.                     if(Neon_Debug_Mode == true)
  1153.                     {
  1154.                         printf("NEON DEBUG MODE: Blue neon created for playerid: %d", playerid);
  1155.                     }
  1156.                 }
  1157.                 case 2:  // Green Neon
  1158.                 {
  1159.                     DestroyObject(Neon_Left[playerid]);
  1160.                     DestroyObject(Neon_Right[playerid]);
  1161.                     Neon_Left[playerid] = CreateObject(18649, -0.80500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  1162.                     Neon_Right[playerid] = CreateObject(18649, 0.67500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  1163.                     AttachObjectToVehicle(Neon_Left[playerid], vehicle, -0.72500, 0.00750, -0.58690,   0.00000, 0.00000, 0.00000);
  1164.                     AttachObjectToVehicle(Neon_Right[playerid], vehicle, 0.72500, 0.00750, -0.58690,   0.00000, 0.00000, 0.00000);
  1165.                     if(Neon_Debug_Mode == true)
  1166.                     {
  1167.                         printf("NEON DEBUG MODE: Green neon created for playerid: %d", playerid);
  1168.                     }
  1169.                 }
  1170.                 case 3:  // Yellow Neon
  1171.                 {
  1172.                     DestroyObject(Neon_Left[playerid]);
  1173.                     DestroyObject(Neon_Right[playerid]);
  1174.                     Neon_Left[playerid] = CreateObject(18650, -0.80500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  1175.                     Neon_Right[playerid] = CreateObject(18650, 0.67500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  1176.                     AttachObjectToVehicle(Neon_Left[playerid], vehicle, -0.72500, 0.00750, -0.58690,   0.00000, 0.00000, 0.00000);
  1177.                     AttachObjectToVehicle(Neon_Right[playerid], vehicle, 0.72500, 0.00750, -0.58690,   0.00000, 0.00000, 0.00000);
  1178.                     if(Neon_Debug_Mode == true)
  1179.                     {
  1180.                         printf("NEON DEBUG MODE: Yellow neon created for playerid: %d", playerid);
  1181.                     }
  1182.                 }
  1183.                 case 4:  // Pink Neon
  1184.                 {
  1185.                     DestroyObject(Neon_Left[playerid]);
  1186.                     DestroyObject(Neon_Right[playerid]);
  1187.                     Neon_Left[playerid] = CreateObject(18651, -0.80500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  1188.                     Neon_Right[playerid] = CreateObject(18651, 0.67500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  1189.                     AttachObjectToVehicle(Neon_Left[playerid], vehicle, -0.72500, 0.00750, -0.58690,   0.00000, 0.00000, 0.00000);
  1190.                     AttachObjectToVehicle(Neon_Right[playerid], vehicle, 0.72500, 0.00750, -0.58690,   0.00000, 0.00000, 0.00000);
  1191.                     if(Neon_Debug_Mode == true)
  1192.                     {
  1193.                         printf("NEON DEBUG MODE: Pink neon created for playerid: %d", playerid);
  1194.                     }
  1195.                 }
  1196.                 case 5:  // White Neon
  1197.                 {
  1198.                     DestroyObject(Neon_Left[playerid]);
  1199.                     DestroyObject(Neon_Right[playerid]);
  1200.                     Neon_Left[playerid] = CreateObject(18652, -0.80500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  1201.                     Neon_Right[playerid] = CreateObject(18652, 0.67500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  1202.                     AttachObjectToVehicle(Neon_Left[playerid], vehicle, -0.72500, 0.00750, -0.58690,   0.00000, 0.00000, 0.00000);
  1203.                     AttachObjectToVehicle(Neon_Right[playerid], vehicle, 0.72500, 0.00750, -0.58690,   0.00000, 0.00000, 0.00000);
  1204.                     if(Neon_Debug_Mode == true)
  1205.                     {
  1206.                         printf("NEON DEBUG MODE: White neon created for playerid: %d", playerid);
  1207.                     }
  1208.                 }
  1209.             }
  1210.         }
  1211.         if(GetVehicleModel(vehicle) == 599) // Jester
  1212.         {
  1213.             switch(Rand)
  1214.             {
  1215.                 case 0:  // Red Neons
  1216.                 {
  1217.                     DestroyObject(Neon_Left[playerid]);
  1218.                     DestroyObject(Neon_Right[playerid]);
  1219.                     Neon_Left[playerid] = CreateObject(18647, -0.80500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  1220.                     Neon_Right[playerid] = CreateObject(18647, 0.67500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  1221.                     AttachObjectToVehicle(Neon_Left[playerid], vehicle, -0.72500, 0.00750, -0.46690,   0.00000, 0.00000, 0.00000);
  1222.                     AttachObjectToVehicle(Neon_Right[playerid], vehicle, 0.72500, 0.00750, -0.46690,   0.00000, 0.00000, 0.00000);
  1223.                     if(Neon_Debug_Mode == true)
  1224.                     {
  1225.                         printf("NEON DEBUG MODE: Red neon created for playerid: %d", playerid);
  1226.                     }
  1227.                 }
  1228.                 case 1: // Blue Neon
  1229.                 {
  1230.                     DestroyObject(Neon_Left[playerid]);
  1231.                     DestroyObject(Neon_Right[playerid]);
  1232.                     Neon_Left[playerid] = CreateObject(18648, -0.80500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  1233.                     Neon_Right[playerid] = CreateObject(18648, 0.67500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  1234.                     AttachObjectToVehicle(Neon_Left[playerid], vehicle, -0.72500, 0.00750, -0.46690,   0.00000, 0.00000, 0.00000);
  1235.                     AttachObjectToVehicle(Neon_Right[playerid], vehicle, 0.72500, 0.00750, -0.46690,   0.00000, 0.00000, 0.00000);
  1236.                     if(Neon_Debug_Mode == true)
  1237.                     {
  1238.                         printf("NEON DEBUG MODE: Blue neon created for playerid: %d", playerid);
  1239.                     }
  1240.                 }
  1241.                 case 2:  // Green Neon
  1242.                 {
  1243.                     DestroyObject(Neon_Left[playerid]);
  1244.                     DestroyObject(Neon_Right[playerid]);
  1245.                     Neon_Left[playerid] = CreateObject(18649, -0.80500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  1246.                     Neon_Right[playerid] = CreateObject(18649, 0.67500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  1247.                     AttachObjectToVehicle(Neon_Left[playerid], vehicle, -0.72500, 0.00750, -0.46690,   0.00000, 0.00000, 0.00000);
  1248.                     AttachObjectToVehicle(Neon_Right[playerid], vehicle, 0.72500, 0.00750, -0.46690,   0.00000, 0.00000, 0.00000);
  1249.                     if(Neon_Debug_Mode == true)
  1250.                     {
  1251.                         printf("NEON DEBUG MODE: Green neon created for playerid: %d", playerid);
  1252.                     }
  1253.                 }
  1254.                 case 3:  // Yellow Neon
  1255.                 {
  1256.                     DestroyObject(Neon_Left[playerid]);
  1257.                     DestroyObject(Neon_Right[playerid]);
  1258.                     Neon_Left[playerid] = CreateObject(18650, -0.80500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  1259.                     Neon_Right[playerid] = CreateObject(18650, 0.67500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  1260.                     AttachObjectToVehicle(Neon_Left[playerid], vehicle, -0.72500, 0.00750, -0.46690,   0.00000, 0.00000, 0.00000);
  1261.                     AttachObjectToVehicle(Neon_Right[playerid], vehicle, 0.72500, 0.00750, -0.46690,   0.00000, 0.00000, 0.00000);
  1262.                     if(Neon_Debug_Mode == true)
  1263.                     {
  1264.                         printf("NEON DEBUG MODE: Yellow neon created for playerid: %d", playerid);
  1265.                     }
  1266.                 }
  1267.                 case 4:  // Pink Neon
  1268.                 {
  1269.                     DestroyObject(Neon_Left[playerid]);
  1270.                     DestroyObject(Neon_Right[playerid]);
  1271.                     Neon_Left[playerid] = CreateObject(18651, -0.80500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  1272.                     Neon_Right[playerid] = CreateObject(18651, 0.67500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  1273.                     AttachObjectToVehicle(Neon_Left[playerid], vehicle, -0.72500, 0.00750, -0.46690,   0.00000, 0.00000, 0.00000);
  1274.                     AttachObjectToVehicle(Neon_Right[playerid], vehicle, 0.72500, 0.00750, -0.46690,   0.00000, 0.00000, 0.00000);
  1275.                     if(Neon_Debug_Mode == true)
  1276.                     {
  1277.                         printf("NEON DEBUG MODE: Pink neon created for playerid: %d", playerid);
  1278.                     }
  1279.                 }
  1280.                 case 5:  // White Neon
  1281.                 {
  1282.                     DestroyObject(Neon_Left[playerid]);
  1283.                     DestroyObject(Neon_Right[playerid]);
  1284.                     Neon_Left[playerid] = CreateObject(18652, -0.80500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  1285.                     Neon_Right[playerid] = CreateObject(18652, 0.67500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  1286.                     AttachObjectToVehicle(Neon_Left[playerid], vehicle, -0.72500, 0.00750, -0.46690,   0.00000, 0.00000, 0.00000);
  1287.                     AttachObjectToVehicle(Neon_Right[playerid], vehicle, 0.72500, 0.00750, -0.46690,   0.00000, 0.00000, 0.00000);
  1288.                     if(Neon_Debug_Mode == true)
  1289.                     {
  1290.                         printf("NEON DEBUG MODE: White neon created for playerid: %d", playerid);
  1291.                     }
  1292.                 }
  1293.             }
  1294.         }
  1295.         if(GetVehicleModel(vehicle) == 603) // Phoenix
  1296.         {
  1297.             switch(Rand)
  1298.             {
  1299.                 case 0:  // Red Neons
  1300.                 {
  1301.                     DestroyObject(Neon_Left[playerid]);
  1302.                     DestroyObject(Neon_Right[playerid]);
  1303.                     Neon_Left[playerid] = CreateObject(18647, -0.80500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  1304.                     Neon_Right[playerid] = CreateObject(18647, 0.67500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  1305.                     AttachObjectToVehicle(Neon_Left[playerid], vehicle, -0.82500, -0.03250, -0.66690,   0.00000, 0.00000, 0.00000);
  1306.                     AttachObjectToVehicle(Neon_Right[playerid], vehicle, 0.82500, -0.03250, -0.66690,   0.00000, 0.00000, 0.00000);
  1307.                     if(Neon_Debug_Mode == true)
  1308.                     {
  1309.                     printf("NEON DEBUG MODE: Red neon created for playerid: %d", playerid);
  1310.                     }
  1311.                 }
  1312.                 case 1: // Blue Neon
  1313.                 {
  1314.                     DestroyObject(Neon_Left[playerid]);
  1315.                     DestroyObject(Neon_Right[playerid]);
  1316.                     Neon_Left[playerid] = CreateObject(18648, -0.80500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  1317.                     Neon_Right[playerid] = CreateObject(18648, 0.67500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  1318.                     AttachObjectToVehicle(Neon_Left[playerid], vehicle, -0.82500, -0.03250, -0.66690,   0.00000, 0.00000, 0.00000);
  1319.                     AttachObjectToVehicle(Neon_Right[playerid], vehicle, 0.82500, -0.03250, -0.66690,   0.00000, 0.00000, 0.00000);
  1320.                     if(Neon_Debug_Mode == true)
  1321.                     {
  1322.                         printf("NEON DEBUG MODE: Blue neon created for playerid: %d", playerid);
  1323.                     }
  1324.                 }
  1325.                 case 2:  // Green Neon
  1326.                 {
  1327.                     DestroyObject(Neon_Left[playerid]);
  1328.                     DestroyObject(Neon_Right[playerid]);
  1329.                     Neon_Left[playerid] = CreateObject(18649, -0.80500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  1330.                     Neon_Right[playerid] = CreateObject(18649, 0.67500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  1331.                     AttachObjectToVehicle(Neon_Left[playerid], vehicle, -0.82500, -0.03250, -0.66690,   0.00000, 0.00000, 0.00000);
  1332.                     AttachObjectToVehicle(Neon_Right[playerid], vehicle, 0.82500, -0.03250, -0.66690,   0.00000, 0.00000, 0.00000);
  1333.                     if(Neon_Debug_Mode == true)
  1334.                     {
  1335.                         printf("NEON DEBUG MODE: Green neon created for playerid: %d", playerid);
  1336.                     }
  1337.                 }
  1338.                 case 3:  // Yellow Neon
  1339.                 {
  1340.                     DestroyObject(Neon_Left[playerid]);
  1341.                     DestroyObject(Neon_Right[playerid]);
  1342.                     Neon_Left[playerid] = CreateObject(18650, -0.80500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  1343.                     Neon_Right[playerid] = CreateObject(18650, 0.67500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  1344.                     AttachObjectToVehicle(Neon_Left[playerid], vehicle, -0.82500, -0.03250, -0.66690,   0.00000, 0.00000, 0.00000);
  1345.                     AttachObjectToVehicle(Neon_Right[playerid], vehicle, 0.82500, -0.03250, -0.66690,   0.00000, 0.00000, 0.00000);
  1346.                     if(Neon_Debug_Mode == true)
  1347.                     {
  1348.                         printf("NEON DEBUG MODE: Yellow neon created for playerid: %d", playerid);
  1349.                     }
  1350.                 }
  1351.                 case 4:  // Pink Neon
  1352.                 {
  1353.                     DestroyObject(Neon_Left[playerid]);
  1354.                     DestroyObject(Neon_Right[playerid]);
  1355.                     Neon_Left[playerid] = CreateObject(18651, -0.80500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  1356.                     Neon_Right[playerid] = CreateObject(18651, 0.67500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  1357.                     AttachObjectToVehicle(Neon_Left[playerid], vehicle, -0.82500, -0.03250, -0.66690,   0.00000, 0.00000, 0.00000);
  1358.                     AttachObjectToVehicle(Neon_Right[playerid], vehicle, 0.82500, -0.03250, -0.66690,   0.00000, 0.00000, 0.00000);
  1359.                     if(Neon_Debug_Mode == true)
  1360.                     {
  1361.                         printf("NEON DEBUG MODE: Pink neon created for playerid: %d", playerid);
  1362.                     }
  1363.                 }
  1364.                 case 5:  // White Neon
  1365.                 {
  1366.                     DestroyObject(Neon_Left[playerid]);
  1367.                     DestroyObject(Neon_Right[playerid]);
  1368.                     Neon_Left[playerid] = CreateObject(18652, -0.80500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  1369.                     Neon_Right[playerid] = CreateObject(18652, 0.67500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  1370.                     AttachObjectToVehicle(Neon_Left[playerid], vehicle, -0.82500, -0.03250, -0.66690,   0.00000, 0.00000, 0.00000);
  1371.                     AttachObjectToVehicle(Neon_Right[playerid], vehicle, 0.82500, -0.03250, -0.66690,   0.00000, 0.00000, 0.00000);
  1372.                     if(Neon_Debug_Mode == true)
  1373.                     {
  1374.                         printf("NEON DEBUG MODE: White neon created for playerid: %d", playerid);
  1375.                     }
  1376.                 }
  1377.             }
  1378.         }
  1379.         if(GetVehicleModel(vehicle) == 475) // Sarbe
  1380.         {
  1381.             switch(Rand)
  1382.             {
  1383.                 case 0:  // Red Neons
  1384.                 {
  1385.                     DestroyObject(Neon_Left[playerid]);
  1386.                     DestroyObject(Neon_Right[playerid]);
  1387.                     Neon_Left[playerid] = CreateObject(18647, -0.80500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  1388.                     Neon_Right[playerid] = CreateObject(18647, 0.67500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  1389.                     AttachObjectToVehicle(Neon_Left[playerid], vehicle, -0.64500, -0.03250, -0.56690,   0.00000, 0.00000, 0.00000);
  1390.                     AttachObjectToVehicle(Neon_Right[playerid], vehicle, 0.64500, -0.03250, -0.56690,   0.00000, 0.00000, 0.00000);
  1391.                     if(Neon_Debug_Mode == true)
  1392.                     {
  1393.                         printf("NEON DEBUG MODE: Red neon created for playerid: %d", playerid);
  1394.                     }
  1395.                 }
  1396.                 case 1: // Blue Neon
  1397.                 {
  1398.                     DestroyObject(Neon_Left[playerid]);
  1399.                     DestroyObject(Neon_Right[playerid]);
  1400.                     Neon_Left[playerid] = CreateObject(18648, -0.80500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  1401.                     Neon_Right[playerid] = CreateObject(18648, 0.67500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  1402.                     AttachObjectToVehicle(Neon_Left[playerid], vehicle, -0.64500, -0.03250, -0.56690,   0.00000, 0.00000, 0.00000);
  1403.                     AttachObjectToVehicle(Neon_Right[playerid], vehicle, 0.64500, -0.03250, -0.56690,   0.00000, 0.00000, 0.00000);
  1404.                     if(Neon_Debug_Mode == true)
  1405.                     {
  1406.                         printf("NEON DEBUG MODE: Blue neon created for playerid: %d", playerid);
  1407.                     }
  1408.                 }
  1409.                 case 2:  // Green Neon
  1410.                 {
  1411.                     DestroyObject(Neon_Left[playerid]);
  1412.                     DestroyObject(Neon_Right[playerid]);
  1413.                     Neon_Left[playerid] = CreateObject(18649, -0.80500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  1414.                     Neon_Right[playerid] = CreateObject(18649, 0.67500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  1415.                     AttachObjectToVehicle(Neon_Left[playerid], vehicle, -0.64500, -0.03250, -0.56690,   0.00000, 0.00000, 0.00000);
  1416.                     AttachObjectToVehicle(Neon_Right[playerid], vehicle, 0.64500, -0.03250, -0.56690,   0.00000, 0.00000, 0.00000);
  1417.                     if(Neon_Debug_Mode == true)
  1418.                     {
  1419.                         printf("NEON DEBUG MODE: Green neon created for playerid: %d", playerid);
  1420.                     }
  1421.                 }
  1422.                 case 3:  // Yellow Neon
  1423.                 {
  1424.                     DestroyObject(Neon_Left[playerid]);
  1425.                     DestroyObject(Neon_Right[playerid]);
  1426.                     Neon_Left[playerid] = CreateObject(18650, -0.80500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  1427.                     Neon_Right[playerid] = CreateObject(18650, 0.67500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  1428.                     AttachObjectToVehicle(Neon_Left[playerid], vehicle, -0.64500, -0.03250, -0.56690,   0.00000, 0.00000, 0.00000);
  1429.                     AttachObjectToVehicle(Neon_Right[playerid], vehicle, 0.64500, -0.03250, -0.56690,   0.00000, 0.00000, 0.00000);
  1430.                     if(Neon_Debug_Mode == true)
  1431.                     {
  1432.                         printf("NEON DEBUG MODE: Yellow neon created for playerid: %d", playerid);
  1433.                     }
  1434.                 }
  1435.                 case 4:  // Pink Neon
  1436.                 {
  1437.                     DestroyObject(Neon_Left[playerid]);
  1438.                     DestroyObject(Neon_Right[playerid]);
  1439.                     Neon_Left[playerid] = CreateObject(18651, -0.80500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  1440.                     Neon_Right[playerid] = CreateObject(18651, 0.67500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  1441.                     AttachObjectToVehicle(Neon_Left[playerid], vehicle, -0.64500, -0.03250, -0.56690,   0.00000, 0.00000, 0.00000);
  1442.                     AttachObjectToVehicle(Neon_Right[playerid], vehicle, 0.64500, -0.03250, -0.56690,   0.00000, 0.00000, 0.00000);
  1443.                     if(Neon_Debug_Mode == true)
  1444.                     {
  1445.                         printf("NEON DEBUG MODE: Pink neon created for playerid: %d", playerid);
  1446.                     }
  1447.                 }
  1448.                 case 5:  // White Neon
  1449.                 {
  1450.                     DestroyObject(Neon_Left[playerid]);
  1451.                     DestroyObject(Neon_Right[playerid]);
  1452.                     Neon_Left[playerid] = CreateObject(18652, -0.80500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  1453.                     Neon_Right[playerid] = CreateObject(18652, 0.67500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  1454.                     AttachObjectToVehicle(Neon_Left[playerid], vehicle, -0.64500, -0.03250, -0.56690,   0.00000, 0.00000, 0.00000);
  1455.                     AttachObjectToVehicle(Neon_Right[playerid], vehicle, 0.64500, -0.03250, -0.56690,   0.00000, 0.00000, 0.00000);
  1456.                     if(Neon_Debug_Mode == true)
  1457.                     {
  1458.                         printf("NEON DEBUG MODE: White neon created for playerid: %d", playerid);
  1459.                     }
  1460.                 }
  1461.             }
  1462.         }
  1463.         if(GetVehicleModel(vehicle) == 506) // Super GT
  1464.         {
  1465.             switch(Rand)
  1466.             {
  1467.                 case 0:  // Red Neons
  1468.                 {
  1469.                     DestroyObject(Neon_Left[playerid]);
  1470.                     DestroyObject(Neon_Right[playerid]);
  1471.                     Neon_Left[playerid] = CreateObject(18647, -0.80500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  1472.                     Neon_Right[playerid] = CreateObject(18647, 0.67500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  1473.                     AttachObjectToVehicle(Neon_Left[playerid], vehicle, -0.64500, -0.29250, -0.52690,   0.00000, 0.00000, 0.00000);
  1474.                     AttachObjectToVehicle(Neon_Right[playerid], vehicle, 0.76500, -0.29250, -0.52690,   0.00000, 0.00000, 0.00000);
  1475.                     if(Neon_Debug_Mode == true)
  1476.                     {
  1477.                         printf("NEON DEBUG MODE: Red neon created for playerid: %d", playerid);
  1478.                     }
  1479.                 }
  1480.                 case 1: // Blue Neon
  1481.                 {
  1482.                     DestroyObject(Neon_Left[playerid]);
  1483.                     DestroyObject(Neon_Right[playerid]);
  1484.                     Neon_Left[playerid] = CreateObject(18648, -0.80500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  1485.                     Neon_Right[playerid] = CreateObject(18648, 0.67500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  1486.                     AttachObjectToVehicle(Neon_Left[playerid], vehicle, -0.64500, -0.29250, -0.52690,   0.00000, 0.00000, 0.00000);
  1487.                     AttachObjectToVehicle(Neon_Right[playerid], vehicle, 0.76500, -0.29250, -0.52690,   0.00000, 0.00000, 0.00000);
  1488.                     if(Neon_Debug_Mode == true)
  1489.                     {
  1490.                         printf("NEON DEBUG MODE: Blue neon created for playerid: %d", playerid);
  1491.                     }
  1492.                 }
  1493.                 case 2:  // Green Neon
  1494.                 {
  1495.                     DestroyObject(Neon_Left[playerid]);
  1496.                     DestroyObject(Neon_Right[playerid]);
  1497.                     Neon_Left[playerid] = CreateObject(18649, -0.80500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  1498.                     Neon_Right[playerid] = CreateObject(18649, 0.67500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  1499.                     AttachObjectToVehicle(Neon_Left[playerid], vehicle, -0.64500, -0.29250, -0.52690,   0.00000, 0.00000, 0.00000);
  1500.                     AttachObjectToVehicle(Neon_Right[playerid], vehicle, 0.76500, -0.29250, -0.52690,   0.00000, 0.00000, 0.00000);
  1501.                     if(Neon_Debug_Mode == true)
  1502.                     {
  1503.                         printf("NEON DEBUG MODE: Green neon created for playerid: %d", playerid);
  1504.                     }
  1505.                 }
  1506.                 case 3:  // Yellow Neon
  1507.                 {
  1508.                     DestroyObject(Neon_Left[playerid]);
  1509.                     DestroyObject(Neon_Right[playerid]);
  1510.                     Neon_Left[playerid] = CreateObject(18650, -0.80500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  1511.                     Neon_Right[playerid] = CreateObject(18650, 0.67500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  1512.                     AttachObjectToVehicle(Neon_Left[playerid], vehicle, -0.64500, -0.29250, -0.52690,   0.00000, 0.00000, 0.00000);
  1513.                     AttachObjectToVehicle(Neon_Right[playerid], vehicle, 0.76500, -0.29250, -0.52690,   0.00000, 0.00000, 0.00000);
  1514.                     if(Neon_Debug_Mode == true)
  1515.                     {
  1516.                         printf("NEON DEBUG MODE: Yellow neon created for playerid: %d", playerid);
  1517.                     }
  1518.                 }
  1519.                 case 4:  // Pink Neon
  1520.                 {
  1521.                     DestroyObject(Neon_Left[playerid]);
  1522.                     DestroyObject(Neon_Right[playerid]);
  1523.                     Neon_Left[playerid] = CreateObject(18651, -0.80500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  1524.                     Neon_Right[playerid] = CreateObject(18651, 0.67500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  1525.                     AttachObjectToVehicle(Neon_Left[playerid], vehicle, -0.64500, -0.29250, -0.52690,   0.00000, 0.00000, 0.00000);
  1526.                     AttachObjectToVehicle(Neon_Right[playerid], vehicle, 0.76500, -0.29250, -0.52690,   0.00000, 0.00000, 0.00000);
  1527.                     if(Neon_Debug_Mode == true)
  1528.                     {
  1529.                         printf("NEON DEBUG MODE: Pink neon created for playerid: %d", playerid);
  1530.                     }
  1531.                 }
  1532.                 case 5:  // White Neon
  1533.                 {
  1534.                     DestroyObject(Neon_Left[playerid]);
  1535.                     DestroyObject(Neon_Right[playerid]);
  1536.                     Neon_Left[playerid] = CreateObject(18652, -0.80500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  1537.                     Neon_Right[playerid] = CreateObject(18652, 0.67500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  1538.                     AttachObjectToVehicle(Neon_Left[playerid], vehicle, -0.64500, -0.29250, -0.52690,   0.00000, 0.00000, 0.00000);
  1539.                     AttachObjectToVehicle(Neon_Right[playerid], vehicle, 0.76500, -0.29250, -0.52690,   0.00000, 0.00000, 0.00000);
  1540.                     if(Neon_Debug_Mode == true)
  1541.                     {
  1542.                         printf("NEON DEBUG MODE: White neon created for playerid: %d", playerid);
  1543.                     }
  1544.                 }
  1545.             }
  1546.         }
  1547.         if(GetVehicleModel(vehicle) == 451) // Turismo
  1548.         {
  1549.             switch(Rand)
  1550.             {
  1551.                 case 0:  // Red Neons
  1552.                 {
  1553.                     DestroyObject(Neon_Left[playerid]);
  1554.                     DestroyObject(Neon_Right[playerid]);
  1555.                     Neon_Left[playerid] = CreateObject(18647, -0.80500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  1556.                     Neon_Right[playerid] = CreateObject(18647, 0.67500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  1557.                     AttachObjectToVehicle(Neon_Left[playerid], vehicle, -0.66500, -0.29250, -0.54690,   0.00000, 0.00000, 0.00000);
  1558.                     AttachObjectToVehicle(Neon_Right[playerid], vehicle, 0.72500, -0.29250, -0.54690,   0.00000, 0.00000, 0.00000);
  1559.                     if(Neon_Debug_Mode == true)
  1560.                     {
  1561.                         printf("NEON DEBUG MODE: Red neon created for playerid: %d", playerid);
  1562.                     }
  1563.                 }
  1564.                 case 1: // Blue Neon
  1565.                 {
  1566.                     DestroyObject(Neon_Left[playerid]);
  1567.                     DestroyObject(Neon_Right[playerid]);
  1568.                     Neon_Left[playerid] = CreateObject(18648, -0.80500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  1569.                     Neon_Right[playerid] = CreateObject(18648, 0.67500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  1570.                     AttachObjectToVehicle(Neon_Left[playerid], vehicle, -0.66500, -0.29250, -0.54690,   0.00000, 0.00000, 0.00000);
  1571.                     AttachObjectToVehicle(Neon_Right[playerid], vehicle, 0.72500, -0.29250, -0.54690,   0.00000, 0.00000, 0.00000);
  1572.                     if(Neon_Debug_Mode == true)
  1573.                     {
  1574.                         printf("NEON DEBUG MODE: Blue neon created for playerid: %d", playerid);
  1575.                     }
  1576.                 }
  1577.                 case 2:  // Green Neon
  1578.                 {
  1579.                     DestroyObject(Neon_Left[playerid]);
  1580.                     DestroyObject(Neon_Right[playerid]);
  1581.                     Neon_Left[playerid] = CreateObject(18649, -0.80500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  1582.                     Neon_Right[playerid] = CreateObject(18649, 0.67500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  1583.                     AttachObjectToVehicle(Neon_Left[playerid], vehicle, -0.66500, -0.29250, -0.54690,   0.00000, 0.00000, 0.00000);
  1584.                     AttachObjectToVehicle(Neon_Right[playerid], vehicle, 0.72500, -0.29250, -0.54690,   0.00000, 0.00000, 0.00000);
  1585.                     if(Neon_Debug_Mode == true)
  1586.                     {
  1587.                         printf("NEON DEBUG MODE: Green neon created for playerid: %d", playerid);
  1588.                     }
  1589.                 }
  1590.                 case 3:  // Yellow Neon
  1591.                 {
  1592.                     DestroyObject(Neon_Left[playerid]);
  1593.                     DestroyObject(Neon_Right[playerid]);
  1594.                     Neon_Left[playerid] = CreateObject(18650, -0.80500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  1595.                     Neon_Right[playerid] = CreateObject(18650, 0.67500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  1596.                     AttachObjectToVehicle(Neon_Left[playerid], vehicle, -0.66500, -0.29250, -0.54690,   0.00000, 0.00000, 0.00000);
  1597.                     AttachObjectToVehicle(Neon_Right[playerid], vehicle, 0.72500, -0.29250, -0.54690,   0.00000, 0.00000, 0.00000);
  1598.                     if(Neon_Debug_Mode == true)
  1599.                     {
  1600.                         printf("NEON DEBUG MODE: Yellow neon created for playerid: %d", playerid);
  1601.                     }
  1602.                 }
  1603.                 case 4:  // Pink Neon
  1604.                 {
  1605.                     DestroyObject(Neon_Left[playerid]);
  1606.                     DestroyObject(Neon_Right[playerid]);
  1607.                     Neon_Left[playerid] = CreateObject(18651, -0.80500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  1608.                     Neon_Right[playerid] = CreateObject(18651, 0.67500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  1609.                     AttachObjectToVehicle(Neon_Left[playerid], vehicle, -0.66500, -0.29250, -0.54690,   0.00000, 0.00000, 0.00000);
  1610.                     AttachObjectToVehicle(Neon_Right[playerid], vehicle, 0.72500, -0.29250, -0.54690,   0.00000, 0.00000, 0.00000);
  1611.                     if(Neon_Debug_Mode == true)
  1612.                     {
  1613.                         printf("NEON DEBUG MODE: Pink neon created for playerid: %d", playerid);
  1614.                     }
  1615.                 }
  1616.                 case 5:  // White Neon
  1617.                 {
  1618.                     DestroyObject(Neon_Left[playerid]);
  1619.                     DestroyObject(Neon_Right[playerid]);
  1620.                     Neon_Left[playerid] = CreateObject(18652, -0.80500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  1621.                     Neon_Right[playerid] = CreateObject(18652, 0.67500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  1622.                     AttachObjectToVehicle(Neon_Left[playerid], vehicle, -0.66500, -0.29250, -0.54690,   0.00000, 0.00000, 0.00000);
  1623.                     AttachObjectToVehicle(Neon_Right[playerid], vehicle, 0.72500, -0.29250, -0.54690,   0.00000, 0.00000, 0.00000);
  1624.                     if(Neon_Debug_Mode == true)
  1625.                     {
  1626.                         printf("NEON DEBUG MODE: White neon created for playerid: %d", playerid);
  1627.                     }
  1628.                 }
  1629.             }
  1630.         }
  1631.         if(GetVehicleModel(vehicle) == 558) // Uranus
  1632.         {
  1633.             switch(Rand)
  1634.             {
  1635.                 case 0:  // Red Neons
  1636.                 {
  1637.                     DestroyObject(Neon_Left[playerid]);
  1638.                     DestroyObject(Neon_Right[playerid]);
  1639.                     Neon_Left[playerid] = CreateObject(18647, -0.80500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  1640.                     Neon_Right[playerid] = CreateObject(18647, 0.67500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  1641.                     AttachObjectToVehicle(Neon_Left[playerid], vehicle, -0.66500, -0.09250, -0.40690,   0.00000, 0.00000, 0.00000);
  1642.                     AttachObjectToVehicle(Neon_Right[playerid], vehicle, 0.74500, -0.09250, -0.40690,   0.00000, 0.00000, 0.00000);
  1643.                     if(Neon_Debug_Mode == true)
  1644.                     {
  1645.                         printf("NEON DEBUG MODE: Red neon created for playerid: %d", playerid);
  1646.                     }
  1647.                 }
  1648.                 case 1: // Blue Neon
  1649.                 {
  1650.                     DestroyObject(Neon_Left[playerid]);
  1651.                     DestroyObject(Neon_Right[playerid]);
  1652.                     Neon_Left[playerid] = CreateObject(18648, -0.80500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  1653.                     Neon_Right[playerid] = CreateObject(18648, 0.67500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  1654.                     AttachObjectToVehicle(Neon_Left[playerid], vehicle, -0.66500, -0.09250, -0.40690,   0.00000, 0.00000, 0.00000);
  1655.                     AttachObjectToVehicle(Neon_Right[playerid], vehicle, 0.74500, -0.09250, -0.40690,   0.00000, 0.00000, 0.00000);
  1656.                     if(Neon_Debug_Mode == true)
  1657.                     {
  1658.                         printf("NEON DEBUG MODE: Blue neon created for playerid: %d", playerid);
  1659.                     }
  1660.                 }
  1661.                 case 2:  // Green Neon
  1662.                 {
  1663.                     DestroyObject(Neon_Left[playerid]);
  1664.                     DestroyObject(Neon_Right[playerid]);
  1665.                     Neon_Left[playerid] = CreateObject(18649, -0.80500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  1666.                     Neon_Right[playerid] = CreateObject(18649, 0.67500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  1667.                     AttachObjectToVehicle(Neon_Left[playerid], vehicle, -0.66500, -0.09250, -0.40690,   0.00000, 0.00000, 0.00000);
  1668.                     AttachObjectToVehicle(Neon_Right[playerid], vehicle, 0.74500, -0.09250, -0.40690,   0.00000, 0.00000, 0.00000);
  1669.                     if(Neon_Debug_Mode == true)
  1670.                     {
  1671.                         printf("NEON DEBUG MODE: Green neon created for playerid: %d", playerid);
  1672.                     }
  1673.                 }
  1674.                 case 3:  // Yellow Neon
  1675.                 {
  1676.                     DestroyObject(Neon_Left[playerid]);
  1677.                     DestroyObject(Neon_Right[playerid]);
  1678.                     Neon_Left[playerid] = CreateObject(18650, -0.80500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  1679.                     Neon_Right[playerid] = CreateObject(18650, 0.67500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  1680.                     AttachObjectToVehicle(Neon_Left[playerid], vehicle, -0.66500, -0.09250, -0.40690,   0.00000, 0.00000, 0.00000);
  1681.                     AttachObjectToVehicle(Neon_Right[playerid], vehicle, 0.74500, -0.09250, -0.40690,   0.00000, 0.00000, 0.00000);
  1682.                     if(Neon_Debug_Mode == true)
  1683.                     {
  1684.                         printf("NEON DEBUG MODE: Yellow neon created for playerid: %d", playerid);
  1685.                     }
  1686.                 }
  1687.                 case 4:  // Pink Neon
  1688.                 {
  1689.                     DestroyObject(Neon_Left[playerid]);
  1690.                     DestroyObject(Neon_Right[playerid]);
  1691.                     Neon_Left[playerid] = CreateObject(18651, -0.80500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  1692.                     Neon_Right[playerid] = CreateObject(18651, 0.67500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  1693.                     AttachObjectToVehicle(Neon_Left[playerid], vehicle, -0.66500, -0.09250, -0.40690,   0.00000, 0.00000, 0.00000);
  1694.                     AttachObjectToVehicle(Neon_Right[playerid], vehicle, 0.74500, -0.09250, -0.40690,   0.00000, 0.00000, 0.00000);
  1695.                     if(Neon_Debug_Mode == true)
  1696.                     {
  1697.                     printf("NEON DEBUG MODE: Pink neon created for playerid: %d", playerid);
  1698.                     }
  1699.                 }
  1700.                 case 5:  // White Neon
  1701.                 {
  1702.                     DestroyObject(Neon_Left[playerid]);
  1703.                     DestroyObject(Neon_Right[playerid]);
  1704.                     Neon_Left[playerid] = CreateObject(18652, -0.80500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  1705.                     Neon_Right[playerid] = CreateObject(18652, 0.67500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  1706.                     AttachObjectToVehicle(Neon_Left[playerid], vehicle, -0.66500, -0.09250, -0.40690,   0.00000, 0.00000, 0.00000);
  1707.                     AttachObjectToVehicle(Neon_Right[playerid], vehicle, 0.74500, -0.09250, -0.40690,   0.00000, 0.00000, 0.00000);
  1708.                     if(Neon_Debug_Mode == true)
  1709.                     {
  1710.                         printf("NEON DEBUG MODE: White neon created for playerid: %d", playerid);
  1711.                     }
  1712.                 }
  1713.             }
  1714.         }
  1715.         if(GetVehicleModel(vehicle) == 477) // ZR 350
  1716.         {
  1717.             switch(Rand)
  1718.             {
  1719.                 case 0:  // Red Neons
  1720.                 {
  1721.                     DestroyObject(Neon_Left[playerid]);
  1722.                     DestroyObject(Neon_Right[playerid]);
  1723.                     Neon_Left[playerid] = CreateObject(18647, -0.80500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  1724.                     Neon_Right[playerid] = CreateObject(18647, 0.67500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  1725.                     AttachObjectToVehicle(Neon_Left[playerid], vehicle, -0.72500, -0.06750, -0.66690,   0.00000, 0.00000, 0.00000);
  1726.                     AttachObjectToVehicle(Neon_Right[playerid], vehicle, 0.76500, 0.06750, -0.54690,   0.00000, 0.00000, 0.00000);
  1727.                     if(Neon_Debug_Mode == true)
  1728.                     {
  1729.                         printf("NEON DEBUG MODE: Red neon created for playerid: %d", playerid);
  1730.                     }
  1731.                 }
  1732.                 case 1: // Blue Neon
  1733.                 {
  1734.                     DestroyObject(Neon_Left[playerid]);
  1735.                     DestroyObject(Neon_Right[playerid]);
  1736.                     Neon_Left[playerid] = CreateObject(18648, -0.80500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  1737.                     Neon_Right[playerid] = CreateObject(18648, 0.67500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  1738.                     AttachObjectToVehicle(Neon_Left[playerid], vehicle, -0.72500, -0.06750, -0.66690,   0.00000, 0.00000, 0.00000);
  1739.                     AttachObjectToVehicle(Neon_Right[playerid], vehicle, 0.76500, 0.06750, -0.54690,   0.00000, 0.00000, 0.00000);
  1740.                     if(Neon_Debug_Mode == true)
  1741.                     {
  1742.                         printf("NEON DEBUG MODE: Blue neon created for playerid: %d", playerid);
  1743.                     }
  1744.                 }
  1745.                 case 2:  // Green Neon
  1746.                 {
  1747.                     DestroyObject(Neon_Left[playerid]);
  1748.                     DestroyObject(Neon_Right[playerid]);
  1749.                     Neon_Left[playerid] = CreateObject(18649, -0.80500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  1750.                     Neon_Right[playerid] = CreateObject(18649, 0.67500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  1751.                     AttachObjectToVehicle(Neon_Left[playerid], vehicle, -0.72500, -0.06750, -0.66690,   0.00000, 0.00000, 0.00000);
  1752.                     AttachObjectToVehicle(Neon_Right[playerid], vehicle, 0.76500, 0.06750, -0.54690,   0.00000, 0.00000, 0.00000);
  1753.                     if(Neon_Debug_Mode == true)
  1754.                     {
  1755.                         printf("NEON DEBUG MODE: Green neon created for playerid: %d", playerid);
  1756.                     }
  1757.                 }
  1758.                 case 3:  // Yellow Neon
  1759.                 {
  1760.                     DestroyObject(Neon_Left[playerid]);
  1761.                     DestroyObject(Neon_Right[playerid]);
  1762.                     Neon_Left[playerid] = CreateObject(18650, -0.80500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  1763.                     Neon_Right[playerid] = CreateObject(18650, 0.67500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  1764.                     AttachObjectToVehicle(Neon_Left[playerid], vehicle, -0.72500, -0.06750, -0.66690,   0.00000, 0.00000, 0.00000);
  1765.                     AttachObjectToVehicle(Neon_Right[playerid], vehicle, 0.76500, 0.06750, -0.54690,   0.00000, 0.00000, 0.00000);
  1766.                     if(Neon_Debug_Mode == true)
  1767.                     {
  1768.                         printf("NEON DEBUG MODE: Yellow neon created for playerid: %d", playerid);
  1769.                     }
  1770.                 }
  1771.                 case 4:  // Pink Neon
  1772.                 {
  1773.                     DestroyObject(Neon_Left[playerid]);
  1774.                     DestroyObject(Neon_Right[playerid]);
  1775.                     Neon_Left[playerid] = CreateObject(18651, -0.80500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  1776.                     Neon_Right[playerid] = CreateObject(18651, 0.67500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  1777.                     AttachObjectToVehicle(Neon_Left[playerid], vehicle, -0.72500, -0.06750, -0.66690,   0.00000, 0.00000, 0.00000);
  1778.                     AttachObjectToVehicle(Neon_Right[playerid], vehicle, 0.76500, 0.06750, -0.54690,   0.00000, 0.00000, 0.00000);
  1779.                     if(Neon_Debug_Mode == true)
  1780.                     {
  1781.                         printf("NEON DEBUG MODE: Pink neon created for playerid: %d", playerid);
  1782.                     }
  1783.                 }
  1784.                 case 5:  // White Neon
  1785.                 {
  1786.                     DestroyObject(Neon_Left[playerid]);
  1787.                     DestroyObject(Neon_Right[playerid]);
  1788.                     Neon_Left[playerid] = CreateObject(18652, -0.80500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  1789.                     Neon_Right[playerid] = CreateObject(18652, 0.67500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  1790.                     AttachObjectToVehicle(Neon_Left[playerid], vehicle, -0.72500, -0.06750, -0.66690,   0.00000, 0.00000, 0.00000);
  1791.                     AttachObjectToVehicle(Neon_Right[playerid], vehicle, 0.76500, 0.06750, -0.54690,   0.00000, 0.00000, 0.00000);
  1792.                     if(Neon_Debug_Mode == true)
  1793.                     {
  1794.                         printf("NEON DEBUG MODE: White neon created for playerid: %d", playerid);
  1795.                     }
  1796.                 }
  1797.             }
  1798.         }
  1799.     }
  1800.     else
  1801.     {
  1802.         SendClientMessage(playerid, -1, "You need to be in a vehicle and the driver to use this command");
  1803.     }
  1804.     IsNeonAttached[playerid] = true;
  1805.     RainbowTimer[playerid] = SetTimerEx("RainbowNeons", 1000*5, true, "i", playerid);
  1806.     return 1;
  1807. }
  1808.  
  1809. CMD:rneon(playerid, params[])
  1810. {
  1811.     DestroyObject(Neon_Left[playerid]);
  1812.     DestroyObject(Neon_Right[playerid]);
  1813.     IsNeonAttached[playerid] = false;
  1814.     KillTimer(RainbowTimer[playerid]);
  1815.     if(Neon_Debug_Mode == true)
  1816.     {
  1817.         printf("NEON DEBUG MODE: Neon destroyed for playerid: %d", playerid);
  1818.     }
  1819.     return 1;
  1820. }
  1821.  
  1822. public OnPlayerStateChange(playerid, newstate, oldstate)
  1823. {
  1824.     if(oldstate == PLAYER_STATE_DRIVER && newstate == PLAYER_STATE_ONFOOT)
  1825.     {
  1826.         if(IsNeonAttached[playerid] == true)
  1827.         {
  1828.             DestroyObject(Neon_Left[playerid]);
  1829.             DestroyObject(Neon_Right[playerid]);
  1830.             IsNeonAttached[playerid] = false;
  1831.             KillTimer(RainbowTimer[playerid]);
  1832.             if(Neon_Debug_Mode == true)
  1833.             {
  1834.                 printf("NEON DEBUG MODE: Neon destroyed for playerid: %d", playerid);
  1835.             }
  1836.         }
  1837.     }
  1838.     return 1;
  1839. }
  1840.  
  1841. forward RainbowNeons(playerid);
  1842. public RainbowNeons(playerid)
  1843. {
  1844.     new vehicle = GetPlayerVehicleID(playerid);
  1845.     new Rand = random(6);
  1846.     if(GetVehicleModel(vehicle) == 602)
  1847.     {
  1848.         switch(Rand)
  1849.         {
  1850.             case 0:  // Red Neons
  1851.             {
  1852.                 DestroyObject(Neon_Left[playerid]);
  1853.                 DestroyObject(Neon_Right[playerid]);
  1854.                 Neon_Left[playerid] = CreateObject(18647, -0.80500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  1855.                 Neon_Right[playerid] = CreateObject(18647, 0.67500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  1856.                 AttachObjectToVehicle(Neon_Left[playerid], vehicle, -0.80500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  1857.                 AttachObjectToVehicle(Neon_Right[playerid], vehicle, 0.67500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  1858.                 if(Neon_Debug_Mode == true)
  1859.                 {
  1860.                     printf("NEON DEBUG MODE: Red neon created for playerid: %d", playerid);
  1861.                 }
  1862.             }
  1863.             case 1: // Blue Neon
  1864.             {
  1865.                 DestroyObject(Neon_Left[playerid]);
  1866.                 DestroyObject(Neon_Right[playerid]);
  1867.                 Neon_Left[playerid] = CreateObject(18648, -0.80500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  1868.                 Neon_Right[playerid] = CreateObject(18648, 0.67500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  1869.                 AttachObjectToVehicle(Neon_Left[playerid], vehicle, -0.80500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  1870.                 AttachObjectToVehicle(Neon_Right[playerid], vehicle, 0.67500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  1871.                 if(Neon_Debug_Mode == true)
  1872.                 {
  1873.                     printf("NEON DEBUG MODE: Blue neon created for playerid: %d", playerid);
  1874.                 }
  1875.             }
  1876.             case 2:  // Green Neon
  1877.             {
  1878.                 DestroyObject(Neon_Left[playerid]);
  1879.                 DestroyObject(Neon_Right[playerid]);
  1880.                 Neon_Left[playerid] = CreateObject(18649, -0.80500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  1881.                 Neon_Right[playerid] = CreateObject(18649, 0.67500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  1882.                 AttachObjectToVehicle(Neon_Left[playerid], vehicle, -0.80500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  1883.                 AttachObjectToVehicle(Neon_Right[playerid], vehicle, 0.67500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  1884.                 if(Neon_Debug_Mode == true)
  1885.                 {
  1886.                     printf("NEON DEBUG MODE: Green neon created for playerid: %d", playerid);
  1887.                 }
  1888.             }
  1889.             case 3:  // Yellow Neon
  1890.             {
  1891.                 DestroyObject(Neon_Left[playerid]);
  1892.                 DestroyObject(Neon_Right[playerid]);
  1893.                 Neon_Left[playerid] = CreateObject(18650, -0.80500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  1894.                 Neon_Right[playerid] = CreateObject(18650, 0.67500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  1895.                 AttachObjectToVehicle(Neon_Left[playerid], vehicle, -0.80500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  1896.                 AttachObjectToVehicle(Neon_Right[playerid], vehicle, 0.67500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  1897.                 if(Neon_Debug_Mode == true)
  1898.                 {
  1899.                     printf("NEON DEBUG MODE: Yellow neon created for playerid: %d", playerid);
  1900.                 }
  1901.             }
  1902.             case 4:  // Pink Neon
  1903.             {
  1904.                 DestroyObject(Neon_Left[playerid]);
  1905.                 DestroyObject(Neon_Right[playerid]);
  1906.                 Neon_Left[playerid] = CreateObject(18651, -0.80500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  1907.                 Neon_Right[playerid] = CreateObject(18651, 0.67500, -0.01250, -0.54690,   0.00000, 0.00000, 0.00000);
  1908.                 AttachObjectToVehicle(Neon_Left[playerid], vehicle, -0.80500, -0.01250, -0.54690,   0.00000, 0.00000, 0.00000);
  1909.                 AttachObjectToVehicle(Neon_Right[playerid], vehicle, 0.67500, -0.01250, -0.54690,   0.00000, 0.00000, 0.00000);
  1910.                 if(Neon_Debug_Mode == true)
  1911.                 {
  1912.                     printf("NEON DEBUG MODE: Pink neon created for playerid: %d", playerid);
  1913.                 }
  1914.             }
  1915.             case 5:  // White Neon
  1916.             {
  1917.                 DestroyObject(Neon_Left[playerid]);
  1918.                 DestroyObject(Neon_Right[playerid]);
  1919.                 Neon_Left[playerid] = CreateObject(18652, -0.80500, -0.01250, -0.54690,   0.00000, 0.00000, 0.00000);
  1920.                 Neon_Right[playerid] = CreateObject(18652, 0.67500, -0.01250, -0.54690,   0.00000, 0.00000, 0.00000);
  1921.                 AttachObjectToVehicle(Neon_Left[playerid], vehicle, -0.80500, -0.01250, -0.54690,   0.00000, 0.00000, 0.00000);
  1922.                 AttachObjectToVehicle(Neon_Right[playerid], vehicle, 0.67500, -0.01250, -0.54690,   0.00000, 0.00000, 0.00000);
  1923.                 if(Neon_Debug_Mode == true)
  1924.                 {
  1925.                     printf("NEON DEBUG MODE: White neon created for playerid: %d", playerid);
  1926.                 }
  1927.             }
  1928.         }
  1929.     }
  1930.     if(GetVehicleModel(vehicle) == 429) // Banshee
  1931.     {
  1932.         switch(Rand)
  1933.         {
  1934.             case 0:  // Red Neons
  1935.             {
  1936.                 DestroyObject(Neon_Left[playerid]);
  1937.                 DestroyObject(Neon_Right[playerid]);
  1938.                 Neon_Left[playerid] = CreateObject(18647, -0.80500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  1939.                 Neon_Right[playerid] = CreateObject(18647, 0.67500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  1940.                 AttachObjectToVehicle(Neon_Left[playerid], vehicle, -0.66500, -0.01250, -0.48690,   0.00000, 0.00000, 0.00000);
  1941.                 AttachObjectToVehicle(Neon_Right[playerid], vehicle, 0.65500, -0.01250, -0.48690,   0.00000, 0.00000, 0.00000);
  1942.                 if(Neon_Debug_Mode == true)
  1943.                 {
  1944.                     printf("NEON DEBUG MODE: Red neon created for playerid: %d", playerid);
  1945.                 }
  1946.             }
  1947.             case 1: // Blue Neon
  1948.             {
  1949.                 DestroyObject(Neon_Left[playerid]);
  1950.                 DestroyObject(Neon_Right[playerid]);
  1951.                 Neon_Left[playerid] = CreateObject(18648, -0.80500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  1952.                 Neon_Right[playerid] = CreateObject(18648, 0.67500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  1953.                 AttachObjectToVehicle(Neon_Left[playerid], vehicle, -0.66500, -0.01250, -0.48690,   0.00000, 0.00000, 0.00000);
  1954.                 AttachObjectToVehicle(Neon_Right[playerid], vehicle, 0.65500, -0.01250, -0.48690,   0.00000, 0.00000, 0.00000);
  1955.                 if(Neon_Debug_Mode == true)
  1956.                 {
  1957.                     printf("NEON DEBUG MODE: Blue neon created for playerid: %d", playerid);
  1958.                 }
  1959.             }
  1960.             case 2:  // Green Neon
  1961.             {
  1962.                 DestroyObject(Neon_Left[playerid]);
  1963.                 DestroyObject(Neon_Right[playerid]);
  1964.                 Neon_Left[playerid] = CreateObject(18649, -0.80500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  1965.                 Neon_Right[playerid] = CreateObject(18649, 0.67500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  1966.                 AttachObjectToVehicle(Neon_Left[playerid], vehicle, -0.66500, -0.01250, -0.48690,   0.00000, 0.00000, 0.00000);
  1967.                 AttachObjectToVehicle(Neon_Right[playerid], vehicle, 0.65500, -0.01250, -0.48690,   0.00000, 0.00000, 0.00000);
  1968.                 if(Neon_Debug_Mode == true)
  1969.                 {
  1970.                     printf("NEON DEBUG MODE: Green neon created for playerid: %d", playerid);
  1971.                 }
  1972.             }
  1973.             case 3:  // Yellow Neon
  1974.             {
  1975.                 DestroyObject(Neon_Left[playerid]);
  1976.                 DestroyObject(Neon_Right[playerid]);
  1977.                 Neon_Left[playerid] = CreateObject(18650, -0.80500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  1978.                 Neon_Right[playerid] = CreateObject(18650, 0.67500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  1979.                 AttachObjectToVehicle(Neon_Left[playerid], vehicle, -0.66500, -0.01250, -0.48690,   0.00000, 0.00000, 0.00000);
  1980.                 AttachObjectToVehicle(Neon_Right[playerid], vehicle, 0.65500, -0.01250, -0.48690,   0.00000, 0.00000, 0.00000);
  1981.                 if(Neon_Debug_Mode == true)
  1982.                 {
  1983.                     printf("NEON DEBUG MODE: Yellow neon created for playerid: %d", playerid);
  1984.                 }
  1985.             }
  1986.             case 4:  // Pink Neon
  1987.             {
  1988.                 DestroyObject(Neon_Left[playerid]);
  1989.                 DestroyObject(Neon_Right[playerid]);
  1990.                 Neon_Left[playerid] = CreateObject(18651, -0.80500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  1991.                 Neon_Right[playerid] = CreateObject(18651, 0.67500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  1992.                 AttachObjectToVehicle(Neon_Left[playerid], vehicle, -0.66500, -0.01250, -0.48690,   0.00000, 0.00000, 0.00000);
  1993.                 AttachObjectToVehicle(Neon_Right[playerid], vehicle, 0.65500, -0.01250, -0.48690,   0.00000, 0.00000, 0.00000);
  1994.                 if(Neon_Debug_Mode == true)
  1995.                 {
  1996.                     printf("NEON DEBUG MODE: Pink neon created for playerid: %d", playerid);
  1997.                 }
  1998.             }
  1999.             case 5:  // White Neon
  2000.             {
  2001.                 DestroyObject(Neon_Left[playerid]);
  2002.                 DestroyObject(Neon_Right[playerid]);
  2003.                 Neon_Left[playerid] = CreateObject(18652, -0.80500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  2004.                 Neon_Right[playerid] = CreateObject(18652, 0.67500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  2005.                 AttachObjectToVehicle(Neon_Left[playerid], vehicle, -0.66500, -0.01250, -0.48690,   0.00000, 0.00000, 0.00000);
  2006.                 AttachObjectToVehicle(Neon_Right[playerid], vehicle, 0.65500, -0.01250, -0.48690,   0.00000, 0.00000, 0.00000);
  2007.                 if(Neon_Debug_Mode == true)
  2008.                 {
  2009.                     printf("NEON DEBUG MODE: White neon created for playerid: %d", playerid);
  2010.                 }
  2011.             }
  2012.         }
  2013.     }
  2014.     if(GetVehicleModel(vehicle) == 496) // Blista Compact
  2015.     {
  2016.         switch(Rand)
  2017.         {
  2018.             case 0:  // Red Neons
  2019.             {
  2020.                 DestroyObject(Neon_Left[playerid]);
  2021.                 DestroyObject(Neon_Right[playerid]);
  2022.                 Neon_Left[playerid] = CreateObject(18647, -0.80500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  2023.                 Neon_Right[playerid] = CreateObject(18647, 0.67500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  2024.                 AttachObjectToVehicle(Neon_Left[playerid], vehicle, -0.66500, -0.01250, -0.48690,   0.00000, 0.00000, 0.00000);
  2025.                 AttachObjectToVehicle(Neon_Right[playerid], vehicle, 0.65500, -0.01250, -0.48690,   0.00000, 0.00000, 0.00000);
  2026.                 if(Neon_Debug_Mode == true)
  2027.                 {
  2028.                     printf("NEON DEBUG MODE: Red neon created for playerid: %d", playerid);
  2029.                 }
  2030.             }
  2031.             case 1: // Blue Neon
  2032.             {
  2033.                 DestroyObject(Neon_Left[playerid]);
  2034.                 DestroyObject(Neon_Right[playerid]);
  2035.                 Neon_Left[playerid] = CreateObject(18648, -0.80500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  2036.                 Neon_Right[playerid] = CreateObject(18648, 0.67500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  2037.                 AttachObjectToVehicle(Neon_Left[playerid], vehicle, -0.66500, -0.01250, -0.48690,   0.00000, 0.00000, 0.00000);
  2038.                 AttachObjectToVehicle(Neon_Right[playerid], vehicle, 0.65500, -0.01250, -0.48690,   0.00000, 0.00000, 0.00000);
  2039.                 if(Neon_Debug_Mode == true)
  2040.                 {
  2041.                     printf("NEON DEBUG MODE: Blue neon created for playerid: %d", playerid);
  2042.                 }
  2043.             }
  2044.             case 2:  // Green Neon
  2045.             {
  2046.                 DestroyObject(Neon_Left[playerid]);
  2047.                 DestroyObject(Neon_Right[playerid]);
  2048.                 Neon_Left[playerid] = CreateObject(18649, -0.80500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  2049.                 Neon_Right[playerid] = CreateObject(18649, 0.67500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  2050.                 AttachObjectToVehicle(Neon_Left[playerid], vehicle, -0.66500, -0.01250, -0.48690,   0.00000, 0.00000, 0.00000);
  2051.                 AttachObjectToVehicle(Neon_Right[playerid], vehicle, 0.65500, -0.01250, -0.48690,   0.00000, 0.00000, 0.00000);
  2052.                 if(Neon_Debug_Mode == true)
  2053.                 {
  2054.                     printf("NEON DEBUG MODE: Green neon created for playerid: %d", playerid);
  2055.                 }
  2056.             }
  2057.             case 3:  // Yellow Neon
  2058.             {
  2059.                 DestroyObject(Neon_Left[playerid]);
  2060.                 DestroyObject(Neon_Right[playerid]);
  2061.                 Neon_Left[playerid] = CreateObject(18650, -0.80500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  2062.                 Neon_Right[playerid] = CreateObject(18650, 0.67500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  2063.                 AttachObjectToVehicle(Neon_Left[playerid], vehicle, -0.66500, -0.01250, -0.48690,   0.00000, 0.00000, 0.00000);
  2064.                 AttachObjectToVehicle(Neon_Right[playerid], vehicle, 0.65500, -0.01250, -0.48690,   0.00000, 0.00000, 0.00000);
  2065.                 if(Neon_Debug_Mode == true)
  2066.                 {
  2067.                     printf("NEON DEBUG MODE: Yellow neon created for playerid: %d", playerid);
  2068.                 }
  2069.             }
  2070.             case 4:  // Pink Neon
  2071.             {
  2072.                 DestroyObject(Neon_Left[playerid]);
  2073.                 DestroyObject(Neon_Right[playerid]);
  2074.                 Neon_Left[playerid] = CreateObject(18651, -0.80500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  2075.                 Neon_Right[playerid] = CreateObject(18651, 0.67500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  2076.                 AttachObjectToVehicle(Neon_Left[playerid], vehicle, -0.66500, -0.01250, -0.48690,   0.00000, 0.00000, 0.00000);
  2077.                 AttachObjectToVehicle(Neon_Right[playerid], vehicle, 0.65500, -0.01250, -0.48690,   0.00000, 0.00000, 0.00000);
  2078.                 if(Neon_Debug_Mode == true)
  2079.                 {
  2080.                     printf("NEON DEBUG MODE: Pink neon created for playerid: %d", playerid);
  2081.                 }
  2082.             }
  2083.             case 5:  // White Neon
  2084.             {
  2085.                 DestroyObject(Neon_Left[playerid]);
  2086.                 DestroyObject(Neon_Right[playerid]);
  2087.                 Neon_Left[playerid] = CreateObject(18652, -0.80500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  2088.                 Neon_Right[playerid] = CreateObject(18652, 0.67500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  2089.                 AttachObjectToVehicle(Neon_Left[playerid], vehicle, -0.66500, -0.01250, -0.48690,   0.00000, 0.00000, 0.00000);
  2090.                 AttachObjectToVehicle(Neon_Right[playerid], vehicle, 0.65500, -0.01250, -0.48690,   0.00000, 0.00000, 0.00000);
  2091.                 if(Neon_Debug_Mode == true)
  2092.                 {
  2093.                     printf("NEON DEBUG MODE: White neon created for playerid: %d", playerid);
  2094.                 }
  2095.             }
  2096.         }
  2097.     }
  2098.     if(GetVehicleModel(vehicle) == 402) // Buffalo
  2099.     {
  2100.         switch(Rand)
  2101.         {
  2102.             case 0:  // Red Neons
  2103.             {
  2104.                 DestroyObject(Neon_Left[playerid]);
  2105.                 DestroyObject(Neon_Right[playerid]);
  2106.                 Neon_Left[playerid] = CreateObject(18647, -0.80500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  2107.                 Neon_Right[playerid] = CreateObject(18647, 0.67500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  2108.                 AttachObjectToVehicle(Neon_Left[playerid], vehicle, -0.72500, -0.01250, -0.58690,   0.00000, 0.00000, 0.00000);
  2109.                 AttachObjectToVehicle(Neon_Right[playerid], vehicle, 0.71500, -0.01250, -0.58690,   0.00000, 0.00000, 0.00000);
  2110.                 if(Neon_Debug_Mode == true)
  2111.                 {
  2112.                     printf("NEON DEBUG MODE: Red neon created for playerid: %d", playerid);
  2113.                 }
  2114.             }
  2115.             case 1: // Blue Neon
  2116.             {
  2117.                 DestroyObject(Neon_Left[playerid]);
  2118.                 DestroyObject(Neon_Right[playerid]);
  2119.                 Neon_Left[playerid] = CreateObject(18648, -0.80500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  2120.                 Neon_Right[playerid] = CreateObject(18648, 0.67500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  2121.                 AttachObjectToVehicle(Neon_Left[playerid], vehicle, -0.72500, -0.01250, -0.58690,   0.00000, 0.00000, 0.00000);
  2122.                 AttachObjectToVehicle(Neon_Right[playerid], vehicle, 0.71500, -0.01250, -0.58690,   0.00000, 0.00000, 0.00000);
  2123.                 if(Neon_Debug_Mode == true)
  2124.                 {
  2125.                     printf("NEON DEBUG MODE: Blue neon created for playerid: %d", playerid);
  2126.                 }
  2127.             }
  2128.             case 2:  // Green Neon
  2129.             {
  2130.                 DestroyObject(Neon_Left[playerid]);
  2131.                 DestroyObject(Neon_Right[playerid]);
  2132.                 Neon_Left[playerid] = CreateObject(18649, -0.80500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  2133.                 Neon_Right[playerid] = CreateObject(18649, 0.67500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  2134.                 AttachObjectToVehicle(Neon_Left[playerid], vehicle, -0.72500, -0.01250, -0.58690,   0.00000, 0.00000, 0.00000);
  2135.                 AttachObjectToVehicle(Neon_Right[playerid], vehicle, 0.71500, -0.01250, -0.58690,   0.00000, 0.00000, 0.00000);
  2136.                 if(Neon_Debug_Mode == true)
  2137.                 {
  2138.                     printf("NEON DEBUG MODE: Green neon created for playerid: %d", playerid);
  2139.                 }
  2140.             }
  2141.             case 3:  // Yellow Neon
  2142.             {
  2143.                 DestroyObject(Neon_Left[playerid]);
  2144.                 DestroyObject(Neon_Right[playerid]);
  2145.                 Neon_Left[playerid] = CreateObject(18650, -0.80500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  2146.                 Neon_Right[playerid] = CreateObject(18650, 0.67500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  2147.                 AttachObjectToVehicle(Neon_Left[playerid], vehicle, -0.72500, -0.01250, -0.58690,   0.00000, 0.00000, 0.00000);
  2148.                 AttachObjectToVehicle(Neon_Right[playerid], vehicle, 0.71500, -0.01250, -0.58690,   0.00000, 0.00000, 0.00000);
  2149.                 if(Neon_Debug_Mode == true)
  2150.                 {
  2151.                     printf("NEON DEBUG MODE: Yellow neon created for playerid: %d", playerid);
  2152.                 }
  2153.             }
  2154.             case 4:  // Pink Neon
  2155.             {
  2156.                 DestroyObject(Neon_Left[playerid]);
  2157.                 DestroyObject(Neon_Right[playerid]);
  2158.                 Neon_Left[playerid] = CreateObject(18651, -0.80500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  2159.                 Neon_Right[playerid] = CreateObject(18651, 0.67500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  2160.                 AttachObjectToVehicle(Neon_Left[playerid], vehicle, -0.72500, -0.01250, -0.58690,   0.00000, 0.00000, 0.00000);
  2161.                 AttachObjectToVehicle(Neon_Right[playerid], vehicle, 0.71500, -0.01250, -0.58690,   0.00000, 0.00000, 0.00000);
  2162.                 if(Neon_Debug_Mode == true)
  2163.                 {
  2164.                     printf("NEON DEBUG MODE: Pink neon created for playerid: %d", playerid);
  2165.                 }
  2166.             }
  2167.             case 5:  // White Neon
  2168.             {
  2169.                 DestroyObject(Neon_Left[playerid]);
  2170.                 DestroyObject(Neon_Right[playerid]);
  2171.                 Neon_Left[playerid] = CreateObject(18652, -0.80500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  2172.                 Neon_Right[playerid] = CreateObject(18652, 0.67500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  2173.                 AttachObjectToVehicle(Neon_Left[playerid], vehicle, -0.72500, -0.01250, -0.58690,   0.00000, 0.00000, 0.00000);
  2174.                 AttachObjectToVehicle(Neon_Right[playerid], vehicle, 0.71500, -0.01250, -0.58690,   0.00000, 0.00000, 0.00000);
  2175.                 if(Neon_Debug_Mode == true)
  2176.                 {
  2177.                     printf("NEON DEBUG MODE: White neon created for playerid: %d", playerid);
  2178.                 }
  2179.             }
  2180.         }
  2181.     }
  2182.     if(GetVehicleModel(vehicle) == 541) // Bullet
  2183.     {
  2184.         switch(Rand)
  2185.         {
  2186.             case 0:  // Red Neons
  2187.             {
  2188.                 DestroyObject(Neon_Left[playerid]);
  2189.                 DestroyObject(Neon_Right[playerid]);
  2190.                 Neon_Left[playerid] = CreateObject(18647, -0.80500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  2191.                 Neon_Right[playerid] = CreateObject(18647, 0.67500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  2192.                 AttachObjectToVehicle(Neon_Left[playerid], vehicle, -0.64500, -0.01250, -0.42690,   0.00000, 0.00000, 0.00000);
  2193.                 AttachObjectToVehicle(Neon_Right[playerid], vehicle, 0.65500, -0.01250, -0.42690,   0.00000, 0.00000, 0.00000);
  2194.                 if(Neon_Debug_Mode == true)
  2195.                 {
  2196.                     printf("NEON DEBUG MODE: Red neon created for playerid: %d", playerid);
  2197.                 }
  2198.             }
  2199.             case 1: // Blue Neon
  2200.             {
  2201.                 DestroyObject(Neon_Left[playerid]);
  2202.                 DestroyObject(Neon_Right[playerid]);
  2203.                 Neon_Left[playerid] = CreateObject(18648, -0.80500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  2204.                 Neon_Right[playerid] = CreateObject(18648, 0.67500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  2205.                 AttachObjectToVehicle(Neon_Left[playerid], vehicle, -0.64500, -0.01250, -0.42690,   0.00000, 0.00000, 0.00000);
  2206.                 AttachObjectToVehicle(Neon_Right[playerid], vehicle, 0.65500, -0.01250, -0.42690,   0.00000, 0.00000, 0.00000);
  2207.                 if(Neon_Debug_Mode == true)
  2208.                 {
  2209.                     printf("NEON DEBUG MODE: Blue neon created for playerid: %d", playerid);
  2210.                 }
  2211.             }
  2212.             case 2:  // Green Neon
  2213.             {
  2214.                 DestroyObject(Neon_Left[playerid]);
  2215.                 DestroyObject(Neon_Right[playerid]);
  2216.                 Neon_Left[playerid] = CreateObject(18649, -0.80500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  2217.                 Neon_Right[playerid] = CreateObject(18649, 0.67500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  2218.                 AttachObjectToVehicle(Neon_Left[playerid], vehicle, -0.64500, -0.01250, -0.42690,   0.00000, 0.00000, 0.00000);
  2219.                 AttachObjectToVehicle(Neon_Right[playerid], vehicle, 0.65500, -0.01250, -0.42690,   0.00000, 0.00000, 0.00000);
  2220.                 if(Neon_Debug_Mode == true)
  2221.                 {
  2222.                     printf("NEON DEBUG MODE: Green neon created for playerid: %d", playerid);
  2223.                 }
  2224.             }
  2225.             case 3:  // Yellow Neon
  2226.             {
  2227.                 DestroyObject(Neon_Left[playerid]);
  2228.                 DestroyObject(Neon_Right[playerid]);
  2229.                 Neon_Left[playerid] = CreateObject(18650, -0.80500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  2230.                 Neon_Right[playerid] = CreateObject(18650, 0.67500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  2231.                 AttachObjectToVehicle(Neon_Left[playerid], vehicle, -0.64500, -0.01250, -0.42690,   0.00000, 0.00000, 0.00000);
  2232.                 AttachObjectToVehicle(Neon_Right[playerid], vehicle, 0.65500, -0.01250, -0.42690,   0.00000, 0.00000, 0.00000);
  2233.                 if(Neon_Debug_Mode == true)
  2234.                 {
  2235.                     printf("NEON DEBUG MODE: Yellow neon created for playerid: %d", playerid);
  2236.                 }
  2237.             }
  2238.             case 4:  // Pink Neon
  2239.             {
  2240.                 DestroyObject(Neon_Left[playerid]);
  2241.                 DestroyObject(Neon_Right[playerid]);
  2242.                 Neon_Left[playerid] = CreateObject(18651, -0.80500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  2243.                 Neon_Right[playerid] = CreateObject(18651, 0.67500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  2244.                 AttachObjectToVehicle(Neon_Left[playerid], vehicle, -0.64500, -0.01250, -0.42690,   0.00000, 0.00000, 0.00000);
  2245.                 AttachObjectToVehicle(Neon_Right[playerid], vehicle, 0.65500, -0.01250, -0.42690,   0.00000, 0.00000, 0.00000);
  2246.                 if(Neon_Debug_Mode == true)
  2247.                 {
  2248.                     printf("NEON DEBUG MODE: Pink neon created for playerid: %d", playerid);
  2249.                 }
  2250.             }
  2251.             case 5:  // White Neon
  2252.             {
  2253.                 DestroyObject(Neon_Left[playerid]);
  2254.                 DestroyObject(Neon_Right[playerid]);
  2255.                 Neon_Left[playerid] = CreateObject(18652, -0.80500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  2256.                 Neon_Right[playerid] = CreateObject(18652, 0.67500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  2257.                 AttachObjectToVehicle(Neon_Left[playerid], vehicle, -0.64500, -0.01250, -0.42690,   0.00000, 0.00000, 0.00000);
  2258.                 AttachObjectToVehicle(Neon_Right[playerid], vehicle, 0.65500, -0.01250, -0.42690,   0.00000, 0.00000, 0.00000);
  2259.                 if(Neon_Debug_Mode == true)
  2260.                 {
  2261.                     printf("NEON DEBUG MODE: White neon created for playerid: %d", playerid);
  2262.                 }
  2263.             }
  2264.         }
  2265.     }
  2266.     if(GetVehicleModel(vehicle) == 415) // Cheetah
  2267.     {
  2268.         switch(Rand)
  2269.         {
  2270.             case 0:  // Red Neons
  2271.             {
  2272.                 DestroyObject(Neon_Left[playerid]);
  2273.                 DestroyObject(Neon_Right[playerid]);
  2274.                 Neon_Left[playerid] = CreateObject(18647, -0.80500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  2275.                 Neon_Right[playerid] = CreateObject(18647, 0.67500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  2276.                 AttachObjectToVehicle(Neon_Left[playerid], vehicle, -0.66500, -0.01250, -0.54690,   0.00000, 0.00000, 0.00000);
  2277.                 AttachObjectToVehicle(Neon_Right[playerid], vehicle, 0.65500, -0.01250, -0.54690,   0.00000, 0.00000, 0.00000);
  2278.                 if(Neon_Debug_Mode == true)
  2279.                 {
  2280.                     printf("NEON DEBUG MODE: Red neon created for playerid: %d", playerid);
  2281.                 }
  2282.             }
  2283.             case 1: // Blue Neon
  2284.             {
  2285.                 DestroyObject(Neon_Left[playerid]);
  2286.                 DestroyObject(Neon_Right[playerid]);
  2287.                 Neon_Left[playerid] = CreateObject(18648, -0.80500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  2288.                 Neon_Right[playerid] = CreateObject(18648, 0.67500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  2289.                 AttachObjectToVehicle(Neon_Left[playerid], vehicle, -0.66500, -0.01250, -0.54690,   0.00000, 0.00000, 0.00000);
  2290.                 AttachObjectToVehicle(Neon_Right[playerid], vehicle, 0.65500, -0.01250, -0.54690,   0.00000, 0.00000, 0.00000);
  2291.                 if(Neon_Debug_Mode == true)
  2292.                 {
  2293.                     printf("NEON DEBUG MODE: Blue neon created for playerid: %d", playerid);
  2294.                 }
  2295.             }
  2296.             case 2:  // Green Neon
  2297.             {
  2298.                 DestroyObject(Neon_Left[playerid]);
  2299.                 DestroyObject(Neon_Right[playerid]);
  2300.                 Neon_Left[playerid] = CreateObject(18649, -0.80500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  2301.                 Neon_Right[playerid] = CreateObject(18649, 0.67500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  2302.                 AttachObjectToVehicle(Neon_Left[playerid], vehicle, -0.66500, -0.01250, -0.54690,   0.00000, 0.00000, 0.00000);
  2303.                 AttachObjectToVehicle(Neon_Right[playerid], vehicle, 0.65500, -0.01250, -0.54690,   0.00000, 0.00000, 0.00000);
  2304.                 if(Neon_Debug_Mode == true)
  2305.                 {
  2306.                     printf("NEON DEBUG MODE: Green neon created for playerid: %d", playerid);
  2307.                 }
  2308.             }
  2309.             case 3:  // Yellow Neon
  2310.             {
  2311.                 DestroyObject(Neon_Left[playerid]);
  2312.                 DestroyObject(Neon_Right[playerid]);
  2313.                 Neon_Left[playerid] = CreateObject(18650, -0.80500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  2314.                 Neon_Right[playerid] = CreateObject(18650, 0.67500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  2315.                 AttachObjectToVehicle(Neon_Left[playerid], vehicle, -0.66500, -0.01250, -0.54690,   0.00000, 0.00000, 0.00000);
  2316.                 AttachObjectToVehicle(Neon_Right[playerid], vehicle, 0.65500, -0.01250, -0.54690,   0.00000, 0.00000, 0.00000);
  2317.                 if(Neon_Debug_Mode == true)
  2318.                 {
  2319.                     printf("NEON DEBUG MODE: Yellow neon created for playerid: %d", playerid);
  2320.                 }
  2321.             }
  2322.             case 4:  // Pink Neon
  2323.             {
  2324.                 DestroyObject(Neon_Left[playerid]);
  2325.                 DestroyObject(Neon_Right[playerid]);
  2326.                 Neon_Left[playerid] = CreateObject(18651, -0.80500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  2327.                 Neon_Right[playerid] = CreateObject(18651, 0.67500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  2328.                 AttachObjectToVehicle(Neon_Left[playerid], vehicle, -0.66500, -0.01250, -0.54690,   0.00000, 0.00000, 0.00000);
  2329.                 AttachObjectToVehicle(Neon_Right[playerid], vehicle, 0.65500, -0.01250, -0.54690,   0.00000, 0.00000, 0.00000);
  2330.                 if(Neon_Debug_Mode == true)
  2331.                 {
  2332.                     printf("NEON DEBUG MODE: Pink neon created for playerid: %d", playerid);
  2333.                 }
  2334.             }
  2335.             case 5:  // White Neon
  2336.             {
  2337.                 DestroyObject(Neon_Left[playerid]);
  2338.                 DestroyObject(Neon_Right[playerid]);
  2339.                 Neon_Left[playerid] = CreateObject(18652, -0.80500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  2340.                 Neon_Right[playerid] = CreateObject(18652, 0.67500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  2341.                 AttachObjectToVehicle(Neon_Left[playerid], vehicle, -0.66500, -0.01250, -0.54690,   0.00000, 0.00000, 0.00000);
  2342.                 AttachObjectToVehicle(Neon_Right[playerid], vehicle, 0.65500, -0.01250, -0.54690,   0.00000, 0.00000, 0.00000);
  2343.                 if(Neon_Debug_Mode == true)
  2344.                 {
  2345.                     printf("NEON DEBUG MODE: White neon created for playerid: %d", playerid);
  2346.                 }
  2347.             }
  2348.         }
  2349.     }
  2350.     if(GetVehicleModel(vehicle) == 589) // Club
  2351.     {
  2352.         switch(Rand)
  2353.         {
  2354.             case 0:  // Red Neons
  2355.             {
  2356.                 DestroyObject(Neon_Left[playerid]);
  2357.                 DestroyObject(Neon_Right[playerid]);
  2358.                 Neon_Left[playerid] = CreateObject(18647, -0.80500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  2359.                 Neon_Right[playerid] = CreateObject(18647, 0.67500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  2360.                 AttachObjectToVehicle(Neon_Left[playerid], vehicle, -0.66500, -0.01250, -0.38690,   0.00000, 0.00000, 0.00000);
  2361.                 AttachObjectToVehicle(Neon_Right[playerid], vehicle, 0.65500, -0.01250, -0.38690,   0.00000, 0.00000, 0.00000);
  2362.                 if(Neon_Debug_Mode == true)
  2363.                 {
  2364.                     printf("NEON DEBUG MODE: Red neon created for playerid: %d", playerid);
  2365.                 }
  2366.             }
  2367.             case 1: // Blue Neon
  2368.             {
  2369.                 DestroyObject(Neon_Left[playerid]);
  2370.                 DestroyObject(Neon_Right[playerid]);
  2371.                 Neon_Left[playerid] = CreateObject(18648, -0.80500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  2372.                 Neon_Right[playerid] = CreateObject(18648, 0.67500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  2373.                 AttachObjectToVehicle(Neon_Left[playerid], vehicle, -0.66500, -0.01250, -0.38690,   0.00000, 0.00000, 0.00000);
  2374.                 AttachObjectToVehicle(Neon_Right[playerid], vehicle, 0.65500, -0.01250, -0.38690,   0.00000, 0.00000, 0.00000);
  2375.                 if(Neon_Debug_Mode == true)
  2376.                 {
  2377.                     printf("NEON DEBUG MODE: Blue neon created for playerid: %d", playerid);
  2378.                 }
  2379.             }
  2380.             case 2:  // Green Neon
  2381.             {
  2382.                 DestroyObject(Neon_Left[playerid]);
  2383.                 DestroyObject(Neon_Right[playerid]);
  2384.                 Neon_Left[playerid] = CreateObject(18649, -0.80500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  2385.                 Neon_Right[playerid] = CreateObject(18649, 0.67500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  2386.                 AttachObjectToVehicle(Neon_Left[playerid], vehicle, -0.66500, -0.01250, -0.38690,   0.00000, 0.00000, 0.00000);
  2387.                 AttachObjectToVehicle(Neon_Right[playerid], vehicle, 0.65500, -0.01250, -0.38690,   0.00000, 0.00000, 0.00000);
  2388.                 if(Neon_Debug_Mode == true)
  2389.                 {
  2390.                     printf("NEON DEBUG MODE: Green neon created for playerid: %d", playerid);
  2391.                 }
  2392.             }
  2393.             case 3:  // Yellow Neon
  2394.             {
  2395.                 DestroyObject(Neon_Left[playerid]);
  2396.                 DestroyObject(Neon_Right[playerid]);
  2397.                 Neon_Left[playerid] = CreateObject(18650, -0.80500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  2398.                 Neon_Right[playerid] = CreateObject(18650, 0.67500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  2399.                 AttachObjectToVehicle(Neon_Left[playerid], vehicle, -0.66500, -0.01250, -0.38690,   0.00000, 0.00000, 0.00000);
  2400.                 AttachObjectToVehicle(Neon_Right[playerid], vehicle, 0.65500, -0.01250, -0.38690,   0.00000, 0.00000, 0.00000);
  2401.                 if(Neon_Debug_Mode == true)
  2402.                 {
  2403.                     printf("NEON DEBUG MODE: Yellow neon created for playerid: %d", playerid);
  2404.                 }
  2405.             }
  2406.             case 4:  // Pink Neon
  2407.             {
  2408.                 DestroyObject(Neon_Left[playerid]);
  2409.                 DestroyObject(Neon_Right[playerid]);
  2410.                 Neon_Left[playerid] = CreateObject(18651, -0.80500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  2411.                 Neon_Right[playerid] = CreateObject(18651, 0.67500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  2412.                 AttachObjectToVehicle(Neon_Left[playerid], vehicle, -0.66500, -0.01250, -0.38690,   0.00000, 0.00000, 0.00000);
  2413.                 AttachObjectToVehicle(Neon_Right[playerid], vehicle, 0.65500, -0.01250, -0.38690,   0.00000, 0.00000, 0.00000);
  2414.                 if(Neon_Debug_Mode == true)
  2415.                 {
  2416.                     printf("NEON DEBUG MODE: Pink neon created for playerid: %d", playerid);
  2417.                 }
  2418.             }
  2419.             case 5:  // White Neon
  2420.             {
  2421.                 DestroyObject(Neon_Left[playerid]);
  2422.                 DestroyObject(Neon_Right[playerid]);
  2423.                 Neon_Left[playerid] = CreateObject(18652, -0.80500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  2424.                 Neon_Right[playerid] = CreateObject(18652, 0.67500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  2425.                 AttachObjectToVehicle(Neon_Left[playerid], vehicle, -0.66500, -0.01250, -0.38690,   0.00000, 0.00000, 0.00000);
  2426.                 AttachObjectToVehicle(Neon_Right[playerid], vehicle, 0.65500, -0.01250, -0.38690,   0.00000, 0.00000, 0.00000);
  2427.                 if(Neon_Debug_Mode == true)
  2428.                 {
  2429.                     printf("NEON DEBUG MODE: White neon created for playerid: %d", playerid);
  2430.                 }
  2431.             }
  2432.         }
  2433.     }
  2434.     if(GetVehicleModel(vehicle) == 587) // Euros
  2435.     {
  2436.         switch(Rand)
  2437.         {
  2438.             case 0:  // Red Neons
  2439.             {
  2440.                 DestroyObject(Neon_Left[playerid]);
  2441.                 DestroyObject(Neon_Right[playerid]);
  2442.                 Neon_Left[playerid] = CreateObject(18647, -0.80500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  2443.                 Neon_Right[playerid] = CreateObject(18647, 0.67500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  2444.                 AttachObjectToVehicle(Neon_Left[playerid], vehicle, -0.66500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  2445.                 AttachObjectToVehicle(Neon_Right[playerid], vehicle, 0.65500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  2446.                 if(Neon_Debug_Mode == true)
  2447.                 {
  2448.                     printf("NEON DEBUG MODE: Red neon created for playerid: %d", playerid);
  2449.                 }
  2450.             }
  2451.             case 1: // Blue Neon
  2452.             {
  2453.                 DestroyObject(Neon_Left[playerid]);
  2454.                 DestroyObject(Neon_Right[playerid]);
  2455.                 Neon_Left[playerid] = CreateObject(18648, -0.80500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  2456.                 Neon_Right[playerid] = CreateObject(18648, 0.67500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  2457.                 AttachObjectToVehicle(Neon_Left[playerid], vehicle, -0.66500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  2458.                 AttachObjectToVehicle(Neon_Right[playerid], vehicle, 0.65500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  2459.                 if(Neon_Debug_Mode == true)
  2460.                 {
  2461.                     printf("NEON DEBUG MODE: Blue neon created for playerid: %d", playerid);
  2462.                 }
  2463.             }
  2464.             case 2:  // Green Neon
  2465.             {
  2466.                 DestroyObject(Neon_Left[playerid]);
  2467.                 DestroyObject(Neon_Right[playerid]);
  2468.                 Neon_Left[playerid] = CreateObject(18649, -0.80500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  2469.                 Neon_Right[playerid] = CreateObject(18649, 0.67500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  2470.                 AttachObjectToVehicle(Neon_Left[playerid], vehicle, -0.66500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  2471.                 AttachObjectToVehicle(Neon_Right[playerid], vehicle, 0.65500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  2472.                 if(Neon_Debug_Mode == true)
  2473.                 {
  2474.                     printf("NEON DEBUG MODE: Green neon created for playerid: %d", playerid);
  2475.                 }
  2476.             }
  2477.             case 3:  // Yellow Neon
  2478.             {
  2479.                 DestroyObject(Neon_Left[playerid]);
  2480.                 DestroyObject(Neon_Right[playerid]);
  2481.                 Neon_Left[playerid] = CreateObject(18650, -0.80500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  2482.                 Neon_Right[playerid] = CreateObject(18650, 0.67500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  2483.                 AttachObjectToVehicle(Neon_Left[playerid], vehicle, -0.66500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  2484.                 AttachObjectToVehicle(Neon_Right[playerid], vehicle, 0.65500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  2485.                 if(Neon_Debug_Mode == true)
  2486.                 {
  2487.                     printf("NEON DEBUG MODE: Yellow neon created for playerid: %d", playerid);
  2488.                 }
  2489.             }
  2490.             case 4:  // Pink Neon
  2491.             {
  2492.                 DestroyObject(Neon_Left[playerid]);
  2493.                 DestroyObject(Neon_Right[playerid]);
  2494.                 Neon_Left[playerid] = CreateObject(18651, -0.80500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  2495.                 Neon_Right[playerid] = CreateObject(18651, 0.67500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  2496.                 AttachObjectToVehicle(Neon_Left[playerid], vehicle, -0.66500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  2497.                 AttachObjectToVehicle(Neon_Right[playerid], vehicle, 0.65500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  2498.                 if(Neon_Debug_Mode == true)
  2499.                 {
  2500.                     printf("NEON DEBUG MODE: Pink neon created for playerid: %d", playerid);
  2501.                 }
  2502.             }
  2503.             case 5:  // White Neon
  2504.             {
  2505.                 DestroyObject(Neon_Left[playerid]);
  2506.                 DestroyObject(Neon_Right[playerid]);
  2507.                 Neon_Left[playerid] = CreateObject(18652, -0.80500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  2508.                 Neon_Right[playerid] = CreateObject(18652, 0.67500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  2509.                 AttachObjectToVehicle(Neon_Left[playerid], vehicle, -0.66500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  2510.                 AttachObjectToVehicle(Neon_Right[playerid], vehicle, 0.65500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  2511.                 if(Neon_Debug_Mode == true)
  2512.                 {
  2513.                     printf("NEON DEBUG MODE: White neon created for playerid: %d", playerid);
  2514.                 }
  2515.             }
  2516.         }
  2517.     }
  2518.     if(GetVehicleModel(vehicle) == 565) // Flash
  2519.     {
  2520.         switch(Rand)
  2521.         {
  2522.             case 0:  // Red Neons
  2523.             {
  2524.                 DestroyObject(Neon_Left[playerid]);
  2525.                 DestroyObject(Neon_Right[playerid]);
  2526.                 Neon_Left[playerid] = CreateObject(18647, -0.80500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  2527.                 Neon_Right[playerid] = CreateObject(18647, 0.67500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  2528.                 AttachObjectToVehicle(Neon_Left[playerid], vehicle, -0.50500, -0.01250, -0.42690,   0.00000, 0.00000, 0.00000);
  2529.                 AttachObjectToVehicle(Neon_Right[playerid], vehicle, 0.51500, -0.01250, -0.42690,   0.00000, 0.00000, 0.00000);
  2530.                 if(Neon_Debug_Mode == true)
  2531.                 {
  2532.                     printf("NEON DEBUG MODE: Red neon created for playerid: %d", playerid);
  2533.                 }
  2534.             }
  2535.             case 1: // Blue Neon
  2536.             {
  2537.                 DestroyObject(Neon_Left[playerid]);
  2538.                 DestroyObject(Neon_Right[playerid]);
  2539.                 Neon_Left[playerid] = CreateObject(18648, -0.80500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  2540.                 Neon_Right[playerid] = CreateObject(18648, 0.67500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  2541.                 AttachObjectToVehicle(Neon_Left[playerid], vehicle, -0.50500, -0.01250, -0.42690,   0.00000, 0.00000, 0.00000);
  2542.                 AttachObjectToVehicle(Neon_Right[playerid], vehicle, 0.51500, -0.01250, -0.42690,   0.00000, 0.00000, 0.00000);
  2543.                 if(Neon_Debug_Mode == true)
  2544.                 {
  2545.                     printf("NEON DEBUG MODE: Blue neon created for playerid: %d", playerid);
  2546.                 }
  2547.             }
  2548.             case 2:  // Green Neon
  2549.             {
  2550.                 DestroyObject(Neon_Left[playerid]);
  2551.                 DestroyObject(Neon_Right[playerid]);
  2552.                 Neon_Left[playerid] = CreateObject(18649, -0.80500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  2553.                 Neon_Right[playerid] = CreateObject(18649, 0.67500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  2554.                 AttachObjectToVehicle(Neon_Left[playerid], vehicle, -0.50500, -0.01250, -0.42690,   0.00000, 0.00000, 0.00000);
  2555.                 AttachObjectToVehicle(Neon_Right[playerid], vehicle, 0.51500, -0.01250, -0.42690,   0.00000, 0.00000, 0.00000);
  2556.                 if(Neon_Debug_Mode == true)
  2557.                 {
  2558.                     printf("NEON DEBUG MODE: Green neon created for playerid: %d", playerid);
  2559.                 }
  2560.             }
  2561.             case 3:  // Yellow Neon
  2562.             {
  2563.                 DestroyObject(Neon_Left[playerid]);
  2564.                 DestroyObject(Neon_Right[playerid]);
  2565.                 Neon_Left[playerid] = CreateObject(18650, -0.80500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  2566.                 Neon_Right[playerid] = CreateObject(18650, 0.67500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  2567.                 AttachObjectToVehicle(Neon_Left[playerid], vehicle, -0.50500, -0.01250, -0.42690,   0.00000, 0.00000, 0.00000);
  2568.                 AttachObjectToVehicle(Neon_Right[playerid], vehicle, 0.51500, -0.01250, -0.42690,   0.00000, 0.00000, 0.00000);
  2569.                 if(Neon_Debug_Mode == true)
  2570.                 {
  2571.                     printf("NEON DEBUG MODE: Yellow neon created for playerid: %d", playerid);
  2572.                 }
  2573.             }
  2574.             case 4:  // Pink Neon
  2575.             {
  2576.                 DestroyObject(Neon_Left[playerid]);
  2577.                 DestroyObject(Neon_Right[playerid]);
  2578.                 Neon_Left[playerid] = CreateObject(18651, -0.80500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  2579.                 Neon_Right[playerid] = CreateObject(18651, 0.67500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  2580.                 AttachObjectToVehicle(Neon_Left[playerid], vehicle, -0.50500, -0.01250, -0.42690,   0.00000, 0.00000, 0.00000);
  2581.                 AttachObjectToVehicle(Neon_Right[playerid], vehicle, 0.51500, -0.01250, -0.42690,   0.00000, 0.00000, 0.00000);
  2582.                 if(Neon_Debug_Mode == true)
  2583.                 {
  2584.                     printf("NEON DEBUG MODE: Pink neon created for playerid: %d", playerid);
  2585.                 }
  2586.             }
  2587.             case 5:  // White Neon
  2588.             {
  2589.                 DestroyObject(Neon_Left[playerid]);
  2590.                 DestroyObject(Neon_Right[playerid]);
  2591.                 Neon_Left[playerid] = CreateObject(18652, -0.80500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  2592.                 Neon_Right[playerid] = CreateObject(18652, 0.67500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  2593.                 AttachObjectToVehicle(Neon_Left[playerid], vehicle, -0.50500, -0.01250, -0.42690,   0.00000, 0.00000, 0.00000);
  2594.                 AttachObjectToVehicle(Neon_Right[playerid], vehicle, 0.51500, -0.01250, -0.42690,   0.00000, 0.00000, 0.00000);
  2595.                 if(Neon_Debug_Mode == true)
  2596.                 {
  2597.                     printf("NEON DEBUG MODE: White neon created for playerid: %d", playerid);
  2598.                 }
  2599.             }
  2600.         }
  2601.     }
  2602.     if(GetVehicleModel(vehicle) == 494) // HotRing Racer 1
  2603.     {
  2604.         switch(Rand)
  2605.         {
  2606.             case 0:  // Red Neons
  2607.             {
  2608.                 DestroyObject(Neon_Left[playerid]);
  2609.                 DestroyObject(Neon_Right[playerid]);
  2610.                 Neon_Left[playerid] = CreateObject(18647, -0.80500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  2611.                 Neon_Right[playerid] = CreateObject(18647, 0.67500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  2612.                 AttachObjectToVehicle(Neon_Left[playerid], vehicle, -0.62500, -0.27250, -0.66690,   0.00000, 0.00000, 0.00000);
  2613.                 AttachObjectToVehicle(Neon_Right[playerid], vehicle, 0.62500, -0.27250, -0.66690,   0.00000, 0.00000, 0.00000);
  2614.                 if(Neon_Debug_Mode == true)
  2615.                 {
  2616.                     printf("NEON DEBUG MODE: Red neon created for playerid: %d", playerid);
  2617.                 }
  2618.             }
  2619.             case 1: // Blue Neon
  2620.             {
  2621.                 DestroyObject(Neon_Left[playerid]);
  2622.                 DestroyObject(Neon_Right[playerid]);
  2623.                 Neon_Left[playerid] = CreateObject(18648, -0.80500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  2624.                 Neon_Right[playerid] = CreateObject(18648, 0.67500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  2625.                 AttachObjectToVehicle(Neon_Left[playerid], vehicle, -0.62500, -0.27250, -0.66690,   0.00000, 0.00000, 0.00000);
  2626.                 AttachObjectToVehicle(Neon_Right[playerid], vehicle, 0.62500, -0.27250, -0.66690,   0.00000, 0.00000, 0.00000);
  2627.                 if(Neon_Debug_Mode == true)
  2628.                 {
  2629.                     printf("NEON DEBUG MODE: Blue neon created for playerid: %d", playerid);
  2630.                 }
  2631.             }
  2632.             case 2:  // Green Neon
  2633.             {
  2634.                 DestroyObject(Neon_Left[playerid]);
  2635.                 DestroyObject(Neon_Right[playerid]);
  2636.                 Neon_Left[playerid] = CreateObject(18649, -0.80500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  2637.                 Neon_Right[playerid] = CreateObject(18649, 0.67500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  2638.                 AttachObjectToVehicle(Neon_Left[playerid], vehicle, -0.62500, -0.27250, -0.66690,   0.00000, 0.00000, 0.00000);
  2639.                 AttachObjectToVehicle(Neon_Right[playerid], vehicle, 0.62500, -0.27250, -0.66690,   0.00000, 0.00000, 0.00000);
  2640.                 if(Neon_Debug_Mode == true)
  2641.                 {
  2642.                     printf("NEON DEBUG MODE: Green neon created for playerid: %d", playerid);
  2643.                 }
  2644.             }
  2645.             case 3:  // Yellow Neon
  2646.             {
  2647.                 DestroyObject(Neon_Left[playerid]);
  2648.                 DestroyObject(Neon_Right[playerid]);
  2649.                 Neon_Left[playerid] = CreateObject(18650, -0.80500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  2650.                 Neon_Right[playerid] = CreateObject(18650, 0.67500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  2651.                 AttachObjectToVehicle(Neon_Left[playerid], vehicle, -0.62500, -0.27250, -0.66690,   0.00000, 0.00000, 0.00000);
  2652.                 AttachObjectToVehicle(Neon_Right[playerid], vehicle, 0.62500, -0.27250, -0.66690,   0.00000, 0.00000, 0.00000);
  2653.                 if(Neon_Debug_Mode == true)
  2654.                 {
  2655.                     printf("NEON DEBUG MODE: Yellow neon created for playerid: %d", playerid);
  2656.                 }
  2657.             }
  2658.             case 4:  // Pink Neon
  2659.             {
  2660.                 DestroyObject(Neon_Left[playerid]);
  2661.                 DestroyObject(Neon_Right[playerid]);
  2662.                 Neon_Left[playerid] = CreateObject(18651, -0.80500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  2663.                 Neon_Right[playerid] = CreateObject(18651, 0.67500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  2664.                 AttachObjectToVehicle(Neon_Left[playerid], vehicle, -0.62500, -0.27250, -0.66690,   0.00000, 0.00000, 0.00000);
  2665.                 AttachObjectToVehicle(Neon_Right[playerid], vehicle, 0.62500, -0.27250, -0.66690,   0.00000, 0.00000, 0.00000);
  2666.                 if(Neon_Debug_Mode == true)
  2667.                 {
  2668.                     printf("NEON DEBUG MODE: Pink neon created for playerid: %d", playerid);
  2669.                 }
  2670.             }
  2671.             case 5:  // White Neon
  2672.             {
  2673.                 DestroyObject(Neon_Left[playerid]);
  2674.                 DestroyObject(Neon_Right[playerid]);
  2675.                 Neon_Left[playerid] = CreateObject(18652, -0.80500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  2676.                 Neon_Right[playerid] = CreateObject(18652, 0.67500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  2677.                 AttachObjectToVehicle(Neon_Left[playerid], vehicle, -0.62500, -0.27250, -0.66690,   0.00000, 0.00000, 0.00000);
  2678.                 AttachObjectToVehicle(Neon_Right[playerid], vehicle, 0.62500, -0.27250, -0.66690,   0.00000, 0.00000, 0.00000);
  2679.                 if(Neon_Debug_Mode == true)
  2680.                 {
  2681.                     printf("NEON DEBUG MODE: White neon created for playerid: %d", playerid);
  2682.                 }
  2683.             }
  2684.         }
  2685.     }
  2686.     if(GetVehicleModel(vehicle) == 502) // HotRing Racer 2
  2687.     {
  2688.         switch(Rand)
  2689.         {
  2690.             case 0:  // Red Neons
  2691.             {
  2692.                 DestroyObject(Neon_Left[playerid]);
  2693.                 DestroyObject(Neon_Right[playerid]);
  2694.                 Neon_Left[playerid] = CreateObject(18647, -0.80500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  2695.                 Neon_Right[playerid] = CreateObject(18647, 0.67500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  2696.                 AttachObjectToVehicle(Neon_Left[playerid], vehicle, -0.62500, -0.03250, -0.66690,   0.00000, 0.00000, 0.00000);
  2697.                 AttachObjectToVehicle(Neon_Right[playerid], vehicle, 0.62500, -0.03250, -0.66690,   0.00000, 0.00000, 0.00000);
  2698.                 if(Neon_Debug_Mode == true)
  2699.                 {
  2700.                     printf("NEON DEBUG MODE: Red neon created for playerid: %d", playerid);
  2701.                 }
  2702.             }
  2703.             case 1: // Blue Neon
  2704.             {
  2705.                 DestroyObject(Neon_Left[playerid]);
  2706.                 DestroyObject(Neon_Right[playerid]);
  2707.                 Neon_Left[playerid] = CreateObject(18648, -0.80500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  2708.                 Neon_Right[playerid] = CreateObject(18648, 0.67500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  2709.                 AttachObjectToVehicle(Neon_Left[playerid], vehicle, -0.62500, -0.03250, -0.66690,   0.00000, 0.00000, 0.00000);
  2710.                 AttachObjectToVehicle(Neon_Right[playerid], vehicle, 0.62500, -0.03250, -0.66690,   0.00000, 0.00000, 0.00000);
  2711.                 if(Neon_Debug_Mode == true)
  2712.                 {
  2713.                     printf("NEON DEBUG MODE: Blue neon created for playerid: %d", playerid);
  2714.                 }
  2715.             }
  2716.             case 2:  // Green Neon
  2717.             {
  2718.                 DestroyObject(Neon_Left[playerid]);
  2719.                 DestroyObject(Neon_Right[playerid]);
  2720.                 Neon_Left[playerid] = CreateObject(18649, -0.80500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  2721.                 Neon_Right[playerid] = CreateObject(18649, 0.67500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  2722.                 AttachObjectToVehicle(Neon_Left[playerid], vehicle, -0.62500, -0.03250, -0.66690,   0.00000, 0.00000, 0.00000);
  2723.                 AttachObjectToVehicle(Neon_Right[playerid], vehicle, 0.62500, -0.03250, -0.66690,   0.00000, 0.00000, 0.00000);
  2724.                 if(Neon_Debug_Mode == true)
  2725.                 {
  2726.                     printf("NEON DEBUG MODE: Green neon created for playerid: %d", playerid);
  2727.                 }
  2728.             }
  2729.             case 3:  // Yellow Neon
  2730.             {
  2731.                 DestroyObject(Neon_Left[playerid]);
  2732.                 DestroyObject(Neon_Right[playerid]);
  2733.                 Neon_Left[playerid] = CreateObject(18650, -0.80500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  2734.                 Neon_Right[playerid] = CreateObject(18650, 0.67500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  2735.                 AttachObjectToVehicle(Neon_Left[playerid], vehicle, -0.62500, -0.03250, -0.66690,   0.00000, 0.00000, 0.00000);
  2736.                 AttachObjectToVehicle(Neon_Right[playerid], vehicle, 0.62500, -0.03250, -0.66690,   0.00000, 0.00000, 0.00000);
  2737.                 if(Neon_Debug_Mode == true)
  2738.                 {
  2739.                     printf("NEON DEBUG MODE: Yellow neon created for playerid: %d", playerid);
  2740.                 }
  2741.             }
  2742.             case 4:  // Pink Neon
  2743.             {
  2744.                 DestroyObject(Neon_Left[playerid]);
  2745.                 DestroyObject(Neon_Right[playerid]);
  2746.                 Neon_Left[playerid] = CreateObject(18651, -0.80500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  2747.                 Neon_Right[playerid] = CreateObject(18651, 0.67500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  2748.                 AttachObjectToVehicle(Neon_Left[playerid], vehicle, -0.62500, -0.03250, -0.66690,   0.00000, 0.00000, 0.00000);
  2749.                 AttachObjectToVehicle(Neon_Right[playerid], vehicle, 0.62500, -0.03250, -0.66690,   0.00000, 0.00000, 0.00000);
  2750.                 if(Neon_Debug_Mode == true)
  2751.                 {
  2752.                     printf("NEON DEBUG MODE: Pink neon created for playerid: %d", playerid);
  2753.                 }
  2754.             }
  2755.             case 5:  // White Neon
  2756.             {
  2757.                 DestroyObject(Neon_Left[playerid]);
  2758.                 DestroyObject(Neon_Right[playerid]);
  2759.                 Neon_Left[playerid] = CreateObject(18652, -0.80500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  2760.                 Neon_Right[playerid] = CreateObject(18652, 0.67500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  2761.                 AttachObjectToVehicle(Neon_Left[playerid], vehicle, -0.62500, -0.03250, -0.66690,   0.00000, 0.00000, 0.00000);
  2762.                 AttachObjectToVehicle(Neon_Right[playerid], vehicle, 0.62500, -0.03250, -0.66690,   0.00000, 0.00000, 0.00000);
  2763.                 if(Neon_Debug_Mode == true)
  2764.                 {
  2765.                     printf("NEON DEBUG MODE: White neon created for playerid: %d", playerid);
  2766.                 }
  2767.             }
  2768.         }
  2769.     }
  2770.     if(GetVehicleModel(vehicle) == 503) // HotRing Racer 3
  2771.     {
  2772.         switch(Rand)
  2773.         {
  2774.             case 0:  // Red Neons
  2775.             {
  2776.                 DestroyObject(Neon_Left[playerid]);
  2777.                 DestroyObject(Neon_Right[playerid]);
  2778.                 Neon_Left[playerid] = CreateObject(18647, -0.80500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  2779.                 Neon_Right[playerid] = CreateObject(18647, 0.67500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  2780.                 AttachObjectToVehicle(Neon_Left[playerid], vehicle, -0.64500, -0.25250, -0.66690,   0.00000, 0.00000, 0.00000);
  2781.                 AttachObjectToVehicle(Neon_Right[playerid], vehicle, 0.62500, -0.25250, -0.66690,   0.00000, 0.00000, 0.00000);
  2782.                 if(Neon_Debug_Mode == true)
  2783.                 {
  2784.                     printf("NEON DEBUG MODE: Red neon created for playerid: %d", playerid);
  2785.                 }
  2786.             }
  2787.             case 1: // Blue Neon
  2788.             {
  2789.                 DestroyObject(Neon_Left[playerid]);
  2790.                 DestroyObject(Neon_Right[playerid]);
  2791.                 Neon_Left[playerid] = CreateObject(18648, -0.80500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  2792.                 Neon_Right[playerid] = CreateObject(18648, 0.67500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  2793.                 AttachObjectToVehicle(Neon_Left[playerid], vehicle, -0.64500, -0.25250, -0.66690,   0.00000, 0.00000, 0.00000);
  2794.                 AttachObjectToVehicle(Neon_Right[playerid], vehicle, 0.62500, -0.25250, -0.66690,   0.00000, 0.00000, 0.00000);
  2795.                 if(Neon_Debug_Mode == true)
  2796.                 {
  2797.                     printf("NEON DEBUG MODE: Blue neon created for playerid: %d", playerid);
  2798.                 }
  2799.             }
  2800.             case 2:  // Green Neon
  2801.             {
  2802.                 DestroyObject(Neon_Left[playerid]);
  2803.                 DestroyObject(Neon_Right[playerid]);
  2804.                 Neon_Left[playerid] = CreateObject(18649, -0.80500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  2805.                 Neon_Right[playerid] = CreateObject(18649, 0.67500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  2806.                 AttachObjectToVehicle(Neon_Left[playerid], vehicle, -0.64500, -0.25250, -0.66690,   0.00000, 0.00000, 0.00000);
  2807.                 AttachObjectToVehicle(Neon_Right[playerid], vehicle, 0.62500, -0.25250, -0.66690,   0.00000, 0.00000, 0.00000);
  2808.                 if(Neon_Debug_Mode == true)
  2809.                 {
  2810.                     printf("NEON DEBUG MODE: Green neon created for playerid: %d", playerid);
  2811.                 }
  2812.             }
  2813.             case 3:  // Yellow Neon
  2814.             {
  2815.                 DestroyObject(Neon_Left[playerid]);
  2816.                 DestroyObject(Neon_Right[playerid]);
  2817.                 Neon_Left[playerid] = CreateObject(18650, -0.80500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  2818.                 Neon_Right[playerid] = CreateObject(18650, 0.67500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  2819.                 AttachObjectToVehicle(Neon_Left[playerid], vehicle, -0.64500, -0.25250, -0.66690,   0.00000, 0.00000, 0.00000);
  2820.                 AttachObjectToVehicle(Neon_Right[playerid], vehicle, 0.62500, -0.25250, -0.66690,   0.00000, 0.00000, 0.00000);
  2821.                 if(Neon_Debug_Mode == true)
  2822.                 {
  2823.                     printf("NEON DEBUG MODE: Yellow neon created for playerid: %d", playerid);
  2824.                 }
  2825.             }
  2826.             case 4:  // Pink Neon
  2827.             {
  2828.                 DestroyObject(Neon_Left[playerid]);
  2829.                 DestroyObject(Neon_Right[playerid]);
  2830.                 Neon_Left[playerid] = CreateObject(18651, -0.80500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  2831.                 Neon_Right[playerid] = CreateObject(18651, 0.67500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  2832.                 AttachObjectToVehicle(Neon_Left[playerid], vehicle, -0.64500, -0.25250, -0.66690,   0.00000, 0.00000, 0.00000);
  2833.                 AttachObjectToVehicle(Neon_Right[playerid], vehicle, 0.62500, -0.25250, -0.66690,   0.00000, 0.00000, 0.00000);
  2834.                 if(Neon_Debug_Mode == true)
  2835.                 {
  2836.                     printf("NEON DEBUG MODE: Pink neon created for playerid: %d", playerid);
  2837.                 }
  2838.             }
  2839.             case 5:  // White Neon
  2840.             {
  2841.                 DestroyObject(Neon_Left[playerid]);
  2842.                 DestroyObject(Neon_Right[playerid]);
  2843.                 Neon_Left[playerid] = CreateObject(18652, -0.80500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  2844.                 Neon_Right[playerid] = CreateObject(18652, 0.67500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  2845.                 AttachObjectToVehicle(Neon_Left[playerid], vehicle, -0.64500, -0.25250, -0.66690,   0.00000, 0.00000, 0.00000);
  2846.                 AttachObjectToVehicle(Neon_Right[playerid], vehicle, 0.62500, -0.25250, -0.66690,   0.00000, 0.00000, 0.00000);
  2847.                 if(Neon_Debug_Mode == true)
  2848.                 {
  2849.                     printf("NEON DEBUG MODE: White neon created for playerid: %d", playerid);
  2850.                 }
  2851.             }
  2852.         }
  2853.     }
  2854.     if(GetVehicleModel(vehicle) == 411) // Infernus
  2855.     {
  2856.         switch(Rand)
  2857.         {
  2858.             case 0:  // Red Neons
  2859.             {
  2860.                 DestroyObject(Neon_Left[playerid]);
  2861.                 DestroyObject(Neon_Right[playerid]);
  2862.                 Neon_Left[playerid] = CreateObject(18647, -0.80500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  2863.                 Neon_Right[playerid] = CreateObject(18647, 0.67500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  2864.                 AttachObjectToVehicle(Neon_Left[playerid], vehicle, -0.72500, 0.00750, -0.58690,   0.00000, 0.00000, 0.00000);
  2865.                 AttachObjectToVehicle(Neon_Right[playerid], vehicle, 0.72500, 0.00750, -0.58690,   0.00000, 0.00000, 0.00000);
  2866.                 if(Neon_Debug_Mode == true)
  2867.                 {
  2868.                     printf("NEON DEBUG MODE: Red neon created for playerid: %d", playerid);
  2869.                 }
  2870.             }
  2871.             case 1: // Blue Neon
  2872.             {
  2873.                 DestroyObject(Neon_Left[playerid]);
  2874.                 DestroyObject(Neon_Right[playerid]);
  2875.                 Neon_Left[playerid] = CreateObject(18648, -0.80500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  2876.                 Neon_Right[playerid] = CreateObject(18648, 0.67500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  2877.                 AttachObjectToVehicle(Neon_Left[playerid], vehicle, -0.72500, 0.00750, -0.58690,   0.00000, 0.00000, 0.00000);
  2878.                 AttachObjectToVehicle(Neon_Right[playerid], vehicle, 0.72500, 0.00750, -0.58690,   0.00000, 0.00000, 0.00000);
  2879.                 if(Neon_Debug_Mode == true)
  2880.                 {
  2881.                     printf("NEON DEBUG MODE: Blue neon created for playerid: %d", playerid);
  2882.                 }
  2883.             }
  2884.             case 2:  // Green Neon
  2885.             {
  2886.                 DestroyObject(Neon_Left[playerid]);
  2887.                 DestroyObject(Neon_Right[playerid]);
  2888.                 Neon_Left[playerid] = CreateObject(18649, -0.80500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  2889.                 Neon_Right[playerid] = CreateObject(18649, 0.67500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  2890.                 AttachObjectToVehicle(Neon_Left[playerid], vehicle, -0.72500, 0.00750, -0.58690,   0.00000, 0.00000, 0.00000);
  2891.                 AttachObjectToVehicle(Neon_Right[playerid], vehicle, 0.72500, 0.00750, -0.58690,   0.00000, 0.00000, 0.00000);
  2892.                 if(Neon_Debug_Mode == true)
  2893.                 {
  2894.                     printf("NEON DEBUG MODE: Green neon created for playerid: %d", playerid);
  2895.                 }
  2896.             }
  2897.             case 3:  // Yellow Neon
  2898.             {
  2899.                 DestroyObject(Neon_Left[playerid]);
  2900.                 DestroyObject(Neon_Right[playerid]);
  2901.                 Neon_Left[playerid] = CreateObject(18650, -0.80500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  2902.                 Neon_Right[playerid] = CreateObject(18650, 0.67500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  2903.                 AttachObjectToVehicle(Neon_Left[playerid], vehicle, -0.72500, 0.00750, -0.58690,   0.00000, 0.00000, 0.00000);
  2904.                 AttachObjectToVehicle(Neon_Right[playerid], vehicle, 0.72500, 0.00750, -0.58690,   0.00000, 0.00000, 0.00000);
  2905.                 if(Neon_Debug_Mode == true)
  2906.                 {
  2907.                     printf("NEON DEBUG MODE: Yellow neon created for playerid: %d", playerid);
  2908.                 }
  2909.             }
  2910.             case 4:  // Pink Neon
  2911.             {
  2912.                 DestroyObject(Neon_Left[playerid]);
  2913.                 DestroyObject(Neon_Right[playerid]);
  2914.                 Neon_Left[playerid] = CreateObject(18651, -0.80500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  2915.                 Neon_Right[playerid] = CreateObject(18651, 0.67500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  2916.                 AttachObjectToVehicle(Neon_Left[playerid], vehicle, -0.72500, 0.00750, -0.58690,   0.00000, 0.00000, 0.00000);
  2917.                 AttachObjectToVehicle(Neon_Right[playerid], vehicle, 0.72500, 0.00750, -0.58690,   0.00000, 0.00000, 0.00000);
  2918.                 if(Neon_Debug_Mode == true)
  2919.                 {
  2920.                     printf("NEON DEBUG MODE: Pink neon created for playerid: %d", playerid);
  2921.                 }
  2922.             }
  2923.             case 5:  // White Neon
  2924.             {
  2925.                 DestroyObject(Neon_Left[playerid]);
  2926.                 DestroyObject(Neon_Right[playerid]);
  2927.                 Neon_Left[playerid] = CreateObject(18652, -0.80500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  2928.                 Neon_Right[playerid] = CreateObject(18652, 0.67500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  2929.                 AttachObjectToVehicle(Neon_Left[playerid], vehicle, -0.72500, 0.00750, -0.58690,   0.00000, 0.00000, 0.00000);
  2930.                 AttachObjectToVehicle(Neon_Right[playerid], vehicle, 0.72500, 0.00750, -0.58690,   0.00000, 0.00000, 0.00000);
  2931.                 if(Neon_Debug_Mode == true)
  2932.                 {
  2933.                     printf("NEON DEBUG MODE: White neon created for playerid: %d", playerid);
  2934.                 }
  2935.             }
  2936.         }
  2937.     }
  2938.     if(GetVehicleModel(vehicle) == 599) // Jester
  2939.     {
  2940.         switch(Rand)
  2941.         {
  2942.             case 0:  // Red Neons
  2943.             {
  2944.                 DestroyObject(Neon_Left[playerid]);
  2945.                 DestroyObject(Neon_Right[playerid]);
  2946.                 Neon_Left[playerid] = CreateObject(18647, -0.80500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  2947.                 Neon_Right[playerid] = CreateObject(18647, 0.67500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  2948.                 AttachObjectToVehicle(Neon_Left[playerid], vehicle, -0.72500, 0.00750, -0.46690,   0.00000, 0.00000, 0.00000);
  2949.                 AttachObjectToVehicle(Neon_Right[playerid], vehicle, 0.72500, 0.00750, -0.46690,   0.00000, 0.00000, 0.00000);
  2950.                 if(Neon_Debug_Mode == true)
  2951.                 {
  2952.                     printf("NEON DEBUG MODE: Red neon created for playerid: %d", playerid);
  2953.                 }
  2954.             }
  2955.             case 1: // Blue Neon
  2956.             {
  2957.                 DestroyObject(Neon_Left[playerid]);
  2958.                 DestroyObject(Neon_Right[playerid]);
  2959.                 Neon_Left[playerid] = CreateObject(18648, -0.80500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  2960.                 Neon_Right[playerid] = CreateObject(18648, 0.67500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  2961.                 AttachObjectToVehicle(Neon_Left[playerid], vehicle, -0.72500, 0.00750, -0.46690,   0.00000, 0.00000, 0.00000);
  2962.                 AttachObjectToVehicle(Neon_Right[playerid], vehicle, 0.72500, 0.00750, -0.46690,   0.00000, 0.00000, 0.00000);
  2963.                 if(Neon_Debug_Mode == true)
  2964.                 {
  2965.                     printf("NEON DEBUG MODE: Blue neon created for playerid: %d", playerid);
  2966.                 }
  2967.             }
  2968.             case 2:  // Green Neon
  2969.             {
  2970.                 DestroyObject(Neon_Left[playerid]);
  2971.                 DestroyObject(Neon_Right[playerid]);
  2972.                 Neon_Left[playerid] = CreateObject(18649, -0.80500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  2973.                 Neon_Right[playerid] = CreateObject(18649, 0.67500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  2974.                 AttachObjectToVehicle(Neon_Left[playerid], vehicle, -0.72500, 0.00750, -0.46690,   0.00000, 0.00000, 0.00000);
  2975.                 AttachObjectToVehicle(Neon_Right[playerid], vehicle, 0.72500, 0.00750, -0.46690,   0.00000, 0.00000, 0.00000);
  2976.                 if(Neon_Debug_Mode == true)
  2977.                 {
  2978.                     printf("NEON DEBUG MODE: Green neon created for playerid: %d", playerid);
  2979.                 }
  2980.             }
  2981.             case 3:  // Yellow Neon
  2982.             {
  2983.                 DestroyObject(Neon_Left[playerid]);
  2984.                 DestroyObject(Neon_Right[playerid]);
  2985.                 Neon_Left[playerid] = CreateObject(18650, -0.80500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  2986.                 Neon_Right[playerid] = CreateObject(18650, 0.67500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  2987.                 AttachObjectToVehicle(Neon_Left[playerid], vehicle, -0.72500, 0.00750, -0.46690,   0.00000, 0.00000, 0.00000);
  2988.                 AttachObjectToVehicle(Neon_Right[playerid], vehicle, 0.72500, 0.00750, -0.46690,   0.00000, 0.00000, 0.00000);
  2989.                 if(Neon_Debug_Mode == true)
  2990.                 {
  2991.                     printf("NEON DEBUG MODE: Yellow neon created for playerid: %d", playerid);
  2992.                 }
  2993.             }
  2994.             case 4:  // Pink Neon
  2995.             {
  2996.                 DestroyObject(Neon_Left[playerid]);
  2997.                 DestroyObject(Neon_Right[playerid]);
  2998.                 Neon_Left[playerid] = CreateObject(18651, -0.80500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  2999.                 Neon_Right[playerid] = CreateObject(18651, 0.67500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  3000.                 AttachObjectToVehicle(Neon_Left[playerid], vehicle, -0.72500, 0.00750, -0.46690,   0.00000, 0.00000, 0.00000);
  3001.                 AttachObjectToVehicle(Neon_Right[playerid], vehicle, 0.72500, 0.00750, -0.46690,   0.00000, 0.00000, 0.00000);
  3002.                 if(Neon_Debug_Mode == true)
  3003.                 {
  3004.                     printf("NEON DEBUG MODE: Pink neon created for playerid: %d", playerid);
  3005.                 }
  3006.             }
  3007.             case 5:  // White Neon
  3008.             {
  3009.                 DestroyObject(Neon_Left[playerid]);
  3010.                 DestroyObject(Neon_Right[playerid]);
  3011.                 Neon_Left[playerid] = CreateObject(18652, -0.80500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  3012.                 Neon_Right[playerid] = CreateObject(18652, 0.67500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  3013.                 AttachObjectToVehicle(Neon_Left[playerid], vehicle, -0.72500, 0.00750, -0.46690,   0.00000, 0.00000, 0.00000);
  3014.                 AttachObjectToVehicle(Neon_Right[playerid], vehicle, 0.72500, 0.00750, -0.46690,   0.00000, 0.00000, 0.00000);
  3015.                 if(Neon_Debug_Mode == true)
  3016.                 {
  3017.                     printf("NEON DEBUG MODE: White neon created for playerid: %d", playerid);
  3018.                 }
  3019.             }
  3020.         }
  3021.     }
  3022.     if(GetVehicleModel(vehicle) == 603) // Phoenix
  3023.     {
  3024.         switch(Rand)
  3025.         {
  3026.             case 0:  // Red Neons
  3027.             {
  3028.                 DestroyObject(Neon_Left[playerid]);
  3029.                 DestroyObject(Neon_Right[playerid]);
  3030.                 Neon_Left[playerid] = CreateObject(18647, -0.80500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  3031.                 Neon_Right[playerid] = CreateObject(18647, 0.67500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  3032.                 AttachObjectToVehicle(Neon_Left[playerid], vehicle, -0.82500, -0.03250, -0.66690,   0.00000, 0.00000, 0.00000);
  3033.                 AttachObjectToVehicle(Neon_Right[playerid], vehicle, 0.82500, -0.03250, -0.66690,   0.00000, 0.00000, 0.00000);
  3034.                 if(Neon_Debug_Mode == true)
  3035.                 {
  3036.                     printf("NEON DEBUG MODE: Red neon created for playerid: %d", playerid);
  3037.                 }
  3038.             }
  3039.             case 1: // Blue Neon
  3040.             {
  3041.                 DestroyObject(Neon_Left[playerid]);
  3042.                 DestroyObject(Neon_Right[playerid]);
  3043.                 Neon_Left[playerid] = CreateObject(18648, -0.80500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  3044.                 Neon_Right[playerid] = CreateObject(18648, 0.67500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  3045.                 AttachObjectToVehicle(Neon_Left[playerid], vehicle, -0.82500, -0.03250, -0.66690,   0.00000, 0.00000, 0.00000);
  3046.                 AttachObjectToVehicle(Neon_Right[playerid], vehicle, 0.82500, -0.03250, -0.66690,   0.00000, 0.00000, 0.00000);
  3047.                 if(Neon_Debug_Mode == true)
  3048.                 {
  3049.                     printf("NEON DEBUG MODE: Blue neon created for playerid: %d", playerid);
  3050.                 }
  3051.             }
  3052.             case 2:  // Green Neon
  3053.             {
  3054.                 DestroyObject(Neon_Left[playerid]);
  3055.                 DestroyObject(Neon_Right[playerid]);
  3056.                 Neon_Left[playerid] = CreateObject(18649, -0.80500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  3057.                 Neon_Right[playerid] = CreateObject(18649, 0.67500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  3058.                 AttachObjectToVehicle(Neon_Left[playerid], vehicle, -0.82500, -0.03250, -0.66690,   0.00000, 0.00000, 0.00000);
  3059.                 AttachObjectToVehicle(Neon_Right[playerid], vehicle, 0.82500, -0.03250, -0.66690,   0.00000, 0.00000, 0.00000);
  3060.                 if(Neon_Debug_Mode == true)
  3061.                 {
  3062.                     printf("NEON DEBUG MODE: Green neon created for playerid: %d", playerid);
  3063.                 }
  3064.             }
  3065.             case 3:  // Yellow Neon
  3066.             {
  3067.                 DestroyObject(Neon_Left[playerid]);
  3068.                 DestroyObject(Neon_Right[playerid]);
  3069.                 Neon_Left[playerid] = CreateObject(18650, -0.80500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  3070.                 Neon_Right[playerid] = CreateObject(18650, 0.67500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  3071.                 AttachObjectToVehicle(Neon_Left[playerid], vehicle, -0.82500, -0.03250, -0.66690,   0.00000, 0.00000, 0.00000);
  3072.                 AttachObjectToVehicle(Neon_Right[playerid], vehicle, 0.82500, -0.03250, -0.66690,   0.00000, 0.00000, 0.00000);
  3073.                 if(Neon_Debug_Mode == true)
  3074.                 {
  3075.                     printf("NEON DEBUG MODE: Yellow neon created for playerid: %d", playerid);
  3076.                 }
  3077.             }
  3078.             case 4:  // Pink Neon
  3079.             {
  3080.                 DestroyObject(Neon_Left[playerid]);
  3081.                 DestroyObject(Neon_Right[playerid]);
  3082.                 Neon_Left[playerid] = CreateObject(18651, -0.80500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  3083.                 Neon_Right[playerid] = CreateObject(18651, 0.67500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  3084.                 AttachObjectToVehicle(Neon_Left[playerid], vehicle, -0.82500, -0.03250, -0.66690,   0.00000, 0.00000, 0.00000);
  3085.                 AttachObjectToVehicle(Neon_Right[playerid], vehicle, 0.82500, -0.03250, -0.66690,   0.00000, 0.00000, 0.00000);
  3086.                 if(Neon_Debug_Mode == true)
  3087.                 {
  3088.                     printf("NEON DEBUG MODE: Pink neon created for playerid: %d", playerid);
  3089.                 }
  3090.             }
  3091.             case 5:  // White Neon
  3092.             {
  3093.                 DestroyObject(Neon_Left[playerid]);
  3094.                 DestroyObject(Neon_Right[playerid]);
  3095.                 Neon_Left[playerid] = CreateObject(18652, -0.80500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  3096.                 Neon_Right[playerid] = CreateObject(18652, 0.67500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  3097.                 AttachObjectToVehicle(Neon_Left[playerid], vehicle, -0.82500, -0.03250, -0.66690,   0.00000, 0.00000, 0.00000);
  3098.                 AttachObjectToVehicle(Neon_Right[playerid], vehicle, 0.82500, -0.03250, -0.66690,   0.00000, 0.00000, 0.00000);
  3099.                 if(Neon_Debug_Mode == true)
  3100.                 {
  3101.                     printf("NEON DEBUG MODE: White neon created for playerid: %d", playerid);
  3102.                 }
  3103.             }
  3104.         }
  3105.     }
  3106.     if(GetVehicleModel(vehicle) == 475) // Sarbe
  3107.     {
  3108.         switch(Rand)
  3109.         {
  3110.             case 0:  // Red Neons
  3111.             {
  3112.                 DestroyObject(Neon_Left[playerid]);
  3113.                 DestroyObject(Neon_Right[playerid]);
  3114.                 Neon_Left[playerid] = CreateObject(18647, -0.80500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  3115.                 Neon_Right[playerid] = CreateObject(18647, 0.67500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  3116.                 AttachObjectToVehicle(Neon_Left[playerid], vehicle, -0.64500, -0.03250, -0.56690,   0.00000, 0.00000, 0.00000);
  3117.                 AttachObjectToVehicle(Neon_Right[playerid], vehicle, 0.64500, -0.03250, -0.56690,   0.00000, 0.00000, 0.00000);
  3118.                 if(Neon_Debug_Mode == true)
  3119.                 {
  3120.                     printf("NEON DEBUG MODE: Red neon created for playerid: %d", playerid);
  3121.                 }
  3122.             }
  3123.             case 1: // Blue Neon
  3124.             {
  3125.                 DestroyObject(Neon_Left[playerid]);
  3126.                 DestroyObject(Neon_Right[playerid]);
  3127.                 Neon_Left[playerid] = CreateObject(18648, -0.80500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  3128.                 Neon_Right[playerid] = CreateObject(18648, 0.67500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  3129.                 AttachObjectToVehicle(Neon_Left[playerid], vehicle, -0.64500, -0.03250, -0.56690,   0.00000, 0.00000, 0.00000);
  3130.                 AttachObjectToVehicle(Neon_Right[playerid], vehicle, 0.64500, -0.03250, -0.56690,   0.00000, 0.00000, 0.00000);
  3131.                 if(Neon_Debug_Mode == true)
  3132.                 {
  3133.                     printf("NEON DEBUG MODE: Blue neon created for playerid: %d", playerid);
  3134.                 }
  3135.             }
  3136.             case 2:  // Green Neon
  3137.             {
  3138.                 DestroyObject(Neon_Left[playerid]);
  3139.                 DestroyObject(Neon_Right[playerid]);
  3140.                 Neon_Left[playerid] = CreateObject(18649, -0.80500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  3141.                 Neon_Right[playerid] = CreateObject(18649, 0.67500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  3142.                 AttachObjectToVehicle(Neon_Left[playerid], vehicle, -0.64500, -0.03250, -0.56690,   0.00000, 0.00000, 0.00000);
  3143.                 AttachObjectToVehicle(Neon_Right[playerid], vehicle, 0.64500, -0.03250, -0.56690,   0.00000, 0.00000, 0.00000);
  3144.                 if(Neon_Debug_Mode == true)
  3145.                 {
  3146.                     printf("NEON DEBUG MODE: Green neon created for playerid: %d", playerid);
  3147.                 }
  3148.             }
  3149.             case 3:  // Yellow Neon
  3150.             {
  3151.                 DestroyObject(Neon_Left[playerid]);
  3152.                 DestroyObject(Neon_Right[playerid]);
  3153.                 Neon_Left[playerid] = CreateObject(18650, -0.80500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  3154.                 Neon_Right[playerid] = CreateObject(18650, 0.67500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  3155.                 AttachObjectToVehicle(Neon_Left[playerid], vehicle, -0.64500, -0.03250, -0.56690,   0.00000, 0.00000, 0.00000);
  3156.                 AttachObjectToVehicle(Neon_Right[playerid], vehicle, 0.64500, -0.03250, -0.56690,   0.00000, 0.00000, 0.00000);
  3157.                 if(Neon_Debug_Mode == true)
  3158.                 {
  3159.                     printf("NEON DEBUG MODE: Yellow neon created for playerid: %d", playerid);
  3160.                 }
  3161.             }
  3162.             case 4:  // Pink Neon
  3163.             {
  3164.                 DestroyObject(Neon_Left[playerid]);
  3165.                 DestroyObject(Neon_Right[playerid]);
  3166.                 Neon_Left[playerid] = CreateObject(18651, -0.80500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  3167.                 Neon_Right[playerid] = CreateObject(18651, 0.67500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  3168.                 AttachObjectToVehicle(Neon_Left[playerid], vehicle, -0.64500, -0.03250, -0.56690,   0.00000, 0.00000, 0.00000);
  3169.                 AttachObjectToVehicle(Neon_Right[playerid], vehicle, 0.64500, -0.03250, -0.56690,   0.00000, 0.00000, 0.00000);
  3170.                 if(Neon_Debug_Mode == true)
  3171.                 {
  3172.                     printf("NEON DEBUG MODE: Pink neon created for playerid: %d", playerid);
  3173.                 }
  3174.             }
  3175.             case 5:  // White Neon
  3176.             {
  3177.                 DestroyObject(Neon_Left[playerid]);
  3178.                 DestroyObject(Neon_Right[playerid]);
  3179.                 Neon_Left[playerid] = CreateObject(18652, -0.80500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  3180.                 Neon_Right[playerid] = CreateObject(18652, 0.67500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  3181.                 AttachObjectToVehicle(Neon_Left[playerid], vehicle, -0.64500, -0.03250, -0.56690,   0.00000, 0.00000, 0.00000);
  3182.                 AttachObjectToVehicle(Neon_Right[playerid], vehicle, 0.64500, -0.03250, -0.56690,   0.00000, 0.00000, 0.00000);
  3183.                 if(Neon_Debug_Mode == true)
  3184.                 {
  3185.                     printf("NEON DEBUG MODE: White neon created for playerid: %d", playerid);
  3186.                 }
  3187.             }
  3188.         }
  3189.     }
  3190.     if(GetVehicleModel(vehicle) == 506) // Super GT
  3191.     {
  3192.         switch(Rand)
  3193.         {
  3194.             case 0:  // Red Neons
  3195.             {
  3196.                 DestroyObject(Neon_Left[playerid]);
  3197.                 DestroyObject(Neon_Right[playerid]);
  3198.                 Neon_Left[playerid] = CreateObject(18647, -0.80500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  3199.                 Neon_Right[playerid] = CreateObject(18647, 0.67500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  3200.                 AttachObjectToVehicle(Neon_Left[playerid], vehicle, -0.64500, -0.29250, -0.52690,   0.00000, 0.00000, 0.00000);
  3201.                 AttachObjectToVehicle(Neon_Right[playerid], vehicle, 0.76500, -0.29250, -0.52690,   0.00000, 0.00000, 0.00000);
  3202.                 if(Neon_Debug_Mode == true)
  3203.                 {
  3204.                     printf("NEON DEBUG MODE: Red neon created for playerid: %d", playerid);
  3205.                 }
  3206.             }
  3207.             case 1: // Blue Neon
  3208.             {
  3209.                 DestroyObject(Neon_Left[playerid]);
  3210.                 DestroyObject(Neon_Right[playerid]);
  3211.                 Neon_Left[playerid] = CreateObject(18648, -0.80500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  3212.                 Neon_Right[playerid] = CreateObject(18648, 0.67500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  3213.                 AttachObjectToVehicle(Neon_Left[playerid], vehicle, -0.64500, -0.29250, -0.52690,   0.00000, 0.00000, 0.00000);
  3214.                 AttachObjectToVehicle(Neon_Right[playerid], vehicle, 0.76500, -0.29250, -0.52690,   0.00000, 0.00000, 0.00000);
  3215.                 if(Neon_Debug_Mode == true)
  3216.                 {
  3217.                     printf("NEON DEBUG MODE: Blue neon created for playerid: %d", playerid);
  3218.                 }
  3219.             }
  3220.             case 2:  // Green Neon
  3221.             {
  3222.                 DestroyObject(Neon_Left[playerid]);
  3223.                 DestroyObject(Neon_Right[playerid]);
  3224.                 Neon_Left[playerid] = CreateObject(18649, -0.80500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  3225.                 Neon_Right[playerid] = CreateObject(18649, 0.67500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  3226.                 AttachObjectToVehicle(Neon_Left[playerid], vehicle, -0.64500, -0.29250, -0.52690,   0.00000, 0.00000, 0.00000);
  3227.                 AttachObjectToVehicle(Neon_Right[playerid], vehicle, 0.76500, -0.29250, -0.52690,   0.00000, 0.00000, 0.00000);
  3228.                 if(Neon_Debug_Mode == true)
  3229.                 {
  3230.                     printf("NEON DEBUG MODE: Green neon created for playerid: %d", playerid);
  3231.                 }
  3232.             }
  3233.             case 3:  // Yellow Neon
  3234.             {
  3235.                 DestroyObject(Neon_Left[playerid]);
  3236.                 DestroyObject(Neon_Right[playerid]);
  3237.                 Neon_Left[playerid] = CreateObject(18650, -0.80500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  3238.                 Neon_Right[playerid] = CreateObject(18650, 0.67500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  3239.                 AttachObjectToVehicle(Neon_Left[playerid], vehicle, -0.64500, -0.29250, -0.52690,   0.00000, 0.00000, 0.00000);
  3240.                 AttachObjectToVehicle(Neon_Right[playerid], vehicle, 0.76500, -0.29250, -0.52690,   0.00000, 0.00000, 0.00000);
  3241.                 if(Neon_Debug_Mode == true)
  3242.                 {
  3243.                     printf("NEON DEBUG MODE: Yellow neon created for playerid: %d", playerid);
  3244.                 }
  3245.             }
  3246.             case 4:  // Pink Neon
  3247.             {
  3248.                 DestroyObject(Neon_Left[playerid]);
  3249.                 DestroyObject(Neon_Right[playerid]);
  3250.                 Neon_Left[playerid] = CreateObject(18651, -0.80500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  3251.                 Neon_Right[playerid] = CreateObject(18651, 0.67500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  3252.                 AttachObjectToVehicle(Neon_Left[playerid], vehicle, -0.64500, -0.29250, -0.52690,   0.00000, 0.00000, 0.00000);
  3253.                 AttachObjectToVehicle(Neon_Right[playerid], vehicle, 0.76500, -0.29250, -0.52690,   0.00000, 0.00000, 0.00000);
  3254.                 if(Neon_Debug_Mode == true)
  3255.                 {
  3256.                     printf("NEON DEBUG MODE: Pink neon created for playerid: %d", playerid);
  3257.                 }
  3258.             }
  3259.             case 5:  // White Neon
  3260.             {
  3261.                 DestroyObject(Neon_Left[playerid]);
  3262.                 DestroyObject(Neon_Right[playerid]);
  3263.                 Neon_Left[playerid] = CreateObject(18652, -0.80500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  3264.                 Neon_Right[playerid] = CreateObject(18652, 0.67500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  3265.                 AttachObjectToVehicle(Neon_Left[playerid], vehicle, -0.64500, -0.29250, -0.52690,   0.00000, 0.00000, 0.00000);
  3266.                 AttachObjectToVehicle(Neon_Right[playerid], vehicle, 0.76500, -0.29250, -0.52690,   0.00000, 0.00000, 0.00000);
  3267.                 if(Neon_Debug_Mode == true)
  3268.                 {
  3269.                     printf("NEON DEBUG MODE: White neon created for playerid: %d", playerid);
  3270.                 }
  3271.             }
  3272.         }
  3273.     }
  3274.     if(GetVehicleModel(vehicle) == 451) // Turismo
  3275.     {
  3276.         switch(Rand)
  3277.         {
  3278.             case 0:  // Red Neons
  3279.             {
  3280.                 DestroyObject(Neon_Left[playerid]);
  3281.                 DestroyObject(Neon_Right[playerid]);
  3282.                 Neon_Left[playerid] = CreateObject(18647, -0.80500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  3283.                 Neon_Right[playerid] = CreateObject(18647, 0.67500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  3284.                 AttachObjectToVehicle(Neon_Left[playerid], vehicle, -0.66500, -0.29250, -0.54690,   0.00000, 0.00000, 0.00000);
  3285.                 AttachObjectToVehicle(Neon_Right[playerid], vehicle, 0.72500, -0.29250, -0.54690,   0.00000, 0.00000, 0.00000);
  3286.                 if(Neon_Debug_Mode == true)
  3287.                 {
  3288.                     printf("NEON DEBUG MODE: Red neon created for playerid: %d", playerid);
  3289.                 }
  3290.             }
  3291.             case 1: // Blue Neon
  3292.             {
  3293.                 DestroyObject(Neon_Left[playerid]);
  3294.                 DestroyObject(Neon_Right[playerid]);
  3295.                 Neon_Left[playerid] = CreateObject(18648, -0.80500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  3296.                 Neon_Right[playerid] = CreateObject(18648, 0.67500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  3297.                 AttachObjectToVehicle(Neon_Left[playerid], vehicle, -0.66500, -0.29250, -0.54690,   0.00000, 0.00000, 0.00000);
  3298.                 AttachObjectToVehicle(Neon_Right[playerid], vehicle, 0.72500, -0.29250, -0.54690,   0.00000, 0.00000, 0.00000);
  3299.                 if(Neon_Debug_Mode == true)
  3300.                 {
  3301.                     printf("NEON DEBUG MODE: Blue neon created for playerid: %d", playerid);
  3302.                 }
  3303.             }
  3304.             case 2:  // Green Neon
  3305.             {
  3306.                 DestroyObject(Neon_Left[playerid]);
  3307.                 DestroyObject(Neon_Right[playerid]);
  3308.                 Neon_Left[playerid] = CreateObject(18649, -0.80500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  3309.                 Neon_Right[playerid] = CreateObject(18649, 0.67500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  3310.                 AttachObjectToVehicle(Neon_Left[playerid], vehicle, -0.66500, -0.29250, -0.54690,   0.00000, 0.00000, 0.00000);
  3311.                 AttachObjectToVehicle(Neon_Right[playerid], vehicle, 0.72500, -0.29250, -0.54690,   0.00000, 0.00000, 0.00000);
  3312.                 if(Neon_Debug_Mode == true)
  3313.                 {
  3314.                     printf("NEON DEBUG MODE: Green neon created for playerid: %d", playerid);
  3315.                 }
  3316.             }
  3317.             case 3:  // Yellow Neon
  3318.             {
  3319.                 DestroyObject(Neon_Left[playerid]);
  3320.                 DestroyObject(Neon_Right[playerid]);
  3321.                 Neon_Left[playerid] = CreateObject(18650, -0.80500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  3322.                 Neon_Right[playerid] = CreateObject(18650, 0.67500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  3323.                 AttachObjectToVehicle(Neon_Left[playerid], vehicle, -0.66500, -0.29250, -0.54690,   0.00000, 0.00000, 0.00000);
  3324.                 AttachObjectToVehicle(Neon_Right[playerid], vehicle, 0.72500, -0.29250, -0.54690,   0.00000, 0.00000, 0.00000);
  3325.                 if(Neon_Debug_Mode == true)
  3326.                 {
  3327.                     printf("NEON DEBUG MODE: Yellow neon created for playerid: %d", playerid);
  3328.                 }
  3329.             }
  3330.             case 4:  // Pink Neon
  3331.             {
  3332.                 DestroyObject(Neon_Left[playerid]);
  3333.                 DestroyObject(Neon_Right[playerid]);
  3334.                 Neon_Left[playerid] = CreateObject(18651, -0.80500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  3335.                 Neon_Right[playerid] = CreateObject(18651, 0.67500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  3336.                 AttachObjectToVehicle(Neon_Left[playerid], vehicle, -0.66500, -0.29250, -0.54690,   0.00000, 0.00000, 0.00000);
  3337.                 AttachObjectToVehicle(Neon_Right[playerid], vehicle, 0.72500, -0.29250, -0.54690,   0.00000, 0.00000, 0.00000);
  3338.                 if(Neon_Debug_Mode == true)
  3339.                 {
  3340.                     printf("NEON DEBUG MODE: Pink neon created for playerid: %d", playerid);
  3341.                 }
  3342.             }
  3343.             case 5:  // White Neon
  3344.             {
  3345.                 DestroyObject(Neon_Left[playerid]);
  3346.                 DestroyObject(Neon_Right[playerid]);
  3347.                 Neon_Left[playerid] = CreateObject(18652, -0.80500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  3348.                 Neon_Right[playerid] = CreateObject(18652, 0.67500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  3349.                 AttachObjectToVehicle(Neon_Left[playerid], vehicle, -0.66500, -0.29250, -0.54690,   0.00000, 0.00000, 0.00000);
  3350.                 AttachObjectToVehicle(Neon_Right[playerid], vehicle, 0.72500, -0.29250, -0.54690,   0.00000, 0.00000, 0.00000);
  3351.                 if(Neon_Debug_Mode == true)
  3352.                 {
  3353.                     printf("NEON DEBUG MODE: White neon created for playerid: %d", playerid);
  3354.                 }
  3355.             }
  3356.         }
  3357.     }
  3358.     if(GetVehicleModel(vehicle) == 558) // Uranus
  3359.     {
  3360.         switch(Rand)
  3361.         {
  3362.             case 0:  // Red Neons
  3363.             {
  3364.                 DestroyObject(Neon_Left[playerid]);
  3365.                 DestroyObject(Neon_Right[playerid]);
  3366.                 Neon_Left[playerid] = CreateObject(18647, -0.80500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  3367.                 Neon_Right[playerid] = CreateObject(18647, 0.67500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  3368.                 AttachObjectToVehicle(Neon_Left[playerid], vehicle, -0.66500, -0.09250, -0.40690,   0.00000, 0.00000, 0.00000);
  3369.                 AttachObjectToVehicle(Neon_Right[playerid], vehicle, 0.74500, -0.09250, -0.40690,   0.00000, 0.00000, 0.00000);
  3370.                 if(Neon_Debug_Mode == true)
  3371.                 {
  3372.                     printf("NEON DEBUG MODE: Red neon created for playerid: %d", playerid);
  3373.                 }
  3374.             }
  3375.             case 1: // Blue Neon
  3376.             {
  3377.                 DestroyObject(Neon_Left[playerid]);
  3378.                 DestroyObject(Neon_Right[playerid]);
  3379.                 Neon_Left[playerid] = CreateObject(18648, -0.80500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  3380.                 Neon_Right[playerid] = CreateObject(18648, 0.67500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  3381.                 AttachObjectToVehicle(Neon_Left[playerid], vehicle, -0.66500, -0.09250, -0.40690,   0.00000, 0.00000, 0.00000);
  3382.                 AttachObjectToVehicle(Neon_Right[playerid], vehicle, 0.74500, -0.09250, -0.40690,   0.00000, 0.00000, 0.00000);
  3383.                 if(Neon_Debug_Mode == true)
  3384.                 {
  3385.                     printf("NEON DEBUG MODE: Blue neon created for playerid: %d", playerid);
  3386.                 }
  3387.             }
  3388.             case 2:  // Green Neon
  3389.             {
  3390.                 DestroyObject(Neon_Left[playerid]);
  3391.                 DestroyObject(Neon_Right[playerid]);
  3392.                 Neon_Left[playerid] = CreateObject(18649, -0.80500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  3393.                 Neon_Right[playerid] = CreateObject(18649, 0.67500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  3394.                 AttachObjectToVehicle(Neon_Left[playerid], vehicle, -0.66500, -0.09250, -0.40690,   0.00000, 0.00000, 0.00000);
  3395.                 AttachObjectToVehicle(Neon_Right[playerid], vehicle, 0.74500, -0.09250, -0.40690,   0.00000, 0.00000, 0.00000);
  3396.                 if(Neon_Debug_Mode == true)
  3397.                 {
  3398.                     printf("NEON DEBUG MODE: Green neon created for playerid: %d", playerid);
  3399.                 }
  3400.             }
  3401.             case 3:  // Yellow Neon
  3402.             {
  3403.                 DestroyObject(Neon_Left[playerid]);
  3404.                 DestroyObject(Neon_Right[playerid]);
  3405.                 Neon_Left[playerid] = CreateObject(18650, -0.80500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  3406.                 Neon_Right[playerid] = CreateObject(18650, 0.67500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  3407.                 AttachObjectToVehicle(Neon_Left[playerid], vehicle, -0.66500, -0.09250, -0.40690,   0.00000, 0.00000, 0.00000);
  3408.                 AttachObjectToVehicle(Neon_Right[playerid], vehicle, 0.74500, -0.09250, -0.40690,   0.00000, 0.00000, 0.00000);
  3409.                 if(Neon_Debug_Mode == true)
  3410.                 {
  3411.                     printf("NEON DEBUG MODE: Yellow neon created for playerid: %d", playerid);
  3412.                 }
  3413.             }
  3414.             case 4:  // Pink Neon
  3415.             {
  3416.                 DestroyObject(Neon_Left[playerid]);
  3417.                 DestroyObject(Neon_Right[playerid]);
  3418.                 Neon_Left[playerid] = CreateObject(18651, -0.80500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  3419.                 Neon_Right[playerid] = CreateObject(18651, 0.67500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  3420.                 AttachObjectToVehicle(Neon_Left[playerid], vehicle, -0.66500, -0.09250, -0.40690,   0.00000, 0.00000, 0.00000);
  3421.                 AttachObjectToVehicle(Neon_Right[playerid], vehicle, 0.74500, -0.09250, -0.40690,   0.00000, 0.00000, 0.00000);
  3422.                 if(Neon_Debug_Mode == true)
  3423.                 {
  3424.                     printf("NEON DEBUG MODE: Pink neon created for playerid: %d", playerid);
  3425.                 }
  3426.             }
  3427.             case 5:  // White Neon
  3428.             {
  3429.                 DestroyObject(Neon_Left[playerid]);
  3430.                 DestroyObject(Neon_Right[playerid]);
  3431.                 Neon_Left[playerid] = CreateObject(18652, -0.80500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  3432.                 Neon_Right[playerid] = CreateObject(18652, 0.67500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  3433.                 AttachObjectToVehicle(Neon_Left[playerid], vehicle, -0.66500, -0.09250, -0.40690,   0.00000, 0.00000, 0.00000);
  3434.                 AttachObjectToVehicle(Neon_Right[playerid], vehicle, 0.74500, -0.09250, -0.40690,   0.00000, 0.00000, 0.00000);
  3435.                 if(Neon_Debug_Mode == true)
  3436.                 {
  3437.                     printf("NEON DEBUG MODE: White neon created for playerid: %d", playerid);
  3438.                 }
  3439.             }
  3440.         }
  3441.     }
  3442.     if(GetVehicleModel(vehicle) == 477) // ZR 350
  3443.     {
  3444.         switch(Rand)
  3445.         {
  3446.             case 0:  // Red Neons
  3447.             {
  3448.                 DestroyObject(Neon_Left[playerid]);
  3449.                 DestroyObject(Neon_Right[playerid]);
  3450.                 Neon_Left[playerid] = CreateObject(18647, -0.80500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  3451.                 Neon_Right[playerid] = CreateObject(18647, 0.67500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  3452.                 AttachObjectToVehicle(Neon_Left[playerid], vehicle, -0.72500, -0.06750, -0.66690,   0.00000, 0.00000, 0.00000);
  3453.                 AttachObjectToVehicle(Neon_Right[playerid], vehicle, 0.76500, 0.06750, -0.54690,   0.00000, 0.00000, 0.00000);
  3454.                 if(Neon_Debug_Mode == true)
  3455.                 {
  3456.                     printf("NEON DEBUG MODE: Red neon created for playerid: %d", playerid);
  3457.                 }
  3458.             }
  3459.             case 1: // Blue Neon
  3460.             {
  3461.                 DestroyObject(Neon_Left[playerid]);
  3462.                 DestroyObject(Neon_Right[playerid]);
  3463.                 Neon_Left[playerid] = CreateObject(18648, -0.80500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  3464.                 Neon_Right[playerid] = CreateObject(18648, 0.67500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  3465.                 AttachObjectToVehicle(Neon_Left[playerid], vehicle, -0.72500, -0.06750, -0.66690,   0.00000, 0.00000, 0.00000);
  3466.                 AttachObjectToVehicle(Neon_Right[playerid], vehicle, 0.76500, 0.06750, -0.54690,   0.00000, 0.00000, 0.00000);
  3467.                 if(Neon_Debug_Mode == true)
  3468.                 {
  3469.                     printf("NEON DEBUG MODE: Blue neon created for playerid: %d", playerid);
  3470.                 }
  3471.             }
  3472.             case 2:  // Green Neon
  3473.             {
  3474.                 DestroyObject(Neon_Left[playerid]);
  3475.                 DestroyObject(Neon_Right[playerid]);
  3476.                 Neon_Left[playerid] = CreateObject(18649, -0.80500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  3477.                 Neon_Right[playerid] = CreateObject(18649, 0.67500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  3478.                 AttachObjectToVehicle(Neon_Left[playerid], vehicle, -0.72500, -0.06750, -0.66690,   0.00000, 0.00000, 0.00000);
  3479.                 AttachObjectToVehicle(Neon_Right[playerid], vehicle, 0.76500, 0.06750, -0.54690,   0.00000, 0.00000, 0.00000);
  3480.                 if(Neon_Debug_Mode == true)
  3481.                 {
  3482.                     printf("NEON DEBUG MODE: Green neon created for playerid: %d", playerid);
  3483.                 }
  3484.             }
  3485.             case 3:  // Yellow Neon
  3486.             {
  3487.                 DestroyObject(Neon_Left[playerid]);
  3488.                 DestroyObject(Neon_Right[playerid]);
  3489.                 Neon_Left[playerid] = CreateObject(18650, -0.80500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  3490.                 Neon_Right[playerid] = CreateObject(18650, 0.67500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  3491.                 AttachObjectToVehicle(Neon_Left[playerid], vehicle, -0.72500, -0.06750, -0.66690,   0.00000, 0.00000, 0.00000);
  3492.                 AttachObjectToVehicle(Neon_Right[playerid], vehicle, 0.76500, 0.06750, -0.54690,   0.00000, 0.00000, 0.00000);
  3493.                 if(Neon_Debug_Mode == true)
  3494.                 {
  3495.                     printf("NEON DEBUG MODE: Yellow neon created for playerid: %d", playerid);
  3496.                 }
  3497.             }
  3498.             case 4:  // Pink Neon
  3499.             {
  3500.                 DestroyObject(Neon_Left[playerid]);
  3501.                 DestroyObject(Neon_Right[playerid]);
  3502.                 Neon_Left[playerid] = CreateObject(18651, -0.80500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  3503.                 Neon_Right[playerid] = CreateObject(18651, 0.67500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  3504.                 AttachObjectToVehicle(Neon_Left[playerid], vehicle, -0.72500, -0.06750, -0.66690,   0.00000, 0.00000, 0.00000);
  3505.                 AttachObjectToVehicle(Neon_Right[playerid], vehicle, 0.76500, 0.06750, -0.54690,   0.00000, 0.00000, 0.00000);
  3506.                 if(Neon_Debug_Mode == true)
  3507.                 {
  3508.                     printf("NEON DEBUG MODE: Pink neon created for playerid: %d", playerid);
  3509.                 }
  3510.             }
  3511.             case 5:  // White Neon
  3512.             {
  3513.                 DestroyObject(Neon_Left[playerid]);
  3514.                 DestroyObject(Neon_Right[playerid]);
  3515.                 Neon_Left[playerid] = CreateObject(18652, -0.80500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  3516.                 Neon_Right[playerid] = CreateObject(18652, 0.67500, -0.01250, -0.56690,   0.00000, 0.00000, 0.00000);
  3517.                 AttachObjectToVehicle(Neon_Left[playerid], vehicle, -0.72500, -0.06750, -0.66690,   0.00000, 0.00000, 0.00000);
  3518.                 AttachObjectToVehicle(Neon_Right[playerid], vehicle, 0.76500, 0.06750, -0.54690,   0.00000, 0.00000, 0.00000);
  3519.                 if(Neon_Debug_Mode == true)
  3520.                 {
  3521.                     printf("NEON DEBUG MODE: White neon created for playerid: %d", playerid);
  3522.                 }
  3523.             }
  3524.         }
  3525.     }
  3526.     return 1;
  3527. }
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