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- Skyrim on Ubuntu 10.10 64bit wine 1.3.33 GTX 570, GTX 280
- ppa:vivnet/vivnet-wine
- TION (0x506) from glDrawElementsBaseVertex @ drawprim.c / 545
- err:d3d_draw:drawStridedInstanced >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glDrawElementsBaseVertex @ drawprim.c / 545
- err:d3d_draw:drawStridedInstanced >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glDrawElementsBaseVertex @ drawprim.c / 545
- err:d3d_draw:drawStridedInstanced >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glDrawElementsBaseVertex @ drawprim.c / 545
- err:d3d_draw:drawStridedInstanced >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glDrawElementsBaseVertex @ drawprim.c / 545
- err:d3d_draw:drawStridedInstanced >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glDrawElementsBaseVertex @ drawprim.c / 545
- err:d3d_draw:drawStridedInstanced >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glDrawElementsBaseVertex @ drawprim.c / 545
- err:d3d_draw:drawStridedInstanced >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glDrawElementsBaseVertex @ drawprim.c / 545
- err:d3d_draw:drawStridedInstanced >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glDrawElementsBaseVertex @ drawprim.c / 545
- err:d3d_draw:drawStridedInstanced >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glDrawElementsBaseVertex @ drawprim.c / 545
- err:d3d_draw:drawStridedInstanced >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glDrawElementsBaseVertex @ drawprim.c / 545
- err:d3d_draw:drawStridedInstanced >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glDrawElementsBaseVertex @ drawprim.c / 545
- err:d3d_draw:drawStridedInstanced >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glDrawElementsBaseVertex @ drawprim.c / 545
- err:d3d_draw:drawStridedInstanced >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glDrawElementsBaseVertex @ drawprim.c / 545
- err:d3d_draw:drawStridedInstanced >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glDrawElementsBaseVertex @ drawprim.c / 545
- err:d3d_draw:drawStridedInstanced >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glDrawElementsBaseVertex @ drawprim.c / 545
- err:d3d_draw:drawStridedInstanced >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glDrawElementsBaseVertex @ drawprim.c / 545
- err:d3d_draw:drawStridedInstanced >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glDrawElementsBaseVertex @ drawprim.c / 545
- err:d3d_draw:drawStridedInstanced >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glDrawElementsBaseVertex @ drawprim.c / 545
- err:d3d_draw:drawStridedInstanced >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glDrawElementsBaseVertex @ drawprim.c / 545
- err:d3d_draw:drawStridedInstanced >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glDrawElementsBaseVertex @ drawprim.c / 545
- err:d3d_draw:drawStridedInstanced >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glDrawElementsBaseVertex @ drawprim.c / 545
- err:d3d_draw:drawStridedInstanced >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glDrawElementsBaseVertex @ drawprim.c / 545
- fixme:d3d:context_check_fbo_status FBO status GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT (0x8cd6)
- fixme:d3d:context_check_fbo_status Location SFLAG_INTEXTURE (0x40000).
- fixme:d3d:context_check_fbo_status Color attachment 0: (0x1fa6b0) WINED3DFMT_R16G16B16A16_FLOAT 1920x1080 0 samples.
- fixme:d3d:context_check_fbo_status Depth attachment: (0x1fa830) WINED3DFMT_D24_UNORM_S8_UINT 1920x1080 0 samples.
- err:d3d_draw:drawStridedInstanced >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glDrawElementsBaseVertex @ drawprim.c / 545
- err:d3d_draw:drawStridedInstanced >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glDrawElementsBaseVertex @ drawprim.c / 545
- err:d3d_draw:drawStridedInstanced >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glDrawElementsBaseVertex @ drawprim.c / 545
- err:d3d_draw:drawStridedInstanced >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glDrawElementsBaseVertex @ drawprim.c / 545
- err:d3d_draw:drawStridedInstanced >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glDrawElementsBaseVertex @ drawprim.c / 545
- err:d3d_draw:drawStridedInstanced >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glDrawElementsBaseVertex @ drawprim.c / 545
- err:d3d_draw:drawStridedInstanced >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glDrawElementsBaseVertex @ drawprim.c / 545
- err:d3d_draw:drawStridedInstanced >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glDrawElementsBaseVertex @ drawprim.c / 545
- err:d3d_draw:drawStridedInstanced >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glDrawElementsBaseVertex @ drawprim.c / 545
- err:d3d_draw:drawStridedInstanced >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glDrawElementsBaseVertex @ drawprim.c / 545
- err:d3d_draw:drawStridedInstanced >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glDrawElementsBaseVertex @ drawprim.c / 545
- err:d3d_draw:drawStridedInstanced >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glDrawElementsBaseVertex @ drawprim.c / 545
- err:d3d_draw:drawStridedInstanced >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glDrawElementsBaseVertex @ drawprim.c / 545
- err:d3d_draw:drawStridedInstanced >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glDrawElementsBaseVertex @ drawprim.c / 545
- err:d3d_draw:drawStridedInstanced >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glDrawElementsBaseVertex @ drawprim.c / 545
- err:d3d_draw:drawStridedInstanced >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glDrawElementsBaseVertex @ drawprim.c / 545
- err:d3d_draw:drawStridedInstanced >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glDrawElementsBaseVertex @ drawprim.c / 545
- err:d3d_draw:drawStridedInstanced >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glDrawElementsBaseVertex @ drawprim.c / 545
- err:d3d_draw:drawStridedInstanced >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glDrawElementsBaseVertex @ drawprim.c / 545
- err:d3d_draw:drawStridedInstanced >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glDrawElementsBaseVertex @ drawprim.c / 545
- err:d3d_draw:drawStridedInstanced >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glDrawElementsBaseVertex @ drawprim.c / 545
- err:d3d_draw:drawStridedInstanced >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glDrawElementsBaseVertex @ drawprim.c / 545
- err:d3d_draw:drawStridedInstanced >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glDrawElementsBaseVertex @ drawprim.c / 545
- err:d3d_draw:drawStridedInstanced >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glDrawElementsBaseVertex @ drawprim.c / 545
- err:d3d_draw:drawStridedInstanced >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glDrawElementsBaseVertex @ drawprim.c / 545
- err:d3d_draw:drawStridedInstanced >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glDrawElementsBaseVertex @ drawprim.c / 545
- err:d3d_draw:drawStridedInstanced >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glDrawElementsBaseVertex @ drawprim.c / 545
- err:d3d_draw:drawStridedInstanced >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glDrawElementsBaseVertex @ drawprim.c / 545
- err:d3d_draw:drawStridedInstanced >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glDrawElementsBaseVertex @ drawprim.c / 545
- err:d3d_draw:drawStridedInstanced >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glDrawElementsBaseVertex @ drawprim.c / 545
- err:d3d_draw:drawStridedInstanced >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glDrawElementsBaseVertex @ drawprim.c / 545
- err:d3d_draw:drawStridedInstanced >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glDrawElementsBaseVertex @ drawprim.c / 545
- fixme:d3d:context_check_fbo_status FBO status GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT (0x8cd6)
- fixme:d3d:context_check_fbo_status Location SFLAG_INTEXTURE (0x40000).
- fixme:d3d:context_check_fbo_status Color attachment 0: (0x1fa6b0) WINED3DFMT_R16G16B16A16_FLOAT 1920x1080 0 samples.
- fixme:d3d:context_check_fbo_status Depth attachment: (0x1fa830) WINED3DFMT_D24_UNORM_S8_UINT 1920x1080 0 samples.
- err:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glDrawElementsBaseVertex @ drawprim.c / 46
- fixme:d3d:context_check_fbo_status FBO status GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT (0x8cd6)
- fixme:d3d:context_check_fbo_status Location SFLAG_INTEXTURE (0x40000).
- fixme:d3d:context_check_fbo_status Color attachment 0: (0x1fa6b0) WINED3DFMT_R16G16B16A16_FLOAT 1920x1080 0 samples.
- fixme:d3d:context_check_fbo_status Depth attachment: (0x1fa830) WINED3DFMT_D24_UNORM_S8_UINT 1920x1080 0 samples.
- err:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glDrawElementsBaseVertex @ drawprim.c / 46
- fixme:d3d:context_check_fbo_status FBO status GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT (0x8cd6)
- fixme:d3d:context_check_fbo_status Location SFLAG_INTEXTURE (0x40000).
- fixme:d3d:context_check_fbo_status Color attachment 0: (0x1fa6b0) WINED3DFMT_R16G16B16A16_FLOAT 1920x1080 0 samples.
- fixme:d3d:context_check_fbo_status Depth attachment: (0x1fa830) WINED3DFMT_D24_UNORM_S8_UINT 1920x1080 0 samples.
- err:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glDrawElementsBaseVertex @ drawprim.c / 46
- fixme:d3d:context_check_fbo_status FBO status GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT (0x8cd6)
- fixme:d3d:context_check_fbo_status Location SFLAG_INTEXTURE (0x40000).
- fixme:d3d:context_check_fbo_status Color attachment 0: (0x1fa6b0) WINED3DFMT_R16G16B16A16_FLOAT 1920x1080 0 samples.
- fixme:d3d:context_check_fbo_status Depth attachment: (0x1fa830) WINED3DFMT_D24_UNORM_S8_UINT 1920x1080 0 samples.
- err:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glDrawElementsBaseVertex @ drawprim.c / 46
- fixme:d3d:context_check_fbo_status FBO status GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT (0x8cd6)
- fixme:d3d:context_check_fbo_status Location SFLAG_INTEXTURE (0x40000).
- fixme:d3d:context_check_fbo_status Color attachment 0: (0x1fa6b0) WINED3DFMT_R16G16B16A16_FLOAT 1920x1080 0 samples.
- fixme:d3d:context_check_fbo_status Depth attachment: (0x1fa830) WINED3DFMT_D24_UNORM_S8_UINT 1920x1080 0 samples.
- err:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glDrawElementsBaseVertex @ drawprim.c / 46
- fixme:d3d:context_check_fbo_status FBO status GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT (0x8cd6)
- fixme:d3d:context_check_fbo_status Location SFLAG_INTEXTURE (0x40000).
- fixme:d3d:context_check_fbo_status Color attachment 0: (0x1fa6b0) WINED3DFMT_R16G16B16A16_FLOAT 1920x1080 0 samples.
- fixme:d3d:context_check_fbo_status Depth attachment: (0x1fa830) WINED3DFMT_D24_UNORM_S8_UINT 1920x1080 0 samples.
- err:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glDrawElementsBaseVertex @ drawprim.c / 46
- fixme:d3d:context_check_fbo_status FBO status GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT (0x8cd6)
- fixme:d3d:context_check_fbo_status Location SFLAG_INTEXTURE (0x40000).
- fixme:d3d:context_check_fbo_status Color attachment 0: (0x1fa6b0) WINED3DFMT_R16G16B16A16_FLOAT 1920x1080 0 samples.
- fixme:d3d:context_check_fbo_status Depth attachment: (0x1fa830) WINED3DFMT_D24_UNORM_S8_UINT 1920x1080 0 samples.
- err:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glDrawElementsBaseVertex @ drawprim.c / 46
- fixme:d3d:context_check_fbo_status FBO status GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT (0x8cd6)
- fixme:d3d:context_check_fbo_status Location SFLAG_INTEXTURE (0x40000).
- fixme:d3d:context_check_fbo_status Color attachment 0: (0x1fa6b0) WINED3DFMT_R16G16B16A16_FLOAT 1920x1080 0 samples.
- fixme:d3d:context_check_fbo_status Depth attachment: (0x1fa830) WINED3DFMT_D24_UNORM_S8_UINT 1920x1080 0 samples.
- err:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glDrawElementsBaseVertex @ drawprim.c / 46
- fixme:d3d:context_check_fbo_status FBO status GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT (0x8cd6)
- fixme:d3d:context_check_fbo_status Location SFLAG_INTEXTURE (0x40000).
- fixme:d3d:context_check_fbo_status Color attachment 0: (0x1fa6b0) WINED3DFMT_R16G16B16A16_FLOAT 1920x1080 0 samples.
- fixme:d3d:context_check_fbo_status Depth attachment: (0x1fa830) WINED3DFMT_D24_UNORM_S8_UINT 1920x1080 0 samples.
- err:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glDrawElementsBaseVertex @ drawprim.c / 46
- fixme:d3d:context_check_fbo_status FBO status GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT (0x8cd6)
- fixme:d3d:context_check_fbo_status Location SFLAG_INTEXTURE (0x40000).
- fixme:d3d:context_check_fbo_status Color attachment 0: (0x1fa6b0) WINED3DFMT_R16G16B16A16_FLOAT 1920x1080 0 samples.
- fixme:d3d:context_check_fbo_status Depth attachment: (0x1fa830) WINED3DFMT_D24_UNORM_S8_UINT 1920x1080 0 samples.
- err:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glDrawElementsBaseVertex @ drawprim.c / 46
- fixme:d3d:context_check_fbo_status FBO status GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT (0x8cd6)
- fixme:d3d:context_check_fbo_status Location SFLAG_INTEXTURE (0x40000).
- fixme:d3d:context_check_fbo_status Color attachment 0: (0x1fa6b0) WINED3DFMT_R16G16B16A16_FLOAT 1920x1080 0 samples.
- fixme:d3d:context_check_fbo_status Depth attachment: (0x1fa830) WINED3DFMT_D24_UNORM_S8_UINT 1920x1080 0 samples.
- err:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glDrawElementsBaseVertex @ drawprim.c / 46
- err:d3d_surface:surface_allocate_surface >>>>>>>>>>>>>>>>> GL_OUT_OF_MEMORY (0x505) from glTexImage2D @ surface.c / 2574
- err:d3d_surface:surface_allocate_surface >>>>>>>>>>>>>>>>> GL_OUT_OF_MEMORY (0x505) from glTexImage2D @ surface.c / 2574
- err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glCompressedTexSubImage2DARB @ surface.c / 2344
- err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glCompressedTexSubImage2DARB @ surface.c / 2344
- err:d3d:context_bind_texture >>>>>>>>>>>>>>>>> GL_OUT_OF_MEMORY (0x505) from glBindTexture @ context.c / 1938
- err:d3d_surface:surface_allocate_surface >>>>>>>>>>>>>>>>> GL_OUT_OF_MEMORY (0x505) from glTexImage2D @ surface.c / 2574
- err:d3d:context_bind_texture >>>>>>>>>>>>>>>>> GL_OUT_OF_MEMORY (0x505) from glBindTexture @ context.c / 1938
- err:d3d_surface:surface_allocate_surface >>>>>>>>>>>>>>>>> GL_OUT_OF_MEMORY (0x505) from glTexImage2D @ surface.c / 2574
- err:d3d_surface:surface_allocate_surface >>>>>>>>>>>>>>>>> GL_OUT_OF_MEMORY (0x505) from glTexImage2D @ surface.c / 2574
- err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glCompressedTexSubImage2DARB @ surface.c / 2344
- err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glCompressedTexSubImage2DARB @ surface.c / 2344
- err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glCompressedTexSubImage2DARB @ surface.c / 2344
- XIO: fatal IO error 12 (Невозможно выделить память) on X server ":0.0"
- after 1589 requests (1587 known processed) with 0 events remaining.
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