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- hlcsg v3.4 VL34 64-bit (Aug 17 2015)
- Zoner's Half-Life Compilation Tools -- Custom Build
- Based on code modifications by Sean 'Zoner' Cavanaugh
- Based on Valve's version, modified with permission.
- Submit detailed bug reports to (vluzacn@163.com)
- ----- BEGIN hlcsg -----
- Command line: E:\LBTH\tools\hlcsg_x64.exe F:\Steam\SteamApps\common\Half-Life\LBTH\maps\stop1
- Arguments: F:\Steam\SteamApps\common\Half-Life\LBTH\maps\stop1 -low -wadautodetect
- Entering F:\Steam\SteamApps\common\Half-Life\LBTH\maps\stop1.map
- Current hlcsg Settings
- Name | Setting | Default
- ---------------------|-----------|-------------------------
- threads [ 4 ] [ Varies ]
- verbose [ off ] [ off ]
- log [ on ] [ on ]
- reset logfile [ on ] [ on ]
- developer [ 0 ] [ 0 ]
- chart [ off ] [ off ]
- estimate [ off ] [ off ]
- max texture memory [ 33554432 ] [ 33554432 ]
- max lighting memory [ 50331648 ] [ 50331648 ]
- priority [ Low ] [ Normal ]
- noclip [ off ] [ off ]
- null texture stripping[ on ] [ on ]
- clipnode economy mode [ off ] [ off ]
- clip hull type [ simple ] [ simple ]
- onlyents [ off ] [ off ]
- wadtextures [ on ] [ on ]
- skyclip [ on ] [ on ]
- hullfile [ None ] [ None ]
- wad configuration file[ None ] [ None ]
- wad.cfg group name [ None ] [ None ]
- nullfile [ None ] [ None ]
- nullify trigger [ on ] [ on ]
- min surface area [ 0.000 ] [ 0.000 ]
- brush union threshold [ 0.000 ] [ 0.000 ]
- map scaling [ None ] [ None ]
- light name optimize [ on ] [ on ]
- convert game_text [ on ] [ on ]
- Using mapfile wad configuration
- Wadfiles not in use by the map will be excluded
- Wadinclude list :
- [zhlt.wad]
- CreateBrush:
- (0.01 seconds)
- CSGBrush:
- (0.04 seconds)
- added 2 additional animating textures.
- Using Wadfile: F:\Steam\SteamApps\common\Half-Life\LBTH\pc.wad
- - Contains 2 used textures, 14.29 percent of map (70 textures in wad)
- Using Wadfile: F:\Steam\SteamApps\common\Half-Life\valve\halflife.wad
- - Contains 12 used textures, 85.71 percent of map (3116 textures in wad)
- Wad files required to run the map: "pc.wad;halflife.wad;"
- Texture usage is at 0.25 mb (of 32.00 mb MAX)
- 0.29 seconds elapsed
- ----- END hlcsg -----
- hlbsp v3.4 VL34 64-bit (Aug 17 2015)
- Zoner's Half-Life Compilation Tools -- Custom Build
- Based on code modifications by Sean 'Zoner' Cavanaugh
- Based on Valve's version, modified with permission.
- Submit detailed bug reports to (vluzacn@163.com)
- ----- BEGIN hlbsp -----
- Command line: E:\LBTH\tools\hlbsp_x64.exe F:\Steam\SteamApps\common\Half-Life\LBTH\maps\stop1
- Arguments: F:\Steam\SteamApps\common\Half-Life\LBTH\maps\stop1 -low -chart
- Current hlbsp Settings
- Name | Setting | Default
- -------------------|-----------|-------------------------
- threads [ 4 ] [ Varies ]
- verbose [ off ] [ off ]
- log [ on ] [ on ]
- developer [ 0 ] [ 0 ]
- chart [ on ] [ off ]
- estimate [ off ] [ off ]
- max texture memory [ 33554432 ] [ 33554432 ]
- priority [ Low ] [ Normal ]
- noclip [ off ] [ off ]
- nofill [ off ] [ off ]
- noinsidefill [ off ] [ off ]
- noopt [ off ] [ off ]
- no clipnode merging [ off ] [ off ]
- null tex. stripping [ on ] [ on ]
- notjunc [ off ] [ off ]
- nobrink [ off ] [ off ]
- subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
- max node size [ 1024 ] [ 1024 ] (Min 64) (Max 65536)
- remove hull 2 [ off ] [ off ]
- SolidBSP [hull 0] 121 (0.01 seconds)
- Warning: === LEAK in hull 0 ===
- Entity info_player_start @ ( 36, 42, 8)
- Error:
- A LEAK is a hole in the map, where the inside of it is exposed to the
- (unwanted) outside region. The entity listed in the error is just a helpful
- indication of where the beginning of the leak pointfile starts, so the
- beginning of the line can be quickly found and traced to until reaching the
- outside. Unless this entity is accidentally on the outside of the map, it
- probably should not be deleted. Some complex rotating objects entities need
- their origins outside the map. To deal with these, just enclose the origin
- brush with a solid world brush
- Leak pointfile generated
- SolidBSP [hull 1] 132 (0.01 seconds)
- SolidBSP [hull 2] 121 (0.01 seconds)
- SolidBSP [hull 3] 135 (0.02 seconds)
- Reduced 310 clipnodes to 303
- Reduced 126 texinfos to 103
- Reduced 14 texdatas to 14 (620 bytes to 620)
- Reduced 910 planes to 256
- FixBrinks:
- Increased 303 clipnodes to 303.
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 4/512 256/32768 ( 0.8%)
- planes 256/32768 5120/655360 ( 0.8%)
- vertexes 782/65535 9384/786420 ( 1.2%)
- nodes 138/32767 3312/786408 ( 0.4%)
- texinfos 103/32767 4120/1310680 ( 0.3%)
- faces 536/65535 10720/1310700 ( 0.8%)
- * worldfaces 518/32768 0/0 ( 1.6%)
- clipnodes 303/32767 2424/262136 ( 0.9%)
- leaves 97/32760 2716/917280 ( 0.3%)
- * worldleaves 78/8192 0/0 ( 1.0%)
- marksurfaces 691/65535 1382/131070 ( 1.1%)
- surfedges 2705/512000 10820/2048000 ( 0.5%)
- edges 1375/256000 5500/1024000 ( 0.5%)
- texdata [variable] 620/33554432 ( 0.0%)
- lightdata [variable] 0/50331648 ( 0.0%)
- visdata [variable] 0/8388608 ( 0.0%)
- entdata [variable] 1770/2097152 ( 0.1%)
- * AllocBlock 5/64 0/0 ( 7.8%)
- 14 textures referenced
- === Total BSP file data space used: 58144 bytes ===
- Wad files required to run the map: "pc.wad;halflife.wad;"
- 0.24 seconds elapsed
- ----- END hlbsp -----
- hlvis v3.4 VL34 64-bit (Aug 17 2015)
- Zoner's Half-Life Compilation Tools -- Custom Build
- Based on code modifications by Sean 'Zoner' Cavanaugh
- Based on Valve's version, modified with permission.
- Submit detailed bug reports to (vluzacn@163.com)
- ----- BEGIN hlvis -----
- Command line: E:\LBTH\tools\hlvis_x64.exe F:\Steam\SteamApps\common\Half-Life\LBTH\maps\stop1
- Arguments: F:\Steam\SteamApps\common\Half-Life\LBTH\maps\stop1 -low
- >> There was a problem compiling the map.
- >> Check the file F:\Steam\SteamApps\common\Half-Life\LBTH\maps\stop1.log for the cause.
- ----- END hlvis -----
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