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TreeCapitator AMCO 2

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  1. # Configuration file
  2.  
  3. ####################
  4. # 1_third_party_configs
  5. #===================
  6. # Third-Party config entries tell TreeCapitator how to find the block IDs from
  7. # other mods' config files. These values are case-sensitive!
  8. #
  9. # Format:
  10. # <section_name> {
  11. # S:modID=<modID from mcmod.info>
  12. # S:configPath=<path to config file relative to .minecraft/config/>
  13. # S:blockValues=<block config section>:<config property name>; <mod config section>:<config property name>
  14. # S:itemValues=<item config section>:<property name>; <item config section>:<property name>
  15. # B:useShiftedItemID=<whether or not to use the +256 shifted item ID> (true/false)
  16. # }
  17. #
  18. # Example:
  19. # extrabiomesxl {
  20. # S:modID=ExtrabiomesXL
  21. # S:configPath=extrabiomes/extrabiomes.cfg
  22. # S:blockValues=block:customlog.id; block:quarterlog0.id; block:quarterlog1.id; block:quarterlog2.id; block:quarterlog3.id; block:autumnleaves.id; block:greenleaves.id
  23. # S:itemValues=items.world:axeRuby.id; items.world:axeGreenSapphire.id; items.world:axeSapphire.id
  24. # B:useShiftedItemID=true
  25. # }
  26. #
  27. # Once your third-party config entries are setup, you can use replacement
  28. # tags in your tree, axe, and shears ID configs. Replacement tags are structured like this:
  29. # <ModName.ConfigPropName>
  30. ####################
  31.  
  32. 1_third_party_configs {
  33. ####################
  34. # biomesoplenty
  35. ####################
  36.  
  37. biomesoplenty {
  38. S:blockValues=block:Acacia Leaves ID; block:Acacia Log ID; block:Apple Leaves ID; block:Fruitless Apple Leaves ID; block:Bamboo ID; block:Bamboo Leaves ID; block:Cherry Log ID; block:Dark Leaves ID; block:Dark Log ID; block:Dying Leaves ID; block:Dead Log ID; block:Fir Leaves ID; block:Fir Log ID; block:Magic Log ID; block:Magic Leaves ID; block:Mangrove Leaves ID; block:Mangrove Log ID; block:Maple Leaves ID; block:Orange Autumn Leaves ID; block:Origin Leaves ID; block:Palm Leaves ID; block:Palm Log ID; block:Pink Cherry Leaves ID; block:Redwood Leaves ID; block:Redwood Log ID; block:White Cherry Leaves ID; block:Willow Leaves ID; block:Willow Log ID; block:Yellow Autumn Leaves ID
  39. S:configPath=BiomesOPlenty.cfg
  40. S:itemValues=item:Muddy Axe ID
  41. S:modID=BiomesOPlenty
  42. S:useShiftedItemID=true
  43. }
  44.  
  45. ####################
  46. # thaumcraft
  47. ####################
  48.  
  49. thaumcraft {
  50. S:blockValues=block:BlockMagicalLog; block:BlockMagicalLeaves
  51. S:configPath=Thaumcraft.cfg
  52. S:itemValues=item:Thaumaxe
  53. S:modID=Thaumcraft
  54. S:useShiftedItemID=true
  55. }
  56.  
  57. ####################
  58. # mfreloaded
  59. ####################
  60.  
  61. mfreloaded {
  62. S:blockValues=block:ID.RubberWood; block:ID.RubberLeaves; block:ID.RubberSapling
  63. S:configPath=MFReloaded.cfg
  64. S:modID=MFReloaded
  65. }
  66.  
  67. ####################
  68. # divinerpg
  69. ####################
  70.  
  71. divinerpg {
  72. S:blockValues=block:eucalyptus
  73. S:configPath=DivineRPG.cfg
  74. S:itemValues=item:Bedrock Axe; item:Crystal Axe; item:Realmite Axe; item:azuriteaxe; item:corruptedaxe; item:denseaxe; item:divineaxe; item:donatoraxe; item:energyaxe; item:mythrilaxe; item:plasmaaxe; item:serenityaxe; item:twilightaxe
  75. S:modID=DivineRPG
  76. S:useShiftedItemID=true
  77. }
  78.  
  79. ####################
  80. # twilightforest
  81. ####################
  82.  
  83. twilightforest {
  84. S:blockValues=block:Log; block:MagicLog; block:MagicLogSpecial; block:Leaves; block:MagicLeaves; block:Hedge
  85. S:configPath=TwilightForest.cfg
  86. S:itemValues=item:IronwoodAxe; item:SteeleafAxe; item:MinotaurAxe
  87. S:modID=TwilightForest
  88. S:useShiftedItemID=true
  89. }
  90.  
  91. ####################
  92. # inficraft
  93. ####################
  94.  
  95. inficraft {
  96. S:blockValues=block:Bloodwood Block; block:Flora Leaves; block:Redwood Block; block:Sakura Leaves; block:Wood Block
  97. S:configPath=InfiCraft/FloraSoma.txt
  98. S:modID=Flora Trees
  99. }
  100.  
  101. ####################
  102. # natura
  103. ####################
  104.  
  105. natura {
  106. S:blockValues=block:Bloodwood Block; block:Flora Leaves; block:Redwood Block; block:Sakura Leaves; block:Wood Block; block:Saguaro Cactus
  107. S:configPath=Natura.txt
  108. S:modID=Natura
  109. }
  110.  
  111. ####################
  112. # gemsplus
  113. ####################
  114.  
  115. gemsplus {
  116. S:configPath=GP.cfg
  117. S:itemValues=item:AgateAxe; item:AmethystAxe; item:ChrysocollaAxe; item:CitrineAxe; item:EmeraldAxe; item:GarnetAxe; item:JadeAxe; item:JasperAxe; item:MalachiteAxe; item:OnyxAxe; item:PhoenixiteAxe; item:QuartzAxe; item:RubyAxe; item:SapphireAxe; item:SpinelAxe; item:SugiliteAxe; item:TopazAxe; item:TourmalineAxe
  118. S:modID=GP
  119. }
  120.  
  121. ####################
  122. # Tinker's Construct
  123. ####################
  124.  
  125. tconstruct {
  126. S:configPath=TinkersWorkshop.txt
  127. S:itemValues=tools:Axe; tools:Lumber Axe; tools:Mattock
  128. S:modID=TConstruct
  129. }
  130.  
  131. ####################
  132. # zapapples
  133. ####################
  134.  
  135. zapapples {
  136. S:blockValues=block:zapAppleLogID; block:zapAppleLeavesID; block:zapAppleFlowersID
  137. S:configPath=ZapApples.cfg
  138. S:modID=ZapApples
  139. }
  140.  
  141. ####################
  142. # ic2
  143. ####################
  144.  
  145. ic2 {
  146. S:blockValues=block:blockRubWood; block:blockRubLeaves
  147. S:configPath=IC2.cfg
  148. S:itemValues=item:itemToolBronzeAxe; item:itemToolChainsaw
  149. S:modID=IC2
  150. S:useShiftedItemID=true
  151. }
  152.  
  153. ####################
  154. # extrabiomesxl
  155. ####################
  156.  
  157. extrabiomesxl {
  158. S:blockValues=block:customlog.id; block:quarterlog0.id; block:quarterlog1.id; block:quarterlog2.id; block:quarterlog3.id; block:autumnleaves.id; block:greenleaves.id
  159. S:configPath=extrabiomes/extrabiomes.cfg
  160. S:modID=ExtrabiomesXL
  161. }
  162.  
  163. ####################
  164. # forestry
  165. ####################
  166.  
  167. forestry {
  168. S:blockValues=block:log1; block:log2; block:log3; block:log4; block:leaves
  169. S:configPath=forestry/base.conf
  170. S:modID=Forestry
  171. }
  172.  
  173. ####################
  174. # redpower
  175. ####################
  176.  
  177. redpower {
  178. S:blockValues=blocks.world:log.id; blocks.world:leaves.id
  179. S:configPath=redpower/redpower.cfg
  180. S:itemValues=items.world:axeRuby.id; items.world:axeGreenSapphire.id; items.world:axeSapphire.id
  181. S:modID=RedPowerWorld
  182. S:useShiftedItemID=true
  183. }
  184.  
  185. }
  186.  
  187.  
  188. ####################
  189. # 2_tree_definitions
  190. #===================
  191. # Add the log and leaf block IDs for all trees you want to be able to chop down.
  192. # Each section below represents a type of tree. Each list may contain block IDs
  193. # and/or third-party config replacement tags. You can change it to be more or
  194. # less granular as long as all sections follow the basic structure. Do not use
  195. # spaces or periods in your section names. Otherwise you can call them anything
  196. # you like.
  197. #
  198. # EACH LOG ID MAY ONLY APPEAR IN EXACTLY ONE SECTION.
  199. #
  200. # NOTE: Some mod trees use vanilla log blocks as well as custom blocks. If a tree
  201. # contains more than 1 type of log, all logs must be included in the same section.
  202. # Examples of this are the default entries for vanilla_ebxl_oaks and vanilla_ebxl_spruces.
  203. #
  204. # Simple Example (all logs and leaves are grouped in one section, no metadata is specified):
  205. # trees {
  206. # S:leaves=18; <Forestry.leaves>; <ExtrabiomesXL.autumnleaves.id>; <ExtrabiomesXL.greenleaves.id>
  207. # S:logs=17; <Forestry.log1>; <Forestry.log2>; <Forestry.log3>; <Forestry.log4>; <ExtrabiomesXL.customlog.id>; <ExtrabiomesXL.quarterlog0.id>; <ExtrabiomesXL.quarterlog1.id>; <ExtrabiomesXL.quarterlog2.id>;<ExtrabiomesXL.quarterlog3.id>
  208. # }
  209. #
  210. # Advanced Example (each mod tree has its own section, metadata is included):
  211. # vanilla_ebxl_oaks {
  212. # S:leaves=18,0
  213. # S:logs=17,0; 17,4; 17,8; <ExtrabiomesXL.quarterlog0.id>,2; <ExtrabiomesXL.quarterlog1.id>,2; <ExtrabiomesXL.quarterlog2.id>,2;<ExtrabiomesXL.quarterlog3.id>,2;
  214. # }
  215. #
  216. # birches {
  217. # S:leaves=18,2
  218. # S:logs=17,2; 17,6; 17,10
  219. # }
  220. #
  221. # vanilla_ebxl_spruces {
  222. # S:leaves=18,1; <ExtrabiomesXL.autumnleaves.id>
  223. # S:logs=17,1; 17,5; 17,9
  224. # }
  225. #
  226. # jungle_trees {
  227. # S:leaves=18,3
  228. # S:logs=17,3; 17,7; 17,11
  229. # }
  230. #
  231. # ic2_rubber {
  232. # S:leaves=<IC2.blockRubLeaves>
  233. # S:logs=<IC2.blockRubWood>
  234. # }
  235. #
  236. # ebxl_acacia {
  237. # S:leaves=<ExtrabiomesXL.greenleaves.id>,2
  238. # S:logs=<ExtrabiomesXL.customlog.id>,1
  239. # }
  240. #
  241. # ebxl_firs {
  242. # S:leaves=<ExtrabiomesXL.greenleaves.id>,0
  243. # S:logs=<ExtrabiomesXL.customlog.id>,0; <ExtrabiomesXL.quarterlog0.id>,1; <ExtrabiomesXL.quarterlog1.id>,1; <ExtrabiomesXL.quarterlog2.id>,1; <ExtrabiomesXL.quarterlog3.id>,1
  244. # }
  245. #
  246. # ebxl_redwoods {
  247. # S:leaves=<ExtrabiomesXL.greenleaves.id>,1
  248. # S:logs=<ExtrabiomesXL.quarterlog0.id>,0; <ExtrabiomesXL.quarterlog1.id>,0; <ExtrabiomesXL.quarterlog2.id>,0; <ExtrabiomesXL.quarterlog3.id>,0
  249. # }
  250. ####################
  251.  
  252. 2_tree_definitions {
  253. ####################
  254. # inficraft_sakura
  255. ####################
  256.  
  257. inficraft_sakura {
  258. S:leaves=<Flora Trees.Sakura Leaves>,0
  259. S:logs=<Flora Trees.Wood Block>, 1; <Flora Trees.Wood Block>, 5; <Flora Trees.Wood Block>, 9
  260. }
  261.  
  262. ####################
  263. # natura_sakura
  264. ####################
  265.  
  266. natura_sakura {
  267. S:leaves=<Natura.Sakura Leaves>,0
  268. S:logs=<Natura.Wood Block>, 1; <Natura.Wood Block>, 5; <Natura.Wood Block>, 9
  269. }
  270.  
  271. ####################
  272. # forestry_wenge
  273. ####################
  274.  
  275. forestry_wenge {
  276. S:leaves=<Forestry.leaves>,0; <Forestry.leaves>,8
  277. S:logs=<Forestry.log2>,1; <Forestry.log2>,5; <Forestry.log2>,9
  278. }
  279.  
  280. ####################
  281. # biomesoplenty_bamboo
  282. ####################
  283.  
  284. biomesoplenty_bamboo {
  285. S:leaves=<BiomesOPlenty.Bamboo Leaves ID>
  286. S:logs=<BiomesOPlenty.Bamboo ID>
  287. }
  288.  
  289. ####################
  290. # biomesoplenty_cherry
  291. ####################
  292.  
  293. biomesoplenty_cherry {
  294. S:leaves=<BiomesOPlenty.Pink Cherry Leaves ID>; <BiomesOPlenty.White Cherry Leaves ID>
  295. S:logs=<BiomesOPlenty.Cherry Log ID>
  296. }
  297.  
  298. ####################
  299. # forestry_kapok
  300. ####################
  301.  
  302. forestry_kapok {
  303. S:leaves=<Forestry.leaves>,0; <Forestry.leaves>,8
  304. S:logs=<Forestry.log3>,0; <Forestry.log3>,4; <Forestry.log3>,8
  305. }
  306.  
  307. ####################
  308. # thaum_silverwood
  309. ####################
  310.  
  311. thaum_silverwood {
  312. S:leaves=<Thaumcraft.BlockMagicalLeaves>,1
  313. S:logs=<Thaumcraft.BlockMagicalLog>,1; <Thaumcraft.BlockMagicalLog>,5; <Thaumcraft.BlockMagicalLog>,9
  314. }
  315.  
  316. ####################
  317. # biomesoplenty_willow
  318. ####################
  319.  
  320. biomesoplenty_willow {
  321. S:leaves=<BiomesOPlenty.Willow Leaves ID>
  322. S:logs=<BiomesOPlenty.Willow Log ID>
  323. }
  324.  
  325. ####################
  326. # biomesoplenty_magic
  327. ####################
  328.  
  329. biomesoplenty_magic {
  330. S:leaves=<BiomesOPlenty.Magic Leaves ID>
  331. S:logs=<BiomesOPlenty.Magic Log ID>
  332. }
  333.  
  334. ####################
  335. # biomesoplenty_palm
  336. ####################
  337.  
  338. biomesoplenty_palm {
  339. S:leaves=<BiomesOPlenty.Palm Leaves ID>
  340. S:logs=<BiomesOPlenty.Palm Log ID>
  341. }
  342.  
  343. ####################
  344. # forestry_teak
  345. ####################
  346.  
  347. forestry_teak {
  348. S:leaves=<Forestry.leaves>,0; <Forestry.leaves>,8
  349. S:logs=<Forestry.log1>,1; <Forestry.log1>,5; <Forestry.log1>,9
  350. }
  351.  
  352. ####################
  353. # forestry_larch
  354. ####################
  355.  
  356. forestry_larch {
  357. S:leaves=<Forestry.leaves>,0; <Forestry.leaves>,8
  358. S:logs=<Forestry.log1>,0; <Forestry.log1>,4; <Forestry.log1>,8
  359. }
  360.  
  361. ####################
  362. # forestry_mahogany
  363. ####################
  364.  
  365. forestry_mahogany {
  366. S:leaves=<Forestry.leaves>,0; <Forestry.leaves>,8
  367. S:logs=<Forestry.log3>,2; <Forestry.log3>,6; <Forestry.log3>,10
  368. }
  369.  
  370. ####################
  371. # ebxl_acacia
  372. ####################
  373.  
  374. ebxl_acacia {
  375. S:leaves=<ExtrabiomesXL.greenleaves.id>,2
  376. S:logs=<ExtrabiomesXL.customlog.id>,1
  377. }
  378.  
  379. ####################
  380. # ic2_rubber
  381. ####################
  382.  
  383. ic2_rubber {
  384. S:leaves=<IC2.blockRubLeaves>
  385. S:logs=<IC2.blockRubWood>
  386. }
  387.  
  388. ####################
  389. # mfr_rubber
  390. ####################
  391.  
  392. mfr_rubber {
  393. S:leaves=<MFReloaded.ID.RubberLeaves>
  394. S:logs=<MFReloaded.ID.RubberWood>
  395. }
  396.  
  397. ####################
  398. # forestry_cherry
  399. ####################
  400.  
  401. forestry_cherry {
  402. S:leaves=<Forestry.leaves>,0; <Forestry.leaves>,8
  403. S:logs=<Forestry.log4>,3; <Forestry.log4>,7; <Forestry.log4>,11
  404. }
  405.  
  406. ####################
  407. # forestry_ebony
  408. ####################
  409.  
  410. forestry_ebony {
  411. S:leaves=<Forestry.leaves>,0; <Forestry.leaves>,8
  412. S:logs=<Forestry.log3>,1; <Forestry.log3>,5; <Forestry.log3>,9
  413. }
  414.  
  415. ####################
  416. # biomesoplenty_redwood
  417. ####################
  418.  
  419. biomesoplenty_redwood {
  420. S:leaves=<BiomesOPlenty.Redwood Leaves ID>
  421. S:logs=<BiomesOPlenty.Redwood Log ID>
  422. }
  423.  
  424. ####################
  425. # forestry_acacia
  426. ####################
  427.  
  428. forestry_acacia {
  429. S:leaves=<Forestry.leaves>,0; <Forestry.leaves>,8
  430. S:logs=<Forestry.log1>,2; <Forestry.log1>,6; <Forestry.log1>,10
  431. }
  432.  
  433. ####################
  434. # twilight_mangrove
  435. ####################
  436.  
  437. twilight_mangrove {
  438. S:leaves=<TwilightForest.Leaves>, 1; <TwilightForest.Leaves>,9
  439. S:logs=<TwilightForest.Log>,2; <TwilightForest.Log>,6; <TwilightForest.Log>,10; <TwilightForest.Log>,14
  440. }
  441.  
  442. ####################
  443. # zapapple
  444. ####################
  445.  
  446. zapapple {
  447. S:leaves=<ZapApples.zapAppleLeavesID>; <ZapApples.zapAppleFlowersID>
  448. S:logs=<ZapApples.zapAppleLogID>
  449. }
  450.  
  451. ####################
  452. # huge_red_mushrooms
  453. ####################
  454.  
  455. huge_red_mushrooms {
  456. S:leaves=100,1; 100,2; 100,3; 100,4; 100,5; 100,6; 100,7; 100,8; 100,9; 100,14
  457. S:logs=100,10; 100,15
  458. }
  459.  
  460. ####################
  461. # forestry_balsa
  462. ####################
  463.  
  464. forestry_balsa {
  465. S:leaves=<Forestry.leaves>,0; <Forestry.leaves>,8
  466. S:logs=<Forestry.log3>,3; <Forestry.log3>,7; <Forestry.log3>,11
  467. }
  468.  
  469. ####################
  470. # huge_brown_mushrooms
  471. ####################
  472.  
  473. huge_brown_mushrooms {
  474. S:leaves=99,1; 99,2; 99,3; 99,4; 99,5; 99,6; 99,7; 99,8; 99,9; 99,14
  475. S:logs=99,10; 99,15
  476. }
  477.  
  478. ####################
  479. # twilight_time
  480. ####################
  481.  
  482. twilight_time {
  483. S:leaves=<TwilightForest.MagicLeaves>,0; <TwilightForest.MagicLeaves>,8
  484. S:logs=<TwilightForest.MagicLog>,0; <TwilightForest.Log>,4; <TwilightForest.Log>,8; <TwilightForest.MagicLog>,12
  485. }
  486.  
  487. ####################
  488. # biomesoplenty_dead
  489. ####################
  490.  
  491. biomesoplenty_dead {
  492. S:logs=<BiomesOPlenty.Dead Log ID>
  493. }
  494.  
  495. ####################
  496. # vanilla_ebxl_spruces
  497. ####################
  498.  
  499. vanilla_ebxl_spruces {
  500. S:leaves=18,1; <ExtrabiomesXL.autumnleaves.id>
  501. S:logs=17,1; 17,5; 17,9; 17,13
  502. }
  503.  
  504. ####################
  505. # biomesoplenty_acacia
  506. ####################
  507.  
  508. biomesoplenty_acacia {
  509. S:leaves=<BiomesOPlenty.Acacia Leaves ID>
  510. S:logs=<BiomesOPlenty.Acacia Log ID>
  511. }
  512.  
  513. ####################
  514. # divinerpg_eucalyptus
  515. ####################
  516.  
  517. divinerpg_eucalyptus {
  518. S:leaves=18
  519. S:logs=<DivineRPG.eucalyptus>
  520. }
  521.  
  522. ####################
  523. # twilight_canopy
  524. ####################
  525.  
  526. twilight_canopy {
  527. S:leaves=<TwilightForest.Leaves>, 1; <TwilightForest.Leaves>,9
  528. S:logs=<TwilightForest.Log>,1; <TwilightForest.Log>,5; <TwilightForest.Log>,9; <TwilightForest.Log>,13
  529. }
  530.  
  531. ####################
  532. # forestry_boojum
  533. ####################
  534.  
  535. forestry_boojum {
  536. S:leaves=<Forestry.leaves>,0; <Forestry.leaves>,8
  537. S:logs=<Forestry.log4>,2; <Forestry.log4>,6; <Forestry.log4>,10
  538. }
  539.  
  540. ####################
  541. # vanilla_bop_birches
  542. ####################
  543.  
  544. vanilla_bop_birches {
  545. S:leaves=18,2; <BiomesOPlenty.Yellow Autumn Leaves ID>; 18,0
  546. S:logs=17,2; 17,6; 17,10; 17,14
  547. }
  548.  
  549. ####################
  550. # ebxl_redwoods
  551. ####################
  552.  
  553. ebxl_redwoods {
  554. S:leaves=<ExtrabiomesXL.greenleaves.id>,1
  555. S:logs=<ExtrabiomesXL.quarterlog0.id>,0; <ExtrabiomesXL.quarterlog1.id>,0; <ExtrabiomesXL.quarterlog2.id>,0; <ExtrabiomesXL.quarterlog3.id>,0
  556. }
  557.  
  558. ####################
  559. # forestry_sequoia
  560. ####################
  561.  
  562. forestry_sequoia {
  563. S:leaves=<Forestry.leaves>,0; <Forestry.leaves>,8
  564. S:logs=<Forestry.log2>,3; <Forestry.log2>,7; <Forestry.log2>,11
  565. }
  566.  
  567. ####################
  568. # twilight_oaks
  569. ####################
  570.  
  571. twilight_oaks {
  572. S:leaves=<TwilightForest.Leaves>,0; <TwilightForest.Leaves>,3; <TwilightForest.Leaves>,8; <TwilightForest.Leaves>,11
  573. S:logs=<TwilightForest.Log>,0; <TwilightForest.Log>,4; <TwilightForest.Log>,8; <TwilightForest.Log>,12
  574. }
  575.  
  576. ####################
  577. # vanilla_ebxl_bop_oaks
  578. ####################
  579.  
  580. vanilla_ebxl_bop_oaks {
  581. S:leaves=18,0; <ExtrabiomesXL.autumnleaves.id>; <BiomesOPlenty.Dying Leaves ID>; <BiomesOPlenty.Origin Leaves ID>; <BiomesOPlenty.Apple Leaves ID>; <BiomesOPlenty.Fruitless Apple Leaves ID>; <BiomesOPlenty.Orange Autumn Leaves ID>; <BiomesOPlenty.Maple Leaves ID>
  582. S:logs=17,0; 17,4; 17,8; 17,12; <ExtrabiomesXL.quarterlog0.id>,2; <ExtrabiomesXL.quarterlog1.id>,2; <ExtrabiomesXL.quarterlog2.id>,2; <ExtrabiomesXL.quarterlog3.id>,2;
  583. }
  584.  
  585. ####################
  586. # jungle_trees
  587. ####################
  588.  
  589. jungle_trees {
  590. S:leaves=18,3
  591. S:logs=17,3; 17,7; 17,11; 17,15
  592. }
  593.  
  594. ####################
  595. # inficraft_hopseed
  596. ####################
  597.  
  598. inficraft_hopseed {
  599. S:leaves=<Flora Trees.Flora Leaves>,2
  600. S:logs=<Flora Trees.Wood Block>,3; <Flora Trees.Wood Block>, 7; <Flora Trees.Wood Block>, 11
  601. }
  602.  
  603. ####################
  604. # natura_hopseed
  605. ####################
  606.  
  607. natura_hopseed {
  608. S:leaves=<Natura.Flora Leaves>,2
  609. S:logs=<Natura.Wood Block>,3; <Natura.Wood Block>, 7; <Natura.Wood Block>, 11
  610. }
  611.  
  612. ####################
  613. # biomesoplenty_mangrove
  614. ####################
  615.  
  616. biomesoplenty_mangrove {
  617. S:leaves=<BiomesOPlenty.Mangrove Leaves ID>
  618. S:logs=<BiomesOPlenty.Mangrove Log ID>
  619. }
  620.  
  621. ####################
  622. # forestry_lime
  623. ####################
  624.  
  625. forestry_lime {
  626. S:leaves=<Forestry.leaves>,0; <Forestry.leaves>,8
  627. S:logs=<Forestry.log1>,3; <Forestry.log1>,7; <Forestry.log1>,11
  628. }
  629.  
  630. ####################
  631. # ebxl_firs
  632. ####################
  633.  
  634. ebxl_firs {
  635. S:leaves=<ExtrabiomesXL.greenleaves.id>,0
  636. S:logs=<ExtrabiomesXL.customlog.id>,0; <ExtrabiomesXL.quarterlog0.id>,1; <ExtrabiomesXL.quarterlog1.id>,1; <ExtrabiomesXL.quarterlog2.id>,1; <ExtrabiomesXL.quarterlog3.id>,1
  637. }
  638.  
  639. ####################
  640. # forestry_chestnut
  641. ####################
  642.  
  643. forestry_chestnut {
  644. S:leaves=<Forestry.leaves>,0; <Forestry.leaves>,8
  645. S:logs=<Forestry.log2>,0; <Forestry.log2>,4; <Forestry.log2>,8
  646. }
  647.  
  648. ####################
  649. # inficraft_redwood
  650. ####################
  651.  
  652. inficraft_redwood {
  653. S:leaves=<Flora Trees.Flora Leaves>,0
  654. S:logs=<Flora Trees.Redwood Block>
  655. }
  656.  
  657. ####################
  658. # natura_redwood
  659. ####################
  660.  
  661. natura_redwood {
  662. S:leaves=<Natura.Flora Leaves>,0
  663. S:logs=<Natura.Redwood Block>
  664. }
  665.  
  666. ####################
  667. # forestry_baobab
  668. ####################
  669.  
  670. forestry_baobab {
  671. S:leaves=<Forestry.leaves>,0; <Forestry.leaves>,8
  672. S:logs=<Forestry.log2>,2; <Forestry.log2>,6; <Forestry.log2>,10
  673. }
  674.  
  675. ####################
  676. # forestry_walnut
  677. ####################
  678.  
  679. forestry_walnut {
  680. S:leaves=<Forestry.leaves>,0; <Forestry.leaves>,8
  681. S:logs=<Forestry.log4>,1; <Forestry.log4>,5; <Forestry.log4>,9
  682. }
  683.  
  684. ####################
  685. # biomesoplenty_darkwood
  686. ####################
  687.  
  688. biomesoplenty_darkwood {
  689. S:leaves=<BiomesOPlenty.Dark Leaves ID>; <BiomesOPlenty.White Cherry Leaves ID>
  690. S:logs=<BiomesOPlenty.Dark Log ID>
  691. }
  692.  
  693. ####################
  694. # biomesoplenty_fir
  695. ####################
  696.  
  697. biomesoplenty_fir {
  698. S:leaves=<BiomesOPlenty.Fir Leaves ID>
  699. S:logs=<BiomesOPlenty.Fir Log ID>
  700. }
  701.  
  702. ####################
  703. # thaum_greatwood
  704. ####################
  705.  
  706. thaum_greatwood {
  707. S:leaves=<Thaumcraft.BlockMagicalLeaves>,0; <Thaumcraft.BlockMagicalLeaves>,8
  708. S:logs=<Thaumcraft.BlockMagicalLog>,0; <Thaumcraft.BlockMagicalLog>,4; <Thaumcraft.BlockMagicalLog>,8
  709. }
  710.  
  711. ####################
  712. # inficraft_bloodwood
  713. ####################
  714.  
  715. inficraft_bloodwood {
  716. S:leaves=<Flora Trees.Sakura Leaves>,2
  717. S:logs=<Flora Trees.Bloodwood Block>
  718. }
  719.  
  720. ####################
  721. # natura_bloodwood
  722. ####################
  723.  
  724. natura_bloodwood {
  725. S:leaves=<Natura.Sakura Leaves>,2
  726. S:logs=<Natura.Bloodwood Block>
  727. }
  728.  
  729. ####################
  730. # forestry_willow
  731. ####################
  732.  
  733. forestry_willow {
  734. S:leaves=<Forestry.leaves>,0; <Forestry.leaves>,8
  735. S:logs=<Forestry.log4>,0; <Forestry.log4>,4; <Forestry.log4>,8
  736. }
  737.  
  738. ####################
  739. # twilight_darkwood
  740. ####################
  741.  
  742. twilight_darkwood {
  743. S:leaves=<TwilightForest.Hedge>,1
  744. S:logs=<TwilightForest.Log>,3; <TwilightForest.Log>,7; <TwilightForest.Log>,11; <TwilightForest.Log>,15
  745. }
  746.  
  747. ####################
  748. # rp2_rubber
  749. ####################
  750.  
  751. rp2_rubber {
  752. S:leaves=<RedPowerWorld.leaves.id>
  753. S:logs=<RedPowerWorld.log.id>
  754. }
  755.  
  756. ####################
  757. # inficraft_ghostwood
  758. ####################
  759.  
  760. inficraft_ghostwood {
  761. S:leaves=<Flora Trees.Sakura Leaves>,1
  762. S:logs=<Flora Trees.Wood Block>,2; <Flora Trees.Wood Block>, 6; <Flora Trees.Wood Block>, 10
  763. }
  764.  
  765. ####################
  766. # natura_ghostwood
  767. ####################
  768.  
  769. natura_ghostwood {
  770. S:leaves=<Natura.Sakura Leaves>,1
  771. S:logs=<Natura.Wood Block>,2; <Natura.Wood Block>, 6; <Natura.Wood Block>, 10
  772. }
  773.  
  774. ####################
  775. # inficraft_eucalyptus
  776. ####################
  777.  
  778. inficraft_eucalyptus {
  779. S:leaves=<Flora Trees.Flora Leaves>,1
  780. S:logs=<Flora Trees.Wood Block>,0; <Flora Trees.Wood Block>,4; <Flora Trees.Wood Block>,8
  781. }
  782.  
  783. ####################
  784. # natura_eucalyptus
  785. ####################
  786.  
  787. natura_eucalyptus {
  788. S:leaves=<Natura.Flora Leaves>,1
  789. S:logs=<Natura.Wood Block>,0; <Natura.Wood Block>,4; <Natura.Wood Block>,8
  790. }
  791.  
  792. }
  793.  
  794.  
  795. ####################
  796. # block_settings
  797. ####################
  798.  
  799. block_settings {
  800. # Incomplete - do not use [default: false]
  801. B:allowGetRemoteTreeConfig=false
  802.  
  803. # Automatically generated:
  804. S:localTreeConfig=<Natura.Wood Block>,2; <Natura.Wood Block>, 6; <Natura.Wood Block>, 10|<Natura.Sakura Leaves>,1 ! <Thaumcraft.BlockMagicalLog>,1; <Thaumcraft.BlockMagicalLog>,5; <Thaumcraft.BlockMagicalLog>,9|<Thaumcraft.BlockMagicalLeaves>,1 ! <Forestry.log3>,1; <Forestry.log3>,5; <Forestry.log3>,9|<Forestry.leaves>,0; <Forestry.leaves>,8 ! 17,3; 17,7; 17,11; 17,15|18,3 ! <RedPowerWorld.log.id>|<RedPowerWorld.leaves.id> ! <Forestry.log4>,3; <Forestry.log4>,7; <Forestry.log4>,11|<Forestry.leaves>,0; <Forestry.leaves>,8 ! <BiomesOPlenty.Magic Log ID>|<BiomesOPlenty.Magic Leaves ID> ! <BiomesOPlenty.Redwood Log ID>|<BiomesOPlenty.Redwood Leaves ID> ! <TwilightForest.Log>,3; <TwilightForest.Log>,7; <TwilightForest.Log>,11; <TwilightForest.Log>,15|<TwilightForest.Hedge>,1 ! <Forestry.log3>,0; <Forestry.log3>,4; <Forestry.log3>,8|<Forestry.leaves>,0; <Forestry.leaves>,8 ! <Natura.Wood Block>,0; <Natura.Wood Block>,4; <Natura.Wood Block>,8|<Natura.Flora Leaves>,1 ! <Forestry.log2>,3; <Forestry.log2>,7; <Forestry.log2>,11|<Forestry.leaves>,0; <Forestry.leaves>,8 ! <ExtrabiomesXL.customlog.id>,0; <ExtrabiomesXL.quarterlog0.id>,1; <ExtrabiomesXL.quarterlog1.id>,1; <ExtrabiomesXL.quarterlog2.id>,1; <ExtrabiomesXL.quarterlog3.id>,1|<ExtrabiomesXL.greenleaves.id>,0 ! <BiomesOPlenty.Cherry Log ID>|<BiomesOPlenty.Pink Cherry Leaves ID>; <BiomesOPlenty.White Cherry Leaves ID> ! <Forestry.log4>,0; <Forestry.log4>,4; <Forestry.log4>,8|<Forestry.leaves>,0; <Forestry.leaves>,8 ! 17,2; 17,6; 17,10; 17,14|18,2; <BiomesOPlenty.Yellow Autumn Leaves ID>; 18,0 ! 100,10; 100,15|100,1; 100,2; 100,3; 100,4; 100,5; 100,6; 100,7; 100,8; 100,9; 100,14 ! <Flora Trees.Bloodwood Block>|<Flora Trees.Sakura Leaves>,2 ! <Forestry.log3>,2; <Forestry.log3>,6; <Forestry.log3>,10|<Forestry.leaves>,0; <Forestry.leaves>,8 ! <Flora Trees.Redwood Block>|<Flora Trees.Flora Leaves>,0 ! <Thaumcraft.BlockMagicalLog>,0; <Thaumcraft.BlockMagicalLog>,4; <Thaumcraft.BlockMagicalLog>,8|<Thaumcraft.BlockMagicalLeaves>,0; <Thaumcraft.BlockMagicalLeaves>,8 ! <Forestry.log4>,2; <Forestry.log4>,6; <Forestry.log4>,10|<Forestry.leaves>,0; <Forestry.leaves>,8 ! <ExtrabiomesXL.customlog.id>,1|<ExtrabiomesXL.greenleaves.id>,2 ! <Forestry.log1>,1; <Forestry.log1>,5; <Forestry.log1>,9|<Forestry.leaves>,0; <Forestry.leaves>,8 ! <Flora Trees.Wood Block>,0; <Flora Trees.Wood Block>,4; <Flora Trees.Wood Block>,8|<Flora Trees.Flora Leaves>,1 ! <BiomesOPlenty.Dead Log ID> ! 99,10; 99,15|99,1; 99,2; 99,3; 99,4; 99,5; 99,6; 99,7; 99,8; 99,9; 99,14 ! <TwilightForest.Log>,1; <TwilightForest.Log>,5; <TwilightForest.Log>,9; <TwilightForest.Log>,13|<TwilightForest.Leaves>, 1; <TwilightForest.Leaves>,9 ! <TwilightForest.Log>,2; <TwilightForest.Log>,6; <TwilightForest.Log>,10; <TwilightForest.Log>,14|<TwilightForest.Leaves>, 1; <TwilightForest.Leaves>,9 ! <BiomesOPlenty.Bamboo ID>|<BiomesOPlenty.Bamboo Leaves ID> ! <Forestry.log2>,1; <Forestry.log2>,5; <Forestry.log2>,9|<Forestry.leaves>,0; <Forestry.leaves>,8 ! <Natura.Wood Block>,3; <Natura.Wood Block>, 7; <Natura.Wood Block>, 11|<Natura.Flora Leaves>,2 ! <BiomesOPlenty.Willow Log ID>|<BiomesOPlenty.Willow Leaves ID> ! <BiomesOPlenty.Acacia Log ID>|<BiomesOPlenty.Acacia Leaves ID> ! <Forestry.log1>,2; <Forestry.log1>,6; <Forestry.log1>,10|<Forestry.leaves>,0; <Forestry.leaves>,8 ! <BiomesOPlenty.Dark Log ID>|<BiomesOPlenty.Dark Leaves ID>; <BiomesOPlenty.White Cherry Leaves ID> ! <MFReloaded.ID.RubberWood>|<MFReloaded.ID.RubberLeaves> ! <DivineRPG.eucalyptus>|18 ! <IC2.blockRubWood>|<IC2.blockRubLeaves> ! <ExtrabiomesXL.quarterlog0.id>,0; <ExtrabiomesXL.quarterlog1.id>,0; <ExtrabiomesXL.quarterlog2.id>,0; <ExtrabiomesXL.quarterlog3.id>,0|<ExtrabiomesXL.greenleaves.id>,1 ! <ZapApples.zapAppleLogID>|<ZapApples.zapAppleLeavesID>; <ZapApples.zapAppleFlowersID> ! <TwilightForest.Log>,0; <TwilightForest.Log>,4; <TwilightForest.Log>,8; <TwilightForest.Log>,12|<TwilightForest.Leaves>,0; <TwilightForest.Leaves>,3; <TwilightForest.Leaves>,8; <TwilightForest.Leaves>,11 ! <TwilightForest.MagicLog>,0; <TwilightForest.Log>,4; <TwilightForest.Log>,8; <TwilightForest.MagicLog>,12|<TwilightForest.MagicLeaves>,0; <TwilightForest.MagicLeaves>,8 ! <BiomesOPlenty.Mangrove Log ID>|<BiomesOPlenty.Mangrove Leaves ID> ! <Natura.Redwood Block>|<Natura.Flora Leaves>,0 ! <BiomesOPlenty.Palm Log ID>|<BiomesOPlenty.Palm Leaves ID> ! <Flora Trees.Wood Block>,3; <Flora Trees.Wood Block>, 7; <Flora Trees.Wood Block>, 11|<Flora Trees.Flora Leaves>,2 ! <Natura.Bloodwood Block>|<Natura.Sakura Leaves>,2 ! <Natura.Wood Block>, 1; <Natura.Wood Block>, 5; <Natura.Wood Block>, 9|<Natura.Sakura Leaves>,0 ! <Forestry.log4>,1; <Forestry.log4>,5; <Forestry.log4>,9|<Forestry.leaves>,0; <Forestry.leaves>,8 ! <Forestry.log3>,3; <Forestry.log3>,7; <Forestry.log3>,11|<Forestry.leaves>,0; <Forestry.leaves>,8 ! <BiomesOPlenty.Fir Log ID>|<BiomesOPlenty.Fir Leaves ID> ! 17,0; 17,4; 17,8; 17,12; <ExtrabiomesXL.quarterlog0.id>,2; <ExtrabiomesXL.quarterlog1.id>,2; <ExtrabiomesXL.quarterlog2.id>,2; <ExtrabiomesXL.quarterlog3.id>,2;|18,0; <ExtrabiomesXL.autumnleaves.id>; <BiomesOPlenty.Dying Leaves ID>; <BiomesOPlenty.Origin Leaves ID>; <BiomesOPlenty.Apple Leaves ID>; <BiomesOPlenty.Fruitless Apple Leaves ID>; <BiomesOPlenty.Orange Autumn Leaves ID>; <BiomesOPlenty.Maple Leaves ID> ! <Flora Trees.Wood Block>, 1; <Flora Trees.Wood Block>, 5; <Flora Trees.Wood Block>, 9|<Flora Trees.Sakura Leaves>,0 ! <Forestry.log2>,2; <Forestry.log2>,6; <Forestry.log2>,10|<Forestry.leaves>,0; <Forestry.leaves>,8 ! <Forestry.log2>,0; <Forestry.log2>,4; <Forestry.log2>,8|<Forestry.leaves>,0; <Forestry.leaves>,8 ! <Flora Trees.Wood Block>,2; <Flora Trees.Wood Block>, 6; <Flora Trees.Wood Block>, 10|<Flora Trees.Sakura Leaves>,1 ! <Forestry.log1>,3; <Forestry.log1>,7; <Forestry.log1>,11|<Forestry.leaves>,0; <Forestry.leaves>,8 ! 17,1; 17,5; 17,9; 17,13|18,1; <ExtrabiomesXL.autumnleaves.id> ! <Forestry.log1>,0; <Forestry.log1>,4; <Forestry.log1>,8|<Forestry.leaves>,0; <Forestry.leaves>,8
  805.  
  806. # The hardness of logs for when you are using items that can chop down trees. [range: 0.0 ~ 100.0, default: 4.0]
  807. S:logHardnessModified=4.0
  808.  
  809. # The hardness of logs for when you are using items that won't chop down the trees. [range: 0.0 ~ 100.0, default: 2.0]
  810. S:logHardnessNormal=2.0
  811.  
  812. # Incomplete - do not use [default: http://bspk.rs/Minecraft/1.5.1/treeCapitatorTreeConfig.txt]
  813. S:remoteTreeConfigURL=http://bspk.rs/Minecraft/1.5.1/treeCapitatorTreeConfig.txt
  814.  
  815. # Incomplete - do not use [default: false]
  816. B:useRemoteTreeConfig=false
  817.  
  818. # Set to true if you want only the leaf blocks listed with each log in blockIDList
  819. # to break when that log type is chopped. When set to false it will break
  820. # any leaf type within range of the tree, not just the type for that tree. [default: false]
  821. B:useStrictBlockPairing=false
  822. }
  823.  
  824.  
  825. ####################
  826. # id_resolver_settings
  827. #===================
  828. # If you are not using ID Resolver, you can safely ignore this section.
  829. # If you ARE using ID Resolver and your log file does not show any warnings
  830. # pertaining to ID Resolver, you can still ignore this section. In fact, the
  831. # only reason you should mess with this section if ShaRose decides to change
  832. # the Mod ID for ID Resolver.
  833. ####################
  834.  
  835. id_resolver_settings {
  836. # The mod ID value for ID Resolver. [default: IDResolver]
  837. S:idResolverModID=IDResolver
  838. }
  839.  
  840.  
  841. ####################
  842. # item_settings
  843. ####################
  844.  
  845. item_settings {
  846. # Enable to cause item damage based on number of blocks destroyed [default: true]
  847. B:allowItemDamage=true
  848.  
  849. # Enable to allow chopping down the entire tree even if your item does not have enough damage remaining to cover the number of blocks. [default: false]
  850. B:allowMoreBlocksThanDamage=false
  851.  
  852. # IDs of items that can chop down trees. Use ',' to split item id from metadata and ';' to split items. [default: 271; 275; 258; 286; 279; <BiomesOPlenty.Muddy Axe ID>; <IC2.itemToolBronzeAxe>; <IC2.itemToolChainsaw>; <RedPowerWorld.axeRuby.id>; <RedPowerWorld.axeGreenSapphire.id>; <RedPowerWorld.axeSapphire.id>; <Thaumcraft.Thaumaxe>; <TwilightForest.IronwoodAxe>; <TwilightForest.SteeleafAxe>; <TwilightForest.MinotaurAxe>; <DivineRPG.Bedrock Axe>; <DivineRPG.Crystal Axe>; <DivineRPG.Realmite Axe>; <DivineRPG.azuriteaxe>; <DivineRPG.corruptedaxe>; <DivineRPG.denseaxe>; <DivineRPG.divineaxe>; <DivineRPG.donatoraxe>; <DivineRPG.energyaxe>; <DivineRPG.mythrilaxe>; <DivineRPG.plasmaaxe>; <DivineRPG.serenityaxe>; <DivineRPG.twilightaxe>]
  853. S:axeIDList=271; 275; 258; 286; 279; <BiomesOPlenty.Muddy Axe ID>; <IC2.itemToolBronzeAxe>; <IC2.itemToolChainsaw>; <RedPowerWorld.axeRuby.id>; <RedPowerWorld.axeGreenSapphire.id>; <RedPowerWorld.axeSapphire.id>; <Thaumcraft.Thaumaxe>; <TwilightForest.IronwoodAxe>; <TwilightForest.SteeleafAxe>; <TwilightForest.MinotaurAxe>; <DivineRPG.Bedrock Axe>; <DivineRPG.Crystal Axe>; <DivineRPG.Realmite Axe>; <DivineRPG.azuriteaxe>; <DivineRPG.corruptedaxe>; <DivineRPG.denseaxe>; <DivineRPG.divineaxe>; <DivineRPG.donatoraxe>; <DivineRPG.energyaxe>; <DivineRPG.mythrilaxe>; <DivineRPG.plasmaaxe>; <DivineRPG.serenityaxe>; <DivineRPG.twilightaxe>;<GP.AgateAxe>; <GP.AmethystAxe>; <GP.ChrysocollaAxe>; <GP.CitrineAxe>; <GP.EmeraldAxe>; <GP.GarnetAxe>; <GP.JadeAxe>; <GP.JasperAxe>; <GP.MalachiteAxe>; <GP.OnyxAxe>; <GP.PhoenixiteAxe>; <GP.QuartzAxe>; <GP.RubyAxe>; <GP.SapphireAxe>; <GP.SpinelAxe>; <GP.SugiliteAxe>; <GP.TopazAxe>; <GP.TourmalineAxe>; <TConstruct.Axe>; <TConstruct.Lumber Axe>; <TConstruct.Mattock>; 26008; 26055
  854.  
  855. # When useIncreasingItemDamage=true the damage applied per block broken will increase by this amount every increaseDamageEveryXBlocks blocks broken in a tree. [range: 0.1 ~ 100.0, default: 1.0]
  856. S:damageIncreaseAmount=1.0
  857.  
  858. # Axes and shears will take damage this many times for each log broken.
  859. # Remaining damage is rounded and applied to tools when a tree is finished. [range: 0.1 ~ 50.0, default: 1.0]
  860. S:damageMultiplier=1.0
  861.  
  862. # When useIncreasingItemDamage=true the damage applied per block broken will increase each time this many blocks are broken in a tree. [range: 1 ~ 500, default: 15]
  863. I:increaseDamageEveryXBlocks=15
  864.  
  865. # Whether you need an item from the axeIDList to chop down a tree. Disabling will let you chop trees with any item. [default: true]
  866. B:needItem=true
  867.  
  868. # IDs of items that when placed in the hotbar will allow leaves to be sheared when shearLeaves is true.
  869. # Use ',' to split item id from metadata and ';' to split items. [default: 359]
  870. S:shearIDList=359
  871.  
  872. # Set to true to have the per-block item damage amount increase after every increaseDamageEveryXBlocks blocks are broken. [default: false]
  873. B:useIncreasingItemDamage=false
  874. }
  875.  
  876.  
  877. ####################
  878. # leaf_and_vine_settings
  879. ####################
  880.  
  881. leaf_and_vine_settings {
  882. # Enabling this will make leaves be destroyed when trees are chopped. [default: true]
  883. B:destroyLeaves=true
  884.  
  885. # When true TreeCapitator will only instantly decay leaves that have actually been marked for decay.
  886. # Set to false if you want leaves to be destroyed regardless of their decay status (hint: or for "leaf" blocks that are not really leaves). [default: true]
  887. B:requireLeafDecayCheck=false
  888.  
  889. # Enabling this will cause destroyed leaves to be sheared when a shearing item is in the hotbar (ignored if destroyLeaves is false). [default: false]
  890. B:shearLeaves=true
  891.  
  892. # Enabling this will shear /some/ of the vines on a tree when a shearing item is in the hotbar (ignored if destroyLeaves is false). [default: false]
  893. B:shearVines=true
  894. }
  895.  
  896.  
  897. ####################
  898. # miscellaneous_settings
  899. ####################
  900.  
  901. miscellaneous_settings {
  902. # Set to true if you want TreeCapitator to log info about what it's doing, false to disable [default: false]
  903. B:allowDebugLogging=false
  904.  
  905. # Set to true if you want TreeCapitator to tell you what kind of block you have clicked when sneaking, false to disable. [default: false]
  906. B:allowDebugOutput=false
  907.  
  908. # Set to false to disable TreeCapitator Smart Tree Detection.
  909. # Smart Tree Detection counts the number of leaf blocks that are adjacent to the
  910. # top-most connected log block at the x, z location of a log you've broken. If
  911. # there are at least minLeavesToID leaf blocks within maxLeafIDDist blocks then
  912. # TreeCapitator considers it a tree and allows chopping.
  913. # WARNING: Disabling Smart Tree Detection will remove the only safeguard against
  914. # accidentally destroying a log structure. Make sure you know what you're doing! [default: true]
  915. B:allowSmartTreeDetection=true
  916.  
  917. # Flag to disable drops in Creative mode [default: false]
  918. B:disableCreativeDrops=false
  919.  
  920. # Flag to disable tree chopping in Creative mode [default: false]
  921. B:disableInCreative=false
  922.  
  923. # The maximum horizontal distance that the log breaking effect will travel (use -1 for no limit). [range: -1 ~ 100, default: 16]
  924. I:maxBreakDistance=-1
  925.  
  926. # If a tree's top log is not close enough to leaf blocks, the tree will not be chopped.
  927. # Increasing this value will search further. I would try to keep it below 3. [range: 1 ~ 8, default: 1]
  928. I:maxLeafIDDist=3
  929.  
  930. # The minimum number of leaves within maxLeafIDDist of the top log block required to identify a tree. [range: 0 ~ 8, default: 3]
  931. I:minLeavesToID=3
  932.  
  933. # Setting this to false will allow the chopping to move downward as well as upward (and blocks below the one you break will be chopped) [default: true]
  934. B:onlyDestroyUpwards=true
  935.  
  936. # Set sneakAction = "disable" to disable tree chopping while sneaking,
  937. # set sneakAction = "enable" to only enable tree chopping while sneaking,
  938. # set sneakAction = "none" to have tree chopping enabled regardless of sneaking. [default: disable]
  939. S:sneakAction=disable
  940. }
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