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- "Games"
- {
- "left4dead2"
- {
- "Addresses"
- {
- "ZombieManager"
- {
- "windows"
- {
- "signature" "StartChangeLevel"
- "read" "293"
- }
- "linux"
- {
- "signature" "TheZombieManager"
- "read" "0"
- }
- }
- "WeaponInfoDatabase"
- {
- "windows"
- {
- "signature" "ReadWeaponDataFromFileForSlot"
- "read" "75"
- }
- "linux"
- {
- "signature" "WeaponInfoDatabase"
- }
- }
- "MeleeWeaponInfoStore"
- {
- "windows"
- {
- "signature" "CTerrorPlayer_GiveNamedItem"
- "read" "340"
- }
- "linux"
- {
- "signature" "CMeleeWeaponInfoStore"
- }
- }
- "CDirector"
- {
- "windows"
- {
- "signature" "DirectorMusicBanks_OnRoundStart"
- "read" "12"
- }
- "linux"
- {
- "signature" "TheDirector"
- }
- }
- }
- "Offsets"
- {
- /* Offset into CDirector::AreWanderersAllowed */
- "CDirectorScavengeMode"
- {
- "windows" "11" /* mov ecx, [esi+offs] */
- "linux" "13" /* mov eax, [ebx+offs] */
- }
- /* Offset from ConnectClientLobbyCheck to cmp with max players check
- string #Valve_Reject_Server_Full
- */
- "ValveRejectServerFullFirst"
- {
- "windows" "30" /* cmp eax, [esi+180h] -> cmp eax, imm32 */
- "linux" "0" /* cmp esi, [ebx+17Ch] -> cmp esi, imm32 */
- }
- /* Member variable offset into CTerrorGameRules
- *
- * - Look for CTerrorGameRules::GetVersusMaxCompletionScore, which is ref'd
- * - by CL4DGameStats::AddSurvivorStats--unique string "CharacterId"
- */
- "VersusMaxCompletionScore"
- {
- "windows" "3568"
- "linux" "3560"
- }
- /* Offset into CTerrorPlayer
- * Is this right? How do we find it?
- */
- "SpawnTimer"
- {
- "windows" "11308"
- "linux" "11288"
- }
- }
- "Signatures"
- {
- /*
- * CTerrorGameRules::GetTeamScore(int,bool)
- * Find "Staying on original map %s\n"
- * -> CDirector::Restart(void)
- * -> showed up near "info_window"
- * -> called twice along with another function called twice (CterrorGameRules::UpdateChapterScores)
- */
- "GetTeamScore"
- {
- "library" "server"
- "linux" "@_ZN16CTerrorGameRules12GetTeamScoreEib"
- "windows" "\x55\x8B\xEC\x8B\x2A\x2A\x85\xC0\x2A\x2A\x33\xC0\x5D\xC2"
- /* 55 8B EC 8B ? ? 85 C0 ? ? 33 C0 5D C2 */
- }
- /*
- * CTerrorGameRules::SetCampaignScores(int,int)
- * Search for unique string "singlechapter"
- * -> has two xref from same function, CTerrorGameRules::IsSingleChapterMode()
- * -> has two xref, one is CRestartGameIssue::ExecuteCommand() (exclude the other, CServerGameDLL::ServerHibernationUpdate(), which has string "FCVAR_NEVER_AS_STRING")
- * -> CRestartGameIssue::ExecuteCommand() calls CDirectorVersusMode::VoteRestartVersusLevel() (fourth call..?)
- * -> first call is CTerrorGameRules::SetCampaignScores()
- * make sure to double check uniqueness when done
- */
- "SetCampaignScores"
- {
- "library" "server"
- "linux" "@_ZN16CTerrorGameRules17SetCampaignScoresEii"
- "windows" "\x55\x8B\xEC\x56\x57\x8B\x7D\x08\x8B\xF1\x39\xBE\x2A\x2A\x2A\x2A\x74\x2A\xE8\x2A\x2A\x2A\x2A\x89\xBE\x2A\x2A\x2A\x2A\x8B"
- /* 55 8B EC 56 57 8B 7D 08 8B F1 39 BE ? ? ? ? 74 ? E8 ? ? ? ? 89 BE ? ? ? ? 8B */
- }
- /*
- * CTerrorGameRules::ClearTeamScores(bool)
- */
- "ClearTeamScores"
- {
- "library" "server"
- "linux" "@_ZN16CTerrorGameRules15ClearTeamScoresEb"
- "windows" "\x55\x8B\xEC\x51\x0F\x57\xC0\x53\x56\x57\x33\xDB\x8B"
- /* 55 8B EC 51 0F 57 C0 53 56 57 33 DB 8B */
- }
- /*
- * CBaseServer::SetReservationCookie(uint64_t, char*, va_list)
- * - clear the reservation by setting a cookie of 0
- */
- "SetReservationCookie"
- {
- "library" "engine"
- "linux" "@_ZN11CBaseServer20SetReservationCookieEyPKcz"
- "windows" "\x55\x8B\xEC\x81\xEC\x2A\x2A\x2A\x2A\xA1\x2A\x2A\x2A\x2A\x33\xC5\x89\x45\xFC\x53\x8B\x5D\x10\x56\x8B\x75\x08\x57\x8B\x7D\x0C\x3B"
- /* 55 8B EC 81 EC ? ? ? ? A1 ? ? ? ? 33 C5 89 45 FC 53 8B 5D 10 56 8B 75 08 57 8B 7D 0C 3B */
- }
- /*
- * CTerrorPlayer::TakeOverBot
- * unique string "[TAKEOVER]: %s (%d) possessed %s"
- */
- "TakeOverBot"
- {
- "library" "server"
- "linux" "@_ZN13CTerrorPlayer11TakeOverBotEb"
- "windows" "\x55\x8B\xEC\x81\xEC\x2A\x2A\x2A\x2A\xA1\x2A\x2A\x2A\x2A\x33\xC5\x89\x45\xFC\x53\x56\x8D\x85"
- /* 55 8B EC 81 EC ? ? ? ? A1 ? ? ? ? 33 C5 89 45 FC 53 56 8D 85 */
- }
- /*
- * SurvivorBot::SetHumanSpectator(CTerrorPlayer*)
- * Very similar to BossZombiePlayerBot::SetHumanSpectator()
- * SurvivorBot version has 5 xref (one of them is CTerrorPlayer::TakeOverBot), BossZombie has just 1 (CTerrorPlayer::TakeOverBot)
- */
- "SetHumanSpec"
- {
- "library" "server"
- "linux" "@_ZN11SurvivorBot17SetHumanSpectatorEP13CTerrorPlayer"
- "windows" "\x55\x8B\xEC\x56\x8B\xF1\x83\xBE\x2A\x2A\x2A\x2A\x00\x7E\x07\x32\xC0\x5E\x5D\xC2\x04\x00\x8B\x0D"
- /* 55 8B EC 56 8B F1 83 BE ? ? ? ? 00 7E 07 32 C0 5E 5D C2 04 00 8B 0D */
- }
- /*
- * CDirectorScavengeMode::OnBeginRoundSetupTime
- * used to reset the setup timer during scavenge mode
- * has one of five references to string "ready_countdown"
- */
- "CDirectorScavengeMode_OnBeginRoundSetupTime"
- {
- "library" "server"
- "linux" "@_ZN21CDirectorScavengeMode21OnBeginRoundSetupTimeEv"
- "windows" "\x55\x8B\xEC\x83\xEC\x10\x56\x8B\xF1\xE8\x2A\x2A\x2A\x2A\x84\xC0\x74\x2A\xF3"
- /* 55 8B EC 83 EC 10 56 8B F1 E8 ? ? ? ? 84 C0 74 ? F3 */
- }
- /* CTerrorGameRules::ResetRoundNumber
- * used to reset the round number during scavenge mode
- * Search for unique string "singlechapter"
- * -> has two xref from same function, CTerrorGameRules::IsSingleChapterMode()
- * -> has two xref, one is CRestartGameIssue::ExecuteCommand() (exclude the other, CServerGameDLL::ServerHibernationUpdate(), which has string "FCVAR_NEVER_AS_STRING")
- * -> calls CTerrorGameRules::GetMissionFirstMap (TODO more detail on where this is)
- * -> xref from CDirector::Rematch
- * -> CTerrorGameRules::ResetRoundNumber is called right before CTerrorGameRules::IsVersusMode
- */
- "CTerrorGameRules_ResetRoundNumber"
- {
- "library" "server"
- "linux" "@_ZN16CTerrorGameRules16ResetRoundNumberEv"
- "windows" "\x56\x8B\xF1\x83\xBE\x2A\x2A\x2A\x2A\x00\x74\x2A\xE8\x2A\x2A\x2A\x2A\xC7\x86\x2A\x2A\x2A\x2A\x00\x00\x00\x00\x5E\xC3"
- /* 56 8B F1 83 BE ? ? ? ? 00 74 ? E8 ? ? ? ? C7 86 ? ? ? ? 00 00 00 00 5E C3 */
- }
- /* CTerrorGameRules::SetRoundEndTime(float)
- * used to freeze the scavenge game clock
- * start with unique string "scavenge_round_halftime" in function CDirectorScavengeMode::EndScavengeRound
- * -> first call in CDirectorScavengeMode::EndScavengeRound
- */
- "CTerrorGameRules_SetRoundEndTime"
- {
- "library" "server"
- "linux" "@_ZN16CTerrorGameRules15SetRoundEndTimeEf"
- "windows" "\x55\x8B\xEC\x56\x8B\xF1\xF3\x0F\x10\x86\x2A\x2A\x2A\x2A\x0F\x2E\x45\x08\x9F\x57"
- /* 55 8B EC 56 8B F1 F3 0F 10 86 ? ? ? ? 0F 2E 45 08 9F 57 */
- }
- /* CDirector::AreWanderersAllowed(void)
- * Used to get offset for CDirectorScavengeMode
- * *(director + offset) == ptr to CDirectorScavengeMode
- * has unique string "AlwaysAllowWanderers"
- */
- "CDirector_AreWanderersAllowed"
- {
- "library" "server"
- "linux" "@_ZNK9CDirector19AreWanderersAllowedEv"
- "windows" "\x55\x8B\xEC\x83\xEC\x2A\x56\x8B\xF1\x8B\x8E\x2A\x2A\x2A\x2A\x8D\x45\xFF"
- /* 55 8B EC 83 EC ? 56 8B F1 8B 8E ? ? ? ? 8D 45 FF */
- }
- /* Used solely to get the offset for TheDirector
- * CDirectorMusicBanks::OnRoundStart
- * Has unique string "Event.Reveal"
- */
- "DirectorMusicBanks_OnRoundStart"
- {
- "library" "server"
- "windows" "\x55\x8B\xEC\x83\xEC\x2A\x56\x57\x8B\xF9\x8B\x0D\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x84"
- /* 55 8B EC 83 EC ? 56 57 8B F9 8B 0D ? ? ? ? E8 ? ? ? ? 84 */
- }
- /* Find the Director/ZombieManager singleton classes */
- "TheDirector"
- {
- "library" "server"
- "linux" "@TheDirector"
- }
- "TheZombieManager"
- {
- "library" "server"
- "linux" "@TheZombieManager"
- }
- /* Find the WeaponInfo Database dictionary */
- "WeaponInfoDatabase"
- {
- "library" "server"
- "linux" "@_ZL20m_WeaponInfoDatabase"
- }
- /* We can find the WeaponInfoDatabase location in this sub on windows
- *
- * - Look for "scripts/%s", should be the ref that's furthest into a func.
- * OR
- * Look for unique string "scripts/weapon_manifest.txt", then look in same func for almost unique string "Expecting 'file', got %s\n", should be two calls before that string
- */
- "ReadWeaponDataFromFileForSlot"
- {
- "library" "server"
- "windows" "\x55\x8B\xEC\x81\xEC\x2A\x2A\x2A\x2A\xA1\x2A\x2A\x2A\x2A\x33\xC5\x89\x45\xFC\x8B\x45\x14\x53\x8B\x5D\x10"
- /* 55 8B EC 81 EC ? ? ? ? A1 ? ? ? ? 33 C5 89 45 FC 8B 45 14 53 8B 5D 10 */
- }
- /* Find the Melee Weapon Info dictionary */
- "CMeleeWeaponInfoStore"
- {
- "library" "server"
- "linux" "@g_MeleeWeaponInfoStore"
- }
- /* We can find the CMeleeWeaponInfo location in this sub on windows
- *
- * - "NULL Ent '%s' in GiveNamedItem!\n" is unique in thie function
- * - There are at least 3 calls using the g_MeleeWeaponInfoStore here--use some brain for offset.
- */
- "CTerrorPlayer_GiveNamedItem"
- {
- "library" "server"
- "windows" "\x55\x8B\xEC\x81\xEC\x2A\x2A\x2A\x2A\xA1\x2A\x2A\x2A\x2A\x33\xC5\x89\x45\xFC\x8B\x45\x14\x53\x8B\x5D\x08"
- /* 55 8B EC 81 EC ? ? ? ? A1 ? ? ? ? 33 C5 89 45 FC 8B 45 14 53 8B 5D 08 */
- }
- /*
- * CDirector::RestartScenarioFromVote(const char*)
- * Search for unique string "singlechapter"
- * -> has two xref from same function, CTerrorGameRules::IsSingleChapterMode()
- * -> has two xref, one is CRestartGameIssue::ExecuteCommand() (exclude the other, CServerGameDLL::ServerHibernationUpdate(), which has string "FCVAR_NEVER_AS_STRING")
- * -> Last call in CRestartGameIssue::ExecuteCommand
- */
- "RestartScenarioFromVote"
- {
- "library" "server"
- "linux" "@_ZN9CDirector23RestartScenarioFromVoteEPKc"
- "windows" "\x55\x8B\xEC\x56\x8B\xF1\x8B\x0D\x2A\x2A\x2A\x2A\x57\x85"
- /* 55 8B EC 56 8B F1 8B 0D ? ? ? ? 57 85 */
- }
- /*
- * ZombieManager::SpawnSpecial(ZombieClassType, Vector const&, QAngle const&)
- * Be careful, there are a few overrides for SpawnSpecial
- * Make sure the one you have has like 11 xrefs, 6 from CCommentaryZombieSpawner::InputSpawnZombie
- * To find, look for non-unique string "common_", has three refs, one ref will have strings for all classes, that's CCommentaryZombieSpawner::InputSpawnZombie
- */
- "SpawnSpecial"
- {
- "library" "server"
- "linux" "@_ZN13ZombieManager12SpawnSpecialE15ZombieClassTypeRK6VectorRK6QAngle"
- "windows" "\x55\x8B\xEC\x53\x8B\x5D\x08\x8D\x43\xFF\x56"
- /* 55 8B EC 53 8B 5D 08 8D 43 FF 56 */
- }
- /*
- * ZombieManager::SpawnTank(Vector const&, QAngle const&)
- *
- * find by Navarea variant method and "Failed to find a tank spawn position i"
- * OR
- * To find, look for non-unique string "common_", has three refs, one ref will have strings for all classes, that's CCommentaryZombieSpawner::InputSpawnZombie
- * SpawnTank will be called after string "tank"
- */
- "SpawnTank"
- {
- "library" "server"
- "linux" "@_ZN13ZombieManager9SpawnTankERK6VectorRK6QAngle"
- "windows" "\x55\x8B\xEC\x57\x8B\xF9\x8B\x0D\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x85\xC0\x78\x2A\x8B\x0D\x2A\x2A\x2A\x2A\x39"
- /* 55 8B EC 57 8B F9 8B 0D ? ? ? ? E8 ? ? ? ? 85 C0 78 ? 8B 0D ? ? ? ? 39 */
- }
- /*
- * ZombieManager::SpawnWitch(Vector const&, QAngle const&)
- *
- * find by Navarea variant method and "Failed to find a witch spawn position i"
- * OR
- * To find, look for non-unique string "common_", has three refs, one ref will have strings for all classes, that's CCommentaryZombieSpawner::InputSpawnZombie
- * SpawnWitch will be called after string "witch"
- */
- "SpawnWitch"
- {
- "library" "server"
- "linux" "@_ZN13ZombieManager10SpawnWitchERK6VectorRK6QAngle"
- "windows" "\x55\x8B\xEC\x8B\x0D\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x85\xC0\x78\x2A\x8B\x0D\x2A\x2A\x2A\x2A\x39\x81"
- /* 55 8B EC 8B 0D ? ? ? ? E8 ? ? ? ? 85 C0 78 */
- }
- /*
- * ZombieManager::SpawnWitchBride(Vector const&, QAngle const&)
- * Has three xref, one is CInfoZombieSpawn::SpawnZombie (shared with SpawnWitch above)
- * where SpawnWitch is the third call after string "bride", and SpawnWitchBride is the second call after "bride"
- */
- "SpawnWitchBride"
- {
- "library" "server"
- "linux" "@_ZN13ZombieManager15SpawnWitchBrideERK6VectorRK6QAngle"
- "windows" "\x55\x8B\xEC\x8B\x0D\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x85\xC0\x75"
- /* 55 8B EC 8B 0D ? ? ? ? E8 ? ? ? ? 85 C0 75 */
- }
- /*
- * CDirectorVersusMode::OnVersusRoundStarted()
- * Unused? Nothing in source accesses this signature
- * Last call in CDirector::OnFirstSurvivorLeftSafeArea()
- * Also has string "versus_round_start"
- */
- "OnVersusRoundStarted"
- {
- "library" "server"
- "linux" "@_ZN19CDirectorVersusMode20OnVersusRoundStartedEv"
- "windows" "\x8B\x0D\x2A\x2A\x2A\x2A\x85\xC9\x74\x2A\xA1\x2A\x2A\x2A\x2A\xF3\x0F\x2A\x2A\x2A\x51\xF3\x0F\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x8B"
- /* 8B 0D ? ? ? ? 85 C9 74 ? A1 ? ? ? ? F3 0F ? ? ? 51 F3 0F ? ? ? E8 ? ? ? ? 8B */
- }
- /*
- * CDirector::OnFirstSurvivorLeftSafeArea(CTerrorPlayer *)
- *
- * string "Allowing spawning - %s left safe area\n"
- */
- "OnFirstSurvivorLeftSafeArea"
- {
- "library" "server"
- "linux" "@_ZN9CDirector27OnFirstSurvivorLeftSafeAreaEP13CTerrorPlayer"
- "windows" "\x55\x8B\xEC\x83\xEC\x2A\x56\x57\x8B\x7D\x2A\x8B\xF1\x8B\x8E\x2A\x2A\x2A\x2A\x57\xE8"
- /* 55 8B EC 83 EC ? 56 57 8B 7D ? 8B F1 8B 8E ? ? ? ? 57 E8 */
- }
- /*
- * CDirector::GetScriptValue(const char*, int)
- * Find CTerrorPlayer::OnRevived(), then look for string SurvivorMaxIncapacitatedCount
- * If you look for string "No conversion from %s to int now\n" you will be one call too deep
- */
- "CDirector_GetScriptValueInt"
- {
- "library" "server"
- "linux" "@_ZN9CDirector14GetScriptValueEPKci"
- "windows" "\x55\x8B\xEC\x8B\x81\x2A\x2A\x2A\x2A\x83\xEC\x10\x83\xF8\xFF\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x8B\x45\x2A\x8B"
- /* 55 8B EC 8B 81 ? ? ? ? 83 EC 10 83 F8 FF ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? 8B 45 ? 8B */
- }
- /*
- * CDirector::GetScriptValue(const char*, float)
- * Called in CDirector::OnMobRushStart
- */
- "CDirector_GetScriptValueFloat"
- {
- "library" "server"
- "linux" "@_ZN9CDirector14GetScriptValueEPKcf"
- "windows" "\x55\x8B\xEC\x8B\x81\x2A\x2A\x2A\x2A\x83\xEC\x10\x83\xF8\xFF\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\xD9"
- /* 55 8B EC 8B 81 ? ? ? ? 83 EC 10 83 F8 FF ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? D9 */
- }
- /*
- * CDirector::GetScriptValue(const char*, const char*, char*, int)
- * unique string "OnChangeFinaleMusic", call right after it
- */
- "CDirector_GetScriptValueString"
- {
- "library" "server"
- "linux" "@_ZN9CDirector14GetScriptValueEPKcS1_Pci"
- "windows" "\x55\x8B\xEC\x8B\x81\x2A\x2A\x2A\x2A\x83\xEC\x2A\x56\x8B"
- /* 55 8B EC 8B 81 ? ? ? ? 83 EC ? 56 8B */
- }
- /*
- * CDirector::IsFinaleEscapeInProgress(void)
- * unique string "#L4D_idle_spectator" in CTerrorPlayer::PreThink()
- * CDirector::IsFinaleEscapeInProgress is a couple calls before the string, and a couple calls after CountdownTimer::Now
- */
- "CDirector_IsFinaleEscapeInProgress"
- {
- "library" "server"
- "linux" "@_ZNK9CDirector24IsFinaleEscapeInProgressEv"
- "windows" "\x8B\x81\x2A\x2A\x2A\x2A\x83\x38\x2A\x75\x03\x32\xC0\xC3\x33\xC0\x83\xB9\x2A\x2A\x2A\x2A\x02\x0F\x94\xC0\xC3"
- /* 8B 81 ? ? ? ? 83 38 ? 75 03 32 C0 C3 33 C0 83 B9 ? ? ? ? 02 0F 94 C0 C3 */
- }
- /*
- * CTerrorPlayer::CanBecomeGhost(bool areSpawnsDisabled)
- * unique string "ghost_spawn_time"
- */
- "CTerrorPlayer_CanBecomeGhost"
- {
- "library" "server"
- "linux" "@_ZN13CTerrorPlayer14CanBecomeGhostEb"
- "windows" "\x53\x8B\xDC\x83\xEC\x2A\x83\xE4\xF0\x83\xC4\x2A\x55\x8B\x6B\x04\x89\x6C\x24\x04\x8B\xEC\x83\xEC\x2A\x56\x57\x8B\xF1\xE8\x0E"
- /* 53 8B DC 83 EC ? 83 E4 F0 83 C4 ? 55 8B 6B 04 89 6C 24 04 8B EC 83 EC ? 56 57 8B F1 E8 0E */
- }
- /*
- * CTerrorPlayer::OnEnterGhostState()
- * almost unique string spawnmode_bar has three refs, one ref has strings "zombieClass" and "data"
- */
- "CTerrorPlayer_OnEnterGhostState"
- {
- "library" "server"
- "linux" "@_ZN13CTerrorPlayer17OnEnterGhostStateEv"
- "windows" "\x55\x8B\xEC\x83\xEC\x08\x53\x56\x8B\xF1\x8B\x86\x2A\x2A\x2A\x2A\x8B"
- /* 55 8B EC 83 EC 08 53 56 8B F1 8B 86 ? ? ? ? 8B */
- }
- /*
- * CDirector::IsFinale(void)const
- */
- "CDirector_IsFinale"
- {
- "library" "server"
- "linux" "@_ZNK9CDirector8IsFinaleEv"
- "windows" "\x8B\x81\x2A\x2A\x2A\x2A\x33\xC9\x83\x38\x2A\x0F\x95\xC0\xC3"
- /* 8B 81 ? ? ? ? 33 C9 83 38 ? 0F 95 C0 C3 */
- }
- /*
- * CDirector::TryOfferingTankBot(void)
- * unique string "Tank offer: Starting the lottery\n"
- */
- "TryOfferingTankBot"
- {
- "library" "server"
- "linux" "@_ZN9CDirector18TryOfferingTankBotEP11CBaseEntityb"
- "windows" "\x55\x8B\xEC\x51\x83\x7D\x08\x00\x56\x8B\xF1\x89"
- /* 55 8B EC 51 83 7D 08 00 56 8B F1 89 */
- }
- /*
- * CDirector::OnMobRushStart(void) - used by boomer and natural horde functions. Resets natural horde timer.
- *
- * find by String: "MobMinSize", its inlined in Windows
- */
- "OnMobRushStart"
- {
- "library" "server"
- "linux" "@_ZN9CDirector14OnMobRushStartEv"
- "windows" "\x55\x8B\xEC\x83\xEC\x08\xA1\x2A\x2A\x2A\x2A\xD9\x40\x2A\x56\x57\x51"
- /* 55 8B EC 83 EC 08 A1 ? ? ? ? D9 40 ? 56 57 51 */
- }
- /*
- * ZombieManager::SpawnITMob(int) - used for bile hordes, increases spawn count
- *
- * search for unique strings with "SpawnITMob"
- */
- "Zombiemanager_SpawnITMob"
- {
- "library" "server"
- "linux" "@_ZN13ZombieManager10SpawnITMobEi"
- "windows" "\x55\x8B\xEC\xA1\x2A\x2A\x2A\x2A\xD9\x40\x2A\x56\x57"
- /* 55 8B EC A1 ? ? ? ? D9 40 ? 56 57 */
- }
- /*
- * ZombieManager::SpawnMob(int) - used for natural/z_spawn
- * hordes, increases spawn count and calls horde music, etc
- *
- * search for unique strings with "SpawnMob"
- */
- "Zombiemanager_SpawnMob"
- {
- "library" "server"
- "linux" "@_ZN13ZombieManager8SpawnMobEi"
- "windows" "\x55\x8B\xEC\xA1\x2A\x2A\x2A\x2A\xD9\x40\x2A\x83\xEC\x2A\x53\x56\x57"
- /* 55 8B EC A1 ? ? ? ? D9 40 ? 83 EC ? 53 56 57 */
- }
- /*
- * CTerrorPlayer::OnStaggered(CBaseEntity *, Vector const*) - used by L4D2 on Survivors, causes staggering (e.g. Charger Impact nearby)
- *
- * - string "PlayerShoved" has 3 refs, the one furthest into a function should be this one.
- */
- "CTerrorPlayer_OnStaggered"
- {
- "library" "server"
- "linux" "@_ZN13CTerrorPlayer11OnStaggeredEP11CBaseEntityPK6Vector"
- "windows" "\x53\x8B\xDC\x83\xEC\x2A\x83\xE4\xF0\x83\xC4\x04\x55\x8B\x6B\x04\x89\x6C\x24\x04\x8B\xEC\x83\xEC\x2A\x56\x57\x8B\xF1\xE8\x2A\x2A\x2A\x2A\x84\xC0\x0F\x85\x6E\x08"
- /* 53 8B DC 83 EC ? 83 E4 F0 83 C4 04 55 8B 6B 04 89 6C 24 04 8B EC 83 EC ? 56 57 8B F1 E8 ? ? ? ? 84 C0 0F 85 6E 08
- * Using a long local jump as the unique portion (last few bytes of sig)
- */
- }
- /*
- * CTerrorPlayer::OnShovedBySurvivor(CTerrorPlayer*, Vector const&) - used by L4D2 on Special Infected (got melee'd)
- * unique string "jockey_ride" in CTerrorPlayer::OnLeptOnSurvivor(),
- * look up for "JockeyZombie.Ride",
- * look up for var_14,
- * CTerrorPlayer::OnShovedBySurvivor is call after that
- */
- "CTerrorPlayer_OnShovedBySurvivor"
- {
- "library" "server"
- "linux" "@_ZN13CTerrorPlayer18OnShovedBySurvivorEPS_RK6Vector"
- "windows" "\x55\x8B\xEC\x81\xEC\x2A\x2A\x2A\x2A\xA1\x2A\x2A\x2A\x2A\x33\xC5\x89\x45\xFC\x53\x8B\x5D\x08\x56\x57\x8B\x7D\x0C\x8B\xF1"
- /* 55 8B EC 81 EC ? ? ? ? A1 ? ? ? ? 33 C5 89 45 FC 53 8B 5D 08 56 57 8B 7D 0C 8B F1 */
- }
- /*
- * CTerrorPlayer::GetWalkTopSpeed(void)const
- * an xref from GetRunTopSpeed
- */
- "CTerrorPlayer_GetWalkTopSpeed"
- {
- "library" "server"
- "linux" "@_ZNK13CTerrorPlayer15GetWalkTopSpeedEv"
- "windows" "\x56\x8B\xF1\x80\x2A\x2A\x2A\x2A\x2A\x2A\x74\x2A\x5E\xE9\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x50\xE8"
- /* 56 8B F1 80 ? ? ? ? ? ? 74 ? 5E E9 ? ? ? ? E8 ? ? ? ? 50 E8 */
- }
- /*
- * CTerrorPlayer::GetRunTopSpeed(void)const
- *
- * - Only references to float value 115.0 (00 00 E6 42) are in this func.
- */
- "CTerrorPlayer_GetRunTopSpeed"
- {
- "library" "server"
- "linux" "@_ZNK13CTerrorPlayer14GetRunTopSpeedEv"
- "windows" "\x55\x8B\xEC\x83\xEC\x2A\x56\x8B\xF1\x8B\x06\x8B\x90\x2A\x2A\x2A\x2A\xFF\xD2\x84\xC0\x74\x0D\xA1\x2A\x2A\x2A\x2A\xD9\x40\x2A\x5E"
- /* 55 8B EC 83 EC ? 56 8B F1 8B 06 8B 90 ? ? ? ? FF D2 84 C0 74 0D A1 ? ? ? ? D9 40 ? 5E */
- }
- /*
- * CTerrorPlayer::GetCrouchTopSpeed(void)const
- * an xref from GetRunTopSpeed
- */
- "CTerrorPlayer_GetCrouchTopSpeed"
- {
- "library" "server"
- "linux" "@_ZNK13CTerrorPlayer17GetCrouchTopSpeedEv"
- "windows" "\x56\x8B\xF1\x80\x2A\x2A\x2A\x2A\x2A\x2A\x74\x2A\x5E\xE9\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x83\xF8"
- /* 56 8B F1 80 ? ? ? ? ? ? 74 ? 5E E9 ? ? ? ? E8 ? ? ? ? 83 F8 */
- }
- /*
- * CTerrorPlayer::OnRevived(void)
- *
- * ->Search for string "revive_success", then open vtables window. Should be the 5th member.
- * Left4Downtown2 patches this function, which will prevent Sourcemod from finding it
- * That is why the first six bytes are wild cards (five bytes for detour + nop fill the remaining bytes of the instructions)
- */
- "CTerrorPlayer_OnRevived"
- {
- "library" "server"
- "linux" "@_ZN13CTerrorPlayer9OnRevivedEv"
- "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x53\x56\x8B\xF1\x8B\x06\x8B\x90\x2A\x2A\x2A\x2A\x57\xff\xd2\x84\xc0\x0f\x84\x2A\x2A\x2A\x2A\x8B\xCE"
- /* ? ? ? ? ? ? 53 56 8B F1 8B 06 8B 90 ? ? ? ? 57 ff d2 84 c0 0f 84 ? ? ? ? 8B CE */
- }
- /*
- * GetDifficulty(void)
- * - Look for unique string "charger_impact" in ThrowImpactedSurvivor()
- * - Look for call whose return value is being cmp'd against 2 and 3, that's GetDifficulty
- */
- "GetDifficulty"
- {
- "library" "server"
- "linux" "@_Z13GetDifficultyv"
- "windows" "\xA1\x2A\x48\x7A\x10\xC3"
- /* A1 ? 48 7A 10 C3 */
- }
- /*
- * CTerrorGameRules::HasConfigurableDifficultySetting(void)
- *
- * - Look for string "hasdifficulty"
- */
- "HasConfigurableDifficulty"
- {
- "library" "server"
- "linux" "@_ZN16CTerrorGameRules32HasConfigurableDifficultySettingEv"
- "windows" "\x8B\x0D\x2A\x2A\x2A\x2A\x85\xC9\x75\x1B\xE8\x2A\x2A\x2A\x2A\x84"
- /* 8B 0D ? ? ? ? 85 C9 75 1B E8 ? ? ? ? 84 */
- }
- /*
- * CTerrorGameRules::GetSurvivorSet(void)
- *
- * - string "survivor_set"
- */
- "GetSurvivorSet"
- {
- "library" "server"
- "linux" "@_ZN16CTerrorGameRules14GetSurvivorSetEv"
- "windows" "\x55\x8B\xEC\x51\x8B\x0D\x2A\x2A\x2A\x2A\x8B\x01\x8B\x50\x2A\x53"
- /* 55 8B EC 51 8B 0D ? ? ? ? 8B 01 8B 50 ? 53 */
- }
- /*
- * CTerrorGameRules::FastGetSurvivorSet(void)
- *
- * - Should be 2 calls after "DistToMechanic" in CTerrorPlayer::ModifyOrAppendCriteria
- */
- "FastGetSurvivorSet"
- {
- "library" "server"
- "linux" "@_ZN16CTerrorGameRules18FastGetSurvivorSetEv"
- "windows" "\xA1\x2A\x2A\x2A\x2A\x85\xC0\x75\x0A\xE8"
- /* A1 ? ? ? ? 85 C0 75 0A E8 */
- }
- /*
- * CDirectorVersusMode::GetMissionVersusBossSpawning(float&, float&, float&, float&)
- *
- * - string "versus_boss_spawning" hits in 2 functions: This short func and the much longer InitVersusBossSpawning
- */
- "GetMissionVersusBossSpawning"
- {
- "library" "server"
- "linux" "@_ZN19CDirectorVersusMode28GetMissionVersusBossSpawningERfS0_S0_S0_"
- "windows" "\x55\x8B\xEC\x6A\x00\xE8\x2A\x2A\x2A\x2A\x83\xC4\x04\x85"
- /* 55 8B EC 6A 00 E8 ? ? ? ? 83 C4 04 85 */
- }
- /*
- * CTerrorGameRules::GetMissionCurrentMap(KeyValues **)
- *
- * - Look for string "chapter" (unique on windows only) in CDirector:OnMapLoaded.
- * - Function called right before that with 0 as arg.
- * NOTE/WARNING: This function is incredibly non-unique!!!! Replace with a native implementation!!
- */
- "GetMissionCurrentMap"
- {
- "library" "server"
- "linux" "@_ZN16CTerrorGameRules20GetMissionCurrentMapEPP9KeyValues"
- "windows" "\x55\x8B\xEC\x56\x57\x8B\x7D\x08\x85\xFF\x74\x06\xC7\x07\x00\x00\x00\x00\x8B\x0D\x2A\x2A\x2A\x2A\x8B\x01\x8B\x50\x28\xFF\xD2\x8B\x10\x8B\xC8\x8B\x42\x04\x6A\x00\xFF\xD0\x8B\xF0\x85\xF6\x75\x04\x5F\x5E\x5D\xC3\x8B\x0D\x2A\x2A\x2A\x2A\x8B\x11\x8B\x42\x08\x57\x56\xFF\xD0\x8B"
- /*
- * 68 byte signature. Fuck me.
- * 55 8B EC 56 57 8B 7D 08 85 FF 74 06 C7 07 00 00 00 00 8B 0D ? ? ? ? 8B 01 8B 50 28 FF D2 8B 10 8B C8 8B 42 04 6A 00 FF D0 8B F0 85 F6 75 04 5F 5E 5D C3 8B 0D ? ? ? ? 8B 11 8B 42 08 57 56 FF D0 8B
- */
- }
- /*
- * CThrow::ActivateAbililty()
- * Start a tank rock throw
- *
- * - "HulkZombie.Throw.Fail" has 2 refs in this function. Should be easy to find.
- */
- "CThrowActivate"
- {
- "library" "server"
- "linux" "@_ZN6CThrow15ActivateAbilityEv"
- "windows" "\x55\x8B\xEC\x51\x53\x8B\xD9\x8B\x83\x2A\x2A\x2A\x2A\x83"
- /* 55 8B EC 51 53 8B D9 8B 83 ? ? ? ? 83 */
- }
- /*
- * CTerrorMeleeWeapon::StartMeleeSwing(CTerrorPlayer *, bool)
- *
- * find "melee attack failed - !IsWeaponVisible" in CTerrorWeapon::PrimaryAttack and look for a call (being passed ptr and float) followed by some sse xmm0 calls.
- */
- "StartMeleeSwing"
- {
- "library" "server"
- "linux" "@_ZN18CTerrorMeleeWeapon15StartMeleeSwingEP13CTerrorPlayerb"
- "windows" "\x55\x8B\xEC\x53\x56\x8B\xF1\x8B\x86\x2A\x2A\x2A\x2A\x50\xB9"
- /* 55 8B EC 53 56 8B F1 8B 86 ? ? ? ? 50 B9 */
- }
- /*
- * CDirectorScriptedEventManager::SendInRescueVehicle(void)
- *
- * find by String "FinaleEscapeStarted"
- */
- "SendInRescueVehicle"
- {
- "library" "server"
- "linux" "@_ZN29CDirectorScriptedEventManager19SendInRescueVehicleEv"
- "windows" "\x55\x8B\xEC\x83\xEC\x18\x56\x68\x2A\x2A\x2A\x2A\x8B\xF1"
- /* 55 8B EC 83 EC 18 56 68 ? ? ? ? 8B F1 */
- }
- /*
- * CDirectorScriptedEventManager__ChangeFinaleStage(int, char arg, int)
- * or CDirectorScriptedEventManager::ChangeFinaleStage(CDirectorScriptedEventManager::FinaleStageType,char const*)
- *
- * find by String "CHANGEFINALESTAGEOVERRIDE: %s\n"
- */
- "ChangeFinaleStage"
- {
- "library" "server"
- "linux" "@_ZN29CDirectorScriptedEventManager17ChangeFinaleStageENS_18ScriptedEventStageEPKc"
- "windows" "\x55\x8B\xEC\x81\xEC\x2A\x2A\x00\x00\xA1\x2A\x2A\x2A\x2A\x33\xC5\x89\x45\xFC\x53\x8B\x5D\x08\x56\x8B\x75\x0C\x57\x53"
- /* 55 8B EC 81 EC ? ? 00 00 A1 ? ? ? ? 33 C5 89 45 FC 53 8B 5D 08 56 8B 75 0C 57 53 */
- }
- /*
- * CDirectorVersusMode::EndVersusModeRound(bool)
- * Updates scores using a bunch of CTerrorGameRules calls and triggers the fullscreen_vs_scoreboard viewport panel
- *
- * find by String "fullscreen_vs_scoreboard", and look for a func which also creates a "scores" kv and sets values for "t1", "t2", "c1", "c2", and "tiebreak"
- */
- "EndVersusModeRound"
- {
- "library" "server"
- "linux" "@_ZN19CDirectorVersusMode18EndVersusModeRoundEb"
- "windows" "\x55\x8B\xEC\x83\xEC\x2A\x57\x8B\xF9\xE8\x2A\x2A\x2A\x2A\x84\xC0\x0F\x84"
- /* 55 8B EC 83 EC ? 57 8B F9 E8 ? ? ? ? 84 C0 0F 84 */
- }
- /*
- * int CBaseAnimating::SelectWeightedSequence(int Activity)
- *
- * - Called at the end of CTerrorPlayer::SelectWeightedSequence() (found via string "Hulk_RunAttack1_Gesture")
- * NOTE - WARNING - This function should probably be hooked using vtable methods!!!!!!!! DEPRECATE
- */
- "SelectWeightedSequence"
- {
- "library" "server"
- "linux" "@_ZN14CBaseAnimating22SelectWeightedSequenceE8Activity"
- "windows" "\x55\x8B\xEC\x56\x8B\xF1\x83\xBE\x2A\x2A\x2A\x2A\x00\x57\x8B\xBE"
- /* 55 8B EC 56 8B F1 83 BE ? ? ? ? 00 57 8B BE */
- }
- /*
- * InfoChangelevel::StartChangeLevel(Checkpoint const*)
- *
- * Used for finding ZombieManager on Windows
- * - String "Would change level, but not going to!\n" is unique to this function
- */
- "StartChangeLevel"
- {
- "library" "server"
- "linux" "@_ZN15InfoChangelevel16StartChangeLevelEPK10Checkpoint"
- "windows" "\x55\x8B\xEC\xA1\x2A\x2A\x2A\x2A\x83\x78\x30\x00\x56\x8B\xF1\x74"
- /* 55 8B EC A1 ? ? ? ? 83 78 30 00 56 8B F1 74 */
- }
- /*
- * SurvivorBot::UseHealingItems(Action<SurvivorBot> *)
- * Called by the game when deciding whether the bots should use any healing items
- * unique string "Trying to heal a friend"
- */
- "UseHealingItems"
- {
- "library" "server"
- "linux" "@_ZN11SurvivorBot15UseHealingItemsEP6ActionIS_E"
- "windows" "\x55\x8B\xEC\x83\xEC\x20\x53\x56\x8B\xD9\x57\x8D\x8B"
- /* 55 8B EC 83 EC 20 53 56 8B D9 57 8D 8B */
- }
- /*
- * SurvivorBot::FindScavengeItem(float)
- * Called by the game when deciding what items a bot should attempt to pick up
- * Despite name, has nothing to do with scavenge game mode
- * SurvivorBot::ScavengeNearbyItems(Action<SurvivorBot>*) has almost unique string "Scavenging something"
- * FindScavengeItem(float) is called with 420.0 (0x43D20000) as its argument
- */
- "FindScavengeItem"
- {
- "library" "server"
- "linux" "@_ZNK11SurvivorBot16FindScavengeItemEf"
- "windows" "\x55\x8B\xEC\x81\xEC\x2A\x2A\x2A\x2A\xA1\x2A\x2A\x2A\x2A\x33\xC5\x89\x45\xFC\x53\x56\x57\x8B\xF9\x8B\x97\x2A\x2A\x2A\x2A\x8D\x85"
- /* 55 8B EC 81 EC ? ? ? ? A1 ? ? ? ? 33 C5 89 45 FC 53 56 57 8B F9 8B 97 ? ? ? ? 8D 85 */
- }
- /*
- * CTerrorWeapon::OnHit(CGameTrace &, Vector const&, bool)
- */
- "CTerrorWeapon__OnHit"
- {
- "library" "server"
- "linux" "@_ZN13CTerrorWeapon5OnHitER10CGameTraceRK6Vectorb"
- "windows" ""
- }
- /*
- * CBasePlayer::WaterMove(void)
- */
- "WaterMove"
- {
- "library" "server"
- "linux" "@_ZN11CBasePlayer9WaterMoveEv"
- "windows" ""
- }
- /*
- * KeyValues *CTerrorGameRules::GetMissionInfo(void)
- */
- "CTerrorGameRules__GetMissionInfo"
- {
- "library" "server"
- "linux" "@_ZN16CTerrorGameRules14GetMissionInfoEv"
- "windows" ""
- }
- /*********************************************************************
- ********************* ADDONS DISABLER ********************************
- *********************************************************************/
- /*
- * CBaseServer::FillServerInfo(SVC_ServerInfo *)
- */
- "CBaseServer__FillServerInfo"
- {
- "library" "engine"
- "linux" "@_ZN11CBaseServer14FillServerInfoER14SVC_ServerInfo"
- "windows" ""
- }
- /*
- * mov esi+[19h]
- */
- "VanillaModeOffset"
- {
- "library" "engine"
- "linux" "\xC6\x46\x1B\x4C\x88\x46\x19"
- "windows" ""
- }
- /*********************************************************************
- ****************** PLAYER SLOTS PATCHING *****************************
- *********************************************************************/
- /*
- * CTerrorGameRules::GetMaxHumanPlayers(void)
- * We just override the return value to our own
- *
- * This method is called for max players when viewing server info
- * Overriding this on Linux changes the server browser maxplayers
- *
- * On Windows overriding it doesn't fix the server browser,
- * but it does break scavenge mode (like the map doesn't support scavenge)
- *
- * Find via string "playercontrolledzombies", unique in Linux, inlined a few times in Windows
- * look for an inline that is very short and returns either 8 or 4 as a result
- * Commented out since the note above suggests it breaks scavenge?
- * Since it is inlined, its signature will look a LOT like CTerrorGameRules::HasPlayerControlledZombies()
- * this sig is probably also excessively wild carded (lots of very short local jumps that are probably safe)
- */
- "GetMaxHumanPlayers"
- {
- "library" "server"
- "linux" "@_ZNK16CTerrorGameRules18GetMaxHumanPlayersEv"
- // "windows" "\xF7\x05\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x74\x2A\xB8\x2A\x2A\x2A\x2A\xEB\x2A\xA1\x2A\x2A\x2A\x2A\x8B\x40\x2A\x85\xC0\x75\x2A\xB8\x2A\x2A\x2A\x2A\x8B\x2A\x2A\x2A\x2A\x2A\x8B\x11\x50\x8B\x2A\x2A\xFF\xD0\x85\xC0\x74\x2A\x6A\x00\x68\x2A\x2A\x2A\x2A\x8B\xC8\xE8\x2A\x2A\x2A\x2A\x85\xC0\xB8"
- /* F7 05 ? ? ? ? ? ? ? ? 74 ? B8 ? ? ? ? EB ? A1 ? ? ? ? 8B 40 ? 85 C0 75 ? B8 ? ? ? ? 8B ? ? ? ? ? 8B 11 50 8B ? ? FF D0 85 C0 74 ? 6A 00 68 ? ? ? ? 8B C8 E8 ? ? ? ? 85 C0 B8 */
- }
- /*
- * Total Number of Players Supported (Steam Group/Lobby)
- * Currently disabled - SourceMod unable to look up other libraries.
- *
- "GetTotalNumPlayersSupported"
- {
- "library" "matchmaking_ds"
- "linux" "@_ZN11CMatchTitle27GetTotalNumPlayersSupportedEv"
- }
- */
- /* CServerGameClients::GetPlayerLimits(int& , int&, int&)
- * Sig is still broken, cannot find in Windows
- */
- "GetPlayerLimits"
- {
- "library" "server"
- "linux" "@_ZNK18CServerGameClients15GetPlayerLimitsERiS0_S0_"
- // "windows" "\x8B\x44\x24\x04\x8B\x4C\x24\x08\xC7\x00\x2A\x2A\x2A\x2A\xC7\x01\x2A\x2A\x2A\x2A\x8B\x10"
- /* 8B 44 24 04 8B 4C 24 08 C7 00 ? ? ? ? C7 01 ? ? ? ? 8B 10 */
- }
- /*
- * int CBaseServer::GetMasterServerPlayerCounts(int &, int &, int &)
- *
- * Used to override server browser maxplayers reporting (Windows)
- * Search for string: "increased_maxplayers", call is just before the string
- */
- "GetMasterServerPlayerCounts"
- {
- "library" "engine"
- "linux" "@_ZN11CBaseServer27GetMasterServerPlayerCountsERiS0_S0_"
- "windows" "\x55\x8B\xEC\x56\x8B\xF1\xE8\x2A\x2A\x2A\x2A\x8B\x4D\x2A\x89\x01\x8B\x0D\x2A\x2A\x2A\x2A\x85\xC9\x74"
- /* windows: 55 8B EC 56 8B F1 E8 ? ? ? ? 8B 4D ? 89 01 8B 0D ? ? ? ? 85 C9 74 */
- }
- /* Not an actual function,
- this is inside CBaseServer::ConnectClient (a jz instruction)
- use it to remove skippable code when sv_allow_lobby_connect 0
- */
- "ConnectClientLobbyCheck"
- {
- /* look for jz between "#Valve_Reject_Server_Full" and "#Valve_Reject_Bad_Password" in Windows
- * On Linux, this points directy at the cmp for "#Valve_Reject_Server_Full" instead of the jz for the lobby
- * For 2.1.2.5 this offset was ebx+17Ch on Linux and esi+180h on Windows */
- "library" "engine"
- "linux" "\x3B\xB3\x2A\x2A\x2A\x2A\x0F\x8E\x2A\x2A\x2A\x2A\x8B\x03\xC7\x44\x24\x08\x2A\x2A\x2A\x2A\x89"
- /* 3B B3 ? ? ? ? 0F 8E ? ? ? ? 8B 03 C7 44 24 08 ? ? ? ? 89 */
- "windows" "\x74\x2A\x8B\x55\x2A\x8B\x06\x8B\x7A\x2A\x8B\x50"
- /* windows: 74 ? 8B 55 ? 8B 06 8B 7A ? 8B 50 */
- }
- /* Not an actual function,
- This rejects players when there are all full human players
- jl just before string "Human player limit reached (%d/%d)"
- deprecated on linux: This function checks GetMaxHumanPlayers
- on linux, so patching this to an unconditional jump
- removes a check on maxplayers.
- */
- "HumanPlayerLimitReached"
- {
- "library" "server"
- // "linux" "\x7E\x2A\x8B\x2A\x2A\x89\x2A\x2A\x2A\x8B\x2A\x2A\x89\x2A\x2A\x2A\x8B\x2A\x2A\x89\x2A\x2A\x2A\x8B\x2A\x2A\x89\x2A\x2A\x2A\x8B\x2A\x2A\x89\x2A\x2A\x2A\x8B\x2A\x2A"
- /* linux: 7E ? 8B ? ? 89 ? ? ? 8B ? ? 89 ? ? ? 8B ? ? 89 ? ? ? 8B ? ? 89 ? ? ? 8B ? ? 89 ? ? ? 8B ? ? */
- "windows" "\x7C\x2A\x8B\x4D\x2A\x8B\x55\x2A\x50\x57\x68"
- /* windows: 7C ? 8B 4D ? 8B 55 ? 50 57 68 */
- }
- /*********************************************************************
- ****************** MISC USEFUL NATIVES *******************************
- *********************************************************************/
- /* CTerrorGameRules::IsMissionFinalMap()
- Uses campaign mission file to determine if the current map
- is a Final(e) map.
- Called from CDirectorVersusMode::EndVersusModeRound(), look near string "versus_match_finished"
- */
- "IsMissionFinalMap"
- {
- "library" "server"
- "linux" "@_ZN16CTerrorGameRules17IsMissionFinalMapEv"
- "windows" "\x8B\x0D\x2A\x2A\x2A\x2A\x8B\x01\x8B\x50\x28\x56\xFF\xD2\x8B\x10\x8B\xC8\x8B\x42\x04\x6A\x00\xFF\xD0\x8B\xF0\x85\xF6\x75\x04\xB0"
- /* 8B 0D ? ? ? ? 8B 01 8B 50 28 56 FF D2 8B 10 8B C8 8B 42 04 6A 00 FF D0 8B F0 85 F6 75 04 B0 */
- }
- /* CDirector::ResetMobTimer()
- Resets the Director's natural horde timer. Normally this
- is called when a horde is spawned naturally or by boomer.
- Small function, nearly hits another segment in the file.
- - Find it through only xref, which is setting up ScriptDesc structures: string "Trigger a mob as soon as possible when"
- - If you go past the first call, you should hit unique bytes in sig making
- */
- "ResetMobTimer"
- {
- "library" "server"
- "linux" "@_ZN9CDirector13ResetMobTimerEv"
- "windows" "\x55\x8B\xEC\x51\x56\x57\x8D\xB9\x2A\x2A\x2A\x2A\x8B\xCF\xE8\x2A\x2A\x2A\x2A\xD9"
- /* 55 8B EC 51 56 57 8D B9 ? ? ? ? 8B CF E8 ? ? ? ? D9 */
- }
- /* CGameRulesProxy::NotifyNetworkStateChanged()
- This function is called before changing a variety of
- pieces of networked data (data which is reflected in network
- game states).
- - Find "Going to intermission...\n" in CGameRules::GoToIntermission
- - Last call in the func
- */
- "NotifyNetworkStateChanged"
- {
- "library" "server"
- "linux" "@_ZN15CGameRulesProxy25NotifyNetworkStateChangedEv"
- "windows" "\xA1\x2A\x2A\x2A\x2A\x85\xC0\x74\x2A\x80\x78"
- /* A1 ? ? ? ? 85 C0 74 ? 80 78 */
- }
- }
- }
- }
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