PerhapsTheOtherOne

Dive to Monster Hunter World: Iceborne - Full Lore Compilation Part 1

Aug 21st, 2022 (edited)
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  1. Dive to Monster Hunter World: Iceborne - Full Lore Compilation Part 1
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  8. Viper Tobi-Kadachi
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  10. Length: 1300.52cm
  11. Height: 329.22cm
  12. Leg Size: 134cm
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  14. A subspecies of Tobi-Kadachi that has been confirmed to live in the Hinterlands, although its physical characteristics as a Fanged Wyvern are similar to those found in the New World, it mainly lives on the ground rather than on trees. In addition to agile movements such as turning around and gliding down onto prey, the subspecies is characterized by manipulating paralytic neurotoxins and hemorrhagic poisons. It hunts down prey with its flying body and poison and was therefore called by the alias "Flying Poison Wyvern".
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  16. The main territory in the Hoarfrost Reach is in caves, and other than predation, it is not often seen going to places exposed to cold winds and snow. Sunbathing is also a behaviour it undertakes in the light that shines into the caves. Only Fulgur Anjanath competes for territory in this area.
  17.  
  18. Species with poison are not uncommon. However, what makes Viper Tobi-Kadachi decisively different from other species is that it masters the use of two poisons.
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  20. A neurotoxin that causes paralysis of the body, and a hemorrhagic poison that robs physical strength. It is a two-stage cunning that gradually robs the health of prey via the bleeding poison of the spines of its tail, and with opportunity that arises, it injects neurotoxins from its fangs that leads to paralysis. In this coordinated poison attack, many living creatures die in distress.
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  22. For a team searching for clues in the Hoarfrost Reach, even one of these poisons is terrifying. Therefore, many hunters who hunt this species use special equipment to deal with it.
  23.  
  24. Originally a species capable of agile movement, it has been confirmed that the subspecies is improved in its gliding abilities more than usual. It seems to have greater control over its own flight In caves with few trees or snowy environments, gliding from trees alone wasn't good enough to obtain food, leading to such an improvement In addition to the high jumping power of the normal species, this subspecies exhibits gliding ability that doesn't rely on the surrounding environment. It skillfully uses its membrane for braking in the air, one of its specialties.
  25.  
  26. Its whole body is covered in scales that act as a protective coat inside caves. Mixed into the hair that grows on its back and tail are poisonous spines, with the ones at the tip of the tail containing a powerful hemorrhagic poison.
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  28. Many creatures that live in cold climates are covered with thick fur, but Viper Tobi-Kadachi's whole body is mainly covered in scales with little subcutaneous fat. Perhaps for this reason, even inside caves, it tends to prefer places where the temperature is warm and constant due to the effects of geothermal heat. It routinely tears off a piece of meat to take back to its nest in the caves.
  29.  
  30. Even though they're adapted to cold climates, there's no doubt that they don't like the cold. Some believe it has the ability to slow down its metabolism in order to adapt to the cold, while others believe that it acquired a large coat during evolution
  31.  
  32. It kills prey with thorns containing hemorrhagic poison. This venom is secreted from an organ called a Deadly Poison Sac inside the poisonous gland of its tail and is mainly used to eliminate aggressors. These thorns pierce the body and put it into a poisoned state that drains its strength, though if the amount of poison is small, it'll be nothing more than minor poisoning. When injected in large amounts, it causes a highly toxic state with an increased risk of death. In the place said to be its nest, poisonous Wedge Beetles grow naturally, and research is being conducted on the relationship between this species and Viper Tobi-Kadachi's poison
  33.  
  34. Its agility is troublesome, but it seems to get tired easily. In particular, flinching it will cause a large amount of fatigue to accumulate, so you want to actively aim for its weak-points. As soon as it gets tired, its movements slow down
  35.  
  36. A neurotoxin us secreted from an organ called an Ultraplegia Sac into the venomous glands of its sharp fangs and its mainly used for predation. It injects prey with this neurotoxin to paralyze it, restricting its movements before killing it. It also seems to have an outstanding stopping effect during fierce battles with aggressors. The bleeding poison in its tail makes it even more dangerous
  37.  
  38. It can be seen paralyzing Popo and preying on it. I wonder if the reason they don't use hemorrhagic poison is because it affects the meat's taste
  39.  
  40. The hemorrhagic poison in its tail is used to protect itself from aggressors, and the neurotoxin in its fang is used to catch prey. The original purpose of acquiring each poison is thought to be this, it's very unusual for one individual to have two poisonous organs. When facing each other, you might forget to weaken the toxicity by breaking its parts early
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  43.  
  44. (PRODUCTION NOTE - Kaname Fujioka)
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  46. I wanted players to enjoy the story of imprinting status ailments on the player and showing three-dimensional movements on a flat surface. So, I decided to make him appear just like Nightshade Paolumu. After entering Master Rank, do you want people who have forgotten about such status ailments to remember them and get them? And paralysis, he'll use it properly, and he's a tutorial-like Monster.
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  48. What I want to express in Viper Tobi-Kadachi's fighting style was to take a position with its tail pointed at the opponent and create air resistance by stretching its own skin, and instead of coming straight up it would run around to the side. I was wondering if I could make an interesting movement by making it do something.
  49.  
  50. I wanted to make him a Monster because he creates three-dimensional movement even on a flat surface. Originally the normal species was also designed in such a way, but the three-dimensional movement of using wood to set something up appeared strongly, so the Subspecies wasn't included in that habitat. There are no trees, and I tried to make the play of taking the position that I wanted to play with the original Tobi-Kadachi a little more intense.
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  56.  
  57. Nightshade Paolumu
  58.  
  59. Length: 1143.36cm
  60. Height: 348.91cm
  61. Leg Size: 137cm
  62.  
  63. Unlike the normal species, Nightshade Paolumu is not as adept on the ground and prefers to stay in the air, meaning Hunters will need to try and bring it down when fighting it. Although its sleep gas is dangerous, Nightshade Paolumu itself isn't very aggressive. Because of its primarily insect-based diet, researchers believe that it uses its sleep gas against aggressors and for escape. Nightshade Paolumu isn't affected by the sleep gas it produces
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  65. It isn't high in the foodchain, so its inflatable sac swells up to become larger than its own body in order to appear like a larger Monster's head, allowing it to bypass unnecessary fights by appearing to be something to be avoided. Sleep gas is produced while its sac is inflated, creating clouds around it that it breathes out and scatters around. When its sac is deflated, it will focus on inhaling air and end up bringing the sleep gas clouds back in since it cannot produce sleep gas anymore
  66.  
  67. Nightshade Paolumu is always flying unlike the normal species which walks on the ground sometimes, and because of its rotation, even though there isn't much difference in wing structure between the two, its flight ability is much higher
  68.  
  69. The brightly coloured spots on its inflatable sac imitate the eyes of a larger Monster in order to intimidate aggressors. If an aggressor falls asleep after coming into contact with the gas, it will unleash a powerful rushing attack by expelling a large amount of air all at once for propulsion, after which it'll deflate and land
  70.  
  71. Its tail is rubbery and flattened and is used for attacks, such as to disperse its sleep gas around
  72.  
  73. In the Coral Highlands, Paolumu feed on Coral Eggs, but in the Wildspire Waste this Subspecies feeds on Carrier Ants and does so by blowing air into their mounds and eating the ants that exit from the structures
  74.  
  75. The sleep gas it produces is dense and stays on the ground after which it scatters them around skillfully with its tail and wind pressure, a trait not shared by the normal species
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  78.  
  79. (DEVELOPER NOTES)
  80.  
  81. They created this Monster with a status ailment in mind like Viper Tobi-Kadachi. Like the normal species, it sucks in air to inflate itself, which allows it to float around and come across as leisurely at first glance. Step into the gas and you'll fall asleep, after which it'll get real messy, necessitating that you prepare equipment with skills like Sleep Resistance
  82.  
  83. It's an easy to understand strategy that requires good positioning. The sleep clouds themselves don't do much other than put you to sleep, but they can be dangerous for careless Hunters
  84.  
  85. They decided to give it intimidating false eyes on its inflatable sac meant to look like a bird's face when it enlarges since it has a timid personality. It's such a cowardly Monster that it doesn't even attack after putting you to sleep in the cutscene, it just runs away
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  91.  
  92. Coral Pukei-Pukei
  93.  
  94. Length: 1102.45cm
  95. Height: 338.27cm
  96. Leg Size: 146cm
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  98. A Bird Wyvern that stores a lot of water in its body, it eats the surrounding plants to strengthen the water in the body and emits powerful water attacks from the mouth and tail. The greatest feature of this Subspecies identified in the Coral Highlands is that it uses Water, not Poison. It has been confirmed that a lump of water is spit out as a breath to steal the stamina of an external enemy, and a compressed high-pressure water beam is shot out from the tip of the mouth or tail
  99.  
  100. During the prolonged engagement, it was also confirmed that it rehydrated from the moss growing around it and demonstrated the ability to pump up the head and tail. Attacks unleashed in this state pose a much greater threat in both water volume and pressure. Focusing on the strengthened areas and aiming for weakening is the standard tactic when hunting Coral Pukei-Pukei
  101.  
  102. A versatile means of attack that release water over a wide area from the mouth and tail, there are few blind spots, but when releasing water at high pressure, the gap is large because it is rooted to the spot.
  103.  
  104. Its bodily functions and postures at first glance seem to be just a part of its daily living, but in fact are designed for combat. When it gets excited, it raises its feathers and changes colour to appear more threatening
  105.  
  106. The long flaring tongue is used for eating, but it also controls its high-pressure water beam by blocking the flow to split it into smaller beams
  107.  
  108. Feathers line its head, neck, and parts of its wings alongside highly elastic skin that can stretch easily. The feathering doesn't denote poison but instead is camouflage in the Coral Highlands
  109.  
  110. Coral Pukei-Pukei's tongue is normally 4.4 metres long, but it can stretch to over 20 metres and is used both for attacking aggressors and controlling hydraulic pressure
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  112. The Coral Highlands has surprisingly little water despite its appearance, so it was unknown how Coral Puke-Pukei remains hydrated in this environment. It stays hydrated by ingesting the soft land coral's water, as well as using its tongue to lap up plants and mosses that grow on the coral reefs. It heavily uses the water it obtains from these gathering methods, particularly with its tail which it can use against multiple aggressors
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  114. Although there are differences in the vivid colours seen in emotional expressions, the behaviour of doing this according to the situation seems to be similar to that of the normal species. Its feathers are covered in fine crystal particles, and by changing the angle of the feathers, it changes the angle of light reflection and adjusts the brightness of its body colouration. It often tries to get past Monsters by making its body smaller to not arouse hostility
  115.  
  116. In addition to its water pressure beam, it performs attacks to measure the distance it's good at such as scattering water bullets, spewing water beams, and retreating. Coral Pukei-Pukei pumps up its chin and tail when feeding, allowing it to use high pressure water from various angles
  117.  
  118. It's been observed sucking water by sticking its tongue and tail into a water source, such as plants and moss. The water pressure is strong enough to easily blow away small predators, with attacks performed while it's pumped up being extremely dangerous
  119.  
  120. Its greatest attack is jumping into the air with its tail puffed up and spraying high pressure water, but the tail can be cut off to prevent it from shooting water
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  123.  
  124. (DEVELOPER NOTE: Kaname Fujioka)
  125.  
  126. This Monster manipulates water to make you think about being hit with Waterblight. The normal species mixed Scatternuts it ate with its poison to change its abilities, making it environmentally dependent. They decided to make it feed on water in the Coral Highlands instead
  127.  
  128. It emphasizes skillfully replenishing and using water when attacking. The water it spits out is the water it drinks and it can't produce it in its body, so it shrinks when it's used up
  129.  
  130. It's been strengthened with more direct attacks than the normal species. Pukei-Pukei had a lot of attack methods, and they could've strengthened it if they wanted to, but it was an early game Monster so they held back in MHW. This time, it's okay to shake off that part about Coral Puke-Pukei, letting its greater attack variety make use of the normal species' potential
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  136.  
  137. Barioth
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  139. Length: 2098.30cm
  140. Height: 615.96cm
  141. Leg Size: 229cm
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  143. A white wyvern that reigns in the Hinterlands. It's also known as the "Ice Fang Wyvern" because of the fangs extending out of its mouth. It has been confirmed to inhabit various places in the cold regions of the continent, and there are already many documents recording it, such as how it runs freely on the ice by skillfully using the spikes on its front legs and tail. On the other hand, regarding the individuals encountered on migration trails, we've confirmed some unrecorded ecology such as multi-faceted movements that make use of the terrain for powerful pounce attacks. There are some that believe it was by necessity that it had increased athletic ability and aggression. I'm still researching its territory, but it seems that even in the Hoarfrost Reach, it makes its nests in frozen caves and prefers to roam frozen terrain
  144.  
  145. It tries to stop its prey by freezing them with frozen liquid in its breath to form an ice mass by combining the contraction of its Cryo Sac with the exhalation from its lungs to create a strong spiral flow. If it hits the ground while maintaining that momentum, a tornado-shaped torrent of ice will rise up. It uses this method to limit the actions of aggressors and finish them off with quick movements.
  146.  
  147. Barioth specializes in pouncing from high places. It hunts prey using a frozen cliff as an achor.
  148.  
  149. Although it has wings on its front legs, it mainly moves by walking on the ground with quadrupedal locomotion. Because of this, Barioth is supple and strong, and its front legs especially thick and strong as it holds down prey firmly on the ground. It has large wings for a Flying Wyvern that uses its front legs to move around and is also good at flying, though not as good as other Flying Wyverns such as Rathalos. This is because they don't flap their wings very often, and they mainly use gliding flight.
  150.  
  151. Many Hunters say that this is the first time they've seen it use an attack where it builds up strength, jumps quickly, and then slams down with force.
  152.  
  153. The sharp amber fangs that have developed like blades are unique to Barioth. Their shape is suitable not only for deep bites, but also for slashing creatures with long body hair and a large amount of fat, such as Popo.
  154.  
  155. Popo are herbivores that Barioth preys on in the Hoarfrost Reach, making full use of its claws to kill its prey. If the target is too large in some cases, Barioth will bite the throat with its fangs and aim for blood loos. Living in cold climates, it prefers energy-efficient fat and vitamin-rich internal organs.
  156.  
  157. Normally, males and females separately, each with their own territory. During the breeding season, the male enters the female's territory; if the female reciprocates, they will mate. Conversely, if the male doesn't impress, the female will drive him out. The shape and length of the male's tusks seems to be the deciding factor. Pregnant females hunt normally during the early stages and hide in safe places such as caves when pregnant. There she will give birth to two or three cubs.
  158.  
  159. On cold nights, they crouch in small caves to keep warm. It's thought that it probably generates heat by contracting its body surface and raising its temperature.
  160.  
  161. The remarkably developed wing spikes are the biggest reason why they are able to move agilely even on snowfields and ice with a non-slip grip. Despite its large size, it has poor footing, and when it changes direction, it slips and loses its balance. When this spike is destroyed, it seems to lose its balance, especially when enraged where it can't get a firm hold on the ground. The spikes on its tail scrape ice and snow, and when it swings it around, it stirs up small amounts of water.
  162.  
  163. The forelimbs with wing spikes are made of one large bone. It can be opened and closes as needed, making it a powerful tool and weapon.
  164.  
  165. Thanks to the claws on its legs and spikes on its wings, it maintains its agility even on ice. It dances around aggressors with splendid circumnavigation.
  166.  
  167. Both the forelegs and hind-legs have small spikes on the palms that act as picks. The number of spikes on the middle finger is different on the front and back.
  168.  
  169. It clings to the wall with powerful spikes and surprised investigators by showing multi-directional movements and breath attacks.
  170.  
  171. The daylight hours are long and the reflection on snow is strong. In situations where the light is weak, such as inside a cave or at night, the eyelids and pupils are widened to correct the way it sees. At that time, the eyes seem to glow because the light collected in them with increased sensitivity is reflected. When aroused, blood flow is also added, making them reddish.
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  174.  
  175. (PRODUCTION NOTE - Kaname Fujioka)
  176.  
  177. With non-tricky tricky, three-dimensional movements that leave a lasting impression on the player, the subspecies play the role of a wall. Let's get serious. Barioth will be a wall for that. I think there were many people who reviewed their equipment here. The reason I chose Barioth is not only because of his high popularity, but also because I wanted him to play an active role in the Hoarfrost Reach migration, and also because of the influence of ice to solve the mystery of the Monsters that are tied together in the story. It's because I wanted to bring out a misleading example in the system.
  178.  
  179. In terms of movement, rather than being a tricky play, he has a certain strength compared to Nargacuga when he pushes hard, so I made it without breaking the image of that speed and power. In addition, I wanted to show more of the original three-dimensional movement, so I strengthened the movement around the walls. I think it's designed to gain strength in the latter half of the hunt as it gradually moves from fields with few walls to caves and nests.
  180.  
  181. In terms of the design, we have made some minor changes, such as making the parts that used to be only spikes on the wings have the same structure as the claws. With the aim of enhancing the power of grabbing prey and the dynamism of hitting the ground, we have revised the skeletal base and incorporate a deeper interpretation of the details than ever before.
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  187.  
  188. Nargacuga
  189.  
  190. Length: 1914.74cm
  191. Height: 540.74cm
  192. Leg Size: 125cm
  193.  
  194. Due to the abnormal changes in the environment around the New World, the Nargacurga has been confirmed in the Ancient Forest and Coral Highlands. It is a Flying Wyvern species that is widely known for its ecology including its physical characteristics, such as jet-black body hair, sharp eyes, front legs with blade-like blades, and a long tail that grows spikes. Hiding in the forest, disappearing into the darkness, approaching its prey without a sound, it jumps quickly with overwhelming leg strength.
  195.  
  196. This is why it is also called "Switf Wyvern". Although there are many records of nocturnality due to their habit of liking darkness, they are actually active during the day, and many investigators may have been surprised to see them sunbathing. It has a wide range of territory, and it is also characteristic of this species that changes in the action range day and night.
  197.  
  198. The belligerent Nargacurga, who prefers a relentless and cunning way of fighting, specializes in moves that take advantage of agility to toss their prey around. Because it moves so large and quickly that it circumnavigates the blind spots of external enemies, even skilled hunters struggle to confront them. In addition, it can be said that it is more difficult to deal with individuals encountered in the New World because they are interwoven with delicate movements such as chasing them with their tails after biting while moving forward, approaching them while repeatedly biting, and then immediately turning around and turning behind their prey as soon as they pass by.
  199.  
  200. Just when you thought you were in front of me, the figure disappeared from view in the blink of an eye. It's so quick that I have a hard time capturing movement. It is a skill that can be achieved with extraordinary leaping power.
  201.  
  202. Observation of Nargacuga inhabiting the Ancient Forest revealed that durying the day, they wandered from north to west, basking in the sun, preying on Mernos, and drinking water on the west side of the forest. On the other hand, at night, it wanders from the east to the south, eating Aptonoth and drinking water. As expected, it seems to prefer areas with shade during the day. Am I the only one who feels a certain loveliness when they walk through fallen trees? (investigator's record)
  203.  
  204. Flying Wyverns which mainly walk on four legs generally have remarkably developed limbs. Nargacuga is no exception, and his characteristics can be seen in his supple and strong muscles. Remarkably, he has winged forelimbs as sharp as blades that cut through prey with agility. It is thought that it evolved into this form in order to help in pushing its way through the thick trees as it runs freely through the forest that it occupies.
  205.  
  206. With strong limbs that firmly step on the ground, it runs lightly through the trees. His long tail, which is about half his length, helps control movement and posture.
  207.  
  208. Adapted to life surrounded by trees, it evolved small and sharp wings. The protuberances on the elbows and the tight skin without slack are also characteristically folded during normal walking. It has a structure in which two blades (bones) overlap like a bird's wing, and the smaller outer blade is hidden underneath.
  209.  
  210. When it pounces on its prey, such as in combat, it opens its blade wings to increase its lethal ability. With the amazing jumping power he got in exchange for his flight ability, he shows a matchup that can't be beaten against opponents such as Rathalos.
  211.  
  212. With its excellent sense of hearing, it has the ability to accurately capture prey even in dark places. The reason for this is that, in addition to their high visual acuity, they also have excellent hearing that's so effective that they're startled by loud sounds, though they don't show much reaction when they're enraged.
  213.  
  214. The long tail is Nargacuga's weapon alongside its blade wings. It's no exaggeration to say that its biggest threat is its tail that it attacks with with all its might from its leaps, as well as its sweeping attacks and swings to the left and right. A single blow can be fatal, and when he's enraged, he'll unleash it twice in a row, so even the slightest carelessness can be deadly. Also, when it's flinched from an attack to the head, it also shows a bullishness by wagging its tail on the counter.
  215.  
  216. The upper forehead is hardened, reminiscent of a bird's beak. The lower jaw is lined with sharp teeth, but they're basically molars except for the conspicuously large ones. In the New World, he seems to prey on Aptonoth and Raphinos. In a state of excitement, the skin of the eyes and ears becomes congested and reddened.
  217.  
  218. The act of raising the tail and turning slightly is to raise the spikes for flight. There seems to be a sense of intimidation as well. The Slinger's Sonic Pod can be used to great effect against Nargacucuga during this act.
  219.  
  220. When approached by an aggressor, it tends to use its tail to eliminate it. His powerful tail slams make his reach longer and more troublesome than expected. He'll also shoot the spikes of his tail if the aggressor is far away.
  221.  
  222. Nargacuga's tail has spikes that increase its killing power. You can see it when it slams its tail or when it's in a state of anger and excitement. Additional caution is required when using these spikes as a means of attack that it throws from its tail. This is because, even if you aren't hit directly, just touching the thorns stuck in the ground will inflict Bleeding. If the tail could be cut off, the amount of tail spikes would be greatly reduced.
  223.  
  224. When excited, it is always in a state in which its tail spikes are standing, but during normal times, the thorns stand up only in some actions. If he loses the thorns he set up by throwing them or being attacked, he'll be temporarily unable to scatter them.
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  227.  
  228. (PRODUCTION NOTE - Kaname Fujioka)
  229.  
  230. I wanted to leave the Hoarfrost Reach for a while and let you feel the change of ecology even in the New World. So, when I thought about what would make people think that the most amazing thing was going to happen, for example, in the Ancient Forest there is a king, Rathalos, and a Monster that rivals the king appeared. I thought that if there was a conflict where they clashed with each other, it would be exciting to watch. And it would be cool to have a returning Monster with the same strength as him instead of a new Monster, so I wanted to draw this too. I chose Nargacuga as the top battler.
  231.  
  232. Nargacuga's game design hasn't changed much, as he can quickly position himself with tricky moves, and if you don't watch your tail, you'll be hit by a big move. Just touched the spikes, and he added a little spice to the hunt. Other than that, I changed the usual Nargacuga with expression that are typical of MHW.
  233.  
  234. This time he's Nargacuga, partly because of the expression of his hair that he's been particular about since "MHW", and from the beginning of development he was told, "This time it's really fluffy"
  235.  
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  240.  
  241. Glavenus
  242.  
  243. Length: 2461.50cm
  244. Height: 874.44cm
  245. Leg Size: 161cm
  246.  
  247. Although there are many Brute Wyvern species that treat their tails like blunt instruments, Glavenus's is indeed a giant sword. It is covered with a hard shell, and red heat and cooling are repeated, and the attached minerals form a stronger blade. It's unparalleled in how it rubs and polishes minerals and bedrock with its tail. The tail, thus forged, creates a destructive force that poses a threat in engagement. The alias for "Cutting Wyvern" is not Itachi. On the other hand, it is the well developed hind legs that support these attacks. In addition to stepping with the giant tail to wag it sharply, it also uses the axis of agile movement to toss around external enemies with nimble steps and big jumps.
  248.  
  249. The entire lower body, including the hind legs, is spring-like in flexibility and toughness, so it can swing its huge tail sharply.
  250.  
  251. With a fiery temper and a strong tail, it is a Brute Wyvern species that literally "slashes" anything that gets in the way. Like Nargacurga, with the change of environment in the New World, its appearance was confirmed mainly in the wasteland of the Great Anthills. It is characterized by a sparkling flame-shaped shell protrusion, which, combined with a texture that seems to be a mixture of minerals, creating a unique sense of intimidation. Of course, the biggest weapon is a tail like a large sword. While most Brute Wyvern species use lunging attacks or throwing their body as their primary means of attack, this species swings its long tail, which may be half its body length, heats it, and targets objects it considers to be external enemies. In addition, by unleashing such an attack, the body becomes heated, and it becomes a state called red fever. As the throat and tail turn red-hot, the attack is said to be more intense.
  252.  
  253. The bluish gray tail contains highly flammable iron. Because of this, when it repeatedly attacks using its tail, the surface temperature rises due to friction with the ground, and it turns red hot. This red-hot tail becomes sharper and more deadly, and it creates flames when it's swung. It's said that it also shows clear hostility from Glavenus. Hunting it will require suitable strategy.
  254.  
  255. After it reaches the Red Fever state from the normal state due to the accumulation of frictional heat, it returns to the normal state when it cools down and sharpens its rusty blade with its mouth.
  256.  
  257. When its tail is in a red-hot state, it will mow down and burn the ground, and when it is scraped on the ground, it will shoot flames, increasing the danger.
  258.  
  259. If you're aiming for a red-hot tail severing that softens the meat in exchange for sharpness, this is the time to do it. As it cools, the soot sticks to the tail and hardens.
  260.  
  261. It raises its tail in anger and threatens with a roar, showing its hostility. Around its body, the heat exhaust protrusions on its back are also reddish and covered in black smoke.
  262.  
  263. When Glavenus becomes excited due to anger, its body temperature rises, and the blood flow throughout its body turns Glavenus's body red. You can see a noticeable enhancement in the attacks it unleashes, such as slamming the ail and unleashing a series of attacks in quick succession. It will become red-hot frequently.
  264.  
  265. Glavenus has been confirmed to live in forests, deserts, and volcanoes in the Old World. Even in the New World, they appear in similar environments such as the Wildspire Waste, Ancient Forest, and Elder's Recess. Their carnivorous diet hasn't changed, and they've been seen going to prey even in areas far from their territories, and not only Aptonoth and Apceros, but also Gastodon have been newly confirmed to be prey. His belligerent nature often leads to territorial disputes, and follow-up investigations are likely to be dangerous. Regardless of species, Diablos and Glavenus seem to be on equal footing with Odogaron, Tigrex, etc. Against Rathalos, he probably has advantages and disadvantages due to the terrain, but there were many times where he gained an advantage where he set up first.
  266.  
  267. He has large fangs and his upper forehead and lower jaw are covered in a hard shell, which is his greatest weapon and plays a role in keeping his tail sharp. He holds the tail in his hard jaws and pulls it out, polishing the rusty tail and removing the soot. At that time, the lead melts and becomes magma-like, accumulating in his body. By accumulating these in the Flame Sac of its throat, he makes it red-hot and spits it out in his breath, which is highly flammable.
  268.  
  269. Some say that Glavenus's face looks like an anvil. The shape must have evolved in order to make use of the tail that acts as a blade. On the other hand, the Flame Sac is double-edged. It has the potential to explode on impact.
  270.  
  271. It sharpens the rusted tail with soot in minutes. His appearance is like a swordsmith. From this state, he also shows an attack like iai in which he rotates his tail greatly and slashes with it.
  272.  
  273. Due to the high power of Glavenus itself, the flame is ejected at a high flammability and high speed, causing a large explosion when the ground and atmosphere are mixed.
  274.  
  275. During the breeding season, males and females that meet will form a pair. After the eggs are laid, the male leaves the female, and some individuals seem to mate with multiple females during each breeding season. A female lays multiple eggs in her single breeding season. The eggs are hers, and the young that are produced spend a very short period of time with their mother. After learning the means of hunting and how to sharpen their tails, the juveniles leave their parents' nest in search of their own veins to grow their tails. Although this flaming tail sometimes burns forests, Glavenus himself roams the land in search for minerals, cutting down and digging up the strata, and as a result plowing the ground to sprouting new plants. It seems to play the role of farmer.
  276.  
  277. When it rubs against the ground, iron sticks to its tail, causing it to grow heavier. The more colourful and hard it is, the more attractive it appears.
  278.  
  279. =
  280.  
  281. (PRODUCTION NOTE - Kaname Fujioka)
  282.  
  283. Fans from MHX may have touched the series for the first time with this returning Monster, which specializes in tail attacks, so I wanted to bring out a familiar Monster for those users. In MHX, he was one of four flagship Monsters, but it was impossible to get all of them in, so I chose Glavenus. The reason for my selection was because I thought it would be nice to have a Monster that was symbolic and simple enough to express its strength, and Glavenus has an impressive and special tail, which was perfect for game design.
  284.  
  285. Basically, it was made to apply the strategy of MHX to some extent, but this time we're focusing more on interacting with the tail. I think it's become a Monster by simplifying the exchange of the breath part and how we captured the tail. Also, with such a large tail, I thought it would be easier to fight in a wide open area than a dense area, so I decided to make the Wildspire Waste his main habitat. In its ecology video in MHX, there was a feud-like exchange with the Rathian, so I wanted to depict that again this time. The place where Rathian lived was also the Wildspire Waste. Also, it was a Monster that was easy enough to design in terms of direction.
  286.  
  287. =
  288. =
  289. =
  290. =
  291.  
  292. Tigrex
  293.  
  294. Length: 1943.20cm
  295. Height: 581.41cm
  296. Leg Size: 146cm
  297.  
  298. A Flying Wyvern species that retains a primitive skeletal structure and specializes in activities on land. He is not good at flying, but hunts using the rushing power of his strong limbs. It has blue stripes shining on the yellow outer shell. He is widely known for his outstanding ferocity on the continent. The most striking feature of Tigrex is the fierce roar that shakes the earth, which is why it is also called the "Roaring Wyvern". He is also characterized by a warlike personality that is feared even by nicknames such as "Absolute Power" and "Tyrant of the Earth". Even in the New World, fierce turf wars have been confirmed in various places. They are ferocious and greedy, and if they are for looking for prey, they go to various regions regardless of temperature or environment.
  299.  
  300. The roar of Tigrex, which has a special internal organ called a "Screamer Sac" in the body, emits an unusually loud sound. It also creates a strong shock wave around it. It is uttered when it recognizes an external enemy or when it is excited by anger, but if it tries to approach carelessly, it will be blown away and hurt. Hearing protection is useless against this shock wave, and shield protection is a defensive measure.
  301.  
  302. A roar that reverberates in the distance. The roar that shakes the air forces many hunters to stiffen their bodies from the shockwaves.
  303.  
  304. Many quadrupedal Flying Wyvern species have been confirmed, but the skeleton of Tigrex is primitive and close to its evolutionary origins. Its front legs, whose wing functions have deteriorated, have underground remarkable development and are able to subdue prey with great strength. The muscular strength of its hind legs is also remarkable and is used for powerful lunges and tail spinning attacks.
  305.  
  306. It crawls on the ground in a low posture with its neck lowered. He looks delicate because of his slender legs below the elbows and knees, but the muscles in his upper arms and thighs are remarkably developed.
  307.  
  308. The rushing power that relentlessly pursues its prey is a threat. He doesn't care about steps, slopes, or narrow passages.
  309.  
  310. After encounters in the Hoarfrost Reach, they began to appear in various parts of the New World. Since he likes Popo, it was thought that he might not come out of cold regions, but in fact he appears in a wide range of New World environments. Raphinos and Kestodon also seem to have become prey targets. When he satisfies his hunger, he quenches his throat with a drink of water, which he repeats twice before he goes to sleep. You can only see them dozing off in the sun in the Ancient Forest. I wonder if it's comfortable. (from a certain researcher)
  311.  
  312. Tigrex, a carnivore that bites into its prey with the strength of its jaws, is also famous for its extremely strong jaws. In a fierce territorial dispute, it will not bite the throat of an opponent it regards as an aggressor. Because of its tremendous bite force, he bites obstacles when charging, and his appearance is very menacing. It's not uncommon for a weapon to be strong enough to send him to his knees, but if you make a mistake, it's not uncommon for it to become stuck in an object such as large tree cavities, anthills, land corals, as well as small rocks, spiky columns, and icicles. The power he has is astonishing.
  313.  
  314. It has small teeth closely lined up, but it doesn't have large fangs that can bite sharply. While holding down prey with its front legs, it bites with the power of its jaws into its prey. The skin under the neck is soft and slightly wrinkled.
  315.  
  316. The strength of its strong jaws allow it to throw off large Monsters in front of it. He will have to be careful with consecutive bites.
  317.  
  318. Tigrex, when excited with anger, is reddish because the blood flow of the whole body stands out. This raises body temperature and improves muscle strength.
  319.  
  320. Tigrex doesn't have a habit of throwing objects, but it's not lacking in the art of taking down prey from afar. On the spot, he scoops out the ground, sticks out his front legs, and throws the scraped earth and sand. Commonly known as "rock thrower", these rocks' nature seems to depend on the environment of the field. If he is in a watery area, they have watery attributes, and if he's in lava, they have fiery attributes. There have been reports that lumps of flash and bones mixed with Effluvium are extremely troublesome.
  321.  
  322. With a single push of one of its front legs, it throws three large and small rocks. Their flight distance would be well over 30 metres.
  323.  
  324. =
  325.  
  326. (PRODUCTION NOTE - Kaname Fujioka)
  327.  
  328. The placement of the Monsters was determined according to each locale, such as the Ancient Forest, and the strength of the Monsters. The reason I left Tigrex and Brachydios behind was that there were many people who weren't good at confronting them, so it was difficult to bring them out first. It didn't feel out of place when it appeared in the Rotten Vale. That's because they eat rotten meat or whatever (laughs).
  329.  
  330. As for the production, it's the same every time, but I make Tigrex like Tigrex. Anyway, I'm making it a charging Monster. The point was how to make rushes like MHW. There will be a lot of obstacles this time, so in the past Monsters could only move in a straight line, so if they continue as before, they won't be able to keep up with our movements. So, I searched for a route, knew where the walls were, and made sure that the player was powerful and he would chase them anywhere. In that sense, he had a very clear direction from the start of the production. It was the same with MH4, but if he can adapt his charge to all terrains, it feels like Tigrex will be complete.
  331.  
  332. =
  333. =
  334. =
  335. =
  336.  
  337. Brachydios
  338.  
  339. Length: 1630.55cm
  340. Height: 631.21cm
  341. Leg Size: 165cm
  342.  
  343. Brachydios is covered in a robust shell and delivers blows with enlarged front legs. As indicated by his alias as "Crushing Wyvern", his methods of attack are highly unique, and he is the focus of attention among researchers. Taking advantage of his strong leg strength, which can be said to be unique to this Brute Wyvern species, he has a tremendous sense of intimidation combined with high aggression, such as punching from a big jump and punching continuously while charging. He also has two large claws hidden under the pounders that grow on his front legs. It seems to be able to use these to burrow underground and change its location.
  344.  
  345. Even a frontal hook that flicks its front legs can scare off a Hunter. A quick turn that it uses to get behind you is also a threat.
  346.  
  347. A Brute Wyvern species that lives symbiotically with slime molds and is characterized by an ultramarine outer shell and strong front legs. Due to environmental changes in the New World, they were countered in the Elder's Recess. The green slime mold that clings to its skull and front legs is activated by components contained in its saliva, causing an explosion. His territory is mainly in areas with lava, and many traces of markings have been found on him rubbed with slime mold. Its personality is ferocious and combative. It weakens aggressors with slime mold and knocks them down with its front legs, which can be said to be strong arms. Despite being a Brute Wyvern species, it is a rare species with greatly developed front legs, so it seems that many are at the mercy of his footwork that uses his front legs, such as striking attacks and light movements on the ground.
  348.  
  349. The composition of the ore-like outer shell, which reflects light and emits a glow, is so complex that researchers lament that it's still being elucidated. It's believed that the original shell was affected by the heat of the explosions of slime mold and the geothermal heat of the volcano, and that it was formed while causing complex chemical changes due to melting and compounding. After repeated alterations, the fully developed shell acquires a deep colour and hardness comparable to obsidian. Regarding its body colour, it seems that each individual shows various expressions depending on the refractive index of light inside the shell and how the shell develops and wears.
  350.  
  351. The slime mold on the head is particularly sticky, and if you step on it, you'll get stuck. Due to its characteristics, slime mold is weak against water, so it's weak against Water Element attacks and Watermoss.
  352.  
  353. The main parts to which this slime mold attaches are the skull and front legs. It seems that there must be some factor that attracts the slime mold there. The forelimbs, which are likely to be permeated with saliva, which has an activating effect, and the head shell, which can be touched with those forelimbs and can be driven into the ground infested with slime molds, combine with resistance to slime molds to create a symbiotic relationship. I wonder if it grew in an area suitable for the environment. In the active state of the fungus, it seems that the slime mold is attached to the whole body, but the slime mold on the skull and both arms is the most common. It probably just spreads to the epidermis. (From a certain researcher)
  354.  
  355. It grows fangs from its shell around its mouth. This seems to be a part where its appeal to other individuals is stronger than the practicality of chewing prey, just like the protrusions on the head and front legs.
  356.  
  357. A special slime mold lives symbiotically on the head and front legs of Brachydios. When the slime mold is exposed to the open air and given a shock or stimulus, it becomes a fruiting body at an explosive speed, and after just a few seconds, it explodes and scatters spores around. The generation dies when it explodes, but by scattering its spores, it's possible to leave the next generation over a wide area as a result.
  358.  
  359. It's been found that the saliva of Brachydios has the effect of activating the symbiotic slime mold. It has also been confirmed that licking the part where the slime mold has decreased promotes activation. In addition, when excited with anger, the body temperature rises and the slime mold active state is expressed. There is also an interesting view that the volatilizing saliva component causes the slime mold on the front legs and head to become a fruiting body, which is immediately exploded by scattering it on the ground while giving it a shock. Since slime molds are very voracious, it's speculated that the saliva may contain a substance equivalent to food, but no definite research results have been obtained.
  360.  
  361. The sown slime mold spores are dormant. When Brachydios activates it, it immediately sprouts, transforms into a fruiting body, and moves to the front legs and head.
  362.  
  363. It's thought that Brachydios secretes some kind of chemical substance that makes it possible to determine that the dormant spores have been trampled, but the details are unknown.
  364.  
  365. It uses the slime mold on its horn that it pierces into the ground to release the surrounding slime mold from its dormancy, causing chain explosions. As an adult, this is something he can do.
  366.  
  367. Brachydios, which has a particularly strong sense of territory and is considering to be extremely aggressive, is allowed to grow in the territory of its parents while it's juvenile. In the process, it would be natural to think that the parents give the spores of the slime mould they scattered, and the slime mold is inherited. However, explosive slime molds are also extremely dangerous for juveniles whose shells have not yet developed. In fact, their parents care little for them. It's said that there are many indivduals who cannot handle the slimemold well and die while they're juveniles. Brachydios, who is carnivorous, shows predatory behaviour using slime mold against Monsters with hard shells, such as Rhenoplos in the Old World and Gastodon in the New World. Therefore, individuals who can't handle slime molds can't even do that, and they can't grow into adults who boast strong and huge bodies.
  368.  
  369. =
  370.  
  371. (PRODUCTION NOTE - Kaname Fujioka)
  372.  
  373. The bullfighter Brachydios, whose position is important to add flavour to the hunt, is a Monster that stands out from Nargacuga, Glavenus, and Tigrex. I know he's strong for his rank range, but that doesn't mean he's going to be weak. I wanted to follow that feeling. In addition, I had a plan to add more contrast to the fight with slime mold, and gave the slime mold on the head a little bit of depth in the game. He doesn't change much from previous games, where he moves around in deail while placing slime mold on his front legs. Also, the way the slime mold spreads is shown, and we have strengthened the parts that couldn't be expressed until now.
  374.  
  375. The basic ecology hasn't changed. If there is only one, is it the part that added the thick slime mold. Regarding that, I believe that the viscous body became stronger due to the influence of the Bioenergy contained in the Elder's Recess. However, even if he appears in another game in the future, he may have the same ability. Living things adapt and evolve because it's a thing (laughs).
  376.  
  377. =
  378. =
  379. =
  380. =
  381.  
  382. Zinogre
  383.  
  384. Length: 1743.49cm
  385. Height: 520.93cm
  386. Leg Size: 150cm
  387.  
  388. The habitat of the Zinogre is mainly in places with severe height differences, such as fresh green terraces and mountainous areas. Therefore, the development of the limbs is remarkable, and it shows the leaping power to cross high places lightly, and it can boldly pounce against large flying monsters. In particular, the thick and strong front legs exert a strength that is not surprising from their appearance, and overwhelm external enemies with sharp claws. The individuals encountered by the expedition are also excellent in response to engagement, changing the coordination of attacks with foreign enemies due to their distance and position, and their power and movements increase by orders of magnitude when they become angry and store electricity, It is also a characteristic of them to try to strengthen themselves, called a supercharged state.
  389.  
  390. From head-butting and swinging forelegs to swinging forward-legged, the offense changes depending on the opponent's posture.
  391.  
  392. A Fanged Wyvern species known to the people of Yukumo. In addition to the astonishing power of the strong limbs, it has the ability to accumulate and manipulate electricity in the body. In addition to storing electricity due to the special properties of the shell and body hair, they have a symbiosis with a small monster that generates a small power called the Fulgurbug. It's called the "Thunder Wolf Wyvern". With the activation of the Fulgurbugs burst forth thunder, and the ferocity that rises together with the strengthening of physical abilities. Although not seen in the New World before, he was seen in a trifecta with Rathalos and Diablos in the Guiding Lands. Since then, its majestic appearance has begun to be seen in the Ancient Forest and Coral Highlands.
  393.  
  394. It's said that the bright blue shell is also an insulator that protects Zinogre from overflowing electricity. It emits a bluish-white luminescence due to the electrical discharge and draws beautiful lines all the way to its tail. Ground such a tail seems to have the role of releasing electricity into the ground. Its thick tail is used not only as a weapon to ward off aggressors, but also as a balance to control its enormous size. The ocher carapace that stretches all over is body is called the electric storage shell, and is equipped with a unique lipid that generates electricity, and the bushy white hair called electric storage hair is said to store and amplify that electricity.
  395.  
  396. The electric storage shell that grows gently from the head and shoulders to the tip of the tail makes Zinogre an augmented wolf wyvern. The double horns on its head have a unique shape with countless holes.
  397.  
  398. There are still many unknown regarding the breeding habits of Zinogre. Forming a small herd, he seems to be raising young in it, but in fact it's not even known whether it's oviparous or not. This is because most sightings are of adult males. I wonder if it's because the males play the role of supplying food to the herd. According to the few eyewitness reports of juveniles, the electric hairs that grow to cover the battery shell appear to be thicker than adults. It's said that this is because it has the role of protecting the undeveloped battery shell and skin, and it falls out during the growth process. Even when they're juveniles, they're good at hunting using their limbs and claws, but it seems that their electrification ability develops through stages up to adulthood.
  399.  
  400. The Fulgurbugs that live symbiotically with Zinogre are thought to be a population of origin from the Old World, and researchers are interested in the difference in appearance from the Fulgurbugs seen in the New World. Are they collecting the same kind or is it a different kind? The decisive factor may lie in the elucidation of the environment they inhabit. This is because there's a big difference in the ecological environment, such as the existence of the Gargwa, the natural predator of the Fulgurbug in the Old World, which can't be found in the New World. Plants and microorganisms (producers in different climates) change, and so do the small creatures that consume them and their predators. If that's the case, it's quite possible that even creatures with the same nature will have different appearances. The expansion of the Zinogre's range of activity will have a considerable impact on the ecology of the Fulgurbugs inhabiting the New World. (from a certain entomological research observation)
  401.  
  402. Zinogre distributes electricity of the Fulgurbugs with which it lives symbiotically with through its charged hairs. As a result, it becomes the power of Zinogre. On the other hand, when the amount of stored electricity reaches its limit, Zinogre opens its storage shell and releases a super-charged state that can maximize its power generation capacity. The electricity enhances muscle strength and allows for agile movements. In addition, the excitement from anger intensifies its appearance. Spreading a mass of Fulgurbugs while rotating, spreading them far away, switching targets. There is no one who doesn't shudder at the threat of being hit one after another with powerful blows.
  403.  
  404. It has two normally folded outer claws on its front legs and one on its hind legs. When supercharged, he opens these claws and transforms into a more aggresive form. Attacks with Thunder Element are also strengthened.
  405.  
  406. A supercharged state in which the storage shells on its horn, back, and tail are opening. With his body wrapped in overflowing power, he doesn't show any signs of fatigue in this state. The reason his back glows blue is because his lipids discharge electricity. There are also theories that the better this ability, the more likely they are to lead large herds. It's possible to reduce the amount of electricity stored according to where you hit or when it falls, but it's also known that if you can collect a Fulgurbug from its back when it falls, you can get a large reduction effect.
  407.  
  408. Its ability to immediately turn to counterattack even when flinched, flip its whole body to launch a super Fulgurbug from its tail, and using strong electric shocks is impressive. Like a lightning strike, he also has an attack that unleashes an electric shock.
  409.  
  410. =
  411.  
  412. (PRODUCTION NOTE - Kaname Fujioka)
  413.  
  414. The popular monster Zinogre, which was drawn to to the land where the enthusiasm of fans made it reappear, is also popular, and it has appeared in recent titles, so I decided to take a break at first, I thinking. So, to be honest, I didn't have any plans to release it until the last minute, or rather, I didn't spend the production cost itself. But as we announced additional main series Monsters, the amount of heat from all of our users, "I want you to release Zinogre" and "I'm sure you'll make it", became very high, so I decided to remove it. I thought I couldn't afford it. That's why he decided that it would be better to release Zinogre even if he adjusted the cost that he had kept down with the update, and the producer and he consulted with the director and had them make adjustments. That's why Zinogre wasn't involved in the main story.
  415.  
  416. However, if it's going to make an appearance, it's meaningless unless it's put out in a place where there's good taste. So, although the setting itself hasn't changed from the previous work, I decided to make him appear as an individual who has been led to the Guiding Lands, and as a surprise, he appears in the first cutscene of the Guiding Land. Come to think of it, I'm glad that MHW also had Raikomushi (laughs.)
  417.  
  418. =
  419. =
  420. =
  421. =
  422.  
  423. Yian Garuga
  424.  
  425. Length: 1389.01cm
  426. Height: 470.66cm
  427. Leg Size: 211cm
  428.  
  429. Yian Garuga, a loner with a rough temper and a warlike spirit, has been witnessed fighting among members of the same species, but there have been no examples of him getting along. Therefore, it seems that they prefer to act alone rather than in a flock. It's though that the Yian Kut-Ku uses the threatening sound echoed in its large ears for communication, while the Yian Garuga uses the same threatening sound to provoke excitement. However, there is also a theory that the two are not of the same species. However, it's widely believed that individuals who left Yian Kut-Ku flocks have undergone their own evolution, becoming belligerent and irritable in order to survive on their own.
  430.  
  431. It emits a high-pitched threatening sound not only when threatening, also during actions such as jumping. When he blocks his ears and stomps his feet, he can fall prey to a powerful blow.
  432.  
  433. A Bird Wyvern species also called "Black Wolf Bird" due to its hard black shell and long name. Combative and hot-tempered, he has a short-tempered personality and uses his highly developed beak and poisonous tail to unlease a variety of attacks. Its form evolved from Yian Kut-Ku, a similar ornithological species, and there are many similarities in ecology, but of the height of its evil nature is incomparable. Exhaling breaths of powerful fireballs, he unleashes a deafening, high-frequency roar to those who hear him. When the investigation team first encountered him in the Guiding Lands, he showed his authority against a passing Deviljho, and engaged in a battle that could be described as equal. It has an extremely high sense of vigilance, and it also demonstrates the ability to avoid traps set by Humans.
  434.  
  435. Its jet-black body is covered by a robust outer shell. A half-baked weapon can easily be bounced off. However, it's still not clear how he got such a body from what kind of circumstances. Furthermore, contrary to the image of its delicate appearance, he's also surprisingly amazingly developed in leg strength. When running around the ground, it exhibits instantaneous power and speed that are unparalleled. He also shows skill in coordinating these multiple attacks, such as pecking and slamming with his beak, a pounce attack, and his somersault.
  436.  
  437. Yian Garuga, which lives in the Guiding Lands, digs holes with its beak and scoops out larvae to feed on. Primarily, he prefers earthworms and likes Konchu, a small beetle species. However, Yian Garuga in the Guiding Lands can only be seen pecking at the predatory trails of other Monsters. Is it for swarming insects or changes in diet? Why did this species live in this area in the first place? It's thought that they migrated following the habits of the Yian Kut-Ku, which travels to warmer places when it gets cold. The fact that Yian Kut-Ku isn't seen may be the result of fierce competition.
  438.  
  439. The firmness and quickness of it is beyond imagination. His movements become more violent when he's heated with anger, but he's also known to have a constitution that's prone to fatigue due to his runaway actions such as attacks with his beak.
  440.  
  441. The flapping of its wing is also powerful, creating strong wind pressure around it. There are many people who are tossed by his quick movements in the air, but it can be gradually weakened by breaking parts.
  442.  
  443. The uniquely shaped tail with large spikes divided into three parts is also eye-catching. Yian Garuga stores a powerful venom that turns into a deadly poison in its body. It injects venom from the spikes on its tail into its enemies to weaken them. By relentlessly attacking it, you can cut off its tail so that the venomous threat is muted. We all know this. However, it goes without saying that what prevents this is the hardness of the outer shell.
  444.  
  445. It's necessary to be cautious of movements seen in some wyvern species, such as horizontal rotation on the ground and vertical rotation in the air using a trident-like tail. The fleshy tip is relatively soft.
  446.  
  447. Folded ears can be seen in a calm state with low vigilance, or in a dying state with significant physical exhaustion. The latter serves as a basis for judging capture timing.
  448.  
  449. While in a state of rage, not only can it jump backwards to avoid Pitfall Traps set by Hunters, but it can even step through traps before they're triggered. He has a sharp eye for observation, and he has a knack for seeing through Human behaviour and intentions. What's even more worrisome is that the handling of its tail, which rotates vertically in the air, and its various, including the continuous spewing flame breath, are very similar to those of other large Monsters. Regarding these, some researchers point out the possibility that they may have imitated the movements of their opponents in fierce battles between different species and the same species. From the movements of Rathalos, Rathian, Diablos, Pukei-Pukei, and Legiana, he may be able to draw out actions that can be used for himself and make use of them.
  450.  
  451. A war-ready head with raised ears. His beak, which has a large underpart, is used to prey on insects that it digs up from the ground, and it also produces a powerful blow when attacking.
  452.  
  453. Threats include a breath that spits out fireballs in three directions, and an attack of thrusting its break into its prey when it rises sharply with strong wind pressure and then descends sharply. His high physical ability, such as the speed of his rushing, can be seen.
  454.  
  455. =
  456.  
  457. (PRODUCTION NOTE - Kaname Fujioka)
  458.  
  459. Yian Garuga, a spice in the land of writing with intense aggression and a sense of tempo, was planned from the beginning as a Monster to appear in the Guiding Lands. The Guiding Lands itself is a place where the more you play, the more Monsters will appear, so I wanted to put out aggressive Monsters that were easy to use as a spice, or that could change things. It's partly a reward for those who've worked hard, but since it's a fierce Monster, it's hard to fight against if you're not used to its attacks. It's a Monster that moves at a fast tempo, so I asked for it to fire its breath like a machinegun.
  460.  
  461. As for the design, it's a Monster that's been around for a long time, so without changing the image, I tried to make the feel of the thorns thinner and increase the number, and refined it according to the current shape. Originally, in an attempt to make Yian Kut-Ku evil within certain restrictions. It was born as a Monster that can be a good companion for all sorts of people. Even though it has the skeleton of a Bird Wyvern, it also moves like a Flying Wyvern. That's right. That's why Yian Garuga is a mass of identity, including the act of avoiding traps, so it didn't feel uncomfortable even if it was thrown out in the Guiding Lands.
  462.  
  463. =
  464. =
  465. =
  466. =
  467.  
  468. Scarred Yian Garuga
  469.  
  470. Length: 1389.01cm
  471. Height: 470.66cm
  472. Leg Size: 211cm
  473.  
  474. In the Old World, even a normal individual will immediately enter a battle stance when they see a Yian Kut-Ku. It's thought that this is because he likes the same food, but there's a high possibility that he, who has a similar appearance and ecology, is physiologically disliked and attacked. Perhaps because this species is more energetic than such normal individuals, it immediately takes a fighting stance against an opponent who sense a strange sign nearby, even if it's a small Human-sized being. They must have launched their own attacks and fought many fierce battles.
  475.  
  476. Far from passing each other, signs are detected even if there is a considerable distance. His rough temperament stands out.
  477.  
  478. As I deepened my search in the Guiding Lands, I encountered a Yian Garuga with a severely damaged head. It has acquired the strength of a Tempered Variant who has survived the harshest battles. In the Guiding Lands, he mainly lives in forest areas, and on rare occasions can be seen in the Ancient Forest. Because of his personality, which is more ferocious than normal individuals, his attacks against aggressors are extremely severe. Its violent fireball breath that it unleashes in quick succession gives a glimpse of its raging aggression, but it also excels in flight, allowing it to transition from ground attacks to mid-air attacks, as well as attacks from the air. It's gotten stronger. Because of that, he;s a tough guy to deal with.
  479.  
  480. It spits out fireballs as if to pierce the void from its movement that seems to go around the back of an enemy, or spit out countless fireballs from the air as if to mow down, and those who speak loudly of the fear when confronting this species. The latter, in particular, turns the surrounding area into a sea of fire, so it invites a situation in which beings who are confused and have nowhere to escape are hit and killed. Targeted prey will likely face life-threatening danger due to this raging attack.
  481.  
  482. Judging by the Light Bowgun and the rapid fire of the ballista's fire breath, it seems that its cardiopulmonary function is dramatically superior to that of a normal individual.
  483.  
  484. Other than the damage to the head, there are almost no differences in appearance from Yian Garuga. The same goes for the poisonous spikes on its tail. Howver, the agility that accompanies the excited state is increased.
  485.  
  486. It also sharply attacks enemies with its pecking and lunging. Consecutive attacks with its beak are troublesome, but dodging it and letting it stab into the ground will cause fatigue.
  487.  
  488. Strangely enough, Zinogre seems to be the only opponent Yian Garuga actively engages in territorial disputes with. This may be considered particularly hostile as it's a competing species that inhabits the Guiding Lands woodlands. On the other hand, I'm curious as to why it doesn't tussle with other large Monsters. We can't deny the possibility that it has acquired its own evolution through parasitism. This is just a hypothesis, but perhaps he has at least some sympathy for the species that could become a breeding partner. (From a researcher of a certain Bird Wyvern species)
  489.  
  490. Even though he has lost one eye and one ear, his fighting instincts are still burning strong. I can't help but see this Yian Garuga as a peculiar individual that emits powerful attacks even when flying and has a wide variety of attacks from the air.
  491.  
  492. A veteran fighter who excels in air combat. When it catches its prey from a distance on the ground, it jumps big to close the distance and unleashes pecking and fire breath attacks, which is unique to this Variant. It often jumps into the air following an attack, and can continuously slam its beak at prey below, or spit out a flurry of flame breath bullets while circling around in the air. You can see the high level of physical ability. Needless to say, even on the ground, he movements seen normal individuals, such as low-altitude gliding and tail-raising attacks, are not inferior. It seems that he has honed his air combat ability, which gives him an advantage, through repeated fierce battles.
  493.  
  494. Yian Garuga digs up the soil and preys on insects and other things, but in some areas of the forest, it seems that it can sometimes be seen spitting out moggies, which are environmental creatures that it swallows together.
  495.  
  496. It also shows a movement similar to Legiana's attack, swinging its tail with poisonous spikes down in front of it. In this Variant, you also needs to be alert to the current that jumps into the air immediately after.
  497.  
  498. A quick jump followed by a high-speed swoop charge. He doesn't care about his own exhaustion, and he unleases his devastating assault attacks on the ground and in the air. On the other hand, there are many situations where fatigue accumulates and he lands after attacking, probably due to his low constitution.
  499.  
  500. =
  501.  
  502. (PRODUCTION Note - Kaname Fujioka)
  503.  
  504. If Yian Garuga appears, I'd like to see an injured Yian Garuga appear as well (laughs). The Guiding Lands had a game design that included Tempered Monsters, so when the staff asked, "Can I bring out a wounded Yian Garuga?" It became a talk to make Yian Garuga appear. The reason for this is that he's basically a Yian Garuga, so if there is a Yian Garuga with a damaged Yian Garuga and a veteran of battles, which one is stronger? That's why I decided to put this one on par with the Tempered one. The Guiding Lands are a land full of dangers, so Yian Garuga has a lot of Monsters to hurt him (laughs).
  505.  
  506. I haven't changed the setting of the Monster itself. Because he has survived many battles, his wariness and aggression have increased, making him an even more unmanageable Yian Garuga. After all, even Yian Garuga is a normal guy, but in the cutscene, he feels like he stands up to Deviljho (laughs), There aren't many Monsters who challenge Deviljho to battle, so it was fun to draw him.
  507.  
  508. =
  509. =
  510. =
  511. =
  512.  
  513. Brute Tigrex
  514.  
  515. Length: 1943.20cm
  516. Height: 581.41cm
  517. Leg Size: 146
  518.  
  519. A Subspecies of Tigrex known as the "Black Roaring Wyvern" due to its extremely ferocious personality, its powerful roar surpasses that of the normal species, and it has a blackish-brown outer shell. The fact that they were confirmed to inhabit the Guiding Lands, the Rotted biome, was nothing but an unexpected surprise for the research team. This is because it was originally believed to be a species that prefers hot areas where it's easy to maintain a high body temperature. While it specializes in hand-to-hand combat that makes use of its strong limbs, it can be said that its form of hunting, in which it frequently delivers roars accompanied by shockwaves to hunt down its prey, is more violent than the normal species.
  520.  
  521. A Subspecies that emits a loud roar accompanied by a powerful shockwave shows remarkable development in cardiopulmonary function compared to the normal species. A large amount of air is sucked into the lungs, compressed, and exhaled all at once. Its "Great Roar" is amplified by strong vocal cords, becoming a shockwave that surpasses normal soundwaves, blowing away everything around it. Its roar is said to be audible from the top of a mountain to the foot of it. In addition to using large and small roars by adjusting the range of the shockwave, it also makes full use of a long roar that sweeps 180 degrees forward with a linear shockwave. Although it has the function of a "large screamer sac" that has developed to a greater extent than that of the normal species, it's probably an ability nurtured by its excessive amount of exercise.
  522.  
  523. The general term for respiratory organs including the lungs, airways, vocal cords, and diaphragm of the same kind is called "Onakibukuro". It's prone to necrosis and it's extremely rare to be able to dismantle it completely.
  524.  
  525. It has an increased metabolism and ferocity due to improved cardiopulmonary function, leading to increased predation to secure calories to maintain the body. In addition, because they're heterothermic animals, the surrounding temperature has a high degree of influence on their body temperature. Therefore, it seems that by adapting to such an area, he has been able to maximize his athletic ability.
  526.  
  527. A Subspecies that continues to consume a huge amount of calories just to maintain its body. It seems that its area of activity has narrowed in exchange for amazing athletic ability.
  528.  
  529. They're completely carnivorous, and their hunting style is similar to that of the normal species as primitive creatures that use their amazing physical abilities to single-mindedly chase their prey. He has a well-developed sense of smell, often smelling blood and stealing prey caught by other predators.
  530.  
  531. It mows down a wide area in front of it with a shockwave, which isn't common in other species, and its threatening persistence of continuing to vomit for a long time is also a benefit for him with improved cardiopulmonary function. He doesn't seem to get tired easily.
  532.  
  533. The blackish-brown outer shell formed by repeated alterations of the vertical tissue was mixed with the original skin by heat, resulting in a blackened outer shell. As the Subspecies continues to live in this group of volcanic areas, volcanic ash and powdery minerals adhere to their body surface, and the grow while intermittently repeating their formation changes. Looking at the cross-section of the skin, the number of crack and coagulations are engraved like annual rings, and the layered structure seems to give it heat resistance. It's said that touching magma won't damage his internal organs.
  534.  
  535. This Subspecies is said to be almost gray when juvenile and acquire a deeper black carapace as it ages. The blackness seems to vary depending on the environment during the growth process. The secondary benefits of blackening include the ability to absorb sunlight and maintain body temperature efficiently, as well as a camouflage effect in volcanic areas. What's the reason why such a Subspecies inhabits the Rotted biome instead of the Volcanic biome in that place? Perhaps it has something to do with how easy it is to get meat. Also, isn't it possible the change in hard shell is taken advantage of rather than heat? (From a researcher's notes)
  536.  
  537. In the process of alteration, the tissue changed to a stronger structure and acquired a tough and highly viscous structure. On the other hand, the influence of impurities worsens the electrical conductivity, and it has the characteristic of showing brittleness against moisture.
  538.  
  539. As with the normal species, the bite force of the jaws is noteworthy. When rushing, if he gets too much momentum and digs into a rock wall, he will struggle for a while without breaking out.
  540.  
  541. He has a cunning method of hunting that relies on slowness and luring. In this kind of slow movement, you need to be vigilant against attacks where he slams right front leg forward and mows down to the left. It's probably a common practice of this species to dare to lure prey to the right side of itself by reversing after this attack or charging. Shaking his head from the right side, he begins with a mowing roar that takes him to the finish, showing his cunning manoeuvres.
  542.  
  543. Normally, the loud roar mows down from the right side, but when it's enraged, it mows down from the left side. Because of this, if you fail to assess this condition, you're in danger of dying.
  544.  
  545. =
  546.  
  547. (PRODUCTION NOTE - Kaname Fujioka)
  548.  
  549. Even though there are multiple variations, I wanted to focus on something fresh in the main story, so I decided to use Brute Tigrex. I decided to make him appear as a replay-type Monster in the Guiding Lands. There are many aggressive Monsters in the Guiding Lands, but we had adjusted the difficulty level to be higher for those who played a lot, and from the beginning we planned to increase the area with updates, so the idea is that it would be nice if it became the centrepiece of the opening of the Volcanic biome.
  550.  
  551. Unlike the normal species, it's comfortable and evolved in warm places, and the body covered in volcanic ash will remain the same as before. In terms of gameplay, these Monsters were characterized by their main focus on roars and chasing after players, so while following that, I reassembled them with roars as the axis. He let out a short roar as a stumbling block at close range as he rushed forward, and he made a sweeping roar in the front range, and he increased his roars in various ways. You've become a good bind voice user, haven't you?
  552.  
  553. When you think about it, it's become more and more difficult to create Subspecies monsters. They used to be just colour variations that changed their toughness and routines, but these days they also include behaviour and ecological settings (laughs).
  554.  
  555. =
  556. =
  557. =
  558. =
  559.  
  560. Rajang
  561.  
  562. Length: 829.11cm
  563. Height: 415.89cm (upright) / 391.80cm (shoulder height)
  564. Leg Size: 50cm
  565.  
  566. A Fanged Beast species that's covered in jet-black body hair and has bilateral horns that extend greatly to the left and right. Because of its terrifying ferocity, it's considered particularly dangerous as a super-aggressive creature, and it's also called the "Golden Lion" because of the way its bristled black hair changes to a golden colour when enraged. His entire body's muscles have developed to a strong level, and each of his attacks creates tremendous destructive power. No matter who or what he's offended by, he has no mercy. It's said that he has the culmination of the fighting instincts that all living creatures have in his quick jumping, making use of his slender hind-legs and his slender muscular strength, and his ability to overwhelm enemies with a sharp attack that swings his thick and long front legs. Also, its body contains electrical energy, and its ability to fire powerful lightning beams is also a threat.
  567.  
  568. A chance encounter in the Guiding Lands surprised the Admiral and the rest of the research team. After that, even in the Hoarfrost Reach and the rest of the New World, he became more common, and the presence Rajang became a major obstacle to research activities. He has a wide range of actions, and in each locale he roams extensively in multiple areas. In particular, many people avoid hunting in areas that are considered his territory. This is because when a Rajang is ready for battle in his territory, he's unreserved and furious. Not only is he a hunter, but if he encounters another large Monster, he seems to turn his attention to that. In addition, he seems to use a normal rest area and an area where he sleeps when he's exhausted.
  569.  
  570. The largest number of his territorial areas is 5 in the Ancient Forest, and the least is 1 in the Rotten Vale. In the Guiding Lands, there are 3 to 4 locations depending on the area where they appear, and the number and location will vary.
  571.  
  572. It has a distinctive appearance with a monkey-like upper body and a cat/beast-like lower body. His body isn't uncommon for a Fanged Beast, but Rajang's features are remarkable and he's achieved extraordinary development. What's terrifying are his muscular arms. They grab things, throw things, and hit things. It's more like Human arms than his front legs. You'll feel a tremendous sense of intimidation when you see him approaching while wildly swinging his strong front legs. Then, when he gets angry, part of his back hair stands on end and turns golden. This state is called "Fighting Spirit". Its shining appearance gives him even more intimidation, and gives despair to those who face him.
  573.  
  574. A diagram of changes in normal state and anger state, quoted from past research materials. Because of its astonishing jumping power, it seems that the bristled golden hair was thought to resemble wings. In its golden state, it's said that attacks using electricity will also intensify.
  575.  
  576. The figure of an angry "Golden Lion". Electricity generated within its body dyes its black hair a golden colour. His whole body is tense, and the power of his attacks increases as well as his agility in movements such as jumping and his sidestepping.
  577.  
  578. When walking, it's characterized by a knuckle walk in which the outside of the forefinger touches the ground, and a toe position in which the heel of the hind-leg is lifted. These make it possible to move powerfully and quickly.
  579.  
  580. Front legs with sharp claws on four toes. Since he can moves these like Humans, he can grab things and use walls to hold himself up from a state where he's about to fall.
  581.  
  582. The horns protruding to the left and right are a symbol of strength. In recent years, it has been discovered that, along with the tail, they're a part of the body that influences emotional inhibition.
  583.  
  584. According to an ancient legend, the Rajang were said to be fond of the blue horn of the mythical beast Kirin, but the truth and reasons for this have long been unknown. However, when we encountered this species in the Guiding Lands, we witnessed him confronting a Kirin, holding it, and with all his might breaking off the blue horn and eating it. Immediately after that, he showed a Fighting Spirit that changed his black hair to golden hair. Based on recent research results, it's been concluded that in the Kirin's blue horns are electrolytes that activate the electrical energy that circulates within the body of this species, and a phenomenon has been identified that promotes the appearance of combat. This series of actions is probably a rite of passage that is performed once in a lifetime to obtain the true power as an adult. Because it's omnivorous (according to the word of a certain grand leader), it's thought that it haunts various places in search of Kirin.
  585.  
  586. When a Rajang that shows Fury becomes even more angry, it releases an ability called Rampage Mode that raises its fury. It roars violently and emits a shockwave to the surroundings. Its muscles swell reddish-black due to electrical stimulation, further hardening the internal matter of its front legs. Its movements are exceptionally agile, and the gaps between movements are small. In addition to a variety of attack methods, it has tremendous destructive power and unleashes a devastating slam. In addition, it normally avoids Pitfall Traps, but it has been confirmed that it destroys Shock Traps with all its strength during Rampage Mode.
  587.  
  588. When switching from Fighting Spirit to Rampage Mode, the state of anger will be extended by a large amount, but if you can break parts of the arms, it seems that the time can be shortened. However, a careless Clutch Claw latch will be pulled off and will fall prey to a pin attack.
  589.  
  590. In addition to flipping up bedrock and throwing it away, it has strong front legs that cause vibrations by striking the ground. Leaping high into the air, he puts all his strength into his greatest attack produced by Rampage Mode.
  591.  
  592. A Rampage Mode figure with a pumped-up upper body. While the flesh of his front legs is hard, his lower body is relatively soft. When the tail is damaged and flinched, Rampage Mode is released.
  593.  
  594. =
  595.  
  596. (PRODUCTION NOTE - Kaname Fujioka)
  597.  
  598. The presence of the high risk, high reward Rajang, a strong Monster worthy of the first title update, blows away the Hunter that catches his eye without reason when his rank rises from Low to High in "MH2 (Dos)". It was born as a Monster that threatens with rampaing, high-risk, high-reward Tatamikake. While there are many people who don't like Rajang, he's a famous Monster that leaves a lasting impression on everyone, for better or for worse, because he's good at getting around and is very rewarding to hunt (laughs). For that reason, for the first title update, we immediately decided on Rajang.
  599.  
  600. In this refinement, we reviewed the shape of the skeleton, such as reviewing the hand that was flat on the ground at the time, and making it a shape that can properly knuckle walk. Also, although it was a setting that had been prepared since that time, I tried to depict things like its relationship with Kirin, which had been vague at the level of rumours (laughs). In the past, there was a certain kind of rule in fighting around it where you could aim for the soft tail or buttocks, but this time, even though the direction of the hunt won't change, the player has to create openings. I'm strengthening it so that it doesn't go. Since it's an additional Monster, we adjusted the difficulty level for those who have reached it.
  601.  
  602. =
  603. =
  604. =
  605. =
  606.  
  607. Stygian Zinogre
  608.  
  609. Length: 1743.49cm
  610. Height: 520.93cm
  611. Leg Size: 150cm
  612.  
  613. A Fanged Wyvern species that possesses the power of the Dragon Element, and an individual positioned as a Subspecies of Zinogre. The contrast between his jet-black carapace and the glinting white hair is both beautiful and ominous. Its appearance, clad in the dazzling red light that's unique to Dragon Element, will inspire an indescribable awe in those who see it. Coming out of Hell, like a demon, he was given the nickname "Hell Wolf Wyvern" from such admiration. The ability of the Dracophage Bugs that coexist with it are utilized for the release and enhancement of Dragon Element energy, which is the characteristic of the Subspecies. The bug that activates the Dragon Element is sometimes released as a Dragon bullet and sometimes as a lightning bolt. In addition to swinging his strong front legs, he creates wave attacks using Dragon Element to destroy threats. Due to its extremely ferocious personality, there's no guarantee you'll live if you face it.
  614.  
  615. Stygian Zinogre have a habit of collecting beetles called "Dracophage Bugs" that act like "dragon-killing fruits", and they possess Dragon Element energy. By using them, it exhibits extraordinary savagery. Perhaps due to the high energy of the Dragon Element, even in the Old World, it has shown the ability to adapt to a wide range environments, from scorching to cold regions. It also accumulates Dragon Element energy within its own body, but it's believe that this is an ability acquired through a long symbiotic relationship with Dracophage Bugs. The shell ridge has properties similar to how electricity is used in the normal species and plays the role of absorbing Dragon Element energy from its bugs and amplifying it.
  616.  
  617. A Subspecies that can live in lands with extreme temperature differences, such as the Elder's Recess and Hoarfrost Reach. It's possible they even prefer such polar regions.
  618.  
  619. Its strong front legs, which are filled with Dragon Element energy, generate tremendous power, greatly surpassing the normal species. Not only does it charge its Dragon Element when it strikes with its front legs or jumps, but it also shoots Dragon lightning into its surroundings while staring at its prey. In addition, it absorbs Dragon Element energy possessed by dragons, similar to the act of storing electricity in the normal species. At that time, lighting runs between the space around Stygian Zinogre, so it's extremely dangerous to approach.
  620.  
  621. The strength and persistence of its Dragon bullet attacks is amazing. In addition to giving the Dragon Element energy to the bugs and sending them flying, it also shoots lightning at the bugs in its surroundings, which is dangerous.
  622.  
  623. The body itself is no different from the other species, but many antennae are hidden in the hairs and crevices of the carapace. The bugs seem to be breeding in the body of Stygian Zinogre.
  624.  
  625. It repeats the act of absorbing Dragon Element energy, and when the accumulation reaches a certain amount, it manifests the Dragon lightning clad state. Like Zinogre, the horns and dragon shell are facing upward, and the claws on the legs open. In addition to his more amazing killing ability, he hardens the flesh of his whole body. On the other hand, he seems to be vulnerable to elemental attacks because he has a lot of Dragon Element flowing out of his body. Either way, it's definitely an extremely dangerous form of enhancement.
  626.  
  627. A state where part of the body is wrapped in Dragon lightning with a reddish tint. The attacks become more severe, but the fact that he's depowered by falling and breaking parts can be said to be a relief for the investigative team.
  628.  
  629. Similar to regular Fulgurbugs, catching Dracophage Bugs on its back with a Capture Net while it's downed also reduces the buildup of Dragon lightning.
  630.  
  631. There are still many mysteries about the ecology of the Dracophage Bugs that live symbiotically with the Stygian Zinogre. This is because there's no other beetle that not only feeds on the unique and powerful Dragon Element energy, but also fills its entire body with that power. Not to mention in the New World, even the Old World, it has not been confirmed to be found in the wild. It always relies on the Stygian Zinogre and builds a relationship of mutual assistance. Probably, because the depletion of Dragon Element energy is a matter of life and death, isn't it unable to expand its habitat on its own? Although it's said that it prefers the cold, its natural habitat is also limited. It would be much more efficient to assist the Stygian Zinogre and gain amplified Dragon Element energy. The body of Stygian Zinogre is where they live, and they also breed there. Even after being fired as a Dragon bullet, it should still return to the body.
  632.  
  633. In the state of Dragon lightning, it shoots bugs as bullets and increases the number of places where lightning is generated.
  634.  
  635. It raises its front legs to roar and emits Dragon lightning, and then launches two consecutive lunges into a powerful, high-speed charge. The Dragon lightning clad state is the biggest threat.
  636.  
  637. After obtaining Dragon Element energy from the bugs and entering the Dragon-clad state, the amplified Dragon Element energy is given to the bugs to activate them. It seems that the bugs that stay on the ground also act as lightning rods that allowing lightning to reach far away.
  638.  
  639. Perhaps lured by the Red Dragon's unique energy, the Research Commission encountered this species for the first time in the Guiding Lands. Although it has been confirmed that it inhabits the Tundra biome with that area's discovery, it's considered to be a phenomenon that was drawn in by the existence of Safi'jiiva together with the forbidden ancient dragon (Blazing Black Dragon), Alatreon.
  640.  
  641. =
  642.  
  643. (PRODUCTION NOTE - Kaname Fujioka)
  644.  
  645. The key that continues to Safi'jiiva. An individual that refined the normal species to be more catchy. Stygian Zinogre originally had the ability to deal with multiple Hunters exclusively for Master Rank, and was semi-strict. It was born as a Monster that can make you feel like it's the normal one, so it's a cool design, so we aimed to make it more catchy without being bad at compromising. A proposal for a colour scheme was presented, and I decided straight away. When he saw that colour scheme, he thought that he was a Dragon Element monster that could bring out sternness. In "MHW:IB" he has a design that is more dense and detailed.
  646.  
  647. Of course, this time it will be a Monster that I started making towards the end of the game after it was decided that Zinogre would appear. It was already decided that we would release Safi'jiiva in Title Update 2, and I wanted to direct its story flow for Safi'jiiva, so I decided to play the role of creating that development. It's the form that Stygian Zinogre took on. Zinogre is a Monster that came to the Guiding Lands, but for the Subspecies, he's an individual who was drawn to this land due to Safi'jiiva's influence.
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