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  1. @PART[KW1mengineWildCatV] //KW Rocketry Wildcat V
  2. {
  3. //!MODEL_MULTI_PARTICLE
  4. @EFFECTS
  5. {
  6. @running_closed
  7. {
  8. -MODEL_MULTI_PARTICLE
  9. {
  10. }
  11. -PREFAB_PARTICLE
  12. {
  13. }
  14.  
  15. MODEL_MULTI_PARTICLE_PERSIST
  16. {
  17. name = smokethrust
  18. modelName = MP_Nazari/FX/smokebooster2
  19. transformName = NozzleTransform
  20.  
  21. emission = 0.0 0.25
  22. emission = 1.0 0.25
  23.  
  24. energy = 0.0 1.2
  25. energy = 1.0 1.2
  26.  
  27. speed = 0.0 1.65
  28. speed = 1.0 1.65
  29.  
  30. grow = 0.0 0.34
  31. grow = 1.0 0.34
  32.  
  33. scale = 0.0 1.0 // Rescale the emitters to +0%
  34. scale = 1.0 1.0 // Rescale the emitters to +0%
  35.  
  36. offset = 0.0 0.0 // Move the particle emitter away from its default position by x meters
  37. offset = 1.0 0.5 // Move the particle emitter away from its default position by x meters
  38.  
  39. size = 0.0 1.0 // Rescale the particles to +0%
  40. size = 1.0 1.1 // Rescale the particles to +0%
  41.  
  42. renderMode = "Billboard" // Render mode : Billboard / SortedBillboard / HorizontalBillboard / VerticalBillboard / Stretch
  43. collide = true // Collision active or not
  44. collideRatio = 0 // how the particles react on collision. 1 is a mirror bounce, 0 is go parallel to the hit surface
  45. fixedScale = 1.0 // Fixed rescale of the particle emitter (for when you rescale the model)
  46.  
  47. sizeClamp = 50 // Limits particle size. Default to 50
  48.  
  49. emission // Modulate emission from mach and density curve. You can add other section for size, energy, speed, grow, offset and scale
  50. {
  51. density = 1.0 1.0
  52. density = 0.75 1.0
  53. density = 0.5 0.15
  54. density = 0.005 0.01
  55. density = 0.004 0.0
  56. }
  57. }
  58. }
  59. powerflame
  60. {
  61. MODEL_MULTI_PARTICLE_PERSIST
  62. {
  63. name = flamelarge
  64. modelName = MP_Nazari/FX/KWflamesmall
  65. transformName = NozzleTransform
  66. fixedEmissions = false
  67.  
  68. speed
  69. {
  70. density = 1.0 1.25
  71. density = 0.75 2
  72. density = 0.005 5
  73. density = 0.0 5
  74. }
  75. logGrow
  76. {
  77. density = 1.0 7.5
  78. density = 0.5 7.5
  79. density = 0.0 7.5
  80. }
  81. logGrowScale //Changes the base function of logGrow
  82. {
  83. density = 1.0 0.0
  84. density = 0.75 1.25
  85. density = 0.25 2.5
  86. density = 0.0 3
  87. }
  88. linGrow
  89. {
  90. density = 1.0 0.0
  91. density = 0.79 0.0
  92. density = 0.005 0.0
  93. density = 0.0 1
  94. }
  95. offset
  96. {
  97. density = 1.0 0.0
  98. density = 0.05 0.4
  99. density = 0.0 0.5
  100. }
  101. emission
  102. {
  103. density = 1.0 3.0
  104. density = 0.79 1.0
  105. density = 0.5 0.3
  106. density = 0.0 0.15
  107. }
  108. energy
  109. {
  110. density = 1.0 0.9
  111. density = 0.005 1.5
  112. density = 0.0 1.5
  113. }
  114. }
  115. }
  116. }
  117. @MODULE[ModuleEnginesFX]
  118. {
  119. directThrottleEffectName = powerflame
  120. }
  121. @MODULE[ModuleEngineConfigs]
  122. {
  123. %type = ModuleEnginesFX
  124. }
  125.  
  126. }
  127.  
  128. @PART[KW2mengineGriffonG8D] //KW ROcketry Griffon G8D
  129. {
  130. //!MODEL_MULTI_PARTICLE
  131. @EFFECTS
  132. {
  133. @running_closed
  134. {
  135. -MODEL_MULTI_PARTICLE
  136. {
  137. }
  138. -PREFAB_PARTICLE
  139. {
  140. }
  141. MODEL_MULTI_PARTICLE_PERSIST
  142. {
  143. name = flamelarge
  144. modelName = MP_Nazari/FX/KWflamelarge
  145. transformName = NozzleTransform
  146. fixedEmissions = false
  147.  
  148. speed
  149. {
  150. density = 1.0 1.25
  151. density = 0.75 2
  152. density = 0.005 5
  153. density = 0.0 5
  154. }
  155. logGrow
  156. {
  157. density = 1.0 7.5
  158. density = 0.5 7.5
  159. density = 0.0 7.5
  160. }
  161. logGrowScale //Changes the base function of logGrow
  162. {
  163. density = 1.0 0.0
  164. density = 0.75 1.25
  165. density = 0.25 2.5
  166. density = 0.0 3
  167. }
  168. linGrow
  169. {
  170. density = 1.0 0.0
  171. density = 0.79 0.0
  172. density = 0.005 0.0
  173. density = 0.0 1
  174. }
  175. offset
  176. {
  177. density = 1.0 0.0
  178. density = 0.05 0.4
  179. density = 0.0 0.5
  180. }
  181. emission
  182. {
  183. density = 1.0 3.0
  184. density = 0.79 1.0
  185. density = 0.5 0.3
  186. density = 0.0 0.15
  187. }
  188. energy
  189. {
  190. density = 1.0 0.9
  191. density = 0.005 1.5
  192. density = 0.0 1.5
  193. }
  194. }
  195. AUDIO
  196. {
  197. channel = Ship
  198. clip = sound_rocket_hard
  199. volume = 0.0 0.0
  200. volume = 1.0 1.0
  201. pitch = 0.0 0.2
  202. pitch = 1.0 1.0
  203. loop = true
  204. }
  205.  
  206. MODEL_MULTI_PARTICLE_PERSIST
  207. {
  208. name = smokethrust
  209. modelName = MP_Nazari/FX/smokebooster2
  210. transformName = NozzleTransform
  211.  
  212. // emission = 0.0 0.0 // Curve for emission like stock
  213. // emission = 0.07 0.0 // Curve for emission like stock
  214. // emission = 0.2 0.4 // Curve for emission like stock
  215. // emission = 1.0 1.1 // Curve for emission like stock
  216. emission = 0.0 0.25
  217. emission = 1.0 0.25
  218.  
  219. // energy = 0.0 0.2 // Same for energy
  220. // energy = 1.0 3.2 // Same for energy
  221. energy = 0.0 1.2
  222. energy = 1.0 1.2
  223.  
  224. // speed = 0.0 1.0 // And speed
  225. // speed = 1.0 0.8 // And speed
  226. speed = 0.0 1.65
  227. speed = 1.0 1.65
  228.  
  229. // grow = 0.0 0.0 // Grow the particles at 0% per seconds ( 0.02 would be 2% )
  230. // grow = 1.0 0.11 // Grow the particles at 0% per seconds ( 0.02 would be 2% )
  231. grow = 0.0 0.34
  232. grow = 1.0 0.34
  233.  
  234. scale = 0.0 1.0 // Rescale the emitters to +0%
  235. scale = 1.0 1.0 // Rescale the emitters to +0%
  236.  
  237. offset = 0.0 0.0 // Move the particle emitter away from its default position by x meters
  238. offset = 1.0 0.5 // Move the particle emitter away from its default position by x meters
  239.  
  240. size = 0.0 1.0 // Rescale the particles to +0%
  241. size = 1.0 1.1 // Rescale the particles to +0%
  242.  
  243. renderMode = "Billboard" // Render mode : Billboard / SortedBillboard / HorizontalBillboard / VerticalBillboard / Stretch
  244. collide = true // Collision active or not
  245. collideRatio = 0 // how the particles react on collision. 1 is a mirror bounce, 0 is go parallel to the hit surface
  246. fixedScale = 1.0 // Fixed rescale of the particle emitter (for when you rescale the model)
  247.  
  248. sizeClamp = 50 // Limits particle size. Default to 50
  249.  
  250. // ***************
  251. // From here the value are not the default anymore.
  252. // ***************
  253.  
  254. emission // Modulate emission from mach and density curve. You can add other section for size, energy, speed, grow, offset and scale
  255. {
  256. // mach = 0.0 0.0
  257. // mach = 0.8 1.0 // don't display until mach .8
  258. // mach = 1.0 1.0
  259.  
  260. density = 1.0 1.0
  261. density = 0.75 1.0
  262. density = 0.5 0.15
  263. density = 0.005 0.01
  264. density = 0.004 0.0
  265.  
  266. // density = 1.0 1.0
  267. // density = 0.4 1.0 // don't display over .4 atmo
  268. // density = 0.3 1.0
  269. // density = 0.002 1.0
  270. // density = 0.001 0.0 // and stop under .001
  271. }
  272. }
  273.  
  274. }
  275. }
  276. @MODULE[ModuleEngineConfigs]
  277. {
  278. %type = ModuleEnginesFX
  279. }
  280. }
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