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cStride.h

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  1. /*==============================================================*/
  2. // cStride.h Creator & Edited By Y.L.A.S
  3.  
  4. /*-------------------------------------------------------------------------------------------------------------------*/
  5. #define bodyred (((primCount==520&&NumVertices==348)||(primCount==346&&NumVertices==384)||(primCount==304&&NumVertices==472)||(primCount==590&&NumVertices==596)||((primCount==485||primCount==1737||primCount==1766)&&NumVertices==3487)||(primCount==157&&NumVertices==201)||(primCount==200&&NumVertices==224)||(primCount==166)||((primCount==1404)&&NumVertices==1353)||(NumVertices==92)||(primCount==84&&NumVertices==108)||(primCount==64&&NumVertices==114)||((primCount==114||primCount==526)&&NumVertices==611)))
  6. // Keen Eyes
  7. #define bodyayse (((primCount==270&&NumVertices==366)||((primCount==660||primCount==987||primCount==2442)&&NumVertices==4705)||(primCount==102&&NumVertices==141)||(primCount==1387&&NumVertices==1184)||(NumVertices==85)||(primCount==504&&NumVertices==490)))
  8. // Tarantula
  9. #define bodytar (((primCount==1344&&NumVertices==2728)||(primCount==406&&NumVertices==244)||(primCount==540&&NumVertices==528)||(primCount==1390&&NumVertices==1091)||(primCount==1460&&NumVertices==1095)||((primCount==414||primCount==2090)&&NumVertices==1846)||(primCount==128&&NumVertices==142)||(primCount==136&&NumVertices==90)||(primCount==322&&NumVertices==218)||((primCount==134||primCount==1574)&&NumVertices==1316)||(primCount==20&&NumVertices==26)||(primCount==52&&NumVertices==80)||(primCount==139&&NumVertices==113)||((primCount==44||primCount==740)&&NumVertices==684)))
  10. // CT Hide
  11. #define bodyhide (((primCount==150&&NumVertices==101)||(primCount==320&&NumVertices==307)||(primCount==400&&NumVertices==324)||(primCount==1494&&NumVertices==854)||(primCount==1946&&NumVertices==1619)||((primCount==254||primCount==320||primCount==3152)&&NumVertices==3796)||(primCount==102&&NumVertices==128)||(primCount==138&&NumVertices==158)||(primCount==373&&NumVertices==227)||(primCount==706&&NumVertices==654)||(primCount==1154&&NumVertices==998)||(NumVertices==78)||(primCount==78&&NumVertices==86)||(primCount==185&&NumVertices==125)||(primCount==240&&NumVertices==221)||(primCount==592&&NumVertices==520)))
  12. // Viper Red
  13. #define bodyviper (((primCount==66&&NumVertices==74)||(primCount==78&&NumVertices==71)||(primCount==254&&NumVertices==185)||(primCount==738&&NumVertices==934)||(primCount==1534&&NumVertices==1530)||(primCount==1561&&NumVertices==2041)||((primCount==278||primCount==341||primCount==1267)&&NumVertices==1831)||(primCount==30&&NumVertices==41)||(primCount==32&&NumVertices==35)||(primCount==67&&NumVertices==62)||(primCount==80&&NumVertices==114)||(primCount==95&&NumVertices==144)||(primCount==337&&NumVertices==516)||(primCount==395&&NumVertices==237)||(primCount==716&&NumVertices==647)||(primCount==936&&NumVertices==727)||(primCount==12&&NumVertices==18)||(primCount==13&&NumVertices==23)||(primCount==32&&NumVertices==66)||(primCount==38&&NumVertices==41)||(primCount==61&&NumVertices==99)||(primCount==276&&NumVertices==245)||(primCount==487&&NumVertices==398)))
  14. // D-Fox
  15. #define bodydfox (((primCount==76&&NumVertices==92)||(primCount==278&&NumVertices==370)||(primCount==390&&NumVertices==482)||(primCount==688&&NumVertices==734)||(primCount==1246&&NumVertices==812)||(primCount==1326&&NumVertices==1089)||((primCount==45||primCount==1023||primCount==1434)&&NumVertices==2263)||(primCount==40&&NumVertices==92)||(primCount==120&&NumVertices==165)||(primCount==158&&NumVertices==246)||(primCount==324&&NumVertices==381)||(primCount==700&&NumVertices==547)||((primCount==41||primCount==402||primCount==749)&&NumVertices==1348)||(primCount==20&&NumVertices==32)||(primCount==38&&NumVertices==71)||(primCount==86&&NumVertices==122)||(primCount==109&&NumVertices==195)||(primCount==360&&NumVertices==334)||((primCount==27||primCount==32||primCount==35||primCount==42||primCount==46||primCount==121||primCount==241)&&NumVertices==1204)))
  16. // Leopard
  17. #define bodyleo (((NumVertices==154&&primCount==114)||(NumVertices==338&&primCount==434)||(NumVertices==661&&primCount==664)||(NumVertices==1053&&primCount==1722)||((primCount==263||primCount==312||primCount==529||primCount==574||primCount==1132)&&NumVertices==3770)))
  18. // Acid Pool
  19. #define bodyacid (((NumVertices==40&&primCount==50)||(NumVertices==354&&primCount==270)||(NumVertices==988&&primCount==708)||(NumVertices==1253&&primCount==1660)||(NumVertices==3155&&(primCount==1134||primCount==1678))||(NumVertices==10&&primCount==10)||(NumVertices==134&&primCount==90)||(NumVertices==307&&primCount==183)||(NumVertices==595&&primCount==752)||(NumVertices==793&&primCount==885)||(NumVertices==68&&primCount==42)||(NumVertices==167&&primCount==100)||(NumVertices==223&&primCount==246)||(NumVertices==361&&primCount==406)))
  20. // Rica
  21. #define bodyr (((primCount==122&&NumVertices==65)||(primCount==186&&NumVertices==150)||(primCount==830&&NumVertices==650)||(primCount==1626&&NumVertices==923)||((primCount==523||primCount==1280||primCount==1502||primCount==1743)&&NumVertices==3952)||(primCount==44&&NumVertices==26)||(primCount==144&&NumVertices==124)||(primCount==504&&NumVertices==421)||(primCount==890&&NumVertices==549)||((primCount==895||primCount==1398)&&NumVertices==2197)||(primCount==8&&NumVertices==6)||(primCount==57&&NumVertices==68)||(primCount==116&&NumVertices==117)||(primCount==433&&NumVertices==257)||(primCount==437&&NumVertices==367)||((primCount==369||primCount==866)&&NumVertices==1271)))
  22. // Helm
  23. #define helmred (Stride==40&&((primCount==266&&NumVertices==142)||(primCount==120&&NumVertices==71)||(primCount==56&&NumVertices==45)))
  24. #define hacidayse (Stride==32&&((primCount==52&&NumVertices==38)||(primCount==648&&NumVertices==638)||(primCount==212&&NumVertices==198)||(primCount==102&&NumVertices==95)))
  25. #define helmtar (Stride==32&&((primCount==338&&NumVertices==224)||(primCount==170&&NumVertices==128)||(primCount==84&&NumVertices==67)))
  26. #define helmhid (Stride==32&&((primCount==218&&NumVertices==186)||(primCount==150&&NumVertices==133)||(primCount==80&&NumVertices==70)))
  27. #define helmvip (Stride==32&&((primCount==240&&NumVertices==184)||(primCount==42&&NumVertices==51)))
  28. #define helmfox (Stride==32&&((primCount==242&&NumVertices==196)||(primCount==112&&NumVertices==73)||(primCount==54&&NumVertices==40)))
  29. #define helmleo (Stride==32&&((NumVertices==818&&primCount==866)||(NumVertices==269&&primCount==272)||(NumVertices==115&&primCount==122)))
  30. #define topeng1 (Stride==32&&((NumVertices==653&&primCount==902)||(NumVertices==404&&primCount==484)||((NumVertices==189||NumVertices==191)&&primCount==158)))
  31. #define helmegg (Stride==32&&((NumVertices==575&&primCount==768)||(NumVertices==381&&primCount==434)||(NumVertices==177&&primCount==142)))
  32. #define helmking1 (Stride==32&&((NumVertices==1049&&primCount==1492)||(NumVertices==673&&primCount==843)||(NumVertices==293&&primCount==302)))
  33. #define prohead (helmred||hacidayse||helmtar||helmhid||helmvip||helmfox||helmleo||topeng1||helmegg||helmking1)
  34.  
  35. /*-------------------------------------------------------------------------------------------------------------------*/
  36. #define cTeroH (bodytar || bodyred || bodyviper || bodydfox || bodyr || topeng1 || helmegg || helmking1 || helmred || helmtar || helmvip || helmfox)
  37. #define cPoliceH (bodyayse || bodyhide || bodyleo || bodyacid || topeng1 || helmegg ||helmking1 || helmhid || helmleo)
  38. #define All_Stide (bodyred||bodyayse||bodytar||bodyhide||bodyviper||bodyleo||bodydfox||bodyacid||bodyr||prohead)
  39. /*-------------------------------------------------------------------------------------------------------------------*/
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