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  1. Skyrim on Ubuntu 10.10 64bit wine 1.3.33 GTX 570, GTX 280
  2.  
  3. ppa:vivnet/vivnet-wine
  4.  
  5. TION (0x506) from glDrawElementsBaseVertex @ drawprim.c / 545
  6. err:d3d_draw:drawStridedInstanced >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glDrawElementsBaseVertex @ drawprim.c / 545
  7. err:d3d_draw:drawStridedInstanced >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glDrawElementsBaseVertex @ drawprim.c / 545
  8. err:d3d_draw:drawStridedInstanced >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glDrawElementsBaseVertex @ drawprim.c / 545
  9. err:d3d_draw:drawStridedInstanced >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glDrawElementsBaseVertex @ drawprim.c / 545
  10. err:d3d_draw:drawStridedInstanced >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glDrawElementsBaseVertex @ drawprim.c / 545
  11. err:d3d_draw:drawStridedInstanced >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glDrawElementsBaseVertex @ drawprim.c / 545
  12. err:d3d_draw:drawStridedInstanced >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glDrawElementsBaseVertex @ drawprim.c / 545
  13. err:d3d_draw:drawStridedInstanced >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glDrawElementsBaseVertex @ drawprim.c / 545
  14. err:d3d_draw:drawStridedInstanced >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glDrawElementsBaseVertex @ drawprim.c / 545
  15. err:d3d_draw:drawStridedInstanced >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glDrawElementsBaseVertex @ drawprim.c / 545
  16. err:d3d_draw:drawStridedInstanced >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glDrawElementsBaseVertex @ drawprim.c / 545
  17. err:d3d_draw:drawStridedInstanced >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glDrawElementsBaseVertex @ drawprim.c / 545
  18. err:d3d_draw:drawStridedInstanced >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glDrawElementsBaseVertex @ drawprim.c / 545
  19. err:d3d_draw:drawStridedInstanced >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glDrawElementsBaseVertex @ drawprim.c / 545
  20. err:d3d_draw:drawStridedInstanced >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glDrawElementsBaseVertex @ drawprim.c / 545
  21. err:d3d_draw:drawStridedInstanced >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glDrawElementsBaseVertex @ drawprim.c / 545
  22. err:d3d_draw:drawStridedInstanced >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glDrawElementsBaseVertex @ drawprim.c / 545
  23. err:d3d_draw:drawStridedInstanced >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glDrawElementsBaseVertex @ drawprim.c / 545
  24. err:d3d_draw:drawStridedInstanced >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glDrawElementsBaseVertex @ drawprim.c / 545
  25. err:d3d_draw:drawStridedInstanced >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glDrawElementsBaseVertex @ drawprim.c / 545
  26. err:d3d_draw:drawStridedInstanced >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glDrawElementsBaseVertex @ drawprim.c / 545
  27. err:d3d_draw:drawStridedInstanced >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glDrawElementsBaseVertex @ drawprim.c / 545
  28. fixme:d3d:context_check_fbo_status FBO status GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT (0x8cd6)
  29. fixme:d3d:context_check_fbo_status Location SFLAG_INTEXTURE (0x40000).
  30. fixme:d3d:context_check_fbo_status Color attachment 0: (0x1fa6b0) WINED3DFMT_R16G16B16A16_FLOAT 1920x1080 0 samples.
  31. fixme:d3d:context_check_fbo_status Depth attachment: (0x1fa830) WINED3DFMT_D24_UNORM_S8_UINT 1920x1080 0 samples.
  32. err:d3d_draw:drawStridedInstanced >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glDrawElementsBaseVertex @ drawprim.c / 545
  33. err:d3d_draw:drawStridedInstanced >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glDrawElementsBaseVertex @ drawprim.c / 545
  34. err:d3d_draw:drawStridedInstanced >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glDrawElementsBaseVertex @ drawprim.c / 545
  35. err:d3d_draw:drawStridedInstanced >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glDrawElementsBaseVertex @ drawprim.c / 545
  36. err:d3d_draw:drawStridedInstanced >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glDrawElementsBaseVertex @ drawprim.c / 545
  37. err:d3d_draw:drawStridedInstanced >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glDrawElementsBaseVertex @ drawprim.c / 545
  38. err:d3d_draw:drawStridedInstanced >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glDrawElementsBaseVertex @ drawprim.c / 545
  39. err:d3d_draw:drawStridedInstanced >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glDrawElementsBaseVertex @ drawprim.c / 545
  40. err:d3d_draw:drawStridedInstanced >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glDrawElementsBaseVertex @ drawprim.c / 545
  41. err:d3d_draw:drawStridedInstanced >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glDrawElementsBaseVertex @ drawprim.c / 545
  42. err:d3d_draw:drawStridedInstanced >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glDrawElementsBaseVertex @ drawprim.c / 545
  43. err:d3d_draw:drawStridedInstanced >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glDrawElementsBaseVertex @ drawprim.c / 545
  44. err:d3d_draw:drawStridedInstanced >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glDrawElementsBaseVertex @ drawprim.c / 545
  45. err:d3d_draw:drawStridedInstanced >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glDrawElementsBaseVertex @ drawprim.c / 545
  46. err:d3d_draw:drawStridedInstanced >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glDrawElementsBaseVertex @ drawprim.c / 545
  47. err:d3d_draw:drawStridedInstanced >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glDrawElementsBaseVertex @ drawprim.c / 545
  48. err:d3d_draw:drawStridedInstanced >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glDrawElementsBaseVertex @ drawprim.c / 545
  49. err:d3d_draw:drawStridedInstanced >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glDrawElementsBaseVertex @ drawprim.c / 545
  50. err:d3d_draw:drawStridedInstanced >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glDrawElementsBaseVertex @ drawprim.c / 545
  51. err:d3d_draw:drawStridedInstanced >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glDrawElementsBaseVertex @ drawprim.c / 545
  52. err:d3d_draw:drawStridedInstanced >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glDrawElementsBaseVertex @ drawprim.c / 545
  53. err:d3d_draw:drawStridedInstanced >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glDrawElementsBaseVertex @ drawprim.c / 545
  54. err:d3d_draw:drawStridedInstanced >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glDrawElementsBaseVertex @ drawprim.c / 545
  55. err:d3d_draw:drawStridedInstanced >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glDrawElementsBaseVertex @ drawprim.c / 545
  56. err:d3d_draw:drawStridedInstanced >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glDrawElementsBaseVertex @ drawprim.c / 545
  57. err:d3d_draw:drawStridedInstanced >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glDrawElementsBaseVertex @ drawprim.c / 545
  58. err:d3d_draw:drawStridedInstanced >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glDrawElementsBaseVertex @ drawprim.c / 545
  59. err:d3d_draw:drawStridedInstanced >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glDrawElementsBaseVertex @ drawprim.c / 545
  60. err:d3d_draw:drawStridedInstanced >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glDrawElementsBaseVertex @ drawprim.c / 545
  61. err:d3d_draw:drawStridedInstanced >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glDrawElementsBaseVertex @ drawprim.c / 545
  62. err:d3d_draw:drawStridedInstanced >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glDrawElementsBaseVertex @ drawprim.c / 545
  63. err:d3d_draw:drawStridedInstanced >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glDrawElementsBaseVertex @ drawprim.c / 545
  64. fixme:d3d:context_check_fbo_status FBO status GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT (0x8cd6)
  65. fixme:d3d:context_check_fbo_status Location SFLAG_INTEXTURE (0x40000).
  66. fixme:d3d:context_check_fbo_status Color attachment 0: (0x1fa6b0) WINED3DFMT_R16G16B16A16_FLOAT 1920x1080 0 samples.
  67. fixme:d3d:context_check_fbo_status Depth attachment: (0x1fa830) WINED3DFMT_D24_UNORM_S8_UINT 1920x1080 0 samples.
  68. err:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glDrawElementsBaseVertex @ drawprim.c / 46
  69. fixme:d3d:context_check_fbo_status FBO status GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT (0x8cd6)
  70. fixme:d3d:context_check_fbo_status Location SFLAG_INTEXTURE (0x40000).
  71. fixme:d3d:context_check_fbo_status Color attachment 0: (0x1fa6b0) WINED3DFMT_R16G16B16A16_FLOAT 1920x1080 0 samples.
  72. fixme:d3d:context_check_fbo_status Depth attachment: (0x1fa830) WINED3DFMT_D24_UNORM_S8_UINT 1920x1080 0 samples.
  73. err:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glDrawElementsBaseVertex @ drawprim.c / 46
  74. fixme:d3d:context_check_fbo_status FBO status GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT (0x8cd6)
  75. fixme:d3d:context_check_fbo_status Location SFLAG_INTEXTURE (0x40000).
  76. fixme:d3d:context_check_fbo_status Color attachment 0: (0x1fa6b0) WINED3DFMT_R16G16B16A16_FLOAT 1920x1080 0 samples.
  77. fixme:d3d:context_check_fbo_status Depth attachment: (0x1fa830) WINED3DFMT_D24_UNORM_S8_UINT 1920x1080 0 samples.
  78. err:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glDrawElementsBaseVertex @ drawprim.c / 46
  79. fixme:d3d:context_check_fbo_status FBO status GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT (0x8cd6)
  80. fixme:d3d:context_check_fbo_status Location SFLAG_INTEXTURE (0x40000).
  81. fixme:d3d:context_check_fbo_status Color attachment 0: (0x1fa6b0) WINED3DFMT_R16G16B16A16_FLOAT 1920x1080 0 samples.
  82. fixme:d3d:context_check_fbo_status Depth attachment: (0x1fa830) WINED3DFMT_D24_UNORM_S8_UINT 1920x1080 0 samples.
  83. err:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glDrawElementsBaseVertex @ drawprim.c / 46
  84. fixme:d3d:context_check_fbo_status FBO status GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT (0x8cd6)
  85. fixme:d3d:context_check_fbo_status Location SFLAG_INTEXTURE (0x40000).
  86. fixme:d3d:context_check_fbo_status Color attachment 0: (0x1fa6b0) WINED3DFMT_R16G16B16A16_FLOAT 1920x1080 0 samples.
  87. fixme:d3d:context_check_fbo_status Depth attachment: (0x1fa830) WINED3DFMT_D24_UNORM_S8_UINT 1920x1080 0 samples.
  88. err:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glDrawElementsBaseVertex @ drawprim.c / 46
  89. fixme:d3d:context_check_fbo_status FBO status GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT (0x8cd6)
  90. fixme:d3d:context_check_fbo_status Location SFLAG_INTEXTURE (0x40000).
  91. fixme:d3d:context_check_fbo_status Color attachment 0: (0x1fa6b0) WINED3DFMT_R16G16B16A16_FLOAT 1920x1080 0 samples.
  92. fixme:d3d:context_check_fbo_status Depth attachment: (0x1fa830) WINED3DFMT_D24_UNORM_S8_UINT 1920x1080 0 samples.
  93. err:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glDrawElementsBaseVertex @ drawprim.c / 46
  94. fixme:d3d:context_check_fbo_status FBO status GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT (0x8cd6)
  95. fixme:d3d:context_check_fbo_status Location SFLAG_INTEXTURE (0x40000).
  96. fixme:d3d:context_check_fbo_status Color attachment 0: (0x1fa6b0) WINED3DFMT_R16G16B16A16_FLOAT 1920x1080 0 samples.
  97. fixme:d3d:context_check_fbo_status Depth attachment: (0x1fa830) WINED3DFMT_D24_UNORM_S8_UINT 1920x1080 0 samples.
  98. err:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glDrawElementsBaseVertex @ drawprim.c / 46
  99. fixme:d3d:context_check_fbo_status FBO status GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT (0x8cd6)
  100. fixme:d3d:context_check_fbo_status Location SFLAG_INTEXTURE (0x40000).
  101. fixme:d3d:context_check_fbo_status Color attachment 0: (0x1fa6b0) WINED3DFMT_R16G16B16A16_FLOAT 1920x1080 0 samples.
  102. fixme:d3d:context_check_fbo_status Depth attachment: (0x1fa830) WINED3DFMT_D24_UNORM_S8_UINT 1920x1080 0 samples.
  103. err:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glDrawElementsBaseVertex @ drawprim.c / 46
  104. fixme:d3d:context_check_fbo_status FBO status GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT (0x8cd6)
  105. fixme:d3d:context_check_fbo_status Location SFLAG_INTEXTURE (0x40000).
  106. fixme:d3d:context_check_fbo_status Color attachment 0: (0x1fa6b0) WINED3DFMT_R16G16B16A16_FLOAT 1920x1080 0 samples.
  107. fixme:d3d:context_check_fbo_status Depth attachment: (0x1fa830) WINED3DFMT_D24_UNORM_S8_UINT 1920x1080 0 samples.
  108. err:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glDrawElementsBaseVertex @ drawprim.c / 46
  109. fixme:d3d:context_check_fbo_status FBO status GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT (0x8cd6)
  110. fixme:d3d:context_check_fbo_status Location SFLAG_INTEXTURE (0x40000).
  111. fixme:d3d:context_check_fbo_status Color attachment 0: (0x1fa6b0) WINED3DFMT_R16G16B16A16_FLOAT 1920x1080 0 samples.
  112. fixme:d3d:context_check_fbo_status Depth attachment: (0x1fa830) WINED3DFMT_D24_UNORM_S8_UINT 1920x1080 0 samples.
  113. err:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glDrawElementsBaseVertex @ drawprim.c / 46
  114. fixme:d3d:context_check_fbo_status FBO status GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT (0x8cd6)
  115. fixme:d3d:context_check_fbo_status Location SFLAG_INTEXTURE (0x40000).
  116. fixme:d3d:context_check_fbo_status Color attachment 0: (0x1fa6b0) WINED3DFMT_R16G16B16A16_FLOAT 1920x1080 0 samples.
  117. fixme:d3d:context_check_fbo_status Depth attachment: (0x1fa830) WINED3DFMT_D24_UNORM_S8_UINT 1920x1080 0 samples.
  118. err:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glDrawElementsBaseVertex @ drawprim.c / 46
  119. err:d3d_surface:surface_allocate_surface >>>>>>>>>>>>>>>>> GL_OUT_OF_MEMORY (0x505) from glTexImage2D @ surface.c / 2574
  120. err:d3d_surface:surface_allocate_surface >>>>>>>>>>>>>>>>> GL_OUT_OF_MEMORY (0x505) from glTexImage2D @ surface.c / 2574
  121. err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glCompressedTexSubImage2DARB @ surface.c / 2344
  122. err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glCompressedTexSubImage2DARB @ surface.c / 2344
  123. err:d3d:context_bind_texture >>>>>>>>>>>>>>>>> GL_OUT_OF_MEMORY (0x505) from glBindTexture @ context.c / 1938
  124. err:d3d_surface:surface_allocate_surface >>>>>>>>>>>>>>>>> GL_OUT_OF_MEMORY (0x505) from glTexImage2D @ surface.c / 2574
  125. err:d3d:context_bind_texture >>>>>>>>>>>>>>>>> GL_OUT_OF_MEMORY (0x505) from glBindTexture @ context.c / 1938
  126. err:d3d_surface:surface_allocate_surface >>>>>>>>>>>>>>>>> GL_OUT_OF_MEMORY (0x505) from glTexImage2D @ surface.c / 2574
  127. err:d3d_surface:surface_allocate_surface >>>>>>>>>>>>>>>>> GL_OUT_OF_MEMORY (0x505) from glTexImage2D @ surface.c / 2574
  128. err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glCompressedTexSubImage2DARB @ surface.c / 2344
  129. err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glCompressedTexSubImage2DARB @ surface.c / 2344
  130. err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glCompressedTexSubImage2DARB @ surface.c / 2344
  131. XIO: fatal IO error 12 (Невозможно выделить память) on X server ":0.0"
  132. after 1589 requests (1587 known processed) with 0 events remaining.
  133.  
  134.  
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