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plasmarifle.weapon

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Jul 21st, 2016
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  1. <?xml version="1.0" encoding="utf-8"?>
  2. <weapon file="base_primary.weapon" key="plasmarifle.weapon">
  3. <tag name="assault" />
  4. <specification
  5. retrigger_time="0.389"
  6. accuracy_factor="1.0"
  7. sight_range_modifier="1.2"
  8. sustained_fire_grow_step="0.425"
  9. sustained_fire_diminish_rate="1.12"
  10. magazine_size="16"
  11. can_shoot_standing="1"
  12. suppressed="0"
  13. name="Plasma Rifle"
  14. class="4"
  15. projectile_speed="75.0" />
  16.  
  17. <animation key="recoil" ref="12" />
  18. <animation key="recoil" ref="13" />
  19. <animation key="recoil" ref="14" />
  20. <animation state_key="reload" animation_key="reloading, ak47" />
  21.  
  22. <animation state_key="celebrate_shoot" animation_key="celebrating, shooting" />
  23.  
  24. <sound key="fire" fileref="plasmarifle_shot.wav" pitch_variety="0.06" volume="0.75"/>
  25. <sound key="magazine_out" fileref="rifle_clip_out.wav" />
  26. <sound key="magazine_in" fileref="rifle_clip_in.wav" />
  27. <sound key="cycle" fileref="rifle_chamber.wav" />
  28. <sound class="impact" fileref="rifle_drop.wav" />
  29. <model filename="plasmarifle.xml" />
  30.  
  31. <hud_icon filename="hud_plasmarifle.png" />
  32. <commonness value="0.5" can_respawn_with="1" in_stock="1"/>
  33. <inventory encumbrance="11.0" price="2.0" />
  34.  
  35. <projectile file="plasma.projectile">
  36. <result class="hit" kill_probability="0.70" kill_decay_start_time="0.42" kill_decay_end_time="0.95" />
  37. </projectile>
  38. <modifier class="speed" value="-0.025" />
  39. </weapon>
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