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Sistema de gangs

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Dec 31st, 2012
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  1. #includ <a_samp>
  2.  
  3. enum Info
  4. {
  5. Membro,
  6. Cargo,
  7. };
  8. new ProgressaoInfo[MAX_PLAYERS][Info];
  9.  
  10. new Nomeorgs[20][128] =
  11. {
  12. "Civil", //Org [0]: Civis
  13. "PMilitar", //Org [1]: Policia Militar
  14. "PFederal" //Org [2]: policia Federal
  15. "Exercito", //Org [3]: Exercito
  16. "Policial Federal", //Org [4]: Policiais Federais
  17. "Groove", //Org [5] Gangsters Groove
  18. "Ballas", //Org [6] Ballas
  19. "Aztecas", //Org [7] Aztecas
  20. "Vagos", //Org [8] Vagos
  21. "Cv", //Org [9]CV
  22. "Pcc", //Org [10]PCC
  23. "Ms13", //Org [11]MS-13
  24. "Hitman", //Org [12]Hitmans
  25. "Triad", //Org [13]Triad
  26. "Sons", //Org [14]Sons Of Anarchy
  27. "Cosa", //Org [15]Cosa Nostra
  28. "Yaku", //Org [16]Yakusa
  29. "Farc", //Org [17]As FARC
  30. "Guer", //Org [18]Guerrilheiros Isrraelistas
  31. "Taxi", //Org [19]Taxistas
  32. "Repor" //Org [20]Reporteres
  33. };
  34.  
  35. #define Banco 0xFFFFFFAA
  36. #define Preto 0x00000000
  37. #define Verde 0x00DE00FF//Groove
  38. #define Roxo 0x8F0072FF//balas
  39. #define Azul 0x3159F7FF//aztecas
  40. #define Amarelo 0xFFCC00FF//vagos
  41. #define Cinzaverde 0xCBD689FF//Pcc
  42. #define Vermelhoclaro 0xFF0000FF//CV
  43. #define Marrom 0xA66E56FF//MS-13
  44. #define Cinza 0x919191FF//Hitman
  45. #define Cinzaazul 0x5D75A8FF//Triad
  46. #define Verdeescuro 0x2E6632FF//SOF
  47. #define Roxoescuro 0x410052FF//CN
  48. #define Rosa 0xFF00F7FF//My
  49. #define Cinzamarrom 0x6B584CFF//Farc
  50. #define Marromavermelhado 0x6E3131FF//Gi
  51. #define Verdeexe 0x295E00FF//exercito
  52. #define Azulagua 0x00D0FFFF//PM
  53. #define Roxoagua 0x826BC2FF//Rotam
  54. #define Vermelhorpf 0x7D0000FF//PF
  55. #define laranja 0xFF9933A//Reporteres
  56. #define azulciano 0x2641FEAA //taxistas
  57.  
  58. new VPMilitar [38];//Policia Militar
  59. new VPFederal [17];//Policia Federal
  60. new VPROTAM [25];//ROTAM
  61. new VExercito [23];//EXERCITO
  62. new VGrove [12];//GROVE
  63. new VBallas [14];//BALLAS
  64. new VAztecas [12];//AZTECAS
  65. new VVagos [14];//VAGOS
  66. new VCv [14];//COMANDO VERMELHO
  67. new VPcc [12];//PCC
  68. new VMs13 [14];//MS-13
  69. new VHitman [17];//HITMAN
  70. new VTriad [18];//TRIAD
  71. new VSons [13];//SONS OF ANARCHY
  72. new VCosa [13];//COSA NOSTRA
  73. new VYaku [13]; //YAKUZA
  74. new VFarc [24];//FARC
  75. new VGuer [32];//GI
  76. new VTaxi [17];//Taxistas
  77. new VReport [10]//Reporteres
  78. //===========================================GROOVE===============================================================
  79. VGrove[0]= AddStaticVehicleEx(405,2486.50000000,-1682.69995117,13.30000019,270.00000000,16,16,15); //1Sentinel
  80. VGrove[1]= AddStaticVehicleEx(536,2492.59960938,-1682.50000000,13.19999981,270.00000000,16,16,15); //2Blade
  81. VGrove[2] = AddStaticVehicleEx(461,2501.89990234,-1680.90002441,13.10000038,34.00000000,16,16,15); //3PCJ-600
  82. VGrove[3] = AddStaticVehicleEx(468,2502.89990234,-1680.50000000,13.10000038,38.00000000,16,16,15); //4Sanchez
  83. VGrove[4] = AddStaticVehicleEx(521,2503.69995117,-1679.69995117,13.00000000,44.00000000,16,16,15); //5FCR-900
  84. VGrove[5] = AddStaticVehicleEx(522,2504.30004883,-1678.90002441,13.00000000,42.00000000,16,16,15); //6NRG-500
  85. VGrove[6] = AddStaticVehicleEx(536,2506.60009766,-1675.90002441,13.19999981,326.00000000,16,16,15); //7Blade
  86. VGrove[7] = AddStaticVehicleEx(536,2508.19995117,-1666.09997559,13.30000019,9.99731445,16,16,15); //8Blade
  87. VGrove[8] = AddStaticVehicleEx(536,2502.39990234,-1657.40002441,13.30000019,54.00000000,16,16,15); //9Blade
  88. VGrove[9] = AddStaticVehicleEx(603,2499.89941406,-1684.89941406,13.39999962,21.99462891,16,16,15); //10Phoenix
  89. VGrove[10] = AddStaticVehicleEx(487,2506.30004883,-1694.59997559,18.20000076,48.00000000,86,16,15); //11Maverick
  90. VGrove[11] = AddStaticVehicleEx(548,2530.10009766,-1677.50000000,21.79999924,90.00000000,16,16,15); //12Cargobob
  91. CreateObject(12950,2524.39990234,-1666.59997559,16.20000076,0.00000000,0.00000000,178.00000000); //Escada)
  92. CreateObject(14407,2507.19995117,-1701.69995117,14.19999981,0.00000000,0.00000000,184.00000000); //Escada
  93. //==============================================BALLAS=========================================================
  94. VBallas[0] = AddStaticVehicleEx(405,1086.19995117,-1191.90002441,18.20000076,270.00000000,22,22,15); //Sentinel
  95. VBallas[1] = AddStaticVehicleEx(405,1086.09997559,-1196.00000000,18.10000038,270.00000000,22,22,15); //Sentinel
  96. VBallas[2] = AddStaticVehicleEx(405,1086.09997559,-1200.19995117,17.89999962,270.00000000,22,22,15); //Sentinel
  97. VBallas[3] = AddStaticVehicleEx(461,1107.09997559,-1191.50000000,17.89999962,180.00000000,22,22,15); //PCJ-600
  98. VBallas[4] = AddStaticVehicleEx(521,1108.80004883,-1191.59997559,17.79999924,180.00000000,22,22,15); //FCR-900
  99. VBallas[5] = AddStaticVehicleEx(522,1110.30004883,-1191.90002441,17.79999924,180.00000000,22,22,15); //NRG-500
  100. VBallas[6] = AddStaticVehicleEx(581,1111.80004883,-1191.90002441,17.79999924,180.00000000,22,22,15); //BF-400
  101. VBallas[7] = AddStaticVehicleEx(405,1119.69995117,-1194.69995117,17.50000000,89.99987793,22,22,15); //Sentinel
  102. VBallas[8] = AddStaticVehicleEx(405,1119.40002441,-1198.80004883,17.50000000,89.99450684,22,22,15); //Sentinel
  103. VBallas[9] = AddStaticVehicleEx(405,1118.00000000,-1214.69995117,17.89999962,89.99450684,22,22,15); //Sentinel
  104. VBallas[10] = AddStaticVehicleEx(405,1117.90002441,-1218.80004883,18.00000000,89.99450684,22,22,15); //Sentinel
  105. VBallas[11] = AddStaticVehicleEx(603,1096.90002441,-1182.50000000,18.39999962,180.00000000,22,22,15); //Phoenix
  106. VBallas[12] = AddStaticVehicleEx(487,1120.90002441,-1261.30004883,21.79999924,272.00000000,22,22,15); //Maverick
  107. VBallas[13] = AddStaticVehicleEx(417,1129.69995117,-1238.09997559,25.50000000,180.00000000,22,22,15); //Leviathan
  108. CreateObject(3605,1141.50000000,-1179.19995117,37.09999847,0.00000000,0.00000000,90.00000000); //Casarão
  109. CreateObject(5130,1133.09997559,-1259.09997559,21.29999924,0.00000000,0.00000000,226.00000000); //Escada
  110. //================================================AZTECAS=============================================================
  111.  
  112. VAztecas[0] = AddStaticVehicleEx(559,311.79998779,-1808.69995117,4.50000000,0.00000000,106,1,15); //1Sentinel
  113. VAztecas[1] = AddStaticVehicleEx(559,314.70001221,-1808.59997559,4.50000000,0.00000000,106,1,15); //2Sentinel
  114. VAztecas[2] = AddStaticVehicleEx(560,318.00000000,-1808.69995117,4.50000000,0.00000000,106,1,15); //3Sentinel
  115. VAztecas[3] = AddStaticVehicleEx(560,321.29998779,-1808.59997559,4.50000000,0.00000000,106,1,15); //4Sentinel
  116. VAztecas[4] = AddStaticVehicleEx(405,324.29998779,-1808.50000000,4.50000000,0.00000000,106,1,15); //5Sentinel
  117. VAztecas[5] = AddStaticVehicleEx(567,327.79998779,-1808.69995117,4.50000000,0.00000000,106,1,15); //6Sentinel
  118. VAztecas[6] = AddStaticVehicleEx(567,312.00000000,-1788.50000000,4.30000019,180.00000000,7,1,15); //7PCJ-600
  119. VAztecas[7] = AddStaticVehicleEx(521,315.20001221,-1788.50000000,4.30000019,180.00000000,2,1,15); //8FCR-900
  120. VAztecas[8] = AddStaticVehicleEx(522,318.29998779,-1788.40002441,4.30000019,180.00000000,2,1,15); //6NRG-500
  121. VAztecas[9] = AddStaticVehicleEx(468,321.50000000,-1788.40002441,4.50000000,180.00000000,7,1,15); //10Sanchez
  122. VAztecas[10] = AddStaticVehicleEx(487,317.89999390,-1765.00000000,13.00000000,180.00000000,7,54,15); //11Maverick
  123. VAztecas[11] = AddStaticVehicleEx(548,305.39999390,-1759.80004883,9.60000038,180.00000000,-1,-1,15); //12Cargobob
  124. CreateObject(8614,301.29998779,-1763.59997559,5.30000019,0.00000000,0.00000000,272.00000000); //Escada
  125. CreateObject(12839,326.89999390,-1762.90002441,7.40000010,0.00000000,0.00000000,180.00000000); //Escada
  126.  
  127. //=============================================VAGOS===============================================================
  128. VVagos[0] = AddStaticVehicleEx(474,2814.10009766,-1187.59997559,25.20000076,270.00000000,6,6,15); //1Hermes
  129. VVagos[1] = AddStaticVehicleEx(474,2821.50000000,-1187.90002441,25.10000038,270.00000000,6,6,15); //2Hermes
  130. VVagos[2] = AddStaticVehicleEx(474,2821.89990234,-1178.40002441,25.10000038,270.00000000,6,6,15); //3Hermes
  131. VVagos[3] = AddStaticVehicleEx(474,2814.50000000,-1178.50000000,25.20000076,270.00000000,6,6,15); //4Hermes
  132. VVagos[4] = AddStaticVehicleEx(551,2827.10009766,-1193.50000000,24.89999962,340.00000000,6,6,15); //5Merit
  133. VVagos[5] = AddStaticVehicleEx(551,2827.39990234,-1171.90002441,24.89999962,221.99633789,6,6,15); //6Merit
  134. VVagos[6] = AddStaticVehicleEx(474,2827.60009766,-1165.80004883,25.00000000,232.00000000,6,6,15); //7Hermes
  135. VVagos[7] = AddStaticVehicleEx(603,2827.60009766,-1200.50000000,24.89999962,336.00000000,6,57,15); //8Phoenix
  136. VVagos[8] = AddStaticVehicleEx(461,2804.19995117,-1186.00000000,25.10000038,274.00000000,6,6,15); //9PCJ-600
  137. VVagos[9] = AddStaticVehicleEx(468,2803.89990234,-1184.40002441,25.20000076,282.00000000,6,6,15); //10Sanchez
  138. VVagos[10] = AddStaticVehicleEx(521,2804.00000000,-1182.80004883,25.10000038,274.00000000,6,6,15); //11FCR-900
  139. VVagos[11] = AddStaticVehicleEx(522,2804.10009766,-1181.30004883,25.10000038,278.00000000,6,6,15); //12NRG-500
  140. VVagos[12] = AddStaticVehicleEx(563,2818.89990234,-1197.09997559,33.59999847,270.00000000,6,65,15); //13Raindance
  141. VVagos[13] = AddStaticVehicleEx(487,2817.00000000,-1168.09997559,32.90000153,272.00000000,6,6,15); //14Maverick
  142. CreateObject(12950,2818.69995117,-1205.30004883,28.39999962,0.00000000,0.00000000,90.00000000); //Escada
  143. CreateObject(14394,2819.89990234,-1202.09997559,26.89999962,0.00000000,0.00000000,180.00000000); //Escada
  144. CreateObject(14394,2822.19995117,-1202.09997559,25.39999962,0.00000000,0.00000000,179.99450684); //Escada
  145. CreateObject(14394,2823.30004883,-1202.09997559,24.70000076,0.00000000,0.00000000,179.99450684); //Escada
  146. CreateObject(14411,2816.89990234,-1162.30004883,27.39999962,0.00000000,0.00000000,90.00000000); //Escada
  147.  
  148. //==================================================COMANDO VERMELHO===================================================
  149. VCv[0] = AddStaticVehicleEx(585,2228.10009766,-1162.69995117,25.50000000,90.00000000,3,1,15); //1Emperor
  150. VCv[1] = AddStaticVehicleEx(585,2228.10009766,-1169.90002441,25.39999962,90.00000000,3,1,15); //2Emperor
  151. VCv[2] = AddStaticVehicleEx(560,2228.10009766,-1166.40002441,25.39999962,90.00000000,3,1,15); //3Sultan
  152. VCv[3] = AddStaticVehicleEx(560,2228.19995117,-1159.69995117,25.50000000,90.00000000,3,1,15); //4Sultan
  153. VCv[4] = AddStaticVehicleEx(559,2206.19995117,-1160.69995117,25.39999962,270.00000000,3,1,15); //5Jester
  154. VCv[5] = AddStaticVehicleEx(559,2206.10009766,-1165.00000000,25.39999962,270.00000000,3,1,15); //6Jester
  155. VCv[6] = AddStaticVehicleEx(567,2206.10009766,-1168.80004883,25.39999962,270.00000000,3,1,15); //7Savana
  156. VCv[7] = AddStaticVehicleEx(567,2206.00000000,-1172.50000000,25.39999962,270.00000000,3,1,15); //8Savana
  157. VCv[8] = AddStaticVehicleEx(461,2217.30004883,-1170.50000000,25.39999962,90.00000000,3,1,15); //9PCJ-600
  158. VCv[9] = AddStaticVehicleEx(521,2217.19995117,-1165.80004883,25.39999962,90.00000000,3,1,15); //10FCR-900
  159. VCv[10] = AddStaticVehicleEx(522,2217.39990234,-1161.50000000,25.39999962,90.00000000,3,1,15); //11NRG-500
  160. VCv[11] = AddStaticVehicleEx(581,2217.39990234,-1156.69995117,25.39999962,90.00000000,3,1,15); //12BF-400
  161. VCv[12] = AddStaticVehicleEx(563,2194.89990234,-1173.50000000,34.70000076,180.00000000,3,117,15); //13Raindance
  162. VCv[13] = AddStaticVehicleEx(487,2241.60009766,-1174.30004883,33.79999924,180.00000000,3,115,15); //14Maverick
  163. CreateObject(12985,2201.69995117,-1176.50000000,30.70000076,0.00000000,0.00000000,0.00000000); //Escada
  164. CreateObject(12985,2232.60009766,-1177.30004883,30.79999924,0.00000000,0.00000000,0.00000000); //Escada
  165.  
  166. //=================================================PCC===================================================================
  167.  
  168.  
  169. VPcc[0] = AddStaticVehicleEx(560,1320.5999756,-874.2999878,39.4000015,0.0000000,65,65,15); //1Sultan
  170. VPcc[1] = AddStaticVehicleEx(560,1316.4000244,-874.2999878,39.4000015,0.0000000,65,65,15); //2Sultan
  171. VPcc[2] = AddStaticVehicleEx(559,1311.8000488,-874.2000122,39.2999992,0.0000000,65,65,15); //3Jester
  172. VPcc[3] = AddStaticVehicleEx(559,1307.5999756,-874.0000000,39.2999992,0.0000000,65,65,15); //4Jester
  173. VPcc[4] = AddStaticVehicleEx(567,1313.0999756,-855.7000122,39.5999985,180.0000000,65,65,15); //5Savanna
  174. VPcc[5] = AddStaticVehicleEx(567,1308.3994141,-855.7998047,39.5999985,180.0000000,65,65,15); //6Savanna
  175. VPcc[6] = AddStaticVehicleEx(522,1319.0999756,-856.0000000,39.2000008,180.0000000,65,65,15); //7NRG-500
  176. VPcc[7] = AddStaticVehicleEx(522,1317.0000000,-855.5996094,39.2000008,180.0000000,65,65,15); //8NRG-500
  177. VPcc[8] = AddStaticVehicleEx(522,1321.3000488,-856.0000000,39.2000008,180.0000000,65,65,15); //9NRG-500
  178. VPcc[9] = AddStaticVehicleEx(522,1325.3000488,-856.2999878,39.2000008,180.0000000,65,65,15); //10NRG-500
  179. VPcc[10] = AddStaticVehicleEx(522,1323.3994141,-856.1992188,39.2000008,180.0000000,65,65,15); //11NRG-500
  180. VPcc[11] = AddStaticVehicleEx(487,1330.0000000,-860.7000122,39.7999992,180.0000000,65,65,15); //12Maverick
  181. CreateObject(1493,1323.9000244,-876.9000244,38.5000000,0.0000000,0.0000000,0.0000000); //object(gen_doorshop01) (1)
  182.  
  183. //===================================================MS-13==============================================================
  184.  
  185. VMs13[0] = AddStaticVehicleEx(560,882.5000000,-1454.0000000,13.3999996,0.0000000,104,104,15); //1Sultan
  186. VMs13[1] = AddStaticVehicleEx(560,878.0999756,-1453.8000488,13.3999996,0.0000000,104,104,15); //2Sultan
  187. VMs13[2] = AddStaticVehicleEx(560,874.4000244,-1453.5999756,13.3999996,0.0000000,104,104,15); //3Sultan
  188. VMs13[3] = AddStaticVehicleEx(559,859.4000244,-1453.8000488,13.3999996,0.0000000,104,104,15); //4Jester
  189. VMs13[4] = AddStaticVehicleEx(559,855.4000244,-1453.6999512,13.3999996,0.0000000,104,104,15); //5Jester
  190. VMs13[5] = AddStaticVehicleEx(559,851.5000000,-1453.5999756,13.3999996,0.0000000,104,104,15); //6Jester
  191. VMs13[6] = AddStaticVehicleEx(567,846.7000122,-1452.8000488,13.6000004,0.0000000,104,104,15); //7Savanna
  192. VMs13[7] = AddStaticVehicleEx(461,870.7000122,-1437.6999512,13.1000004,178.0126343,104,104,15); //8PCJ-600
  193. VMs13[8] = AddStaticVehicleEx(461,879.7000122,-1438.5000000,13.1999998,178.0126343,104,104,15); //9PCJ-600
  194. VMs13[9] = AddStaticVehicleEx(461,870.6992188,-1437.6992188,13.1000004,178.0114746,104,104,15); //10PCJ-600
  195. VMs13[10] = AddStaticVehicleEx(461,872.8994141,-1438.0000000,13.1000004,178.0114746,104,104,15); //11PCJ-600
  196. VMs13[11] = AddStaticVehicleEx(461,875.2998047,-1438.0996094,13.1000004,178.0114746,104,104,15); //12PCJ-600
  197. VMs13[12] = AddStaticVehicleEx(461,877.5996094,-1438.2998047,13.1000004,178.0114746,104,104,15); //13PCJ-600
  198. VMs13[13] = AddStaticVehicleEx(487,821.5000000,-1454.6999512,21.3999996,0.0000000,104,104,15); //14Maverick
  199. CreateObject(8613,833.0000000,-1451.5000000,16.5000000,0.0000000,0.0000000,86.0000000); //object(vgssstairs03_lvs) (1)
  200.  
  201. //==================================================TAXISTAS=================================================================
  202.  
  203. VTaxi[0] = AddStaticVehicleEx(603,2508.30004883,-1666.80004883,13.39999962,16.00000000,-1,18,15); //Phoenix
  204. VTaxi[1] = AddStaticVehicleEx(420,1792.09997559,-1691.59997559,13.39999962,180.00000000,-1,1,15); //Taxi
  205. VTaxi[2] = AddStaticVehicleEx(420,1798.00000000,-1691.59997559,13.39999962,180.00000000,-1,1,15); //Taxi
  206. VTaxi[3] = AddStaticVehicleEx(420,1786.00000000,-1691.59997559,13.30000019,180.00000000,1,1,15); //Taxi
  207. VTaxi[4] = AddStaticVehicleEx(420,1779.90002441,-1691.59997559,13.30000019,180.00000000,1,1,15); //Taxi
  208. VTaxi[5] = AddStaticVehicleEx(420,1773.90002441,-1691.59997559,13.30000019,180.00000000,6,1,15); //Taxi
  209. VTaxi[6] = AddStaticVehicleEx(420,1768.09997559,-1691.59997559,13.30000019,180.00000000,6,1,15); //Taxi
  210. VTaxi[7] = AddStaticVehicleEx(420,1807.00000000,-1698.90002441,13.39999962,90.00000000,6,1,15); //Taxi
  211. VTaxi[8] = AddStaticVehicleEx(420,1807.00000000,-1702.90002441,13.39999962,90.00000000,6,1,15); //Taxi
  212. VTaxi[9] = AddStaticVehicleEx(420,1807.00000000,-1707.19921875,13.39999962,90.00000000,6,1,15); //Taxi
  213. VTaxi[10] = AddStaticVehicleEx(586,1808.80004883,-1712.50000000,13.10000038,90.00000000,6,1,15); //Wayfarer
  214. VTaxi[11] = AddStaticVehicleEx(586,1808.80004883,-1714.59997559,13.10000038,90.00000000,6,1,15); //Wayfarer
  215. VTaxi[12] = AddStaticVehicleEx(586,1808.80004883,-1716.90002441,13.10000038,90.00000000,6,1,15); //Wayfarer
  216. VTaxi[13] = AddStaticVehicleEx(586,1808.80004883,-1719.19995117,13.10000038,90.00000000,6,1,15); //Wayfarer
  217. VTaxi[14] = AddStaticVehicleEx(586,1808.80004883,-1710.80004883,13.10000038,90.00000000,6,1,15); //Wayfarer
  218. VTaxi[15] = AddStaticVehicleEx(487,1790.69995117,-1692.50000000,19.20000076,180.00000000,6,6,15); //Maverick
  219. VTaxi[16] = AddStaticVehicleEx(487,1776.69921875,-1692.19921875,19.20000076,180.00000000,6,6,15); //Maverick
  220. CreateObject(16362,1783.00000000,-1692.09997559,15.60000038,0.00000000,0.00000000,90.00000000); //object(desn2_tscanopy) (1)
  221. CreateObject(12985,1803.69995117,-1692.40002441,16.20000076,0.00000000,0.00000000,180.00000000); //object(cos_sbanksteps05) (1)
  222. CreateObject(2990,1761.09997559,-1692.30004883,13.80000019,0.00000000,0.00000000,270.00000000); //object(wongs_gate) (1)
  223. CreateObject(2990,1766.30004883,-1686.40002441,13.69999981,0.00000000,0.00000000,0.00000000); //object(wongs_gate) (2)
  224. CreateObject(2990,1776.00000000,-1686.30004883,13.69999981,0.00000000,0.00000000,0.00000000); //object(wongs_gate) (3)
  225. CreateObject(2990,1786.00000000,-1686.40002441,13.80000019,0.00000000,0.00000000,0.00000000); //object(wongs_gate) (4)
  226. CreateObject(2990,1795.09997559,-1686.59997559,13.69999981,0.00000000,0.00000000,0.00000000); //object(wongs_gate) (5)
  227. CreateObject(2990,1805.19995117,-1686.59997559,13.69999981,0.00000000,0.00000000,0.00000000); //object(wongs_gate) (6)
  228. CreateObject(2990,1806.30004883,-1686.59997559,13.69999981,0.00000000,0.00000000,0.00000000); //object(wongs_gate) (7)
  229. CreateObject(2990,1811.19995117,-1691.59997559,13.69999981,0.00000000,0.00000000,90.00000000); //object(wongs_gate) (8)
  230. CreateObject(2990,1811.09997559,-1701.50000000,13.69999981,0.00000000,0.00000000,90.00000000); //object(wongs_gate) (9)
  231. CreateObject(2990,1811.09997559,-1711.40002441,13.69999981,0.00000000,0.00000000,90.00000000); //object(wongs_gate) (10)
  232. CreateObject(2990,1811.19995117,-1717.30004883,13.69999981,0.00000000,0.00000000,90.00000000); //object(wongs_gate) (11)
  233. CreateObject(2945,1809.59997559,-1722.09997559,15.39999962,0.00000000,0.00000000,0.00000000); //object(kmb_netting) (1)
  234. CreateObject(2945,1761.50000000,-1705.00000000,15.10000038,0.00000000,0.00000000,90.00000000); //object(kmb_netting) (2)
  235.  
  236. //=====================================================REPORTERES=============================================================
  237.  
  238. VReport[0] = AddStaticVehicleEx(582,736.50000000,-1337.19995117,13.69999981,180.00000000,87,1,15); //Newsvan
  239. VReport[1] = AddStaticVehicleEx(582,742.29998779,-1337.19995117,13.69999981,180.00000000,87,1,15); //Newsvan
  240. VReport[2] = AddStaticVehicleEx(582,748.50000000,-1337.19995117,13.69999981,180.00000000,87,1,15); //Newsvan
  241. VReport[3] = AddStaticVehicleEx(582,753.90002441,-1337.19995117,13.69999981,180.00000000,87,1,15); //Newsvan
  242. VReport[4] = AddStaticVehicleEx(582,760.20001221,-1337.19995117,13.69999981,180.00000000,87,1,15); //Newsvan
  243. VReport[5] = AddStaticVehicleEx(582,766.59997559,-1337.19995117,13.69999981,180.00000000,87,1,15); //Newsvan
  244. VReport[6] = AddStaticVehicleEx(488,746.50000000,-1365.59997559,26.00000000,180.00000000,53,1,15); //News Chopper
  245. VReport[7] = AddStaticVehicleEx(488,734.50000000,-1365.30004883,26.00000000,180.00000000,53,1,15); //News Chopper
  246. VReport[8] = AddStaticVehicleEx(488,746.50000000,-1376.00000000,26.00000000,180.00000000,53,1,15); //News Chopper
  247. VReport[9] = AddStaticVehicleEx(488,735.29998779,-1377.00000000,26.00000000,180.00000000,53,1,15); //News Chopper
  248. CreateObject(980,777.90002441,-1330.19995117,14.80000019,0.00000000,0.00000000,0.00000000); //object(airportgate) (1)
  249. CreateObject(16362,782.00000000,-1350.90002441,15.69999981,0.00000000,0.00000000,0.00000000); //object(desn2_tscanopy) (1)
  250. CreateObject(18452,781.79998779,-1371.90002441,15.50000000,0.00000000,0.00000000,0.00000000); //object(cw_tscanopy01) (1)
  251. CreateObject(16362,751.09997559,-1334.90002441,15.60000038,0.00000000,0.00000000,90.00000000); //object(desn2_tscanopy) (2)
  252.  
  253. //=================================================HITMANS===================================================================
  254.  
  255. VHitman[0] = AddStaticVehicleEx(559,1526.0999756,-1460.0999756,9.3000002,180.0000000,105,105,15); //1Jester
  256. VHitman[1] = AddStaticVehicleEx(559,1522.5999756,-1460.0999756,9.3000002,180.0000000,105,105,15); //2Jester
  257. VHitman[2] = AddStaticVehicleEx(559,1519.3000488,-1460.1999512,9.3000002,180.0000000,105,105,15); //3Jester
  258. VHitman[3] = AddStaticVehicleEx(559,1515.8000488,-1460.0000000,9.3000002,180.0000000,105,105,15); //4Jester
  259. VHitman[4] = AddStaticVehicleEx(559,1512.0000000,-1459.9000244,9.3000002,180.0000000,105,105,15); //5Jester
  260. VHitman[5] = AddStaticVehicleEx(559,1512.3000488,-1467.8000488,9.3000002,270.0000000,105,105,15); //6Jester
  261. VHitman[6] = AddStaticVehicleEx(560,1512.6999512,-1472.8000488,9.3000002,270.0000000,105,105,15); //7Sultan
  262. VHitman[7] = AddStaticVehicleEx(560,1512.5999756,-1477.0999756,9.3000002,270.0000000,105,105,15); //8Sultan
  263. VHitman[8] = AddStaticVehicleEx(560,1523.0000000,-1478.5000000,9.3000002,0.0000000,105,105,15); //9Sultan
  264. VHitman[9] = AddStaticVehicleEx(560,1526.3000488,-1478.3000488,9.3000002,0.0000000,105,105,15); //10Sultan
  265. VHitman[10] = AddStaticVehicleEx(560,1530.3000488,-1478.1999512,9.3000002,0.0000000,105,105,15); //11Sultan
  266. VHitman[11] = AddStaticVehicleEx(560,1519.5000000,-1478.4000244,9.3000002,0.0000000,105,105,15); //12Sultan
  267. VHitman[12] = AddStaticVehicleEx(522,1533.9000244,-1477.8000488,9.1999998,0.0000000,105,105,15); //13NRG-500
  268. VHitman[13] = AddStaticVehicleEx(522,1535.4000244,-1477.8000488,9.1999998,0.0000000,105,105,15); //14NRG-500
  269. VHitman[14] = AddStaticVehicleEx(522,1536.5999756,-1477.8000488,9.1999998,0.0000000,105,105,15); //15NRG-500
  270. VHitman[15] = AddStaticVehicleEx(522,1537.8000488,-1477.8000488,9.1999998,0.0000000,105,105,15); //16NRG-500
  271. VHitman[16] = AddStaticVehicleEx(522,1532.8000488,-1477.8000488,9.1999998,0.0000000,105,105,15); //17NRG-500
  272.  
  273. //==================================================TRIAD===================================================================
  274.  
  275. VTriad[0] = AddStaticVehicleEx(559,2325.6000977,-1243.4000244,22.2999992,270.0000000,2,2,15); //1Jester
  276. VTriad[1] = AddStaticVehicleEx(559,2325.6000977,-1233.0999756,22.2999992,270.0000000,2,2,15); //2Jester
  277. VTriad[2] = AddStaticVehicleEx(559,2325.5996094,-1237.3994141,22.2999992,270.0000000,2,2,15); //3Jester
  278. VTriad[3] = AddStaticVehicleEx(559,2325.5996094,-1256.5999756,22.2999992,270.0000000,2,2,15); //4Jester
  279. VTriad[4] = AddStaticVehicleEx(559,2325.5996094,-1246.8994141,22.2999992,270.0000000,2,2,15); //5Jester
  280. VTriad[5] = AddStaticVehicleEx(559,2325.5996094,-1252.2998047,22.2999992,270.0000000,2,2,15); //6Jester
  281. VTriad[6] = AddStaticVehicleEx(560,2348.6999512,-1233.0999756,22.2999992,90.0000000,2,2,15); //7Sultan
  282. VTriad[7] = AddStaticVehicleEx(560,2348.6999512,-1237.5000000,22.2999992,90.0000000,2,2,15); //8Sultan
  283. VTriad[8] = AddStaticVehicleEx(560,2348.6999512,-1243.0000000,22.2999992,90.0000000,2,2,15); //9Sultan
  284. VTriad[9] = AddStaticVehicleEx(560,2348.6999512,-1246.5999756,22.2999992,90.0000000,2,2,15); //10Sultan
  285. VTriad[10] = AddStaticVehicleEx(560,2348.6999512,-1252.0000000,22.2999992,90.0000000,2,2,15); //11Sultan
  286. VTriad[11] = AddStaticVehicleEx(560,2348.6999512,-1256.5999756,22.2999992,90.0000000,2,2,15); //12Sultan
  287. VTriad[12] = AddStaticVehicleEx(522,2347.5000000,-1225.0000000,22.2000008,90.0000000,2,2,15); //13NRG-500
  288. VTriad[14] = AddStaticVehicleEx(522,2347.5000000,-1228.2998047,22.2000008,90.0000000,2,2,15); //14NRG-500
  289. VTriad[15] = AddStaticVehicleEx(522,2347.5000000,-1226.5996094,22.2000008,90.0000000,2,2,15); //15NRG-500
  290. VTriad[16] = AddStaticVehicleEx(522,2347.5000000,-1223.1999512,22.2000008,90.0000000,2,2,15); //16NRG-500
  291. VTriad[17] = AddStaticVehicleEx(522,2347.5000000,-1221.6999512,22.2000008,90.0000000,2,2,15); //17NRG-500
  292.  
  293. //================================================SONS OF ANARCHY=============================================================
  294.  
  295. VSons[0] = AddStaticVehicleEx(560,2434.3000488,-1242.6999512,24.1000004,0.0000000,51,51,15); //1Sultan
  296. VSons[1] = AddStaticVehicleEx(560,2430.8000488,-1242.6999512,24.1000004,0.0000000,51,51,15); //2Sultan
  297. VSons[2] = AddStaticVehicleEx(498,2426.0000000,-1242.6999512,24.1000004,359.9998779,51,51,15); //3Sultan
  298. VSons[3] = AddStaticVehicleEx(498,2421.6999512,-1242.6999512,24.1000004,359.9945068,51,51,15); //4Sultan
  299. VSons[4] = AddStaticVehicleEx(559,2411.6999512,-1242.6999512,23.6000004,359.9945068,51,51,15); //5Sultan
  300. VSons[5] = AddStaticVehicleEx(559,2406.6999512,-1242.6999512,23.6000004,359.9945068,51,51,15); //6Sultan
  301. VSons[6] = AddStaticVehicleEx(559,2410.3999023,-1224.6999512,24.7999992,180.0000000,51,51,15); //7Sultan
  302. VSons[7] = AddStaticVehicleEx(559,2415.1000977,-1224.6999512,24.7999992,180.0000000,51,51,15); //8Sultan
  303. VSons[8] = AddStaticVehicleEx(522,2419.1000977,-1224.6999512,24.7999992,180.0000000,51,51,15); //9Sultan
  304. VSons[9] = AddStaticVehicleEx(522,2425.6000977,-1224.6999512,24.7999992,180.0000000,51,51,15); //10Sultan
  305. VSons[10] = AddStaticVehicleEx(522,2431.1000977,-1224.6999512,24.7999992,180.0000000,51,51,15); //11Sultan
  306. VSons[11] = AddStaticVehicleEx(522,2436.1000977,-1224.6999512,24.7999992,180.0000000,51,51,15); //12Sultan
  307. VSons[12] = AddStaticVehicleEx(487,2430.1999512,-1215.0999756,36.2999992,270.0000000,51,51,15); //13Maverick
  308. CreateObject(987,2440.6000977,-1218.5999756,29.5000000,0.0000000,19.0000000,272.0000000); //object(elecfence_bar) (1)
  309. CreateObject(987,2441.1000977,-1229.5999756,26.0000000,0.0000000,18.9953613,269.9995117); //object(elecfence_bar) (2)
  310. CreateObject(987,2441.3999023,-1234.5000000,24.5000000,0.0000000,18.9898682,269.9945068); //object(elecfence_bar) (3)
  311. CreateObject(987,2429.5000000,-1246.5999756,19.6000004,0.0000000,0.0000000,0.0000000); //object(elecfence_bar) (4)
  312. CreateObject(987,2420.0000000,-1246.4000244,19.6000004,0.0000000,0.0000000,0.0000000); //object(elecfence_bar) (5)
  313. CreateObject(9482,2414.8000488,-1246.3000488,25.2000008,0.0000000,0.0000000,272.0000000); //object(chinagate) (1)
  314. CreateObject(987,2402.5000000,-1245.9000244,19.6000004,0.0000000,0.0000000,0.0000000); //object(elecfence_bar) (6)
  315. CreateObject(987,2391.0000000,-1246.0000000,19.6000004,0.0000000,0.0000000,0.0000000); //object(elecfence_bar) (7)
  316. CreateObject(987,2440.8999023,-1201.5000000,32.2000008,0.0000000,18.9953613,261.4995117); //object(elecfence_bar) (8)
  317. CreateObject(8674,2440.8000488,-1215.5000000,35.2999992,0.0000000,0.0000000,272.0000000); //object(csrsfence02_lvs) (1)
  318. CreateObject(8674,2440.5000000,-1213.8000488,35.2999992,0.0000000,0.0000000,267.9995117); //object(csrsfence02_lvs) (2)
  319. CreateObject(8674,2435.8999023,-1209.5999756,35.2999992,0.0000000,0.0000000,181.9949951); //object(csrsfence02_lvs) (3)
  320. CreateObject(16375,2420.0000000,-1236.8000488,35.0000000,0.0000000,0.0000000,272.0000000); //object(by_helimarkings) (1)
  321. CreateObject(16731,2399.6000977,-1223.9000244,29.5000000,0.0000000,0.0000000,88.0000000); //object(cxrf_a51_stairs08) (1)
  322. CreateObject(14414,2402.5000000,-1225.6999512,24.5000000,0.0000000,0.0000000,0.0000000); //object(carter-stairs05) (1)
  323. CreateObject(14414,2413.3999023,-1216.6999512,32.0000000,0.0000000,0.0000000,92.0000000); //object(carter-stairs05) (2)
  324. CreateObject(14414,2413.1999512,-1213.0000000,32.0000000,0.0000000,0.0000000,91.9995117); //object(carter-stairs05) (3)
  325. CreateObject(14414,2413.1000977,-1211.0000000,32.0000000,0.0000000,0.0000000,91.9995117); //object(carter-stairs05) (4)
  326. CreateObject(2957,2403.6999512,-1228.5000000,25.0000000,0.0000000,0.0000000,270.0000000); //object(chinatgaragedoor) (1)
  327. CreateObject(2957,2403.6999512,-1225.5999756,23.7999992,0.0000000,320.0000000,264.0000000); //object(chinatgaragedoor) (2)
  328. //=======================================================COSA NOSTRA=============================================================
  329. VCosa[0] = AddStaticVehicleEx(560,1002.7000122,-1368.4000244,13.1000004,0.0000000,101,101,15); //1Sultan
  330. VCosa[1] = AddStaticVehicleEx(560,1006.4000244,-1368.4000244,13.1000004,0.0000000,101,101,15); //2Sultan
  331. VCosa[2] = AddStaticVehicleEx(498,1010.4000244,-1368.4000244,13.1000004,0.0000000,101,101,15); //3Sultan
  332. VCosa[3] = AddStaticVehicleEx(498,1014.7000122,-1368.4000244,13.1000004,0.0000000,101,101,15); //4Sultan
  333. VCosa[4] = AddStaticVehicleEx(559,1020.0000000,-1368.4000244,13.1999998,0.0000000,101,101,15); //5Sultan
  334. VCosa[5] = AddStaticVehicleEx(559,1024.0000000,-1368.4000244,13.1999998,0.0000000,101,101,15); //6Sultan
  335. VCosa[6] = AddStaticVehicleEx(559,1027.3000488,-1357.5999756,13.3999996,90.0000000,101,101,15); //7Sultan
  336. VCosa[7] = AddStaticVehicleEx(559,1027.3000488,-1354.0999756,13.3999996,90.0000000,101,101,15); //8Sultan
  337. VCosa[8] = AddStaticVehicleEx(522,1027.3000488,-1350.0000000,13.3999996,90.0000000,101,101,15); //9Sultan
  338. VCosa[9] = AddStaticVehicleEx(522,1027.3000488,-1346.3000488,13.3999996,90.0000000,101,101,15); //10Sultan
  339. VCosa[10] = AddStaticVehicleEx(522,1027.3000488,-1342.9000244,13.3999996,90.0000000,101,101,15); //11Sultan
  340. VCosa[11] = AddStaticVehicleEx(522,1027.3000488,-1361.6999512,13.3999996,90.0000000,101,101,15); //12Sultan
  341. VCosa[12] = AddStaticVehicleEx(487,1002.7000122,-1348.5999756,13.6000004,0.0000000,101,101,15); //13Maverick
  342. CreateObject(9482,993.4000244,-1378.9000244,7.5000000,0.0000000,180.0000000,272.0000000); //object(chinagate) (1)
  343. CreateObject(9482,993.3994141,-1378.8994141,20.7000008,0.0000000,0.0000000,271.9995117); //object(chinagate) (2)
  344. CreateObject(3471,988.2000122,-1384.5999756,13.8999996,0.0000000,0.0000000,268.0000000); //object(vgschinalion1) (1)
  345. CreateObject(3471,998.2000122,-1384.8000488,13.1999998,0.0000000,0.0000000,267.9949951); //object(vgschinalion1) (2)
  346. CreateObject(2957,1031.8000488,-1384.9000244,14.1999998,0.0000000,0.0000000,0.0000000); //object(chinatgaragedoor) (1)
  347. CreateObject(2957,1028.8000488,-1384.9000244,14.1999998,0.0000000,0.0000000,0.0000000); //object(chinatgaragedoor) (2)
  348. CreateObject(2957,1031.8000488,-1384.9000244,15.6999998,0.0000000,0.0000000,0.0000000); //object(chinatgaragedoor) (3)
  349. CreateObject(2957,1028.8000488,-1384.9000244,15.6999998,0.0000000,0.0000000,0.0000000); //object(chinatgaragedoor) (4)
  350. CreateObject(16375,1024.8000488,-1359.8000488,12.6000004,0.0000000,0.0000000,0.0000000); //object(by_helimarkings) (1)
  351. CreateObject(8659,1016.4000244,-1340.3000488,13.5000000,0.0000000,0.0000000,0.0000000); //object(shbbyhswall11_lvs) (1)
  352. CreateObject(8659,999.4000244,-1340.3000488,13.5000000,0.0000000,0.0000000,0.0000000); //object(shbbyhswall11_lvs) (2)
  353. CreateObject(8659,1016.4000244,-1340.3000488,15.0000000,0.0000000,0.0000000,0.0000000); //object(shbbyhswall11_lvs) (3)
  354. CreateObject(8659,999.4000244,-1340.3000488,15.0000000,0.0000000,0.0000000,0.0000000); //object(shbbyhswall11_lvs) (4)
  355.  
  356. //===========================================================YAKUSA===================================================================
  357.  
  358. VYaku[0] = ddStaticVehicleEx(560,657.2999878,-1289.5000000,13.3999996,270.0000000,126,126,15); //1Sultan
  359. VYaku[1] = AddStaticVehicleEx(560,657.4000244,-1285.3000488,13.3999996,270.0000000,126,126,15); //2Sultan
  360. VYaku[2] = AddStaticVehicleEx(498,657.2000122,-1280.3000488,13.3999996,270.0000000,126,126,15); //3Sultan
  361. VYaku[3] = AddStaticVehicleEx(498,657.2999878,-1275.5000000,13.3999996,270.0000000,126,126,15); //4Sultan
  362. VYaku[4] = AddStaticVehicleEx(559,657.4000244,-1270.3000488,13.3999996,270.0000000,126,126,15); //5Sultan
  363. VYaku[5] = AddStaticVehicleEx(559,657.5000000,-1265.0999756,13.3999996,270.0000000,126,126,15); //6Sultan
  364. VYaku[6] = AddStaticVehicleEx(559,673.2999878,-1265.0999756,13.3999996,90.0000000,126,126,15); //7Sultan
  365. VYaku[7] = AddStaticVehicleEx(559,673.2000122,-1270.0999756,13.3999996,90.0000000,126,126,15); //8Sultan
  366. VYaku[8] = AddStaticVehicleEx(522,672.7999878,-1282.5999756,13.3999996,90.0000000,126,126,15); //9Sultan
  367. VYaku[9] = AddStaticVehicleEx(522,672.7000122,-1288.4000244,13.3999996,90.0000000,126,126,15); //10Sultan
  368. VYaku[10] = AddStaticVehicleEx(522,672.7000122,-1293.4000244,13.3999996,90.0000000,126,126,15); //11Sultan
  369. VYaku[11] = AddStaticVehicleEx(522,672.4000244,-1298.0000000,13.3999996,90.0000000,126,126,15); //12Sultan
  370. VYaku[12] = AddStaticVehicleEx(487,666.0000000,-1256.1999512,13.6999998,180.0000000,126,126,15); //13Maverick
  371. CreateObject(980,784.0000000,-1152.4000244,25.2999992,0.0000000,0.0000000,274.0000000); //object(airportgate) (1)
  372. CreateObject(980,659.2000122,-1227.0000000,17.5000000,0.0000000,0.0000000,62.0000000); //object(airportgate) (2)
  373. CreateObject(3475,663.9000244,-1215.6999512,18.8999996,0.0000000,0.0000000,334.0000000); //object(vgsn_fncelec_pst) (1)
  374. CreateObject(3475,667.0000000,-1210.5000000,18.8999996,0.0000000,0.0000000,333.9953613); //object(vgsn_fncelec_pst) (2)
  375. CreateObject(3928,665.9000244,-1255.5000000,12.6000004,0.0000000,0.0000000,0.0000000); //object(helipad) (1)
  376.  
  377. //======================================================FARC===============================================================
  378. VFarc[0] = AddStaticVehicleEx(560,394.8999939,2442.3000488,16.2999992,0.0000000,36,36,15); //12Sultan
  379. VFarc[1] = AddStaticVehicleEx(560,400.3999939,2442.5000000,16.2999992,0.0000000,36,36,15); //13Sultan
  380. VFarc[2] = AddStaticVehicleEx(560,407.6000061,2442.6999512,16.2999992,0.0000000,36,36,15); //14Sultan
  381. VFarc[3] = AddStaticVehicleEx(560,415.6000061,2442.8999023,16.2999992,0.0000000,36,36,15); //15Sultan
  382. VFarc[4] = AddStaticVehicleEx(560,415.5996094,2442.8994141,16.2814484,0.0000000,36,36,15); //16Sultan
  383. VFarc[5] = AddStaticVehicleEx(560,411.7000122,2451.8000488,16.2999992,0.0000000,36,36,15); //17Sultan
  384. VFarc[6] = AddStaticVehicleEx(560,404.2000122,2452.1000977,16.2999992,0.0000000,36,36,15); //18Sultan
  385. VFarc[7] = AddStaticVehicleEx(560,397.7000122,2452.0000000,16.2999992,0.0000000,36,36,15); //19Sultan
  386. VFarc[8] = AddStaticVehicleEx(470,388.7000122,2441.8999023,16.6000004,0.0000000,36,36,15); //20Patriot
  387. VFarc[10] = AddStaticVehicleEx(470,388.6000061,2451.6999512,16.6000004,0.0000000,36,36,15); //21Patriot
  388. VFarc[11] = AddStaticVehicleEx(470,388.6000061,2460.1999512,16.6000004,0.0000000,36,36,15); //22Patriot
  389. VFarc[12] = AddStaticVehicleEx(470,422.1000061,2460.0000000,16.6000004,0.0000000,36,36,15); //23Patriot
  390. VFarc[13] = AddStaticVehicleEx(470,422.0996094,2460.0000000,16.6000004,0.0000000,36,36,15); //24Patriot
  391. VFarc[14] = AddStaticVehicleEx(470,422.1000061,2451.5000000,16.6000004,0.0000000,36,36,15); //25Patriot
  392. VFarc[15] = AddStaticVehicleEx(470,421.8999939,2441.6999512,16.6000004,0.0000000,36,36,15); //26Patriot
  393. VFarc[16] = AddStaticVehicleEx(522,413.3999939,2437.0000000,16.2000008,0.0000000,36,36,15); //27NRG-500
  394. VFarc[17] = AddStaticVehicleEx(522,402.2000122,2437.3999023,16.2000008,0.0000000,36,36,15); //28NRG-500
  395. VFarc[18] = AddStaticVehicleEx(522,411.0000000,2437.2998047,16.2000008,0.0000000,36,36,15); //29NRG-500
  396. VFarc[19] = AddStaticVehicleEx(522,408.5000000,2437.2998047,16.2000008,0.0000000,36,36,15); //30NRG-500
  397. VFarc[20] = AddStaticVehicleEx(522,405.2999878,2437.1999512,16.2000008,0.0000000,36,36,15); //31NRG-500
  398. VFarc[21] = AddStaticVehicleEx(522,403.6992188,2437.2998047,16.2000008,0.0000000,36,36,15); //32NRG-500
  399. VFarc[22] = AddStaticVehicleEx(522,398.5000000,2437.1000977,16.2000008,0.0000000,36,36,15); //33NRG-500
  400. VFarc[23] = AddStaticVehicleEx(522,397.0000000,2437.1999512,16.2000008,0.0000000,36,36,15); //34NRG-500
  401. VFarc[24] = AddStaticVehicleEx(522,395.2999878,2437.1000977,16.2000008,0.0000000,36,36,15); //35NRG-500
  402. VFarc[15] = AddStaticVehicleEx(559,415.2000122,2462.6999512,16.2999992,0.0000000,36,36,15); //36Jester
  403. VFarc[16] = AddStaticVehicleEx(559,408.7000122,2462.8000488,16.2999992,0.0000000,36,36,15); //37Jester
  404. VFarc[17] = AddStaticVehicleEx(559,401.2000122,2462.8999023,16.2999992,0.0000000,36,36,15); //38Jester
  405. VFarc[18] = AddStaticVehicleEx(559,394.2000122,2463.0000000,16.2999992,0.0000000,36,36,15); //39Jester
  406. VFarc[19] = AddStaticVehicleEx(520,422.2999878,2515.5000000,17.3999996,90.0000000,-1,-1,15); //40Hydra
  407. VFarc[20] = AddStaticVehicleEx(520,422.0000000,2502.5000000,17.3999996,90.0000000,-1,-1,15); //41Hydra
  408. VFarc[21] = AddStaticVehicleEx(520,421.7000122,2489.0000000,17.3999996,90.0000000,-1,-1,15); //42Hydra
  409. VFarc[22] = AddStaticVehicleEx(425,365.3999939,2537.0000000,17.5000000,180.0000000,95,10,15); //43Hunter
  410. VFarc[23] = AddStaticVehicleEx(487,348.7999878,2539.5000000,17.0000000,180.0000000,36,36,15); //44Maverick
  411. //==========================================GUERRILHEIROS ISRRAELITAS========================================================
  412.  
  413. VGuer[0] = AddStaticVehicleEx(560,-2252.6999512,2336.0000000,4.5999999,90.0000000,66,66,15); //1Sultan
  414. VGuer[1] = AddStaticVehicleEx(560,-2252.6999512,2329.8000488,4.5999999,90.0000000,66,66,15); //2Sultan
  415. VGuer[2] = AddStaticVehicleEx(560,-2252.6999512,2324.0000000,4.5999999,90.0000000,66,66,15); //3Sultan
  416. VGuer[3] = AddStaticVehicleEx(560,-2252.6999512,2317.8000488,4.5999999,90.0000000,66,66,15); //4Sultan
  417. VGuer[4] = AddStaticVehicleEx(560,-2252.6999512,2312.0000000,4.5999999,90.0000000,66,66,15); //5Sultan
  418. VGuer[5] = AddStaticVehicleEx(560,-2252.6999512,2306.1999512,4.5999999,90.0000000,66,66,15); //6Sultan
  419. VGuer[6] = AddStaticVehicleEx(560,-2252.6992188,2299.8994141,4.5999999,90.0000000,66,66,15); //7Sultan
  420. VGuer[7] = AddStaticVehicleEx(559,-2270.6999512,2333.3000488,4.5999999,270.0000000,66,66,15); //8Jester
  421. VGuer[8] = AddStaticVehicleEx(559,-2270.6999512,2327.3000488,4.5999999,270.0000000,66,66,15); //9Jester
  422. VGuer[9] = AddStaticVehicleEx(559,-2270.6999512,2321.3000488,4.5999999,270.0000000,66,66,15); //1Jester
  423. VGuer[10] = AddStaticVehicleEx(559,-2270.6999512,2315.5000000,4.5999999,270.0000000,66,66,15); //11Jester
  424. VGuer[11] = AddStaticVehicleEx(522,-2270.6999512,2309.3000488,4.5000000,270.0000000,66,66,15); //12NRG-500
  425. VGuer[12] = AddStaticVehicleEx(522,-2270.6999512,2306.3000488,4.5000000,270.0000000,66,66,15); //13NRG-500
  426. VGuer[13] = AddStaticVehicleEx(522,-2270.6999512,2303.6000977,4.5000000,270.0000000,66,66,15); //14NRG-500
  427. VGuer[14] = AddStaticVehicleEx(522,-2270.6999512,2300.6000977,4.5000000,270.0000000,66,66,15); //15NRG-500
  428. VGuer[15] = AddStaticVehicleEx(522,-2270.6999512,2297.6000977,4.5000000,270.0000000,66,66,15); //16NRG-500
  429. VGuer[16] = AddStaticVehicleEx(522,-2270.6999512,2294.6000977,4.5000000,270.0000000,66,66,15); //17NRG-500
  430. VGuer[17] = AddStaticVehicleEx(522,-2270.6999512,2291.3999023,4.5000000,270.0000000,66,66,15); //18NRG-500
  431. VGuer[18] = AddStaticVehicleEx(522,-2270.6999512,2288.6000977,4.5000000,270.0000000,66,66,15); //19NRG-500
  432. VGuer[19] = AddStaticVehicleEx(522,-2270.6999512,2285.6000977,4.5000000,270.0000000,66,66,15); //20NRG-500
  433. VGuer[20] = AddStaticVehicleEx(470,-2246.6999512,2295.1000977,5.0999999,90.0000000,66,66,15); //21Patriot
  434. VGuer[22] = AddStaticVehicleEx(470,-2255.6999512,2281.5000000,5.0999999,0.0000000,66,66,15); //22Patriot
  435. VGuer[23] = AddStaticVehicleEx(470,-2260.6999512,2281.5000000,5.0999999,0.0000000,66,66,15); //23Patriot
  436. VGuer[24] = AddStaticVehicleEx(470,-2265.6999512,2281.5000000,5.0999999,0.0000000,66,66,15); //24Patriot
  437. VGuer[25] = AddStaticVehicleEx(470,-2251.0000000,2281.5000000,5.0999999,0.0000000,66,66,15); //25Patriot
  438. VGuer[26] = AddStaticVehicleEx(470,-2246.6999512,2289.1999512,5.0999999,90.0000000,66,66,15); //26Patriot
  439. VGuer[27] = AddStaticVehicleEx(425,-2227.8000488,2326.8999023,8.3999996,0.0000000,95,10,15); //27Hunter
  440. VGuer[28] = AddStaticVehicleEx(487,-2230.8000488,2295.3999023,5.5999999,0.0000000,66,66,15); //28Maverick
  441. VGuer[29] = AddStaticVehicleEx(520,-2271.3000488,2248.6000977,3.9000001,180.0000000,-1,-1,15); //29Hydra
  442. VGuer[30] = AddStaticVehicleEx(520,-2256.3999023,2210.1000977,2.9000001,180.0000000,-1,-1,15); //30Hydra
  443. VGuer[31] = AddStaticVehicleEx(520,-2269.8999023,2150.1999512,2.9000001,180.0000000,-1,-1,15); //31Hydra
  444. CreateObject(10767,-2262.1999512,2186.8999023,-13.6000004,0.0000000,0.0000000,224.0000000); //object(airport_11_sfse)
  445.  
  446. //============================================POLICIA MILITAR================================================================
  447. VPMilitar[0] = AddStaticVehicleEx(596,1577.19995117,-1610.69995117,13.19999981,180.00000000,-1,1,15); //1Police Car (LSPD)
  448. VPMilitar[1] = AddStaticVehicleEx(596,1571.19995117,-1610.69995117,13.19999981,180.00000000,-1,1,15); //2Police Car (LSPD)
  449. VPMilitar[2] = AddStaticVehicleEx(596,1583.69995117,-1610.69995117,13.19999981,180.00000000,-1,1,15); //3Police Car (LSPD)
  450. VPMilitar[3] = AddStaticVehicleEx(596,1589.40002441,-1610.69995117,13.19999981,180.00000000,-1,1,15); //4Police Car (LSPD)
  451. VPMilitar[4] = AddStaticVehicleEx(596,1595.09997559,-1610.69995117,13.19999981,180.00000000,-1,1,15); //5Police Car (LSPD)
  452. VPMilitar[5] = AddStaticVehicleEx(596,1584.90002441,-1671.69995117,5.69999981,270.00000000,-1,1,15); //6Police Car (LSPD)
  453. VPMilitar[6] = AddStaticVehicleEx(596,1584.90002441,-1668.00000000,5.69999981,270.00000000,-1,1,15); //7Police Car (LSPD)
  454. VPMilitar[7] = AddStaticVehicleEx(596,1601.09997559,-1684.09997559,5.69999981,90.00000000,-1,1,15); //8Police Car (LSPD)
  455. VPMilitar[8] = AddStaticVehicleEx(596,1601.09997559,-1688.00000000,5.69999981,90.00000000,-1,1,15); //9Police Car (LSPD)
  456. VPMilitar[9] = AddStaticVehicleEx(596,1601.09997559,-1692.19995117,5.69999981,90.00000000,-1,1,15); //10Police Car (LSPD)
  457. VPMilitar[10] = AddStaticVehicleEx(596,1601.09997559,-1696.40002441,5.69999981,90.00000000,-1,1,15); //11Police Car (LSPD)
  458. VPMilitar[11] = AddStaticVehicleEx(596,1601.09997559,-1700.09997559,5.69999981,90.00000000,-1,1,15); //12Police Car (LSPD)
  459. VPMilitar[12] = AddStaticVehicleEx(596,1601.09997559,-1704.30004883,5.69999981,90.00000000,-1,1,15); //13Police Car (LSPD)
  460. VPMilitar[13] = AddStaticVehicleEx(596,1595.19995117,-1709.90002441,5.69999981,0.00000000,-1,1,15); //14Police Car (LSPD)
  461. VPMilitar[14] = AddStaticVehicleEx(596,1591.40002441,-1709.90002441,5.69999981,0.00000000,-1,1,15); //15Police Car (LSPD)
  462. VPMilitar[15] = AddStaticVehicleEx(596,1587.09997559,-1709.90002441,5.69999981,0.00000000,-1,1,15); //16Police Car (LSPD)
  463. VPMilitar[16] = AddStaticVehicleEx(596,1583.09997559,-1709.90002441,5.69999981,0.00000000,-1,1,15); //17Police Car (LSPD)
  464. VPMilitar[17] = AddStaticVehicleEx(596,1577.90002441,-1709.90002441,5.69999981,0.00000000,-1,1,15); //18Police Car (LSPD)
  465. VPMilitar[18] = AddStaticVehicleEx(596,1574.19995117,-1709.90002441,5.69999981,0.00000000,-1,1,15); //19Police Car (LSPD)
  466. VPMilitar[19] = AddStaticVehicleEx(596,1570.30004883,-1709.90002441,5.69999981,0.00000000,-1,1,15); //20Police Car (LSPD)
  467. VPMilitar[20] = AddStaticVehicleEx(599,1529.00000000,-1688.09997559,6.30000019,270.00000000,-1,1,15); //21Police Ranger
  468. VPMilitar[21] = AddStaticVehicleEx(599,1529.00000000,-1684.00000000,6.30000019,270.00000000,-1,1,15); //22Police Ranger
  469. VPMilitar[22] = AddStaticVehicleEx(599,1545.00000000,-1684.19995117,6.30000019,90.00000000,-1,1,15); //23Police Ranger
  470. VPMilitar[23] = AddStaticVehicleEx(599,1545.00000000,-1680.40002441,6.30000019,90.00000000,-1,1,15); //24Police Ranger
  471. VPMilitar[24] = AddStaticVehicleEx(599,1545.00000000,-1676.09997559,6.30000019,90.00000000,-1,1,15); //25Police Ranger
  472. VPMilitar[25] = AddStaticVehicleEx(523,1544.40002441,-1668.19995117,5.59999990,90.00000000,-1,1,15); //26HPV1000
  473. VPMilitar[26] = AddStaticVehicleEx(523,1544.40002441,-1672.00000000,5.59999990,90.00000000,-1,1,15); //27HPV1000
  474. VPMilitar[27] = AddStaticVehicleEx(523,1565.00000000,-1610.69995117,13.00000000,180.00000000,-1,1,15); //28HPV1000
  475. VPMilitar[28] = AddStaticVehicleEx(523,1563.30004883,-1610.69995117,13.00000000,180.00000000,-1,1,15); //29HPV1000
  476. VPMilitar[29] = AddStaticVehicleEx(523,1561.59997559,-1610.69995117,13.00000000,180.00000000,-1,1,15); //30HPV1000
  477. VPMilitar[30] = AddStaticVehicleEx(523,1559.90002441,-1610.69995117,13.00000000,180.00000000,-1,1,15); //31HPV1000
  478. VPMilitar[31] = AddStaticVehicleEx(523,1558.30004883,-1610.69995117,13.00000000,180.00000000,-1,1,15); //32HPV1000
  479. VPMilitar[32] = AddStaticVehicleEx(523,1556.69995117,-1610.69995117,13.00000000,180.00000000,-1,1,15); //33HPV1000
  480. VPMilitar[34] = AddStaticVehicleEx(523,1554.80004883,-1610.69995117,13.00000000,180.00000000,-1,1,15); //34HPV1000
  481. VPMilitar[35] = AddStaticVehicleEx(497,1572.30004883,-1645.50000000,28.70000076,180.00000000,-1,1,15); //35Police Maverick
  482. VPMilitar[36] = AddStaticVehicleEx(497,1560.40002441,-1645.50000000,28.70000076,180.00000000,-1,1,15); //36Police Maverick
  483. VPMilitar[37] = AddStaticVehicleEx(497,1548.59997559,-1645.50000000,28.70000076,180.00000000,-1,1,15); //37Police Maverick
  484. CreateObject(11547,1521.09997559,-1677.50000000,15.50000000,0.00000000,0.00000000,0.00000000); //object(desn_tscanopy) (1)
  485. CreateObject(16088,1547.09997559,-1625.69995117,11.60000038,0.00000000,0.00000000,0.00000000); //object(des_pipestrut01) (1)
  486. CreateObject(16089,1546.90002441,-1641.40002441,5.59999990,0.00000000,0.00000000,0.00000000); //object(des_pipestrut02) (1)
  487. CreateObject(16089,1547.19995117,-1641.09997559,7.00000000,0.00000000,0.00000000,0.00000000); //object(des_pipestrut02) (2)
  488. CreateObject(16089,1547.80004883,-1639.59997559,8.19999981,0.00000000,0.00000000,0.00000000); //object(des_pipestrut02) (3)
  489. CreateObject(16089,1547.19995117,-1639.59997559,10.10000038,0.00000000,0.00000000,0.00000000); //object(des_pipestrut02) (4)
  490. CreateObject(16089,1547.19995117,-1639.90002441,11.60000038,0.00000000,0.00000000,0.00000000); //object(des_pipestrut02) (5)
  491. CreateObject(3530,1547.00000000,-1619.80004883,12.10000038,0.00000000,0.00000000,0.00000000); //object(vgsn_constrbeam2) (1)
  492. CreateObject(10828,1555.69995117,-1602.30004883,16.50000000,0.00000000,0.00000000,0.00000000); //object(drydock1_sfse) (2)
  493. CreateObject(10828,1591.09997559,-1603.00000000,16.39999962,0.00000000,0.00000000,0.00000000); //object(drydock1_sfse) (3)
  494. CreateObject(10828,1607.40002441,-1619.59997559,16.29999924,0.00000000,0.00000000,90.00000000); //object(drydock1_sfse) (4)
  495. CreateObject(970,1539.59997559,-1605.19995117,16.60000038,0.00000000,0.00000000,90.00000000); //object(fencesmallb) (1)
  496. CreateObject(970,1539.59997559,-1609.30004883,16.50000000,0.00000000,0.00000000,90.00000000); //object(fencesmallb) (2)
  497. CreateObject(970,1539.59997559,-1613.40002441,16.50000000,0.00000000,0.00000000,90.00000000); //object(fencesmallb) (3)
  498. CreateObject(970,1539.90002441,-1615.69995117,16.39999962,0.00000000,0.00000000,90.00000000); //object(fencesmallb) (4)
  499. CreateObject(970,1541.69995117,-1617.90002441,16.39999962,0.00000000,0.00000000,0.00000000); //object(fencesmallb) (5)
  500. CreateObject(970,1545.40002441,-1617.90002441,16.50000000,0.00000000,0.00000000,0.00000000); //object(fencesmallb) (6)
  501. CreateObject(970,1605.90002441,-1638.09997559,16.50000000,0.00000000,0.00000000,0.00000000); //object(fencesmallb) (7)
  502. CreateObject(970,1608.00000000,-1636.00000000,16.50000000,0.00000000,0.00000000,90.00000000); //object(fencesmallb) (8)
  503. CreateObject(16362,1586.09997559,-1609.69995117,15.50000000,0.00000000,0.00000000,90.00000000); //object(desn2_tscanopy) (1)
  504.  
  505. //==============================================================ROTAM===========================================================
  506.  
  507. VPRotam[0] = AddStaticVehicleEx(427,300.89999390,-1490.69995117,24.79999924,236.00000000,-1,1,15); //1Enforcer
  508. VPRotam[1] = AddStaticVehicleEx(427,303.79998779,-1486.59997559,24.79999924,235.99633789,-1,1,15); //2Enforcer
  509. VPRotam[2] = AddStaticVehicleEx(427,307.50000000,-1482.40002441,24.79999924,233.99633789,-1,1,15); //3Enforcer
  510. VPRotam[3] = AddStaticVehicleEx(490,278.50000000,-1535.19921875,24.89999962,238.00000000,-1,-1,15); //4FBI Rancher
  511. VPRotam[4] = AddStaticVehicleEx(490,281.89999390,-1530.09997559,24.89999962,237.99682617,-1,-1,15); //5FBI Rancher
  512. VPRotam[5] = AddStaticVehicleEx(490,284.79998779,-1526.19995117,24.89999962,237.99682617,-1,-1,15); //6FBI Rancher
  513. VPRotam[6] = AddStaticVehicleEx(490,288.50000000,-1521.69995117,24.89999962,237.99682617,-1,-1,15); //7FBI Rancher
  514. VPRotam[7] = AddStaticVehicleEx(490,291.79998779,-1517.09997559,24.89999962,237.99682617,-1,-1,15); //8FBI Rancher
  515. VPRotam[8] = AddStaticVehicleEx(490,294.20001221,-1512.59997559,24.89999962,237.99682617,-1,-1,15); //9FBI Rancher
  516. VPRotam[9] = AddStaticVehicleEx(490,297.70001221,-1508.30004883,24.89999962,237.99682617,-1,-1,15); //10FBI Rancher
  517. VPRotam[10] = AddStaticVehicleEx(490,301.29998779,-1503.90002441,24.89999962,237.99682617,-1,-1,15); //11FBI Rancher
  518. VPRotam[11] = AddStaticVehicleEx(523,307.39999390,-1517.69995117,24.50000000,54.00000000,-1,-1,15); //12HPV1000
  519. VPRotam[12] = AddStaticVehicleEx(523,308.39999390,-1516.19995117,24.60000038,53.99780273,-1,-1,15); //13HPV1000
  520. VPRotam[13] = AddStaticVehicleEx(523,306.50000000,-1518.80004883,24.60000038,53.99780273,-1,-1,15); //14HPV1000
  521. VPRotam[14] = AddStaticVehicleEx(523,309.10000610,-1514.90002441,24.60000038,53.99780273,-1,-1,15); //15HPV1000
  522. VPRotam[15] = AddStaticVehicleEx(523,309.79998779,-1513.69995117,24.60000038,53.99780273,-1,-1,15); //16HPV1000
  523. VPRotam[16] = AddStaticVehicleEx(596,334.79998779,-1531.09997559,33.09999847,324.00000000,-1,-1,15); //17Police Car (LSPD)
  524. VPRotam[17] = AddStaticVehicleEx(596,339.10000610,-1525.09997559,33.09999847,319.99780273,-1,-1,15); //18Police Car (LSPD)
  525. VPRotam[18] = AddStaticVehicleEx(596,344.29998779,-1518.90002441,33.09999847,313.99328613,-1,-1,15); //19Police Car (LSPD)
  526. VPRotam[19] = AddStaticVehicleEx(599,335.50000000,-1539.59997559,33.70000076,324.00000000,-1,-1,15); //20Police Ranger
  527. VPRotam[20] = AddStaticVehicleEx(599,350.39999390,-1520.09997559,33.50000000,314.00000000,-1,-1,15); //21Police Ranger
  528. VPRotam[22] = AddStaticVehicleEx(427,290.89999390,-1544.30004883,24.79999924,56.00000000,-1,1,15); //22Enforcer
  529. VPRotam[23] = AddStaticVehicleEx(427,293.60000610,-1540.30004883,24.79999924,55.99731445,-1,1,15); //23Enforcer
  530. VPRotam[24] = AddStaticVehicleEx(427,297.00000000,-1536.19995117,24.79999924,55.99731445,-1,1,15); //24Enforcer
  531.  
  532. //====================================================================EXERCITO======================================================
  533.  
  534. VExercito[0] = AddStaticVehicleEx(432,-1476.6999512,458.8999939,7.3000002,0.0000000,16,16,15); //1Rhino
  535. VExercito[1] = AddStaticVehicleEx(433,-1470.6999512,459.2999878,7.8000002,0.0000000,16,16,15); //2Barracks
  536. VExercito[2] = AddStaticVehicleEx(433,-1464.6999512,459.7000122,7.8000002,0.0000000,16,16,15); //3Barracks
  537. VExercito[3] = AddStaticVehicleEx(433,-1458.1999512,459.7999878,7.8000002,0.0000000,16,16,15); //4Barracks
  538. VExercito[4] = AddStaticVehicleEx(596,-1452.5999756,458.2000122,7.0000000,0.0000000,16,16,15); //5Police Car (LSPD)
  539. VExercito[5] = AddStaticVehicleEx(596,-1448.3000488,458.2000122,7.0000000,0.0000000,16,16,15); //6Police Car (LSPD)
  540. VExercito[6] = AddStaticVehicleEx(596,-1443.8000488,458.2000122,7.0000000,0.0000000,16,16,15); //7Police Car (LSPD)
  541. VExercito[7] = AddStaticVehicleEx(596,-1439.8000488,458.2000122,7.0000000,0.0000000,16,16,15); //8Police Car (LSPD)
  542. VExercito[8] = AddStaticVehicleEx(596,-1435.0000000,458.2000122,7.0000000,0.0000000,16,16,15); //9Police Car (LSPD)
  543. VExercito[9] = AddStaticVehicleEx(596,-1430.0000000,458.2000122,7.0000000,0.0000000,16,16,15); //10Police Car (LSPD)
  544. VExercito[10] = AddStaticVehicleEx(425,-1455.3000488,501.2000122,10.8999996,270.0000000,16,16,15); //11Hunter
  545. VExercito[11] = AddStaticVehicleEx(497,-1404.1999512,494.1000061,18.5000000,270.0000000,16,16,15); //12Police Maverick
  546. VExercito[12] = AddStaticVehicleEx(520,-1429.1999512,497.1000061,19.2000008,270.0000000,16,16,15); //13Hydra
  547. VExercito[13] = AddStaticVehicleEx(520,-1439.4000244,508.7000122,19.2000008,270.0000000,16,16,15); //14Hydra
  548. VExercito[14] = AddStaticVehicleEx(520,-1400.3000488,506.7999878,19.2000008,270.0000000,16,16,15); //15Hydra
  549. VExercito[15] = AddStaticVehicleEx(520,-1354.0999756,507.0000000,19.2000008,270.0000000,16,16,15); //16Hydra
  550. VExercito[16] = AddStaticVehicleEx(522,-1426.0999756,458.5000000,6.8000002,0.0000000,16,16,15); //17NRG-500
  551. VExercito[17] = AddStaticVehicleEx(522,-1423.0999756,458.6000061,6.8000002,0.0000000,16,16,15); //18NRG-500
  552. VExercito[18] = AddStaticVehicleEx(522,-1419.5999756,458.7000122,6.8000002,0.0000000,16,16,15); //19NRG-500
  553. VExercito[19] = AddStaticVehicleEx(522,-1416.4000244,458.7999878,6.8000002,0.0000000,16,16,15); //20NRG-500
  554. VExercito[20] = AddStaticVehicleEx(522,-1413.1999512,458.8999939,6.8000002,0.0000000,16,16,15); //21NRG-500
  555. VExercito[21] = AddStaticVehicleEx(522,-1410.5000000,459.0000000,6.8000002,0.0000000,16,16,15); //22NRG-500
  556. VExercito[22] = AddStaticVehicleEx(522,-1407.5000000,459.1000061,6.8000002,0.0000000,16,16,15); //23NRG-500
  557. CreateObject(2885,-1469.0999756,508.1000061,12.5000000,11.0000000,0.0000000,268.0000000); //object(xref_garagedoor) (1)
  558. CreateObject(2885,-1467.6999512,508.0000000,6.0000000,10.9973145,0.0000000,267.9949951); //object(xref_garagedoor) (2)
  559. CreateObject(2885,-1466.3000488,507.6000061,-0.2000000,50.0000000,0.0000000,267.9949951); //object(xref_garagedoor) (3)
  560. CreateObject(2885,-1466.0000000,499.3999939,-0.2000000,49.9987793,0.0000000,267.9949951); //object(xref_garagedoor) (4)
  561. CreateObject(2885,-1465.4000244,494.8999939,-0.2000000,49.9987793,0.0000000,267.9949951); //object(xref_garagedoor) (5)
  562. CreateObject(2885,-1465.3994141,494.8994141,-0.2000000,49.9987793,0.0000000,267.9949951); //object(xref_garagedoor) (6)
  563. CreateObject(2885,-1465.3994141,494.8994141,-0.2000000,49.9987793,0.0000000,267.9949951); //object(xref_garagedoor) (7)
  564. CreateObject(2885,-1465.3994141,494.8994141,-0.2000000,49.9987793,0.0000000,267.9949951); //object(xref_garagedoor) (8)
  565. CreateObject(2885,-1467.8000488,498.5000000,6.0000000,10.9973145,0.0000000,269.9949951); //object(xref_garagedoor) (9)
  566. CreateObject(2885,-1467.3000488,494.7999878,6.0000000,10.9973145,0.0000000,267.9949951); //object(xref_garagedoor) (10)
  567. CreateObject(2885,-1469.0999756,497.7000122,12.5000000,10.9973145,0.0000000,269.9949951); //object(xref_garagedoor) (11)
  568. CreateObject(2885,-1469.0000000,494.8999939,12.5000000,10.9973145,0.0000000,269.9945068); //object(xref_garagedoor) (12)
  569. CreateObject(2990,-1474.5000000,485.5000000,4.0999999,0.0000000,0.0000000,182.0000000); //object(wongs_gate) (1)
  570. CreateObject(2990,-1479.5000000,480.2999878,2.3000000,0.0000000,0.0000000,269.9995117); //object(wongs_gate) (2)
  571. CreateObject(2990,-1465.0999756,485.6000061,4.0999999,0.0000000,0.0000000,179.0000000); //object(wongs_gate) (3)
  572. CreateObject(2990,-1460.1999512,485.6000061,4.0999999,0.0000000,0.0000000,181.9995270); //object(wongs_gate) (4)
  573. CreateObject(3399,-1334.0000000,478.3999939,8.8000002,0.0000000,0.0000000,92.0000000); //object(cxrf_a51_stairs) (1)
  574. CreateObject(8171,-1433.5999756,433.1000061,-28.2999992,40.0000000,0.0000000,0.0000000); //object(vgssairportland06) (1)
  575. //===============================================================Policia Federal======================================================
  576.  
  577. VPFederal[0] = AddStaticVehicleEx(596,-2413.6000977,539.9000244,29.7000008,266.0000000,0,0,15); //1Police Car (LSPD)
  578. VPFederal[1] = AddStaticVehicleEx(596,-2413.8000488,536.0000000,29.7000008,259.9954834,0,0,15); //2Police Car (LSPD)
  579. VPFederal[2] = AddStaticVehicleEx(596,-2414.8999023,532.2000122,29.7000008,255.9914551,0,0,15); //3Police Car (LSPD)
  580. VPFederal[3] = AddStaticVehicleEx(415,-2416.8999023,528.5999756,29.7999992,238.0000000,0,0,15); //4Cheetah
  581. VPFederal[4] = AddStaticVehicleEx(415,-2419.1999512,524.9000244,29.7999992,227.9967651,0,0,15); //5Cheetah
  582. VPFederal[5] = AddStaticVehicleEx(415,-2422.5000000,521.9000244,29.7999992,227.9937744,0,0,15); //6Cheetah
  583. VPFederal[6] = AddStaticVehicleEx(490,-2425.6000977,518.0999756,30.2000008,224.0000000,0,0,15); //7FBI Rancher
  584. VPFederal[7] = AddStaticVehicleEx(490,-2429.5000000,515.0000000,30.2000008,217.9947510,0,0,15); //8FBI Rancher
  585. VPFederal[8] = AddStaticVehicleEx(599,-2464.1999512,504.3999939,30.5000000,180.0000000,0,0,15); //9Police Ranger
  586. VPFederal[9] = AddStaticVehicleEx(599,-2468.3999023,504.3999939,30.5000000,180.0000000,0,0,15); //10Police Ranger
  587. VPFederal[10] = AddStaticVehicleEx(599,-2473.1000977,504.3999939,30.5000000,180.0000000,0,0,15); //11Police Ranger
  588. VPFederal[11] = AddStaticVehicleEx(522,-2484.6000977,504.7998047,29.7000008,180.0000000,0,0,15); //12NRG-500
  589. VPFederal[12] = AddStaticVehicleEx(522,-2485.8999023,504.7998047,29.7000008,180.0000000,0,0,15); //13NRG-500
  590. VPFederal[13] = AddStaticVehicleEx(522,-2481.8999023,504.7998047,29.7000008,180.0000000,0,0,15); //14NRG-500
  591. VPFederal[14] = AddStaticVehicleEx(522,-2480.6992188,504.7998047,29.7000008,180.0000000,0,0,15); //15NRG-500
  592. VPFederal[15] = AddStaticVehicleEx(522,-2483.1999512,504.7998047,29.7000008,180.0000000,0,0,15); //16NRG-500
  593. VPFederal[16] = AddStaticVehicleEx(599,-2477.3999023,504.3999939,30.5000000,180.0000000,0,0,15); //17Police Ranger
  594. CreateObject(982,-2428.3999023,499.1000061,21.5000000,90.0000000,180.0000000,113.9999695); //object(fenceshit) (1)
  595. CreateObject(982,-2437.6000977,494.5000000,21.1000004,90.0000000,179.9945068,113.9996948); //object(fenceshit) (2)
  596. CreateObject(982,-2429.5000000,498.5996094,21.3999996,90.0000000,179.9945068,113.9996338); //object(fenceshit) (3)
  597. CreateObject(982,-2438.7998047,494.2998047,21.2000008,90.0000000,179.9945068,113.9996338); //object(fenceshit) (4)
  598. CreateObject(982,-2438.7998047,494.2998047,21.2000008,90.0000000,180.0054932,113.9886780); //object(fenceshit) (5)
  599.  
  600. //=================================================FIM=======================================================================
  601. #define VDaOrg(%0,%1,%2) GetPlayerVehicleID(playerid) >= %0[%1] && GetPlayerVehicleID(playerid) <= %0[%2]
  602.  
  603. public OnPlayerStateChange(playerid, newstate, oldstate) //Verificará a mudança de estado do player
  604. {
  605. if(newstate == PLAYER_STATE_DRIVER) //O novo estado do player é de motorista.
  606. {
  607. if(VDaOrg(VPCivil,0,2)) SendClientMessage(playerid, Branco, "Você entrou em um veículo Civil");
  608. if(VDaOrg(VPMilitar,0,4) && ProgressaoInfo[playerid][Membro] != 2) return RemovePlayerFromVehicle(playerid), SendClientMessage(playerid, Azulagua, "Você não é da Policia Militar");
  609. if(VDaOrg(VPFederal,0,6) && ProgressaoInfo[playerid][Membro] != 3) return RemovePlayerFromVehicle(playerid), SendClientMessage(playerid, Azulagua, "Você não é da Policia Federal");
  610. if(VDaOrg(VPRotam,0,3) && ProgressaoInfo[playerid][Membro] != 4) return RemovePlayerFromVehicle(playerid), SendClientMessage(playerid, Azulagua, "Você não é um ROTAM");
  611. if(VDaOrg(Vgrove,0,5) && ProgressaoInfo[playerid][Membro] != 5) return RemovePlayerFromVehicle(playerid), SendClientMessage(playerid, Azulagua, "Sai Fora mané! Você não é do groove Street");
  612. if(VDaOrg(VBallas,0,5) && ProgressaoInfo[playerid][Membro] != 6) return RemovePlayerFromVehicle(playerid), SendClientMessage(playerid, Azulagua, "Sai Fora mané! Você não é dos Ballas");
  613. if(VDaOrg(VAztecas,0,5) && ProgressaoInfo[playerid][Membro] != 7) return RemovePlayerFromVehicle(playerid), SendClientMessage(playerid, Azulagua, "Sai Fora mané! Você não é dos Aztecas");
  614. if(VDaOrg(VVagos,0,5) && ProgressaoInfo[playerid][Membro] != 8) return RemovePlayerFromVehicle(playerid), SendClientMessage(playerid, Azulagua, "Sai Fora mané! Você não é Los Vagos");
  615. if(VDaOrg(VCv,0,5) && ProgressaoInfo[playerid][Membro] != 9) return RemovePlayerFromVehicle(playerid), SendClientMessage(playerid, Azulagua, "Sai Fora mané! Você não é do Comando Vemelho");
  616. if(VDaOrg(VPcc,0,5) && ProgressaoInfo[playerid][Membro] != 10) return RemovePlayerFromVehicle(playerid), SendClientMessage(playerid, Azulagua, "Sai Fora mané! Você não é do Pcc");
  617. if(VDaOrg(VMs13,0,5) && ProgressaoInfo[playerid][Membro] != 11) return RemovePlayerFromVehicle(playerid), SendClientMessage(playerid, Azulagua, "Sai Fora mané! Você não é da Mara Salvatrutcha 13");
  618. if(VDaOrg(VSons,0,5) && ProgressaoInfo[playerid][Membro] != 12) return RemovePlayerFromVehicle(playerid), SendClientMessage(playerid, Azulagua, "Saia já deste veiculo! você não é da Mafia Sons Of Anarchy");
  619. if(VDaOrg(VCosa,0,5) && ProgressaoInfo[playerid][Membro] != 13) return RemovePlayerFromVehicle(playerid), SendClientMessage(playerid, Azulagua, "Saia já deste veiculo! você não é da Mafia Cosa Nostra");
  620. if(VDaOrg(VYaku,0,5) && ProgressaoInfo[playerid][Membro] != 14) return RemovePlayerFromVehicle(playerid), SendClientMessage(playerid, Azulagua, "Saia já deste veiculo! você não é da Mafia Yakuza");
  621. if(VDaOrg(VFarc,0,5) && ProgressaoInfo[playerid][Membro] != 15) return RemovePlayerFromVehicle(playerid), SendClientMessage(playerid, Azulagua, "Saia já deste veiculo! você não é da AS FARC");
  622. if(VDaOrg(VGuer,0,5) && ProgressaoInfo[playerid][Membro] != 16) return RemovePlayerFromVehicle(playerid), SendClientMessage(playerid, Azulagua, "Saia já deste veiculo! você não é dos Guerrilheiros Isrraelitas");
  623. if(VDaOrg(VHitman,0,5) && ProgressaoInfo[playerid][Membro] != 17) return RemovePlayerFromVehicle(playerid), SendClientMessage(playerid, Azulagua, "Saia já deste veiculo! você não é Hitman");
  624. if(VDaOrg(VTriad,0,5) && ProgressaoInfo[playerid][Membro] != 18) return RemovePlayerFromVehicle(playerid), SendClientMessage(playerid, Azulagua, "Saia já deste veiculo! você não é Triad");
  625. if(VDaOrg(VTaxi,0,5) && ProgressaoInfo[playerid][Membro] != 19) return RemovePlayerFromVehicle(playerid), SendClientMessage(playerid, Azulagua, "Você não é um Repórter");
  626. if(VDaOrg(VReport,0,5) && ProgressaoInfo[playerid][Membro] != 20) return RemovePlayerFromVehicle(playerid), SendClientMessage(playerid, Azulagua, "Você não é um Taxista");
  627. if(VDaOrg(VExercito,0,5) && ProgressaoInfo[playerid][Membro] != 20) return RemovePlayerFromVehicle(playerid), SendClientMessage(playerid, Azulagua, "Você não é um Taxista");
  628.  
  629. }
  630. return true;
  631. }
  632.  
  633. new Texto[256];
  634.  
  635. cmd(membros, playerid, params[])
  636. {
  637. #pragma unused params
  638. new corda[70];
  639. for(new i, PP = GetMaxPlayers(); i < PP; i++)
  640. {
  641. if(!IsPlayerConnected(PP)) continue; //
  642. if(ProgressaoInfo[i][Membro] == ProgressaoInfo[playerid][Membro])
  643. {
  644. new nome[MAX_PLAYER_NAME];
  645. GetPlayerName(playerid, nome, sizeof(nome));
  646. format(corda, sizeof(corda), "%s membro da org %s cargo %d\n", nome, Orgnome[ProgressaoInfo[i][Membro]], ProgressaoInfo[i][Cargo]);
  647. }
  648. }
  649. ShowPlayerDialog(playerid, 1, DIALOG_STYLE_MSGBOX, "Lista de membros online", Texto, "OK", "");
  650. strdel(Texto, 0, sizeof(Texto));
  651. return true;
  652. }
  653.  
  654. cmd(equipar, playerid, params[])
  655. {
  656. #pragma unused params
  657. if(ProgressaoInfo[playerid][Membro] == 1 && IsPlayerInRangeOfPoint(playerid, 3.0, 1580.1666,-1635.0116,13.5612))
  658. {
  659. //GROVE
  660. ResetPlayerWeapons(playerid);
  661. GivePlayerWeapon(playerid, 1, 1);
  662. GivePlayerWeapon(playerid, 24, 150);
  663. GivePlayerWeapon(playerid, 25, 100);
  664. GivePlayerWeapon(playerid, 43,1);
  665. GivePlayerWeapon(playerid, 29, 250);
  666. GivePlayerWeapon(playerid, 30, 250);
  667. SetPlayerHealth(playerid, 100);
  668. SetPlayerArmour(playerid, 25);
  669. SendClientMessage(playerid, Azulagua, "Você foi equipado");
  670. return true;
  671. }
  672. else if(ProgressaoInfo[playerid][Membro] == 2 && IsPlayerInRangeOfPoint(playerid, 3.0, 1134.3196,-1174.3928,32.8184)) //No X, Y e Z as coordenadas do local de equipe da org 2 = Aeronautica
  673. {
  674. //BALAS
  675. ResetPlayerWeapons(playerid);
  676. GivePlayerWeapon(playerid, 1, 1);
  677. GivePlayerWeapon(playerid, 24, 150);
  678. GivePlayerWeapon(playerid, 25, 100);
  679. GivePlayerWeapon(playerid, 43,1); /
  680. GivePlayerWeapon(playerid, 29, 250);
  681. GivePlayerWeapon(playerid, 30, 250);
  682. SetPlayerHealth(playerid, 100);
  683. SetPlayerArmour(playerid, 25);
  684. SendClientMessage(playerid, Azulagua, "Você foi equipado");
  685. return true;
  686. }
  687. else if(ProgressaoInfo[playerid][Membro] == 2 && IsPlayerInRangeOfPoint(playerid, 3.0, 315.8751,-1771.4147,4.6849))
  688. {
  689. //Aztecas
  690. ResetPlayerWeapons(playerid);
  691. GivePlayerWeapon(playerid, 1, 1);
  692. GivePlayerWeapon(playerid, 24, 150);
  693. GivePlayerWeapon(playerid, 25, 100);
  694. GivePlayerWeapon(playerid, 43,1);
  695. GivePlayerWeapon(playerid, 29, 250);
  696. GivePlayerWeapon(playerid, 30, 250);
  697. SetPlayerHealth(playerid, 100);
  698. SetPlayerArmour(playerid, 25);
  699. SendClientMessage(playerid, Azulagua, "Você foi equipado");
  700. return true;
  701. }
  702. else if(ProgressaoInfo[playerid][Membro] == 2 && IsPlayerInRangeOfPoint(playerid, 3.0, 2808.2266,-1189.9840,25.3395))
  703. {
  704. //Vagos
  705. ResetPlayerWeapons(playerid);
  706. GivePlayerWeapon(playerid, 1, 1);
  707. GivePlayerWeapon(playerid, 24, 150);
  708. GivePlayerWeapon(playerid, 25, 100);
  709. GivePlayerWeapon(playerid, 43,1);
  710. GivePlayerWeapon(playerid, 29, 250);
  711. GivePlayerWeapon(playerid, 30, 250);
  712. SetPlayerHealth(playerid, 100);
  713. SetPlayerArmour(playerid, 25);
  714. SendClientMessage(playerid, Azulagua, "Você foi equipado");
  715. return true;
  716. }
  717. return true;
  718. }
  719. else if(ProgressaoInfo[playerid][Membro] == 2 && IsPlayerInRangeOfPoint(playerid, 3.0, 2232.7310,-1176.8070,25.8972))
  720. {
  721. //Comando Vemelho
  722. ResetPlayerWeapons(playerid);
  723. GivePlayerWeapon(playerid, 1, 1);
  724. GivePlayerWeapon(playerid, 24, 150);
  725. GivePlayerWeapon(playerid, 25, 100);
  726. GivePlayerWeapon(playerid, 43,1);
  727. GivePlayerWeapon(playerid, 29, 250);
  728. GivePlayerWeapon(playerid, 30, 250);
  729. SetPlayerHealth(playerid, 100);
  730. SetPlayerArmour(playerid, 25);
  731. SendClientMessage(playerid, Azulagua, "Você foi equipado");
  732. return true;
  733. }
  734. return true;
  735. }
  736. else if(ProgressaoInfo[playerid][Membro] == 2 && IsPlayerInRangeOfPoint(playerid, 3.0, 1304.9670,-865.2408,39.5781))
  737. {
  738. //PCC
  739. ResetPlayerWeapons(playerid);
  740. GivePlayerWeapon(playerid, 1, 1);
  741. GivePlayerWeapon(playerid, 24, 150);
  742. GivePlayerWeapon(playerid, 25, 100);
  743. GivePlayerWeapon(playerid, 43,1);
  744. GivePlayerWeapon(playerid, 29, 250);
  745. GivePlayerWeapon(playerid, 30, 250);
  746. SetPlayerHealth(playerid, 100);
  747. SetPlayerArmour(playerid, 25);
  748. SendClientMessage(playerid, Azulagua, "Você foi equipado");
  749. return true;
  750. }
  751. return true;
  752. }
  753. else if(ProgressaoInfo[playerid][Membro] == 2 && IsPlayerInRangeOfPoint(playerid, 3.0, 852.7123,-1440.8517,13.5722))
  754. {
  755. //MS13
  756. ResetPlayerWeapons(playerid); //Tirará as armas do player evitando que ele se equipe várias vezes pra conseguir munição infinita.
  757. GivePlayerWeapon(playerid, 1, 1); //Lhe equipará com uma M4 e 500 balas.
  758. GivePlayerWeapon(playerid, 24, 150); //Lhe equipará com uma M4 e 500 balas.
  759. GivePlayerWeapon(playerid, 25, 100); //Lhe equipará com uma Eagle e 300 balas.
  760. GivePlayerWeapon(playerid, 43,1); //Lhe equipará com uma Shotgun e 250 balas.
  761. GivePlayerWeapon(playerid, 29, 250);
  762. GivePlayerWeapon(playerid, 30, 250);
  763. SetPlayerHealth(playerid, 100);
  764. SetPlayerArmour(playerid, 25);
  765. SendClientMessage(playerid, Azulagua, "Você foi equipado");
  766. return true;
  767. }
  768. return true;
  769. }
  770.  
  771. else if(ProgressaoInfo[playerid][Membro] == 2 && IsPlayerInRangeOfPoint(playerid, 3.0, 852.7123,-1440.8517,13.5722))
  772. //Policia Militar
  773. ResetPlayerWeapons(playerid); //Tirará as armas do player evitando que ele se equipe várias vezes pra conseguir munição infinita.
  774. GivePlayerWeapon(playerid, 1, 1); //Lhe equipará com uma M4 e 500 balas.
  775. GivePlayerWeapon(playerid, 24, 150); //Lhe equipará com uma M4 e 500 balas.
  776. GivePlayerWeapon(playerid, 25, 100); //Lhe equipará com uma Eagle e 300 balas.
  777. GivePlayerWeapon(playerid, 43,1); //Lhe equipará com uma Shotgun e 250 balas.
  778. GivePlayerWeapon(playerid, 29, 250);
  779. GivePlayerWeapon(playerid, 31, 250);
  780. GivePlayerWeapon(playerid, 34, 250);
  781. GivePlayerWeapon(playerid, 16, 10);
  782. SetPlayerHealth(playerid, 100);
  783. SetPlayerArmour(playerid, 100);
  784. SendClientMessage(playerid, Azulagua, "Você foi equipado");
  785. return true;
  786. }
  787. return true;
  788. }
  789.  
  790. else if(ProgressaoInfo[playerid][Membro] == 2 && IsPlayerInRangeOfPoint(playerid, 3.0, -2446.5059,516.0255,30.2289))
  791. //Policia Federal
  792. ResetPlayerWeapons(playerid); //Tirará as armas do player evitando que ele se equipe várias vezes pra conseguir munição infinita.
  793. GivePlayerWeapon(playerid, 1, 1); //Lhe equipará com uma M4 e 500 balas.
  794. GivePlayerWeapon(playerid, 24, 150); //Lhe equipará com uma M4 e 500 balas.
  795. GivePlayerWeapon(playerid, 25, 100); //Lhe equipará com uma Eagle e 300 balas.
  796. GivePlayerWeapon(playerid, 43,1); //Lhe equipará com uma Shotgun e 250 balas.
  797. GivePlayerWeapon(playerid, 29, 250);
  798. GivePlayerWeapon(playerid, 31, 250);
  799. GivePlayerWeapon(playerid, 34, 250);
  800. GivePlayerWeapon(playerid, 16, 10);
  801. SetPlayerHealth(playerid, 100);
  802. SetPlayerArmour(playerid, 100);
  803. SendClientMessage(playerid, Azulagua, "Você foi equipado");
  804. return true;
  805. }
  806. return true;
  807. }
  808.  
  809. else if(ProgressaoInfo[playerid][Membro] == 2 && IsPlayerInRangeOfPoint(playerid, 3.0, -1521.5555,461.9335,7.1875)) //No X, Y e Z as coordenadas do local de equipe da org 4 = Policia Federal
  810. {
  811. //Exercito
  812. ResetPlayerWeapons(playerid); //Tirará as armas do player evitando que ele se equipe várias vezes pra conseguir munição infinita.
  813. GivePlayerWeapon(playerid, 1, 1); //Lhe equipará com uma M4 e 500 balas.
  814. GivePlayerWeapon(playerid, 24, 150); //Lhe equipará com uma M4 e 500 balas.
  815. GivePlayerWeapon(playerid, 25, 100); //Lhe equipará com uma Eagle e 300 balas.
  816. GivePlayerWeapon(playerid, 43,1); //Lhe equipará com uma Shotgun e 250 balas.
  817. GivePlayerWeapon(playerid, 29, 250);
  818. GivePlayerWeapon(playerid, 31, 250);
  819. GivePlayerWeapon(playerid, 34, 250);
  820. GivePlayerWeapon(playerid, 16, 10);
  821. SetPlayerHealth(playerid, 100);
  822. SetPlayerArmour(playerid, 100);
  823. SendClientMessage(playerid, Azulagua, "Você foi equipado");
  824. return true;
  825. }
  826. return true;
  827. }
  828.  
  829. else if(ProgressaoInfo[playerid][Membro] == 2 && IsPlayerInRangeOfPoint(playerid, 3.0, ,400.2921,2539.0344,16.5449))
  830. {
  831. //FARC
  832. ResetPlayerWeapons(playerid); //Tirará as armas do player evitando que ele se equipe várias vezes pra conseguir munição infinita.
  833. GivePlayerWeapon(playerid, 1, 1); //Lhe equipará com uma M4 e 500 balas.
  834. GivePlayerWeapon(playerid, 24, 150); //Lhe equipará com uma M4 e 500 balas.
  835. GivePlayerWeapon(playerid, 25, 100); //Lhe equipará com uma Eagle e 300 balas.
  836. GivePlayerWeapon(playerid, 43,1); //Lhe equipará com uma Shotgun e 250 balas.
  837. GivePlayerWeapon(playerid, 29, 250);
  838. GivePlayerWeapon(playerid, 31, 250);
  839. GivePlayerWeapon(playerid, 34, 250);
  840. GivePlayerWeapon(playerid, 4, 1);
  841. SetPlayerHealth(playerid, 100);
  842. SetPlayerArmour(playerid, 50);
  843. SendClientMessage(playerid, Azulagua, "Você foi equipado");
  844. return true;
  845. }
  846. return true;
  847. }
  848.  
  849. else if(ProgressaoInfo[playerid][Membro] == 2 && IsPlayerInRangeOfPoint(playerid, 3.0, -2237.8708,2352.4209,4.9808,146.1969))
  850. {
  851. //Guerrilheiros Isrraelitas
  852. ResetPlayerWeapons(playerid); //Tirará as armas do player evitando que ele se equipe várias vezes pra conseguir munição infinita.
  853. GivePlayerWeapon(playerid, 1, 1); //Lhe equipará com uma M4 e 500 balas.
  854. GivePlayerWeapon(playerid, 24, 150); //Lhe equipará com uma M4 e 500 balas.
  855. GivePlayerWeapon(playerid, 25, 100); //Lhe equipará com uma Eagle e 300 balas.
  856. GivePlayerWeapon(playerid, 43,1); //Lhe equipará com uma Shotgun e 250 balas.
  857. GivePlayerWeapon(playerid, 29, 250);
  858. GivePlayerWeapon(playerid, 31, 250);
  859. GivePlayerWeapon(playerid, 34, 250);
  860. GivePlayerWeapon(playerid, 4, 1);
  861. SetPlayerHealth(playerid, 100);
  862. SetPlayerArmour(playerid, 50);
  863. SendClientMessage(playerid, Azulagua, "Você foi equipado");
  864. return true;
  865. }
  866. return true;
  867. }
  868.  
  869. else if(ProgressaoInfo[playerid][Membro] == 2 && IsPlayerInRangeOfPoint(playerid, 3.0, 2405.5813,-1232.0928,23.8188))
  870. {
  871. //Sons Of Anarchy
  872. ResetPlayerWeapons(playerid); //Tirará as armas do player evitando que ele se equipe várias vezes pra conseguir munição infinita.
  873. GivePlayerWeapon(playerid, 1, 1); //Lhe equipará com uma M4 e 500 balas.
  874. GivePlayerWeapon(playerid, 24, 150); //Lhe equipará com uma M4 e 500 balas.
  875. GivePlayerWeapon(playerid, 25, 100); //Lhe equipará com uma Eagle e 300 balas.
  876. GivePlayerWeapon(playerid, 43,1); //Lhe equipará com uma Shotgun e 250 balas.
  877. GivePlayerWeapon(playerid, 29, 250);
  878. GivePlayerWeapon(playerid, 31, 250);
  879. GivePlayerWeapon(playerid, 34, 250);
  880. GivePlayerWeapon(playerid, 4, 1);
  881. SetPlayerHealth(playerid, 100);
  882. SetPlayerArmour(playerid, 75);
  883. SendClientMessage(playerid, Azulagua, "Você foi equipado");
  884. return true;
  885. }
  886. return true;
  887. }
  888. else if(ProgressaoInfo[playerid][Membro] == 2 && IsPlayerInRangeOfPoint(playerid, 3.0, 988.0839,-1356.8136,13.5701))
  889. {
  890. //Cosa Nostra
  891. ResetPlayerWeapons(playerid); //Tirará as armas do player evitando que ele se equipe várias vezes pra conseguir munição infinita.
  892. GivePlayerWeapon(playerid, 1, 1); //Lhe equipará com uma M4 e 500 balas.
  893. GivePlayerWeapon(playerid, 24, 150); //Lhe equipará com uma M4 e 500 balas.
  894. GivePlayerWeapon(playerid, 25, 100); //Lhe equipará com uma Eagle e 300 balas.
  895. GivePlayerWeapon(playerid, 43,1); //Lhe equipará com uma Shotgun e 250 balas.
  896. GivePlayerWeapon(playerid, 29, 250);
  897. GivePlayerWeapon(playerid, 31, 250);
  898. GivePlayerWeapon(playerid, 34, 250);
  899. GivePlayerWeapon(playerid, 4, 1);
  900. SetPlayerHealth(playerid, 100);
  901. SetPlayerArmour(playerid, 75);
  902. SendClientMessage(playerid, Azulagua, "Você foi equipado");
  903. return true;
  904. }
  905. return true;
  906. }
  907. else if(ProgressaoInfo[playerid][Membro] == 2 && IsPlayerInRangeOfPoint(playerid, 3.0, 852.7123,-1440.8517,13.5722))
  908. {
  909. //Yakuza
  910. ResetPlayerWeapons(playerid); //Tirará as armas do player evitando que ele se equipe várias vezes pra conseguir munição infinita.
  911. GivePlayerWeapon(playerid, 1, 1); //Lhe equipará com uma M4 e 500 balas.
  912. GivePlayerWeapon(playerid, 24, 150); //Lhe equipará com uma M4 e 500 balas.
  913. GivePlayerWeapon(playerid, 25, 100); //Lhe equipará com uma Eagle e 300 balas.
  914. GivePlayerWeapon(playerid, 43,1); //Lhe equipará com uma Shotgun e 250 balas.
  915. GivePlayerWeapon(playerid, 29, 250);
  916. GivePlayerWeapon(playerid, 31, 250);
  917. GivePlayerWeapon(playerid, 34, 250);
  918. GivePlayerWeapon(playerid, 4, 1);
  919. SetPlayerHealth(playerid, 100);
  920. SetPlayerArmour(playerid, 75);
  921. SendClientMessage(playerid, Azulagua, "Você foi equipado");
  922. return true;
  923. }
  924. return true;
  925. }
  926. else if(ProgressaoInfo[playerid][Membro] == 2 && IsPlayerInRangeOfPoint(playerid, 3.0, 1785.1127,-1705.9121,13.5234))
  927. {
  928. //Taxistas
  929. ResetPlayerWeapons(playerid); //Tirará as armas do player evitando que ele se equipe várias vezes pra conseguir munição infinita.
  930. GivePlayerWeapon(playerid, 1, 1); //Lhe equipará com uma M4 e 500 balas.
  931. GivePlayerWeapon(playerid, 24, 150); //Lhe equipará com uma M4 e 500 balas.
  932. GivePlayerWeapon(playerid, 25, 100); //Lhe equipará com uma Eagle e 300 balas.
  933. GivePlayerWeapon(playerid, 43,1); //Lhe equipará com uma Shotgun e 250 balas.
  934. GivePlayerWeapon(playerid, 29, 250);
  935. GivePlayerWeapon(playerid, 31, 250);
  936. GivePlayerWeapon(playerid, 34, 250);
  937. GivePlayerWeapon(playerid, 4, 1);
  938. SetPlayerHealth(playerid, 100);
  939. SetPlayerArmour(playerid, 50);
  940. SendClientMessage(playerid, Azulagua, "Você foi equipado");
  941. return true;
  942. }
  943. return true;
  944. }
  945. else if(ProgressaoInfo[playerid][Membro] == 2 && IsPlayerInRangeOfPoint(playerid, 3.0, 733.2974,-1344.4500,13.5185))
  946. {
  947. //Reporteres
  948. ResetPlayerWeapons(playerid); //Tirará as armas do player evitando que ele se equipe várias vezes pra conseguir munição infinita.
  949. GivePlayerWeapon(playerid, 1, 1); //Lhe equipará com uma M4 e 500 balas.
  950. GivePlayerWeapon(playerid, 24, 150); //Lhe equipará com uma M4 e 500 balas.
  951. GivePlayerWeapon(playerid, 25, 100); //Lhe equipará com uma Eagle e 300 balas.
  952. GivePlayerWeapon(playerid, 43,1); //Lhe equipará com uma Shotgun e 250 balas.
  953. GivePlayerWeapon(playerid, 29, 250);
  954. GivePlayerWeapon(playerid, 31, 250);
  955. GivePlayerWeapon(playerid, 34, 250);
  956. GivePlayerWeapon(playerid, 4, 1);
  957. SetPlayerHealth(playerid, 100);
  958. SetPlayerArmour(playerid, 50);
  959. SendClientMessage(playerid, Azulagua, "Você foi equipado");
  960. return true;
  961. }
  962. return true;
  963. }
  964. else if(ProgressaoInfo[playerid][Membro] == 2 && IsPlayerInRangeOfPoint(playerid, 3.0, 1527.3781,-1466.5220,9.5000))
  965. {
  966. //Hitmans
  967. ResetPlayerWeapons(playerid); //Tirará as armas do player evitando que ele se equipe várias vezes pra conseguir munição infinita.
  968. GivePlayerWeapon(playerid, 1, 1); //Lhe equipará com uma M4 e 500 balas.
  969. GivePlayerWeapon(playerid, 24, 150); //Lhe equipará com uma M4 e 500 balas.
  970. GivePlayerWeapon(playerid, 25, 100); //Lhe equipará com uma Eagle e 300 balas.
  971. GivePlayerWeapon(playerid, 43,1); //Lhe equipará com uma Shotgun e 250 balas.
  972. GivePlayerWeapon(playerid, 29, 250);
  973. GivePlayerWeapon(playerid, 31, 250);
  974. GivePlayerWeapon(playerid, 34, 250);
  975. GivePlayerWeapon(playerid, 4, 1);
  976. GivePlayerWeapon(playerid, 41, 1000);
  977. SetPlayerHealth(playerid, 100);
  978. SetPlayerArmour(playerid, 100);
  979. SendClientMessage(playerid, Azulagua, "Você foi equipado");
  980. return true;
  981. }
  982. return true;
  983. }
  984. else if(ProgressaoInfo[playerid][Membro] == 2 && IsPlayerInRangeOfPoint(playerid, 3.0, 2324.1450,-1225.7278,22.5918))
  985. {
  986. //Triad
  987. ResetPlayerWeapons(playerid); //Tirará as armas do player evitando que ele se equipe várias vezes pra conseguir munição infinita.
  988. GivePlayerWeapon(playerid, 1, 1); //Lhe equipará com uma M4 e 500 balas.
  989. GivePlayerWeapon(playerid, 24, 150); //Lhe equipará com uma M4 e 500 balas.
  990. GivePlayerWeapon(playerid, 25, 100); //Lhe equipará com uma Eagle e 300 balas.
  991. GivePlayerWeapon(playerid, 43,1); //Lhe equipará com uma Shotgun e 250 balas.
  992. GivePlayerWeapon(playerid, 29, 250);
  993. GivePlayerWeapon(playerid, 31, 250);
  994. GivePlayerWeapon(playerid, 34, 250);
  995. GivePlayerWeapon(playerid, 4, 1);
  996. GivePlayerWeapon(playerid, 41, 1000);
  997. SetPlayerHealth(playerid, 100);
  998. SetPlayerArmour(playerid, 100);
  999. SendClientMessage(playerid, Azulagua, "Você foi equipado");
  1000. return true;
  1001. }
  1002. return true;
  1003. }cmd(chatorg, playerid, params[])
  1004. {
  1005.  
  1006. new corda[128];
  1007. if(sscanf(params, "s[128]", corda)) return SendClientMessage(playerid, GetPlayerColor(playerid), "Uso correto: /ChatOrg [Mensagem]");
  1008. if(ProgressaoInfo[playerid][Membro] == 0) return SendClientMessage(playerid, 0xFFFFFFFF, "Civis não tem chat próprio");
  1009. new nome[MAX_PLAYER_NAME];
  1010. GetPlayerName(playerid, nome, sizeof(nome));
  1011. format(Texto, 128, "%s[%d] diz: %s", nome, ProgressaoInfo[playerid][Cargo], corda);
  1012. for(new PP, Progressao = GetMaxPlayers(); PP < Progressao; PP++)
  1013. {
  1014. if(!IsPlayerConnected(PP)) continue;
  1015. if(ProgressaoInfo[PP][Membro] == ProgressaoInfo[playerid][Membro])
  1016. {
  1017. SendClientMessage(PP, GetPlayerColor(playerid), Texto);
  1018. }
  1019. }
  1020. return true;
  1021. }
  1022.  
  1023. cmd(convidar, playerid, params[])
  1024. {
  1025. new PlayerB, nome[MAX_PLAYER_NAME]; //
  1026. if(sscanf(params, "d", PlayerB)) return SendClientMessage(playerid, 0x1E90FF99, "Uso correto: /convidar [id]");.
  1027. if(!IsPlayerConnected(PlayerB)) return SendClientMessage(playerid, 0x1E90FF99, "Este jogador não está online");
  1028. GetPlayerName(PlayerB, nome, sizeof(nome));
  1029. format(Texto, 70, "Você convidou %s para sua organização", nome);
  1030. SendClientMessage(playerid, GetPlayerColor(playerid), Texto);
  1031. GetPlayerName(playerid, nome, sizeof(nome));
  1032. format(Texto, 128, "%s está lhe convidando para fazer parte da organização: %s \nDeseja aceitar?", nome, Nomeorgs[ProgressaoInfo[playerid][Membro]]);
  1033. ShowPlayerDialog(PlayerB, 100, DIALOG_STYLE_MSGBOX, "Convite para organização", Texto, "Sim", "Não");
  1034. SetPVarInt(PlayerB, "OrgConvidado", ProgressaoInfo[playerid][Membro]); .
  1035. return true;
  1036. }public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
  1037. {
  1038. if(dialogid == 100 && response)
  1039. {
  1040. ProgressaoInfo[playerid][Membro] = GetPVarInt(playerid, "OrgConvidado");
  1041. ProgressaoInfo[playerid][Cargo] = 1;
  1042. DeletePVar(playerid, "OrgConvidado");
  1043. return true;
  1044. }
  1045. return true;
  1046. }
  1047. cmd(promover, playerid, params[])
  1048. {
  1049. new PlayerB, cargo;
  1050. if(sscanf(params, "dd", PlayerB, Cargo)) return SendClientMessage(playerid, 0x1E90FF99, "Uso correto: /Promover [id] [cargo]");
  1051. if(ProgressaoInfo[playerid][Cargo] != 10) return SendClientMessage(playerid, 0x1E90FF99, "Você não é líder");
  1052. if(ProgressaoInfo[PlayerB][Membro] != ProgressaoInfo[playerid][Membro]) return SendClientMessage(playerid, 0x1E90FF99, "Este jogador não é da mesma organização que você.");
  1053. ProgressaoInfo[playerid][Cargo] = cargo;
  1054. return true;
  1055. }
  1056. cmd(demitir, playerid, params[])
  1057. {
  1058. new PlayerB;
  1059. if(sscanf(params, "d", PlayerB)) return SendClientMessage(playerid, 0x1E90FF99, "Uso correto: /Demitir [id]");
  1060. if(!IsPlayerConnected(PlayerB)) return SendClientMessage(playerid, 0x1E90FF99, "Este jogador não está online");
  1061. if(ProgressaoInfo[playerid][Membro] != ProgressaoInfo[PlayerB][Membro]) return SendClientMessage(playerid, 0x1E90FF99, "Este jogador não é da sua organização");
  1062. if(ProgressaoInfo[playerid][Cargo] != 10) return SendClientMessage(playerid, 0x1E90FF99, "Você não é líder da organização");
  1063. ProgressaoInfo[PlayerB][Membro] = 0;
  1064. ProgressaoInfo[PlayerB][Cargo] = 0;
  1065. SendClientMessage(PlayerB, Azulagua, "Você foi demitido");
  1066. SetPlayerColor(playerid, Azulagua);
  1067. SendClientMessage(playerid, 0x1E90FF99, "Player demitido");
  1068. return true;
  1069. }
  1070.  
  1071. public OnPlayerDisconnect(playerid, reason)
  1072. {
  1073. SalvarPlayer(playerid);
  1074. return true;
  1075. }
  1076.  
  1077. stock SalvarPlayer(playerid)
  1078. {
  1079. new nome[MAX_PLAYER_NAME];
  1080. GetPlayerName(playerid, nome, sizeof(nome));
  1081. format(Texto, 35, "Jogadores/%s", nome);
  1082. INI_Open(Texto);
  1083. INI_WriteInt("Organização", ProgressaoInfo[playerid][Membro])
  1084. INI_WriteInt("Cargo", ProgressaoInfo[playerid][Cargo]);
  1085. INI_Save();
  1086. INI_Close();
  1087. return true;
  1088. }
  1089.  
  1090. public OnPlayerConnect(playerid)
  1091. {
  1092. new nome[MAX_PLAYER_NAME];
  1093. GetPlayerName(playerid, nome, sizeof(nome));
  1094. format(Texto, 35, "Jogadores/%s", nome);
  1095. if(fexist(Texto))
  1096. {
  1097. INI_Open(Texto);
  1098. ProgressaoInfo[playerid][Membro] = INI_ReadInt("Organização");
  1099. ProgressaoInfo[playerid][Cargo] = INI_ReadInt("Cargo");
  1100. INI_Close();
  1101. }
  1102. return true;
  1103. }
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