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- on break of stone:
- add 1 to {Ilosc::%player%}
- add 50 exp to player
- if {Tryb::CB::%player%} is true:
- add 1 cobblestone to player
- if player is holding any pickaxe of fortune 0:
- if {Jabko::Drop::%player%} is true:
- chance of 5%:
- if player can hold 1 apple:
- add 1 apple to player
- else:
- drop 1 apple
- if {Diament::Drop::%player%} is true:
- chance of 15%:
- if player can hold 1 diamond:
- add 1 diamond to player
- else:
- drop 1 diamond
- if {Szmaragd::Drop::%player%} is true:
- chance of 15%:
- if player can hold 1 emerald:
- add 1 emerald to player
- else:
- drop 1 emerald
- if {Zloto::Drop::%player%} is true:
- chance of 15%:
- if player can hold 1 gold ingot:
- add 1 gold ingot to player
- else:
- drop 1 gold ingot
- if {Zelazo::Drop::%player%} is true:
- chance of 15%:
- if player can hold 1 iron ingot:
- add 1 iron ingot to player
- else:
- drop 1 iron ingot
- if {Wegiel::Drop::%player%} is true:
- chance of 15%:
- if player can hold 1 coal:
- add 1 coal to player
- else:
- drop 1 coal
- if {RedStone::Drop::%player%} is true:
- chance of 12%:
- if player can hold 1 redstone:
- add 1 redstone to player
- else:
- drop 1 redstone
- if {Lapis::Drop::%player%} is true:
- chance of 12%:
- if player can hold 1 lapis:
- add 1 lapis to player
- else:
- drop 1 lapis
- if {Biblioteczka::Drop::%player%} is true:
- chance of 8%:
- if player can hold 1 bookshelf:
- add 1 bookshelf to player
- else:
- drop 1 bookshelf
- if {Obsidian::Drop::%player%} is true:
- chance of 8%:
- if player can hold 1 obsidian:
- add 1 obsidian to player
- else:
- drop 1 obsidian
- if {TnT::Drop::%player%} is true:
- chance of 8%:
- if player can hold 1 tnt:
- add 1 tnt to player
- else:
- drop 1 tnt
- if {Strzala::Drop::%player%} is true:
- chance of 0.2%:
- if player can hold 1 arrow:
- add 1 arrow to player
- else:
- drop 1 arrow
- if {Kosc::Drop::%player%} is true:
- chance of 0.2%:
- if player can hold 1 bone:
- add 1 bone to player
- else:
- drop 1 bone
- if {Nic::Drop::%player%} is true:
- chance of 0.2%:
- if player can hold 1 string:
- add 1 string to player
- else:
- drop 1 string
- if {Perla::Drop::%player%} is true:
- chance of 0.5%:
- if player can hold 1 ender pearl:
- add 1 ender pearl to player
- else:
- drop 1 ender pearl
- if player is holding any pickaxe of fortune 1:
- if {Diament::Drop::%player%} is true:
- chance of 15%:
- if player can hold 1 diamond:
- add 2 diamond to player
- else:
- drop 2 diamond
- if {Szmaragd::Drop::%player%} is true:
- chance of 15%:
- if player can hold 1 emerald:
- add 2 emerald to player
- else:
- drop 2 emerald
- if {Zloto::Drop::%player%} is true:
- chance of 15%:
- if player can hold 1 gold ingot:
- add 2 gold ingot to player
- else:
- drop 2 gold ingot
- if {Zelazo::Drop::%player%} is true:
- chance of 15%:
- if player can hold 1 iron ingot:
- add 2 iron ingot to player
- else:
- drop 2 iron ingot
- if {Wegiel::Drop::%player%} is true:
- chance of 15%:
- if player can hold 1 coal:
- add 2 coal to player
- else:
- drop 2 coal
- if {Jabko::Drop::%player%} is true:
- chance of 5%:
- if player can hold 1 apple:
- add 2 apple to player
- else:
- drop 2 apple
- if {RedStone::Drop::%player%} is true:
- chance of 12%:
- if player can hold 1 redstone:
- add 2 redstone to player
- else:
- drop 2 redstone
- if {Lapis::Drop::%player%} is true:
- chance of 12%:
- if player can hold 1 lapis:
- add 2 lapis to player
- else:
- drop 2 lapis
- if {Biblioteczka::Drop::%player%} is true:
- chance of 8%:
- if player can hold 1 bookshelf:
- add 2 bookshelf to player
- else:
- drop 2 bookshelf
- if {Obsidian::Drop::%player%} is true:
- chance of 8%:
- if player can hold 1 obsidian:
- add 2 obsidian to player
- else:
- drop 2 obsidian
- if {TnT::Drop::%player%} is true:
- chance of 8%:
- if player can hold 1 tnt:
- add 2 tnt to player
- else:
- drop 2 tnt
- if {Perla::Drop::%player%} is true:
- chance of 0.5%:
- if player can hold 1 ender pearl:
- add 1 ender pearl to player
- else:
- drop 1 ender pearl
- if player is holding any pickaxe of fortune 2:
- if {Jabko::Drop::%player%} is true:
- chance of 5%:
- if player can hold 1 apple:
- add 3 apple to player
- else:
- drop 3 apple
- if {Diament::Drop::%player%} is true:
- chance of 15%:
- if player can hold 1 diamond:
- add 3 diamond to player
- else:
- drop 3 diamond
- if {Szmaragd::Drop::%player%} is true:
- chance of 15%:
- if player can hold 1 emerald:
- add 3 emerald to player
- else:
- drop 3 emerald
- if {Zloto::Drop::%player%} is true:
- chance of 15%:
- if player can hold 1 gold ingot:
- add 3 gold ingot to player
- else:
- drop 3 gold ingot
- if {Zelazo::Drop::%player%} is true:
- chance of 15%:
- if player can hold 1 iron ingot:
- add 3 iron ingot to player
- else:
- drop 3 iron ingot
- if {Wegiel::Drop::%player%} is true:
- chance of 15%:
- if player can hold 1 coal:
- add 3 coal to player
- else:
- drop 3 coal
- if {RedStone::Drop::%player%} is true:
- chance of 12%:
- if player can hold 1 redstone:
- add 3 redstone to player
- else:
- drop 3 redstone
- if {Lapis::Drop::%player%} is true:
- chance of 12%:
- if player can hold 1 lapis:
- add 3 lapis to player
- else:
- drop 3 lapis
- if {Biblioteczka::Drop::%player%} is true:
- chance of 8%:
- if player can hold 1 bookshelf:
- add 3 bookshelf to player
- else:
- drop 3 bookshelf
- if {Obsidian::Drop::%player%} is true:
- chance of 8%:
- if player can hold 1 obsidian:
- add 3 obsidian to player
- else:
- drop 3 obsidian
- if {TnT::Drop::%player%} is true:
- chance of 8%:
- if player can hold 1 tnt:
- add 3 tnt to player
- else:
- drop 3 tnt
- if {Perla::Drop::%player%} is true:
- chance of 0.5%:
- if player can hold 1 ender pearl:
- add 1 ender pearl to player
- else:
- drop 1 ender pearl
- if player is holding any pickaxe of fortune 3:
- if {Jabko::Drop::%player%} is true:
- chance of 5%:
- if player can hold 1 apple:
- add 4 apple to player
- else:
- drop 4 apple
- if {Diament::Drop::%player%} is true:
- chance of 25%:
- if player can hold 1 diamond:
- add 4 diamond to player
- else:
- drop 4 diamond
- if {Szmaragd::Drop::%player%} is true:
- chance of 25%:
- if player can hold 1 emerald:
- add 4 emerald to player
- else:
- drop 4 emerald
- if {Zloto::Drop::%player%} is true:
- chance of 25%:
- if player can hold 1 gold ingot:
- add 4 gold ingot to player
- else:
- drop 4 gold ingot
- if {Zelazo::Drop::%player%} is true:
- chance of 25%:
- if player can hold 1 iron ingot:
- add 4 iron ingot to player
- else:
- drop 4 iron ingot
- if {Wegiel::Drop::%player%} is true:
- chance of 25%:
- if player can hold 1 coal:
- add 4 coal to player
- else:
- drop 4 coal
- if {RedStone::Drop::%player%} is true:
- chance of 15%:
- if player can hold 1 redstone:
- add 4 redstone to player
- else:
- drop 4 redstone
- if {Lapis::Drop::%player%} is true:
- chance of 15%:
- if player can hold 1 lapis:
- add 4 lapis to player
- else:
- drop 4 lapis
- if {Biblioteczka::Drop::%player%} is true:
- chance of 8%:
- if player can hold 1 bookshelf:
- add 4 bookshelf to player
- else:
- drop 4 bookshelf
- if {Obsidian::Drop::%player%} is true:
- chance of 8%:
- if player can hold 1 obsidian:
- add 4 obsidian to player
- else:
- drop 4 obsidian
- if {TnT::Drop::%player%} is true:
- chance of 8%:
- if player can hold 1 tnt:
- add 4 tnt to player
- else:
- drop 4 tnt
- if {Perla::Drop::%player%} is true:
- chance of 0.5%:
- if player can hold 1 ender pearl:
- add 1 ender pearl to player
- else:
- drop 1 ender pearl
- if {Turbo::Drop::%player%} is set:
- add 10 exp to player
- if player is holding any pickaxe of fortune 0:
- if {Diament::Drop::%player%} is true:
- chance of 15%:
- if player can hold 1 diamond:
- add 1 diamond to player
- else:
- drop 1 diamond
- if {Szmaragd::Drop::%player%} is true:
- chance of 15%:
- if player can hold 1 emerald:
- add 1 emerald to player
- else:
- drop 1 emerald
- if {Zloto::Drop::%player%} is true:
- chance of 15%:
- if player can hold 1 gold ingot:
- add 1 gold ingot to player
- else:
- drop 1 gold ingot
- if {Zelazo::Drop::%player%} is true:
- chance of 15%:
- if player can hold 1 iron ingot:
- add 1 iron ingot to player
- else:
- drop 1 iron ingot
- if {Wegiel::Drop::%player%} is true:
- chance of 15%:
- if player can hold 1 coal:
- add 1 coal to player
- else:
- drop 1 coal
- if {RedStone::Drop::%player%} is true:
- chance of 12%:
- if player can hold 1 redstone:
- add 1 redstone to player
- else:
- drop 1 redstone
- if {Lapis::Drop::%player%} is true:
- chance of 12%:
- if player can hold 1 lapis:
- add 1 lapis to player
- else:
- drop 1 lapis
- if {Biblioteczka::Drop::%player%} is true:
- chance of 8%:
- if player can hold 1 bookshelf:
- add 1 bookshelf to player
- else:
- drop 1 bookshelf
- if {Obsidian::Drop::%player%} is true:
- chance of 8%:
- if player can hold 1 obsidian:
- add 1 obsidian to player
- else:
- drop 1 obsidian
- if {TnT::Drop::%player%} is true:
- chance of 8%:
- if player can hold 1 tnt:
- add 1 tnt to player
- else:
- drop 1 tnt
- if {Strzala::Drop::%player%} is true:
- chance of 0.2%:
- if player can hold 1 arrow:
- add 1 arrow to player
- else:
- drop 1 arrow
- if {Kosc::Drop::%player%} is true:
- chance of 0.2%:
- if player can hold 1 bone:
- add 1 bone to player
- else:
- drop 1 bone
- if {Nic::Drop::%player%} is true:
- chance of 0.2%:
- if player can hold 1 string:
- add 1 string to player
- else:
- drop 1 string
- if {Perla::Drop::%player%} is true:
- chance of 0.1%:
- if player can hold 1 ender pearl:
- add 1 ender pearl to player
- else:
- drop 1 ender pearl
- if {Perla::Drop::%player%} is true:
- chance of 0.5%:
- if player can hold 1 ender pearl:
- add 1 ender pearl to player
- else:
- drop 1 ender pearl
- if player is holding any pickaxe of fortune 1:
- if {Diament::Drop::%player%} is true:
- chance of 15%:
- if player can hold 1 diamond:
- add 2 diamond to player
- else:
- drop 2 diamond
- if {Szmaragd::Drop::%player%} is true:
- chance of 15%:
- if player can hold 1 emerald:
- add 2 emerald to player
- else:
- drop 2 emerald
- if {Zloto::Drop::%player%} is true:
- chance of 15%:
- if player can hold 1 gold ingot:
- add 2 gold ingot to player
- else:
- drop 2 gold ingot
- if {Zelazo::Drop::%player%} is true:
- chance of 15%:
- if player can hold 1 iron ingot:
- add 2 iron ingot to player
- else:
- drop 2 iron ingot
- if {Wegiel::Drop::%player%} is true:
- chance of 15%:
- if player can hold 1 coal:
- add 2 coal to player
- else:
- drop 2 coal
- if {RedStone::Drop::%player%} is true:
- chance of 12%:
- if player can hold 1 redstone:
- add 2 redstone to player
- else:
- drop 2 redstone
- if {Lapis::Drop::%player%} is true:
- chance of 12%:
- if player can hold 1 lapis:
- add 2 lapis to player
- else:
- drop 2 lapis
- if {Biblioteczka::Drop::%player%} is true:
- chance of 8%:
- if player can hold 1 bookshelf:
- add 2 bookshelf to player
- else:
- drop 2 bookshelf
- if {Obsidian::Drop::%player%} is true:
- chance of 8%:
- if player can hold 1 obsidian:
- add 2 obsidian to player
- else:
- drop 2 obsidian
- if {TnT::Drop::%player%} is true:
- chance of 8%:
- if player can hold 1 tnt:
- add 2 tnt to player
- else:
- drop 2 tnt
- if {Perla::Drop::%player%} is true:
- chance of 0.5%:
- if player can hold 1 ender pearl:
- add 1 ender pearl to player
- else:
- drop 1 ender pearl
- if player is holding any pickaxe of fortune 2:
- if {Diament::Drop::%player%} is true:
- chance of 15%:
- if player can hold 1 diamond:
- add 3 diamond to player
- else:
- drop 3 diamond
- if {Szmaragd::Drop::%player%} is true:
- chance of 15%:
- if player can hold 1 emerald:
- add 3 emerald to player
- else:
- drop 3 emerald
- if {Zloto::Drop::%player%} is true:
- chance of 15%:
- if player can hold 1 gold ingot:
- add 3 gold ingot to player
- else:
- drop 3 gold ingot
- if {Zelazo::Drop::%player%} is true:
- chance of 15%:
- if player can hold 1 iron ingot:
- add 3 iron ingot to player
- else:
- drop 3 iron ingot
- if {Wegiel::Drop::%player%} is true:
- chance of 15%:
- if player can hold 1 coal:
- add 3 coal to player
- else:
- drop 3 coal
- if {RedStone::Drop::%player%} is true:
- chance of 12%:
- if player can hold 1 redstone:
- add 3 redstone to player
- else:
- drop 3 redstone
- if {Lapis::Drop::%player%} is true:
- chance of 12%:
- if player can hold 1 lapis:
- add 3 lapis to player
- else:
- drop 3 lapis
- if {Biblioteczka::Drop::%player%} is true:
- chance of 8%:
- if player can hold 1 bookshelf:
- add 3 bookshelf to player
- else:
- drop 3 bookshelf
- if {Obsidian::Drop::%player%} is true:
- chance of 8%:
- if player can hold 1 obsidian:
- add 3 obsidian to player
- else:
- drop 3 obsidian
- if {TnT::Drop::%player%} is true:
- chance of 8%:
- if player can hold 1 tnt:
- add 3 tnt to player
- else:
- drop 3 tnt
- if {Perla::Drop::%player%} is true:
- chance of 0.5%:
- if player can hold 1 ender pearl:
- add 1 ender pearl to player
- else:
- drop 1 ender pearl
- if player is holding any pickaxe of fortune 3:
- if {Diament::Drop::%player%} is true:
- chance of 15%:
- if player can hold 1 diamond:
- add 4 diamond to player
- else:
- drop 4 diamond
- if {Szmaragd::Drop::%player%} is true:
- chance of 15%:
- if player can hold 1 emerald:
- add 4 emerald to player
- else:
- drop 4 emerald
- if {Zloto::Drop::%player%} is true:
- chance of 15%:
- if player can hold 1 gold ingot:
- add 4 gold ingot to player
- else:
- drop 4 gold ingot
- if {Zelazo::Drop::%player%} is true:
- chance of 15%:
- if player can hold 1 iron ingot:
- add 4 iron ingot to player
- else:
- drop 4 iron ingot
- if {Wegiel::Drop::%player%} is true:
- chance of 15%:
- if player can hold 1 coal:
- add 4 coal to player
- else:
- drop 4 coal
- if {RedStone::Drop::%player%} is true:
- chance of 12%:
- if player can hold 1 redstone:
- add 4 redstone to player
- else:
- drop 4 redstone
- if {Lapis::Drop::%player%} is true:
- chance of 12%:
- if player can hold 1 lapis:
- add 4 lapis to player
- else:
- drop 4 lapis
- if {Biblioteczka::Drop::%player%} is true:
- chance of 8%:
- if player can hold 1 bookshelf:
- add 4 bookshelf to player
- else:
- drop 4 bookshelf
- if {Obsidian::Drop::%player%} is true:
- chance of 8%:
- if player can hold 1 obsidian:
- add 4 obsidian to player
- else:
- drop 4 obsidian
- if {TnT::Drop::%player%} is true:
- chance of 8%:
- if player can hold 1 tnt:
- add 4 tnt to player
- else:
- drop 4 tnt
- if {Perla::Drop::%player%} is true:
- chance of 0.5%:
- if player can hold 1 ender pearl:
- add 1 ender pearl to player
- else:
- drop 1 ender pearl
- on break of stone:
- set {xd} to true
- wait 2 tick
- set {xd} to false
- on load:
- set {xd} to true
- on item spawn of cobblestone:
- if {xd} is true:
- cancel event
- stop
- command /cobble [<text>]:
- trigger:
- if {Tryb::CB::%player%} is false:
- set {Tryb::CB::%player%} to true
- send "&aWlaczyles drop cobbla!"
- else:
- set {Tryb::CB::%player%} to false
- send "&aWylaczyles drop cobbla!"
- command /rundropcmd [<player>] [<text>]:
- permission: run.command
- trigger:
- if arg 1 is set:
- if arg 2 is set:
- run arg 1 command "drop" as op
- run arg 1 command "%arg 2%" as op
- command /drop [<text>]:
- trigger:
- wait 1 tick
- open chest with 6 rows named "&8» &4&lDROP Z KAMIENIA" to player
- wait 2 tick
- if {Diament::Drop::%player%} is true:
- format slot 10 of player with 1 of diamond named "&4DIAMENT" with lore " &8» &6Szansa&8:&c 15%%|| &8» &6Fortuna&8:&c &2TAK|| &8» &6Aktywny&8:&c &2TAK" to run "rundropcmd %player% /diament"
- else:
- format slot 10 of player with 1 of diamond named "&4DIAMENT" with lore " &8» &6Szansa&8:&c 15%%|| &8» &6Fortuna&8:&c &2TAK|| &8» &6Aktywny&8:&c &4NIE" to run "rundropcmd %player% /diament"
- if {Szmaragd::Drop::%player%} is true:
- format slot 11 of player with 1 of emerald named "&4SZMARAGD" with lore " &8» &6Szansa&8:&c 15%%|| &8» &6Fortuna&8:&c &2TAK|| &8» &6Aktywny&8:&c &2TAK" to run "rundropcmd %player% /szmaragd"
- else:
- format slot 11 of player with 1 of emerald named "&4SZMARAGD" with lore " &8» &6Szansa&8:&c 15%%|| &8» &6Fortuna&8:&c &2TAK|| &8» &6Aktywny&8:&c &4NIE" to run "rundropcmd %player% /szmaragd"
- if {Zloto::Drop::%player%} is true:
- format slot 12 of player with 1 of gold ingot named "&4ZLOTO" with lore " &8» &6Szansa&8:&c 15%%|| &8» &6Fortuna&8:&c &2TAK|| &8» &6Aktywny&8:&c &2TAK" to run "rundropcmd %player% /zloto"
- else:
- format slot 12 of player with 1 of gold ingot named "&4ZLOTO" with lore " &8» &6Szansa&8:&c 15%%|| &8» &6Fortuna&8:&c &2TAK|| &8» &6Aktywny&8:&c &4NIE" to run "rundropcmd %player% /zloto"
- if {Zelazo::Drop::%player%} is true:
- format slot 13 of player with 1 of iron ingot named "&4ZELAZO" with lore " &8» &6Szansa&8:&c 15%%|| &8» &6Fortuna&8:&c &2TAK|| &8» &6Aktywny&8:&c &2TAK" to run "rundropcmd %player% /zelazo"
- else:
- format slot 13 of player with 1 of iron ingot named "&4ZELAZO" with lore " &8» &6Szansa&8:&c 15%%|| &8» &6Fortuna&8:&c &2TAK|| &8» &6Aktywny&8:&c &4NIE" to run "rundropcmd %player% /zelazo"
- if {Wegiel::Drop::%player%} is true:
- format slot 14 of player with 1 of charcoal named "&4WEGIEL" with lore " &8» &6Szansa&8:&c 15%%|| &8» &6Fortuna&8:&c &2TAK|| &8» &6Aktywny&8:&c &2TAK" to run "rundropcmd %player% /wegiel"
- else:
- format slot 14 of player with 1 of charcoal named "&4WEGIEL" with lore " &8» &6Szansa&8:&c 15%%|| &8» &6Fortuna&8:&c &2TAK|| &8» &6Aktywny&8:&c &4NIE" to run "rundropcmd %player% /wegiel"
- if {RedStone::Drop::%player%} is true:
- format slot 15 of player with 1 of RedStone named "&4REDSTONE" with lore " &8» &6Szansa&8:&c 12%%|| &8» &6Fortuna&8:&c &2TAK|| &8» &6Aktywny&8:&c &2TAK" to run "rundropcmd %player% /redstone"
- else:
- format slot 15 of player with 1 of RedStone named "&4REDSTONE" with lore " &8» &6Szansa&8:&c 12%%|| &8» &6Fortuna&8:&c &2TAK|| &8» &6Aktywny&8:&c &4NIE" to run "rundropcmd %player% /redstone"
- if {TnT::Drop::%player%} is true:
- format slot 16 of player with 1 of TnT named "&4TNT" with lore " &8» &6Szansa&8:&c 8%%|| &8» &6Fortuna&8:&c &2TAK|| &8» &6Aktywny&8:&c &2TAK" to run "rundropcmd %player% /TnT"
- else:
- format slot 16 of player with 1 of TnT named "&4TNT" with lore " &8» &6Szansa&8:&c 8%%|| &8» &6Fortuna&8:&c &2TAK|| &8» &6Aktywny&8:&c &4NIE" to run "rundropcmd %player% /TnT"
- if {Obsidian::Drop::%player%} is true:
- format slot 20 of player with 1 of Obsidian named "&4OBSIDIAN" with lore " &8» &6Szansa&8:&c 8%%|| &8» &6Fortuna&8:&c &2TAK|| &8» &6Aktywny&8:&c &2TAK" to run "rundropcmd %player% /Obsidian"
- else:
- format slot 20 of player with 1 of Obsidian named "&4OBSIDIAN" with lore " &8» &6Szansa&8:&c 8%%|| &8» &6Fortuna&8:&c &2TAK|| &8» &6Aktywny&8:&c &4NIE" to run "rundropcmd %player% /Obsidian"
- if {Biblioteczka::Drop::%player%} is true:
- format slot 21 of player with 1 of bookshelf named "&4BIBLIOTECZKA" with lore " &8» &6Szansa&8:&c 8%%|| &8» &6Fortuna&8:&c &2TAK|| &8» &6Aktywny&8:&c &2TAK" to run "rundropcmd %player% /Biblioteczka"
- else:
- format slot 21 of player with 1 of bookshelf named "&4BIBLIOTECZKA" with lore " &8» &6Szansa&8:&c 8%%|| &8» &6Fortuna&8:&c &2TAK|| &8» &6Aktywny&8:&c &4NIE" to run "rundropcmd %player% /Biblioteczka"
- if {Jabko::Drop::%player%} is true:
- format slot 23 of player with 1 of apple named "&4JABLKO" with lore " &8» &6Szansa&8:&c 5%%|| &8» &6Fortuna&8:&c &2TAK|| &8» &6Aktywny&8:&c &2TAK" to run "rundropcmd %player% /Jabko"
- else:
- format slot 23 of player with 1 of apple named "&4JABLKO" with lore " &8» &6Szansa&8:&c 5%%|| &8» &6Fortuna&8:&c &2TAK|| &8» &6Aktywny&8:&c &4NIE" to run "rundropcmd %player% /Jabko"
- if {Perla::Drop::%player%} is true:
- format slot 24 of player with 1 of ender pearl named "&4PERLA" with lore " &8» &6Szansa&8:&c 0.5%%|| &8» &6Fortuna&8:&c &4NIE|| &8» &6Aktywny&8:&c &2TAK" to run "rundropcmd %player% /Perla"
- else:
- format slot 24 of player with 1 of ender pearl named "&4PERLA" with lore " &8» &6Szansa&8:&c 0.5%%|| &8» &6Fortuna&8:&c &4NIE|| &8» &6Aktywny&8:&c &4NIE" to run "rundropcmd %player% /Perla"
- format slot 37 of player with 1 of stone named "&4Przekopany Kamien" with lore " &8» &6Ilosc&8:&c &c%{Ilosc::%player%}%" to run "run %player% /drop"
- if {Turbo::Drop::%player%} is set:
- format slot 40 of player with 1 of diamond pickaxe named "&4TurboDrop" with lore " &8» &6Aktywny&8:&c &2Wlaczony" to run "run %player% /drop"
- else:
- format slot 40 of player with 1 of diamond pickaxe named "&4TurboDrop" with lore " &8» &6Aktywny&8:&c &4Wylaczony" to run "run %player% /drop"
- if {Tryb::CB::%player%} is true:
- format slot 43 of player with 1 of cobblestone named "&4CobbleStone" with lore " &8» &6Aktywny&8:&c &2Wlaczony" to run "rundropcmd %player% /cobble"
- else:
- format slot 43 of player with 1 of cobblestone named "&4CobbleStone" with lore " &8» &6Aktywny&8:&c &4Wylaczony" to run "rundropcmd %player% /cobble"
- format slot 0 of player with 1 of 160:15 named "&4" to be unstealable
- format slot 1 of player with 1 of Black Stained Glass Pane named "&4" to be unstealable
- format slot 2 of player with 1 of Black Stained Glass Pane named "&4" to be unstealable
- format slot 3 of player with 1 of Black Stained Glass Pane named "&4" to be unstealable
- format slot 4 of player with 1 of Black Stained Glass Pane named "&4" to be unstealable
- format slot 5 of player with 1 of Black Stained Glass Pane named "&4" to be unstealable
- format slot 6 of player with 1 of Black Stained Glass Pane named "&4" to be unstealable
- format slot 7 of player with 1 of Black Stained Glass Pane named "&4" to be unstealable
- format slot 8 of player with 1 of Black Stained Glass Pane named "&4" to be unstealable
- format slot 9 of player with 1 of Black Stained Glass Pane named "&4" to be unstealable
- format slot 19 of player with 1 of Black Stained Glass Pane named "&4" to be unstealable
- format slot 17 of player with 1 of Black Stained Glass Pane named "&4" to be unstealable
- format slot 18 of player with 1 of Black Stained Glass Pane named "&4" to be unstealable
- format slot 22 of player with 1 of Black Stained Glass Pane named "&4" to be unstealable
- format slot 25 of player with 1 of Black Stained Glass Pane named "&4" to be unstealable
- format slot 26 of player with 1 of Black Stained Glass Pane named "&4" to be unstealable
- format slot 27 of player with 1 of Black Stained Glass Pane named "&4" to be unstealable
- format slot 28 of player with 1 of Black Stained Glass Pane named "&4" to be unstealable
- format slot 29 of player with 1 of Black Stained Glass Pane named "&4" to be unstealable
- format slot 30 of player with 1 of Black Stained Glass Pane named "&4" to be unstealable
- format slot 31 of player with 1 of Black Stained Glass Pane named "&4" to be unstealable
- format slot 32 of player with 1 of Black Stained Glass Pane named "&4" to be unstealable
- format slot 33 of player with 1 of Black Stained Glass Pane named "&4" to be unstealable
- format slot 34 of player with 1 of Black Stained Glass Pane named "&4" to be unstealable
- format slot 35 of player with 1 of Black Stained Glass Pane named "&4" to be unstealable
- format slot 36 of player with 1 of Black Stained Glass Pane named "&4" to be unstealable
- format slot 41 of player with 1 of Black Stained Glass Pane named "&4" to be unstealable
- format slot 42 of player with 1 of Black Stained Glass Pane named "&4" to be unstealable
- format slot 44 of player with 1 of Black Stained Glass Pane named "&4" to be unstealable
- format slot 45 of player with 1 of Black Stained Glass Pane named "&4" to be unstealable
- format slot 46 of player with 1 of Black Stained Glass Pane named "&4" to be unstealable
- format slot 47 of player with 1 of Black Stained Glass Pane named "&4" to be unstealable
- format slot 48 of player with 1 of Black Stained Glass Pane named "&4" to be unstealable
- format slot 49 of player with 1 of Black Stained Glass Pane named "&4" to be unstealable
- format slot 50 of player with 1 of Black Stained Glass Pane named "&4" to be unstealable
- format slot 51 of player with 1 of Black Stained Glass Pane named "&4" to be unstealable
- format slot 52 of player with 1 of Black Stained Glass Pane named "&4" to be unstealable
- format slot 53 of player with 1 of Black Stained Glass Pane named "&4" to be unstealable
- command /turbodrop [<player>]:
- permission message: &8 » &7Nie mas zuprawnien do tej komedy!
- permission: turbodrop.wlacz
- trigger:
- if arg 1 is set:
- set {Turbo::Drop::%arg 1%} to "on"
- send "&6Twoj turbodrop zostal wlaczony! :>" to arg 1
- loop all players:
- create timed bar with text "&7Gracz: &6%arg 1% &7Zakupil Sobie &6TurboDropa &7na &615 Min&7! :D" to loop-player for 10 seconds
- broadcast "&7Gracz: &6%arg 1% &7Zakupil Sobie &6TurboDropa &7na &615 Min&7! :D"
- wait 900 second
- send "&6Twoj turbodrop wygasl ;<" to arg 1
- delete {Turbo::Drop::%arg 1%}
- on Load:
- loop all players:
- create timed bar with text "&a" to loop-player for 1 seconds
- delete {Turbo::Drop::%loop-player%}
- command /diament [<text>]:
- permission message: &8 » &7Nieznana komeda!
- permission: drop.*
- trigger:
- if {Diament::Drop::%player%} is true:
- set {Diament::Drop::%player%} to false
- else:
- set {Diament::Drop::%player%} to true
- command /Szmaragd [<text>]:
- permission message: &8 » &7Nieznana komeda!
- permission: drop.*
- trigger:
- if {Szmaragd::Drop::%player%} is true:
- set {Szmaragd::Drop::%player%} to false
- else:
- set {Szmaragd::Drop::%player%} to true
- command /Biblioteczka [<text>]:
- permission message: &8 » &7Nieznana komeda!
- permission: drop.*
- trigger:
- if {Biblioteczka::Drop::%player%} is true:
- set {Biblioteczka::Drop::%player%} to false
- else:
- set {Biblioteczka::Drop::%player%} to true
- command /Zloto [<text>]:
- permission message: &8 » &7Nieznana komeda!
- permission: drop.*
- trigger:
- if {Zloto::Drop::%player%} is true:
- set {Zloto::Drop::%player%} to false
- else:
- set {Zloto::Drop::%player%} to true
- command /Zelazo [<text>]:
- permission message: &8 » &7Nieznana komeda!
- permission: drop.*
- trigger:
- if {Zelazo::Drop::%player%} is true:
- set {Zelazo::Drop::%player%} to false
- else:
- set {Zelazo::Drop::%player%} to true
- command /Wegiel [<text>]:
- permission message: &8 » &7Nieznana komeda!
- permission: drop.*
- trigger:
- if {Wegiel::Drop::%player%} is true:
- set {Wegiel::Drop::%player%} to false
- else:
- set {Wegiel::Drop::%player%} to true
- command /RedStone [<text>]:
- permission message: &8 » &7Nieznana komeda!
- permission: drop.*
- trigger:
- if {RedStone::Drop::%player%} is true:
- set {RedStone::Drop::%player%} to false
- else:
- set {RedStone::Drop::%player%} to true
- command /Lapis [<text>]:
- permission message: &8 » &7Nieznana komeda!
- permission: drop.*
- trigger:
- if {Lapis::Drop::%player%} is true:
- set {Lapis::Drop::%player%} to false
- else:
- set {Lapis::Drop::%player%} to true
- command /TnT [<text>]:
- permission message: &8 » &7Nieznana komeda!
- permission: drop.*
- trigger:
- if {TnT::Drop::%player%} is true:
- set {TnT::Drop::%player%} to false
- else:
- set {TnT::Drop::%player%} to true
- command /Obsidian [<text>]:
- permission message: &8 » &7Nieznana komeda!
- permission: drop.*
- trigger:
- if {Obsidian::Drop::%player%} is true:
- set {Obsidian::Drop::%player%} to false
- else:
- set {Obsidian::Drop::%player%} to true
- command /Kosc [<text>]:
- permission message: &8 » &7Nieznana komeda!
- permission: drop.*
- trigger:
- if {Kosc::Drop::%player%} is true:
- set {Kosc::Drop::%player%} to false
- else:
- set {Kosc::Drop::%player%} to true
- command /Strzala [<text>]:
- permission message: &8 » &7Nieznana komeda!
- permission: drop.*
- trigger:
- if {Strzala::Drop::%player%} is true:
- set {Strzala::Drop::%player%} to false
- else:
- set {Strzala::Drop::%player%} to true
- command /Nic [<text>]:
- permission message: &8 » &7Nieznana komeda!
- permission: drop.*
- trigger:
- if {Nic::Drop::%player%} is true:
- set {Nic::Drop::%player%} to false
- else:
- set {Nic::Drop::%player%} to true
- command /Jabko [<text>]:
- permission message: &8 » &7Nieznana komeda!
- permission: drop.*
- trigger:
- if {Jabko::Drop::%player%} is true:
- set {Jabko::Drop::%player%} to false
- else:
- set {Jabko::Drop::%player%} to true
- command /Perla [<text>]:
- permission message: &8 » &7Nieznana komeda!
- permission: drop.*
- trigger:
- if {Perla::Drop::%player%} is true:
- set {Perla::Drop::%player%} to false
- else:
- set {Perla::Drop::%player%} to true
- on join:
- set {Tryb::CB::%player%} to true
- set {Perla::Drop::%player%} to true
- set {Nic::Drop::%player%} to true
- set {Kosc::Drop::%player%} to true
- set {Obsidian::Drop::%player%} to true
- set {TnT::Drop::%player%} to true
- set {Lapis::Drop::%player%} to true
- set {RedStone::Drop::%player%} to true
- set {Strzala::Drop::%player%} to true
- set {Wegiel::Drop::%player%} to true
- set {Zloto::Drop::%player%} to true
- set {Jabko::Drop::%player%} to true
- set {Zelazo::Drop::%player%} to true
- set {Szmaragd::Drop::%player%} to true
- set {Diament::Drop::%player%} to true
- set {Biblioteczka::Drop::%player%} to true
- on chat:
- if {Ilosc::%player%} is bigger than 63:
- stop
- else:
- cancel event
- send "&6Aby pisac na chacie musisz przekopac 64 kamienia! [%{Ilosc::%player%}%/64]"
- on join:
- if {Ilosc::%player%} is not set:
- set {Ilosc::%player%} to 0
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