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- This is fair enough. You require me to support my statements, and I shall do so.
- As it turns out, a single mod in FtB (industrialcraft) has around 100 instances of misused textures. I was very conservative with my choices, selecting only those that are obvious edits of a trivial nature (such as hue edits) rather than questionable ones with a significant amount of non-trivial modification.
- For convenience, the position of texture on texture sheets shall use the format X:Y where X is the horizontal position of the texture on the texture sheet, and Y the vertical one, such that 1:1 is the upper left corner and 16:16 is the lower right (given a texture sheet that has 16x16 textures upon it.) This along will be more than enough to satisfy your requirement of 10 instances.
- This is just one of the mods in FtB. If required, I can also cite instances in the other packs, though will do so in much more general terms than a coordinate list of every single instance Of course, if interested you can also compare the texture sheets yourself.
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- ic2\sprites\block0.png:
- Textures 2:1 and 2:2 are edits of texture 8:2 (gold block) in Minecraft's terrain.png.
- Textures 14:6, 15:5, and 15:6 are edits of texture 9:2 (Diamond Block) in Minecraft's terrain.png
- Textures 13:1, 15:1, and 16:1 are edits of texture 7:1 (Double stone slab) in Minecraft's terrain.png
- Textures 1:3, 2:3, and 3:3 are edits of texture 2:3 (iron ore) from Minecraft's terrain.png
- Textures 13:3, 14:2, 14:3, and 15:3 are edits of the texture 5:2 (Oak Log) from Minecraft's terrain.png
- Texture 16:3 is an edit of texture 6:2 (oak long top) from Minecraft's terrain.png
- Textures 11:4, and 15:4 are direct copies of texture 11:1 (TNT Bottom) from Minecraft's terrain.png
- Textures 12:4 and 15:4 are direct copies of texture 10:1 (TNT Top) from Minecraft's terrain.png
- Texture 6:8 is an edit of texture 5:1 (oak wood planks) from Minecraft's terrain.png
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- ic2\sprites\crops_0.png:
- Textures 3:3, 3:4, 3:5, 3:6, 3:7, 3:8, and 3:9 are edits of 9:6 through 16:6 (various stages of wheat growth) respectively from Minecraft's terrain.png
- Texture 6:2 is an edit of texture 13:1 (Rose) from Minecraft's terrain.png
- Texture 12:2 is an edit of \texture 16:6 (Wheat Fully Grown) from Minecraft's terrain.png.
- Textures 15:2 and 15:3 are edits of texture 10:5 (Sugar Cane) from Minecraft's terrain.png.
- Textures 6:3, 7:3, 8:3, 9:3, and 10:3 are edits of textures 15:3 through 15:5 (various stages of Nether Wart growth) in Minecraft's terrain.png.
- Textures 13:3, 14:4, and 15:3 are edits of 14:6 through 16:6 (various stages of wheat growth) from Minecraft's terrain.png
- Textures 1:4, 2:4, 3:4, and 4:4 are edits of 10:13 through 13:13 (various stages of potato/carrot growth) respectively from Minecraft's terrain.png
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- ic2\sprites\item_0.png:
- Textures 1:1, 2:1, 3:1, 4:1, 5:1, 6:1 and 7:13 are edits of texture 9:4 (redstone dust) from Minecraft's items.png located in minecraft.jar\gui
- Textures 8:1, 9:1, 10:1, 11:1, and 13:1, are edits of texture 8:3 (Gold Ingot) from Minecraft's items.png
- Textures 6:2, 7:2, 8:2, 9:2, 10:2, and 12:10 are edits of 8:4 (diamond) from Minecraft's items.png
- Textures 1:5, 2:5. 3:5. 4:5. and 5:5 (bronze tools) are edits of 3:7, 3:8, 3:5, 3:6, and 3:9 (iron tools) respectively from Minecraft's items.png
- Textures 6:6, 7:6, 8:6, and 9:6 (bronze armor) are edits of 3:1, 3:2, 3:3, and 3:4 (iron armor) respectively from Minecraft's items.png
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- In ic2\sprites:
- All the files starting with "GUI"(GUI6by3.png through GUIWindGenerator.png when sorted alphabetically) ( a total of 31 textures) are all edits of crafting.png from minecraft.jar\gui, or the other GUI textures from the same folder, many of which are very much similar.
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