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  1. hlcsg v3.4 VL34 64-bit (Aug 17 2015)
  2. Zoner's Half-Life Compilation Tools -- Custom Build
  3. Based on code modifications by Sean 'Zoner' Cavanaugh
  4. Based on Valve's version, modified with permission.
  5. Submit detailed bug reports to (vluzacn@163.com)
  6. ----- BEGIN hlcsg -----
  7. Command line: E:\LBTH\tools\hlcsg_x64.exe F:\Steam\SteamApps\common\Half-Life\LBTH\maps\stop1
  8. Arguments: F:\Steam\SteamApps\common\Half-Life\LBTH\maps\stop1 -low -wadautodetect
  9. Entering F:\Steam\SteamApps\common\Half-Life\LBTH\maps\stop1.map
  10.  
  11. Current hlcsg Settings
  12. Name | Setting | Default
  13. ---------------------|-----------|-------------------------
  14. threads [ 4 ] [ Varies ]
  15. verbose [ off ] [ off ]
  16. log [ on ] [ on ]
  17. reset logfile [ on ] [ on ]
  18. developer [ 0 ] [ 0 ]
  19. chart [ off ] [ off ]
  20. estimate [ off ] [ off ]
  21. max texture memory [ 33554432 ] [ 33554432 ]
  22. max lighting memory [ 50331648 ] [ 50331648 ]
  23. priority [ Low ] [ Normal ]
  24.  
  25. noclip [ off ] [ off ]
  26. null texture stripping[ on ] [ on ]
  27. clipnode economy mode [ off ] [ off ]
  28. clip hull type [ simple ] [ simple ]
  29. onlyents [ off ] [ off ]
  30. wadtextures [ on ] [ on ]
  31. skyclip [ on ] [ on ]
  32. hullfile [ None ] [ None ]
  33. wad configuration file[ None ] [ None ]
  34. wad.cfg group name [ None ] [ None ]
  35. nullfile [ None ] [ None ]
  36. nullify trigger [ on ] [ on ]
  37. min surface area [ 0.000 ] [ 0.000 ]
  38. brush union threshold [ 0.000 ] [ 0.000 ]
  39. map scaling [ None ] [ None ]
  40. light name optimize [ on ] [ on ]
  41. convert game_text [ on ] [ on ]
  42.  
  43. Using mapfile wad configuration
  44. Wadfiles not in use by the map will be excluded
  45. Wadinclude list :
  46. [zhlt.wad]
  47.  
  48. CreateBrush:
  49. (0.01 seconds)
  50. CSGBrush:
  51. (0.04 seconds)
  52.  
  53. added 2 additional animating textures.
  54. Using Wadfile: F:\Steam\SteamApps\common\Half-Life\LBTH\pc.wad
  55. - Contains 2 used textures, 14.29 percent of map (70 textures in wad)
  56. Using Wadfile: F:\Steam\SteamApps\common\Half-Life\valve\halflife.wad
  57. - Contains 12 used textures, 85.71 percent of map (3116 textures in wad)
  58.  
  59. Wad files required to run the map: "pc.wad;halflife.wad;"
  60. Texture usage is at 0.25 mb (of 32.00 mb MAX)
  61. 0.29 seconds elapsed
  62.  
  63. ----- END hlcsg -----
  64.  
  65.  
  66.  
  67. hlbsp v3.4 VL34 64-bit (Aug 17 2015)
  68. Zoner's Half-Life Compilation Tools -- Custom Build
  69. Based on code modifications by Sean 'Zoner' Cavanaugh
  70. Based on Valve's version, modified with permission.
  71. Submit detailed bug reports to (vluzacn@163.com)
  72. ----- BEGIN hlbsp -----
  73. Command line: E:\LBTH\tools\hlbsp_x64.exe F:\Steam\SteamApps\common\Half-Life\LBTH\maps\stop1
  74. Arguments: F:\Steam\SteamApps\common\Half-Life\LBTH\maps\stop1 -low -chart
  75.  
  76. Current hlbsp Settings
  77. Name | Setting | Default
  78. -------------------|-----------|-------------------------
  79. threads [ 4 ] [ Varies ]
  80. verbose [ off ] [ off ]
  81. log [ on ] [ on ]
  82. developer [ 0 ] [ 0 ]
  83. chart [ on ] [ off ]
  84. estimate [ off ] [ off ]
  85. max texture memory [ 33554432 ] [ 33554432 ]
  86. priority [ Low ] [ Normal ]
  87.  
  88. noclip [ off ] [ off ]
  89. nofill [ off ] [ off ]
  90. noinsidefill [ off ] [ off ]
  91. noopt [ off ] [ off ]
  92. no clipnode merging [ off ] [ off ]
  93. null tex. stripping [ on ] [ on ]
  94. notjunc [ off ] [ off ]
  95. nobrink [ off ] [ off ]
  96. subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
  97. max node size [ 1024 ] [ 1024 ] (Min 64) (Max 65536)
  98. remove hull 2 [ off ] [ off ]
  99.  
  100.  
  101. SolidBSP [hull 0] 121 (0.01 seconds)
  102. Warning: === LEAK in hull 0 ===
  103. Entity info_player_start @ ( 36, 42, 8)
  104. Error:
  105. A LEAK is a hole in the map, where the inside of it is exposed to the
  106. (unwanted) outside region. The entity listed in the error is just a helpful
  107. indication of where the beginning of the leak pointfile starts, so the
  108. beginning of the line can be quickly found and traced to until reaching the
  109. outside. Unless this entity is accidentally on the outside of the map, it
  110. probably should not be deleted. Some complex rotating objects entities need
  111. their origins outside the map. To deal with these, just enclose the origin
  112. brush with a solid world brush
  113.  
  114. Leak pointfile generated
  115.  
  116. SolidBSP [hull 1] 132 (0.01 seconds)
  117. SolidBSP [hull 2] 121 (0.01 seconds)
  118. SolidBSP [hull 3] 135 (0.02 seconds)
  119. Reduced 310 clipnodes to 303
  120. Reduced 126 texinfos to 103
  121. Reduced 14 texdatas to 14 (620 bytes to 620)
  122. Reduced 910 planes to 256
  123. FixBrinks:
  124. Increased 303 clipnodes to 303.
  125.  
  126. Object names Objects/Maxobjs Memory / Maxmem Fullness
  127. ------------ --------------- --------------- --------
  128. models 4/512 256/32768 ( 0.8%)
  129. planes 256/32768 5120/655360 ( 0.8%)
  130. vertexes 782/65535 9384/786420 ( 1.2%)
  131. nodes 138/32767 3312/786408 ( 0.4%)
  132. texinfos 103/32767 4120/1310680 ( 0.3%)
  133. faces 536/65535 10720/1310700 ( 0.8%)
  134. * worldfaces 518/32768 0/0 ( 1.6%)
  135. clipnodes 303/32767 2424/262136 ( 0.9%)
  136. leaves 97/32760 2716/917280 ( 0.3%)
  137. * worldleaves 78/8192 0/0 ( 1.0%)
  138. marksurfaces 691/65535 1382/131070 ( 1.1%)
  139. surfedges 2705/512000 10820/2048000 ( 0.5%)
  140. edges 1375/256000 5500/1024000 ( 0.5%)
  141. texdata [variable] 620/33554432 ( 0.0%)
  142. lightdata [variable] 0/50331648 ( 0.0%)
  143. visdata [variable] 0/8388608 ( 0.0%)
  144. entdata [variable] 1770/2097152 ( 0.1%)
  145. * AllocBlock 5/64 0/0 ( 7.8%)
  146. 14 textures referenced
  147. === Total BSP file data space used: 58144 bytes ===
  148. Wad files required to run the map: "pc.wad;halflife.wad;"
  149. 0.24 seconds elapsed
  150.  
  151. ----- END hlbsp -----
  152.  
  153.  
  154.  
  155. hlvis v3.4 VL34 64-bit (Aug 17 2015)
  156. Zoner's Half-Life Compilation Tools -- Custom Build
  157. Based on code modifications by Sean 'Zoner' Cavanaugh
  158. Based on Valve's version, modified with permission.
  159. Submit detailed bug reports to (vluzacn@163.com)
  160. ----- BEGIN hlvis -----
  161. Command line: E:\LBTH\tools\hlvis_x64.exe F:\Steam\SteamApps\common\Half-Life\LBTH\maps\stop1
  162. Arguments: F:\Steam\SteamApps\common\Half-Life\LBTH\maps\stop1 -low
  163. >> There was a problem compiling the map.
  164. >> Check the file F:\Steam\SteamApps\common\Half-Life\LBTH\maps\stop1.log for the cause.
  165.  
  166. ----- END hlvis -----
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